Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 15:37:52 Player: YARUOMI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (650) 650 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 3087 Bonus ------- Follower Combat Kills 36 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 77/100 System Corruption 0% Temperature Cool (18) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Makeshift Transmission Jammer > --- WEAPON (2) ------- Makeshift Shrapnel Gun Makeshift Axe > --- INVENTORY (10) --- Deuterium Engine Improved Cooling System Bomb Factory No. 2 Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Makeshift Transmission Jammer > --- WEAPON ----------- KE Penetrator Makeshift Axe > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Cooling System Bomb Factory No. 2 Makeshift Shrapnel Gun Rocket Launcher Self-destruct Interrupter [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 40 | 6 6 4 7 2 8 7 Power 5 | 1 . 1 1 . 1 1 Engine 3 | 1 . 1 1 . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 2 . 3 2 Treads 2 | 2 . . . . . . Leg 9 | . . 2 2 . 3 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . 2 . 2 . Device 4 | . . . 2 . 2 . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | 2 4 1 2 2 2 4 Energy Gun 3 | 1 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 1 1 1 1 1 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 13 | . 1 . 2 2 . 8 Power 2 | . . . . . . 2 Propulsion 4 | . . . 1 . . 3 Utility 4 | . . . 1 2 . 1 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 8 | . 1 . 2 1 . 8 Average Slot Usage (%) 93 | . 97 100 99 89 88 98 Engine 9 | . 14 14 11 11 10 . Core 1 | . . . . . . 11 Treads 2 | . 28 1 . . . . Leg 28 | . . 26 32 33 33 31 Device 10 | . . . 10 11 11 21 Storage 11 | . 14 14 11 11 11 11 Protection 4 | . 11 14 11 1 . . Energy Gun 5 | . 12 14 2 . 3 4 Ballistic Gun 14 | . 8 2 15 19 18 10 Impact Weapon 2 | . 6 11 4 1 . . Naked Turns . | . . . . . . . Heaviest Build 40 | 12 27 25 29 30 40 40 Greatest Support 52 | 40 40 40 30 30 47 52 Greatest Overweight (x) 2 | . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 6 8 6 6 6 10 10 Average Carried 6 | 4 6 4 4 5 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 9 | 6 6 5 5 5 9 6 Class Distribution -------------------- 71% | Mutant 28% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 973 | 261 47 65 167 . 176 257 Remotely . | . . . . . . . Salvage Created 730 | . 47 106 273 . . 304 Parts 39 | . 2 5 20 . . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 3 2 5 3 . 5 Guns 17 | . 3 2 5 2 . 5 AOE 1 | . . . . 1 . . Classes Destroyed 9 | . 1 2 4 . . 2 Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 3 . . 3 . . Grunt 9 | . . 2 4 . . 3 Brawler 1 | . . . 1 . . . Sentry 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 4 | . 2 2 4 2 . 1 Combat Bots Only 3 | . 2 2 3 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2209 | . 182 110 505 148 . 1264 Core 453 | . 6 33 78 34 . 302 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 119 | 2 22 8 36 13 . 38 Largest 2 | 2 1 2 2 2 . 2 Hottest 103 | 70 50 60 40 53 . 103 Shots Fired 146 | 4 22 16 38 26 . 40 Gun 137 | 4 22 16 38 17 . 40 Cannon . | . . . . . . . Launcher 9 | . . . . 9 . . Special . | . . . . . . . Kinetic 104 | 2 8 8 38 17 . 31 Thermal 33 | 2 14 8 . . . 9 Explosive 9 | . . . . 9 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 8 5 9 3 . 11 Robot Miss Streak 4 | . 3 2 2 2 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 104 | . 14 12 28 12 . 38 Core Hits 51 | . 4 5 12 4 . 26 Critical Hits 3 | . . . 2 . . 1 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 2 | . . 1 . . . 1 Impact 1 | . . 1 . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1920 | 8 162 172 378 352 . 848 Guns 1559 | 8 162 100 378 101 . 810 Cannons . | . . . . . . . Explosions 251 | . . . . 251 . . Melee 110 | . . 72 . . . 38 Ramming . | . . . . . . . Kinetic 1167 | 8 35 36 378 101 . 609 Thermal 392 | . 127 64 . . . 201 Explosive 251 | . . . . 251 . . Electromagnetic . | . . . . . . . Impact 72 | . . 72 . . . . Slashing 38 | . . . . . . 38 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 103 | . . 50 . 53 . . Projectiles . | . . . . . . . Explosions 53 | . . . . 53 . . Melee 50 | . . 50 . . . . Knockbacks 2 | . . 2 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 265 | 30 100 103 . . . 265 Average Temperature 63 | 18 49 52 . . . 84 Received Heat Transfer 489 | . . 63 189 . . 237 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 970 | . 370 150 . . . 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 171 | . 75 50 171 126 . . Average Influence 37 | . 14 10 70 115 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed 7 | . . . . . . 7 Distress Signals 7 | . . . . . . 7 Times Spotted 40 | . 7 2 15 3 . 13 Peak Tracking Total 6 | . 3 2 5 3 . 6 Tactical Retreats 4 | . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 13 . 5 . . . Successful 11 | . 9 . 2 . . . Failed 7 | . 4 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 13 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 9 . 2 . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . . 7 . Largest Group 7 | . . . . . 7 2 Highest-Rated Group 242 | . . . . . 242 59 Highest-Rated Ally 39 | . . . . . 39 31 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 147 | . . . . . . 147 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4335 | 222 393 618 375 285 1852 590 Spaces Moved 2930 | 129 207 386 219 174 1476 339 Core 6 | 6 . . . . . . Treads 353 | 123 207 23 . . . . Legs 2571 | . . 363 219 174 1476 339 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 120 120 120 126 Average Speed 130 | 154 160 150 120 120 122 130 Slowest Speed 180 | 160 160 160 150 120 130 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 9 35 76 19 44 92 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . . . 68 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 68 | . . . . 68 . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3286 | 148 248 407 293 224 1518 448 Wait 128 | . 6 . 22 34 13 53 Move 2924 | 128 206 385 218 173 1475 339 Hop . | . . . . . . . Pick Up 47 | 12 5 4 7 1 13 5 Fast Attach . | . . . . . . . Attach 21 | 6 2 . 4 1 4 4 Detach . | . . . . . . . Swap 20 | . 4 4 3 2 4 3 Drop 25 | . 3 5 3 . 9 5 Fire 119 | 2 22 8 36 13 . 38 Melee 2 | . . 1 . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 223 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 9) 616 | -10/Materials | Entered Mines 635 | -10/Mines | Met a Derelict bent on vengeance 1108 | -10/Mines | Discovered new exit (range 10) 1234 | -10/Mines | Entered Materials 1234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1332 | -9/Materials | Discovered new exit (range 14) 1592 | -9/Materials | Discovered new exit (range 15) 1609 | -9/Materials | Entered Mines 1773 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1831 | -9/Mines | Learned Materials terminal intel 1862 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1871 | -9/Mines | Found Prototype Device 1872 | -9/Mines | Identified Exp. Sensor Array 1881 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1894 | -9/Mines | Entered Zion 1924 | -7/Zion | Given A8's code to call for help 2180 | -7/Zion | Found Prototype Device 2230 | -7/Zion | Learned location of 1 exit from Factory 2273 | -7/Zion | Learned location of Data Miner (-6) 2589 | -7/Zion | Learned location of Armory (-3) 2623 | -7/Zion | Learned location of Warlord (-5) 3109 | -7/Zion | Imprinted 3111 | -7/Zion | Declared Zion's savior 3408 | -7/Zion | Build established: Messiah-Mutant 3409 | -7/Zion | Gained Derelict followers 3456 | -7/Zion | Learned 8 Factory zone layouts 3662 | -7/Zion | Discovered new exit (range 16) 3746 | -7/Zion | Entered Proximity Caves 3746 | -6/Proximity Caves | Accompanied by 2 allies 4246 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4319 | -6/Proximity Caves | Core integrity fell below 50% 4331 | -6/Proximity Caves | Core integrity fell below 20% 4336 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04327_ Slug penetrates Wall. 04328_ Penetrated by Slug. 04328_ Slug penetrates H-66 Slayer. 04330_ C-30 ARC bursts open, deploying its payload. 04330_ G-67 Veteran unfolds itself. 04330_ G-50 Soldier unfolds itself. 04330_ I-36 Angel unfolds itself. 04330_ I-36 Angel distress signal jammed. 04330_ Slug penetrates H-66 Slayer. 04330_ H-66 Slayer destroyed. 04330_ Slug penetrates Wall. 04331_ I-36 Angel distress signal jammed. 04331_ Fission Core destroyed. 04332_ I-36 Angel distress signal jammed. 04332_ KE Penetrator destroyed. 04333_ I-36 Angel distress signal jammed. 04333_ Slug penetrates Wall. 04334_ I-36 Angel distress signal jammed. 04335_ Nuclear Core destroyed. 04336_ I-36 Angel distress signal jammed. Map ----- +----------------------------------------------------+ | ?????????????????????? #????????????????????????? | | ?????###?????###?????? #????????????????????????? | | #???## #?????# ##????? #????????????????????????? | | #???# #?????# ##???? #????????????????????????? | | ##### ####### #???? #????????????????????????? | | ## ## ##??? #????????????????????????? | | ## #?## #????????????????????????? | | #### ## ### #????? #?????????????????? | | #?# ### #?????? #?????????????????? | | ######## ##????# #?????????????????? | | #"""##" ### #???# ####??????????????? | | #"" "" #### #??? ##?????????????? | | #" ####### #?? #?????????????? | | #" " " #????# ### ?????????????? | | # ""##" ##?###### ?????????????? | | #### #??# ## #?????????????? | | #??# ##????????????? | | ##??## ####### ###??????????? | | ###########????## #???"# #??????????? | | ????????????????## #??? # #????? ????? | | ??????????????##### #???? #???? ????? | | ???????????#### ### #???? ### ???? | | #?????????## ## #????? ????? | | #??####?## #????? ????? | | ### #?# g%####### ????????? | | #### g%@%! #???????????????? | | # #### i=gg##h %##???????????????? | | ?# ### = #???????????????? | | ?# #???????????????? | | ?# #### ##???????????????? | | ## #####??# #####????????????????? | | # #??????# ##????????????????????? | | ##?????# ##?????????????????????? | | ##???# #??????????????????????? | | ## ###?# #??????????????????????? | | ### ### #### #??????????????????????? | | #?# ##?# ### ##??????????????????????? | | # #?# ##??## #####???????????????????????? | | ### #?###????#### ##???????????????????????????? | | ??###???????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 14 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed RecyclingMasterBiocell Manual? 0 Play Time 00:48:43 Cumulative 19.3 hours Start 2020.05.31 @ 14:46:40 End 2020.05.31 @ 15:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d3299d-d571-4fb9-8606-ea7ec5d37719