Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 15:49:46

Player: Zellbot

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (122)     610
Value Destroyed (4185)     4185
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1198)               1198
              TOTAL SCORE: 12913

 Bonus
-------
High Alert Combat Kills    282
Follower Combat Kills      1042
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             0/1300
Matter                     271/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Terrain Scanner
  Advanced Cloaking Device
           Hacking Suite
  Improved Hacking Suite
           Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Multi-Particle Reactor
>          --- PROPULSION -------
           Treaded XBT-Combat Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Cooling System
  Improved Signal Interpreter
  Advanced Targeting Computer
           Quantum Capacitor
  Advanced Reaction Control System
>          --- WEAPON -----------
           Flak Ballistic Penetrator Construct/G
           Energy Neutralizer Construct/C
           Hyp. KE Bore Construct/C
>          --- INVENTORY --------
           Wheel
  Advanced Heat Sink
  Advanced Terrain Scanner
  Advanced Cloaking Device
           Hacking Suite
[Rating: 109]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Wheel
  Treads                   Constructs
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Nuclear Pulse Array
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Cargo Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Constructs
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   .   .   4   2   .   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   
  Utility                  7    | .   .   .   .   .   .   3   1   .   .   1   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 6   11  3   4   11  2   23  .   3   .   5   6   4   9   4   1   6   
  Power                    7    | 1   2   .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   
    Engine                 4    | 1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               23   | 2   3   2   .   3   .   10  .   1   .   .   1   .   .   1   .   .   
    Treads                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  18   | .   3   2   .   3   .   10  .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  41   | 1   3   .   .   1   1   4   .   2   .   4   5   3   8   3   1   5   
    Device                 19   | .   1   .   .   .   .   3   .   1   .   1   3   1   3   3   1   2   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   1   .   .   .   1   .   1   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   .   1   .   .   .   2   2   2   4   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   1   4   6   1   8   .   .   .   1   .   1   .   .   .   .   
    Energy Gun             7    | .   2   .   2   .   1   1   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   1   1   2   6   .   5   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   .   1   .   .   .   .   1   1   .   .   .   .   
Parts Lost                 77   | .   3   4   .   2   1   20  2   3   .   15  .   6   2   1   5   13  
  Power                    12   | .   1   .   .   .   .   2   1   .   .   2   .   2   .   .   1   3   
  Propulsion               19   | .   1   2   .   2   .   8   .   2   .   3   .   .   .   .   .   1   
  Utility                  23   | .   .   .   .   .   .   2   .   1   .   7   .   3   1   1   1   7   
  Weapon                   23   | .   1   2   .   .   1   8   1   .   .   3   .   1   1   .   3   2   
  Highest Loss Streak      9    | .   2   2   .   2   1   7   1   1   .   8   .   3   1   2   2   9   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     66   | .   91  95  83  97  90  65  49  45  46  38  64  59  58  62  51  41  
  Engine                   3    | .   9   .   .   2   11  3   3   .   .   .   8   9   .   .   .   .   
  Core                     3    | .   4   14  11  8   .   2   .   6   6   1   .   .   5   10  8   .   
  Treads                   1    | .   7   .   .   .   .   .   .   .   .   3   1   4   .   .   .   .   
  Wheel                    12   | .   20  26  22  21  22  17  20  16  4   .   1   .   .   .   .   .   
  Device                   10   | .   1   .   .   .   .   13  6   8   13  6   18  17  20  20  20  15  
  Storage                  6    | .   14  14  11  11  10  7   6   6   6   4   .   .   .   .   .   .   
  Processor                5    | .   6   14  11  11  2   .   .   1   6   9   11  9   5   10  10  8   
  Protection               1    | .   .   .   .   .   .   .   6   3   .   2   2   2   8   .   .   2   
  Energy Gun               4    | .   16  16  8   .   3   4   5   .   1   .   7   4   1   .   .   .   
  Ballistic Gun            10   | .   9   8   19  41  40  15  .   .   .   .   1   .   3   5   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   4   2   3   5   5   5   4   2   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             166  | 14  29  29  33  40  160 163 160 156 155 166 47  63  63  53  53  44  
  Greatest Support         109  | 40  40  20  20  20  20  48  45  45  58  58  67  101 109 103 103 103 
  Greatest Overweight (x)  14   | 1   1   2   1   3   7   12  3   14  14  3   4   .   .   .   .   1   
  Average Overweight (x)   1    | .   .   1   1   1   4   4   3   3   10  2   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  15  15  30  30  30  30  30  30  5   5   5   5   5   5   
  Average Capacity         18   | 6   9   15  15  15  26  30  30  30  30  27  5   5   5   5   5   5   
  Most Carried             30   | 3   14  14  15  15  30  30  20  22  16  19  5   5   5   5   5   5   
  Average Carried          14   | 1   5   13  13  14  20  24  20  20  16  15  4   4   4   4   4   4   
  Final Capacity           30   | 8   15  15  15  15  30  30  30  30  30  5   5   5   5   5   5   5   
  Final Carried            30   | 3   14  12  15  15  30  20  20  16  16  5   5   4   5   5   5   5   
Scrap Engine Consumption   145  | .   .   .   .   .   .   37  4   10  2   21  24  15  14  1   2   15  
  Constructs Created       19   | .   .   .   .   .   .   8   .   2   .   2   3   .   2   1   .   1   
  Constructs Modified      30   | .   .   .   .   .   .   3   .   2   3   4   5   5   3   .   1   4   

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 24% | Mutant
 17% | Construct
 17% | Hauler-Gunner
  9% | Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Gunner | -9/Materials
        Gunner | -9/Storage
 Hauler-Gunner | -9/Recycling
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Lower Caves
 Hauler-Mutant | -6/Lower Caves
 Hauler-Mutant | -5/Factory
        Gunner | -5/Waste
     Construct | -5/Factory
     Construct | -4/Factory
     Construct | -4/Upper Caves
     Construct | -4/Upper Caves
        Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Res  
Matter Collected           3403 | 131  555  59   66   291  291  739  18   20   48   287  65   113  344  53   94   229  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4965 | .    577  108  366  316  679  1404 75   68   .    204  .    64   482  78   240  304  
  Parts                    265  | .    36   12   20   18   31   77   2    3    .    10   .    6    21   3    14   12   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           12   | .    1    1    3    .    3    1    .    .    .    1    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    13   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  97   | .   15  8   5   4   6   23  1   1   .   3   .   1   14  1   10  5   
  Guns                     63   | .   15  8   5   4   6   20  .   .   .   .   .   .   5   .   .   .   
  Cannons                  30   | .   .   .   .   .   .   .   .   1   .   3   .   1   9   1   10  5   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   4   .   2   .   2   4   .   .   .   .   .   .   1   .   1   .   
  Worker                   6    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Recycler                 9    | .   .   .   1   1   5   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  36   | .   3   8   .   .   .   3   .   .   .   .   .   1   9   .   8   4   
  Grunt                    29   | .   12  .   2   2   .   13  .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   3   2   3   3   1   .   .   .   .   .   .   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   2   3   .   .   .   2   .   .   3   .   1   .   
Best Kill Streak           10   | .   3   3   6   4   4   7   1   1   .   2   .   2   10  1   5   3   
  Combat Bots Only         10   | .   3   3   4   3   3   6   1   1   .   2   .   1   10  1   5   3   
Max Kills in Single Turn   3    | .   1   2   1   1   1   3   1   1   .   1   .   1   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Res  
Damage Taken               16421 | .    746  214  245  235  242  3138 393  753  8    2897 18   1884 1207 73   742  3626 
  Core                     3431  | .    168  70   57   65   30   521  83   298  .    557  2    128  76   .    53   1323 
  Absorbed by Shields      266   | .    .    .    .    .    .    .    .    .    .    129  .    26   111  .    .    .    
  Redirected to Shielding  294   | .    .    .    .    .    .    .    .    .    .    .    .    .    172  16   .    106  
  Regen/Repaired (Parts)   2604  | .    .    .    .    .    .    274  .    143  94   312  418  145  653  .    37   528  
Core Remaining (%)         52    | 100  .    4    .    .    62   25   .    .    55   .    .    31   .    .    88   .    
Volleys Fired              425   | .    82   18   14   12   16   90   6    11   2    49   .    8    40   2    36   39   
  Largest                  4     | .    2    2    3    4    4    4    1    1    1    2    .    2    3    2    1    1    
  Hottest                  213   | .    100  100  88   92   125  159  64   55   55   78   .    168  213  186  106  106  
Shots Fired                774   | .    122  34   37   42   63   220  6    11   2    51   2    16   90   4    35   39   
  Gun                      590   | .    122  34   37   42   63   219  6    .    .    16   2    7    40   2    .    .    
  Cannon                   183   | .    .    .    .    .    .    .    .    11   2    35   .    9    50   2    35   39   
  Launcher                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  561   | .    74   10   26   42   56   168  .    11   2    41   .    8    80   4    6    33   
  Thermal                  152   | .    48   24   6    .    7    12   .    .    .    .    2    8    10   .    29   6    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          61    | .    .    .    5    .    .    40   6    .    .    10   .    .    .    .    .    .    
  Robot Hit Streak         27    | .    8    5    11   8    27   10   9    4    1    9    2    4    7    3    3    9    
  Robot Miss Streak        11    | .    3    2    4    3    2    5    1    2    1    3    .    5    11   2    6    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        3     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   3    
Shots Hit Robots           510   | .    78   22   25   25   46   142  6    10   2    41   2    8    63   4    15   21   
  Core Hits                303   | .    31   9    14   11   19   94   3    5    1    15   2    2    71   3    11   12   
  Critical Kills           6     | .    .    1    .    .    1    1    .    1    .    1    .    .    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    1    .    .    .    3    .    .    2    .    .    4    
  Critical Strikes         21    | .    2    2    .    .    2    2    .    1    .    4    .    1    2    .    .    5    
    Burn                   5     | .    2    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                16    | .    .    1    .    .    1    2    .    1    .    4    .    .    2    .    .    5    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11411 | .    1024 254  392  375  757  2836 151  129  38   870  26   464  2164 164  592  1175 
  Guns                     6388  | .    1012 254  322  375  709  2427 115  .    .    251  26   120  740  37   .    .    
  Cannons                  4383  | .    .    .    .    .    .    .    .    129  22   619  .    328  1401 127  592  1165 
  Explosions               519   | .    .    .    70   .    .    409  36   .    .    .    .    .    4    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  121   | .    12   .    .    .    48   .    .    .    16   .    .    16   19   .    .    10   
  Kinetic                  7996  | .    609  68   215  375  645  1590 .    129  22   660  .    328  1954 164  161  1076 
  Thermal                  1839  | .    403  186  116  .    64   181  36   .    .    .    26   120  187  .    431  89   
  Explosive                412   | .    .    .    .    .    .    408  .    .    .    .    .    .    4    .    .    .    
  Electromagnetic          1043  | .    .    .    61   .    .    657  115  .    .    210  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    2    2    2    3    4    5    .    .    .    8    8    8    3    3    3    5    
  Average Corruption       3     | .    2    2    1    2    3    2    .    .    .    4    8    8    2    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  115   | .    3    2    .    8    20   21   .    .    .    6    18   15   7    9    4    2    
    Message Errors         33    | .    3    1    .    2    6    4    .    .    .    2    5    2    3    5    .    .    
    Matter Fused           31    | .    .    .    .    2    8    5    .    .    .    2    5    4    1    2    1    1    
    Heat Flow Errors       24    | .    .    1    .    4    1    4    .    .    .    2    2    5    1    1    2    1    
    Energy Discharges      5     | .    .    .    .    .    1    2    .    .    .    .    1    .    .    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    1    2    .    .    .    .    1    3    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            514   | .    .    .    .    .    .    37   .    .    2    15   .    62   254  .    16   128  
  Projectiles              475   | .    .    .    .    .    .    .    .    .    .    15   .    62   254  .    16   128  
  Explosions               37    | .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Knockbacks                 45    | .    .    .    .    .    .    .    .    3    .    17   .    3    11   .    1    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    3    .    16   .    2    11   .    1    8    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    
Self-Inflicted Damage      293   | .    6    .    .    .    24   225  26   .    8    .    .    .    .    .    .    4    
  Shots                    5     | .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | .    2    .    .    .    1    .    .    .    1    .    .    1    .    .    .    2    
Targets Rammed             9     | .    2    .    .    .    1    .    .    .    1    .    .    2    1    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458   | .    273  249  135  430  183  335  81   .    .    145  210  254  458  194  197  226  
  Average Temperature      100   | .    82   98   43   166  46   138  43   .    .    64   110  81   145  70   41   54   
  Received Heat Transfer   2376  | .    342  .    144  96   81   642  90   180  .    36   .    410  52   18   33   252  
  Effects                  13    | .    3    .    .    5    .    .    .    .    .    .    .    .    5    .    .    .    
    Shutdowns              2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           8     | .    2    .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    2    2    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         3901  | .    1332 629  150  .    214  425  50   .    .    .    74   222  250  .    555  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Res  
Peak Influence             1015 | .    186  221  300  323  175  250  139  .    .    84   162  957  829  .    .    1015 
  Initial                  471  | .    .    26   85   126  125  8    86   .    .    14   .    .    378  .    .    471  
  Average                  199  | .    78   152  144  226  82   78   110  .    .    21   86   538  513  .    .    817  
Maximum Alert Level        3    | .    .    1    1    1    .    1    .    .    .    .    .    3    3    .    .    3    
  Low Security (%)         75   | 100  100  84   82   23   100  96   100  .    .    100  100  15   .    .    .    .    
  Level 1                  8    | .    .    15   17   76   .    3    .    .    .    .    .    2    47   .    .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    43   31   .    .    19   
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    38   20   .    .    80   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    3    .    .    3    .    13   1    .    .    4    .    13   3    .    .    3    
  Investigation            2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            10   | .    .    .    .    .    .    4    .    .    .    2    .    1    2    .    .    1    
  Reinforcement            14   | .    2    .    .    .    .    3    1    .    .    2    .    3    1    .    .    2    
  Assault                  5    | .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    
  Garrison                 12   | .    .    .    .    .    .    6    .    .    .    .    .    6    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    2    .    .    .    .    .    2    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Distress Signals           10   | .   1   .   1   1   .   .   .   .   .   1   .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   29  9   7   12  7   29  3   5   .   13  5   43  25  1   19  53  
  Peak Tracking Total      21   | .   4   3   3   8   4   4   2   4   .   5   2   21  5   1   6   21  
  Tactical Retreats        25   | .   1   1   .   1   .   1   .   1   .   3   .   1   1   .   4   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Traps Triggered            14   | .   3   .   2   3   .   2   .   .   .   1   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Machines Disabled          13   | .   .   .   .   .   .   2   1   .   .   1   .   2   7   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   .   .   1   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Machines Accessed          8    | .   .   .   1   2   1   1   .   2   .   .   .   .   1   .   .   .   
  Terminals                4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   .   .   2   5   1   1   .   5   .   .   .   .   3   .   .   .   
  Successful               10   | .   .   .   1   2   .   .   .   5   .   .   .   .   2   .   .   .   
  Failed                   7    | .   .   .   1   3   1   1   .   .   .   .   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   2   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   2   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   1   2   .   .   .   5   .   .   .   .   .   .   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     74   | .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Res  
Total Allies               21   | .    .    .    .    2    .    1    .    .    .    .    18   .    .    .    .    .    
  Largest Group            18   | .    .    .    .    2    .    1    .    .    .    .    18   13   .    .    .    .    
  Highest-Rated Group      656  | .    .    .    .    62   .    16   .    .    .    .    656  519  .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    31   .    16   .    .    .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               236  | .    .    .    .    12   .    1    .    .    .    .    116  107  .    .    .    .    
  Total Damage             8606 | .    .    .    .    214  .    .    .    .    .    .    4299 4093 .    .    .    .    
  Kills                    36   | .    .    .    .    1    .    .    .    .    .    .    11   24   .    .    .    .    
Allies Corrupted           2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   2   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Res  
Turns Passed               10034 | 65   1118 249  291  338  939  2134 197  1049 166  603  580  520  580  363  248  594  
Spaces Moved               7015  | 40   823  197  251  270  556  969  125  638  60   278  412  398  439  656  343  560  
  Core                     93    | 9    .    .    .    .    .    .    .    .    .    8    17   .    .    .    .    59   
  Treads                   874   | 31   116  .    .    .    .    .    .    .    8    155  108  324  .    .    .    132  
  Legs                     615   | .    .    .    .    .    .    .    .    .    16   115  .    74   410  .    .    .    
  Wheels                   3766  | .    707  197  251  270  556  969  125  638  36   .    17   .    .    .    .    .    
  Hover                    1182  | .    .    .    .    .    .    .    .    .    .    .    48   .    29   656  343  106  
  Flight                   485   | .    .    .    .    .    .    .    .    .    .    .    222  .    .    .    .    263  
  Fastest Speed            40    | 50   80   95   95   95   80   136  143  143  160  50   40   94   53   53   53   50   
  Average Speed            113   | 136  100  96   95   95   149  169  143  155  267  149  112  118  77   53   53   60   
  Slowest Speed            420   | 160  160  110  95   125  185  412  143  305  305  160  420  147  106  53   53   102  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    96   46   25   31   83   21   6    63   5    8    97   18   12   75   56   21   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Known Exits Taken        6     | .    .    .    1    1    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    2    3    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Terrain Destroyed          224   | .    .    .    5    .    .    16   3    .    .    2    .    8    125  .    19   46   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               110   | .    .    .    .    .    .    .    .    .    .    2    .    8    35   .    19   46   
  AOE                      111   | .    .    .    5    .    .    16   3    .    .    .    .    .    87   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Res  
Total                      8490 | 48   989  222  275  324  628  1300 137  685  62   413  531  432  596  666  403  779  
  Wait                     742  | .    55   5    .    11   15   164  7    25   .    71   100  13   89   1    21   165  
  Move                     7000 | 39   822  196  250  269  555  968  124  637  59   278  411  397  438  655  342  560  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | 3    12   .    4    9    31   25   .    3    .    7    4    3    5    2    2    2    
  Fast Attach              52   | 6    5    1    4    8    1    5    .    1    .    2    3    2    7    2    .    5    
  Attach                   38   | .    2    2    .    2    1    18   .    2    .    3    2    2    1    1    1    1    
  Detach                   8    | .    1    .    1    .    .    3    .    .    .    .    2    1    .    .    .    .    
  Swap                     8    | .    4    .    .    1    .    .    .    .    .    .    1    .    1    1    .    .    
  Drop                     86   | .    4    .    2    12   8    24   .    6    .    2    8    4    8    2    1    5    
  Fire                     425  | .    82   18   14   12   16   90   6    11   2    49   .    8    40   2    36   39   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    3    .    .    .    1    .    .    6    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: *Qua)

 History 
---------
  Turn | Location       | Event
     6 | -11/Junkyard   | Discovered new exit (range 15)
    66 | -11/Junkyard   | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   408 | -10/Materials  | Discovered new exit (range 15)
   612 | -10/Materials  | Discovered new exit (range 10)
   741 | -10/Materials  | Discovered new exit (range 8)
   861 | -10/Materials  | Discovered new exit (range 16)
   976 | -10/Materials  | Core integrity fell below 50%
  1184 | -10/Materials  | Entered Mines
  1186 | -10/Mines      | Met a Derelict bent on vengeance
  1210 | -10/Mines      | Learned location of Storage (-9)
  1283 | -10/Mines      | Core integrity fell below 20%
  1417 | -10/Mines      | Discovered new exit (range 15)
  1433 | -10/Mines      | Entered Materials
  1433 | -9/Materials   | Evolved 2 slots: Weapon x2
  1582 | -9/Materials   | Discovered new exit (range 16)
  1622 | -9/Materials   | Identified exit to Mines
  1622 | -9/Materials   | Identified exit to Storage
  1724 | -9/Materials   | Entered Storage
  1731 | -9/Storage     | Identified exit to Recycling
  1855 | -9/Storage     | Used back door to open Recycling access
  1982 | -9/Storage     | Met a pair of Derelict thieves
  2062 | -9/Storage     | Entered Recycling
  2063 | -9/Recycling   | Joined Warlord attack on 0b10 via Recycling
  2064 | -9/Recycling   | Found Scrap Engine
  2238 | -9/Recycling   | Discovered new exit (range 9)
  2255 | -9/Recycling   | Build established: Gunner
  2575 | -9/Recycling   | Build established: Hauler-Gunner
  3001 | -9/Recycling   | Entered Factory
  3001 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
  3381 | -7/Factory     | Garrison activated, responded to threat
  3797 | -7/Factory     | Lost 7 parts (1p2n1u3w)
  4288 | -7/Factory     | Build established: Hauler-Mutant
  4374 | -7/Factory     | Garrison activated, responded to threat
  4485 | -7/Factory     | Discovered new exit (range 15)
  4607 | -7/Factory     | Core integrity fell below 50%
  4647 | -7/Factory     | Lost 4 parts (1p2n1w)
  5012 | -7/Factory     | Lost 3 parts (1n1u1w)
  5135 | -7/Factory     | Entered another Factory area
  5135 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5208 | -6/Factory     | Discovered new exit (range 16)
  5332 | -6/Factory     | Entered Lower Caves
  5344 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
  5662 | -6/Lower Caves | Learned Research trap positions
  5773 | -6/Lower Caves | Learned location of Zion (-6)
  6351 | -6/Lower Caves | Discovered new exit (range 11)
  6381 | -6/Lower Caves | Entered another Lower Caves area
  6388 | -6/Lower Caves | Discovered new exit (range 6)
  6547 | -6/Lower Caves | Entered Factory
  6547 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  6707 | -5/Factory     | Lost 6 parts (1p3u2w)
  7134 | -5/Factory     | Core integrity fell below 50%
  7150 | -5/Factory     | Sucked down chute
  7150 | -5/Factory     | Entered Waste
  7158 | -5/Waste       | Spotted C-40 Crusher
  7163 | -5/Waste       | Spotted C-40 Crusher
  7173 | -5/Waste       | Warlord forces began an assault
  7177 | -5/Waste       | Lost 8 parts (1p3n3u1w)
  7180 | -5/Waste       | Allies destroyed C-40 Crusher
  7186 | -5/Waste       | Allies destroyed C-40 Crusher
  7255 | -5/Waste       | Spotted C-40 Crusher
  7259 | -5/Waste       | Allies destroyed C-40 Crusher
  7273 | -5/Waste       | Spotted C-40 Crusher
  7283 | -5/Waste       | Allies destroyed C-40 Crusher
  7301 | -5/Waste       | Spotted C-40 Crusher
  7302 | -5/Waste       | Allies destroyed C-40 Crusher
  7305 | -5/Waste       | Spotted C-40 Crusher
  7310 | -5/Waste       | Allies destroyed C-40 Crusher
  7586 | -5/Waste       | Discovered new exit (range 11)
  7711 | -5/Waste       | Identified exit to Factory
  7730 | -5/Waste       | Entered Factory
  7730 | -5/Factory     | Accompanied by 13 allies
  7792 | -5/Factory     | Spotted B-75 Beast
  7800 | -5/Factory     | Allies destroyed B-75 Beast
  7804 | -5/Factory     | Garrison activated, responded to threat
  7912 | -5/Factory     | Build established: Construct
  8007 | -5/Factory     | Garrison activated, responded to threat
  8030 | -5/Factory     | First assault squad dispatched
  8126 | -5/Factory     | Garrison activated, responded to threat
  8222 | -5/Factory     | Lost 3 parts (1p2u)
  8239 | -5/Factory     | Discovered new exit (range 13)
  8249 | -5/Factory     | Identified exit to Factory
  8250 | -5/Factory     | Entered another Factory area
  8250 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8277 | -4/Factory     | Lost 3 parts (1p1u1w)
  8520 | -4/Factory     | Repaired Adv. Cloaking Device
  8663 | -4/Factory     | Found Quantum Capacitor
  8739 | -4/Factory     | Destroyed 10 combat bots
  8775 | -4/Factory     | Discovered new exit (range 15)
  8783 | -4/Factory     | Identified exit to Upper Caves
  8830 | -4/Factory     | Entered Upper Caves
  8833 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8973 | -4/Upper Caves | Identified exit to Upper Caves
  9121 | -4/Upper Caves | Spotted B-86 Titan
  9185 | -4/Upper Caves | Learned location of Quarantine (-3)
  9193 | -4/Upper Caves | Entered another Upper Caves area
  9395 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9401 | -4/Upper Caves | Identified exit to Research
  9441 | -4/Upper Caves | Entered Research
  9441 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  9442 | -3/Research    | Loaded intel: 58 trap records
  9515 | -3/Research    | Lost 3 parts (1p1n1u)
  9554 | -3/Research    | Discovered new exit (range 11)
  9623 | -3/Research    | Identified exit to Quarantine
  9692 | -3/Research    | Build established: Mutant
  9733 | -3/Research    | Found Fusion Bomb Launcher
 10013 | -3/Research    | Core integrity fell below 50%
 10034 | -3/Research    | Core integrity fell below 20%
 10035 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10004_ Discarded Treaded XBT-Combat Exoskeleton.
10004_ Arm. Scrap Engine damaged due to network destabilization (-8).
10004_ K-01 Serf destroyed.
10009_ Adv. Heat Sink destroyed.
10010_ Adv. Signal Interpreter severed.
10012_ Adv. Targeting Computer severed.
10013_ C-35 Carver destroyed.
10013_ Arm. Scrap Engine destroyed.
10013_ Scrap Engine core remains intact and functional.
10015_ R-10 Processor collects Carbide Saw.
10021_ System corrupted: Matter fused (-8).
10021_ Knocked back.
10024_ Scrap Engine destroyed.
10024_ Slammed into C-35 Carver.
10027_ U-05 Engineer lays Concrete. <x2>
10029_ The unstable cave ceiling collapses.
10030_ U-05 Engineer lays Concrete. <x4>
10034_ Slug penetrates Wall. <x2>
10034_ Penetrated by Slug.
10035_ Slammed into G-73 Enforcer.

 Map 
-----
+----------------------------------------------------+
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| ????????#      %           #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          39
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    20
Armor Coverage             450
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                66
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              LobotomyDisruptorThruster
  Manual?         0
Play Time         02:12:03
  Cumulative      35.5 hours
  Start           2023.04.14 @ 19:50:32
  End             2023.04.15 @ 15:49:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebf08284-a00e-4901-99bb-444f481f05dc