Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.24 @ 00:59:50

Player: PerrySimm

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (40)      200
Value Destroyed (1837)     1837
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (343)                343
              TOTAL SCORE: 7360

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    165
Follower Combat Kills      180
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Improved Sensor Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Leg
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Improved Transmission Jammer
  Advanced ECM Suite
>          --- WEAPON -----------
     Heavy Beamcaster
           Proton Cannon
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved Sensor Array
  Improved Targeting Computer
           Force Rifle
           Missile Launcher
     Heavy Mace
[Rating: 70]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aerolev Unit
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Force Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   .   .   
  Utility                  6    | .   .   .   2   1   .   .   1   1   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   1   
Parts Attached             81   | 6   .   7   6   9   4   2   14  6   27  
  Power                    11   | 1   .   .   .   1   1   .   .   2   6   
    Engine                 4    | 1   .   .   .   .   .   .   .   1   2   
    Core                   2    | .   .   .   .   1   .   .   .   .   1   
    Reactor                5    | .   .   .   .   .   1   .   .   1   3   
  Propulsion               26   | 2   .   4   3   2   .   1   6   .   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   1   .   .   .   .   1   .   4   
    Wheel                  10   | 2   .   1   .   .   .   .   3   .   4   
    Hover                  6    | .   .   .   3   2   .   1   .   .   .   
    Flight                 4    | .   .   2   .   .   .   .   2   .   .   
  Utility                  16   | 1   .   1   3   3   .   .   4   1   3   
    Device                 9    | .   .   .   3   1   .   .   2   1   2   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   2   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   2   .   3   3   1   4   3   10  
    Energy Gun             5    | .   .   .   .   .   .   .   1   1   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   3   
    Ballistic Gun          8    | 2   .   2   .   1   1   .   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   1   .   1   2   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   1   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   .   .   .   .   
Parts Lost                 44   | .   .   .   .   .   .   .   1   5   38  
  Power                    8    | .   .   .   .   .   .   .   .   1   7   
  Propulsion               13   | .   .   .   .   .   .   .   .   2   11  
  Utility                  9    | .   .   .   .   .   .   .   .   .   9   
  Weapon                   14   | .   .   .   .   .   .   .   1   2   11  
  Highest Loss Streak      25   | .   .   .   .   .   .   .   1   4   25  
Average Slot Usage (%)     89   | .   85  99  89  99  100 99  91  90  58  
  Engine                   4    | .   14  11  9   .   .   .   .   5   2   
  Core                     1    | .   .   .   .   7   5   .   .   .   1   
  Reactor                  1    | .   .   .   .   .   1   7   6   2   .   
  Leg                      1    | .   .   .   .   .   .   .   .   5   4   
  Wheel                    7    | .   28  22  10  .   .   .   2   .   3   
  Hover                    14   | .   .   .   11  30  30  29  26  17  5   
  Flight                   2    | .   .   10  5   .   .   .   .   .   .   
  Device                   11   | .   .   .   10  15  15  15  14  22  15  
  Storage                  7    | .   14  11  9   7   7   7   6   5   3   
  Processor                11   | .   .   10  9   14  15  15  13  11  9   
  Energy Gun               1    | .   .   .   .   .   .   .   2   3   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   5   4   
  Ballistic Gun            15   | .   28  32  26  13  13  15  6   .   2   
  Launcher                 2    | .   .   .   .   1   6   3   3   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 10  10  14  16  28  36  36  46  54  42  
  Greatest Support         56   | 26  26  26  33  33  44  44  44  53  56  
  Greatest Overweight (x)  9    | .   .   .   1   1   3   .   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   6   6   5   
  Most Carried             6    | 4   5   6   6   6   6   6   6   6   5   
  Average Carried          5    | 2   4   5   5   5   5   6   5   4   2   
  Final Capacity           6    | 6   6   6   6   6   6   6   6   6   4   
  Final Carried            6    | 4   5   6   6   6   6   6   6   4   .   

 Class Distribution 
--------------------
 29% | Gunner
 28% | Mutant
 15% | Infiltrator-Mutant
 15% | Skirmisher
  8% | Infiltrator-Skirmisher

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Gunner | -9/Materials
                 Gunner | -8/Materials
             Skirmisher | -7/Factory
             Skirmisher | -7/Waste
                 Mutant | -7/Factory
     Infiltrator-Mutant | -6/Factory
     Infiltrator-Mutant | -5/Factory
 Infiltrator-Skirmisher | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Matter Collected           1441 | 232 .   134 52  67  264 34  202 85  371 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1502 | .   .   144 .   77  28  48  293 349 563 
  Parts                    76   | .   .   14  .   6   3   4   13  12  24  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Combat Hostiles Destroyed  33   | .   .   3   .   1   .   1   8   12  8   
  Guns                     8    | .   .   3   .   1   .   1   1   .   2   
  Cannons                  4    | .   .   .   .   .   .   .   .   1   3   
  AOE                      20   | .   .   .   .   .   .   .   7   10  3   
Classes Destroyed          10   | .   .   3   .   2   .   1   2   2   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   2   .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   3   .   .   .   .   6   4   .   
  Grunt                    10   | .   .   .   .   .   .   .   .   4   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   1   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   
  Programmer               4    | .   .   .   .   .   .   1   1   .   2   
  Wasp                     1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   .   3   .   2   .   1   8   6   3   
  Combat Bots Only         7    | .   .   3   .   1   .   1   7   6   3   
Max Kills in Single Turn   4    | .   .   2   .   2   1   1   3   4   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   3   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Damage Taken               5115 | .    .    31   49   216  45   60   633  600  3481 
  Core                     1316 | .    .    4    .    18   .    24   68   42   1160 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  100  99   100  .    .    94   92   95   .    
Volleys Fired              88   | .    .    6    .    8    11   4    10   19   30   
  Largest                  4    | .    .    3    .    3    3    2    2    3    4    
  Hottest                  253  | .    .    63   .    96   97   61   64   192  253  
Shots Fired                164  | .    .    18   .    24   19   8    16   27   52   
  Gun                      99   | .    .    18   .    16   12   8    12   2    31   
  Cannon                   28   | .    .    .    .    8    .    .    .    2    18   
  Launcher                 36   | .    .    .    .    .    7    .    4    23   2    
  Special                  1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  88   | .    .    18   .    24   12   8    12   .    14   
  Thermal                  17   | .    .    .    .    .    .    .    .    2    15   
  Explosive                16   | .    .    .    .    .    .    .    .    14   2    
  Electromagnetic          42   | .    .    .    .    .    7    .    4    11   20   
  Robot Hit Streak         43   | .    .    8    .    31   43   2    11   31   38   
  Robot Miss Streak        4    | .    .    4    .    .    3    2    1    .    1    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    1    
Shots Hit Robots           138  | .    .    8    .    23   14   5    18   20   50   
  Core Hits                90   | .    .    7    .    6    6    2    13   27   29   
  Critical Hits            3    | .    .    .    .    1    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              22   | .    .    .    .    .    6    3    9    .    4    
  Impact                   22   | .    .    .    .    .    6    3    9    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5692 | .    .    132  .    513  308  79   951  2094 1615 
  Guns                     1647 | .    .    132  .    279  188  50   239  22   737  
  Cannons                  586  | .    .    .    .    234  .    .    .    64   288  
  Explosions               3131 | .    .    .    .    .    120  .    568  2008 435  
  Melee                    300  | .    .    .    .    .    .    29   144  .    127  
  Ramming                  28   | .    .    .    .    .    .    .    .    .    28   
  Kinetic                  1479 | .    .    132  .    513  188  50   239  .    357  
  Thermal                  1709 | .    .    .    .    .    27   .    116  1152 414  
  Explosive                1184 | .    .    .    .    .    .    .    256  641  287  
  Electromagnetic          992  | .    .    .    .    .    93   .    196  301  402  
  Impact                   300  | .    .    .    .    .    .    29   144  .    127  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    1    .    2    8    
  Average Corruption       1    | .    .    .    .    .    .    1    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            162  | .    .    .    .    14   .    .    24   124  .    
  Projectiles              14   | .    .    .    .    14   .    .    .    .    .    
  Explosions               148  | .    .    .    .    .    .    .    24   124  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    1    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      438  | .    .    .    .    .    18   .    218  91   111  
  Shots                    14   | .    .    .    .    .    1    .    4    6    3    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        159  | .    .    .    .    157  72   36   24   132  159  
  Average Temperature      39   | .    .    .    .    80   21   14   11   36   37   
  Received Heat Transfer   1017 | .    .    .    27   66   .    18   .    162  744  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    1    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    2    1    
  Heat Transferred         1555 | .    .    .    .    .    100  .    100  837  518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    .    2    .    2    2    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Peak Influence             772  | .   11  102 74  94  72  80  432 772 483 
  Initial                  325  | .   .   3   36  28  27  .   25  182 325 
  Average                  131  | .   10  6   45  79  33  20  283 431 258 
Maximum Alert Level        3    | .   .   .   .   .   .   .   2   3   2   
  Low Security (%)         75   | 100 100 100 100 100 100 100 35  25  38  
  Level 1                  14   | .   .   .   .   .   .   .   18  36  53  
  Level 2                  7    | .   .   .   .   .   .   .   45  15  8   
  Level 3                  2    | .   .   .   .   .   .   .   .   22  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   1   2   .   1   5   3   5   
  Investigation            3    | .   .   .   .   .   .   .   1   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   .   1   1   1   .   1   1   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   1   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Distress Signals           3    | .   .   .   .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   .   9   8   3   5   10  14  14  13  
  Peak Tracking Total      7    | .   2   4   7   1   3   5   5   4   6   
  Tactical Retreats        6    | .   .   1   .   .   .   .   1   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Traps Triggered            4    | .   .   .   1   1   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Machines Disabled          23   | .   .   .   .   1   .   1   8   10  3   
  Max in Single Turn       10   | .   .   .   .   1   .   .   4   10  1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Machines Accessed          21   | .   4   5   1   1   .   5   2   2   1   
  Terminals                18   | .   4   4   1   .   .   4   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   10  13  3   2   .   14  4   8   4   
  Successful               33   | .   7   7   2   2   .   6   1   6   2   
  Failed                   25   | .   3   6   1   .   .   8   3   2   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   4   8   3   .   .   7   .   4   .   
  Terminals                52   | .   10  11  3   .   .   12  4   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   6   2   2   .   .   4   1   4   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   2   .   .   .   
  Level Access Points      5    | .   1   1   1   .   .   1   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   1   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   1   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   3   .   .   .   .   .   2   .   
  Terminals                6    | .   1   3   .   .   .   .   .   2   .   
    Track                  6    | .   1   3   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   4   1   1   .   5   2   2   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     30   | .   .   .   .   .   .   30  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Total Allies               18   | .    .    .    .    .    18   .    .    .    .    
  Largest Group            18   | .    .    .    .    .    18   8    .    .    .    
  Highest-Rated Group      446  | .    .    .    .    .    446  239  .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    35   32   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               204  | .    .    .    .    .    177  27   .    .    .    
  Total Damage             5509 | .    .    .    .    .    4985 524  .    .    .    
  Kills                    16   | .    .    .    .    .    13   3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Turns Passed               3597 | 45  109 902 86  365 457 302 325 339 667 
Spaces Moved               2623 | 37  113 330 113 309 281 400 497 252 291 
  Core                     43   | 4   .   .   .   .   .   .   .   .   39  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     16   | .   .   .   .   .   .   .   .   .   16  
  Wheels                   571  | 33  113 330 46  .   .   .   .   .   49  
  Hover                    1993 | .   .   .   67  309 281 400 497 252 187 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            38   | 50  90  90  42  42  38  38  38  48  50  
  Average Speed            73   | 85  90  90  62  91  50  38  43  97  133 
  Slowest Speed            500  | 90  90  90  110 106 230 38  103 116 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   22  33  16  8   82  14  15  5   7   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   1   1   .   .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 61   | .   .   .   .   .   .   1   53  7   .   
Terrain Destroyed          206  | .   .   .   .   .   8   1   85  97  15  
  Melee                    5    | .   .   .   .   .   .   1   4   .   .   
  Projectile               2    | .   .   .   .   .   .   .   .   .   2   
  AOE                      199  | .   .   .   .   .   8   .   81  97  13  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac 
Total                      4088 | 47  120 921 127 374 569 537 573 316 504 
  Wait                     1214 | .   7   569 1   35  264 125 34  36  143 
  Move                     2615 | 36  112 329 112 309 280 399 496 251 291 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  27   | 5   1   5   3   6   1   2   1   2   1   
  Fast Attach              53   | 5   .   4   5   5   2   1   10  1   20  
  Attach                   17   | 1   .   1   1   3   .   .   1   4   6   
  Detach                   2    | .   .   .   .   .   .   .   .   1   1   
  Swap                     11   | .   .   2   .   1   2   1   3   1   1   
  Drop                     32   | .   .   5   5   7   3   2   9   1   .   
  Fire                     88   | .   .   6   .   8   11  4   10  19  30  
  Melee                    22   | .   .   .   .   .   6   3   9   .   4   
  Ram                      7    | .   .   .   .   .   .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Identified exit to Materials
   66 | -10/Materials | Identified exit to Mines
  155 | -10/Materials | Entered another Materials area
  155 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  418 | -9/Materials  | Identified exit to Materials
  504 | -9/Materials  | Build established: Gunner
  900 | -9/Materials  | Discovered new exit (range 14)
 1057 | -9/Materials  | Entered another Materials area
 1057 | -8/Materials  | Evolved 2 slots: Utility x2
 1127 | -8/Materials  | Identified exit to Factory
 1143 | -8/Materials  | Entered Factory
 1143 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1201 | -7/Factory    | Garrison activated, responded to threat
 1508 | -7/Factory    | Sucked down chute
 1508 | -7/Factory    | Entered Waste
 1513 | -7/Waste      | Spotted C-40 Crusher
 1535 | -7/Waste      | Warlord forces began an assault
 1545 | -7/Waste      | Build established: Skirmisher
 1800 | -7/Waste      | Spotted C-40 Crusher
 1802 | -7/Waste      | Spotted C-40 Crusher
 1810 | -7/Waste      | Allies destroyed C-40 Crusher
 1815 | -7/Waste      | Spotted C-40 Crusher
 1830 | -7/Waste      | Allies destroyed C-40 Crusher
 1833 | -7/Waste      | Spotted C-40 Crusher
 1843 | -7/Waste      | Allies destroyed C-40 Crusher
 1851 | -7/Waste      | Spotted C-40 Crusher
 1858 | -7/Waste      | Allies destroyed C-40 Crusher
 1880 | -7/Waste      | Allies destroyed C-40 Crusher
 1931 | -7/Waste      | Discovered new exit (range 16)
 1940 | -7/Waste      | Identified exit to Factory
 1965 | -7/Waste      | Entered Factory
 1965 | -7/Factory    | Accompanied by 8 allies
 2003 | -7/Factory    | Repaired Aerolev Unit
 2113 | -7/Factory    | Identified exit to Factory
 2146 | -7/Factory    | Build established: Mutant
 2267 | -7/Factory    | Entered another Factory area
 2267 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2283 | -6/Factory    | Identified exit to Lower Caves
 2344 | -6/Factory    | Garrison activated, responded to threat
 2430 | -6/Factory    | Destroyed 7 combat bots
 2469 | -6/Factory    | Spotted B-75 Beast
 2584 | -6/Factory    | Discovered new exit (range 7)
 2587 | -6/Factory    | Identified exit to Factory
 2592 | -6/Factory    | Entered another Factory area
 2592 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2645 | -5/Factory    | Identified exit to Factory
 2770 | -5/Factory    | Build established: Infiltrator-Mutant
 2819 | -5/Factory    | Lost 4 parts (1p2n1w)
 2892 | -5/Factory    | First assault squad dispatched
 2931 | -5/Factory    | Entered another Factory area
 2931 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2969 | -4/Factory    | Identified exit to Upper Caves
 3232 | -4/Factory    | Build established: Infiltrator-Skirmisher
 3412 | -4/Factory    | Lost 25 parts (5p6n6u8w)
 3422 | -4/Factory    | Core integrity fell below 50%
 3576 | -4/Factory    | Core integrity fell below 20%
 3598 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Flexi-carbon Leg destroyed.
U-05 Engineer lays Concrete.
Slammed into P-70 Sage.
U-05 Engineer lays Concrete. <x2>
Slammed into P-70 Sage.
Adv. Heat Sink destroyed.
System corrupted by crushing effect (+3).
U-05 Engineer lays Concrete.
Slammed into P-70 Sage.
Destabilizing: Core damaged (-23).
Slammed into P-70 Sage.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Slammed into P-70 Sage.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Slammed into P-70 Sage. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????# ""R""       u                   |
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| ??????????????????????????????#!   ! [  """ """ ?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          32
Energy Capacity            825
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed
 EM Pulse Cannon | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 G-50 Soldier | -5/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticPlasmaBuckler
  Manual?         0
Play Time         01:36:37
  Cumulative      65.0 hours
  Start           2021.05.23 @ 23:18:03
  End             2021.05.24 @ 00:59:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          54
  Rogue           3
  Adventurer      49
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 489ae3f7-8e5a-406e-bb9e-75c33c2d8e93