Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:30:38

Player: KoT

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (2400)     2400
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (275)                275
              TOTAL SCORE: 5640

 Bonus
-------
High Alert Combat Kills    109
Follower Combat Kills      166

 Cogmind 
---------
Core Integrity             0/700
Matter                     298/300
Energy                     17/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Transport Network Coupler
>               --- WEAPON (4) -------
          Heavy Particle Gun
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced ECM Suite
         Medium Armor Plating
                Hacking Suite
       Improved Field Recycling Unit (0)
                Field Laser
       Improved Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                Transport Network Coupler
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy Particle Gun
                Gauss Rifle
          Heavy Mace
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced ECM Suite
                Arc Projector
                Field Laser
                Field Laser
          Heavy Particle Gun
       Advanced Beam Cannon
                EMP Blaster
       Improved Grenade Launcher
                Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             49   | 6   4   3   .   24  12  
  Power                    7    | 1   1   .   .   2   3   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   5    | .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   .   7   1   
    Treads                 11   | 2   1   .   .   7   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   2   .   .   7   2   
    Device                 4    | .   .   .   .   4   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   .   .   .   2   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   .   3   .   8   6   
    Energy Gun             5    | .   .   .   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   2   .   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 24   | .   1   4   .   6   13  
  Power                    5    | .   1   .   .   1   3   
  Propulsion               5    | .   .   1   .   1   3   
  Utility                  5    | .   .   1   .   2   2   
  Weapon                   9    | .   .   2   .   2   5   
  Highest Loss Streak      13   | .   1   4   .   4   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  71  71  90  91  
  Engine                   8    | .   12  14  14  1   .   
  Core                     2    | .   .   .   .   7   6   
  Treads                   22   | .   27  14  14  25  20  
  Device                   4    | .   .   .   .   11  6   
  Storage                  11   | .   14  14  14  9   7   
  Processor                3    | .   .   .   .   7   15  
  Protection               4    | .   12  .   .   1   .   
  Energy Gun               3    | .   .   .   .   5   13  
  Ballistic Gun            18   | .   28  15  14  15  6   
  Launcher                 5    | .   .   12  14  4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             74   | 14  50  50  50  74  60  
  Greatest Support         60   | 40  40  20  20  60  60  
  Greatest Overweight (x)  13   | 4   2   2   2   1   13  
  Average Overweight (x)   .    | .   .   2   2   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  
  Most Carried             20   | 4   15  16  18  20  20  
  Average Carried          14   | 1   9   14  17  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            19   | 2   15  16  18  19  14  

 Class Distribution 
--------------------
 62% | Mutant
 26% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Matter Collected           1802 | 260  335  60   30   922  195  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2892 | .    469  173  .    1307 943  
  Parts                    153  | .    33   10   .    66   44   
Haulers Intercepted        2    | .    1    .    .    1    .    
Recyclers Shooed           4    | .    1    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  50   | .   7   7   .   27  9   
  Guns                     32   | .   7   3   .   16  6   
  AOE                      17   | .   .   4   .   11  2   
Classes Destroyed          13   | .   5   1   .   2   5   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   2    | .   1   .   .   1   .   
  Recycler                 6    | .   1   1   .   1   3   
  Operator                 3    | .   1   .   .   2   .   
  Watcher                  4    | .   2   .   .   1   1   
  Swarmer                  4    | .   .   3   .   .   1   
  Grunt                    32   | .   7   4   .   19  2   
  Brawler                  2    | .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   6   2   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   2   3   .   5   4   
  Combat Bots Only         5    | .   2   3   .   5   3   
Max Kills in Single Turn   2    | .   2   2   .   2   2   
  Gunslinging              1    | .   .   .   .   1   1   
  Exploded                 2    | .   .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        510  | .    55   37   .    94   324  
  Missed                   184  | .    20   7    .    27   130  
Damage Taken               4077 | .    488  448  .    1096 2045 
  Core                     962  | .    44   84   .    130  704  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  52   | .    44   8    .    .    .    
  Regen/Repaired (Parts)   89   | .    89   .    .    .    .    
Core Remaining (%)         74   | 100  .    .    48   76   .    
Volleys Fired              176  | .    50   19   .    60   47   
  Largest                  3    | .    2    2    .    3    3    
  Hottest                  133  | .    40   50   .    133  133  
Shots Fired                369  | .    100  38   .    148  83   
  Gun                      341  | .    100  29   .    130  82   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 28   | .    .    9    .    18   1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  259  | .    100  29   .    107  23   
  Thermal                  66   | .    .    .    .    20   46   
  Explosive                27   | .    .    9    .    18   .    
  Electromagnetic          17   | .    .    .    .    3    14   
  Robot Hit Streak         11   | .    7    7    .    11   9    
  Robot Miss Streak        6    | .    4    3    .    6    5    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        5    | .    1    .    .    3    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           231  | .    55   25   .    97   54   
  Core Hits                122  | .    20   15   .    62   25   
  Critical Kills           2    | .    .    1    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    .    
  Critical Strikes         7    | .    .    1    .    4    2    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                5    | .    .    1    .    4    .    
Melee Attacks              3    | .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5765 | .    748  788  .    2787 1442 
  Guns                     3616 | .    738  258  .    1539 1081 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1959 | .    .    527  .    1241 191  
  Melee                    169  | .    .    .    .    .    169  
  Ramming                  21   | .    10   3    .    7    1    
  Kinetic                  2589 | .    738  258  .    1232 361  
  Thermal                  1055 | .    .    96   .    260  699  
  Explosive                1672 | .    .    431  .    1241 .    
  Electromagnetic          259  | .    .    .    .    47   212  
  Impact                   169  | .    .    .    .    .    169  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    1    
  Average Corruption       3    | .    .    .    .    6    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    9    4    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    .    1    1    
    Parts Rejected         5    | .    .    .    .    2    3    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            78   | .    .    23   .    10   45   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               33   | .    .    23   .    10   .    
  Melee                    45   | .    .    .    .    .    45   
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    51   .    7    38   
  Shots                    5    | .    .    3    .    1    1    
  Rammed                   6    | .    2    1    .    2    1    
Targets Rammed             7    | .    3    1    .    2    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        177  | .    20   22   .    177  88   
  Average Temperature      23   | .    7    8    .    32   16   
  Received Heat Transfer   1524 | .    324  210  .    630  360  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    7    
  Impact Corruptions       3    | .    .    .    .    .    3    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    1    1    
  Heat Transferred         1952 | .    .    100  .    481  1371 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             495  | .   157 225 .   495 389 
  Initial                  197  | .   .   4   .   .   197 
  Average                  147  | .   37  92  .   264 251 
Maximum Alert Level        2    | .   .   1   .   2   1   
  Low Security (%)         64   | 100 100 70  .   39  14  
  Level 1                  27   | .   .   29  .   33  85  
  Level 2                  8    | .   .   .   .   26  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   6   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   .   5   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           6    | .   1   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   16  7   3   41  22  
  Peak Tracking Total      9    | .   2   3   2   6   9   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          7    | .   .   1   .   4   2   
  Max in Single Turn       2    | .   .   1   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          10   | .   6   .   .   2   2   
  Terminals                7    | .   4   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   17  .   .   3   5   
  Successful               16   | .   11  .   .   2   3   
  Failed                   9    | .   6   .   .   1   2   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                19   | .   14  .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   8   .   .   2   1   
  Record                   3    | .   3   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   2   .   
  Highest-Rated Group      44   | .   .   40  44  44  .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   22  13  .   
  Total Damage             466  | .   .   .   289 177 .   
  Kills                    5    | .   .   .   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               5071 | 63   1570 778  667  1398 595  
Spaces Moved               2014 | 33   615  223  209  668  266  
  Core                     18   | 17   .    .    .    .    1    
  Treads                   1996 | 16   615  223  209  668  265  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  160  160  
  Average Speed            218  | 151  226  320  320  170  162  
  Slowest Speed            700  | 250  320  320  320  240  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    74   55   15   48   9    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          205  | .    .    60   .    140  5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    .    
  AOE                      201  | .    .    60   .    136  5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Total                      2341 | 46  689 248 209 809 340 
  Wait                     2    | .   .   .   .   2   .   
  Move                     2009 | 32  614 222 208 667 266 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  69   | 8   17  3   1   32  8   
  Fast Attach              3    | .   .   .   .   2   1   
  Attach                   37   | 6   3   2   .   15  11  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     9    | .   1   1   .   7   .   
  Drop                     26   | .   1   .   .   22  3   
  Fire                     176  | .   50  19  .   60  47  
  Melee                    3    | .   .   .   .   .   3   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   3   1   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 14)
  308 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Discovered new exit (range 11)
  928 | -10/Materials | Discovered new exit (range 6)
 1017 | -10/Materials | Repaired Lgt. Treads
 1287 | -10/Materials | Discovered new exit (range 6)
 1634 | -10/Materials | Entered Mines
 1691 | -10/Mines     | Lost 4 parts (1n1u2w)
 1752 | -10/Mines     | Core integrity fell below 50%
 1856 | -10/Mines     | Learned Materials stockpile data
 1914 | -10/Mines     | Learned Materials emergency access door positions
 2027 | -10/Mines     | Learned 2 Materials zone layouts
 2231 | -10/Mines     | Discovered new exit (range 6)
 2399 | -10/Mines     | Discovered new exit (range 4)
 2412 | -10/Mines     | Entered Subcaves
 2412 | -10/Subcaves  | Accompanied by 2 allies
 2417 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2532 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 3002 | -10/Subcaves  | Discovered new exit (range 10)
 3076 | -10/Subcaves  | Disturbed a concealed Subdweller
 3079 | -10/Subcaves  | Entered Materials
 3079 | -8/Materials  | Accompanied by 2 allies
 3079 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3612 | -8/Materials  | Build established: Scavenger-Skirmisher
 4249 | -8/Materials  | Lost 4 parts (1n2u1w)
 4449 | -8/Materials  | Discovered new exit (range 13)
 4476 | -8/Materials  | Identified exit to Factory
 4477 | -8/Materials  | Entered Factory
 4477 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4998 | -7/Factory    | Garrison activated, responded to threat
 5044 | -7/Factory    | Core integrity fell below 50%
 5063 | -7/Factory    | Core integrity fell below 20%
 5072 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05057_ K-01 Serf collects debris. <x2>
05059_ R-06 Scavenger collects Corrupted Wheel.
05060_ K-01 Serf suffers critical hit (Destroy).
05060_ K-01 Serf destroyed.
05061_ Y-54 Guardian critical meltdown.
05061_ K-01 Serf cleans the Pressure Siphon.
05061_ K-01 Serf collects debris. <x2>
05062_ R-06 Scavenger collects Lgt. Ion Engine.
05064_ K-01 Serf collects debris. <x2>
05065_ R-06 Scavenger collects Autogun.
05068_ R-06 Scavenger collects Mic. Nuclear
  Core.
05068_ K-01 Serf collects debris.
05069_ R-06 Scavenger collects Lgt. Treads.
05070_ K-01 Serf cleans the Pressure Siphon.
05070_ Y-54 Guardian suffers critical hit
  (Burn).
05070_ K-01 Serf collects debris.
05072_ Y-54 Guardian heat damages Lgt. Treads,
  Lgt. Treads, Flak Gun.

 Map 
-----
+----------------------------------------------------+
|  ##       #       #     #????????????????????????? |
|  ##       #       #     #????????????????????????? |
|  ##       #      %#     #????????????????????????? |
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|           #       #   """r"""  + ????????????????? |
|           #       #   """ """  #?????????????????? |
|      " "  #       +   """ """ w#?????????????????? |
|      " "  #       #   %%    r w#?????????????????? |
| #?   " "  #       #   %%% %%"k #?????????????????? |
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| ???? " " ?#    "" #      r%%%              ??????? |
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| ?????" "??#    "" #     %k %%=              ?????? |
| ??????????#   %"" #     =u%%s      %     %  ?????? |
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| ???????????????##?#     #????????????????????????? |
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| ????????????????        ?????????????????????????? |
| ??????????????????######?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             800
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
     Imp. Grenade Launcher | -7/Factory | Scanalyzed
 System Restoration Module | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              CoolingThunderRifle
  Manual?         0
Play Time         00:42:26
  Cumulative      12.5 hours
  Start           2024.04.02 @ 02:49:44
  End             2024.04.02 @ 03:30:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8b745f5c-50f4-4df2-81b9-182fa033e367