Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 00:56:26 Player: Cracklepappy Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (212) 1060 Value Destroyed (9761) 9761 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2432) 2432 TOTAL SCORE: 19053 Bonus ------- High Alert Combat Kills 2452 Friendly Fire -20 Cogmind --------- Core Integrity 0/1300 Matter 135/300 Energy 990/990 System Corruption 17% Temperature Cool (9) Movement Treading (180) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Signal Interpreter > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (44) --- Heavy Treads Heavy Treads Heavy Treads Heavy Treads Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod (7) Triangulator Triangulator Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Kinecellerator Advanced Transmission Jammer Layered Light Armor Plating Advanced Focal Shield Advanced Thermal Shield EM Shield Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Backup Module Mass Driver Heavy Gauss Cannon Light Antimatter Cannon Light Antimatter Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Signal Interpreter Experimental Utility Shielding Improved Energy Mantle > --- WEAPON ----------- Mass Driver Heavy Gauss Cannon Light Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Reinforced Antimatter Reactor Light Quantum Reactor Heavy Treads Heavy Treads Heavy Treads Heavy Treads Heavy Treads Heavy Treads Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Triangulator Triangulator Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Kinecellerator Advanced Transmission Jammer Advanced Focal Shield Advanced Thermal Shield EM Shield Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Backup Module Phase Gun Disruptor Cannon KE Penetrator Light Antimatter Cannon Heavy Shock Bomb Launcher Smartbomb Launcher Scythe [Rating: 133] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Heavy Treads Treads Heavy Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Stasis Beam Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 2 . Utility 10 | . . 2 2 2 1 1 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 308 | 8 1 19 27 43 16 72 72 12 38 Power 34 | 1 . 3 2 2 5 9 6 1 5 Engine 10 | 1 . 2 1 . 1 3 2 . . Core 17 | . . 1 1 2 4 4 4 1 . Reactor 7 | . . . . . . 2 . . 5 Propulsion 30 | 4 . 3 4 3 2 3 3 1 7 Treads 20 | . . 3 . 1 2 3 3 1 7 Leg . | . . . . . . . . . . Wheel 10 | 4 . . 4 2 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 95 | 1 1 5 7 14 5 19 24 9 10 Device 39 | . . . 2 5 1 11 11 5 4 Storage 27 | 1 1 2 1 6 . 3 8 2 3 Processor 3 | . . . 1 1 . 1 . . . Hackware . | . . . . . . . . . . Protection 26 | . . 3 3 2 4 4 5 2 3 Artifact . | . . . . . . . . . . Weapon 149 | 2 . 8 14 24 4 41 39 1 16 Energy Gun 59 | . . . 10 11 3 14 18 . 3 Energy Cannon 22 | . . . . 2 . 11 6 1 2 Ballistic Gun 19 | 2 . 7 1 . . 1 6 . 2 Ballistic Cannon 16 | . . . . 6 . 2 4 . 4 Launcher 14 | . . 1 1 1 1 6 3 . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 17 | . . . 2 4 . 7 2 . 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 3 . . 3 1 4 Parts Lost 106 | . . 9 13 8 9 13 27 5 22 Power 17 | . . 2 2 1 3 . 5 . 4 Propulsion 19 | . . 3 4 2 2 1 3 . 4 Utility 30 | . . . 1 2 2 4 11 4 6 Weapon 40 | . . 4 6 3 2 8 8 1 8 Highest Loss Streak 14 | . . 4 5 2 7 5 6 4 14 Average Slot Usage (%) 93 | . 98 94 87 96 98 95 89 89 85 Engine 1 | . 14 6 1 1 . 2 . . . Core 5 | . . 3 6 4 11 5 6 9 3 Reactor 1 | . . . . . . 2 1 . 5 Treads 5 | . . 16 1 3 1 6 4 9 8 Wheel 4 | . 28 5 13 10 11 . . . . Device 17 | . . . 6 17 18 21 20 18 13 Storage 27 | . 26 22 23 29 26 23 30 28 33 Processor 3 | . . . 1 . 6 4 5 4 4 Protection 7 | . . 19 17 10 6 6 4 4 3 Energy Gun 7 | . . . 9 7 12 8 7 3 1 Energy Cannon 2 | . . . . . . 5 1 9 2 Ballistic Gun 2 | . 28 21 4 . . . 1 . 1 Ballistic Cannon 2 | . . . . 4 . . 3 . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 266 | 11 15 45 57 155 162 227 246 247 266 Greatest Support 140 | 26 20 40 40 26 40 70 70 140 140 Greatest Overweight (x) 79 | . . 1 5 8 6 4 3 1 79 Average Overweight (x) 3 | . . . 2 4 5 2 2 1 1 Largest Inventory Capacity 52 | 6 8 20 20 36 36 44 52 52 52 Average Capacity 36 | 5 7 15 18 29 36 36 50 52 51 Most Carried 52 | 6 8 16 20 36 36 44 52 52 52 Average Carried 35 | 4 7 15 17 29 35 36 48 51 47 Final Capacity 52 | 6 8 16 20 36 36 44 52 52 44 Final Carried 52 | 6 8 16 20 36 36 44 52 49 44 Class Distribution -------------------- 49% | Hauler-Mutant 37% | Hauler-Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Hauler-Tank | -3/Research Hauler-Tank | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 5152 | 302 . 258 572 516 513 992 1381 82 536 Remotely . | . . . . . . . . . . Salvage Created 9541 | 153 . 648 936 755 706 2502 2649 508 684 Parts 443 | 12 . 56 62 42 31 89 92 25 34 Haulers Intercepted 2 | . . . 1 . . 1 . . . Recyclers Shooed 9 | . . . . 1 2 3 1 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 176 | . . 20 19 16 13 40 45 11 12 Melee 1 | . . . . 1 . . . . . Guns 71 | . . 20 14 5 9 6 13 2 2 Cannons 44 | . . . . 4 . 13 12 8 7 AOE 39 | . . . 5 4 4 15 11 . . Classes Destroyed 18 | 2 . 4 4 2 1 1 2 . 2 Worker 3 | . . . . 2 . 1 . . . Builder 10 | . . . 4 1 . 1 3 . 1 Tunneler 5 | 3 . . 1 . . 1 . . . Hauler 2 | . . . 1 . . 1 . . . Recycler 3 | 1 . . . . . 2 . . . Operator 2 | . . . . . . 1 . . 1 Watcher 11 | . . 2 . 3 1 3 2 . . Swarmer 41 | . . 10 4 3 4 7 13 . . Saboteur 1 | . . . . . . . 1 . . Grunt 67 | . . 6 9 7 4 16 17 5 3 Brawler 3 | . . . . . 1 1 . . 1 Duelist 4 | . . . 1 . 1 1 1 . . Sentry 28 | . . 4 4 3 2 7 5 3 . Specialist 3 | . . . . . . . . . 3 Hunter 4 | . . . 1 . . 2 . 1 . Programmer 22 | . . . . 3 1 6 7 2 3 Behemoth 1 | . . . . . . . 1 . . Striker 2 | . . . . . . . . . 2 Best Kill Streak 17 | 4 . 5 10 6 4 17 9 3 5 Combat Bots Only 11 | . . 4 5 6 4 11 7 3 4 Max Kills in Single Turn 5 | 1 . 2 5 2 2 3 3 1 2 Gunslinging 1 | . . 1 . . . . 1 . . Exploded 2 | . . . 2 2 2 2 2 . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 24261 | . . 1314 1631 1124 1031 3751 5844 1741 7825 Core 2954 | . . 217 301 171 123 386 437 131 1188 Absorbed by Shields 355 | . . . . . 247 . . . 108 Reduced by Siege Mode 670 | . . . . . . 5 165 . 500 Core Remaining (%) 71 | 100 100 45 45 75 85 61 62 . . Volleys Fired 620 | 11 2 77 104 56 41 122 124 37 46 Largest 3 | 2 2 2 2 2 2 3 3 3 3 Hottest 300 | 40 40 50 130 160 130 269 260 300 300 Shots Fired 1230 | 22 4 149 148 105 74 226 282 111 109 Gun 753 | 22 4 148 139 41 70 82 191 29 27 Cannon 421 | . . . . 62 . 116 82 82 79 Launcher 56 | . . 1 9 2 4 28 9 . 3 Special . | . . . . . . . . . . Kinetic 456 | 22 4 148 87 50 . . 93 . 52 Thermal 492 | . . . 43 28 70 151 63 111 26 Explosive 15 | . . 1 . . . 14 . . . Electromagnetic 267 | . . . 18 27 4 61 126 . 31 Robot Hit Streak 31 | 10 1 16 15 13 26 26 31 23 13 Robot Miss Streak 6 | 2 3 6 3 3 3 5 5 3 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 13 | . . 5 2 . 1 . 5 . . Max Gunslinging Chain 2 | . . 1 1 . 1 . 2 . . Shots Hit Robots 886 | 16 1 100 117 72 55 152 209 88 76 Core Hits 425 | 7 . 45 47 42 34 98 99 27 26 Critical Hits 20 | . . . . 2 . 2 8 3 5 Critical Kills 7 | . . . . 1 . 1 1 . 4 Critical Parts Destroyed 9 | . . . . 1 . 1 5 2 . Melee Attacks 66 | . . . 8 19 . 27 2 . 10 Impact . | . . . . . . . . . . Slashing 66 | . . . 8 19 . 27 2 . 10 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26053 | 130 . 905 2325 1770 1139 7091 7090 3025 2578 Guns 10518 | 130 . 853 1753 636 987 1420 3478 672 589 Cannons 9410 | . . . . 873 . 2474 2067 2320 1676 Explosions 5579 | . . 52 381 230 152 3150 1497 . 117 Melee 405 | . . . 191 31 . 29 . . 154 Ramming 141 | . . . . . . 18 48 33 42 Kinetic 6130 | 130 . 853 1109 739 . . 1829 . 1470 Thermal 11780 | . . . 639 569 987 3467 2732 2992 394 Explosive 2029 | . . 52 . . . 1977 . . . Electromagnetic 5568 | . . . 386 431 152 1600 2481 . 518 Impact . | . . . . . . . . . . Slashing 405 | . . . 191 31 . 29 . . 154 Piercing . | . . . . . . . . . . Highest Corruption 17 | . . 2 1 5 7 10 17 3 17 Average Corruption 4 | . . 2 1 2 5 3 6 1 4 Corruption Purged . | . . . . . . . . . . Effects 172 | . . 2 . 34 18 23 68 1 26 Message Errors 32 | . . 1 . 5 2 5 14 1 4 Matter Fused 33 | . . . . 10 4 6 6 . 7 Heat Flow Errors 17 | . . . . 5 2 3 5 . 2 Energy Discharges 27 | . . 1 . 9 1 2 11 . 3 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 9 | . . . . 1 1 1 5 . 1 Data Loss (major) 5 | . . . . . 1 . 4 . . Misfires 5 | . . . . . 2 1 2 . . Alerts 2 | . . . . . . . 2 . . Targeting Errors 31 | . . . . 2 2 5 14 . 8 Weapon Failures 10 | . . . . 2 2 . 5 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 484 | . . . 45 26 . 230 101 61 21 Projectiles 304 | . . . . 26 . 149 47 61 21 Explosions 146 | . . . 11 . . 81 54 . . Melee 34 | . . . 34 . . . . . . Knockbacks 40 | . . . . 18 . . 8 1 13 Impact 2 | . . . . . . . 1 1 . Kinetic 34 | . . . . 16 . . 7 . 11 Secondary 4 | . . . . 2 . . . . 2 Self-Inflicted Damage 711 | . . . 85 14 6 335 270 . 1 Shots 30 | . . . 3 1 1 16 8 . 1 Rammed 11 | . . . . . . 1 6 2 2 Targets Rammed 11 | . . . . . . 1 6 2 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 508 | . . 26 66 251 225 508 422 73 82 Average Temperature 90 | . . 7 23 55 114 108 119 28 49 Received Heat Transfer 3519 | . . 369 639 231 192 735 693 249 411 Effects 2 | . . . . . . 1 1 . . Interference 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations 8 | . . . . . . 1 5 . 2 Total Turns 216 | . . . . . . 11 146 . 59 Longest Duration 40 | . . . . . . 11 40 . 38 Robots Corrupted 19 | . . . . 1 . 6 9 . 3 Combat Hostiles 18 | . . . . 1 . 5 9 . 3 Parts Fried 44 | . . . . 4 . 11 27 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 1 . 1 . 1 . Combat Hostiles 3 | . . . . 1 . 1 . 1 . Parts Melted 24 | . . . 1 4 5 6 1 6 1 Heat Transferred 14155 | . . . 1347 1021 2035 3918 2369 2945 520 Parts Sabotaged 7 | . . . . . . 3 . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . 3 4 1 3 5 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 1267 | 20 63 380 488 493 277 1098 1267 953 748 Average Influence 433 | 9 30 249 328 210 145 324 925 786 586 Maximum Alert Level 4 | . . 1 2 2 1 3 4 3 3 Low Security (%) 36 | 100 100 33 11 55 73 54 . . . Level 1 20 | . . 66 57 19 26 23 . . . Level 2 17 | . . . 31 24 . 1 15 12 96 Level 3 20 | . . . . . . 19 57 87 3 Level 4 5 | . . . . . . . 26 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 50 | . 1 . 5 8 1 14 14 2 5 Investigation 1 | . . . . . . 1 . . . Extermination 13 | . . . . 3 1 3 4 . 2 Reinforcement 14 | . 1 . 3 2 . 5 2 . 1 Assault 7 | . . . . . . 1 3 1 2 Garrison 15 | . . . 2 3 . 4 5 1 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 10 | . . 2 1 . 1 3 1 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 288 | . 3 33 32 23 17 67 60 27 26 Peak Tracking Total 10 | . 2 6 9 6 4 7 10 9 7 Tactical Retreats 17 | . . 1 1 . . 10 3 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 13 | . . 1 1 2 3 5 1 . . Indirectly 3 | . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 33 | . . 1 2 2 . 12 12 . 4 Max in Single Turn 4 | . . 1 1 1 . 4 2 . 1 Garrison Access 4 | . . . 1 . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 27 | . 2 2 1 5 3 7 4 . 3 Terminals 16 | . 2 2 . 3 1 6 . . 2 Fabricators 2 | . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . 1 . 1 Garrison Access 6 | . . . 1 1 . 1 3 . . Total Hacks 68 | . 7 5 1 14 7 18 10 . 6 Successful 33 | . 5 1 1 7 3 6 6 . 4 Failed 35 | . 2 4 . 7 4 12 4 . 2 Catastrophic 9 | . 1 1 . 3 . 4 . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 3 1 . . . 2 . . . Terminals 41 | . 7 5 . 5 3 17 . . 4 Fabricators 11 | . . . . 8 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 7 | . . . . . . . 5 . 2 Garrison Access 8 | . . . 1 1 . 1 5 . . Terminal Hacks 16 | . 5 1 . 2 1 5 . . 2 Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 Prototype ID Bank 4 | . 1 1 . . . 2 . . . Branch Access Points 2 | . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Unreport Threat 2 | . . . . 1 1 . . . . Locate Traps 3 | . 1 . . . . 2 . . . Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks 7 | . . . . 5 2 . . . . Load Schematic 2 | . . . . 1 1 . . . . Build 5 | . . . . 4 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . 2 Insert Component 2 | . . . . . . . 1 . 1 Analyze 4 | . . . . . . . 3 . 1 Garrison Access Hacks 4 | . . . 1 . . 1 2 . . Seal Access 4 | . . . 1 . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 Used . | . . . . . . . . . . Hacking Detections 24 | . 2 2 . 5 3 6 3 . 3 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . 1 . 1 Parts Built 5 | . . . . 4 1 . . . . Matter 510 | . . . . 408 102 . . . . Time 229 | . . . . 204 25 . . . . Total Part Build Rating 5 | . . . . 4 1 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . 1 Part Schematics Acquired 2 | . . . . . . . 1 . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies 4 | . . . . 3 . 1 . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . Total Damage 22 | . . . . 22 . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 11958 | 135 124 731 715 2063 1061 3415 2408 385 921 Spaces Moved 5102 | 97 144 316 343 1030 535 1348 848 114 327 Core 4 | 3 . . . . . . . . 1 Treads 2919 | . . 217 17 . 49 1348 848 114 326 Legs . | . . . . . . . . . . Wheels 2179 | 94 144 99 326 1030 486 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 100 150 200 200 180 180 Average Speed 173 | 85 80 150 106 139 156 208 219 180 195 Slowest Speed 4000 | 100 80 180 180 180 220 240 220 180 4000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 6 33 37 28 23 14 33 27 4 35 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 58 | . . . 5 17 . 32 2 . 2 Terrain Destroyed 377 | . . 5 14 36 . 206 84 13 19 Melee 50 | . . . 5 17 . 26 2 . . Projectile 84 | . . . . 5 . 29 18 13 19 AOE 243 | . . 5 9 14 . 151 64 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 7121 | 132 148 452 530 1517 688 1760 1183 210 501 Wait 565 | . . 4 18 297 62 80 41 27 36 Move 5093 | 96 143 315 342 1029 534 1347 847 113 327 Hop . | . . . . . . . . . . Pick Up 268 | 13 2 24 21 45 18 54 58 10 23 Fast Attach 53 | 3 1 5 6 7 3 16 4 1 7 Attach 112 | 3 . 10 11 9 10 19 28 5 17 Detach 4 | . . 2 . 1 . . 1 . . Swap 143 | 2 . 4 10 27 3 37 40 6 14 Drop 170 | 4 . 11 10 27 9 49 32 9 19 Fire 620 | 11 2 77 104 56 41 122 124 37 46 Melee 66 | . . . 8 19 . 27 2 . 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . . . . . . 1 6 2 2 Escape Stasis 12 | . . . . . 8 4 . . . Rewire 4 | . . . . . . 4 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -3/Research -3/Testing History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 228 | -10/Materials | Discovered new exit (range 17) 228 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 479 | -9/Materials | Lost 4 parts (1p2n1w) 748 | -9/Materials | Core integrity fell below 50% 788 | -9/Materials | Lost 4 parts (1p1n2w) 937 | -9/Materials | Discovered new exit (range 16) 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Utility x2 1092 | -8/Materials | Garrison activated, responded to threat 1161 | -8/Materials | Lost 4 parts (1n1u2w) 1621 | -8/Materials | Core integrity fell below 50% 1657 | -8/Materials | Lost 5 parts (1p2n2w) 1665 | -8/Materials | Discovered new exit (range 16) 1681 | -8/Materials | Build established: Hauler-Mutant 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Utility x2 2003 | -7/Factory | Garrison activated, responded to threat 2218 | -7/Factory | Allied Derelicts emerged from ambush trap array 2490 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2546 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2600 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2652 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2758 | -7/Factory | Identified exit to Lower Caves 3193 | -7/Factory | Local fabrication network quarantined 3511 | -7/Factory | Discovered new exit (range 16) 3767 | -7/Factory | Identified exit to Factory 3769 | -7/Factory | Entered another Factory area 3769 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4156 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4727 | -6/Factory | Lost 7 parts (1p2n2u2w) 4750 | -6/Factory | Discovered new exit (range 16) 4828 | -6/Factory | Identified exit to Factory 4830 | -6/Factory | Entered another Factory area 4830 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5023 | -5/Factory | Discovered new exit (range 11) 5115 | -5/Factory | Identified exit to Upper Caves 5987 | -5/Factory | Build established: Hauler-Tank 6580 | -5/Factory | Build established: Hauler-Mutant 7175 | -5/Factory | Build established: Hauler-Tank 7538 | -5/Factory | Garrison activated, responded to threat 7591 | -5/Factory | Destroyed 11 combat bots 7601 | -5/Factory | Lost 3 parts (3w) 7830 | -5/Factory | First assault squad dispatched 7883 | -5/Factory | Garrison activated, responded to threat 7979 | -5/Factory | System corruption reached 10% 8039 | -5/Factory | Lost 5 parts (3u2w) 8069 | -5/Factory | Spotted B-75 Beast 8132 | -5/Factory | Build established: Hauler-Mutant 8220 | -5/Factory | Discovered new exit (range 6) 8236 | -5/Factory | Identified exit to Factory 8245 | -5/Factory | Entered another Factory area 8245 | -4/Factory | Evolved 2 slots: Utility x2 8568 | -4/Factory | Build established: Hauler-Tank 8604 | -4/Factory | Garrison activated, responded to threat 8648 | -4/Factory | Destroyed 7 combat bots 8690 | -4/Factory | Discovered new exit (range 9) 8703 | -4/Factory | Spotted B-86 Titan 8749 | -4/Factory | Destroyed B-86 Titan 8779 | -4/Factory | Lost 6 parts (2p2u2w) 8834 | -4/Factory | Identified exit to Upper Caves 9042 | -4/Factory | Discovered new exit (range 12) 9064 | -4/Factory | Identified exit to Extension 9245 | -4/Factory | First assault squad dispatched 9445 | -4/Factory | Lost 5 parts (1p1n1u2w) 9524 | -4/Factory | Lost 4 parts (2u2w) 10305 | -4/Factory | Garrison activated, responded to threat 10310 | -4/Factory | System corruption reached 10% 10466 | -4/Factory | Destroyed 7 combat bots 10467 | -4/Factory | Lost 3 parts (1n1u1w) 10579 | -4/Factory | Discovered new exit (range 15) 10651 | -4/Factory | Identified exit to Research 10653 | -4/Factory | Entered Research 10653 | -3/Research | Evolved 2 slots: Propulsion x2 10903 | -3/Research | First assault squad dispatched 10987 | -3/Research | Discovered new exit (range 9) 11025 | -3/Research | Garrison activated, responded to threat 11037 | -3/Research | Identified exit to Testing 11038 | -3/Research | Entered Testing 11065 | -3/Testing | Lost 4 parts (3u1w) 11188 | -3/Testing | Lost 6 parts (2n4w) 11288 | -3/Testing | First assault squad dispatched 11695 | -3/Testing | Found Prototype Device 11702 | -3/Testing | Identified Adv. Kinecellerator 11777 | -3/Testing | Spotted Striker 11777 | -3/Testing | Spotted Striker 11836 | -3/Testing | Spotted Alpha 7 11844 | -3/Testing | Destroyed Striker 11856 | -3/Testing | Destroyed Striker 11890 | -3/Testing | System corruption reached 10% 11908 | -3/Testing | Core integrity fell below 50% 11936 | -3/Testing | Core integrity fell below 20% 11951 | -3/Testing | Lost 14 parts (4p2n4u4w) 11959 | -3/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11927_ Penetrated by Slug. 11927_ Slug penetrates Earth. 11927_ C-30 ARC bursts open, deploying its payload. 11927_ G-73 Enforcer unfolds itself. 11927_ G-67 Veteran unfolds itself. 11928_ The unstable cave ceiling collapses. 11929_ Penetrated by Slug. 11937_ Slug penetrates Earth. 11939_ The unstable cave ceiling collapses. 11939_ Penetrated by Slug. 11942_ Slug penetrates Earth. 11945_ The unstable cave ceiling collapses. 11945_ Acquired Prototype Piercing Weapon. 11945_ Identified Plasma Lance. 11947_ Acquired 36 matter. 11947_ Penetrated by Slug. 11947_ Slug penetrates Machine. 11952_ Hcp. Storage Unit destroyed. 11953_ Penetrated by Slug. 11953_ Slug penetrates Machine. Map ----- +----------------------------------------------------+ | # # # # #???????? | | # #! # " +???????? | | # +% / *% ####???????? | | # ! #| # | = #??#???????? | | # # # " "" #??#???????? | | # # # ""R"" #??#???????? | | # # # """" #??#???????? | | # ! # # " #??????????? | | #####+##### ###%#######??????????? | | ????# #?##" # #"" # #???????????? | | ????# ### " " " " #???????????? | | ????# # # !%*"""""""" ##??????????? | | ???##+ "|! [ " #??????????? | | ???# "! g " #??????????? | | ??## "% " #??????????? | | ??# #[ = " #??????????? | | ??## |%[ " #??????????? | | ??# " #??????????? | | ??# ! ;"""""""#???????????? | | ??# ] " ! #???????????? | | ??### # =*; " #???????????? | | ???# # ## # #???????????? | | ?????##### ####? ! #???????????? | | ?????????## ##????? / ??????????? | | ??????#####//####?????###?????????? | | ??????#"""@ #?????????????????? | | ??????#""" #?????????????????? | | ??????#"" ##?????????????????? | | ??????#"& "#??????????????????? | | ??????#""""" "#??????????????????? | | ??????#""""""""#??????????????????? | | ??????##########??????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 37 Energy Capacity 1195 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Optical Array | -4/Factory | Scanalyzed Adv. Kinecellerator | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationBiocellRail Manual? 0 Play Time 02:47:55 Cumulative 122.0 hours Start 2020.08.22 @ 21:24:12 End 2020.08.23 @ 00:56:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8350be10-25ea-4030-9bd3-98ac31aff24e