Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 15:49:46 Player: Zellbot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (122) 610 Value Destroyed (4185) 4185 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1198) 1198 TOTAL SCORE: 12913 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 1042 Friendly Fire -126 Cogmind --------- Core Integrity 0/1300 Matter 271/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Advanced Cloaking Device Hacking Suite Improved Hacking Suite Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Multi-Particle Reactor > --- PROPULSION ------- Treaded XBT-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Improved Signal Interpreter Advanced Targeting Computer Quantum Capacitor Advanced Reaction Control System > --- WEAPON ----------- Flak Ballistic Penetrator Construct/G Energy Neutralizer Construct/C Hyp. KE Bore Construct/C > --- INVENTORY -------- Wheel Advanced Heat Sink Advanced Terrain Scanner Advanced Cloaking Device Hacking Suite [Rating: 109] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Wheel Treads Constructs Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage Cargo Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 . . 4 2 . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . 1 1 . . . . . 1 . . 1 Utility 7 | . . . . . . 3 1 . . 1 . . 1 . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 98 | 6 11 3 4 11 2 23 . 3 . 5 6 4 9 4 1 6 Power 7 | 1 2 . . 1 . 1 . . . . . . 1 . . 1 Engine 4 | 1 1 . . 1 . 1 . . . . . . . . . . Core 2 | . 1 . . . . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 23 | 2 3 2 . 3 . 10 . 1 . . 1 . . 1 . . Treads 3 | 2 . . . . . . . . . . . . . 1 . . Leg 1 | . . . . . . . . 1 . . . . . . . . Wheel 18 | . 3 2 . 3 . 10 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . Utility 41 | 1 3 . . 1 1 4 . 2 . 4 5 3 8 3 1 5 Device 19 | . 1 . . . . 3 . 1 . 1 3 1 3 3 1 2 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . Processor 6 | . 1 . . 1 . . . 1 . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . . . . . . 1 . . . 2 2 2 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 27 | 2 3 1 4 6 1 8 . . . 1 . 1 . . . . Energy Gun 7 | . 2 . 2 . 1 1 . . . . . 1 . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . Ballistic Gun 18 | 2 1 1 2 6 . 5 . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . 1 . . . . 1 1 . . . . Parts Lost 77 | . 3 4 . 2 1 20 2 3 . 15 . 6 2 1 5 13 Power 12 | . 1 . . . . 2 1 . . 2 . 2 . . 1 3 Propulsion 19 | . 1 2 . 2 . 8 . 2 . 3 . . . . . 1 Utility 23 | . . . . . . 2 . 1 . 7 . 3 1 1 1 7 Weapon 23 | . 1 2 . . 1 8 1 . . 3 . 1 1 . 3 2 Highest Loss Streak 9 | . 2 2 . 2 1 7 1 1 . 8 . 3 1 2 2 9 To Critical Strikes 2 | . . 1 . . . . . . . . . . . . 1 . Average Slot Usage (%) 66 | . 91 95 83 97 90 65 49 45 46 38 64 59 58 62 51 41 Engine 3 | . 9 . . 2 11 3 3 . . . 8 9 . . . . Core 3 | . 4 14 11 8 . 2 . 6 6 1 . . 5 10 8 . Treads 1 | . 7 . . . . . . . . 3 1 4 . . . . Wheel 12 | . 20 26 22 21 22 17 20 16 4 . 1 . . . . . Device 10 | . 1 . . . . 13 6 8 13 6 18 17 20 20 20 15 Storage 6 | . 14 14 11 11 10 7 6 6 6 4 . . . . . . Processor 5 | . 6 14 11 11 2 . . 1 6 9 11 9 5 10 10 8 Protection 1 | . . . . . . . 6 3 . 2 2 2 8 . . 2 Energy Gun 4 | . 16 16 8 . 3 4 5 . 1 . 7 4 1 . . . Ballistic Gun 10 | . 9 8 19 41 40 15 . . . . 1 . 3 5 . . Ballistic Cannon 1 | . . . . . . . . 1 4 2 3 5 5 5 4 2 Naked Turns 11 | . . . . . . . . . . . . . . . . 11 Heaviest Build 166 | 14 29 29 33 40 160 163 160 156 155 166 47 63 63 53 53 44 Greatest Support 109 | 40 40 20 20 20 20 48 45 45 58 58 67 101 109 103 103 103 Greatest Overweight (x) 14 | 1 1 2 1 3 7 12 3 14 14 3 4 . . . . 1 Average Overweight (x) 1 | . . 1 1 1 4 4 3 3 10 2 . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 30 30 30 30 30 30 5 5 5 5 5 5 Average Capacity 18 | 6 9 15 15 15 26 30 30 30 30 27 5 5 5 5 5 5 Most Carried 30 | 3 14 14 15 15 30 30 20 22 16 19 5 5 5 5 5 5 Average Carried 14 | 1 5 13 13 14 20 24 20 20 16 15 4 4 4 4 4 4 Final Capacity 30 | 8 15 15 15 15 30 30 30 30 30 5 5 5 5 5 5 5 Final Carried 30 | 3 14 12 15 15 30 20 20 16 16 5 5 4 5 5 5 5 Scrap Engine Consumption 145 | . . . . . . 37 4 10 2 21 24 15 14 1 2 15 Constructs Created 19 | . . . . . . 8 . 2 . 2 3 . 2 1 . 1 Constructs Modified 30 | . . . . . . 3 . 2 3 4 5 5 3 . 1 4 Class Distribution -------------------- 30% | Hauler-Mutant 24% | Mutant 17% | Construct 17% | Hauler-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Hauler-Gunner | -9/Recycling Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Gunner | -5/Waste Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Matter Collected 3403 | 131 555 59 66 291 291 739 18 20 48 287 65 113 344 53 94 229 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4965 | . 577 108 366 316 679 1404 75 68 . 204 . 64 482 78 240 304 Parts 265 | . 36 12 20 18 31 77 2 3 . 10 . 6 21 3 14 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 1 3 . 3 1 . . . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 5 . . . . . 1 13 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Combat Hostiles Destroyed 97 | . 15 8 5 4 6 23 1 1 . 3 . 1 14 1 10 5 Guns 63 | . 15 8 5 4 6 20 . . . . . . 5 . . . Cannons 30 | . . . . . . . . 1 . 3 . 1 9 1 10 5 AOE 2 | . . . . . . 2 . . . . . . . . . . Classes Destroyed 14 | . 4 . 2 . 2 4 . . . . . . 1 . 1 . Worker 6 | . . . . . . 2 . . . 2 . 1 . . . 1 Builder 3 | . . . . . . 1 . . . . . 1 . . . 1 Recycler 9 | . . . 1 1 5 2 . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . Watcher 5 | . 1 . 1 1 . . . . . . . . . . . 2 Swarmer 36 | . 3 8 . . . 3 . . . . . 1 9 . 8 4 Grunt 29 | . 12 . 2 2 . 13 . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . 1 . . . . . . 1 . . . Protector 1 | . . . . . 1 . . . . . . . . . . . Sentry 14 | . . . 3 2 3 3 1 . . . . . . 1 . 1 Hunter 3 | . . . . . . 1 . 1 . 1 . . . . . . Programmer 11 | . . . . . 2 3 . . . 2 . . 3 . 1 . Best Kill Streak 10 | . 3 3 6 4 4 7 1 1 . 2 . 2 10 1 5 3 Combat Bots Only 10 | . 3 3 4 3 3 6 1 1 . 2 . 1 10 1 5 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 1 1 . 1 . 1 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Damage Taken 16421 | . 746 214 245 235 242 3138 393 753 8 2897 18 1884 1207 73 742 3626 Core 3431 | . 168 70 57 65 30 521 83 298 . 557 2 128 76 . 53 1323 Absorbed by Shields 266 | . . . . . . . . . . 129 . 26 111 . . . Redirected to Shielding 294 | . . . . . . . . . . . . . 172 16 . 106 Regen/Repaired (Parts) 2604 | . . . . . . 274 . 143 94 312 418 145 653 . 37 528 Core Remaining (%) 52 | 100 . 4 . . 62 25 . . 55 . . 31 . . 88 . Volleys Fired 425 | . 82 18 14 12 16 90 6 11 2 49 . 8 40 2 36 39 Largest 4 | . 2 2 3 4 4 4 1 1 1 2 . 2 3 2 1 1 Hottest 213 | . 100 100 88 92 125 159 64 55 55 78 . 168 213 186 106 106 Shots Fired 774 | . 122 34 37 42 63 220 6 11 2 51 2 16 90 4 35 39 Gun 590 | . 122 34 37 42 63 219 6 . . 16 2 7 40 2 . . Cannon 183 | . . . . . . . . 11 2 35 . 9 50 2 35 39 Launcher 1 | . . . . . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 561 | . 74 10 26 42 56 168 . 11 2 41 . 8 80 4 6 33 Thermal 152 | . 48 24 6 . 7 12 . . . . 2 8 10 . 29 6 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 61 | . . . 5 . . 40 6 . . 10 . . . . . . Robot Hit Streak 27 | . 8 5 11 8 27 10 9 4 1 9 2 4 7 3 3 9 Robot Miss Streak 11 | . 3 2 4 3 2 5 1 2 1 3 . 5 11 2 6 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . Capacitor 32 | . . . . . . . . . . . . . . . 29 3 Shots Hit Robots 510 | . 78 22 25 25 46 142 6 10 2 41 2 8 63 4 15 21 Core Hits 303 | . 31 9 14 11 19 94 3 5 1 15 2 2 71 3 11 12 Critical Kills 6 | . . 1 . . 1 1 . 1 . 1 . . . . . 1 Critical Parts Destroyed 10 | . . . . . . 1 . . . 3 . . 2 . . 4 Critical Strikes 21 | . 2 2 . . 2 2 . 1 . 4 . 1 2 . . 5 Burn 5 | . 2 1 . . 1 . . . . . . 1 . . . . Destroy 16 | . . 1 . . 1 2 . 1 . 4 . . 2 . . 5 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11411 | . 1024 254 392 375 757 2836 151 129 38 870 26 464 2164 164 592 1175 Guns 6388 | . 1012 254 322 375 709 2427 115 . . 251 26 120 740 37 . . Cannons 4383 | . . . . . . . . 129 22 619 . 328 1401 127 592 1165 Explosions 519 | . . . 70 . . 409 36 . . . . . 4 . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 121 | . 12 . . . 48 . . . 16 . . 16 19 . . 10 Kinetic 7996 | . 609 68 215 375 645 1590 . 129 22 660 . 328 1954 164 161 1076 Thermal 1839 | . 403 186 116 . 64 181 36 . . . 26 120 187 . 431 89 Explosive 412 | . . . . . . 408 . . . . . . 4 . . . Electromagnetic 1043 | . . . 61 . . 657 115 . . 210 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 2 2 3 4 5 . . . 8 8 8 3 3 3 5 Average Corruption 3 | . 2 2 1 2 3 2 . . . 4 8 8 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 115 | . 3 2 . 8 20 21 . . . 6 18 15 7 9 4 2 Message Errors 33 | . 3 1 . 2 6 4 . . . 2 5 2 3 5 . . Matter Fused 31 | . . . . 2 8 5 . . . 2 5 4 1 2 1 1 Heat Flow Errors 24 | . . 1 . 4 1 4 . . . 2 2 5 1 1 2 1 Energy Discharges 5 | . . . . . 1 2 . . . . 1 . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . Data Loss (minor) 7 | . . . . . 1 2 . . . . 1 3 . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . Misfires 4 | . . . . . 1 1 . . . . 2 . . . . . Alerts 4 | . . . . . . . . . . . 2 . 2 . . . Weapon Failures 3 | . . . . . 2 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 514 | . . . . . . 37 . . 2 15 . 62 254 . 16 128 Projectiles 475 | . . . . . . . . . . 15 . 62 254 . 16 128 Explosions 37 | . . . . . . 37 . . . . . . . . . . Melee 2 | . . . . . . . . . 2 . . . . . . . Knockbacks 45 | . . . . . . . . 3 . 17 . 3 11 . 1 10 Impact . | . . . . . . . . . . . . . . . . . Kinetic 41 | . . . . . . . . 3 . 16 . 2 11 . 1 8 Secondary 4 | . . . . . . . . . . 1 . 1 . . . 2 Self-Inflicted Damage 293 | . 6 . . . 24 225 26 . 8 . . . . . . 4 Shots 5 | . . . . . . 4 1 . . . . . . . . . Rammed 7 | . 2 . . . 1 . . . 1 . . 1 . . . 2 Targets Rammed 9 | . 2 . . . 1 . . . 1 . . 2 1 . . 2 Kicked 2 | . . . . . . . . . . . . 1 1 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 273 249 135 430 183 335 81 . . 145 210 254 458 194 197 226 Average Temperature 100 | . 82 98 43 166 46 138 43 . . 64 110 81 145 70 41 54 Received Heat Transfer 2376 | . 342 . 144 96 81 642 90 180 . 36 . 410 52 18 33 252 Effects 13 | . 3 . . 5 . . . . . . . . 5 . . . Shutdowns 2 | . . . . 1 . . . . . . . . 1 . . . Energy Bleed 2 | . 1 . . . . . . . . . . . 1 . . . Interference 8 | . 2 . . 3 . . . . . . . . 3 . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . Parts Fried 5 | . . . . . . 2 2 . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . 1 . . . . . . . . . 1 . Heat Transferred 3901 | . 1332 629 150 . 214 425 50 . . . 74 222 250 . 555 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Peak Influence 1015 | . 186 221 300 323 175 250 139 . . 84 162 957 829 . . 1015 Initial 471 | . . 26 85 126 125 8 86 . . 14 . . 378 . . 471 Average 199 | . 78 152 144 226 82 78 110 . . 21 86 538 513 . . 817 Maximum Alert Level 3 | . . 1 1 1 . 1 . . . . . 3 3 . . 3 Low Security (%) 75 | 100 100 84 82 23 100 96 100 . . 100 100 15 . . . . Level 1 8 | . . 15 17 76 . 3 . . . . . 2 47 . . . Level 2 6 | . . . . . . . . . . . . 43 31 . . 19 Level 3 9 | . . . . . . . . . . . . 38 20 . . 80 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 3 . . 3 . 13 1 . . 4 . 13 3 . . 3 Investigation 2 | . 1 . . 1 . . . . . . . . . . . . Extermination 10 | . . . . . . 4 . . . 2 . 1 2 . . 1 Reinforcement 14 | . 2 . . . . 3 1 . . 2 . 3 1 . . 2 Assault 5 | . . . . 2 . . . . . . . 3 . . . . Garrison 12 | . . . . . . 6 . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Distress Signals 10 | . 1 . 1 1 . . . . . 1 . 1 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 260 | . 29 9 7 12 7 29 3 5 . 13 5 43 25 1 19 53 Peak Tracking Total 21 | . 4 3 3 8 4 4 2 4 . 5 2 21 5 1 6 21 Tactical Retreats 25 | . 1 1 . 1 . 1 . 1 . 3 . 1 1 . 4 11 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Traps Triggered 14 | . 3 . 2 3 . 2 . . . 1 . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Machines Disabled 13 | . . . . . . 2 1 . . 1 . 2 7 . . . Max in Single Turn 2 | . . . . . . 1 1 . . 1 . 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Machines Accessed 8 | . . . 1 2 1 1 . 2 . . . . 1 . . . Terminals 4 | . . . 1 2 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 17 | . . . 2 5 1 1 . 5 . . . . 3 . . . Successful 10 | . . . 1 2 . . . 5 . . . . 2 . . . Failed 7 | . . . 1 3 1 1 . . . . . . 1 . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 9 | . . . 2 6 1 . . . . . . . . . . . Terminals 8 | . . . 2 5 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Terminal Hacks 8 | . . . 1 2 . . . 5 . . . . . . . . Record 4 | . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 2 1 1 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 74 | . . . . . . . . . . . . . 74 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Total Allies 21 | . . . . 2 . 1 . . . . 18 . . . . . Largest Group 18 | . . . . 2 . 1 . . . . 18 13 . . . . Highest-Rated Group 656 | . . . . 62 . 16 . . . . 656 519 . . . . Highest-Rated Ally 50 | . . . . 31 . 16 . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 236 | . . . . 12 . 1 . . . . 116 107 . . . . Total Damage 8606 | . . . . 214 . . . . . . 4299 4093 . . . . Kills 36 | . . . . 1 . . . . . . 11 24 . . . . Allies Corrupted 2 | . . . . 1 . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 . . . . . 2 2 . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Turns Passed 10034 | 65 1118 249 291 338 939 2134 197 1049 166 603 580 520 580 363 248 594 Spaces Moved 7015 | 40 823 197 251 270 556 969 125 638 60 278 412 398 439 656 343 560 Core 93 | 9 . . . . . . . . . 8 17 . . . . 59 Treads 874 | 31 116 . . . . . . . 8 155 108 324 . . . 132 Legs 615 | . . . . . . . . . 16 115 . 74 410 . . . Wheels 3766 | . 707 197 251 270 556 969 125 638 36 . 17 . . . . . Hover 1182 | . . . . . . . . . . . 48 . 29 656 343 106 Flight 485 | . . . . . . . . . . . 222 . . . . 263 Fastest Speed 40 | 50 80 95 95 95 80 136 143 143 160 50 40 94 53 53 53 50 Average Speed 113 | 136 100 96 95 95 149 169 143 155 267 149 112 118 77 53 53 60 Slowest Speed 420 | 160 160 110 95 125 185 412 143 305 305 160 420 147 106 53 53 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 96 46 25 31 83 21 6 63 5 8 97 18 12 75 56 21 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . 1 . . . . . 1 1 . Known Exits Taken 6 | . . . 1 1 . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . . . . 2 1 . . . . 2 3 . Spaces Dug 4 | . . . . . . . . . . . . . . . . 4 Terrain Destroyed 224 | . . . 5 . . 16 3 . . 2 . 8 125 . 19 46 Melee . | . . . . . . . . . . . . . . . . . Projectile 110 | . . . . . . . . . . 2 . 8 35 . 19 46 AOE 111 | . . . 5 . . 16 3 . . . . . 87 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Fac Was Fac Fac Upp Upp Res Total 8490 | 48 989 222 275 324 628 1300 137 685 62 413 531 432 596 666 403 779 Wait 742 | . 55 5 . 11 15 164 7 25 . 71 100 13 89 1 21 165 Move 7000 | 39 822 196 250 269 555 968 124 637 59 278 411 397 438 655 342 560 Hop . | . . . . . . . . . . . . . . . . . Pick Up 112 | 3 12 . 4 9 31 25 . 3 . 7 4 3 5 2 2 2 Fast Attach 52 | 6 5 1 4 8 1 5 . 1 . 2 3 2 7 2 . 5 Attach 38 | . 2 2 . 2 1 18 . 2 . 3 2 2 1 1 1 1 Detach 8 | . 1 . 1 . . 3 . . . . 2 1 . . . . Swap 8 | . 4 . . 1 . . . . . . 1 . 1 1 . . Drop 86 | . 4 . 2 12 8 24 . 6 . 2 8 4 8 2 1 5 Fire 425 | . 82 18 14 12 16 90 6 11 2 49 . 8 40 2 36 39 Melee . | . . . . . . . . . . . . . . . . . Ram 6 | . 2 . . . 1 . . . 1 . . . . . . 2 Kick 2 | . . . . . . . . . . . . 1 1 . . . Crush 1 | . . . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . 3 . . . 1 . . 6 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Discovered new exit (range 10) 741 | -10/Materials | Discovered new exit (range 8) 861 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Core integrity fell below 50% 1184 | -10/Materials | Entered Mines 1186 | -10/Mines | Met a Derelict bent on vengeance 1210 | -10/Mines | Learned location of Storage (-9) 1283 | -10/Mines | Core integrity fell below 20% 1417 | -10/Mines | Discovered new exit (range 15) 1433 | -10/Mines | Entered Materials 1433 | -9/Materials | Evolved 2 slots: Weapon x2 1582 | -9/Materials | Discovered new exit (range 16) 1622 | -9/Materials | Identified exit to Mines 1622 | -9/Materials | Identified exit to Storage 1724 | -9/Materials | Entered Storage 1731 | -9/Storage | Identified exit to Recycling 1855 | -9/Storage | Used back door to open Recycling access 1982 | -9/Storage | Met a pair of Derelict thieves 2062 | -9/Storage | Entered Recycling 2063 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2064 | -9/Recycling | Found Scrap Engine 2238 | -9/Recycling | Discovered new exit (range 9) 2255 | -9/Recycling | Build established: Gunner 2575 | -9/Recycling | Build established: Hauler-Gunner 3001 | -9/Recycling | Entered Factory 3001 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3381 | -7/Factory | Garrison activated, responded to threat 3797 | -7/Factory | Lost 7 parts (1p2n1u3w) 4288 | -7/Factory | Build established: Hauler-Mutant 4374 | -7/Factory | Garrison activated, responded to threat 4485 | -7/Factory | Discovered new exit (range 15) 4607 | -7/Factory | Core integrity fell below 50% 4647 | -7/Factory | Lost 4 parts (1p2n1w) 5012 | -7/Factory | Lost 3 parts (1n1u1w) 5135 | -7/Factory | Entered another Factory area 5135 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5208 | -6/Factory | Discovered new exit (range 16) 5332 | -6/Factory | Entered Lower Caves 5344 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5662 | -6/Lower Caves | Learned Research trap positions 5773 | -6/Lower Caves | Learned location of Zion (-6) 6351 | -6/Lower Caves | Discovered new exit (range 11) 6381 | -6/Lower Caves | Entered another Lower Caves area 6388 | -6/Lower Caves | Discovered new exit (range 6) 6547 | -6/Lower Caves | Entered Factory 6547 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6707 | -5/Factory | Lost 6 parts (1p3u2w) 7134 | -5/Factory | Core integrity fell below 50% 7150 | -5/Factory | Sucked down chute 7150 | -5/Factory | Entered Waste 7158 | -5/Waste | Spotted C-40 Crusher 7163 | -5/Waste | Spotted C-40 Crusher 7173 | -5/Waste | Warlord forces began an assault 7177 | -5/Waste | Lost 8 parts (1p3n3u1w) 7180 | -5/Waste | Allies destroyed C-40 Crusher 7186 | -5/Waste | Allies destroyed C-40 Crusher 7255 | -5/Waste | Spotted C-40 Crusher 7259 | -5/Waste | Allies destroyed C-40 Crusher 7273 | -5/Waste | Spotted C-40 Crusher 7283 | -5/Waste | Allies destroyed C-40 Crusher 7301 | -5/Waste | Spotted C-40 Crusher 7302 | -5/Waste | Allies destroyed C-40 Crusher 7305 | -5/Waste | Spotted C-40 Crusher 7310 | -5/Waste | Allies destroyed C-40 Crusher 7586 | -5/Waste | Discovered new exit (range 11) 7711 | -5/Waste | Identified exit to Factory 7730 | -5/Waste | Entered Factory 7730 | -5/Factory | Accompanied by 13 allies 7792 | -5/Factory | Spotted B-75 Beast 7800 | -5/Factory | Allies destroyed B-75 Beast 7804 | -5/Factory | Garrison activated, responded to threat 7912 | -5/Factory | Build established: Construct 8007 | -5/Factory | Garrison activated, responded to threat 8030 | -5/Factory | First assault squad dispatched 8126 | -5/Factory | Garrison activated, responded to threat 8222 | -5/Factory | Lost 3 parts (1p2u) 8239 | -5/Factory | Discovered new exit (range 13) 8249 | -5/Factory | Identified exit to Factory 8250 | -5/Factory | Entered another Factory area 8250 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8277 | -4/Factory | Lost 3 parts (1p1u1w) 8520 | -4/Factory | Repaired Adv. Cloaking Device 8663 | -4/Factory | Found Quantum Capacitor 8739 | -4/Factory | Destroyed 10 combat bots 8775 | -4/Factory | Discovered new exit (range 15) 8783 | -4/Factory | Identified exit to Upper Caves 8830 | -4/Factory | Entered Upper Caves 8833 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8973 | -4/Upper Caves | Identified exit to Upper Caves 9121 | -4/Upper Caves | Spotted B-86 Titan 9185 | -4/Upper Caves | Learned location of Quarantine (-3) 9193 | -4/Upper Caves | Entered another Upper Caves area 9395 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9401 | -4/Upper Caves | Identified exit to Research 9441 | -4/Upper Caves | Entered Research 9441 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9442 | -3/Research | Loaded intel: 58 trap records 9515 | -3/Research | Lost 3 parts (1p1n1u) 9554 | -3/Research | Discovered new exit (range 11) 9623 | -3/Research | Identified exit to Quarantine 9692 | -3/Research | Build established: Mutant 9733 | -3/Research | Found Fusion Bomb Launcher 10013 | -3/Research | Core integrity fell below 50% 10034 | -3/Research | Core integrity fell below 20% 10035 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10004_ Discarded Treaded XBT-Combat Exoskeleton. 10004_ Arm. Scrap Engine damaged due to network destabilization (-8). 10004_ K-01 Serf destroyed. 10009_ Adv. Heat Sink destroyed. 10010_ Adv. Signal Interpreter severed. 10012_ Adv. Targeting Computer severed. 10013_ C-35 Carver destroyed. 10013_ Arm. Scrap Engine destroyed. 10013_ Scrap Engine core remains intact and functional. 10015_ R-10 Processor collects Carbide Saw. 10021_ System corrupted: Matter fused (-8). 10021_ Knocked back. 10024_ Scrap Engine destroyed. 10024_ Slammed into C-35 Carver. 10027_ U-05 Engineer lays Concrete. 10029_ The unstable cave ceiling collapses. 10030_ U-05 Engineer lays Concrete. 10034_ Slug penetrates Wall. 10034_ Penetrated by Slug. 10035_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????^^^^???????????????? | | ????????????????????????????????^^???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###################???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# """"" """""s #???????????????????? | | ???????????# """"" g"""""s #???????????????????? | | ???????????# """"" """""g #???????????????????? | | ???????????# g hg #???????????????????? | | ???????????# g c #???????????????????? | | ???????????###### # ###@####+##????????????????? | | ?????????????########## g gg #?????????^??????? | | ????????????????#!= /u gg# #????????????????? | | ????????????????#!! # p #? ?????????????????? | | ????????????????# # p #?? #????????????????? | | ????????????????# ?# #??? #????????????????? | | ????????????????# ?# p#????#????????????????? | | ????????????????# ?# #?????????????????????? | | ????????????????# =?# ##+#######????????????? | | ????????????????# # %R ?????????? | | ????????????????# # ?????????? | | ????????????????# + #### T####????????????? | | ????????????????# # #?????#???????????????? | | ????????????????# # #??#######????????????? | | ????????????+##########u R #? ????????????? | | ????????? #? ?????????????? | | ????????? # ""G"" #???????????? | | ????????? # " " #???????????? | | ?????????? + " " #???????????? | | ??????????############# # = #???????????? | | ??????????????????????# # #???????????? | | ????????############### #? #???????????^ | | ????????# #?#########???????????? | | ????????# #?????????????????????? | | ????????# % #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 39 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed LobotomyDisruptorThruster Manual? 0 Play Time 02:12:03 Cumulative 35.5 hours Start 2023.04.14 @ 19:50:32 End 2023.04.15 @ 15:49:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebf08284-a00e-4901-99bb-444f481f05dc