Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.25 @ 17:20:02

Player: Boris

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (177)     885
Value Destroyed (6301)     6301
Prototype IDs (61)         1220
Alien Tech Used (0)        0
Bonus (1164)               1164
              TOTAL SCORE: 13270

 Bonus
-------
High Alert Combat Kills    50
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     1068/1100
System Corruption          0%
Temperature                Warning (302)
Movement                   Walking (180) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
     Assembled Flux Generator
>              --- PROPULSION (3) ---
       Zionite Composite Leg I
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY (5) ------
         Large Storage Unit
     Assembled Biocell Array
     Precision Energy Filter
               GOLEM Unit
>              --- WEAPON (3) -------
     Assembled Focal Cannon
               Firepult
>              --- INVENTORY (15) ---
       Zionite Composite Leg I
  Experimental Heat Sink
  Experimental Heat Sink
       Zionite Biocell (600)
       Zionite Biocell (600)
               Surveybot 24 Scanner
               Surveybot 24 Chip
     Precision Energy Filter
     Precision Energy Filter
       Zionite Weapon Casing
       Zionite Weapon Casing
               Phasing AFG
               Longsword +1

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
     Assembled Alloy Leg
     Assembled Alloy Leg
  High-density Centrium Wheel
>              --- UTILITY ----------
         Large Storage Unit
     Assembled Biocell Array
     Precision Energy Filter
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
       Zionite Composite Leg I
  Experimental Heat Sink
  Experimental Heat Sink
       Zionite Biocell
       Zionite Biocell
               Surveybot 24 Scanner
               Surveybot 24 Chip
     Precision Energy Filter
       Zionite Weapon Casing
       Zionite Weapon Casing
     Makeshift Hacking Suite
               Phasing AFG
               Firepult
               Longsword +1
[Rating: 115]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Mining Claw
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             231  | 7   23  6   .   4   50  34  13  9   17  58  10  
  Power                    16   | 1   4   .   .   1   2   3   .   1   .   4   .   
    Engine                 11   | 1   4   .   .   1   2   3   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               45   | 2   3   .   .   .   14  7   2   .   3   12  2   
    Treads                 30   | 2   2   .   .   .   10  6   2   .   3   5   .   
    Leg                    10   | .   1   .   .   .   1   .   .   .   .   7   1   
    Wheel                  3    | .   .   .   .   .   2   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 2   5   1   .   2   9   11  1   2   6   26  4   
    Device                 35   | 1   1   .   .   2   4   5   .   2   5   11  4   
    Storage                6    | 1   2   .   .   .   .   .   .   .   .   3   .   
    Processor              5    | .   .   .   .   .   2   2   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             22   | .   2   1   .   .   3   3   1   .   .   12  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   101  | 2   11  5   .   1   25  13  10  6   8   16  4   
    Energy Gun             49   | 1   3   .   .   .   9   7   6   3   6   13  1   
    Energy Cannon          16   | .   2   1   .   .   8   .   .   1   .   1   3   
    Ballistic Gun          7    | 1   1   .   .   1   1   .   2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   2   .   .   2   4   2   1   .   2   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Slashing Weapon        7    | .   4   1   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   1   .   .   3   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   .   1   7   2   .   .   1   13  4   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   1   2   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   5   5   .   .   
Parts Lost                 37   | .   3   1   .   .   10  2   4   1   .   15  1   
  Power                    4    | .   1   .   .   .   .   .   .   1   .   2   .   
  Propulsion               11   | .   1   .   .   .   4   .   2   .   .   4   .   
  Utility                  13   | .   1   1   .   .   3   1   1   .   .   6   .   
  Weapon                   9    | .   .   .   .   .   3   1   1   .   .   3   1   
  Highest Loss Streak      8    | .   2   1   .   .   8   1   3   1   .   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  91  100 99  95  98  99  99  96  87  82  
  Engine                   9    | .   11  14  14  14  9   14  15  7   7   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   6   7   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   8   7   
  Treads                   17   | .   24  14  14  14  22  22  22  23  22  7   .   
  Leg                      6    | .   3   14  14  14  .   .   .   .   .   14  22  
  Device                   9    | .   5   .   .   10  8   7   7   11  20  11  13  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   8   15  
  Processor                4    | .   .   .   .   .   8   6   7   7   8   5   .   
  Hackware                 1    | .   .   .   .   .   .   6   7   7   .   .   .   
  Protection               6    | .   8   6   14  3   8   7   7   2   .   6   1   
  Energy Gun               9    | .   4   .   .   .   9   18  16  18  16  9   .   
  Energy Cannon            6    | .   4   10  14  14  7   .   .   .   .   9   21  
  Ballistic Gun            2    | .   7   .   .   13  1   .   5   3   .   .   .   
  Slashing Weapon          2    | .   10  14  .   .   1   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   2   14  .   5   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 13  32  33  33  33  47  76  73  71  47  109 112 
  Greatest Support         88   | 40  40  20  20  20  60  75  83  82  82  88  60  
  Greatest Overweight (x)  4    | 2   1   1   1   1   4   1   1   .   .   3   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  15  15  15  15  15  14  15  
  Most Carried             15   | 4   10  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 1   8   13  14  14  14  14  14  14  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   10  15  15  15  15  15  15  15  14  15  13  

 Class Distribution 
--------------------
 31% | Mutant
 18% | Scavenger-Mutant
 13% | Skirmisher
 10% | Golem
  8% | Scavenger-Gunner
  7% | Gunner
  3% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
            Golem | -7/Deep Caves
            Golem | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           3182 | 281  300  51   .    94   671  439  234  195  61   716  140  
  Remotely                 133  | .    .    .    .    .    .    133  .    .    .    .    .    
Salvage Created            8455 | 95   805  28   .    .    2010 1957 749  676  .    1013 1122 
  Parts                    343  | 5    43   6    .    .    85   89   24   24   .    37   30   
Haulers Intercepted        12   | .    2    .    .    .    5    4    .    .    .    .    1    
Recyclers Shooed           3    | .    1    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51   | .    .    .    .    .    .    .    11   14   .    .    26   
  Prevented                14   | .    .    .    .    .    .    .    8    6    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  130  | .   15  5   .   .   32  22  15  12  .   15  14  
  Melee                    18   | .   7   1   .   .   10  .   .   .   .   .   .   
  Guns                     38   | .   3   .   .   .   3   13  9   6   .   4   .   
  Cannons                  30   | .   5   1   .   .   12  .   .   .   .   .   12  
  AOE                      24   | .   .   3   .   .   5   5   4   2   .   5   .   
Classes Destroyed          24   | 2   8   .   .   .   3   3   1   2   .   3   2   
  Worker                   5    | .   1   .   .   .   2   2   .   .   .   .   .   
  Builder                  6    | .   1   .   .   .   .   5   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   5   4   .   .   .   .   1   
  Recycler                 10   | 1   1   .   .   .   4   4   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   2   4   .   .   .   .   .   
  Swarmer                  21   | .   5   3   .   .   3   4   4   1   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    55   | .   8   2   .   .   20  9   3   8   .   .   5   
  Brawler                  4    | .   .   .   .   .   1   .   1   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   .   .   7   3   .   1   .   .   1   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   1   3   .   .   .   4   
  Programmer               6    | .   .   .   .   .   .   5   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 1   3   3   .   .   8   10  4   4   .   5   5   
  Combat Bots Only         7    | .   3   3   .   .   7   6   4   4   .   5   4   
Max Kills in Single Turn   3    | 1   1   2   .   .   2   3   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   2   2   1   .   1   .   
  Melee                    1    | .   1   1   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Hostile Shots Fired        711   | .    61   23   .    .    140  131  103  42   .    109  102  
  Missed                   195   | .    20   6    .    .    36   41   20   7    .    29   36   
Damage Taken               8696  | .    528  171  .    .    1701 1091 1059 641  .    2410 1095 
  Core                     958   | .    106  31   .    .    106  83   85   33   .    365  149  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  302   | .    .    .    .    .    .    .    .    .    .    302  .    
  Ignored by Resistances   335   | .    .    .    .    .    94   38   203  .    .    .    .    
  Regen/Repaired (Parts)   347   | .    86   .    .    .    .    261  .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    45   80   .    .    .    .    .    .    
Volleys Fired              395   | 6    47   10   .    .    92   67   37   25   .    79   32   
  Largest                  3     | 2    2    1    .    .    3    3    3    3    .    3    3    
  Hottest                  250   | 70   100  60   .    .    250  183  183  189  .    150  250  
Shots Fired                860   | 11   84   10   .    .    196  187  91   67   .    146  68   
  Gun                      556   | 11   54   .    .    .    60   171  83   63   .    114  .    
  Cannon                   238   | .    23   5    .    .    127  .    .    .    .    15   68   
  Launcher                 59    | .    .    5    .    .    9    16   8    4    .    17   .    
  Special                  7     | .    7    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  84    | 6    37   .    .    .    22   .    12   7    .    .    .    
  Thermal                  674   | 5    47   5    .    .    165  171  64   56   .    93   68   
  Explosive                14    | .    .    5    .    .    9    .    .    .    .    .    .    
  Electromagnetic          88    | .    .    .    .    .    .    16   15   4    .    53   .    
  Robot Hit Streak         40    | 3    11   8    .    .    40   18   17   17   .    19   10   
  Robot Miss Streak        5     | 2    3    3    .    .    4    3    3    2    .    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    .    .    2    3    2    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    1    .    1    .    
Shots Hit Robots           601   | 7    73   9    .    .    162  119  64   50   .    74   43   
  Core Hits                308   | 3    30   10   .    .    68   75   30   20   .    38   34   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         45    | .    1    .    .    .    7    13   8    9    .    7    .    
    Burn                   38    | .    1    .    .    .    1    13   7    9    .    7    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  3     | .    .    .    .    .    3    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              116   | .    43   3    .    .    56   4    .    .    10   .    .    
  Impact                   10    | .    .    .    .    .    .    .    .    .    10   .    .    
  Slashing                 64    | .    43   3    .    .    18   .    .    .    .    .    .    
  Piercing                 42    | .    .    .    .    .    38   4    .    .    .    .    .    
  Sneak Attacks            14    | .    7    1    .    .    4    2    .    .    .    .    .    
    Combat Hostiles        1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17299 | 111  1435 415  .    .    4377 3197 1770 1239 .    2330 2425 
  Guns                     6645  | 110  379  .    .    .    766  2174 1207 838  .    1171 .    
  Cannons                  4158  | .    334  35   .    .    1547 .    .    .    .    280  1962 
  Explosions               4204  | .    .    308  .    .    694  896  563  401  .    879  463  
  Melee                    2267  | .    716  72   .    .    1367 112  .    .    .    .    .    
  Ramming                  25    | 1    6    .    .    .    3    15   .    .    .    .    .    
  Kinetic                  677   | 85   204  .    .    .    152  .    161  75   .    .    .    
  Thermal                  10519 | 25   509  35   .    .    2235 2208 1070 763  .    1249 2425 
  Explosive                928   | .    .    308  .    .    620  .    .    .    .    .    .    
  Electromagnetic          2883  | .    .    .    .    .    .    862  539  401  .    1081 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1634  | .    716  72   .    .    846  .    .    .    .    .    .    
  Piercing                 633   | .    .    .    .    .    521  112  .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    4    .    2    4    10   10   .    .    
  Average Corruption       4     | .    .    .    .    4    .    1    3    8    8    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    11   .    10   17   36   2    .    .    
    Message Errors         18    | .    .    .    .    3    .    5    5    4    1    .    .    
    Matter Fused           14    | .    .    .    .    .    .    2    3    9    .    .    .    
    Heat Flow Errors       9     | .    .    .    .    4    .    .    1    4    .    .    .    
    Energy Discharges      7     | .    .    .    .    1    .    1    2    3    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    2    .    1    1    9    1    .    .    
    Data Loss (major)      5     | .    .    .    .    1    .    .    2    2    .    .    .    
    Misfires               5     | .    .    .    .    .    .    1    2    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            368   | .    4    20   .    .    136  42   .    .    .    68   98   
  Projectiles              173   | .    .    .    .    .    7    .    .    .    .    68   98   
  Explosions               34    | .    .    10   .    .    24   .    .    .    .    .    .    
  Melee                    161   | .    4    10   .    .    105  42   .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      117   | .    .    19   .    .    10   3    .    82   .    3    .    
  Shots                    8     | .    .    1    .    .    1    1    .    4    .    1    .    
  Rammed                   6     | 2    1    .    .    .    1    2    .    .    .    .    .    
Targets Rammed             6     | 2    1    .    .    .    1    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        460   | .    108  100  .    231  429  260  252  325  .    297  460  
  Average Temperature      75    | .    28   38   .    96   91   64   84   110  .    79   90   
  Received Heat Transfer   2427  | .    111  48   .    .    747  330  72   273  .    672  174  
  Effects                  11    | .    .    .    .    .    2    3    .    1    .    .    5    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    1    .    .    .    .    1    
    Interference           4     | .    .    .    .    .    .    2    .    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    1    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    1    1    2    .    5    .    
  Combat Hostiles          9     | .    .    .    .    .    .    1    1    2    .    5    .    
  Parts Fried              27    | .    .    .    .    .    .    5    1    4    .    17   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    .    .    2    3    1    2    .    1    3    
  Combat Hostiles          11    | .    .    .    .    .    2    3    1    2    .    1    2    
  Parts Melted             85    | .    4    .    .    .    18   19   11   3    .    18   12   
  Heat Transferred         21632 | 74   1295 74   .    .    4735 5230 2431 2257 .    1887 3649 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    1    2    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Peak Influence             532  | 10  160 141 .   .   376 532 .   .   .   .   .   
  Initial                  163  | .   6   3   .   .   .   163 .   .   .   .   .   
  Average                  142  | 3   50  12  .   .   223 261 .   .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   2   .   .   .   .   .   
  Low Security (%)         66   | 100 100 100 .   100 34  39  .   .   .   .   .   
  Level 1                  30   | .   .   .   .   .   65  46  .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   14  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   4   .   .   1   4   11  .   1   .   .   .   
  Investigation            10   | .   4   .   .   1   2   3   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   2   3   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Distress Signals           7    | .   .   .   .   .   6   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   23  5   .   .   55  45  14  12  .   19  25  
  Peak Tracking Total      7    | .   3   3   .   .   7   7   5   5   .   5   7   
  Tactical Retreats        14   | .   1   .   .   .   4   2   1   2   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Traps Triggered            5    | .   2   .   .   .   1   2   .   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   2   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Triggered                4    | .   1   .   .   .   1   2   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Disabled          7    | .   .   .   .   .   3   1   1   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Accessed          38   | .   11  .   2   1   13  11  .   .   .   .   .   
  Terminals                24   | .   8   .   .   .   10  6   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                115  | .   41  .   2   1   37  34  .   .   .   .   .   
  Successful               58   | .   20  .   2   1   19  16  .   .   .   .   .   
  Failed                   57   | .   21  .   .   .   18  18  .   .   .   .   .   
    Catastrophic           10   | .   7   .   .   .   1   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   22  .   1   .   22  12  .   .   1   .   .   
  Terminals                80   | .   29  .   .   .   29  22  .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   .   6   .   .   .   .   .   
  Recycling Units          13   | .   10  .   .   .   1   2   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             27   | .   8   .   2   1   8   8   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   2   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             4    | .   3   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   4   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       6    | .   5   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   .   .   5   1   .   .   .   .   .   
  Terminals                9    | .   3   .   .   .   5   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   10  .   .   .   11  10  .   .   .   .   .   
  Full Trace Events        5    | .   3   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   .   .   .   1   2   .   .   13  .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Time                     67   | .   26  .   .   .   .   41  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          318  | .   318 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         345  | .   345 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   10  .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Total Allies               7    | .   .   2   .   .   2   .   .   1   2   .   .   
  Largest Group            3    | .   .   2   2   .   2   2   .   1   3   3   .   
  Highest-Rated Group      208  | .   .   38  38  .   20  20  .   16  208 208 .   
  Highest-Rated Ally       96   | .   .   31  31  .   10  10  .   16  96  96  .   
Total Orders               9    | .   .   .   .   .   2   5   .   2   .   .   .   
  STAY                     5    | .   .   .   .   .   1   3   .   1   .   .   .   
  FOLLOW                   4    | .   .   .   .   .   1   2   .   1   .   .   .   
Ally Attacks               47   | .   .   .   .   .   .   .   .   2   .   45  .   
  Total Damage             978  | .   .   .   .   .   .   .   .   30  .   948 .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               16459 | 105  1934 1331 625  634  2379 2193 846  1137 1674 2914 687  
Spaces Moved               7701  | 49   844  536  260  259  1021 1053 428  617  941  1408 285  
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6166  | 34   844  536  260  259  792  1053 428  617  941  402  .    
  Legs                     1291  | .    .    .    .    .    .    .    .    .    .    1006 285  
  Wheels                   229   | .    .    .    .    .    229  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  125  163  163  166  160  110  180  
  Average Speed            176   | 146  174  240  240  240  159  167  165  166  163  165  180  
  Slowest Speed            410   | 160  240  240  240  240  250  245  245  166  166  410  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 5    97   96   62   68   69   22   62   65   80   88   48   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     6     | .    2    2    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             10    | .    .    1    .    2    .    .    1    2    3    .    1    
Spaces Dug                 23    | .    7    .    .    .    11   .    .    .    2    .    3    
Terrain Destroyed          159   | .    8    36   .    .    69   5    2    .    2    19   18   
  Melee                    15    | .    2    .    .    .    11   .    .    .    2    .    .    
  Projectile               28    | .    6    .    .    .    4    .    .    .    .    .    18   
  AOE                      116   | .    .    36   .    .    54   5    2    .    .    19   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      9667 | 67   1125 564  263  274  1527 1332 493  680  1054 1880 408  
  Wait                     920  | .    142  3    1    2    244  135  10   13   71   238  61   
  Move                     7691 | 49   843  535  259  258  1020 1052 427  616  940  1407 285  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121  | 4    16   6    1    4    23   14   5    6    5    34   3    
  Fast Attach              105  | 7    9    1    .    1    26   11   .    3    7    33   7    
  Attach                   46   | .    3    1    .    1    13   5    4    2    3    14   .    
  Detach                   33   | .    1    .    .    .    4    3    .    .    1    17   7    
  Swap                     81   | .    11   4    .    2    11   19   9    4    7    11   3    
  Drop                     155  | .    14   1    2    6    36   20   1    8    10   47   10   
  Fire                     395  | 6    47   10   .    .    92   67   37   25   .    79   32   
  Melee                    111  | .    38   3    .    .    56   4    .    .    10   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | 1    1    .    .    .    1    2    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Trap                     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     7 | -11/Scrapyard      | Discovered new exit (range 16)
   106 | -11/Scrapyard      | Entered Materials
   268 | -10/Materials      | Discovered new exit (range 16)
   313 | -10/Materials      | Build established: Mutant
   648 | -10/Materials      | Discovered new exit (range 16)
   700 | -10/Materials      | Derelicts attacked the area
  1065 | -10/Materials      | Discovered new exit (range 3)
  1279 | -10/Materials      | Discovered new exit (range 9)
  1381 | -10/Materials      | Discovered new exit (range 9)
  1661 | -10/Materials      | Repaired Lgt. Treads
  1802 | -10/Materials      | Discovered new exit (range 11)
  2040 | -10/Materials      | Entered Mines
  2157 | -10/Mines          | Met a Derelict bent on vengeance
  2343 | -10/Mines          | Learned location of Storage (-9)
  2349 | -10/Mines          | Core integrity fell below 50%
  3032 | -10/Mines          | Found a hidden stash of uninstalled traps
  3158 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3158 | -10/Mines          | Discovered new exit (range 13)
  3260 | -10/Mines          | Discovered new exit (range 8)
  3356 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3356 | -10/Mines          | Discovered new exit (range 5)
  3371 | -10/Mines          | Entered Exiles
  3371 | -10/Exiles         | Accompanied by 2 allies
  3401 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  3429 | -10/Exiles         | Met 8R-AWN
  3467 | -10/Exiles         | Met EX-HEX
  3564 | -10/Exiles         | Met EX-DEC
  3584 | -10/Exiles         | Learned location of Zion (-7)
  3634 | -10/Exiles         | Met EX-BIN
  3677 | -10/Exiles         | Aligned with FarCom system
  3680 | -10/Exiles         | Given EX-Vault access code
  3737 | -10/Exiles         | Opened EX-Vault
  3758 | -10/Exiles         | Found Firepult
  3809 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3970 | -10/Exiles         | Discovered new exit (range 14)
  3996 | -10/Exiles         | Left Exiles lab with Firepult
  3996 | -10/Exiles         | Entered Mines
  4000 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4129 | -9/Mines           | Learned 8 Materials zone layouts
  4141 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4146 | -9/Mines           | Found Prototype Device
  4146 | -9/Mines           | Identified Exp. Sensor Array
  4454 | -9/Mines           | Build established: Skirmisher
  4496 | -9/Mines           | Discovered new exit (range 5)
  4630 | -9/Mines           | Entered Materials
  4630 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4631 | -8/Materials       | Identified exit to Factory
  5313 | -8/Materials       | Destroyed 7 combat bots
  5569 | -8/Materials       | Lost 8 parts (3n2u3w)
  5988 | -8/Materials       | Build established: Scavenger-Mutant
  7009 | -8/Materials       | Entered Factory
  7009 | -7/Factory         | Accompanied by 2 allies
  7009 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  7539 | -7/Factory         | Repaired Arm. Treads
  7693 | -7/Factory         | Build established: Skirmisher
  7921 | -7/Factory         | Identified exit to Lower Caves
  8856 | -7/Factory         | Cargo convoy interrupted
  8914 | -7/Factory         | Fabricated Arm. Medium Treads (x2)
  8978 | -7/Factory         | Repaired Imp. Deuterium Engine?
  9009 | -7/Factory         | First assault squad dispatched
  9202 | -7/Factory         | Entered Lower Caves
  9223 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  9312 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  9314 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  9358 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
  9519 | -7/Lower Caves     | Build established: Gunner
  9806 | -7/Lower Caves     | Discovered new exit (range 15)
 10048 | -7/Lower Caves     | Entered another Lower Caves area
 10131 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10477 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10483 | -7/Lower Caves     | System corruption reached 10%
 10764 | -7/Lower Caves     | Spotted B-75 Beast
 10782 | -7/Lower Caves     | Destroyed B-75 Beast
 10795 | -7/Lower Caves     | Build established: Scavenger-Gunner
 10876 | -7/Lower Caves     | Discovered new exit (range 7)
 11185 | -7/Lower Caves     | Entered Zion
 11185 | -7/Zion            | Accompanied by 1 ally
 11252 | -7/Zion            | System corruption cleaned by Quarantine Array
 11290 | -7/Zion            | System corruption cleaned by Quarantine Array
 11316 | -7/Zion            | System corruption cleaned by Quarantine Array
 11363 | -7/Zion            | Given the Hacking Drone Bay
 11490 | -7/Zion            | Given A8's code to call for help
 11614 | -7/Zion            | Learned Factory non-interactive machine intel
 11741 | -7/Zion            | Found Prototype Device
 11783 | -7/Zion            | Identified Phasing AFG
 12240 | -7/Zion            | Build established: Scavenger-Mutant
 12335 | -7/Zion            | Received a visual enhancement algorithm
 12793 | -7/Zion            | Discovered new exit (range 5)
 12795 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 12801 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12805 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12859 | -7/Zion            | Entered Deep Caves
 12859 | -7/Deep Caves      | Accompanied by 3 allies
 13163 | -7/Deep Caves      | Build established: Derelict-Gunner
 13215 | -7/Deep Caves      | Attacked by Z-Imprinter
 13236 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 13285 | -7/Deep Caves      | Lost 3 allies
 13289 | -7/Deep Caves      | Found Prototype Protection
 13289 | -7/Deep Caves      | Identified Zio. Weapon Casing
 13334 | -7/Deep Caves      | Found Prototype Device
 13334 | -7/Deep Caves      | Identified Exp. Thermal Shield
 13380 | -7/Deep Caves      | Found Zio. Weapon Casing
 13474 | -7/Deep Caves      | Z-Facility disabled
 13517 | -7/Deep Caves      | Lost 3 parts (1n2u)
 13620 | -7/Deep Caves      | Core integrity fell below 50%
 13673 | -7/Deep Caves      | Lost 6 parts (1p1n2u2w)
 13747 | -7/Deep Caves      | Lost 3 parts (1p2n)
 13784 | -7/Deep Caves      | Found Prototype Protection
 13784 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 14033 | -7/Deep Caves      | Found Zio. Weapon Casing
 14071 | -7/Deep Caves      | Found Zio. Heavy Carapace
 14083 | -7/Deep Caves      | Found Zio. Weapon Casing
 14093 | -7/Deep Caves      | Found Zio. Weapon Casing
 14398 | -7/Deep Caves      | Build established: Scavenger-Mutant
 14398 | -7/Deep Caves      | Discovered new exit (range 6)
 14462 | -7/Deep Caves      | Found Longsword +1
 14498 | -7/Deep Caves      | Spotted as-99985
 14530 | -7/Deep Caves      | Core integrity fell below 20%
 14537 | -7/Deep Caves      | Destroyed as-99985
 14540 | -7/Deep Caves      | Found GOLEM Unit
 14592 | -7/Deep Caves      | Found Surveybot 24 Chip
 14594 | -7/Deep Caves      | Found Surveybot 24 Scanner
 14885 | -7/Deep Caves      | Found Zio. Weapon Casing
 15004 | -7/Deep Caves      | Build established: Golem
 15193 | -7/Deep Caves      | Found Zio. Weapon Casing
 15773 | -7/Deep Caves      | Entered Proximity Caves
 15805 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 15845 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 16138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16417 | -6/Proximity Caves | Discovered new exit (range 16)
 16460 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16192_ S-27 Virus destroyed.
16417_ EXIT=FOUND
16425_ G-50 Soldier destroyed. <x2>
16430_ Hvy. Laser fries itself beyond repair.
16436_ Carbon-fiber Leg fries itself beyond repair.
16438_ G-67 Veteran destroyed.
16439_ Hvy. Laser fries itself beyond repair.
16444_ Lgt. Angular Momentum Engine fries itself beyond repair.
16445_ Plasma Rifle fries itself beyond repair.
16447_ Flexi-carbon Leg fries itself beyond repair.
16453_ Critical hit (Burn: +37).
16455_ Asb. Focal Cannon destroyed.
16455_ Dropped Firepult.
16456_ GOLEM Unit beginning Asb. Focal Cannon integration.
16456_ Lgt. Antimatter Reactor fries itself beyond repair.
16456_ Discarded Asb. Focal Cannon. <x2>
16457_ Acquired Firepult.
16458_ G-50 Soldier destroyed.
16459_ G-67 Veteran heat spikes uncontrollably.
16460_ Melted Flexi-carbon Leg.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
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| ???????????????   g [      ?????????????????????   |
| ??????????????   g  %g     ?????????????????????   |
| ??????????????     %*%     ?????????????????????   |
| ???????#??????      %  <   ?????????????????????   |
| ??????? #??????#          #?????????????????????   |
| ???????  ##?????#  s      #?????????????????????   |
| ????????   ??????? s      ##????????????????????   |
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|  ??????## #####   #?##        ##????????????????   |
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|  ????##           ###;   @      #???????????????   |
|  ???##     #####   ###          #???????????????   |
|  #?##      ##??###  ###         #???????????????   |
|  #?#        ###??#   ##         #???????????????   |
|  #?#          ####   ###        #???????????????   |
|  #?##          ##    #?#        #???????????????   |
|  #??##   ###        ##?#        #???????????????   |
|  #?###  ##?#####    ####       ##???????????????   |
|  ###    #??????#     ##       ##????????????????   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             10
Weapon Shielding           100
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3
Energy Filtering           50
Particle Charging          25
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
        Hcp. Storage Unit | -10/Materials | Hacked
        Exp. Sensor Array | -8/Materials  | Scanalyzed
           Adv. ECM Suite | -7/Factory    | Hacked
       Arm. Medium Treads | -7/Factory    | Hacked
               Mak. Laser | -7/Zion       | Archive
        Imp. Trap Scanner | -7/Zion       | Archive
              Med. Treads | -7/Zion       | Archive
       Enh. Optical Array | -7/Zion       | Archive
 Component Analysis Suite | -7/Zion       | Archive
    Imp. Particle Charger | -7/Zion       | Archive
           Kinecellerator | -7/Zion       | Archive
          Antigrav System | -7/Zion       | Archive
      Variable Charge Gun | -7/Zion       | Archive
         Hyp. Gauss Rifle | -7/Zion       | Archive
    Imp. Carbon-fiber Leg | -7/Zion       | Archive
        Adv. Sensor Array | -7/Zion       | Archive
          Remote Datajack | -7/Zion       | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
       I-36 Angel | -7/Zion | Archive
 D-83 Annihilator | -7/Zion | Archive

 Fabricated
------------
 Arm. Medium Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonNetworkDriver
  Manual?         0
Play Time         01:42:06
  Cumulative      468.6 hours
  Start           2024.01.25 @ 15:33:51
  End             2024.01.25 @ 17:20:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           153
  Adventurer      15
  Explorer        0
Win Type          -
  Total           30
  Types           8/3/8/2/2/0/4/2/1
Lore%             91
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c041c804-d2ad-4c38-af74-ab738a49c664