Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 10:34:20 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1361) 1361 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4476 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 246/550 Matter 203/300 Energy 184/265 System Corruption 0% Temperature Critical (633) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (3) ------- Particle Cannon > --- INVENTORY (40) --- Ion Engine Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Compact Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Lightpack 2.0 Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Wheel Wheel Compact Wheel Improved Heat Sink Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Reactive Plating Medium Laser Particle Gun Heavy Particle Gun Particle Cannon Guided Plasma Cannon [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 61 | 6 14 3 2 14 22 Power 5 | 1 2 . . 2 . Engine 5 | 1 2 . . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 8 1 1 3 6 Treads . | . . . . . . Leg . | . . . . . . Wheel 21 | 2 8 1 1 3 6 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 1 1 4 6 Device 4 | . . . . 2 2 Storage 5 | 1 1 . 1 1 1 Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 20 | 2 2 1 . 5 10 Energy Gun 10 | . . . . 2 8 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 7 | 2 2 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . . 5 Parts Lost 27 | . 4 1 . 8 14 Power 1 | . . . . 1 . Propulsion 11 | . 4 . . 2 5 Utility 5 | . . . . 3 2 Weapon 10 | . . 1 . 2 7 Highest Loss Streak 8 | . 2 1 . 8 5 To Critical Strikes . | . . . . . . Average Backups 11 | . 8 14 13 10 16 Power 1 | . 1 2 2 1 1 Propulsion 1 | . . 2 1 2 3 Utility 5 | . 4 7 6 4 6 Weapon 2 | . 1 2 3 3 4 Tool/Special . | . . . . . . Unused Backups 23 | . 2 3 4 1 13 Power 4 | . 1 . . . 3 Propulsion 5 | . 1 . . 1 3 Utility 11 | . . 2 3 . 6 Weapon 3 | . . 1 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 97 100 100 93 78 Engine 12 | . 14 14 14 13 9 Wheel 24 | . 26 28 28 24 17 Device 3 | . . . . 8 9 Storage 12 | . 14 14 14 14 9 Processor 1 | . . . . . 7 Protection 8 | . 13 14 14 2 . Energy Gun 7 | . . . . 12 21 Ballistic Gun 19 | . 27 28 28 11 3 Peak Build Rating 53 | 6 13 14 15 19 53 Average Rating 20 | 4 8 12 12 14 49 On Entrance 10 | . 6 13 12 14 17 Avg Prop Armor Cover (%) 4 | 9 4 . . 6 . Naked Turns . | . . . . . . Heaviest Build 43 | 13 36 38 38 43 36 Greatest Support 40 | 26 40 40 30 20 26 Greatest Overweight (x) 11 | 3 3 1 1 11 10 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 40 | 8 15 15 15 15 40 Average Capacity 20 | 7 12 15 15 15 40 Most Carried 25 | 2 15 15 15 15 25 Average Carried 12 | . 8 14 13 12 18 Final Capacity 40 | 8 15 15 15 15 40 Final Carried 19 | 2 15 14 13 15 19 Class Distribution -------------------- 53% | Mutant 22% | Scavenger-Mutant 20% | Hauler-Skirmisher 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1656 | 186 753 50 . 301 366 Remotely . | . . . . . . Salvage Created 1583 | . 511 111 . 177 784 Parts 83 | . 39 10 . 4 30 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 40 | . 9 2 . 15 14 Guns 32 | . 9 2 . 9 12 Cannons 3 | . . . . 3 . AOE 3 | . . . . 3 . Classes Destroyed 10 | . 5 2 . 2 1 Worker 3 | . . 1 . . 2 Builder 4 | . 2 . . . 2 Hauler 2 | . . . . . 2 Recycler 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 2 | . . . . 2 . Grunt 23 | . 7 . . 3 13 Sentry 3 | . . 2 . . 1 Subdweller 2 | . 2 . . . . Assembled 10 | . . . . 10 . Best Kill Streak 6 | . 3 2 . 6 6 Combat Bots Only 6 | . 2 2 . 6 5 Max Kills in Single Turn 2 | . 1 1 . 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 272 | . 61 16 . 65 130 Missed 54 | . 16 4 . 9 25 Hits 218 | . 45 12 . 56 105 Melee 11 | . . . . 11 . Projectile 207 | . 45 12 . 45 105 Critical Strikes 7 | . 1 . . . 6 Damage Taken 3358 | . 690 176 . 923 1569 Core 530 | . 40 41 . 145 304 Absorbed by Shields . | . . . . . . Redirected to Shielding 28 | . 9 8 . 11 . Ignored by Resistances 44 | . . . . . 44 Regen/Repaired (Parts) 61 | . 61 . . . . Core Remaining (%) 54 | 100 . . . 9 . Volleys Fired 201 | . 66 9 . 52 74 Largest 3 | . 2 2 . 2 3 Hottest 183 | . 50 53 . 120 183 Shots Fired 423 | . 132 17 . 82 192 Gun 404 | . 132 17 . 69 186 Cannon 11 | . . . . 5 6 Launcher 8 | . . . . 8 . Special . | . . . . . . Kinetic 190 | . 132 17 . 26 15 Thermal 219 | . . . . 48 171 Explosive 8 | . . . . 8 . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 22 | . 11 10 . 8 22 Robot Miss Streak 6 | . 6 2 . 5 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 265 | . 79 14 . 38 134 Core Hits 105 | . 32 6 . 28 39 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 16 | . 2 . . 3 11 Burn 14 | . . . . 3 11 Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4130 | . 756 221 . 1045 2108 Guns 3440 | . 756 208 . 460 2016 Cannons 248 | . . . . 166 82 Explosions 419 | . . . . 419 . Melee . | . . . . . . Ramming 23 | . . 13 . . 10 Kinetic 1351 | . 756 208 . 274 113 Thermal 2270 | . . . . 352 1918 Explosive 419 | . . . . 419 . Electromagnetic 67 | . . . . . 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . . 17 . Average Corruption 16 | . . . . 16 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 27 . Message Errors 6 | . . . . 6 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 8 | . . . . 8 . Misfires 2 | . . . . 2 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . 12 . Projectiles . | . . . . . . Explosions 12 | . . . . 12 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 66 | . 56 6 . . 4 Shots 1 | . 1 . . . . Rammed 4 | . . 2 . . 2 Targets Rammed 4 | . . 2 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 633 | . 99 71 . 424 633 Average Temperature 137 | . 32 28 . 221 161 Received Heat Transfer 1257 | . 348 45 . 45 819 Effects 22 | . . . . 5 17 Shutdowns 5 | . . . . 1 4 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . 1 4 Matter Decay 2 | . . . . 1 1 Short Circuit 5 | . . . . 2 3 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Melted 10 | . . . . 1 9 Heat Transferred 6616 | . . . . 1177 5439 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 156 | . 77 20 . 156 120 Initial 57 | . . . . . 57 Average 22 | . 10 2 . 10 58 Influence Increases 950 | . 285 45 . 172 448 Destroy 0b10 Robot/C 560 | . 140 40 . 100 280 Destroy 0b10 Robot/NC 65 | . 25 5 . . 35 Destroy Leader 110 | . 34 . . 20 56 Successful Hack 16 | . 16 . . . . Disable Machine 45 | . 30 . . . 15 Destroy Structure 49 | . 10 . . 37 2 Lose Combat Pursuer 105 | . 30 . . 15 60 Influence Decreases 889 | . 285 45 . 24 535 Entered New Map 91 | . . . . . 91 Time Decay 615 | . 252 35 . 24 304 Lost Part 183 | . 33 10 . . 140 Squads Dispatched 7 | . 2 . . . 5 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . . . . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 21 2 . 19 32 Peak Tracking Total 16 | . 6 2 . 16 8 Tactical Retreats 9 | . 3 . . 3 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . 2 . . . 1 Max in Single Turn 2 | . 2 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 14 | . 6 . 5 . 3 Terminals 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 75 | . 14 . 50 . 11 Successful 64 | . 9 . 50 . 5 Failed 11 | . 5 . . . 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . 5 . . Terminals 23 | . 12 . . . 11 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 62 | . 7 . 50 . 5 Record 55 | . 4 . 49 . 2 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 3 . Highest-Rated Group 40 | . . 40 40 40 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 144 | . . . . 144 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3404 | 48 1204 307 420 591 834 Spaces Moved 2250 | 39 818 218 406 368 401 Core 20 | 9 . . . 10 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2230 | 30 818 218 406 358 400 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 107 95 95 90 Average Speed 101 | 93 100 108 98 109 95 Slowest Speed 600 | 200 130 110 107 600 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 89 41 73 69 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . 12 . . 52 . Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . 12 . . 52 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3009 | 47 1089 276 428 471 698 Wait 382 | 1 168 32 6 18 157 Move 2245 | 38 817 217 405 367 401 Hop . | . . . . . . Pick Up 47 | 2 13 5 2 11 14 Fast Attach 19 | 6 5 . . 3 5 Attach 32 | . 1 2 1 9 19 Detach 7 | . . . . 1 6 Swap 29 | . 11 2 1 6 9 Drop 36 | . 8 7 6 4 11 Fire 201 | . 66 9 . 52 74 Melee . | . . . . . . Ram 4 | . . 2 . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 7 | . . . 7 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Discovered new exit (range 14) 728 | -10/Materials | Discovered new exit (range 10) 858 | -10/Materials | Identified exit to Mines 922 | -10/Materials | Repaired Lgt. Assault Rifle 949 | -10/Materials | Derelicts attacked the area 967 | -10/Materials | Discovered new exit (range 5) 1253 | -10/Materials | Entered Mines 1361 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1434 | -10/Mines | Discovered new exit (range 5) 1462 | -10/Mines | Discovered new exit (range 10) 1496 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1560 | -10/Mines | Entered Exiles 1560 | -10/Exiles | Accompanied by 3 allies 1581 | -10/Exiles | Discovered new exit (range 15) 1595 | -10/Exiles | Met 8R-AWN 1606 | -10/Exiles | Build established: Scavenger-Mutant 1614 | -10/Exiles | Met EX-HEX 1710 | -10/Exiles | Met EX-DEC 1739 | -10/Exiles | Learned location of Zion (-6) 1767 | -10/Exiles | Met EX-BIN 1781 | -10/Exiles | Aligned with FarCom system 1782 | -10/Exiles | Given EX-Vault access code 1822 | -10/Exiles | Opened EX-Vault 1827 | -10/Exiles | Found Prototype Storage 1832 | -10/Exiles | Found Prototype Energy Cannon 1834 | -10/Exiles | Identified Lightpack 2.0 1834 | -10/Exiles | Identified Gui. Plasma Cannon 1871 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1961 | -10/Exiles | Discovered new exit (range 14) 1980 | -10/Exiles | Stole two prototypes: Lightpack 2.0, Gui. Plasma Cannon 1980 | -10/Exiles | Entered Mines 1980 | -9/Mines | Accompanied by 3 allies 1981 | -9/Mines | Assembled infested the area 2056 | -9/Mines | Lost 3 allies 2060 | -9/Mines | Core integrity fell below 50% 2075 | -9/Mines | System corruption reached 10% 2117 | -9/Mines | Core integrity fell below 20% 2131 | -9/Mines | Lost 8 parts (1p2n3u2w) 2299 | -9/Mines | Learned Materials interactive machine intel 2334 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2336 | -9/Mines | Build established: Mutant 2339 | -9/Mines | Found Prototype Device 2393 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2560 | -9/Mines | Discovered new exit (range 8) 2571 | -9/Mines | Entered Materials 2571 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2572 | -8/Materials | Loaded intel: 19 interactive machine locations 2594 | -8/Materials | Identified Exp. Sensor Array 2961 | -8/Materials | Build established: Hauler-Skirmisher 2969 | -8/Materials | Lost 3 parts (1n2w) 3192 | -8/Materials | Garrison activated, responded to threat 3361 | -8/Materials | Core integrity fell below 50% 3385 | -8/Materials | Lost 3 parts (1n2w) 3405 | -8/Materials | Self-destructed Last Messages --------------- 03393_ G-47 Trooper destroyed. 03393_ Door malfunctions. 03394_ Reactive Plating destroyed. [Achievement: Well Done] 03398_ Power failure, Rnf. Ion Engine shutdown. 03398_ Particle Gun destroyed. 03399_ Destroyed Heat Sink. 03400_ Overheating: Wheel damaged (-8). 03400_ Overheating: Shock Rifle damaged (-14). 03400_ Overheating: Particle Cannon damaged (-23). 03400_ Wheel destroyed. 03400_ Imp. Heat Sink destroyed. 03402_ Overheating: Matter decay (-43). 03403_ Overheating: System interference. 03403_ Shock Rifle temporarily disabled. 03403_ Particle Cannon temporarily disabled. 03404_ Power failure, Rnf. Ion Engine shutdown. 03404_ Wheel broken. 03404_ Overheating: Short circuit. 03404_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????T????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""????????????????????????? | | ???????????????????????T"????????????????????????? | | ???????????????????????""????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????#???????????? | | ??????????????????????????# #??? #???????????? | | ??????????????????????????# #### #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# """ #???????????? | | ???????????????????######## "G +???????????? | | ???????????????????# # """ #???????????? | | ???????????????????#""" @# [ #??????????? | | ???????????????????#""" [Yg #?????????? | | ???????????????????#""" =#Y #?????????# | | ???????????????????#""" # k ########### | | ???????????????????# # | | ???????????????????######### ###### g | | ???????????????????????????# #????# w w | | ???????????????????????????# #????# | | ???????????????????????????# #????# | | ???????????????????????????# #????# | | | ???????????????????????????# #????# % | | ???????????????????????????# #????# | | ???????????????????????????# #????# #####% | | ???????????????????????????# #?####/###?# | | ???????????????????????????#*#?# #?# | | ???????????????????????????#w###= "" #?####% | | ???????????????????????????# # """#????# | | ???????????????????????????# # S"#????# | | ???????????????????????????# # [ #????# ### | | ???????????????????????????# / [ #????# ### | | ???????????????????????????# ########????# + | | ???????????????????????????# #???????????# ### " | | ???????????????????????????# #???????????# #?# " | | ???????????????????????????# #???????????# #?# " | | ??????????????T???????????? #???????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 458 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 23% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Dramatic Entrance For Emergencies Only Organ Harvest Sixth Sense There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed HypercooledSiegeJets Manual? 0 Play Time 00:50:21 Cumulative 304.6 hours Start 2026.01.03 @ 10:56:26 End 2026.01.04 @ 10:34:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 250 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3872b96a-42ab-4c7b-80ab-9f373d56e516