Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.14 @ 14:07:32 Player: Patches Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (673) 673 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (657) 657 TOTAL SCORE: 3080 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 53/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Small Laser Particle Gun Autogun > --- INVENTORY (10) --- Light Ion Engine Spiked Medium Treads Large Storage Unit Transport Network Coupler Layered Light Armor Plating Phasing AFG Heavy Assault Rifle Heavy Battle Rifle Slug Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Small Laser Particle Gun Autogun > --- INVENTORY -------- Light Ion Engine Spiked Medium Treads Large Storage Unit Transport Network Coupler Layered Light Armor Plating Phasing AFG Heavy Assault Rifle Heavy Battle Rifle Slug Cannon Heavy Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 41 | 9 12 6 13 1 . Power 6 | 2 . 1 2 1 . Engine 6 | 2 . 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 3 . . Treads 2 | . . . 2 . . Leg . | . . . . . . Wheel 6 | 2 2 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 3 4 1 2 . . Device 4 | 2 1 1 . . . Storage 1 | . 1 . . . . Processor 5 | 1 2 . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 6 3 6 . . Energy Gun 9 | 1 2 1 5 . . Energy Cannon 3 | . 1 2 . . . Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . 1 5 4 . . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 6 | . 1 3 2 . . Highest Loss Streak 7 | . 1 5 7 . . Average Slot Usage (%) 99 | . 99 94 96 100 . Engine 11 | . 14 11 11 11 . Treads 17 | . . . 13 22 . Wheel 5 | . 28 21 7 . . Device 1 | . 7 11 . . . Storage 10 | . 5 11 11 11 . Processor 20 | . 14 11 21 22 . Energy Gun 18 | . 6 2 20 22 . Energy Cannon 1 | . 6 17 . . . Ballistic Gun 11 | . 14 8 11 11 . Naked Turns . | . . . . . . Heaviest Build 33 | 11 26 33 28 30 30 Greatest Support 40 | 20 32 32 40 40 40 Greatest Overweight (x) 2 | . . 2 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 1 5 9 8 9 10 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 10 9 10 10 10 Class Distribution -------------------- 78% | Scavenger-Gunner 13% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 848 | 323 217 70 209 29 . Remotely . | . . . . . . Salvage Created 1060 | 60 330 224 446 . . Parts 75 | 6 33 12 24 . . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | 1 7 3 8 . . Guns 15 | 1 4 2 8 . . Cannons 1 | . . 1 . . . AOE 3 | . 3 . . . . Classes Destroyed 8 | 2 5 1 . . . Worker 2 | . 1 1 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . 2 . . . . Recycler 3 | . 1 1 1 . . Watcher 3 | . 3 . . . . Swarmer 6 | . 6 . . . . Grunt 10 | 1 1 2 6 . . Sentry 3 | . . 1 2 . . Best Kill Streak 6 | 1 6 4 6 . . Combat Bots Only 6 | 1 3 2 6 . . Max Kills in Single Turn 2 | 1 2 1 2 . . Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1256 | 11 292 660 293 . . Core 398 | 11 40 259 88 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 95 79 . . . . Volleys Fired 72 | 11 27 12 21 1 . Largest 3 | 2 2 3 3 3 . Hottest 140 | 70 80 140 128 128 . Shots Fired 148 | 22 48 31 44 3 . Gun 122 | 22 40 13 44 3 . Cannon 23 | . 5 18 . . . Launcher 3 | . 3 . . . . Special . | . . . . . . Kinetic 67 | 11 24 10 21 1 . Thermal 75 | 11 21 18 23 2 . Explosive 3 | . 3 . . . . Electromagnetic 3 | . . 3 . . . Robot Hit Streak 10 | 5 4 9 10 2 . Robot Miss Streak 2 | 2 2 2 2 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 90 | 13 25 23 27 2 . Core Hits 45 | 2 19 7 17 . . Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1615 | 168 550 461 411 25 . Guns 1002 | 168 273 125 411 25 . Cannons 295 | . 53 242 . . . Explosions 291 | . 224 67 . . . Melee . | . . . . . . Ramming 27 | . . 27 . . . Kinetic 566 | 93 148 99 226 . . Thermal 772 | 75 178 309 185 25 . Explosive 224 | . 224 . . . . Electromagnetic 26 | . . 26 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 8 | . . 6 9 9 . Corruption Purged . | . . . . . . Effects 24 | . . 2 20 2 . Message Errors 5 | . . 1 4 . . Matter Fused 5 | . . . 4 1 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Targeting Errors 6 | . . . 6 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 15 | . 5 10 . . . Projectiles 2 | . . 2 . . . Explosions 13 | . 5 8 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . 13 . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 363 | 18 111 259 363 57 . Average Temperature 96 | 9 52 94 155 32 . Received Heat Transfer 336 | 6 90 96 144 . . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1758 | 222 422 618 434 62 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 320 | 25 320 166 221 . . Initial 51 | . 16 50 51 . . Average 140 | 11 176 92 171 . . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 61 | 100 52 100 34 . . Level 1 38 | . 47 . 65 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | 1 15 9 8 1 . Peak Tracking Total 6 | 1 5 6 4 1 . Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 4 2 . 1 . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 14 8 . 4 . Successful 15 | . 9 2 . 4 . Failed 11 | . 5 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 6 | . 3 2 . 1 . Terminals 17 | . 9 8 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 2 . 4 . Record 2 | . 2 . . . . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 36 | . 36 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 1 | . . . . 1 . Total Damage 31 | . . . . 31 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4074 | 130 453 252 400 2837 2 Spaces Moved 2312 | 99 306 126 227 1553 1 Core 17 | 17 . . . . . Treads 1703 | . . . 149 1553 1 Legs . | . . . . . . Wheels 592 | 82 306 126 78 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 160 160 Average Speed 141 | 74 93 99 136 160 160 Slowest Speed 180 | 80 100 110 180 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 8 50 12 60 91 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 2 1 . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 8 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . 8 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2985 | 132 429 228 287 1908 1 Wait 466 | 2 44 78 9 333 . Move 2308 | 98 305 126 226 1552 1 Hop . | . . . . . . Pick Up 59 | 11 23 2 13 10 . Fast Attach 8 | 1 4 2 . 1 . Attach 23 | 7 2 4 10 . . Detach 2 | . . 1 1 . . Swap 10 | 1 6 . 3 . . Drop 36 | 1 18 2 4 11 . Fire 72 | 11 27 12 21 1 . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Repaired Broken Wheel 375 | -10/Materials | Discovered new exit (range 17) 538 | -10/Materials | Discovered new exit (range 7) 546 | -10/Materials | Discovered new exit (range 13) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 611 | -9/Materials | Discovered new exit (range 18) 830 | -9/Materials | Core integrity fell below 50% 836 | -9/Materials | Entered Mines 883 | -9/Mines | Lost 7 parts (1p2n1u3w) 956 | -9/Mines | Core integrity fell below 20% 1155 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1161 | -9/Mines | Build established: Scavenger-Gunner 1236 | -9/Mines | Entered Zion 1304 | -7/Zion | System corruption cleaned by Quarantine Array 1393 | -7/Zion | Identified exit to Deep Caves 1447 | -7/Zion | Learned location of Warlord (-4) 1657 | -7/Zion | Visited the Megawrench Repair Shop 1657 | -7/Zion | Megawrench repaired 7 parts 1980 | -7/Zion | Found Prototype Device 2645 | -7/Zion | Discovered new exit (range 17) 2655 | -7/Zion | Given the Hacking Drone Bay 2700 | -7/Zion | Given A8's code to call for help 3498 | -7/Zion | Imprinted 3501 | -7/Zion | Declared Zion's savior 4073 | -7/Zion | Entered Proximity Caves 4073 | -6/Proximity Caves | Accompanied by 4 allies 4075 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03867_ 74-ABM(z) examines a few pieces of the Twisted Machinery. 03889_ ME-GCL(z) plays with the Twisted Machinery. 03891_ ME-GCL(z) sifts through the Twisted Machinery. 03903_ 74-ABM(z) toys with the Twisted Machinery. 03920_ Dropped Beam Cannon. 03921_ Acquired Hvy. Battle Rifle. 03924_ 74-ABM(z) plays with the Twisted Machinery. 03929_ Dropped Lgt. Treads. 03930_ Acquired Spk. Medium Treads. 03933_ Acquired 1 matter. 03936_ Dropped Beam Rifle. 03936_ Acquired Slug Cannon. 03962_ H-77 Assassin destroyed. 03969_ Acquired 4 matter. 03972_ Imp. Targeting Computer fries itself beyond repair. 04040_ Dropped Ion Engine. 04040_ Acquired Imp. Ion Engine. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????## ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ###??????????????????????? | | ?????????????????????# ##?????????????????????? | | ????????????????## ### M #?????????????????????? | | ????????????????# M@ #?????????????????????? | | ????????????????# ## MM #????????????????????? | | ?????????????????????### ??????????????????? | | ???????????????????????## #?????????????????? | | ????????????????????????## ## ????????????????? | | ??????????????????????????# #?? ??????????????? | | ??????????????????????????? #??? ????????????? | | ??????????????????????????? ????? #???????????? | | ???????????????????????????# ##?????##???????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Robot Respite The One Tourist Challenges ------------ None Game ------ Seed RagnarokVisualPerforator Manual? 0 Play Time 00:53:34 Cumulative 3.0 hours Start 2021.09.08 @ 23:12:35 End 2021.10.14 @ 14:07:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a358275-1a4f-4217-bfc1-da7c3d5b501f