Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.16 @ 17:49:52 // AFD2020/Player2 Player: drchaos820 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1693) 1693 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1055) 1055 TOTAL SCORE: 5678 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 427 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -231 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 109/125 System Corruption 0% Temperature Hot (257) Movement Walking (130) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (15) --- Ion Engine Heat Sink Large Storage Unit Experimental Sensor Array Signal Interpreter Medium Armor Plating Layered Light Armor Plating Hacking Suite Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Large Storage Unit Experimental Sensor Array Signal Interpreter Medium Armor Plating Layered Light Armor Plating Hacking Suite Backup Laser I Light Assault Rifle Heavy Assault Rifle Minigun Minigun Assault Cannon [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Titanium Leg Wheel Wheel Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 40 | 7 2 . 11 3 12 . 4 1 Power 5 | 1 . . 2 1 . . . 1 Engine 5 | 1 . . 2 1 . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 2 . 3 . 2 . Treads . | . . . . . . . . . Leg 2 | . . . . . . . 2 . Wheel 7 | 2 . . 2 . 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 . 4 2 7 . . . Device 5 | 1 1 . 1 . 2 . . . Storage 3 | 1 . . . . 2 . . . Processor 5 | . . . 3 1 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 2 . . . Artifact . | . . . . . . . . . Weapon 10 | 2 1 . 3 . 2 . 2 . Energy Gun 8 | 2 1 . 2 . 1 . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 12 | . 1 . 2 . 3 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 5 | . . . 1 . 1 2 1 . Utility 2 | . . . . . 1 . . 1 Weapon 4 | . 1 . 1 . 1 . . 1 Highest Loss Streak 2 | . 1 . 2 . 2 1 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 99 97 89 86 81 Engine 10 | . 14 14 11 11 9 9 8 5 Leg 1 | . . . . . . . 14 18 Wheel 20 | . 28 28 21 22 26 17 1 . Device 7 | . 14 14 14 . 3 9 9 5 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 16 | . . . 18 22 18 18 18 18 Protection 7 | . . . . 10 13 9 9 9 Energy Gun 19 | . 28 28 20 22 15 18 18 16 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 12 12 12 15 22 36 35 37 33 Greatest Support 36 | 32 32 32 32 20 36 36 34 34 Greatest Overweight (x) 3 | . . . . 1 1 3 3 . Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 10 | 7 8 8 8 8 11 15 15 15 Most Carried 15 | 6 8 7 8 8 14 15 15 15 Average Carried 9 | 2 6 7 7 7 9 14 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 15 | 6 7 7 8 8 14 15 15 14 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Matter Collected 597 | 270 15 . 114 30 118 10 40 . Remotely . | . . . . . . . . . Salvage Created 2613 | 179 335 . 378 144 1112 25 284 156 Parts 134 | 8 19 . 35 16 38 1 10 7 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 4 | . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Combat Hostiles Destroyed 32 | . 1 . 5 2 13 2 6 3 Guns 27 | . 1 . 5 2 9 2 6 2 AOE 2 | . . . . . 2 . . . Classes Destroyed 10 | 3 3 . 4 . . . . . Worker 5 | 1 . . 3 . 1 . . . Builder 3 | . 2 . . 1 . . . . Tunneler 5 | 2 2 . . 1 . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 7 | 1 2 . . . 3 . 1 . Operator 1 | . . . 1 . . . . . Watcher 7 | . 2 . 3 . 2 . . . Swarmer 6 | . . . 1 . . 2 3 . Grunt 16 | . 1 . 2 1 10 . . 2 Sentry 10 | . . . 2 1 3 . 3 1 Best Kill Streak 6 | 2 6 . 4 3 5 2 3 3 Combat Bots Only 4 | . 1 . 3 1 4 2 3 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Damage Taken 1601 | . 106 . 308 . 655 137 297 98 Core 315 | . 61 . 88 . 40 42 71 13 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 51 | . . . . . 51 . . . Core Remaining (%) 75 | 100 . 70 . 56 . . . . Volleys Fired 175 | 6 26 . 34 5 58 15 22 9 Largest 2 | 2 2 . 2 2 2 2 2 2 Hottest 121 | 80 90 . 90 90 95 95 121 121 Shots Fired 321 | 12 51 . 62 10 103 30 38 15 Gun 321 | 12 51 . 62 10 103 30 38 15 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 17 | . . . 4 . 13 . . . Thermal 187 | 6 34 . 50 . 14 30 38 15 Explosive . | . . . . . . . . . Electromagnetic 117 | 6 17 . 8 10 76 . . . Robot Hit Streak 11 | 6 11 . 6 5 8 3 8 6 Robot Miss Streak 8 | 1 5 . 5 2 3 8 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 3 . 2 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . Shots Hit Robots 198 | 8 28 . 36 8 80 7 20 11 Core Hits 109 | 5 14 . 19 6 44 3 10 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . 2 . 2 . 2 3 Burn 9 | . . . 2 . 2 . 2 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3358 | 92 519 . 463 121 1583 129 287 164 Guns 2983 | 92 371 . 463 121 1356 129 287 164 Cannons . | . . . . . . . . . Explosions 375 | . 148 . . . 227 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 70 | . . . 15 . 55 . . . Thermal 1694 | 52 309 . 347 . 406 129 287 164 Explosive 59 | . 59 . . . . . . . Electromagnetic 1535 | 40 151 . 101 121 1122 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 29 | . 29 . . . . . . . Projectiles . | . . . . . . . . . Explosions 29 | . 29 . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 127 | . 108 . . . 19 . . . Shots 3 | . 2 . . . 1 . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | 74 160 . 246 39 438 3 45 321 Average Temperature 84 | 29 45 . 58 21 120 3 23 189 Received Heat Transfer 582 | . . . 75 . 369 9 84 45 Effects 4 | . . . . . 4 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 7 | . . . . . 7 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 14 | . . . 1 . 6 . 4 3 Heat Transferred 4417 | 125 590 . 1101 . 745 333 925 598 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 2 . . . 6 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Peak Influence 867 | 20 141 54 580 232 541 520 867 484 Initial 365 | . 13 54 20 167 39 338 253 365 Average 274 | 7 59 54 267 161 363 456 566 387 Maximum Alert Level 3 | . . . 2 1 2 2 3 2 Low Security (%) 38 | 100 100 100 46 44 15 . . . Level 1 32 | . . . 21 55 37 24 45 73 Level 2 26 | . . . 32 . 46 75 28 26 Level 3 2 | . . . . . . . 26 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . 1 1 2 . 1 1 Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 . 2 . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Distress Signals 8 | . . . 3 . 4 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 4 . 19 4 23 5 13 4 Peak Tracking Total 6 | . 2 . 6 2 4 3 4 3 Tactical Retreats 1 | . . . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Traps Triggered 2 | . . . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Machines Disabled 23 | . 1 . 2 . 2 4 14 . Max in Single Turn 1 | . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Machines Accessed 10 | . . . 2 2 6 . . . Terminals 5 | . . . 2 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 15 | . . . 3 2 10 . . . Successful 13 | . . . 1 2 10 . . . Failed 2 | . . . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . 3 . 3 . . . Terminals 7 | . . . 3 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 3 | . . . . 2 1 . . . Open Door 2 | . . . . 2 . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 . 3 . . . Terminals 4 | . . . 1 . 3 . . . Botnet 4 | . . . 1 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Sto Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 74 | . 56 56 63 67 74 74 74 73 Highest-Rated Ally 74 | . 56 56 63 67 74 74 74 73 Total Orders . | . . . . . . . . . Ally Attacks 160 | . . . 30 7 86 9 19 9 Total Damage 3243 | . 90 . 571 165 1491 179 653 94 Kills 35 | . 1 . 13 3 9 2 6 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Turns Passed 2844 | 172 252 91 439 613 724 232 275 46 Spaces Moved 2042 | 136 149 92 291 597 485 171 104 17 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs 101 | . . . . . . . 84 17 Wheels 1939 | 134 149 92 291 597 485 171 20 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 80 80 86 86 125 130 Average Speed 98 | 99 100 100 95 93 87 102 175 130 Slowest Speed 200 | 100 100 100 100 95 105 125 200 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 21 31 29 99 44 44 16 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . 27 . . . 26 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 53 | . 27 . . . 26 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Total 2560 | 157 202 91 394 643 686 200 160 27 Wait 248 | 1 23 . 40 34 119 4 27 . Move 2035 | 135 148 91 290 596 485 170 103 17 Hop . | . . . . . . . . . Pick Up 29 | 7 2 . 8 1 7 2 2 . Fast Attach 17 | 7 . . 4 2 4 . . . Attach 9 | . 1 . 3 . 2 . 2 1 Detach . | . . . . . . . . . Swap 14 | . 1 . 4 1 6 . 2 . Drop 24 | 1 1 . 10 4 5 1 2 . Fire 175 | 6 26 . 34 5 58 15 22 9 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 173 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 425 | -10/Materials | Entered Mines 501 | -10/Mines | Discovered new exit (range 15) 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Utility x2 881 | -9/Materials | Discovered new exit (range 8) 894 | -9/Materials | Identified exit to Mines 955 | -9/Materials | Entered Mines 960 | -9/Mines | Met a Derelict shopkeep closing up shop 1015 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1049 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1052 | -9/Mines | Found Prototype Device 1070 | -9/Mines | Learned location of Storage (-8) 1072 | -9/Mines | Build established: Scavenger-Mutant 1111 | -9/Mines | Learned Materials trap positions 1138 | -9/Mines | Found a hidden stash of uninstalled traps 1218 | -9/Mines | Discovered new exit (range 8) 1225 | -9/Mines | Identified exit to Materials 1441 | -9/Mines | Learned location of Zion (-6) 1480 | -9/Mines | Found the Drone Emporium 1554 | -9/Mines | Discovered exit to Materials (range 12) 1568 | -9/Mines | Entered Materials 1568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1569 | -8/Materials | Loaded intel: 24 trap records 1751 | -8/Materials | Discovered new exit (range 11) 1760 | -8/Materials | Identified exit to Factory 1773 | -8/Materials | Core integrity fell below 50% 2205 | -8/Materials | Repaired Lgt. Assault Rifle 2290 | -8/Materials | Identified exit to Garrison 2292 | -8/Materials | Entered Garrison 2305 | -8/Garrison | Installed Relay Interface Framework 2436 | -8/Garrison | Triggered checkpoint 2493 | -8/Garrison | Discovered new exit (range 13) 2520 | -8/Garrison | Identified exit to Materials 2524 | -8/Garrison | Entered Materials 2578 | -8/Materials | Core integrity fell below 20% 2743 | -8/Materials | Discovered new exit (range 16) 2784 | -8/Materials | Identified exit to Storage 2799 | -8/Materials | Entered Storage 2823 | -8/Storage | Garrison activated, responded to threat 2845 | -8/Storage | Core destroyed Last Messages --------------- 02823_ ALERT: Activating Garrison Access S001. 02826_ G-47 Trooper suffers critical hit (Burn). 02829_ G-47 Trooper overheating. 02831_ G-50 Soldier suffers critical hit (Burn). 02831_ G-47 Trooper overheating. 02833_ G-47 Trooper heat damages Lgt. Nuclear Core. 02833_ G-47 Trooper critical meltdown. 02833_ Aluminum Leg melted. 02833_ G-50 Soldier destroyed. 02835_ G-47 Trooper suffers critical hit (Burn). 02835_ Aluminum Leg melted. 02835_ Imp. Heat Sink melted. 02835_ G-47 Trooper destroyed. 02836_ Particle Gun destroyed. 02836_ Critical hit (Destroy). 02840_ Y-45 Defender destroyed. 02843_ Player 2 triggered Stasis Trap. 02843_ A bubble of rippling energy engulfs the area. 02843_ Field strength at 85. 02844_ Field strength at 70. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????? ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????+=[ +??????????????????????? | | ?????????#==%#??????????????????????? | | ?????????#**%#??????????????????????? | | ?????????#%%^#??????????????????????? | | ?????????#@[ #??????????????????????? | | ##########! @#??########????????????? | | # # # #????????????? | | # """"" # + #????????????? | | # """"" # # """"" #????????????? | | # """"" # #??""""????????????????? | | # + +????"?????????????????? | | # ![ # #??????????????????????? | | # ![ # #??????????????????????? | | # ! [ # #??????????????????????? | | # # #??????????????????????? | | ########## #??????????????????????? | | ?????????#####??????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Slots Evolved 4 | . . 2 . 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 55 | . 7 . 16 5 24 . 3 . Parts Lost 15 | . . . 1 . 13 . 1 . Damage Taken 1943 | . 40 . 313 45 1249 90 132 74 Core 484 | . 12 . 53 34 341 . 35 9 Player 2/Cogmind (%) 60 | . 16 . 37 100 89 . 33 40 Absorbed by Shields 4 | . . . . . . . . 4 Damage Inflicted 3243 | . 90 . 571 165 1491 179 653 94 Player 2/Cogmind (%) 49 | . 14 . 55 57 48 58 69 36 Combat Hostiles Destroyed 27 | . . . 10 2 8 2 4 1 Player 2/Cogmind (%) 45 | . . . 66 50 38 50 40 25 Game ------ Seed DrainedFlightTriangulator Manual? 0 Play Time 00:34:48 Cumulative 29.8 hours Start 2024.02.16 @ 17:13:58 End 2024.02.16 @ 17:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 46 Rogue 23 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7afdaf7-7e85-48a4-8eb7-e7dcb57313ef