Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 07:10:08 Player: Eliksni Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (565) 565 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 3251 Bonus ------- Follower Combat Kills 211 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 161/400 Matter 182/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 > --- WEAPON ----------- Flak Gun Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Assault Cannon Dirty Bomb Trap [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 27 | 5 2 2 10 . 3 5 Power 5 | 1 . 1 2 . . 1 Engine 5 | 1 . 1 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 2 . . 2 Treads 2 | . . . . . . 2 Leg 4 | 2 . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 1 2 . 3 . Device 3 | . . 1 . . 2 . Storage . | . . . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 8 | 2 . . 4 . . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 3 | . . . 2 . . 1 Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 7 | . 1 . . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . 1 . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . 1 . . . . 2 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 94 95 97 100 91 80 Engine 19 | . 14 14 20 22 22 15 Treads 2 | . . . . . . 10 Leg 20 | . 28 28 21 22 22 11 Device 15 | . . 9 11 11 17 21 Processor 4 | . 9 . 10 11 4 . Protection 5 | . 13 14 11 11 3 . Energy Gun 1 | . 14 14 . . . . Ballistic Gun 3 | . 14 14 . . . 8 Ballistic Cannon 9 | . . . 10 11 11 10 Launcher 7 | . . . 11 11 11 1 Peak Build Rating 33 | 5 7 14 23 22 26 33 Average Rating 23 | 3 6 11 21 22 24 30 On Entrance 13 | . 5 6 14 22 22 26 Naked Turns . | . . . . . . . Heaviest Build 60 | 9 10 22 31 31 49 60 Greatest Support 40 | 20 20 20 20 20 20 40 Greatest Overweight (x) 3 | . . 1 3 1 2 2 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1063 | 218 60 48 237 . 262 238 Remotely . | . . . . . . . Salvage Created 687 | 11 84 82 433 . . 77 Parts 50 | 4 10 4 31 . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 6 2 6 . . 2 Guns 6 | . 5 . . . . 1 Cannons 4 | . . . 3 . . 1 AOE 6 | . 1 2 3 . . . Classes Destroyed 8 | 1 1 1 4 . . 1 Builder 3 | . . . 3 . . . Tunneler 1 | 1 . . . . . . Recycler 2 | . . . 2 . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 6 . . . . . Grunt 7 | . . 2 4 . . 1 Sentry 2 | . . . 2 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 4 | 1 3 2 4 . . 1 Combat Bots Only 3 | . 3 2 2 . . 1 Max Kills in Single Turn 2 | 1 1 2 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 179 | . 37 7 45 . . 90 Missed 61 | . 12 3 19 . . 27 Damage Taken 1839 | . 211 57 303 . . 1268 Core 312 | . 46 27 40 . . 199 Absorbed by Shields . | . . . . . . . Redirected to Shielding 19 | . 16 3 . . . . Regen/Repaired (Parts) 57 | . . . 57 . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 83 | 3 11 3 38 . . 28 Largest 2 | 2 2 2 2 . . 2 Hottest 100 | 60 60 60 100 . . 74 Shots Fired 117 | 6 22 6 44 . . 39 Gun 45 | 6 22 6 . . . 11 Cannon 62 | . . . 35 . . 27 Launcher 7 | . . . 6 . . 1 Special 3 | . . . 3 . . . Kinetic 90 | 3 11 3 35 . . 38 Thermal 3 | . . . 3 . . . Explosive 7 | . . . 6 . . 1 Electromagnetic 17 | 3 11 3 . . . . Robot Hit Streak 6 | 1 2 2 5 . . 6 Robot Miss Streak 7 | 1 3 3 3 . . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 58 | 3 11 2 18 . . 24 Core Hits 39 | 1 6 3 16 . . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1726 | 38 209 134 831 . . 514 Guns 395 | 38 130 25 . . . 202 Cannons 818 | . . . 544 . . 274 Explosions 504 | . 79 109 278 . . 38 Melee . | . . . . . . . Ramming 9 | . . . 9 . . . Kinetic 1118 | 38 50 10 544 . . 476 Thermal 188 | . 79 109 . . . . Explosive 316 | . . . 278 . . 38 Electromagnetic 95 | . 80 15 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . 4 . . 8 Projectiles 4 | . . . 4 . . . Explosions 8 | . . . . . . 8 Melee . | . . . . . . . Knockbacks 8 | . . . 6 . . 2 Impact . | . . . . . . . Kinetic 8 | . . . 6 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 276 | . . 24 276 . . 129 Average Temperature 87 | . . 17 109 . . 40 Received Heat Transfer 342 | . 18 30 198 . . 96 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 150 | . 50 100 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 167 | 5 151 167 160 35 . . Initial 58 | . 3 58 . 35 . . Average 72 | 1 38 127 67 35 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 11 4 23 . . 7 Peak Tracking Total 6 | . 6 2 4 . . 2 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed 4 | . . . . . . 4 Triggered 7 | . . . . . . 7 Fabricated Traps 5 | . . . . . 2 3 Most Traps Carried 2 | . . . . . 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . . 1 3 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . 1 9 . . . Successful 7 | . . 1 6 . . . Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Open Door 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 4 . . 4 . Largest Group 4 | . . 3 3 . 4 4 Highest-Rated Group 156 | . . 63 63 . 156 156 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 77 | . . 10 26 . . 41 Total Damage 973 | . . 90 306 . . 577 Kills 10 | . . 2 4 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 Drone Launches 12 | . . 2 10 . . . Drone Recoveries 11 | . . . 11 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6971 | 88 375 488 1011 54 3362 1593 Spaces Moved 3171 | 61 280 292 453 29 1447 609 Core 8 | 8 . . . . . . Treads 300 | . . . . . . 300 Legs 2863 | 53 280 292 453 29 1447 309 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 160 Average Speed 210 | 110 120 162 196 190 231 247 Slowest Speed 330 | 120 120 190 330 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 31 57 31 7 90 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 74 | . 2 7 55 . . 10 Melee . | . . . . . . . Projectile 10 | . . . 8 . . 2 AOE 64 | . 2 7 47 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3344 | 75 297 299 528 28 1458 659 Wait 2 | . . . . . . 2 Move 3165 | 60 279 291 452 28 1446 609 Hop . | . . . . . . . Pick Up 32 | 7 5 2 13 . 3 2 Fast Attach 4 | . . . 4 . . . Attach 18 | 5 2 1 2 . 3 5 Detach . | . . . . . . . Swap 5 | . . 1 4 . . . Drop 29 | . . 1 14 . 6 8 Fire 83 | 3 11 3 38 . . 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap 4 | . . . . . . 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 12) 464 | -10/Materials | Entered Mines 475 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 555 | -10/Mines | Learned Materials stockpile data 556 | -10/Mines | Learned location of Storage (-9) 599 | -10/Mines | Found the Drone Emporium 611 | -10/Mines | Found Prototype Device 612 | -10/Mines | Identified Sensor Drone Bay 923 | -10/Mines | Discovered new exit (range 6) 935 | -10/Mines | Received a Mining Laser from a helpful Derelict 952 | -10/Mines | Entered Materials 952 | -9/Materials | Accompanied by 5 allies 952 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1422 | -9/Materials | Repaired Aluminum Leg 1748 | -9/Materials | Repaired Aluminum Leg 1923 | -9/Materials | Discovered new exit (range 17) 1963 | -9/Materials | Entered Mines 1963 | -9/Mines | Accompanied by 1 ally 1976 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2017 | -9/Mines | Entered Zion 2017 | -7/Zion | Accompanied by 1 ally 2069 | -7/Zion | Given A8's code to call for help 2553 | -7/Zion | Discovered new exit (range 12) 2868 | -7/Zion | Found CR-A16's Pointy Stick 3112 | -7/Zion | Found Prototype Device 3129 | -7/Zion | Identified Bomb Factory No. 2 3460 | -7/Zion | Found Prototype Device 3487 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4609 | -7/Zion | Met Imprinter 4671 | -7/Zion | Imprinted 4674 | -7/Zion | Declared Zion's savior 5379 | -7/Zion | Entered Proximity Caves 5379 | -6/Proximity Caves | Accompanied by 4 allies 5395 | -6/Proximity Caves | Learned Factory garrison access intel 5527 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6142 | -6/Proximity Caves | Spotted B-75 Beast 6217 | -6/Proximity Caves | Destroyed B-75 Beast 6967 | -6/Proximity Caves | Core integrity fell below 50% 6972 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06911_ Dropped Dirty Bomb Trap. 06912_ Installed Dirty Bomb Trap. 06915_ Penetrated by Slug. 06920_ Slug penetrates Wall. 06931_ H-66 Slayer triggered Dirty Bomb Trap. 06931_ An explosion rips through the floor. 06934_ Slug penetrates Wall. 06934_ Penetrated by Slug. 06936_ H-66 Slayer suffers critical hit (Blast). 06936_ Destroyed Targeting Computer. 06937_ Slug penetrates Wall. 06937_ Penetrated by Slug. 06947_ H-66 Slayer misfires. 06949_ H-66 Slayer knocked back. 06950_ Slug penetrates Wall. 06950_ Critical hit (Destroy). 06950_ Bomb Factory No. 2 destroyed. 06953_ Penetrated by Slug. 06956_ Lgt. Treads destroyed. 06956_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ???#######??????????????###### #????????????????? | | ??# #?????????????## #????????????????? | | ?# #?????????????## #????????????????? | | # #??????###?????# #????????????????? | | #?????## #?????# ??????????????????? | | #?????? ##????# #??? ##?????????????? | | #??????? #????# #?? ##????????????? | | #???????? ????## ## #????????????? | | ####????????# ???## #????????????? | | ???????????## ????#; #???????????????? | | ##?????????? #???## ##???????????????? | | ####???????# #?### @ #????????????????? | | ##??????# #%; #;; #???????????? | | ######## ;;% % # #???????????? | | ## h #??????????? | | # "%" % #?????????? | | # " ####; % ??????????? | | ##### ##??? ??????????? | | ## ##???#### ###????? ???????????? | | #### ##???????# #???????? ???????????? | | #??###???????? ??????? ???????????? | | #???????????? #??????? ????????????? | | #??????????? # ###??????????????????????? | | ##????????????## # #????????????????????????? | | ??????????????## ## ????????????????????????? | | ???????????????# ### ???????????????????????? | | ?#??????????????###?? ??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed RefineryPowerScrap Manual? 0 Play Time 00:58:32 Cumulative 6.1 hours Start 2024.09.16 @ 17:56:57 End 2024.09.18 @ 07:10:08 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 25 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dddacf5-7df3-4484-8cfc-298866374581