Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.23 @ 03:06:31 Player: Ms. V3-11A Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (133) 665 Value Destroyed (5612) 5612 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (831) 831 TOTAL SCORE: 13928 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 148 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 74/100 System Corruption 59% Temperature Cool (18) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Power Amplifier Weapon Cycler Improved Recalibrator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Experimental Power Shielding Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Quantum Rifle Latent Energy Streamer > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Weapon Cycler Weapon Cycler Hardened Light Armor Plating Hacking Suite Component Analysis Suite Improved Recalibrator Transdimensional Reconstructor Makeshift Sword [Rating: 82] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Launcher Advanced EMP Blaster Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . 4 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 7 | . . . . . 2 2 . . . 3 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 136 | 1 3 3 8 1 25 13 31 1 6 18 7 11 4 4 Power 24 | . . . 1 . 6 2 8 . . 3 1 2 1 . Engine 13 | . . . . . 4 2 5 . . 2 . . . . Core 10 | . . . 1 . 2 . 3 . . 1 1 2 . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 40 | . . . 2 . 11 6 8 . 1 4 2 5 1 . Treads 3 | . . . . . . . . . . . . 3 . . Leg 35 | . . . 2 . 11 5 8 . 1 4 2 2 . . Wheel 1 | . . . . . . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 45 | . 3 . 3 1 5 4 8 1 5 6 2 3 2 2 Device 26 | . 2 . 1 1 5 1 5 . 2 2 2 2 1 2 Storage 3 | . 1 . 1 . . . 1 . . . . . . . Processor 6 | . . . 1 . . 1 1 . . 3 . . . . Hackware 2 | . . . . . . 1 . . 1 . . . . . Protection 8 | . . . . . . 1 1 1 2 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 1 . 3 2 . 3 1 7 . . 5 2 1 . 2 Energy Gun 19 | 1 . 3 1 . 2 1 3 . . 5 1 1 . 1 Energy Cannon 6 | . . . 1 . 1 . 3 . . . 1 . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 3 1 4 . . . . . 5 1 Corrupted Parts 13 | . . . 1 . 3 . . . . 2 . 6 . 1 System Corruption 45 | . . . 3 . 6 . . . . 10 . 23 . 3 Parts Lost 78 | . . 2 . . 8 6 16 1 . 11 9 12 . 13 Power 9 | . . . . . 2 1 1 . . 2 2 1 . . Propulsion 19 | . . . . . 3 2 3 . . 1 2 5 . 3 Utility 25 | . . . . . 1 3 5 1 . 3 2 3 . 7 Weapon 25 | . . 2 . . 2 . 7 . . 5 3 3 . 3 Highest Loss Streak 12 | . . 2 . . 4 3 9 1 . 6 7 12 . 12 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . Average Backups 14 | 6 4 10 10 10 9 9 15 16 18 17 18 15 19 19 Power 1 | 1 1 1 1 1 . . 1 2 2 1 1 2 3 2 Propulsion 2 | 4 1 2 1 1 . . 4 3 3 3 3 . 2 2 Utility 7 | . 1 3 5 6 5 4 5 8 9 7 9 10 12 11 Weapon 3 | 1 1 2 2 2 3 3 4 3 3 4 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 28 | . 6 4 . . 2 1 4 . . . . . . 11 Power 7 | . 2 1 . . . . 1 . . . . . . 3 Propulsion 7 | . 2 2 . . . . 2 . . . . . . 1 Utility 11 | . 1 1 . . 1 1 . . . . . . . 7 Weapon 3 | . 1 . . . 1 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 90 91 97 95 87 94 99 96 93 79 81 79 Engine 8 | . 14 14 4 . 14 6 8 15 15 9 3 . . . Core 4 | . . . 8 14 2 6 4 . . 1 6 10 7 4 Treads 1 | . . . . . . . . . . . . 9 16 13 Leg 20 | . 28 28 28 28 26 22 22 23 23 16 16 5 . . Device 13 | . 12 14 5 6 26 21 11 12 13 11 12 10 11 9 Storage 8 | . 14 14 14 14 9 7 7 7 7 5 5 5 5 4 Processor 11 | . . . . . . . 12 15 15 23 25 17 17 15 Hackware 2 | . . . . . . 6 . . 1 5 5 5 5 4 Protection 3 | . . . . . . 4 4 4 6 3 . 4 8 9 Energy Gun 12 | . 28 27 27 28 13 7 11 7 7 10 8 4 2 5 Energy Cannon 3 | . . . . . 4 7 2 7 7 3 3 . . . Peak Build Rating 82 | 6 8 9 19 13 27 38 49 45 51 76 71 69 74 82 Average Rating 40 | 5 7 8 9 11 21 32 40 42 46 65 65 59 63 69 On Entrance 34 | 6 6 8 9 11 13 26 38 45 40 51 70 61 62 74 Avg Prop Armor Cover (%) 4 | . . . . . 7 . . . . . . 4 . . Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 89 | 14 30 31 31 21 30 37 78 80 82 84 75 81 89 89 Greatest Support 76 | 20 20 20 20 20 35 52 54 45 50 58 45 76 76 76 Greatest Overweight (x) 22 | . 1 1 1 1 2 2 2 1 1 1 1 22 1 1 Average Overweight (x) . | . . 1 . . . . . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 8 15 11 10 10 10 18 20 20 20 20 20 20 19 Most Carried 20 | 6 9 12 12 10 10 10 20 17 20 20 20 19 20 20 Average Carried 14 | 4 4 10 10 10 9 9 15 16 18 17 18 15 19 19 Final Capacity 20 | 8 15 15 10 10 10 10 20 20 20 20 20 20 20 5 Final Carried 20 | 1 9 11 10 10 10 10 15 17 20 18 16 19 20 5 Class Distribution -------------------- 56% | Scavenger-Mutant 24% | Mutant 8% | Hacker-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Matter Collected 2173 | 200 20 51 . 122 367 115 368 69 33 334 145 235 78 36 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7172 | . 256 213 . . 1120 375 916 266 . 2211 433 598 230 554 Parts 284 | . 17 14 . . 69 12 36 6 . 84 12 14 . 20 Haulers Intercepted 3 | . . . . . 1 . 1 . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . . 9 17 . 16 Prevented 24 | . . . . . . . . . . . . 13 . 11 Parts Restored 1 | . . . . . . . . . . . 1 . . . Broken 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 115 | . 7 6 . . 20 8 15 3 . 36 6 6 . 8 Guns 67 | . 6 5 . . 16 3 12 1 . 14 3 . . 7 Cannons 19 | . . . . . 2 4 2 2 . 8 1 . . . AOE 19 | . 1 . . . 1 . . . . 11 . 5 . 1 Classes Destroyed 14 | . 2 . . . 8 2 1 . . 1 . . . . Worker 4 | . . . . . 2 . . . . 2 . . . . Builder 3 | . . . . . . . 1 . . 2 . . . . Hauler 3 | . . . . . 1 . 1 . . 1 . . . . Recycler 3 | . . . . . 1 . . 1 . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 3 | . . . . . 2 . . . . 1 . . . . Watcher 1 | . . . . . . . . . . 1 . . . . Swarmer 25 | . 3 3 . . 4 2 . . . 9 . 2 . 2 Grunt 50 | . 4 3 . . 8 2 5 . . 20 2 3 . 3 Brawler 3 | . . . . . . 1 . . . . . 1 . 1 Duelist 5 | . . . . . 1 1 3 . . . . . . . Sentry 19 | . . . . . 6 1 4 2 . 3 2 . . 1 Hunter 4 | . . . . . 1 . 1 . . 1 . . . 1 Programmer 9 | . . . . . . 1 2 1 . 3 2 . . . Best Kill Streak 9 | . 4 2 . . 6 5 5 4 . 9 3 3 . 5 Combat Bots Only 6 | . 4 2 . . 4 5 5 3 . 6 3 3 . 5 Max Kills in Single Turn 6 | . 1 1 . . 2 1 2 1 . 6 1 3 . 1 Gunslinging 1 | . . . . . . . 1 . . 1 . . . . Exploded 4 | . 1 . . . 1 . . . . 4 . 3 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Hostile Shots Fired 1226 | . 22 37 . . 128 85 303 75 . 213 57 122 . 184 Missed 393 | . 7 11 . . 31 29 91 21 . 68 14 50 . 71 Hits 833 | . 15 26 . . 97 56 212 54 . 145 43 72 . 113 Melee 43 | . . . . . 1 5 36 . . . . . . 1 Projectile 790 | . 15 26 . . 96 51 176 54 . 145 43 72 . 112 AOE 1 | . . . . . . . . . . 1 . . . . Critical Strikes 25 | . . . . . 3 1 7 . . 8 1 2 . 3 Part Disruptions 1 | . . . . . . . 1 . . . . . . . Damage Taken 10717 | . 137 201 . . 1154 654 2565 268 . 2225 778 1144 . 1591 Core 1855 | . 15 55 . . 184 78 490 32 . 313 137 148 . 403 Absorbed by Shields 107 | . . . . . . . 9 98 . . . . . . Redirected to Shielding 40 | . . . . . . . . . . . . . . 40 Ignored by Resistances 3081 | . 43 63 . . 333 193 747 115 . 610 209 314 . 454 Regen/Repaired (Parts) 520 | . . . . . . . . . 520 . . . . . Core Remaining (%) 63 | 100 . . . 72 66 . . . 14 . . . . . Volleys Fired 388 | . 16 21 . . 75 31 65 10 . 84 21 19 15 31 Largest 3 | . 2 2 . . 2 2 2 2 . 3 3 1 1 2 Hottest 240 | . 80 105 . . 133 129 145 145 . 220 240 94 94 188 Shots Fired 703 | . 32 38 . 1 140 62 112 21 . 186 45 20 12 34 Gun 525 | . 32 38 . 1 104 31 93 11 . 124 38 13 12 28 Cannon 174 | . . . . . 36 31 19 10 . 62 6 4 . 6 Launcher 4 | . . . . . . . . . . . 1 3 . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 497 | . . 8 . 1 101 62 102 21 . 112 37 13 12 28 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 206 | . 32 30 . . 39 . 10 . . 74 8 7 . 6 Robot Hit Streak 67 | . 12 9 . . 20 31 67 7 . 30 34 18 18 18 Robot Miss Streak 3 | . 2 3 . . 2 1 3 1 . 3 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . 1 . 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . 1 . . . . Shots Hit Robots 540 | . 23 21 . . 112 52 87 15 . 132 39 17 12 30 Core Hits 281 | . 12 8 . . 47 17 45 6 . 82 14 21 3 26 Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 24 | . . . . . 4 3 4 1 . 7 5 . . . Burn 21 | . . . . . 3 3 4 1 . 5 5 . . . Meltdown 1 | . . . . . . . . . . 1 . . . . Corrupt 2 | . . . . . 1 . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14977 | . 368 301 . . 1956 996 1936 313 . 5347 1131 1097 403 1129 Guns 8157 | . 284 301 . . 1358 513 1556 126 . 1882 779 273 403 682 Cannons 3114 | . . . . . 449 483 380 187 . 1285 221 65 . 44 Explosions 3704 | . 82 . . . 149 . . . . 2180 131 759 . 403 Melee . | . . . . . . . . . . . . . . . Ramming 2 | . 2 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 10322 | . 82 78 . . 1531 996 1718 313 . 3221 907 391 403 682 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 4653 | . 284 223 . . 425 . 218 . . 2126 224 706 . 447 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 59 | . 1 1 4 4 7 3 6 6 . 22 24 48 48 59 Average Corruption 15 | . 1 1 1 4 5 2 5 6 . 13 23 44 48 50 Corruption Purged 1 | . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 276 | . 2 9 8 6 21 7 24 21 . 14 46 74 24 20 Message Errors 81 | . . 3 3 1 5 3 9 4 . 4 15 25 6 3 Matter Fused 51 | . 1 1 1 2 7 . 3 5 . 4 8 11 3 5 Heat Flow Errors 35 | . . 1 1 . 2 1 5 2 . . 9 11 1 2 Energy Discharges 34 | . 1 1 . . 1 1 2 2 . 3 5 9 5 4 Parts Rejected 5 | . . 1 . . 1 . . 1 . 2 . . . . Parts Fused 4 | . . . . 1 1 . 1 . . . 1 . . . Data Loss (minor) 31 | . . . 2 1 1 2 4 3 . . 3 11 3 1 Data Loss (major) 12 | . . . . . 2 . . 2 . . 2 2 2 2 Misfires 6 | . . . . 1 . . . 1 . 1 1 2 . . Alerts 10 | . . 2 1 . 1 . . 1 . . 1 1 1 2 Misdirections 2 | . . . . . . . . . . . . 1 . 1 Weapon Failures 5 | . . . . . . . . . . . 1 1 3 . Overload Shots 8 | . . . . . . . . . . 6 2 . . . Overflow Damage 269 | . . . . . 9 . 7 2 . 239 11 1 . . Projectiles 86 | . . . . . . . 7 2 . 72 5 . . . Explosions 183 | . . . . . 9 . . . . 167 6 1 . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . . 26 34 12 . . Shots 3 | . . . . . . . . . . 1 1 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 455 | . 159 207 144 30 455 304 386 230 . 355 406 224 224 133 Average Temperature 110 | . 70 67 73 19 117 136 120 71 . 105 164 76 114 23 Received Heat Transfer 3379 | . 93 72 . . 729 93 633 72 . 912 171 324 . 280 Effects 10 | . . . . . 2 . 5 . . 1 2 . . . Shutdowns 4 | . . . . . 1 . 2 . . . 1 . . . Interference 3 | . . . . . . . 3 . . . . . . . Short Circuit 3 | . . . . . 1 . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . 1 . 1 . . Combat Hostiles 3 | . . 1 . . . . . . . 1 . 1 . . Parts Fried 9 | . . . . . . . 1 . . 7 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 1 1 . . 2 2 . . . Combat Hostiles 7 | . . . . . 1 1 1 . . 2 2 . . . Parts Melted 53 | . . 1 . . 8 6 9 5 . 17 7 . . . Heat Transferred 17151 | . 50 185 . . 3345 2146 2726 720 . 4597 1630 420 444 888 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 2 . . . 3 . . . . 3 1 1 . . Latent Energy Used 721 | . . . . . . . . . . 409 . 84 . 228 LE Corruption 18 | . . . . . . . . . . 8 . 2 . 8 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Maximum Alert Level 2 | . . . . . . . . . . 2 . . . . Low Security (%) 91 | 100 100 100 . 100 100 100 100 100 . 52 . . . . Level 1 1 | . . . . . . . . . . 9 . . . . Level 2 6 | . . . . . . . . . . 37 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 693 | . 108 96 . . 135 135 105 51 . 693 . . . . Initial 33 | . . 9 . . . 33 20 . . . . . . . Average 71 | . 53 12 . . 66 32 33 5 . 265 . . . . Influence Increases 3686 | . 229 197 . . 643 262 468 75 . 1251 120 185 15 241 Destroy 0b10 Robot/C 2380 | . 140 120 . . 420 160 300 60 . 720 120 120 . 220 Destroy 0b10 Robot/NC 115 | . . . . . 35 . 10 5 . 40 . 10 15 . Destroy Leader 488 | . 30 30 . . 122 50 92 . . 154 . 10 . . Allied During Kill 6 | . . . . . . . . . . . . . . 6 Successful Hack 118 | . 16 14 . . 29 18 17 8 . 16 . . . . Disable Machine 171 | . . 18 . . . 18 18 . . 117 . . . . Destroy Structure 198 | . 13 . . . 7 1 1 2 . 174 . . . . Lose Combat Pursuer 210 | . 30 15 . . 30 15 30 . . 30 . 45 . 15 Influence Decreases 3641 | . 200 226 . . 555 297 521 75 . 598 773 185 15 196 Entered New Map 401 | . . 20 . . . 55 33 . . . 293 . . . Time Decay 2590 | . 200 186 . . 455 192 418 65 . 488 390 85 15 96 Lost Part 590 | . . 20 . . 80 50 70 10 . 110 90 100 . 60 Lost Ally 60 | . . . . . 20 . . . . . . . . 40 Squads Dispatched 25 | . . . . . 3 5 5 . . 10 . 1 . 1 Investigation 7 | . . . . . 2 1 2 . . 2 . . . . Extermination 4 | . . . . . . 1 1 . . 2 . . . . Reinforcement 4 | . . . . . 1 . . . . 3 . . . . Assault 4 | . . . . . . . 2 . . . . 1 . 1 Garrison 6 | . . . . . . 3 . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Distress Signals 15 | . 2 . . . 5 . 4 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 180 | . 12 7 . . 35 10 30 3 . 36 6 16 . 25 Peak Tracking Total 9 | . 5 3 . . 5 5 8 3 . 5 5 9 . 9 Tactical Retreats 12 | . 2 1 . . 2 1 2 . . 2 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Traps Triggered 9 | . 1 . . . 5 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Machines Disabled 22 | . . 2 . . . 2 2 . . 13 1 1 . 1 Max in Single Turn 8 | . . 1 . . . 1 1 . . 8 1 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Machines Accessed 37 | . 5 1 2 . 7 3 4 1 1 6 2 1 4 . Terminals 23 | . 5 1 . . 6 3 3 1 . 4 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 136 | . 22 4 24 . 19 8 7 3 9 15 6 2 17 . Successful 104 | . 11 3 24 . 15 3 4 2 9 8 6 2 17 . Failed 31 | . 11 1 . . 3 5 3 1 . 7 . . . . Catastrophic 5 | . 1 . . . . 1 . 1 . 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 48 | . 15 2 1 . 13 1 7 1 . 8 . . . . Terminals 72 | . 22 4 . . 18 8 6 3 . 11 . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 85 | . 7 3 24 . 9 3 2 1 9 2 6 2 17 . Record 44 | . . . 23 . . . . . 9 . 5 2 5 . Part Schematic 4 | . . . . . . . . . . . . . 4 . Robot Schematic 2 | . . . . . . 1 1 . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . 4 . Prototype ID Bank 11 | . 2 . . . 3 . . 1 . 1 . . 4 . Open Door 2 | . . . . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 5 | . 1 . . . 2 1 . . . 1 . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Zone Layout 5 | . 1 3 . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . . . . . Retrieve Components 2 | . . . . . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 13 | . 4 . . . 5 . 1 1 . 2 . . . . Terminals 13 | . 4 . . . 5 . 1 1 . 2 . . . . Botnet 13 | . 4 . . . 5 . 1 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 1 . . 5 3 3 1 . 5 . . . . Full Trace Events 4 | . . . . . . 1 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . 99 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 3 . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Total Allies 5 | . . . . . 1 . 2 . . . . 2 . . Largest Group 2 | . . . . . 1 . 2 . . . . 2 2 2 Highest-Rated Group 78 | . . . . . 15 . 62 . . . . 78 78 78 Highest-Rated Ally 49 | . . . . . 15 . 31 . . . . 49 49 49 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . 12 . 16 . . . . . . 19 Total Damage 923 | . . . . . 222 . 221 . . . . . . 480 Kills 4 | . . . . . 1 . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Active Infowar (turns) 7735 | . 484 1239 315 . 961 928 87 . . 908 955 1212 375 271 Sensors 295 | . 295 . . . . . . . . . . . . . Structural 5464 | . 189 1239 280 . 961 928 87 . . 908 760 112 . . Traps 32 | . . . . . 32 . . . . . . . . . Seismic 1738 | . . . 33 . 953 752 . . . . . . . . T.N.C. 2 | . . . 2 . . . . . . . . . . . Machine Analysis 3720 | . . . . . . . . . . 907 955 1212 375 271 Robot Analysis Total 5 | . . . . . 1 . . . . . . . 4 . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Turns Passed 12661 | 4 527 1239 786 263 963 928 1086 637 2013 1159 955 1400 375 326 Spaces Moved 6034 | 1 367 614 522 148 502 509 423 309 1030 434 364 525 169 117 Core 21 | . . . . . . . . . . . . 5 . 16 Treads 734 | . . . . . . . . . . . . 464 169 101 Legs 5279 | 1 367 614 522 148 502 509 423 309 1030 434 364 56 . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 120 120 120 120 130 193 193 186 190 190 160 50 Average Speed 175 | 120 126 190 140 144 123 122 189 193 193 190 190 246 193 214 Slowest Speed 1150 | 120 190 190 190 190 260 260 260 193 193 193 190 1150 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 2 72 99 91 42 54 14 53 50 59 11 59 55 60 33 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 5 | . . . 1 . . . . . . . 1 . 3 . Known Exits Taken 7 | . 1 . . . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . . . . . Scrap Searched 13 | . . 2 . 3 . . . . 4 . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 123 | . 11 . . . 6 . 1 2 . 89 2 9 . 3 Melee . | . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . 1 2 . 3 . 1 . 3 AOE 113 | . 11 . . . 6 . . . . 86 2 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Total 7415 | 6 399 651 575 197 702 750 588 330 1053 601 589 610 203 161 Wait 614 | . . . 28 49 49 180 26 8 12 36 192 29 5 . Move 6020 | . 366 613 521 147 501 508 422 308 1029 433 363 524 168 117 Hop . | . . . . . . . . . . . . . . . Pick Up 90 | . 9 9 5 . 13 5 18 2 4 11 2 8 2 2 Fast Attach 68 | . 2 1 4 1 14 7 14 . 1 5 3 8 6 2 Attach 68 | 1 . 2 2 . 11 4 14 . 1 17 5 7 1 3 Detach 13 | . . . 3 . . . 2 . . 2 1 3 1 1 Swap 55 | . 1 . 3 . 12 6 13 1 5 8 2 2 . 2 Drop 80 | 5 3 5 9 . 18 9 14 1 1 5 . 2 5 3 Fire 388 | . 16 21 . . 75 31 65 10 . 84 21 19 15 31 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . Kick 2 | . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 16 | . . . . . 9 . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 9) 227 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 12) 433 | -10/Materials | Identified exit to Mines 532 | -10/Materials | Entered Mines 556 | -10/Mines | Met a Derelict bent on vengeance 878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 878 | -10/Mines | Discovered new exit (range 6) 944 | -10/Mines | Discovered new exit (range 5) 1047 | -10/Mines | Discovered new exit (range 10) 1189 | -10/Mines | Discovered new exit (range 10) 1484 | -10/Mines | Found a hidden stash of uninstalled traps 1771 | -10/Mines | Entered Exiles 1817 | -10/Exiles | Met 8R-AWN 1849 | -10/Exiles | Met EX-HEX 1923 | -10/Exiles | Met EX-DEC 1941 | -10/Exiles | Learned location of Zion (-7) 2153 | -10/Exiles | Visited The Gauntlet 2319 | -10/Exiles | Build established: Scavenger-Mutant 2333 | -10/Exiles | Met EX-BIN 2350 | -10/Exiles | Aligned with FarCom system 2351 | -10/Exiles | Given EX-Vault access code 2380 | -10/Exiles | Opened EX-Vault 2389 | -10/Exiles | Found Modified TNC 2393 | -10/Exiles | Found Latent Energy Streamer 2456 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2468 | -10/Exiles | Exiles lab attacked by MAIN.C 2548 | -10/Exiles | Discovered new exit (range 10) 2557 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2557 | -10/Exiles | Entered Mines 2795 | -9/Mines | Discovered new exit (range 8) 2806 | -9/Mines | Learned Materials non-interactive machine intel 2820 | -9/Mines | Entered Materials 2820 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2821 | -8/Materials | Loaded intel: 34 non-interactive machine locations 3063 | -8/Materials | Central database locked down 3445 | -8/Materials | Identified exit to Factory 3640 | -8/Materials | Lost 4 parts (2p2n) 3783 | -8/Materials | Entered Factory 3783 | -7/Factory | Evolved 2 slots: Utility x2 3784 | -7/Factory | Identified exit to Storage 4463 | -7/Factory | Garrison activated, responded to threat 4566 | -7/Factory | Lost 3 parts (1n2u) 4594 | -7/Factory | Identified exit to Lower Caves 4711 | -7/Factory | Entered Storage 4915 | -7/Storage | Lost 3 parts (1p1u1w) 5065 | -7/Storage | Build established: Mutant 5260 | -7/Storage | Met a pair of Derelict thieves 5406 | -7/Storage | Core integrity fell below 50% 5446 | -7/Storage | Core integrity fell below 20% 5468 | -7/Storage | Lost 9 parts (3n2u4w) 5692 | -7/Storage | Build established: Scavenger-Mutant 5791 | -7/Storage | Used back door to open Recycling access 5791 | -7/Storage | Discovered new exit (range 4) 5797 | -7/Storage | Entered Recycling 6349 | -7/Recycling | Discovered new exit (range 8) 6386 | -7/Recycling | Scanned before Scraplab entrance 6415 | -7/Recycling | Entered Scraplab 6430 | -7/Recycling | Discovered new exit (range 2) 6434 | -7/Recycling | Entered Scraptown 6434 | -7/Scraptown | System corruption cleaned by C-Scrubber 6802 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7057 | -7/Scraptown | Discovered new exit (range 5) 7291 | -7/Scraptown | Visited TADAMA 7339 | -7/Scraptown | Visited Awakened 7538 | -7/Scraptown | Visited The Evicted 7901 | -7/Scraptown | Visited Spacefarers 7997 | -7/Scraptown | Turned away by UFD registrar 8024 | -7/Scraptown | Visited CR-KLE's Repair Center 8045 | -7/Scraptown | Build established: Mutant 8045 | -7/Scraptown | Visited Supply Room 8141 | -7/Scraptown | CR-KLE repaired 7 parts 8409 | -7/Scraptown | Build established: Hacker-Mutant 8447 | -7/Scraptown | Entered Factory 8447 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 8872 | -5/Factory | Identified exit to Upper Caves 9129 | -5/Factory | Build established: Scavenger-Skirmisher 9171 | -5/Factory | Garrison activated, responded to threat 9297 | -5/Factory | Lost 6 parts (2p2u2w) 9402 | -5/Factory | System corruption reached 10% 9606 | -5/Factory | Entered Upper Caves 9614 | -5/Upper Caves | Build established: Scavenger-Gunner 9688 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9773 | -5/Upper Caves | Learned Factory trap positions 10114 | -5/Upper Caves | Lost 7 parts (1p1n2u3w) 10333 | -5/Upper Caves | Learned location of 1 exit from Research 10333 | -5/Upper Caves | Learned Factory emergency access door positions 10333 | -5/Upper Caves | Learned Factory security intel 10391 | -5/Upper Caves | Build established: Scavenger-Mutant 10530 | -5/Upper Caves | Discovered new exit (range 16) 10557 | -5/Upper Caves | Identified exit to Upper Caves 10561 | -5/Upper Caves | Entered another Upper Caves area 10564 | -5/Upper Caves | Discovered new exit (range 14) 10593 | -5/Upper Caves | Encountered a Warlord checkpoint 10646 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10686 | -5/Upper Caves | Core integrity fell below 50% 10719 | -5/Upper Caves | System corruption reached 30% 10743 | -5/Upper Caves | Lost 12 parts (1p5n3u3w) 11300 | -5/Upper Caves | Learned Factory emergency access door positions 11308 | -5/Upper Caves | Entered a destroyed Warlord outpost 11935 | -5/Upper Caves | Discovered new exit (range 5) 11954 | -5/Upper Caves | Identified exit to Zhirov 11961 | -5/Upper Caves | Entered Zhirov 11961 | -5/Zhirov | Accompanied by 2 allies 11962 | -5/Zhirov | Discovered new exit (range 3) 11991 | -5/Zhirov | Met Zhirov 12021 | -5/Zhirov | Learned location of Quarantine (-3) 12021 | -5/Zhirov | Learned location of Testing (-2) 12021 | -5/Zhirov | Learned location of Command (-1) 12037 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12088 | -5/Zhirov | Found Alien Artifact 12088 | -5/Zhirov | Identified Integrated Dissipator 12088 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12237 | -5/Zhirov | Found Alien Artifact 12326 | -5/Zhirov | Identified exit to Proximity Caves 12336 | -5/Zhirov | Entered Proximity Caves 12336 | -4/Proximity Caves | Accompanied by 2 allies 12336 | -4/Proximity Caves | Learned Research emergency access door positions 12446 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12565 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12652 | -4/Proximity Caves | Identified Transdimensional Reconstructor 12652 | -4/Proximity Caves | Warped through subspace 12652 | -4/Proximity Caves | Spotted B-86 Titan 12653 | -4/Proximity Caves | Core integrity fell below 20% 12653 | -4/Proximity Caves | Released all parts (4) 12662 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 12651_ L-61 Swordsman unfolds itself. 12651_ G-67 Veteran unfolds itself. 12651_ E-15 Imp unfolds itself. 12652_ Rnf. Fission Core fries itself beyond repair. 12652_ Adv. Heat Sink destroyed. 12652_ Identified Transdimensional Reconstructor. 12652_ Warped through subspace. 12652_ Imp. Hacking Suite destroyed. 12652_ Penetrated by Slug. 12652_ Adv. Targeting Computer destroyed. 12652_ Slug penetrates Wall. 12653_ Released Fusion Reactor. 12653_ Released Hcp. Storage Unit. 12653_ Released Imp. Signal Interpreter. 12653_ Released Rnf. Fission Core. 12654_ Acquired Mak. Sword. 12657_ System corrupted: Energy discharge (-32). 12659_ Penetrated by Slug. 12660_ Imp. Medium Armor Plating self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ????????????? ##?????????????????????????????????? | | ????????????? #?????????????????????????????????? | | ????????????# ##????????????????????????????????? | | ??????????## #????????????????????????????????? | | ??????????# ???#####??###????????????????????? | | ??????????# ????# ### ##???????????????????? | | ?????????## #?????# #???????????????????? | | ????????##*%######## #???????????????????? | | ????????#!!!##;; % #???????????????????? | | ????????#!*! @ #???????????????????? | | ???????#*!!* BB ????????????? | | ???? %!!!* BBg ###### #???????????? | | ! # ####???????????????????? | | # gg ##??????????????????????? | | ###### g ##???????????????????????? | | ##???# #????????????????????????? | | ##????### #????????????????????????? | | ## ##???????## #????????????????????????? | | ?####?????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ## ??????????????# ????????????????????????? | | ?# ???????????????# ????????????????????????? | | ?? ???????????????## ????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 50 Energy Generation 43 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 22 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-45 Defender | -7/Factory | Hacked R-06 Scavenger | -7/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed AerolevMachineRedistributor Manual? 0 Play Time 01:25:30 Cumulative 460.8 hours Start 2026.02.23 @ 01:31:53 End 2026.02.23 @ 03:06:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 336 Rogue 63 Adventurer 247 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 79b801f9-c490-4749-bc38-a443ba644562