Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.25 @ 17:20:02 Player: Boris Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (177) 885 Value Destroyed (6301) 6301 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (1164) 1164 TOTAL SCORE: 13270 Bonus ------- High Alert Combat Kills 50 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 1068/1100 System Corruption 0% Temperature Warning (302) Movement Walking (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Large Storage Unit Assembled Biocell Array Precision Energy Filter GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Firepult > --- INVENTORY (15) --- Zionite Composite Leg I Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Biocell (600) Surveybot 24 Scanner Surveybot 24 Chip Precision Energy Filter Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing Phasing AFG Longsword +1 Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Wheel > --- UTILITY ---------- Large Storage Unit Assembled Biocell Array Precision Energy Filter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Composite Leg I Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Surveybot 24 Scanner Surveybot 24 Chip Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing Makeshift Hacking Suite Phasing AFG Firepult Longsword +1 [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 231 | 7 23 6 . 4 50 34 13 9 17 58 10 Power 16 | 1 4 . . 1 2 3 . 1 . 4 . Engine 11 | 1 4 . . 1 2 3 . . . . . Core 2 | . . . . . . . . 1 . 1 . Reactor 3 | . . . . . . . . . . 3 . Propulsion 45 | 2 3 . . . 14 7 2 . 3 12 2 Treads 30 | 2 2 . . . 10 6 2 . 3 5 . Leg 10 | . 1 . . . 1 . . . . 7 1 Wheel 3 | . . . . . 2 . . . . . 1 Hover 2 | . . . . . 1 1 . . . . . Flight . | . . . . . . . . . . . . Utility 69 | 2 5 1 . 2 9 11 1 2 6 26 4 Device 35 | 1 1 . . 2 4 5 . 2 5 11 4 Storage 6 | 1 2 . . . . . . . . 3 . Processor 5 | . . . . . 2 2 . . 1 . . Hackware 1 | . . . . . . 1 . . . . . Protection 22 | . 2 1 . . 3 3 1 . . 12 . Artifact . | . . . . . . . . . . . . Weapon 101 | 2 11 5 . 1 25 13 10 6 8 16 4 Energy Gun 49 | 1 3 . . . 9 7 6 3 6 13 1 Energy Cannon 16 | . 2 1 . . 8 . . 1 . 1 3 Ballistic Gun 7 | 1 1 . . 1 1 . 2 1 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 13 | . . 2 . . 2 4 2 1 . 2 . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . Slashing Weapon 7 | . 4 1 . . 2 . . . . . . Piercing Weapon 6 | . . 1 . . 3 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . 1 7 2 . . 1 13 4 Corrupted Parts 3 | . . . . . . . . 1 2 . . System Corruption 10 | . . . . . . . . 5 5 . . Parts Lost 37 | . 3 1 . . 10 2 4 1 . 15 1 Power 4 | . 1 . . . . . . 1 . 2 . Propulsion 11 | . 1 . . . 4 . 2 . . 4 . Utility 13 | . 1 1 . . 3 1 1 . . 6 . Weapon 9 | . . . . . 3 1 1 . . 3 1 Highest Loss Streak 8 | . 2 1 . . 8 1 3 1 . 6 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 91 100 99 95 98 99 99 96 87 82 Engine 9 | . 11 14 14 14 9 14 15 7 7 1 . Core 1 | . . . . . . . . 6 7 1 . Reactor 1 | . . . . . . . . . . 8 7 Treads 17 | . 24 14 14 14 22 22 22 23 22 7 . Leg 6 | . 3 14 14 14 . . . . . 14 22 Device 9 | . 5 . . 10 8 7 7 11 20 11 13 Storage 9 | . 14 14 14 14 9 7 7 7 7 8 15 Processor 4 | . . . . . 8 6 7 7 8 5 . Hackware 1 | . . . . . . 6 7 7 . . . Protection 6 | . 8 6 14 3 8 7 7 2 . 6 1 Energy Gun 9 | . 4 . . . 9 18 16 18 16 9 . Energy Cannon 6 | . 4 10 14 14 7 . . . . 9 21 Ballistic Gun 2 | . 7 . . 13 1 . 5 3 . . . Slashing Weapon 2 | . 10 14 . . 1 . . . . . . Piercing Weapon 1 | . . 2 14 . 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 112 | 13 32 33 33 33 47 76 73 71 47 109 112 Greatest Support 88 | 40 40 20 20 20 60 75 83 82 82 88 60 Greatest Overweight (x) 4 | 2 1 1 1 1 4 1 1 . . 3 1 Average Overweight (x) . | . . 1 1 1 . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 14 15 Most Carried 15 | 4 10 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 8 13 14 14 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 15 15 15 14 15 13 Class Distribution -------------------- 31% | Mutant 18% | Scavenger-Mutant 13% | Skirmisher 10% | Golem 8% | Scavenger-Gunner 7% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 3182 | 281 300 51 . 94 671 439 234 195 61 716 140 Remotely 133 | . . . . . . 133 . . . . . Salvage Created 8455 | 95 805 28 . . 2010 1957 749 676 . 1013 1122 Parts 343 | 5 43 6 . . 85 89 24 24 . 37 30 Haulers Intercepted 12 | . 2 . . . 5 4 . . . . 1 Recyclers Shooed 3 | . 1 . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 11 14 . . 26 Prevented 14 | . . . . . . . 8 6 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 130 | . 15 5 . . 32 22 15 12 . 15 14 Melee 18 | . 7 1 . . 10 . . . . . . Guns 38 | . 3 . . . 3 13 9 6 . 4 . Cannons 30 | . 5 1 . . 12 . . . . . 12 AOE 24 | . . 3 . . 5 5 4 2 . 5 . Classes Destroyed 24 | 2 8 . . . 3 3 1 2 . 3 2 Worker 5 | . 1 . . . 2 2 . . . . . Builder 6 | . 1 . . . . 5 . . . . . Tunneler 3 | 1 . . . . 1 1 . . . . . Hauler 12 | . 2 . . . 5 4 . . . . 1 Recycler 10 | 1 1 . . . 4 4 . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 2 | . 1 . . . . 1 . . . . . Operator 2 | . . . . . . 2 . . . . . Watcher 9 | . 3 . . . 2 4 . . . . . Swarmer 21 | . 5 3 . . 3 4 4 1 . . 1 Saboteur 1 | . . . . . . . . . . . 1 Grunt 55 | . 8 2 . . 20 9 3 8 . . 5 Brawler 4 | . . . . . 1 . 1 1 . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 12 | . . . . . 7 3 . 1 . . 1 Specialist 3 | . . . . . . . 3 . . . . Hunter 8 | . . . . . . 1 3 . . . 4 Programmer 6 | . . . . . . 5 1 . . . . Heavy 1 | . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . 1 . . . Subdweller 2 | . 2 . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . 4 . Z-Light 11 | . . . . . . . . . . 11 . Assembled 3 | . . . . . . . . . . 3 . Golem 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 1 3 3 . . 8 10 4 4 . 5 5 Combat Bots Only 7 | . 3 3 . . 7 6 4 4 . 5 4 Max Kills in Single Turn 3 | 1 1 2 . . 2 3 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . . 1 2 2 1 . 1 . Melee 1 | . 1 1 . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 711 | . 61 23 . . 140 131 103 42 . 109 102 Missed 195 | . 20 6 . . 36 41 20 7 . 29 36 Damage Taken 8696 | . 528 171 . . 1701 1091 1059 641 . 2410 1095 Core 958 | . 106 31 . . 106 83 85 33 . 365 149 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 302 | . . . . . . . . . . 302 . Ignored by Resistances 335 | . . . . . 94 38 203 . . . . Regen/Repaired (Parts) 347 | . 86 . . . . 261 . . . . . Core Remaining (%) 75 | 100 . . . 45 80 . . . . . . Volleys Fired 395 | 6 47 10 . . 92 67 37 25 . 79 32 Largest 3 | 2 2 1 . . 3 3 3 3 . 3 3 Hottest 250 | 70 100 60 . . 250 183 183 189 . 150 250 Shots Fired 860 | 11 84 10 . . 196 187 91 67 . 146 68 Gun 556 | 11 54 . . . 60 171 83 63 . 114 . Cannon 238 | . 23 5 . . 127 . . . . 15 68 Launcher 59 | . . 5 . . 9 16 8 4 . 17 . Special 7 | . 7 . . . . . . . . . . Kinetic 84 | 6 37 . . . 22 . 12 7 . . . Thermal 674 | 5 47 5 . . 165 171 64 56 . 93 68 Explosive 14 | . . 5 . . 9 . . . . . . Electromagnetic 88 | . . . . . . 16 15 4 . 53 . Robot Hit Streak 40 | 3 11 8 . . 40 18 17 17 . 19 10 Robot Miss Streak 5 | 2 3 3 . . 4 3 3 2 . 5 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . . . . 2 3 2 . 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . 1 . Shots Hit Robots 601 | 7 73 9 . . 162 119 64 50 . 74 43 Core Hits 308 | 3 30 10 . . 68 75 30 20 . 38 34 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 45 | . 1 . . . 7 13 8 9 . 7 . Burn 38 | . 1 . . . 1 13 7 9 . 7 . Meltdown 1 | . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . 1 . . . . Sever 3 | . . . . . 3 . . . . . . Impale 2 | . . . . . 2 . . . . . . Melee Attacks 116 | . 43 3 . . 56 4 . . 10 . . Impact 10 | . . . . . . . . . 10 . . Slashing 64 | . 43 3 . . 18 . . . . . . Piercing 42 | . . . . . 38 4 . . . . . Sneak Attacks 14 | . 7 1 . . 4 2 . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17299 | 111 1435 415 . . 4377 3197 1770 1239 . 2330 2425 Guns 6645 | 110 379 . . . 766 2174 1207 838 . 1171 . Cannons 4158 | . 334 35 . . 1547 . . . . 280 1962 Explosions 4204 | . . 308 . . 694 896 563 401 . 879 463 Melee 2267 | . 716 72 . . 1367 112 . . . . . Ramming 25 | 1 6 . . . 3 15 . . . . . Kinetic 677 | 85 204 . . . 152 . 161 75 . . . Thermal 10519 | 25 509 35 . . 2235 2208 1070 763 . 1249 2425 Explosive 928 | . . 308 . . 620 . . . . . . Electromagnetic 2883 | . . . . . . 862 539 401 . 1081 . Impact . | . . . . . . . . . . . . Slashing 1634 | . 716 72 . . 846 . . . . . . Piercing 633 | . . . . . 521 112 . . . . . Highest Corruption 10 | . . . . 4 . 2 4 10 10 . . Average Corruption 4 | . . . . 4 . 1 3 8 8 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 76 | . . . . 11 . 10 17 36 2 . . Message Errors 18 | . . . . 3 . 5 5 4 1 . . Matter Fused 14 | . . . . . . 2 3 9 . . . Heat Flow Errors 9 | . . . . 4 . . 1 4 . . . Energy Discharges 7 | . . . . 1 . 1 2 3 . . . Parts Fused 2 | . . . . . . . . 2 . . . Data Loss (minor) 14 | . . . . 2 . 1 1 9 1 . . Data Loss (major) 5 | . . . . 1 . . 2 2 . . . Misfires 5 | . . . . . . 1 2 2 . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 368 | . 4 20 . . 136 42 . . . 68 98 Projectiles 173 | . . . . . 7 . . . . 68 98 Explosions 34 | . . 10 . . 24 . . . . . . Melee 161 | . 4 10 . . 105 42 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 117 | . . 19 . . 10 3 . 82 . 3 . Shots 8 | . . 1 . . 1 1 . 4 . 1 . Rammed 6 | 2 1 . . . 1 2 . . . . . Targets Rammed 6 | 2 1 . . . 1 2 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 460 | . 108 100 . 231 429 260 252 325 . 297 460 Average Temperature 75 | . 28 38 . 96 91 64 84 110 . 79 90 Received Heat Transfer 2427 | . 111 48 . . 747 330 72 273 . 672 174 Effects 11 | . . . . . 2 3 . 1 . . 5 Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . 1 1 . . . . 1 Interference 4 | . . . . . . 2 . . . . 2 Matter Decay 2 | . . . . . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 1 1 2 . 5 . Combat Hostiles 9 | . . . . . . 1 1 2 . 5 . Parts Fried 27 | . . . . . . 5 1 4 . 17 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 12 | . . . . . 2 3 1 2 . 1 3 Combat Hostiles 11 | . . . . . 2 3 1 2 . 1 2 Parts Melted 85 | . 4 . . . 18 19 11 3 . 18 12 Heat Transferred 21632 | 74 1295 74 . . 4735 5230 2431 2257 . 1887 3649 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 2 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 532 | 10 160 141 . . 376 532 . . . . . Initial 163 | . 6 3 . . . 163 . . . . . Average 142 | 3 50 12 . . 223 261 . . . . . Maximum Alert Level 2 | . . . . . 1 2 . . . . . Low Security (%) 66 | 100 100 100 . 100 34 39 . . . . . Level 1 30 | . . . . . 65 46 . . . . . Level 2 3 | . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 4 . . 1 4 11 . 1 . . . Investigation 10 | . 4 . . 1 2 3 . . . . . Extermination 4 | . . . . . . 4 . . . . . Reinforcement 5 | . . . . . 2 3 . . . . . Assault 2 | . . . . . . 1 . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 7 | . . . . . 6 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 198 | . 23 5 . . 55 45 14 12 . 19 25 Peak Tracking Total 7 | . 3 3 . . 7 7 5 5 . 5 7 Tactical Retreats 14 | . 1 . . . 4 2 1 2 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 5 | . 2 . . . 1 2 . . . . . Indirectly 2 | . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . Reused 3 | . 2 . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . Triggered 4 | . 1 . . . 1 2 . . . . . Most Traps Carried 2 | . . 2 2 2 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 7 | . . . . . 3 1 1 . . 2 . Max in Single Turn 1 | . . . . . 1 1 1 . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 38 | . 11 . 2 1 13 11 . . . . . Terminals 24 | . 8 . . . 10 6 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . 1 . . . . 2 . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 115 | . 41 . 2 1 37 34 . . . . . Successful 58 | . 20 . 2 1 19 16 . . . . . Failed 57 | . 21 . . . 18 18 . . . . . Catastrophic 10 | . 7 . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 58 | . 22 . 1 . 22 12 . . 1 . . Terminals 80 | . 29 . . . 29 22 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 8 | . 2 . . . . 6 . . . . . Recycling Units 13 | . 10 . . . 1 2 . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 27 | . 8 . 2 1 8 8 . . . . . Record 1 | . . . 1 . . . . . . . . Part Schematic 3 | . 1 . . . . 2 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . . . 2 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . 2 . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . 2 . . . . 4 . . . . . Scan Component 3 | . 1 . . . . 2 . . . . . Repair 3 | . 1 . . . . 2 . . . . . Recycling Unit Hacks 6 | . 5 . . . 1 . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 11 | . 5 . . . 5 1 . . . . . Terminals 9 | . 3 . . . 5 1 . . . . . Track 1 | . 1 . . . . . . . . . . Assimilate 3 | . . . . . 3 . . . . . . Botnet 2 | . . . . . 1 1 . . . . . Operators 2 | . 1 . . . 1 . . . . . . Search 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 10 . . . 11 10 . . . . . Full Trace Events 5 | . 3 . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . 1 2 . . 13 . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . Parts Repaired 3 | . 1 . . . . 2 . . . . . Time 67 | . 26 . . . . 41 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 318 | . 318 . . . . . . . . . . Retrieved Matter 345 | . 345 . . . . . . . . . . Retrieved Components 20 | . 10 . . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 7 | . . 2 . . 2 . . 1 2 . . Largest Group 3 | . . 2 2 . 2 2 . 1 3 3 . Highest-Rated Group 208 | . . 38 38 . 20 20 . 16 208 208 . Highest-Rated Ally 96 | . . 31 31 . 10 10 . 16 96 96 . Total Orders 9 | . . . . . 2 5 . 2 . . . STAY 5 | . . . . . 1 3 . 1 . . . FOLLOW 4 | . . . . . 1 2 . 1 . . . Ally Attacks 47 | . . . . . . . . 2 . 45 . Total Damage 978 | . . . . . . . . 30 . 948 . Kills 5 | . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 16459 | 105 1934 1331 625 634 2379 2193 846 1137 1674 2914 687 Spaces Moved 7701 | 49 844 536 260 259 1021 1053 428 617 941 1408 285 Core 15 | 15 . . . . . . . . . . . Treads 6166 | 34 844 536 260 259 792 1053 428 617 941 402 . Legs 1291 | . . . . . . . . . . 1006 285 Wheels 229 | . . . . . 229 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 125 163 163 166 160 110 180 Average Speed 176 | 146 174 240 240 240 159 167 165 166 163 165 180 Slowest Speed 410 | 160 240 240 240 240 250 245 245 166 166 410 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 5 97 96 62 68 69 22 62 65 80 88 48 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 6 | . 2 2 1 . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 10 | . . 1 . 2 . . 1 2 3 . 1 Spaces Dug 23 | . 7 . . . 11 . . . 2 . 3 Terrain Destroyed 159 | . 8 36 . . 69 5 2 . 2 19 18 Melee 15 | . 2 . . . 11 . . . 2 . . Projectile 28 | . 6 . . . 4 . . . . . 18 AOE 116 | . . 36 . . 54 5 2 . . 19 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 9667 | 67 1125 564 263 274 1527 1332 493 680 1054 1880 408 Wait 920 | . 142 3 1 2 244 135 10 13 71 238 61 Move 7691 | 49 843 535 259 258 1020 1052 427 616 940 1407 285 Hop . | . . . . . . . . . . . . Pick Up 121 | 4 16 6 1 4 23 14 5 6 5 34 3 Fast Attach 105 | 7 9 1 . 1 26 11 . 3 7 33 7 Attach 46 | . 3 1 . 1 13 5 4 2 3 14 . Detach 33 | . 1 . . . 4 3 . . 1 17 7 Swap 81 | . 11 4 . 2 11 19 9 4 7 11 3 Drop 155 | . 14 1 2 6 36 20 1 8 10 47 10 Fire 395 | 6 47 10 . . 92 67 37 25 . 79 32 Melee 111 | . 38 3 . . 56 4 . . 10 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | 1 1 . . . 1 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . Trap 1 | . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Derelicts attacked the area 1065 | -10/Materials | Discovered new exit (range 3) 1279 | -10/Materials | Discovered new exit (range 9) 1381 | -10/Materials | Discovered new exit (range 9) 1661 | -10/Materials | Repaired Lgt. Treads 1802 | -10/Materials | Discovered new exit (range 11) 2040 | -10/Materials | Entered Mines 2157 | -10/Mines | Met a Derelict bent on vengeance 2343 | -10/Mines | Learned location of Storage (-9) 2349 | -10/Mines | Core integrity fell below 50% 3032 | -10/Mines | Found a hidden stash of uninstalled traps 3158 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3158 | -10/Mines | Discovered new exit (range 13) 3260 | -10/Mines | Discovered new exit (range 8) 3356 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3356 | -10/Mines | Discovered new exit (range 5) 3371 | -10/Mines | Entered Exiles 3371 | -10/Exiles | Accompanied by 2 allies 3401 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3429 | -10/Exiles | Met 8R-AWN 3467 | -10/Exiles | Met EX-HEX 3564 | -10/Exiles | Met EX-DEC 3584 | -10/Exiles | Learned location of Zion (-7) 3634 | -10/Exiles | Met EX-BIN 3677 | -10/Exiles | Aligned with FarCom system 3680 | -10/Exiles | Given EX-Vault access code 3737 | -10/Exiles | Opened EX-Vault 3758 | -10/Exiles | Found Firepult 3809 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3970 | -10/Exiles | Discovered new exit (range 14) 3996 | -10/Exiles | Left Exiles lab with Firepult 3996 | -10/Exiles | Entered Mines 4000 | -9/Mines | Met a Derelict shopkeep closing up shop 4129 | -9/Mines | Learned 8 Materials zone layouts 4141 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4146 | -9/Mines | Found Prototype Device 4146 | -9/Mines | Identified Exp. Sensor Array 4454 | -9/Mines | Build established: Skirmisher 4496 | -9/Mines | Discovered new exit (range 5) 4630 | -9/Mines | Entered Materials 4630 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4631 | -8/Materials | Identified exit to Factory 5313 | -8/Materials | Destroyed 7 combat bots 5569 | -8/Materials | Lost 8 parts (3n2u3w) 5988 | -8/Materials | Build established: Scavenger-Mutant 7009 | -8/Materials | Entered Factory 7009 | -7/Factory | Accompanied by 2 allies 7009 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7539 | -7/Factory | Repaired Arm. Treads 7693 | -7/Factory | Build established: Skirmisher 7921 | -7/Factory | Identified exit to Lower Caves 8856 | -7/Factory | Cargo convoy interrupted 8914 | -7/Factory | Fabricated Arm. Medium Treads (x2) 8978 | -7/Factory | Repaired Imp. Deuterium Engine? 9009 | -7/Factory | First assault squad dispatched 9202 | -7/Factory | Entered Lower Caves 9223 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9312 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9314 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9358 | -7/Lower Caves | Lost 3 parts (1n1u1w) 9519 | -7/Lower Caves | Build established: Gunner 9806 | -7/Lower Caves | Discovered new exit (range 15) 10048 | -7/Lower Caves | Entered another Lower Caves area 10131 | -7/Lower Caves | Encountered a Warlord checkpoint 10477 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10483 | -7/Lower Caves | System corruption reached 10% 10764 | -7/Lower Caves | Spotted B-75 Beast 10782 | -7/Lower Caves | Destroyed B-75 Beast 10795 | -7/Lower Caves | Build established: Scavenger-Gunner 10876 | -7/Lower Caves | Discovered new exit (range 7) 11185 | -7/Lower Caves | Entered Zion 11185 | -7/Zion | Accompanied by 1 ally 11252 | -7/Zion | System corruption cleaned by Quarantine Array 11290 | -7/Zion | System corruption cleaned by Quarantine Array 11316 | -7/Zion | System corruption cleaned by Quarantine Array 11363 | -7/Zion | Given the Hacking Drone Bay 11490 | -7/Zion | Given A8's code to call for help 11614 | -7/Zion | Learned Factory non-interactive machine intel 11741 | -7/Zion | Found Prototype Device 11783 | -7/Zion | Identified Phasing AFG 12240 | -7/Zion | Build established: Scavenger-Mutant 12335 | -7/Zion | Received a visual enhancement algorithm 12793 | -7/Zion | Discovered new exit (range 5) 12795 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12801 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12805 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12859 | -7/Zion | Entered Deep Caves 12859 | -7/Deep Caves | Accompanied by 3 allies 13163 | -7/Deep Caves | Build established: Derelict-Gunner 13215 | -7/Deep Caves | Attacked by Z-Imprinter 13236 | -7/Deep Caves | Allies destroyed Z-Imprinter 13285 | -7/Deep Caves | Lost 3 allies 13289 | -7/Deep Caves | Found Prototype Protection 13289 | -7/Deep Caves | Identified Zio. Weapon Casing 13334 | -7/Deep Caves | Found Prototype Device 13334 | -7/Deep Caves | Identified Exp. Thermal Shield 13380 | -7/Deep Caves | Found Zio. Weapon Casing 13474 | -7/Deep Caves | Z-Facility disabled 13517 | -7/Deep Caves | Lost 3 parts (1n2u) 13620 | -7/Deep Caves | Core integrity fell below 50% 13673 | -7/Deep Caves | Lost 6 parts (1p1n2u2w) 13747 | -7/Deep Caves | Lost 3 parts (1p2n) 13784 | -7/Deep Caves | Found Prototype Protection 13784 | -7/Deep Caves | Identified Zio. Heavy Carapace 14033 | -7/Deep Caves | Found Zio. Weapon Casing 14071 | -7/Deep Caves | Found Zio. Heavy Carapace 14083 | -7/Deep Caves | Found Zio. Weapon Casing 14093 | -7/Deep Caves | Found Zio. Weapon Casing 14398 | -7/Deep Caves | Build established: Scavenger-Mutant 14398 | -7/Deep Caves | Discovered new exit (range 6) 14462 | -7/Deep Caves | Found Longsword +1 14498 | -7/Deep Caves | Spotted as-99985 14530 | -7/Deep Caves | Core integrity fell below 20% 14537 | -7/Deep Caves | Destroyed as-99985 14540 | -7/Deep Caves | Found GOLEM Unit 14592 | -7/Deep Caves | Found Surveybot 24 Chip 14594 | -7/Deep Caves | Found Surveybot 24 Scanner 14885 | -7/Deep Caves | Found Zio. Weapon Casing 15004 | -7/Deep Caves | Build established: Golem 15193 | -7/Deep Caves | Found Zio. Weapon Casing 15773 | -7/Deep Caves | Entered Proximity Caves 15805 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 15845 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 16138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16417 | -6/Proximity Caves | Discovered new exit (range 16) 16460 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16192_ S-27 Virus destroyed. 16417_ EXIT=FOUND 16425_ G-50 Soldier destroyed. 16430_ Hvy. Laser fries itself beyond repair. 16436_ Carbon-fiber Leg fries itself beyond repair. 16438_ G-67 Veteran destroyed. 16439_ Hvy. Laser fries itself beyond repair. 16444_ Lgt. Angular Momentum Engine fries itself beyond repair. 16445_ Plasma Rifle fries itself beyond repair. 16447_ Flexi-carbon Leg fries itself beyond repair. 16453_ Critical hit (Burn: +37). 16455_ Asb. Focal Cannon destroyed. 16455_ Dropped Firepult. 16456_ GOLEM Unit beginning Asb. Focal Cannon integration. 16456_ Lgt. Antimatter Reactor fries itself beyond repair. 16456_ Discarded Asb. Focal Cannon. 16457_ Acquired Firepult. 16458_ G-50 Soldier destroyed. 16459_ G-67 Veteran heat spikes uncontrollably. 16460_ Melted Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????? ##????????????????????? | | ??????????????????? "# ????????????????????? | | ????????????????? ????????????????????? | | ??????????????? g [ ????????????????????? | | ?????????????? g %g ????????????????????? | | ?????????????? %*% ????????????????????? | | ???????#?????? % < ????????????????????? | | ??????? #??????# #????????????????????? | | ??????? ##?????# s #????????????????????? | | ???????? ??????? s ##???????????????????? | | ???????? ????????# ##??????????????????? | | ????????# ?????????# ##?????????????????? | | #???????# #???#####?#; ##????????????????? | | ??????## ##### #?## ##???????????????? | | ?????## #?#; ##??????????????? | | ????## ###; @ #??????????????? | | ???## ##### ### #??????????????? | | #?## ##??### ### #??????????????? | | #?# ###??# ## #??????????????? | | #?# #### ### #??????????????? | | #?## ## #?# #??????????????? | | #??## ### ##?# #??????????????? | | #?### ##?##### #### ##??????????????? | | ### #??????# ## ##???????????????? | | ## ##?????## ##????????????????? | | #??????## ###?????????????????? | | #### #??????# ##???????????????????? | | ???# #??????#### ##????????????????????? | | ???## #?????????## ##?????????????????????? | | ????#######??????????####??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Energy Filtering 50 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Hacked Arm. Medium Treads | -7/Factory | Hacked Mak. Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Med. Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive I-36 Angel | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonNetworkDriver Manual? 0 Play Time 01:42:06 Cumulative 468.6 hours Start 2024.01.25 @ 15:33:51 End 2024.01.25 @ 17:20:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 153 Adventurer 15 Explorer 0 Win Type - Total 30 Types 8/3/8/2/2/0/4/2/1 Lore% 91 Gallery% 93 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c041c804-d2ad-4c38-af74-ab738a49c664