Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.07 @ 16:44:53 Player: Puck Result: Destroyed by EQ-099 with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (510) 2550 Value Destroyed (30933) 30933 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (23660) 23660 TOTAL SCORE: 68883 Bonus ------- High Alert Combat Kills 4890 Follower Combat Kills 2579 Entered Garrisons 1400 Used RIF Installer 4000 Entered DSFs 500 Met Data Miner 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -509 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Experimental Matter Compressor (500) EM Disruption Field Advanced Force Field Nanosword Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Weapon Cycler Heavy Regenerative Plating SHELL Armor Experimental Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Advanced Cooling System Advanced Energy Well Experimental Matter Compressor Long-range Sensor Array Centrium Heavy Armor Plating Heavy Regenerative Plating EM Disruption Field Advanced Force Field AEGIS Remote Shield Antimissile System Experimental System Purifier Tachyon Dispersion Ray Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Advanced Remote Datajack Nanosword [Rating: 237] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Enhanced Nova Cannon Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Slots Evolved 18 | . . 2 . . 2 . 2 . . . . . 2 . . . . . . 2 . 2 . 2 . . . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 12 | . . . . . 2 . 2 . . . . . 1 . . . . . . 1 . 2 . . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 529 | . 1 11 16 2 20 16 5 33 10 . 2 1 36 10 15 . 2 1 1 10 64 4 9 49 21 . 22 75 38 5 50 Power 61 | . 1 . 1 . 1 2 . 4 . . . . 7 1 2 . . . . 4 12 . . 3 5 . 1 11 2 . 4 Engine 13 | . . . 1 . 1 1 . 1 . . . . 1 1 2 . . . . 2 2 . . . . . . 1 . . . Core 17 | . 1 . . . . 1 . 3 . . . . 5 . . . . . . 1 6 . . . . . . . . . . Reactor 31 | . . . . . . . . . . . . . 1 . . . . . . 1 4 . . 3 5 . 1 10 2 . 4 Propulsion 90 | . . 7 4 . 5 2 3 12 3 . . . 5 1 6 . . . . 1 11 . . 2 3 . 2 17 2 1 3 Treads 53 | . . . . . 5 2 . . . . . . . . 4 . . . . 1 11 . . 2 3 . 2 17 2 1 3 Leg 20 | . . . . . . . 3 9 . . . . 5 1 2 . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 272 | . . 2 5 2 8 5 . 8 6 . 1 . 18 7 4 . 2 . 1 4 35 4 7 34 12 . 14 38 19 3 33 Device 183 | . . 1 1 1 2 1 . 3 4 . . . 16 6 2 . 2 . 1 2 24 4 4 26 9 . 11 31 11 2 19 Storage 11 | . . . . . 1 . . 1 1 . . . . . 1 . . . . 1 1 . . 1 . . 1 . 1 . 2 Processor 17 | . . 1 . . . . . 2 . . 1 . . . . . . . . . . . . 2 . . . 4 1 . 6 Hackware 7 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . . 1 . 1 Protection 54 | . . . 4 1 5 4 . 2 1 . . . 2 1 1 . . . . 1 7 . 2 4 3 . 2 3 5 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | . . 2 6 . 6 7 2 9 1 . 1 1 6 1 3 . . 1 . 1 6 . 2 10 1 . 5 9 15 1 10 Energy Gun 33 | . . 1 4 . 5 3 . 2 . . . . 6 . . . . . . . . . . . . . 1 . 9 1 1 Energy Cannon 44 | . . . . . . . . . 1 . 1 1 . 1 2 . . 1 . 1 5 . 1 7 1 . 3 7 5 . 7 Ballistic Gun 9 | . . 1 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . 1 . . . 2 Ballistic Cannon 9 | . . . 1 . 1 . 2 4 . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 2 . 1 . . . . . . . 2 . 1 . . . . 2 . . . 4 . . . 3 13 . 12 Parts Lost 87 | . . 1 2 . 4 11 2 17 4 . . 1 4 1 . . . . . . 8 . . 1 1 . 5 12 . . 13 Power 12 | . . . 1 . . 2 . 2 . . . . 2 1 . . . . . . 1 . . . . . 1 1 . . 1 Propulsion 19 | . . 1 . . . 4 1 7 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 Utility 39 | . . . . . 2 3 1 3 2 . . 1 1 . . . . . . . 4 . . 1 1 . 3 9 . . 8 Weapon 17 | . . . 1 . 2 2 . 5 . . . . 1 . . . . . . . 1 . . . . . 1 1 . . 3 Highest Loss Streak 8 | . . 1 1 . 3 6 1 3 1 . . 1 2 1 . . . . . . 2 . . 1 1 . 3 3 . . 8 To Critical Strikes 6 | . . . . . . 1 1 1 . . . . . . . . . . . . 1 . . 1 . . . 1 . . . Average Slot Usage (%) 82 | . 85 91 99 100 94 83 69 69 79 69 62 69 89 92 92 93 93 86 93 87 94 88 88 80 77 76 79 82 71 68 69 Engine 3 | . 3 . 2 11 9 7 . 1 7 7 7 7 5 4 8 13 13 13 13 9 1 . . . . . . . . . . Core 2 | . 10 11 8 . . . 7 3 . . . . 6 7 4 . . . . . 8 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 2 5 15 15 13 14 14 13 12 13 12 10 Treads 12 | . . . . . 30 21 11 1 . . . . . . 4 26 26 26 26 23 20 10 10 14 14 14 13 14 13 12 11 Leg 5 | . 28 . . . . . 6 17 23 . . . 24 26 21 . . . . . . . . . . . . . . . . Flight 1 | . . 44 44 44 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Device 19 | . . . 1 . 8 9 7 8 7 15 15 15 25 26 26 26 26 26 26 25 25 35 35 25 21 19 29 30 17 17 18 Storage 5 | . 14 11 11 11 9 9 7 5 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 4 4 4 4 4 4 4 4 Processor 3 | . . 2 2 . . . . 6 5 . 1 7 1 . . . . . . . . . . 4 4 4 4 7 7 6 6 Protection 7 | . . . 7 10 15 17 12 3 9 7 7 . 4 6 6 6 6 6 6 5 8 10 9 5 7 9 3 3 6 8 9 Energy Gun 3 | . 14 11 11 11 15 11 3 2 . . . . 8 7 2 . . . . . . . . . . . . . 4 4 1 Energy Cannon 4 | . . . . . . . . . 1 7 . 7 1 4 6 6 6 . 6 5 8 10 9 8 9 9 8 5 1 4 6 Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 233 | 11 13 17 20 20 52 52 55 55 72 69 69 69 100 100 86 86 86 86 86 118 138 140 147 163 163 163 166 193 220 221 233 Greatest Support 275 | 20 20 16 20 20 104 104 40 48 48 48 48 48 65 65 110 110 110 110 110 113 155 155 155 230 240 240 240 255 245 245 275 Greatest Overweight (x) 9 | . . 1 . . . 1 5 9 7 1 1 1 4 1 1 . . . . 1 1 . . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 8 8 8 10 15 15 13 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 8 8 13 14 15 15 20 15 17 16 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 7 7 7 8 8 12 12 11 17 15 16 16 18 19 19 20 20 20 20 19 19 18 19 19 19 20 18 19 18 19 17 Final Capacity 20 | 8 8 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 8 8 13 11 15 14 15 15 17 16 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 18 20 20 5 Class Distribution -------------------- 62% | Scavenger-Mutant 27% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -9/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -3/Research Commander-Mutant | -3/Garrison Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Matter Collected 8861 | 187 74 38 371 155 233 347 144 1145 368 6 7 48 687 325 91 120 58 . 58 90 642 . 135 428 264 . 478 706 369 207 1080 Remotely 107 | . . . . . . . . . . . . . 107 . . . . . . . . . . . . . . . . . . Salvage Created 29728 | . 320 243 609 303 1144 708 302 897 508 . . 118 1361 956 366 323 109 . 182 322 2196 . 281 2463 2572 . 3077 4885 1348 636 3499 Parts 1290 | . 13 26 34 29 45 34 18 55 30 . . 8 55 39 8 13 10 . 6 13 98 . 15 114 105 . 116 183 69 41 113 Haulers Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Recyclers Shooed 12 | . 1 . . . 1 . . . . . . . 4 . 1 . . . . . . . . 4 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . . . 8 . . . 13 10 . 12 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Combat Hostiles Destroyed 456 | . 5 11 12 15 21 25 8 26 15 . . 6 26 15 3 8 2 . 3 3 35 . 5 24 36 . 44 54 13 6 35 Guns 106 | . 5 11 12 5 18 15 . 11 1 . . . 14 4 . . . . . . . . . . . . 2 . 7 1 . Cannons 292 | . . . . 10 2 . 8 15 13 . . 6 7 8 2 8 2 . 3 3 31 . 4 23 30 . 38 42 4 4 29 AOE 12 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . 2 . . Classes Destroyed 21 | . 3 2 3 . 2 1 . 1 . . . . 1 . . . . . . . 2 . . 2 . . . 1 . . 3 Worker 6 | . . 1 . . 1 . . . 1 . . . 1 . . . . . . . . . . 1 . . . 1 . . . Builder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Recycler 21 | . 2 . . . 2 . 2 . 1 . . . 1 . 1 . . . . 1 . . . 4 . . . 3 1 1 2 Operator 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 3 Watcher 20 | . . 1 . . 1 . 1 . . . . . 3 . 1 . . . . . 1 . . 5 . . . 2 3 1 1 Swarmer 86 | . 3 9 . 9 . 5 3 3 5 . . 6 5 . . 4 . . . . . . 2 7 7 . 7 4 . 4 3 Cutter 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . Grunt 153 | . 2 2 6 5 8 13 2 6 5 . . . 10 7 3 3 . . 1 1 10 . . 6 18 . 29 13 3 . . Brawler 16 | . . . 1 . 1 1 1 1 . . . . 1 . . . . . 1 . 4 . . . 1 . 2 2 . . . Duelist 10 | . . . . . 1 . 1 2 . . . . . 1 . 1 . . . . 2 . . . . . 1 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 47 | . . . 5 1 9 1 . 3 2 . . . . 5 . . . . . 1 8 . . 1 3 . 3 4 . 1 . Specialist 7 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 . 1 . . . . . . Hunter 43 | . . . . . 2 . . 2 1 . . . 1 1 . . 2 . 1 . 5 . . 5 . . . 14 2 . 7 Programmer 60 | . . . . . . 5 1 6 2 . . . 8 1 . . . . . 1 1 . . 5 4 . 1 9 8 . 8 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Behemoth 7 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 . 1 1 . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Q-Series 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Best Kill Streak 21 | . 3 5 4 6 9 6 5 6 4 . . 3 7 5 3 4 2 . 2 2 6 . 2 9 21 . 8 6 3 4 6 Combat Bots Only 21 | . 3 4 4 6 7 6 4 6 3 . . 3 5 5 3 4 2 . 2 1 6 . 2 6 21 . 8 5 3 4 6 Max Kills in Single Turn 3 | . 2 2 1 2 2 3 1 2 1 . . 1 2 1 1 1 1 . 1 1 1 . 1 2 2 . 1 1 1 1 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Damage Taken 41831 | . 109 306 244 150 1442 1492 805 2204 654 . . 151 1003 539 205 355 81 . 125 45 2123 . 153 1320 2395 . 2972 6627 1658 1011 13662 Core 3953 | . 9 54 65 59 193 121 78 459 100 . . 23 127 75 28 18 13 . . . 220 . 31 41 140 . 65 378 34 69 1553 Absorbed by Shields 8497 | . . . 20 . . . . 51 . . . . 158 31 . . . . . . 332 . 30 811 248 . 838 1229 76 729 3944 Reduced by Siege Mode 960 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 452 508 . . . Regen/Repaired (Parts) 5413 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440 794 383 3796 Core Remaining (%) 69 | 100 96 . . 55 . 42 . . . . . 5 . . . . . . 69 . 78 . 97 . . . 81 . 71 . . Volleys Fired 2033 | . 17 19 39 26 61 54 28 84 58 . 1 29 100 64 26 31 8 . 14 15 198 . 10 98 96 . 139 328 132 84 274 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 1 1 1 1 1 1 1 . 1 1 2 . 2 2 2 . 2 2 1 1 2 Hottest 240 | . 60 88 105 95 160 160 96 130 105 . 105 105 105 80 85 85 85 . 85 90 240 . 240 240 240 . 240 240 150 120 240 Shots Fired 2863 | . 34 31 70 48 103 84 56 141 79 1 1 29 102 65 26 31 10 . 14 15 246 . 16 190 189 . 260 348 133 84 457 Gun 645 | . 34 31 65 23 85 68 10 58 18 . . . 73 27 . . . . . . . . . . . . 19 . 91 19 24 Cannon 2197 | . . . 5 25 18 . 46 83 61 1 1 29 29 38 26 31 10 . 14 15 244 . 15 188 189 . 241 348 42 65 433 Launcher 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . . . . . . Kinetic 365 | . 17 19 37 25 18 11 51 112 38 . . . . . . . . . . . . . . . . . 15 . . . 22 Thermal 2371 | . 17 12 33 23 67 57 5 20 41 1 1 29 87 51 26 31 10 . 14 15 244 . 15 188 189 . 245 348 104 65 433 Explosive 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 106 | . . . . . 18 . . 9 . . . . 15 14 . . . . . . . . . . . . . . 29 19 2 Robot Hit Streak 63 | . 17 7 14 9 30 24 17 19 15 . . 9 32 16 16 14 21 . 10 10 34 . 8 20 15 . 36 49 21 21 63 Robot Miss Streak 7 | . 2 2 3 2 4 2 2 4 5 . . 1 2 2 3 2 1 . 2 1 3 . 1 7 2 . 2 4 2 2 4 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 9 | . 2 2 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 1039 | . . . . . . . . . 41 1 1 29 102 65 26 31 10 . 14 15 143 . . . . . . 288 133 84 56 Shots Hit Robots 2245 | . 27 21 46 31 95 68 40 102 57 . . 10 92 57 21 26 7 . 11 13 184 . 14 122 140 . 199 288 105 67 402 Core Hits 975 | . 12 14 24 17 61 59 15 60 21 . . 6 73 34 8 12 4 . 6 6 71 . 4 46 56 . 86 97 38 19 126 Critical Kills 40 | . . . . . . . . . 1 . . . 1 1 . . . . . . 4 . 1 2 5 . 6 11 . 1 7 Critical Parts Destroyed 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 Critical Strikes 71 | . . 1 . 1 4 1 4 7 3 . . . 2 1 . . . . . . 4 . 1 2 5 . 10 12 . 1 12 Burn 7 | . . . . 1 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 38 | . . . . . . . . . 1 . . . 1 1 . . . . . . 4 . 1 2 5 . 4 11 . 1 7 Destroy 12 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 5 Blast 12 | . . . . . . . 3 7 2 . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Piercing 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83131 | . 332 346 642 577 2341 2448 1066 2601 1961 . . 365 3165 1419 648 823 213 . 337 471 7128 . 559 5939 6081 . 8362 13095 3704 2730 15778 Guns 11323 | . 332 346 623 218 1688 1340 112 937 375 . . . 2149 548 . . . . . . . . . . . . 193 . 2126 215 121 Cannons 69162 | . . . 19 359 274 . 954 1664 1586 . . 365 1013 871 528 823 213 . 337 471 7004 . 559 5887 6081 . 8169 12918 1183 2233 15651 Explosions 2279 | . . . . . 370 1108 . . . . . . . . . . . . . . 124 . . . . . . . 395 282 . Melee 297 | . . . . . . . . . . . . . . . 120 . . . . . . . . . . . . 177 . . . Ramming 70 | . . . . . 9 . . . . . . . 3 . . . . . . . . . . 52 . . . . . . 6 Kinetic 5442 | . 176 219 284 359 274 142 1021 2069 702 . . . . . . . . . . . . . . . . . 101 . . . 95 Thermal 74781 | . 156 127 358 218 1684 1198 45 493 1259 . . 365 2847 1177 528 823 213 . 337 471 7059 . 559 5887 6081 . 8261 12918 3551 2515 15651 Explosive 1108 | . . . . . . 1108 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1433 | . . . . . 374 . . 39 . . . . 315 242 . . . . . . 69 . . . . . . . 153 215 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 . . . Piercing 120 | . . . . . . . . . . . . . . . 120 . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 6 1 9 11 11 11 11 7 7 8 8 8 8 8 . . . . 1 5 5 6 1 6 . 21 Average Corruption 6 | . . . . . . 3 1 7 9 11 11 11 3 7 7 8 8 8 8 . . . . 1 4 5 5 1 3 . 11 Corruption Purged 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Corruption Blocked 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Effects 417 | . . . . . . 18 1 54 46 3 7 19 23 22 16 19 20 5 18 . . . . 3 24 . 59 1 29 . 30 Message Errors 95 | . . . . . . 4 . 12 11 1 1 3 2 5 2 4 6 1 6 . . . . . 7 . 18 . 9 . 3 Matter Fused 95 | . . . . . . 6 1 10 11 . 3 5 8 4 5 4 5 1 2 . . . . 1 7 . 10 . 8 . 4 Heat Flow Errors 67 | . . . . . . 3 . 9 7 . . 3 2 7 2 2 2 . 7 . . . . 1 2 . 11 . 2 . 7 Energy Discharges 31 | . . . . . . 1 . 5 3 1 . . 2 . 3 2 2 . 1 . . . . 1 2 . 3 . 3 . 2 Parts Rejected 5 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . 2 Parts Fused 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (minor) 49 | . . . . . . 3 . 5 4 . 2 2 6 2 3 4 2 2 1 . . . . . 3 . 6 . 2 . 2 Data Loss (major) 28 | . . . . . . . . 8 2 . . 2 1 3 . 3 . 1 . . . . . . 1 . 3 . 2 . 2 Misfires 15 | . . . . . . . . 1 4 1 . 1 2 1 . . 2 . . . . . . . 1 . . . 1 . 1 Alerts 12 | . . . . . . . . 1 . . 1 2 . . . . 1 . 1 . . . . . . . 2 . 1 . 3 Misdirections 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 15 | . . . . . . 1 . 3 . . . 1 . . . . . . . . . . . . 1 . 4 1 . . 4 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Overflow Damage 2121 | . . . . . 36 27 15 21 156 . . 11 39 . 90 11 . . . 18 92 . 58 358 113 . 185 379 138 82 292 Projectiles 1902 | . . . . . . . 15 21 156 . . 11 39 . . 11 . . . 18 92 . 58 358 113 . 185 379 80 74 292 Explosions 129 | . . . . . 36 27 . . . . . . . . . . . . . . . . . . . . . . 58 8 . Melee 90 | . . . . . . . . . . . . . . . 90 . . . . . . . . . . . . . . . . Knockbacks 41 | . . . 1 5 . . 8 23 4 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . . . 1 5 . . 8 21 4 . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 299 | . . . . . 30 102 . . . . . . . . . . . . . . . . . . . . 76 . 61 30 . Shots 12 | . . . . . 2 6 . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Rammed 10 | . . . . . 6 . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 Targets Rammed 13 | . . . . . 6 . . . . . . . 3 . . . . . . . . . . 3 . . . . . . 1 Kicked 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | . 72 264 479 323 257 289 199 221 198 82 82 225 368 434 185 193 147 . 279 187 594 . 181 418 502 . 368 477 448 208 281 Average Temperature 110 | . 30 83 131 140 97 96 95 73 88 47 47 98 106 136 74 103 57 . 103 88 131 . 85 106 140 . 90 134 155 36 50 Received Heat Transfer 7773 | . 72 105 157 30 621 441 333 363 177 . . . 260 283 114 126 . . 18 . 498 . . 137 643 . 1152 465 174 57 1547 Effects 63 | . . . 1 5 3 . . . . . . . . 2 . . . . . . 15 . . 2 4 . 1 13 17 . . Shutdowns 22 | . . . 1 1 . . . . . . . . . . . . . . . . 5 . . 1 3 . . 3 8 . . Energy Bleed 8 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 3 . . . Interference 17 | . . . . 1 3 . . . . . . . . . . . . . . . 6 . . . . . . 6 1 . . Matter Decay 8 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 1 . . . 3 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Total Turns 190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 51 . . . Longest Duration 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 45 . . . Robots Corrupted 4 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . 1 . . . . . . . 1 4 . . . . . . . . . . . . 3 . 2 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 46 | . . . . . 1 . . . 1 . . . 3 2 1 . . . . . 4 . 1 2 6 . 4 13 . 1 7 Combat Hostiles 43 | . . . . . 1 . . . 1 . . . 3 2 1 . . . . . 4 . 1 1 6 . 4 12 . 1 6 Parts Melted 172 | . . . . . 8 6 1 2 1 . . . 11 6 3 3 1 . 1 2 14 . 1 9 17 . 9 41 11 3 22 Heat Transferred 69037 | . 350 296 876 629 3788 2722 185 1050 1221 . . 370 4377 2349 948 999 259 . 407 444 4324 . 481 4440 5180 . 6804 10878 3175 1965 10520 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . 3 2 . Missiles Intercepted 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Peak Influence 1387 | . 152 532 641 761 901 1274 748 822 447 . . . 196 323 216 . . . . 67 967 439 427 375 689 337 1387 908 504 227 176 Initial 679 | . . 54 191 364 319 450 579 461 373 . . . . 60 146 . . . . . 40 439 270 208 115 337 223 679 407 1 39 Average 441 | . 95 283 384 567 704 965 641 612 285 . . . 69 249 134 . . . . 37 431 439 351 187 510 337 872 716 300 52 57 Maximum Alert Level 4 | . . 2 2 3 3 4 3 3 2 . . . . 1 1 . . . . . 3 2 2 1 2 1 4 3 2 1 . Low Security (%) 32 | 100 100 35 12 . . . . . 14 . . . 100 23 76 . . . . 100 20 . . 55 8 . . . 28 98 100 Level 1 20 | . . 36 46 11 9 . . . 63 . . . . 76 23 . . . . . 35 . 79 44 18 100 14 . 44 1 . Level 2 23 | . . 27 41 80 18 12 75 64 21 . . . . . . . . . . . 28 100 20 . 72 . 14 44 26 . . Level 3 19 | . . . . 8 72 66 24 35 . . . . . . . . . . . . 15 . . . . . 35 55 . . . Level 4 4 | . . . . . . 21 . . . . . . . . . . . . . . . . . . . . 35 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Squads Dispatched 47 | . . 2 1 . 1 . 4 . 4 . . . 6 . . . . . . 2 . . 1 6 . . . 11 3 3 3 Investigation 4 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Extermination 18 | . . . . . . . 1 . 1 . . . 4 . . . . . . . . . . 3 . . . 4 2 1 2 Reinforcement 18 | . . 2 1 . . . 1 . 1 . . . 2 . . . . . . . . . 1 2 . . . 4 1 2 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison 4 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Distress Signals 21 | . . 3 1 . 2 . . 1 1 . . . 1 . . . . . . . 1 . . 1 . . . 3 . . 7 Communications Jammed 111 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 110 . . . Distress Signals 94 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 93 . . . Times Spotted 710 | . 8 39 18 17 35 26 9 32 22 . . 10 39 16 6 8 2 . 6 3 40 . 9 47 37 . 67 89 20 23 82 Peak Tracking Total 14 | . 3 14 5 5 10 6 4 5 4 . . 4 6 6 3 4 2 . 4 1 6 . 4 8 7 . 8 9 3 5 13 Tactical Retreats 33 | . . 4 1 1 4 1 . . . . . . 2 3 . . . . . . 1 . . 4 1 . 2 8 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Traps Triggered 35 | . . . 1 3 . 4 . 5 1 . . . . 4 1 . . . 1 . 5 . 3 . . . 4 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Machines Disabled 51 | . . . 1 . . 4 2 5 1 . . . . . . . . . . 1 9 . 1 3 3 . 6 4 7 3 1 Max in Single Turn 2 | . . . 1 . . 2 1 1 1 . . . . . . . . . . 1 1 . . 1 1 . 2 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Relay 10 | . . . . . . 4 . . . . . . . . . . . . . . 3 . . . 1 . 2 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Machines Accessed 77 | . 1 2 6 2 9 2 1 2 3 . . . 4 . 1 . . 4 . 2 1 1 . 6 1 1 2 5 10 6 5 Terminals 53 | . 1 2 5 2 7 2 . 2 2 . . . 1 . 1 . . . . . 1 1 . 5 1 . 2 2 7 4 5 Fabricators 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 4 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access 9 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . 1 . . . 1 . 1 . 1 1 . . Total Hacks 152 | . 1 3 12 3 17 4 1 2 6 . . . 6 . 1 . . 27 . 3 3 2 . 12 4 1 4 9 14 10 7 Successful 77 | . 1 2 4 1 6 . 1 1 2 . . . 4 . . . . 27 . 1 1 1 . 4 1 1 2 3 6 3 5 Failed 75 | . . 1 8 2 11 4 . 1 4 . . . 2 . 1 . . . . 2 2 1 . 8 3 . 2 6 8 7 2 Catastrophic 22 | . . . 2 1 5 1 . 1 2 . . . 1 . 1 . . . . . 1 . . . . . 1 2 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 1 3 4 3 9 3 . 1 1 . . . 2 . . . . . . . 1 . . 3 . . 1 3 2 2 1 Terminals 95 | . 1 3 11 3 15 4 . 2 3 . . . 1 . 1 . . . . . 3 2 . 11 4 . 4 3 10 7 7 Fabricators 8 | . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . 2 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Recycling Units 7 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 2 . 2 . Scanalyzers 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Garrison Access 9 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . 1 . . . 1 . 1 . 1 1 . . Terminal Hacks 56 | . 1 2 3 1 3 . . 1 . . . . . . . . . 27 . . 1 1 . 3 1 . 2 . 3 2 5 Record 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . Part Schematic 9 | . . 1 . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 5 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Terminal Index 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Garrison Registry 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . 1 . . . 1 . 1 . 1 1 . . Unlock Access 7 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . 1 . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Reject 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hacking Detections 54 | . . . 4 2 7 2 1 1 3 . . . 3 . 1 . . . . 1 1 1 . 4 1 . 2 4 6 6 4 Full Trace Events 4 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 3 . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 1 . . . . . . . . 15 . 1 . . . . 8 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 81 | . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . 56 . . Total Part Build Rating 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Used RIF Installer 8 | . . . . 1 . 1 . 2 . . . . . 1 . . . . . . 1 . . . 1 . 1 . . . . Hotswap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Command Fork 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Threat Obfuscator 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 . . . . . . . Autoassimilated 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . . . . . . reboot_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . overwrite_iff 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Relay Couplers Released 46 | . . . . . . 15 . . . . . . 3 . . . . . . . 13 . . . 3 . 10 2 . . . Machine Destruction 43 | . . . . . . 15 . . . . . . . . . . . . . . 13 . . . 3 . 10 2 . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Attached 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . 18 . 1 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Total Allies 33 | . . . . . . . . 3 . . . . . . . . . . 1 . 5 . 1 2 . . 18 . 1 2 . Largest Group 11 | . . . . . . . . 3 . . . . . . . . . . 1 1 2 . 1 2 . . 11 11 1 2 . Highest-Rated Group 770 | . . . . . . . . 95 . . . . . . . . . . 96 96 92 . 137 193 . . 770 645 145 128 . Highest-Rated Ally 145 | . . . . . . . . 39 . . . . . . . . . . 96 96 46 . 137 137 . . 89 89 145 64 . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 RETURN 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Ally Attacks 381 | . . . . . . . . 21 . . . . . . . . . . 11 6 20 . 8 23 . . 86 68 2 100 36 Total Damage 10632 | . . . . . . . . 391 . . . . . . . . . . 232 234 617 . 539 735 . . 2465 2300 197 2308 614 Kills 57 | . . . . . . . . 3 . . . . . . . . . . 3 . 1 . 4 4 . . 16 15 1 9 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Allies Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Decoded 0b10 Intel 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Turns Passed 27999 | 8 355 163 366 296 1015 1731 312 1903 1143 75 180 485 1529 694 608 555 795 143 472 254 2656 77 294 1977 895 13 1939 2242 1736 928 2160 Spaces Moved 15157 | 7 238 288 501 440 743 904 91 882 619 75 173 443 738 321 301 324 484 88 282 122 1055 48 160 1052 430 8 889 1147 905 527 872 Core 50 | . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . 24 Treads 9796 | . . . . . 412 904 58 . . . . . . . 53 324 484 88 282 122 1055 48 160 1052 430 8 889 1147 905 527 848 Legs 2676 | 7 238 . . . . . 33 658 486 . . . 685 321 248 . . . . . . . . . . . . . . . . Wheels 877 | . . . . . . . . . 133 75 173 443 53 . . . . . . . . . . . . . . . . . . Hover 198 | . . . . . . . . 198 . . . . . . . . . . . . . . . . . . . . . . . Flight 1560 | . . 288 501 440 331 . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 120 120 31 31 31 31 160 190 90 101 101 101 101 101 182 162 162 162 162 162 160 152 152 152 145 145 160 160 135 150 155 50 Average Speed 147 | 120 120 31 31 31 103 172 235 171 165 101 101 101 176 184 180 162 162 162 162 174 201 152 152 149 146 160 160 141 156 155 158 Slowest Speed 500 | 120 120 111 31 31 165 240 470 500 270 101 101 101 270 185 185 162 162 162 162 240 250 152 152 150 160 160 250 160 241 155 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . 13 11 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 44 36 52 58 57 79 4 68 18 17 11 55 21 35 12 54 68 68 48 4 95 2 87 27 55 . 97 29 60 15 37 Regions Visited 31 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 . 1 . 1 . . . . . 1 . . . . . . 1 . 1 . 1 . 1 . . 1 . . Unknown Exits Taken 13 | 1 1 . . . . . . . 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . 1 . 1 . Scrap Searched 4 | . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . Spaces Dug 35 | . . . . . . . . 1 . . . 17 . . 1 . 1 . . . . . . 3 6 . . 2 4 . . Terrain Destroyed 442 | . . . . . 10 41 4 1 8 1 . 19 6 . 3 2 3 . 3 1 8 . 2 52 24 . 108 39 51 27 29 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 254 | . . . . . 1 . 4 1 8 1 . 19 6 . 3 2 3 . 3 1 8 . 2 52 24 . 29 39 13 6 29 AOE 188 | . . . . . 9 41 . . . . . . . . . . . . . . . . . . . . 79 . 38 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac DSF Res Gar Res Gar Res Tes Acc Com Total 19317 | 6 277 319 632 549 864 979 133 1125 707 74 178 480 959 422 365 354 494 89 297 163 1524 51 200 1267 577 8 1241 1728 1222 641 1392 Wait 726 | . 5 2 52 28 10 2 . 56 7 . . 8 36 6 . . 1 . 1 1 107 . 6 11 3 . 39 83 94 6 162 Move 15066 | 6 237 261 478 439 726 903 90 881 618 74 172 442 738 320 300 323 483 87 281 122 1054 47 159 1052 429 8 888 1146 904 526 872 Hop 32 | . . 13 11 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 218 | . 9 5 8 . 16 3 6 14 5 . 1 . 19 4 8 . . . . 4 21 . 6 11 9 . 11 26 18 8 6 Fast Attach 238 | . . 2 1 . 9 4 5 16 6 . 1 . 19 5 7 . . 1 . 8 28 . 5 29 9 . 7 44 10 2 20 Attach 126 | . . 6 3 . 5 6 . 9 4 . 1 1 8 . 5 . . . . . 11 2 1 4 3 . 8 13 16 1 19 Detach 39 | . . 3 . . 1 1 . . 1 . 2 . 1 . 1 . . . . 1 1 . 1 2 1 . 2 6 6 . 9 Swap 165 | . 1 3 12 2 6 6 . 8 . . . . 9 5 3 . 2 . 1 2 25 2 3 16 9 . 7 18 12 2 11 Drop 370 | . 8 5 13 . 16 . 4 13 8 . . . 26 8 14 . . 1 . 10 48 . 7 41 18 . 13 62 28 9 18 Fire 2033 | . 17 19 39 26 61 54 28 84 58 . 1 29 100 64 26 31 8 . 14 15 198 . 10 98 96 . 139 328 132 84 274 Melee 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . 6 . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 Escape Stasis 111 | . . . 15 54 . . . 24 . . . . . 10 . . . . . . 8 . . . . . . . . . . Rewire 177 | . . . . . . . . 20 . . . . . . . . . . . . 23 . 2 . . . 127 . 2 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -4/Factory -4/DSF -3/Research (discovered 4 exits: Arm / Qua x2 / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 14) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x2 373 | -9/Materials | Identified exit to Mines 373 | -9/Materials | Identified exit to Storage 527 | -9/Materials | Entered Storage 892 | -9/Storage | Identified exit to Garrison 893 | -9/Storage | Entered Garrison 910 | -9/Garrison | Triggered checkpoint 921 | -9/Garrison | Build established: Sprinter 1004 | -9/Garrison | Triggered checkpoint 1080 | -9/Garrison | Triggered checkpoint 1099 | -9/Garrison | Discovered new exit (range 7) 1099 | -9/Garrison | Discovered new exit (range 57) 1099 | -9/Garrison | Discovered new exit (range 77) 1128 | -9/Garrison | Triggered checkpoint 1136 | -9/Garrison | Triggered checkpoint 1139 | -9/Garrison | Installed Relay Interface Framework 1189 | -9/Garrison | Entered Materials 1189 | -8/Materials | Evolved 2 slots: Utility x2 1425 | -8/Materials | Destroyed 7 combat bots 1431 | -8/Materials | Lost 3 parts (1u2w) 1621 | -8/Materials | Build established: Mutant 2004 | -8/Materials | Discovered new exit (range 16) 2204 | -8/Materials | Identified exit to Garrison 2204 | -8/Materials | Entered Garrison 2250 | -8/Garrison | Triggered checkpoint 2392 | -8/Garrison | Triggered checkpoint 2468 | -8/Garrison | Discovered new exit (range 12) 2481 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 2538 | -8/Garrison | Triggered checkpoint 2642 | -8/Garrison | Triggered checkpoint 2698 | -8/Garrison | Discovered new exit (range 9) 2718 | -8/Garrison | Triggered checkpoint 2916 | -8/Garrison | Warlord forces raided the area 2924 | -8/Garrison | Garrison Relay disabled 2924 | -8/Garrison | Garrison Relay disabled 3050 | -8/Garrison | Triggered checkpoint 3056 | -8/Garrison | Core integrity fell below 50% 3062 | -8/Garrison | Triggered checkpoint 3077 | -8/Garrison | Discovered new exit (range 14) 3078 | -8/Garrison | Triggered checkpoint 3774 | -8/Garrison | Lost 6 parts (1p1n2u2w) 3935 | -8/Garrison | Entered Factory 3935 | -7/Factory | Evolved 2 slots: Utility x2 4021 | -7/Factory | Build established: Scavenger-Mutant 4063 | -7/Factory | Garrison activated, responded to threat 4246 | -7/Factory | Identified exit to Garrison 4247 | -7/Factory | Entered Garrison 4514 | -7/Garrison | Triggered checkpoint 4609 | -7/Garrison | Lost 3 parts (2n1w) 4648 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 4866 | -7/Garrison | Triggered checkpoint 4942 | -7/Garrison | Triggered checkpoint 4968 | -7/Garrison | Discovered new exit (range 10) 5035 | -7/Garrison | Lost 3 parts (1p2n) 5070 | -7/Garrison | Triggered checkpoint 5268 | -7/Garrison | Core integrity fell below 50% 5302 | -7/Garrison | Lost 3 parts (1n1u1w) 5304 | -7/Garrison | Build established: Mutant 5782 | -7/Garrison | Build established: Scavenger-Mutant 5784 | -7/Garrison | Found Quantum Capacitor 5968 | -7/Garrison | Triggered checkpoint 6072 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6130 | -7/Garrison | Discovered new exit (range 12) 6150 | -7/Garrison | Entered Factory 6190 | -7/Factory | Fabricated Hcp. Storage Unit? 6758 | -7/Factory | Core integrity fell below 20% 7016 | -7/Factory | System corruption reached 10% 7280 | -7/Factory | Discovered new exit (range 5) 7293 | -7/Factory | Entered Lower Caves 7357 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7368 | -7/Lower Caves | Entered Zion 7467 | -7/Zion | Discovered new exit (range 10) 7484 | -7/Zion | Identified exit to Deep Caves 7548 | -7/Zion | Entered Proximity Caves 7681 | -6/Proximity Caves | Learned Factory stockpile data 7888 | -6/Proximity Caves | Spotted B-75 Beast 7892 | -6/Proximity Caves | Build established: Mutant 8027 | -6/Proximity Caves | Discovered new exit (range 8) 8033 | -6/Proximity Caves | Entered Factory 8033 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8464 | -6/Factory | Spotted B-75 Beast 8465 | -6/Factory | Destroyed B-75 Beast 9182 | -6/Factory | Discovered new exit (range 15) 9317 | -6/Factory | Discovered new exit (range 16) 9499 | -6/Factory | Discovered new exit (range 9) 9562 | -6/Factory | Identified exit to Garrison 9562 | -6/Factory | Entered Garrison 9857 | -6/Garrison | Discovered new exit (range 13) 9882 | -6/Garrison | Triggered checkpoint 9911 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 9932 | -6/Garrison | Build established: Scavenger-Mutant 10126 | -6/Garrison | Discovered new exit (range 8) 10188 | -6/Garrison | Triggered checkpoint 10256 | -6/Garrison | Entered Factory 10403 | -6/Factory | Discovered new exit (range 16) 10864 | -6/Factory | Entered Lower Caves 11398 | -6/Lower Caves | Discovered new exit (range 14) 11419 | -6/Lower Caves | Entered another Lower Caves area 11486 | -6/Lower Caves | Spotted B-75 Beast 11740 | -6/Lower Caves | Encountered a Warlord checkpoint 12199 | -6/Lower Caves | Discovered new exit (range 9) 12214 | -6/Lower Caves | Entered Data Miner 12215 | -6/Data Miner | Discovered new exit (range 6) 12246 | -6/Data Miner | Met Data Miner 12286 | -6/Data Miner | Learned location of Section 7 (-2) 12286 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12302 | -6/Data Miner | Received God Mode back door access code from Data Miner 12357 | -6/Data Miner | Entered Proximity Caves 12405 | -5/Proximity Caves | Escorted by Enhanced Grunt 12808 | -5/Proximity Caves | Discovered new exit (range 14) 12829 | -5/Proximity Caves | Entered Factory 12829 | -5/Factory | Accompanied by 1 ally 12829 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12905 | -5/Factory | Garrison activated, responded to threat 13083 | -5/Factory | Identified exit to Garrison 13083 | -5/Factory | Entered Garrison 13312 | -5/Garrison | Heavy support dispatched to Factory 13568 | -5/Garrison | Spotted B-75 Beast 13689 | -5/Garrison | Destroyed B-75 Beast 13734 | -5/Garrison | Triggered checkpoint 13823 | -5/Garrison | Garrison Relay disabled 13846 | -5/Garrison | Triggered checkpoint 13951 | -5/Garrison | Discovered new exit (range 3) 14114 | -5/Garrison | Triggered checkpoint 14131 | -5/Garrison | Discovered new exit (range 5) 14569 | -5/Garrison | Garrison Relay disabled 14676 | -5/Garrison | Triggered checkpoint 14734 | -5/Garrison | Heavy support dispatched to Factory 15024 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 15130 | -5/Garrison | Found Unknown Device 15130 | -5/Garrison | Identified Adv. Force Booster 15231 | -5/Garrison | Discovered new exit (range 15) 15452 | -5/Garrison | Triggered checkpoint 15457 | -5/Garrison | Discovered new exit (range 12) 15668 | -5/Garrison | Garrison Relay disabled 15739 | -5/Garrison | Entered Factory 15739 | -4/Factory | Evolved 2 slots: Utility x2 15816 | -4/Factory | Identified exit to DSF 15816 | -4/Factory | Entered DSF 15846 | -4/DSF | Additional patrols routed to DSF 15863 | -4/DSF | Discovered new exit (range 14) 16051 | -4/DSF | Sterilization system engaged 16071 | -4/DSF | Ambient heat levels rising (+10) 16086 | -4/DSF | Ambient heat levels rising (+10) 16101 | -4/DSF | Ambient heat levels rising (+10) 16110 | -4/DSF | Entered Research 16110 | -3/Research | Accompanied by 1 ally 16110 | -3/Research | Evolved 2 slots: Propulsion x2 16743 | -3/Research | Found Unknown Device 16743 | -3/Research | Identified Antimissile System 16906 | -3/Research | Found Quantum Capacitor 16991 | -3/Research | Found Enh. Force Lance 17046 | -3/Research | Build established: Mutant 17231 | -3/Research | Found Prototype Slashing Weapon 17231 | -3/Research | Identified Nanosword 17877 | -3/Research | Identified exit to Armory 17877 | -3/Research | Identified exit to Quarantine 18087 | -3/Research | Identified exit to Garrison 18087 | -3/Research | Entered Garrison 18124 | -3/Garrison | Triggered checkpoint 18200 | -3/Garrison | Garrison Relay disabled 18278 | -3/Garrison | Spotted B-86 Titan 18284 | -3/Garrison | Destroyed B-86 Titan 18320 | -3/Garrison | Triggered checkpoint 18332 | -3/Garrison | Triggered checkpoint 18408 | -3/Garrison | Found Hvy. Reflective Plating 18418 | -3/Garrison | Destroyed 21 combat bots 18497 | -3/Garrison | Discovered new exit (range 13) 18590 | -3/Garrison | Triggered checkpoint 18697 | -3/Garrison | Discovered new exit (range 46) 18697 | -3/Garrison | Discovered new exit (range 15) 18697 | -3/Garrison | Discovered new exit (range 61) 18708 | -3/Garrison | Build established: Scavenger-Mutant 18734 | -3/Garrison | Expanded RIF knowledge: Command Fork 18748 | -3/Garrison | Triggered checkpoint 18844 | -3/Garrison | Spotted B-86 Titan 18867 | -3/Garrison | Destroyed B-86 Titan 18982 | -3/Garrison | Entered Research 18995 | -3/Research | Identified exit to Garrison 18995 | -3/Research | Entered Garrison 19044 | -3/Garrison | Triggered checkpoint 19084 | -3/Garrison | Learned Research security intel 19108 | -3/Garrison | Garrison Relay disabled 19170 | -3/Garrison | Spotted B-86 Titan 19229 | -3/Garrison | Destroyed B-86 Titan 19242 | -3/Garrison | Triggered checkpoint 19254 | -3/Garrison | Triggered checkpoint 19274 | -3/Garrison | Triggered checkpoint 19298 | -3/Garrison | Destroyed 7 combat bots 19388 | -3/Garrison | Found Hvy. Reflective Plating 19473 | -3/Garrison | Discovered new exit (range 15) 19537 | -3/Garrison | Expanded RIF knowledge: Hotswap 19566 | -3/Garrison | Phase Generator disabled 19600 | -3/Garrison | Triggered checkpoint 19854 | -3/Garrison | Lost 3 parts (2u1w) 19857 | -3/Garrison | Destroyed 8 combat bots 20026 | -3/Garrison | Triggered checkpoint 20120 | -3/Garrison | Garrison Relay disabled 20194 | -3/Garrison | Triggered checkpoint 20200 | -3/Garrison | Triggered checkpoint 20207 | -3/Garrison | Build established: Commander-Mutant 20290 | -3/Garrison | Triggered checkpoint 20393 | -3/Garrison | Discovered new exit (range 15) 20510 | -3/Garrison | Triggered checkpoint 20556 | -3/Garrison | Discovered new exit (range 10) 20934 | -3/Garrison | Entered Research 20934 | -2/Research | Accompanied by 11 allies 20934 | -2/Research | Evolved 2 slots: Utility x2 20955 | -2/Research | Found Prototype Processor 20955 | -2/Research | Identified Exp. Core Analyzer 21200 | -2/Research | Spotted B-90 Cyclops 21224 | -2/Research | Destroyed B-90 Cyclops 21492 | -2/Research | Repaired Adv. Heavy Siege Treads? 21557 | -2/Research | Found Quantum Capacitor 21584 | -2/Research | Build established: Scavenger-Mutant 21684 | -2/Research | First assault squad dispatched 21700 | -2/Research | Incoming assault squad redirected 21713 | -2/Research | Incoming assault squad redirected 21825 | -2/Research | Incoming assault squad redirected 21913 | -2/Research | Lost 3 parts (1p2u) 21954 | -2/Research | Incoming assault squad redirected 23167 | -2/Research | Discovered new exit (range 5) 23176 | -2/Research | Entered Testing 23330 | -2/Testing | Found Prototype Energy Cannon 23330 | -2/Testing | Identified Cld. Nova Cannon 23469 | -2/Testing | Found Prototype Protection 23470 | -2/Testing | Identified SHELL Armor 23474 | -2/Testing | Found Prototype Protection 23474 | -2/Testing | Identified Hvy. Regenerative Plating 23481 | -2/Testing | Found Hvy. Regenerative Plating 23675 | -2/Testing | Found Prototype Energy Gun 23676 | -2/Testing | Identified Tachyon Dispersion Ray 23808 | -2/Testing | Identified exit to Access 23960 | -2/Testing | Spotted PG-IYKB537O77 23971 | -2/Testing | Rewired PG-IYKB537O77 24022 | -2/Testing | Destroyed PG-IYKB537O77 24464 | -2/Testing | Found Prototype Device 24465 | -2/Testing | Identified AEGIS Remote Shield 24714 | -2/Testing | Found Prototype Energy Gun 24715 | -2/Testing | Identified Hyp. EM Gauss Rifle 24740 | -2/Testing | Found Prototype Ballistic Cannon 24761 | -2/Testing | Identified Omega Cannon 24873 | -2/Testing | Fabricated Combat Drone Bay (x1) 24912 | -2/Testing | Entered Access 24912 | -1/Access | Evolved 2 slots: Utility x2 25764 | -1/Access | Spotted B-99 Colossus 25768 | -1/Access | Destroyed B-99 Colossus 25772 | -1/Access | Spotted B-99 Colossus 25775 | -1/Access | Discovered new exit (range 8) 25805 | -1/Access | Allies destroyed B-99 Colossus 25840 | -1/Access | Entered Command 26132 | -1/Command | Found Prototype Hackware 26132 | -1/Command | Identified Exp. Hacking Suite 26367 | -1/Command | Disengaged cave seal 26367 | -1/Command | Wild derelicts emerged from the dark tunnel 26429 | -1/Command | Build established: Hacker-Mutant 26563 | -1/Command | Identified exit to Surface 26784 | -1/Command | Spotted M Guard 26786 | -1/Command | Spotted Combat Programmer 26786 | -1/Command | Spotted Combat Programmer 26791 | -1/Command | Spotted M Guard 26801 | -1/Command | Destroyed Combat Programmer 26811 | -1/Command | Destroyed Combat Programmer 26978 | -1/Command | Destroyed M Guard 26980 | -1/Command | Destroyed M Guard 26980 | -1/Command | All MAIN.C guards destroyed 27047 | -1/Command | Met MAIN.C 27054 | -1/Command | System corruption reached 10% 27077 | -1/Command | 0b10 Conduit disabled 27184 | -1/Command | Destroyed MAIN.C Shell 27186 | -1/Command | Surrendered to MAIN.C 27186 | -1/Command | Loaded intel: 51 machine locations 27186 | -1/Command | Loaded intel: 108 trap records 27186 | -1/Command | Discovered exit to Surface (range 37) 27186 | -1/Command | Discovered exit to Surface (range 109) 27342 | -1/Command | Found Prototype Reactor 27342 | -1/Command | Identified Zero-point Reactor 27346 | -1/Command | Found Prototype Reactor 27346 | -1/Command | Identified Vortex Chain Reactor 27349 | -1/Command | Found Prototype Device 27354 | -1/Command | Found Prototype Protection 27354 | -1/Command | Identified Centrium Heavy Armor Plating 27360 | -1/Command | Found Prototype Device 27360 | -1/Command | Identified Exp. Force Field 27367 | -1/Command | Found Prototype Device 27367 | -1/Command | Identified Exp. System Purifier 27388 | -1/Command | Build established: Mutant 27456 | -1/Command | MAIN.C activated Command garrisons 27492 | -1/Command | Unknown forces attacked Command 27492 | -1/Command | Spotted EQ-004 27492 | -1/Command | Spotted EQ-006 27492 | -1/Command | Spotted EQ-000 27493 | -1/Command | Spotted EQ-002 27494 | -1/Command | Spotted EQ-001 27496 | -1/Command | Spotted EQ-005 27527 | -1/Command | Destroyed EQ-005 27532 | -1/Command | Identified Adv. Kinecellerator 27556 | -1/Command | Found Exp. Core Analyzer 27577 | -1/Command | Spotted EQ-024 27577 | -1/Command | Spotted EQ-021 27577 | -1/Command | Spotted EQ-022 27595 | -1/Command | Spotted EQ-019 27608 | -1/Command | Spotted EQ-014 27615 | -1/Command | Spotted EQ-018 27619 | -1/Command | Spotted EQ-027 27693 | -1/Command | Spotted EQ-039 27693 | -1/Command | Spotted EQ-040 27693 | -1/Command | Spotted EQ-038 27714 | -1/Command | Found Exp. Core Analyzer 27717 | -1/Command | Found Exp. Core Analyzer 27721 | -1/Command | Found Prototype Processor 27721 | -1/Command | Identified Exp. Targeting Computer 27758 | -1/Command | Spotted EQ-031 27771 | -1/Command | Spotted EQ-049 27803 | -1/Command | Spotted EQ-065 27866 | -1/Command | Build established: Scavenger-Mutant 27869 | -1/Command | Spotted EQ-077 27876 | -1/Command | Spotted EQ-064 27881 | -1/Command | Spotted EQ-080 27893 | -1/Command | Destroyed EQ-080 27908 | -1/Command | Destroyed EQ-064 27916 | -1/Command | Spotted EQ-084 27916 | -1/Command | Spotted EQ-096 27918 | -1/Command | Spotted EQ-090 27928 | -1/Command | Destroyed EQ-096 27935 | -1/Command | Spotted EQ-073 27937 | -1/Command | Spotted EQ-095 27940 | -1/Command | Spotted EQ-034 27942 | -1/Command | Spotted EQ-047 27944 | -1/Command | Spotted EQ-062 27946 | -1/Command | Destroyed EQ-034 27957 | -1/Command | Spotted EQ-100 27964 | -1/Command | Spotted EQ-086 27966 | -1/Command | Destroyed EQ-073 27969 | -1/Command | Destroyed EQ-090 27971 | -1/Command | Spotted EQ-058 27975 | -1/Command | Core integrity fell below 50% 27988 | -1/Command | Released all parts (13) 27988 | -1/Command | Spotted EQ-094 27989 | -1/Command | Spotted EQ-088 27990 | -1/Command | Spotted EQ-097 27991 | -1/Command | Core integrity fell below 20% 27992 | -1/Command | Spotted EQ-099 27992 | -1/Command | Spotted EQ-102 28000 | -1/Command | Destroyed by EQ-099 with Compact Linear Accelerator Last Messages --------------- 27988_ Released Tachyon Dispersion Ray. 27988_ Released Exp. System Purifier. 27988_ Released Centrium Heavy Armor Plating. 27988_ Released Exp. Targeting Computer. 27988_ Released Exp. Core Analyzer. 27988_ Released Adv. Targeting Computer. 27988_ Released Zero-point Reactor. 27988_ Released Exp. Biometal Heavy Treads. 27988_ Released Hcp. Storage Unit. 27988_ Released Enh. Armored Heavy Treads. 27988_ Released Exp. Biometal Heavy Treads. 27988_ Released Exp. Core Analyzer. 27989_ Penetrated by Slug. 27989_ Slug penetrates EQ-095. 27991_ Acquired 16 matter. 27991_ Penetrated by Slug. 27991_ Slug penetrates Reinforced Barrier. 27991_ Acquired 14 matter. 27993_ Penetrated by Slug. 27994_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | #?#######+####### # # #????????? | | +####### #######+###+#### ## #????????? | | # # # #??# ## #????????? | | # # # #??# ## #????????? | | + + # #??# #####+#####????????? | | # # # #### ### #???????????? | | # # # ! #???????????? | | ######## ########### #???????????? | | ""# ## #???################ * #???????????? | | + ## #??## !!! #????### ##???????????? | | + ## #??# !!! ###### # #????????????? | | + ## #??## !!] # == # #????????????? | | ""# ## #???# # == # #????????????? | | ### ## #???# + = # #????????????? | | ## ^ #???# # + #????????????? | | ## ^ #???# # # #????????????? | | ##^ ^ #???# + # #????????????? | | ## #???# # ##???????????? | | # #######+######### "#???????????? | | / ^^ * ##???????????? | | # ! ^^ =[] #?????####### | | # ###################### % ###???#?????? | | ###### #??????##########???# = # ????#?##### | | #????# #??????# #####[[! # #????#?#"" " | | #????# #??##### % # =%%*!%==#?????#?# | | #????# #??# + === @ %%[%%%! #?????#?# " | | ##????# #??# ### === #%*=[%=Q%= #?????#?# | | ??????# #??# #?# == # ;#%#Q%*! ####??#?# | | ??????# #??# #?# #+###=#!=!! #??#?# | | ??????# #??# #?# # *!%*!# # ???#?# %! | | ###???# #??# #?# # ! !!!%%#]###???#?#=*%* | | ##### #??# #?# # #=!=]#! #???#?#!!!! | | #?##+#####+###### "!!%%#=!### #?#% % | | #?# = #????####"##*[*%[[!*! ##?# | | ##### #?# #?????######%![%=%[=!###?# | | ####### #?# = ####### #[%==!!%=%*##?#=%!% | | ## ### ## ## *[=%%]%%####?#=%!! | | # #######+#### < ## ]!!=!%%=% ####]![! | | # ## *=!][*!!%%!!==*!%[ | | # ## % =!=%]=!!=%!=%=*![% | | # #######+######### %=!%]==%*[*]%=%!% | | ### #??# #?????# %%%]%*% [%%= ####! | | #?# #??# #?????##+" %![[ !!=#####?# ! | | #?# #??# #??#### !!=!!#=! #?#! | | #?# #??# #??# !=%*# ##?##### | | #?# #??# #??# % !!!######?????? | | #?# #??# #??# ####"# # "##%#????####### | | #?# ########+#####+### #?#=#??????????? | | #+####?# ## [ # #?#*#??????????? | | # #????# ## # #?# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 199 Coolant Potential 100 Energy Generation 83 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 2400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 20 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 26 Relay Coupler Types 1 Relay Coupler Value 28 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Remote Datajack | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Great Axe | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive System Shield | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive C-35 Carver | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Combat Drone Bay | x1 | -2/Testing | Authchip Alien Tech Used ----------------- None Achievements -------------- Pyromaniac Challenges ------------ None Game ------ Seed SpliceHeavyThruster Manual? 0 Play Time 07:12:33 Cumulative 225.3 hours Start 2023.05.06 @ 18:52:41 End 2023.05.07 @ 16:44:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 63 Adventurer 21 Explorer 3 Win Type - Total 9 Types 4/0/1/2/0/0/1/0/1 Lore% 58 Gallery% 78 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b4c35615-5363-4c9e-8978-37bde7e4258f