Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.11 @ 02:06:28 Player: Tom Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4621) 4621 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-57) -57 TOTAL SCORE: 9129 Bonus ------- High Alert Combat Kills 70 Friendly Fire -127 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Compact Matter Pod (150) Compact Matter Pod (150) Cloaking Device Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit High-capacity Battery Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Matter Filter Cloaking Device Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Compact Battery Compact Matter Pod Compact Matter Pod Dynamic Insulation System Improved Field Recycling Unit Heavy Laser Wave Gun Bore Cannon [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 7 | . . 2 2 2 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 155 | 8 9 33 16 31 1 18 9 9 21 Power 19 | 1 1 1 3 2 1 2 1 2 5 Engine 6 | 1 . . 1 2 1 . . . 1 Core 13 | . 1 1 2 . . 2 1 2 4 Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 6 2 1 . 5 . . 2 Treads 6 | . . 4 . . . 2 . . . Leg 6 | . 2 2 2 . . . . . . Wheel 7 | 2 . . . 1 . 3 . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 61 | 3 3 18 9 13 . 5 1 . 9 Device 32 | 1 2 10 5 4 . 3 . . 7 Storage 11 | 1 1 2 1 2 . 2 1 . 1 Processor 10 | 1 . 4 1 4 . . . . . Hackware 1 | . . . . . . . . . 1 Protection 7 | . . 2 2 3 . . . . . Artifact . | . . . . . . . . . . Weapon 55 | 2 3 8 2 15 . 6 7 7 5 Energy Gun 13 | 1 . 4 1 2 . 2 . . 3 Energy Cannon 16 | . . 3 1 8 . 2 1 1 . Ballistic Gun 3 | 1 1 . . . . . . 1 . Ballistic Cannon 10 | . . . . . . 1 4 3 2 Launcher 11 | . 1 . . 5 . 1 2 2 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 . . . Parts Lost 32 | . 1 4 1 5 . . 1 4 16 Power 5 | . . . . 1 . . . 1 3 Propulsion 1 | . . . . . . . . . 1 Utility 11 | . . 2 . 3 . . . . 6 Weapon 15 | . 1 2 1 1 . . 1 3 6 Highest Loss Streak 16 | . 1 3 1 5 . . 1 2 16 Average Slot Usage (%) 93 | . 98 97 99 93 92 92 92 90 89 Engine 2 | . 9 . 3 3 7 4 . . . Core 5 | . 4 10 5 3 . 2 7 7 4 Treads 2 | . . 12 8 . . . . . . Leg 3 | . 5 9 10 5 . . . . . Wheel 5 | . 22 . . 4 7 6 7 7 5 Device 21 | . 15 14 23 19 15 23 29 23 26 Storage 15 | . 10 11 18 15 15 15 16 23 17 Processor 15 | . 1 16 11 20 23 16 15 15 13 Protection 1 | . . . 1 3 7 4 . . . Energy Gun 1 | . 1 1 2 . . . 4 . 4 Energy Cannon 6 | . . 13 14 10 7 4 . . . Ballistic Gun 1 | . 9 4 . . . . . 2 5 Ballistic Cannon 2 | . . . . . . 2 3 9 6 Launcher 3 | . 13 1 . 2 7 7 6 . . Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 8 42 54 57 66 64 76 82 73 76 Greatest Support 40 | 20 20 40 40 30 28 40 28 28 28 Greatest Overweight (x) 24 | . 2 2 1 2 2 21 2 2 24 Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 2 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 10 12 12 12 12 12 12 12 12 Most Carried 12 | 4 12 12 11 12 12 12 12 12 12 Average Carried 10 | 1 7 9 8 9 11 11 11 11 10 Final Capacity 12 | 4 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 9 12 9 12 12 12 12 11 6 Class Distribution -------------------- 75% | Mutant 12% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 3231 | 354 159 448 155 499 173 439 577 277 150 Remotely . | . . . . . . . . . . Salvage Created 4802 | 128 86 890 355 440 474 664 525 660 580 Parts 242 | 9 11 65 19 41 . 38 19 24 16 Haulers Intercepted 2 | . . . . . . . . . 2 Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled 19 | . . . . . . 19 . . . Retrieved Matter 279 | . . . . . . 279 . . . Parts Self-Destructed 23 | . . . . . . . 6 17 . Prevented 13 | . . . . . . . 2 11 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 97 | 1 6 24 7 10 2 13 14 14 6 Guns 14 | 1 . 7 1 1 . . 1 . 3 Cannons 31 | . . 11 6 3 . 5 . 4 2 AOE 51 | . 6 6 . 6 2 8 13 9 1 Classes Destroyed 15 | 3 2 2 . 2 1 3 1 . 1 Worker 10 | 1 . . . 4 . 4 . . 1 Builder 8 | . . . . 3 . 4 . . 1 Tunneler 5 | 3 . 1 . 1 . . . . . Hauler 2 | . . . . . . . . . 2 Recycler 2 | . . . . . . 1 . . 1 Mechanic 1 | . . . . . . 1 . . . Watcher 8 | . 1 4 1 2 . . . . . Swarmer 22 | . 3 7 . 2 . . 4 6 . Grunt 49 | 1 3 9 7 5 . 9 4 6 5 Brawler 1 | . . . . . . . 1 . . Duelist 5 | . . 3 . 1 . 1 . . . Sentry 10 | . . 5 . 1 . 1 . 2 1 Hunter 2 | . . . . . . 1 1 . . Programmer 2 | . . . . 1 . 1 . . . Compactor 2 | . . . . . 2 . . . . Wasp 3 | . . . . . . . 3 . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 12 | 4 3 6 3 12 2 9 4 9 7 Combat Bots Only 9 | 1 3 6 3 5 2 8 4 9 2 Max Kills in Single Turn 3 | 1 3 2 1 3 1 3 3 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 2 . 2 1 2 3 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Damage Taken 5623 | 17 146 678 418 848 111 496 174 755 1980 Core 1520 | 17 32 90 86 107 31 66 39 183 869 Absorbed by Shields 446 | . . 24 120 142 . . . . 160 Core Remaining (%) 74 | 93 80 77 84 . . . . 39 . Volleys Fired 290 | 10 9 77 27 25 21 37 36 26 22 Largest 3 | 2 2 2 2 2 2 2 2 2 3 Hottest 198 | 70 50 120 120 130 104 104 108 114 198 Shots Fired 472 | 20 11 130 50 38 24 62 44 32 61 Gun 146 | 20 4 67 13 1 . 1 5 . 35 Cannon 197 | . . 49 37 23 3 36 9 14 26 Launcher 124 | . 7 9 . 14 21 25 30 18 . Special 5 | . . 5 . . . . . . . Kinetic 136 | 10 4 48 . . . 8 9 14 43 Thermal 195 | 10 . 73 50 24 3 29 5 . 1 Explosive 89 | . 7 9 . 13 21 17 22 . . Electromagnetic 52 | . . . . 1 . 8 8 18 17 Robot Hit Streak 22 | 5 8 20 22 16 12 16 8 8 12 Robot Miss Streak 3 | 2 2 2 1 2 1 2 1 3 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 311 | 11 9 92 38 27 16 39 16 20 43 Core Hits 249 | 8 12 49 18 39 6 47 26 20 24 Critical Hits 13 | . . . . . . 2 2 6 3 Critical Kills 6 | . . . . . . 1 . 4 1 Critical Parts Destroyed 7 | . . . . . . 1 2 2 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15649 | 140 541 1675 770 2294 2813 2542 1645 1228 2001 Guns 1440 | 140 19 487 152 40 . . 19 . 583 Cannons 3543 | . . 738 618 466 81 777 73 222 568 Explosions 10596 | . 522 390 . 1778 2732 1765 1553 1006 850 Melee . | . . . . . . . . . . Ramming 25 | . . 15 . 10 . . . . . Kinetic 1723 | 42 19 312 . . . 233 73 222 822 Thermal 3698 | 98 . 958 770 603 81 860 19 148 161 Explosive 8400 | . 522 390 . 1581 2732 1193 1290 . 692 Electromagnetic 1803 | . . . . 100 . 256 263 858 326 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 1 1 1 . Average Corruption 1 | . . 1 . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 14 | . . 2 . 3 1 3 3 2 . Message Errors 9 | . . 1 . 1 1 2 3 1 . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 3 | . . 1 . 1 . . . 1 . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots 1 | . . . . 1 . . . . . Overflow Damage 523 | . . 24 . 17 . 227 42 47 166 Projectiles 97 | . . 24 . 1 . 52 . . 20 Explosions 426 | . . . . 16 . 175 42 47 146 Melee . | . . . . . . . . . . Knockbacks 10 | . . 1 . 1 . 4 1 1 2 Impact 2 | . . 1 . 1 . . . . . Kinetic 8 | . . . . . . 4 1 1 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 439 | . . 3 . 104 116 137 8 16 55 Shots 26 | . . 1 . 4 6 9 2 3 1 Rammed 5 | . . 4 . 1 . . . . . Targets Rammed 5 | . . 4 . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | 82 14 342 399 18 . 20 . 45 184 Average Temperature 83 | 27 5 86 154 10 . 7 . 14 74 Received Heat Transfer 1721 | 12 108 165 258 197 . 141 36 270 534 Effects 5 | . . 2 3 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Interference 2 | . . 2 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 6 | . . . . . . 1 . 5 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . Heat Transferred 5545 | 296 . 1813 1332 729 111 990 37 100 137 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 3 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Peak Influence 630 | 40 169 375 274 180 158 630 . . 383 Average Influence 151 | 13 104 232 148 54 101 253 . . 92 Maximum Alert Level 2 | . . 1 1 . . 2 . . 1 Low Security (%) 70 | 100 100 31 65 100 100 57 . . 80 Level 1 21 | . . 68 34 . . 1 . . 19 Level 2 7 | . . . . . . 41 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 3 1 5 . 6 . . 6 Investigation 3 | . 1 1 . 1 . . . . . Extermination 2 | . . . . 1 . 1 . . . Reinforcement 13 | . . 2 1 3 . 4 . . 3 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 2 . 2 . . . Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 4 | . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | 1 7 36 12 18 7 17 13 16 16 Peak Tracking Total 10 | 1 3 5 3 5 4 5 4 10 6 Tactical Retreats 12 | . . 1 1 1 . 2 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 16 | . 1 1 2 9 . 2 1 . . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 9 | . . . . . . . . 9 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 51 | . . 4 3 5 . 16 . 4 19 Max in Single Turn 8 | . . 2 1 4 . 4 . 1 8 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 18 | . . 5 2 6 . 2 1 1 1 Terminals 12 | . . 4 2 2 . 2 . 1 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . . 13 3 14 . 3 1 4 2 Successful 34 | . . 11 2 12 . 2 1 4 2 Failed 6 | . . 2 1 2 . 1 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 26 | . . 9 3 5 . 3 . 4 2 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 4 . 4 . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . . 7 2 3 . 2 1 4 2 Record 7 | . . . . 2 . 1 . 4 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . 2 . . . . . . . Alert Level 2 | . . . . . . . . . 2 Dispatch Records 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 5 | . . 2 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . . . . Scan Component 4 | . . 2 . 2 . . . . . Repair 4 | . . 2 . 2 . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . 2 1 3 . 1 . 1 1 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . . Time 111 | . . 70 . 41 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . . Total Damage 230 | . . . . . 230 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 8356 | 121 343 1512 542 1569 266 1183 1400 648 772 Spaces Moved 5160 | 100 273 687 267 954 182 747 1063 485 402 Core 29 | 22 . . . . . 1 . . 6 Treads 452 | . . 367 83 . . 2 . . . Legs 830 | . 35 320 184 291 . . . . . Wheels 3849 | 78 238 . . 663 182 744 1063 485 396 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 150 150 110 120 120 120 110 120 Average Speed 129 | 73 99 172 159 131 120 121 120 117 130 Slowest Speed 1250 | 80 180 180 180 180 120 1100 120 120 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 53 67 20 30 88 24 82 56 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 6 | . . . . . . . 2 4 . Spaces Dug 161 | . . 2 . . 31 . 125 . 3 Terrain Destroyed 927 | . 25 48 2 69 193 240 295 18 37 Melee . | . . . . . . . . . . Projectile 30 | . . 3 2 . . 4 4 6 11 AOE 897 | . 25 45 . 69 193 236 291 12 26 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Total 6333 | 128 334 877 333 1232 205 958 1138 524 604 Wait 529 | 1 22 42 4 161 . 132 27 . 140 Move 5150 | 99 272 686 266 954 181 746 1060 484 402 Hop 1 | . . . . . . . 1 . . Pick Up 112 | 10 14 23 10 28 1 10 3 4 9 Fast Attach 9 | . 1 1 . . . 5 . . 2 Attach 48 | 7 1 9 5 11 . 1 1 4 9 Detach 1 | . . . . . . . . . 1 Swap 98 | 1 7 23 11 20 1 12 8 5 10 Drop 72 | . 8 12 10 14 1 15 2 1 9 Fire 290 | 10 9 77 27 25 21 37 36 26 22 Melee . | . . . . . . . . . . Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush 4 | . . 4 . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 122 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 438 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Discovered new exit (range 6) 917 | -9/Materials | Lost 3 parts (2u1w) 996 | -9/Materials | Discovered new exit (range 7) 1161 | -9/Materials | Discovered new exit (range 14) 1273 | -9/Materials | Repaired Lgt. Nuclear Core 1313 | -9/Materials | Repaired Imp. Sensor Array 1475 | -9/Materials | Identified exit to Mines 1951 | -9/Materials | Discovered new exit (range 13) 1975 | -9/Materials | Identified exit to Materials 1977 | -9/Materials | Entered another Materials area 1977 | -8/Materials | Evolved 2 slots: Utility x2 2389 | -8/Materials | Discovered new exit (range 8) 2439 | -8/Materials | Identified exit to Factory 2519 | -8/Materials | Entered Factory 2519 | -7/Factory | Evolved 2 slots: Utility x2 2715 | -7/Factory | Build established: Scavenger-Mutant 2754 | -7/Factory | Repaired Ion Cannon 3167 | -7/Factory | Discovered new exit (range 16) 3344 | -7/Factory | Build established: Mutant 3359 | -7/Factory | Lost 5 parts (1p3u1w) 3464 | -7/Factory | Repaired Hvy. Ion Cannon 3777 | -7/Factory | Build established: Skirmisher 4088 | -7/Factory | Sucked down chute 4088 | -7/Factory | Entered Waste 4089 | -7/Waste | Met a frightened Derelict 4108 | -7/Waste | Spotted C-40 Crusher 4126 | -7/Waste | Spotted C-40 Crusher 4130 | -7/Waste | Spotted C-40 Crusher 4132 | -7/Waste | Destroyed C-40 Crusher 4150 | -7/Waste | Destroyed C-40 Crusher 4171 | -7/Waste | Spotted C-40 Crusher 4174 | -7/Waste | Spotted C-40 Crusher 4256 | -7/Waste | Spotted C-40 Crusher 4340 | -7/Waste | Discovered new exit (range 11) 4352 | -7/Waste | Identified exit to Factory 4354 | -7/Waste | Entered Factory 4689 | -7/Factory | Build established: Mutant 5042 | -7/Factory | Garrison activated, responded to threat 5082 | -7/Factory | Destroyed 8 combat bots 5505 | -7/Factory | Discovered new exit (range 5) 5521 | -7/Factory | Identified exit to Lower Caves 5537 | -7/Factory | Entered Lower Caves 5538 | -7/Lower Caves | Encountered a Warlord checkpoint 6666 | -7/Lower Caves | Learned Factory terminal intel 6674 | -7/Lower Caves | Ambushed by wild Derelicts 6783 | -7/Lower Caves | Discovered new exit (range 7) 6809 | -7/Lower Caves | Identified exit to Lower Caves 6937 | -7/Lower Caves | Entered another Lower Caves area 7037 | -7/Lower Caves | Discovered new exit (range 5) 7170 | -7/Lower Caves | Attracted the attention of an 0b10 base 7225 | -7/Lower Caves | Destroyed 9 combat bots 7230 | -7/Lower Caves | Learned location of 1 exit from Research 7230 | -7/Lower Caves | Learned Research emergency access door positions 7241 | -7/Lower Caves | Core integrity fell below 50% 7296 | -7/Lower Caves | Identified exit to Zion 7580 | -7/Lower Caves | Identified exit to Factory 7585 | -7/Lower Caves | Entered Factory 7585 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7586 | -6/Factory | Loaded intel: 22 terminal locations 8277 | -6/Factory | Spotted B-75 Beast 8342 | -6/Factory | Core integrity fell below 50% 8353 | -6/Factory | Core integrity fell below 20% 8357 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 08316_ Y-54 Guardian misfires. 08316_ Cryofiber Web destroyed. 08318_ Dynamic Insulation System destroyed. 08322_ KE Penetrator destroyed. 08323_ Y-54 Guardian emerges from the garrison. 08327_ Mic. Nuclear Core destroyed. 08328_ Destroyed Gatling Laser. 08330_ Hpw. Shock Rifle destroyed. 08333_ Wave Gun destroyed. 08334_ Lrn. Sensor Array destroyed. 08337_ Bore Cannon destroyed. 08340_ Com. Battery destroyed. 08345_ Mic. Nuclear Core destroyed. 08347_ Y-54 Guardian misfires. 08348_ Y-54 Guardian emerges from the garrison. 08349_ Y-54 Guardian misfires. 08349_ Knocked back. 08351_ Hcp. Battery destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????? ?????????????????? | | ???#######/#########????????? | | ???# [ #????????? | | ???# #????????? | | ???# * #????????? | | ???# [[[ !#????????? | | ???# [[[ !=#????????? | | ???# [[ ##???????? | | ???# #???????? | | ???# " ##???????? | | #### """ #????????? | | ## ! #????????? | | " #####+"###+#####"#????????? | | " #???# ^ ## #????????? | | " #???# ^^ ## ###???????? | | #???# ^ ;;BB#;######## | | ##### ^ " BB # | | + # " Y # | | # # """Y ; | | ### !! # G Y # | | !! """ # | | % " @ # | | """ ! ]] # | | " ]! # | | " # # | | #####; ; # | | #???## # Y # | | #????# # # | | ????# # ############ | | #####"#######??????? | | #??????? | | #??????? | | #??????? | | #??????? | | """ """ #??????? | | ^""" """ #??????? | | "?? """ """ #??????? | | "???? ^ #??????? | | "" ?????# """ """ #??????? | | ???# """ """ #??????? | | "" ?????# """ """ #??????? | | "???????# #??????? | | "" ""???##############??????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 1015 Matter Stores 400 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 1 Cloak Strength 2 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Spy Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TachyonAbsorptionSystem Manual? 0 Play Time 01:55:16 Cumulative 3.8 hours Start 2020.01.11 @ 00:01:10 End 2020.01.11 @ 02:06:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8b8f71b-a77c-480f-b8b9-0e000994d439