Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 10:22:35

Player: ambock

Result: Destroyed by Z-Imprinter via exploding Z-Power

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (45)      225
Value Destroyed (1199)     1199
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (638)                638
              TOTAL SCORE: 3602

 Bonus
-------
High Alert Combat Kills    38
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     115/170
System Corruption          0%
Temperature                Cool (67)
Movement                   Treading (240) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
      Makeshift Armor Plating
>               --- WEAPON (2) -------
                Proton Missile Launcher
      Makeshift Hammer
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
      Makeshift Flight Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Drone Bay (1/1)
                Bomb Factory No. 2
          Heavy Assault Rifle
      Makeshift Shrapnel Gun
       Improved Light Cannon
       Improved Datajack
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Armor Plating
                Hacking Drone Bay
>               --- WEAPON -----------
      Makeshift Shrapnel Gun
      Makeshift Hammer
>               --- INVENTORY --------
       Improved Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
      Makeshift Flight Unit
         Medium Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
                Bomb Factory No. 2
          Heavy Assault Rifle
       Improved Light Cannon
                Proton Missile Launcher
       Improved Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Hacking Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | .   11  41  .   5   5   
  Power                    9    | .   3   5   .   1   .   
    Engine                 8    | .   2   5   .   1   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | .   4   21  .   .   3   
    Treads                 22   | .   4   15  .   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | .   .   6   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   3   4   .   2   1   
    Device                 1    | .   .   .   .   1   .   
    Storage                3    | .   2   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   1   11  .   2   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   1   4   .   1   .   
    Ballistic Cannon       4    | .   .   4   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   3   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 12   | .   2   7   .   .   3   
  Power                    4    | .   2   2   .   .   .   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      3    | .   1   2   .   .   3   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     98   | .   97  96  100 100 98  
  Engine                   9    | .   6   8   11  11  11  
  Core                     1    | .   6   1   .   .   .   
  Treads                   24   | .   22  27  22  22  22  
  Wheel                    7    | .   .   5   11  11  9   
  Device                   4    | .   .   .   .   10  .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                2    | .   12  .   .   .   .   
  Protection               13   | .   .   18  22  11  21  
  Ballistic Gun            9    | .   23  6   .   7   10  
  Ballistic Cannon         5    | .   .   11  11  3   .   
  Impact Weapon            6    | .   .   4   11  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             65   | 12  48  65  64  64  58  
  Greatest Support         60   | 20  40  60  16  16  60  
  Greatest Overweight (x)  4    | .   1   4   3   3   3   
  Average Overweight (x)   2    | .   .   2   3   3   2   
Largest Inventory Capacity 20   | .   20  20  20  20  20  
  Average Capacity         19   | .   13  20  20  20  20  
  Most Carried             20   | .   17  20  20  20  20  
  Average Carried          17   | .   9   19  20  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 6   17  20  20  20  18  

 Class Distribution 
--------------------
 63% | Mutant
 34% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
 Derelict-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Min Zio Dee 
Matter Collected           1329 | 200 235 741 .   153 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1404 | .   474 930 .   .   .   
  Parts                    82   | .   24  58  .   .   .   
Haulers Intercepted        4    | .   2   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   3   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  37   | .   8   29  .   .   .   
  Melee                    6    | .   .   6   .   .   .   
  Guns                     15   | .   8   7   .   .   .   
  Cannons                  14   | .   .   14  .   .   .   
Classes Destroyed          8    | .   4   4   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  11   | .   .   11  .   .   .   
  Grunt                    16   | .   8   8   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   9    | .   .   9   .   .   .   
Best Kill Streak           5    | .   5   5   .   .   .   
  Combat Bots Only         5    | .   4   5   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Damage Taken               3399 | .    678  1587 .    .    1134 
  Core                     678  | .    218  171  .    .    289  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         56   | 100  12   .    .    .    .    
Volleys Fired              112  | .    41   70   .    .    1    
  Largest                  2    | .    2    2    .    .    1    
  Hottest                  78   | .    70   78   .    .    39   
Shots Fired                218  | .    82   135  .    .    1    
  Gun                      142  | .    82   60   .    .    .    
  Cannon                   75   | .    .    75   .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  203  | .    68   135  .    .    .    
  Thermal                  14   | .    14   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         13   | .    12   13   .    .    .    
  Robot Miss Streak        5    | .    2    5    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           169  | .    56   111  .    .    2    
  Core Hits                64   | .    26   37   .    .    1    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 6    | .    1    5    .    .    .    
  Critical Strikes         9    | .    1    8    .    .    .    
    Destroy                2    | .    1    1    .    .    .    
    Blast                  2    | .    .    2    .    .    .    
    Smash                  5    | .    .    5    .    .    .    
Melee Attacks              37   | .    .    35   .    .    2    
  Impact                   37   | .    .    35   .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2738 | .    613  1966 .    .    159  
  Guns                     1069 | .    613  456  .    .    .    
  Cannons                  848  | .    .    848  .    .    .    
  Explosions               41   | .    .    .    .    .    41   
  Melee                    780  | .    .    662  .    .    118  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1818 | .    514  1304 .    .    .    
  Thermal                  99   | .    99   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          41   | .    .    .    .    .    41   
  Impact                   780  | .    .    662  .    .    118  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    1    3    3    3    .    
  Average Corruption       2    | .    1    2    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    3    18   .    2    .    
    Message Errors         7    | .    .    7    .    .    .    
    Matter Fused           3    | .    .    3    .    .    .    
    Heat Flow Errors       2    | .    1    1    .    .    .    
    Energy Discharges      5    | .    2    2    .    1    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            219  | .    .    179  .    .    40   
  Projectiles              29   | .    .    29   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    190  | .    .    150  .    .    40   
Knockbacks                 16   | .    .    13   .    .    3    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  13   | .    .    13   .    .    .    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        315  | .    164  315  .    .    67   
  Average Temperature      81   | .    24   103  .    .    25   
  Received Heat Transfer   1044 | .    312  462  .    .    270  
  Effects                  2    | .    .    2    .    .    .    
    Interference           2    | .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    
  Impact Corruptions       8    | .    .    7    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         296  | .    296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             489  | .   147 489 117 .   .   
  Initial                  117  | .   .   20  117 .   .   
  Average                  164  | .   40  217 117 .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   
  Low Security (%)         63   | .   100 48  100 .   .   
  Level 1                  27   | .   .   38  .   .   .   
  Level 2                  9    | .   .   12  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           6    | .   .   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   14  56  .   .   3   
  Peak Tracking Total      8    | .   5   8   .   .   5   
  Tactical Retreats        5    | .   .   5   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          3    | .   1   2   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          6    | .   2   4   .   .   .   
  Terminals                6    | .   2   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   3   11  .   .   .   
  Successful               3    | .   1   2   .   .   .   
  Failed                   11   | .   2   9   .   .   .   
    Catastrophic           3    | .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   3   8   .   4   .   
  Terminals                14   | .   3   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   2   .   .   .   
  Unreport Threat          3    | .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   3   
  Highest-Rated Group      151  | .   .   .   .   151 114 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Dee  
Turns Passed               4490 | .    672  1619 28   1888 283  
Spaces Moved               2421 | 1    243  686  20   1289 182  
  Core                     .    | .    .    .    .    .    .    
  Treads                   436  | .    197  231  .    .    8    
  Legs                     47   | 1    46   .    .    .    .    
  Wheels                   1938 | .    .    455  20   1289 174  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  130  145  145  145  
  Average Speed            154  | 120  182  163  145  145  148  
  Slowest Speed            240  | 120  240  240  145  145  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 1    44   61   6    91   30   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    3    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Dee  
Total                      2899 | .    392  986  19   1312 190  
  Wait                     198  | .    82   116  .    .    .    
  Move                     2416 | .    242  685  19   1288 182  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  39   | .    11   21   .    7    .    
  Fast Attach              9    | .    3    3    .    3    .    
  Attach                   15   | .    1    11   .    1    2    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     38   | .    7    27   .    1    3    
  Drop                     33   | .    4    17   .    12   .    
  Fire                     112  | .    41   70   .    .    1    
  Melee                    37   | .    .    35   .    .    2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Core integrity fell below 50%
  306 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 16)
  514 | -10/Materials | Core integrity fell below 20%
  622 | -10/Materials | Discovered new exit (range 12)
  673 | -10/Materials | Entered another Materials area
  673 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  683 | -9/Materials  | Discovered new exit (range 15)
 1375 | -9/Materials  | Discovered new exit (range 16)
 1771 | -9/Materials  | Discovered new exit (range 13)
 2128 | -9/Materials  | Discovered new exit (range 16)
 2292 | -9/Materials  | Entered Mines
 2293 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2320 | -9/Mines      | Entered Zion
 2381 | -7/Zion       | System corruption cleaned by Quarantine Array
 2444 | -7/Zion       | Learned Factory stockpile data
 2461 | -7/Zion       | Given the Hacking Drone Bay
 2465 | -7/Zion       | Found Prototype Device
 2466 | -7/Zion       | Identified Hacking Drone Bay
 2673 | -7/Zion       | Found Prototype Device
 2971 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 3000 | -7/Zion       | Learned location of 1 exit from Lower Caves
 3218 | -7/Zion       | Build established: Derelict-Mutant
 3344 | -7/Zion       | Imprinted
 3347 | -7/Zion       | Declared Zion's savior
 3724 | -7/Zion       | Given A8's code to call for help
 3831 | -7/Zion       | Discovered new exit (range 11)
 4181 | -7/Zion       | Opened final containment barrier to the Deep Caves
 4201 | -7/Zion       | Discovered new exit (range 5)
 4204 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 4208 | -7/Zion       | Entered Deep Caves
 4208 | -7/Deep Caves | Accompanied by 4 allies
 4449 | -7/Deep Caves | Z-Facility disabled
 4449 | -7/Deep Caves | Attacked by Z-Imprinter
 4485 | -7/Deep Caves | Core integrity fell below 50%
 4491 | -7/Deep Caves | Destroyed by Z-Imprinter via exploding Z-Power

 Last Messages 
---------------
[Achievement: Adventurer]
LOCATION=UNKNOWN
GOAL=ESCAPE
04210_ UN-Y8C(M): "Okay, we didn't really expect you'd be crazy enough to
  head out this way. We'll go back and get... reinforcements... yeah."
04210_ UN-Y8C(M) slips into the shadows.
04211_ IF-J9I(M) slips into the shadows.
04211_ YF-8WT(M) slips into the shadows.
04212_ W4-2O2(M) slips into the shadows.
04436_ NEW_ZION: Z-Facility proximity alert.
04449_ Z-Facility disabled.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
04465_ Destroyed Prototype Storage.
04465_ Z-Imprinter system corrupted by crushing effect.
04465_ Z-Imprinter knocked back.
04466_ Lgt. Treads destroyed. <x2>
04484_ 9A-OUY(z) knocked back.
04484_ Lgt. Treads destroyed.
04491_ Z-Power explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ??????????????????????????????????????             |
| ???????????????????????????????     ??             |
| ??????????????????????????????                     |
| ????????????????????????"""o                       |
| ??????????????????????"""""                        |
| ??????????????????????"""""""                      |
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| ????????????????????""""                           |
| ????????????????????""""                           |
| ???????????????????"""""                           |
| ???????????????????"""""                           |
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| ??????????????????  """                            |
| ?????????????????   """    z                       |
| ??????????????? ?   """"   z   o                   |
| ??????????          """   I                        |
| ??????????                                         |
| ??????????                                         |
| ??????????                                         |
| ???????????                                        |
| ???????????                                        |
| ????????????                                       |
| ????????????                       #####           |
| ????????????##"                 ####???###    #### |
| ??????????????##               ##????????######??# |
| ???????????????###         #####?????????????????? |
| ?????????????????##########??????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
             Mak. Hacking Suite | -7/Zion | Archive
                   Phase Cannon | -7/Zion | Archive
                Hvy. Ion Cannon | -7/Zion | Archive
 Imp. System Restoration Module | -7/Zion | Archive
       Hrd. Heavy Armor Plating | -7/Zion | Archive
              Lgt. Fission Core | -7/Zion | Archive
           Imp. EM Pulse Cannon | -7/Zion | Archive
                Antigrav System | -7/Zion | Archive
              Imp. Recalibrator | -7/Zion | Archive
                     Power Maul | -7/Zion | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive
               Mak. Flight Unit | -7/Zion | Archive
             Imp. Medium Treads | -7/Zion | Archive
               Flexi-carbon Leg | -7/Zion | Archive
                     Mak. Sword | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Robot Respite
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              GaussHypervelocityAxe
  Manual?         0
Play Time         00:58:03
  Cumulative      10.7 hours
  Start           2023.01.06 @ 09:17:17
  End             2023.01.06 @ 10:22:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b9d8f4e-dde4-490e-815a-567b497cabb0