Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 11:46:26 Player: P9H Result: Destroyed by as-84865 with Assembled Maul Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1100) 1100 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3345 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 209/300 Energy 88/265 System Corruption 7% Temperature Cool (26) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- Beam Cannon > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads Heat Sink High-powered Tractor Beam High-powered Tractor Beam Army-in-a-Box (30/30) Spread Laser Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle Hammer > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Heat Sink Targeting Computer Core Shielding High-powered Tractor Beam High-powered Tractor Beam Army-in-a-Box Spread Laser Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 44 | 7 7 20 4 6 Power 7 | 1 2 3 . 1 Engine 7 | 1 2 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 4 2 2 Treads 6 | 2 . . 2 2 Leg . | . . . . . Wheel 6 | . 2 4 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 4 2 2 Device 4 | . 1 2 1 . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . 1 . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 14 | 3 1 9 . 1 Energy Gun 1 | . . 1 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 9 | 3 1 5 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . 5 9 2 6 Power 5 | . 2 1 . 2 Propulsion 6 | . 2 3 1 . Utility 4 | . . 1 1 2 Weapon 7 | . 1 4 . 2 Highest Loss Streak 6 | . 3 5 2 6 To Critical Strikes . | . . . . . Average Backups 16 | 3 11 19 19 17 Power 2 | . 1 2 2 1 Propulsion 3 | 1 1 2 5 3 Utility 6 | . 4 7 7 7 Weapon 4 | . 4 6 4 5 Tool/Special . | . . . . . Unused Backups 23 | . 1 8 1 13 Power 2 | . . 1 1 . Propulsion 4 | . . 1 . 3 Utility 11 | . . 4 . 7 Weapon 6 | . 1 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 91 96 99 86 Engine 11 | . 13 11 11 10 Treads 13 | . 17 . 15 22 Wheel 10 | . 9 19 6 . Device 8 | . 8 5 11 10 Storage 12 | . 14 11 11 11 Hackware 3 | . . 10 2 . Protection 4 | . . 5 7 10 Energy Gun 4 | . . 5 11 . Energy Cannon 5 | . . 5 11 5 Ballistic Gun 17 | . 26 16 11 4 Impact Weapon 1 | . . . . 10 Slashing Weapon 1 | . . 5 . . Peak Build Rating 21 | 6 9 17 18 21 Average Rating 13 | 3 7 15 17 16 On Entrance 10 | . 6 9 17 18 Naked Turns . | . . . . . Heaviest Build 64 | 11 49 57 64 63 Greatest Support 40 | 40 40 26 40 40 Greatest Overweight (x) 5 | . 3 5 5 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 6 16 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 16 | 4 11 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 20 20 20 16 Class Distribution -------------------- 50% | Mutant 20% | Scavenger-Tank 10% | Gunner 10% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 1047 | 251 366 301 124 5 Remotely . | . . . . . Salvage Created 1394 | . 414 629 351 . Parts 82 | . 21 43 18 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 32 | . 10 15 7 . Melee 2 | . . 2 . . Guns 26 | . 10 11 5 . Cannons 4 | . . 2 2 . Classes Destroyed 8 | . 1 5 2 . Worker 1 | . . 1 . . Recycler 3 | . . 2 1 . Watcher 1 | . . 1 . . Swarmer 7 | . . 7 . . Grunt 18 | . 10 3 5 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 5 | . . 5 . . Best Kill Streak 5 | . 3 5 3 . Combat Bots Only 5 | . 3 5 3 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 251 | . 70 122 23 36 Missed 46 | . 14 26 2 4 Hits 205 | . 56 96 21 32 Melee 4 | . . . 1 3 Projectile 201 | . 56 96 20 29 Critical Strikes 4 | . 1 3 . . Part Disruptions 1 | . . . . 1 Damage Taken 2933 | . 777 1086 262 808 Core 566 | . 166 207 69 124 Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . . . . 12 Core Remaining (%) 66 | 100 33 . . . Volleys Fired 121 | . 60 39 18 4 Largest 3 | . 2 3 3 1 Hottest 148 | . 40 148 148 60 Shots Fired 266 | . 120 85 56 5 Gun 225 | . 120 67 37 1 Cannon 41 | . . 18 19 4 Launcher . | . . . . . Special . | . . . . . Kinetic 188 | . 120 49 18 1 Thermal 78 | . . 36 38 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 16 21 7 5 Robot Miss Streak 8 | . 8 2 8 1 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 178 | . 79 63 33 3 Core Hits 98 | . 28 42 27 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 27 | . . 27 . . Impact . | . . . . . Slashing 27 | . . 27 . . Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2410 | . 840 993 531 46 Guns 1843 | . 840 616 375 12 Cannons 383 | . . 193 156 34 Explosions . | . . . . . Melee 184 | . . 184 . . Ramming . | . . . . . Kinetic 1382 | . 840 375 155 12 Thermal 844 | . . 434 376 34 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 184 | . . 184 . . Piercing . | . . . . . Highest Corruption 7 | . . 3 6 7 Average Corruption 5 | . . 2 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . 1 35 16 Message Errors 9 | . . . 5 4 Matter Fused 10 | . . . 6 4 Heat Flow Errors 8 | . . . 5 3 Energy Discharges 5 | . . . 4 1 Data Loss (minor) 8 | . . 1 6 1 Data Loss (major) 7 | . . . 6 1 Misfires 3 | . . . 2 1 Alerts 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | . 27 375 418 214 Average Temperature 96 | . 8 105 136 68 Received Heat Transfer 992 | . 432 345 135 80 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1404 | . . 712 618 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Maximum Alert Level 1 | . . 1 . . Low Security (%) 94 | 100 100 80 100 . Level 1 5 | . . 19 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 223 | . 129 223 70 . Initial 69 | . . . 69 . Average 50 | . 33 114 16 . Influence Increases 1071 | . 360 521 190 . Destroy 0b10 Robot/C 640 | . 200 300 140 . Destroy 0b10 Robot/NC 25 | . . 20 5 . Destroy Leader 152 | . 40 82 30 . Successful Hack 8 | . . 8 . . Disable Machine 15 | . . 15 . . Destroy Structure 6 | . . 6 . . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 210 | . 105 90 15 . Influence Decreases 1071 | . 360 344 358 9 Entered New Map 117 | . . . 108 9 Time Decay 813 | . 319 254 240 . Lost Part 141 | . 41 90 10 . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 7 | . 4 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 29 28 8 6 Peak Tracking Total 12 | . 6 7 3 12 Tactical Retreats 10 | . 6 3 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 2 | . . 1 . 1 Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . 2 . 1 Successful 2 | . . 1 . 1 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . 2 . 1 Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 . 1 Branch Access Points 1 | . . 1 . . Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Active Infowar (turns) 901 | . 882 19 . . Terrain 901 | . 882 19 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 4531 | 75 1528 1142 1283 503 Spaces Moved 2166 | 52 730 580 604 200 Core 20 | 20 . . . . Treads 773 | 32 196 . 345 200 Legs . | . . . . . Wheels 1373 | . 534 580 259 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 105 105 120 240 Average Speed 157 | 117 143 118 188 240 Slowest Speed 320 | 160 320 155 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 81 45 87 55 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 3016 | 63 1101 922 708 222 Wait 577 | . 279 219 79 . Move 2162 | 51 729 579 603 200 Hop . | . . . . . Pick Up 52 | 5 24 20 2 1 Fast Attach 9 | 5 . 3 1 . Attach 23 | 1 6 9 1 6 Detach 2 | . . . . 2 Swap 15 | 1 1 8 2 3 Drop 28 | . 2 18 2 6 Fire 121 | . 60 39 18 4 Melee 27 | . . 27 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 828 | -10/Materials | Core integrity fell below 50% 924 | -10/Materials | Discovered new exit (range 14) 1015 | -10/Materials | Discovered new exit (range 4) 1240 | -10/Materials | Discovered new exit (range 7) 1273 | -10/Materials | Lost 3 parts (1p1n1w) 1461 | -10/Materials | Discovered new exit (range 15) 1604 | -10/Materials | Entered another Materials area 1604 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2210 | -9/Materials | Core integrity fell below 50% 2221 | -9/Materials | Lost 5 parts (1p1u3w) 2353 | -9/Materials | Discovered new exit (range 16) 2382 | -9/Materials | Discovered new exit (range 5) 2549 | -9/Materials | Discovered new exit (range 16) 2561 | -9/Materials | Build established: Gunner 2666 | -9/Materials | Identified exit to Mines 2666 | -9/Materials | Identified exit to Storage 2746 | -9/Materials | Entered Mines 2747 | -9/Mines | Learned location of Storage (-9) 2871 | -9/Mines | Discovered new exit (range 16) 3001 | -9/Mines | Identified exit to Materials 3002 | -9/Mines | Assembled infested the area 3007 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3032 | -9/Mines | Build established: Scavenger-Gunner 3209 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3392 | -9/Mines | Build established: Scavenger-Tank 3560 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3849 | -9/Mines | Learned 2 Materials zone layouts 4014 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4017 | -9/Mines | Discovered new exit (range 5) 4029 | -9/Mines | Entered Exiles 4093 | -9/Exiles | Met 8R-AWN 4131 | -9/Exiles | Met EX-HEX 4199 | -9/Exiles | Met EX-BIN 4232 | -9/Exiles | Aligned with FarCom system 4235 | -9/Exiles | Given EX-Vault access code 4292 | -9/Exiles | Opened EX-Vault 4318 | -9/Exiles | Found Army-in-a-Box 4339 | -9/Exiles | Build established: Scavenger-Mutant 4365 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4432 | -9/Exiles | Met EX-DEC 4499 | -9/Exiles | Attacked by the Exiles 4502 | -9/Exiles | Core integrity fell below 20% 4532 | -9/Exiles | Destroyed by as-84865 with Assembled Maul Last Messages --------------- 04479_ YF 4AVS&KN6P&7U1QQI3&YVGPBGE FECZHJ 04499_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 04499_ System corrupted: Hvy. Assault Rifle misfires. 04499_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 04501_ EX-DEC: "Let's see what this bad boy can do..." 04501_ EX-DEC deploys DAS Turret. 04502_ Acquired 5 matter. 04504_ Imp. Ion Engine destroyed. 04510_ EX-BIN: "I just want to science!" 04510_ Med. Armor Plating destroyed. 04514_ System corrupted: Component data lost. 04514_ Ion Engine destroyed. 04516_ Hammer destroyed. 04519_ Hvy. Assault Rifle destroyed. 04524_ Machine disabled. 04529_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#" ## | | ?????????????????????????????????????#""""""?# | | ?????????????????????????????????????##"###??# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????#" | | ?????????????????????????????########???????#" | | ?????????????????????????????# """#???????#" | | ?????????????????????????????#"" """#???????## | | ?????????????????????????????#"" #????????# | | ?????????????????????????????#"" #????????#" | | ?????????????? ??????????????#"" "#????????#" | | ????????????? ?????????????# ""#????????#" | | ????????????? ##??????????#"" ""#???????##" | | ????????????? #?????????### ###??????##"" | | ?????????????"" #####????### ###?######"" | | ?????????????#" """#####X# #"###""""""" | | ?????????????#" """""" " "" | | ???????????????# "" """ " | | ????????????????# " " | | ??????????????????# | | ??????????????????### @ % % | | ????????????????????## a % | | ?????????????????????## a % | | ??????????????????????##" | | ???????????????????????#""" a % """""" | | ??????????????????????##" ######"" | | ??????????????????????#" ""##????### | | ??????????????????????#""" a ""##???????? | | ??????????????????????""" """##????????? | | ??????????????????????""" a""#?????????? | | ?????????????????????#"" ##?????????? | | ?????????????????????#""" ?????????? | | ??????????????????????"" ???????? | | ??????????????????????#"" ?????? | | ??????????????????????#"""" ????? | | ???????????????????????# ????? | | ???????????????????????#" "????? | | ????????????????????????"""" "?????? | | ????????????????????????"" ""#?????? | | ??????????????????????????? """"???????? | | ??????????????????????????" ??????????? | | ???????????????????????????? ????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingResetEngine Manual? 0 Play Time 00:35:20 Cumulative 62.6 hours Start 2025.07.31 @ 23:45:08 End 2025.08.01 @ 11:46:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7b37c16-9ca9-4b07-8a7f-fbc2e07587b9