Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.04 @ 14:31:50 // Winter2022/Polymind

Player: Thesoulkiller104

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2246)               2246
              TOTAL SCORE: 3736

 Bonus
-------
Polymind Skill             1776
Pacifist                   470

 Cogmind 
---------
Core Integrity             447/550
Matter                     0/0
Energy                     175/175
System Corruption          0%
Temperature                Cool (79)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
    Medium Storage Unit
           Weight Redist. System
           Transport Network Coupler
>          --- WEAPON (0) -------
               (None)
>          --- INVENTORY (6) ----
           72 Matter
  Advanced Targeting Computer
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
               (None)
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
Weapon                     Mining Laser
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 100 100 88  
  Engine                   16   | .   16  16  16  16  18  
  Treads                   7    | .   .   .   .   18  7   
  Wheel                    22   | .   33  33  33  7   22  
  Hover                    4    | .   .   .   .   7   6   
  Device                   20   | .   33  33  33  19  7   
  Storage                  7    | .   .   .   .   8   15  
  Processor                7    | .   .   .   .   16  10  
  Special Weapon           7    | .   16  16  16  3   .   
Peak Build Rating          15   | 8   8   8   8   15  15  
  Average Rating           7    | 4   8   8   8   9   6   
  On Entrance              7    | .   8   8   8   8   15  
Naked Turns                3    | .   .   .   .   .   3   
Heaviest Build             15   | 6   6   6   6   15  15  
  Greatest Support         46   | 20  20  20  20  46  46  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   .   .   .   6   6   
  Average Capacity         1    | .   .   .   .   3   2   
  Most Carried             5    | .   .   .   .   5   3   
  Average Carried          .    | .   .   .   .   2   .   
  Final Capacity           6    | .   .   .   .   .   6   
  Final Carried            3    | .   .   .   .   .   3   

 Class Distribution 
--------------------
 46% | Tunneler
 22% | Hauler
 19% | Worker
 11% | Watcher

 Dominant Class 
----------------
 Tunneler | -10/Materials
 Tunneler | -9/Materials
 Tunneler | -9/Mines
   Hauler | -8/Materials
   Worker | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           .    | .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Hostile Shots Fired        52   | .   .   .   .   .   52  
  Missed                   15   | .   .   .   .   .   15  
Damage Taken               373  | .   .   .   .   .   373 
  Core                     103  | .   .   .   .   .   103 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Ignored by Resistances   219  | .   .   .   .   .   219 
Core Remaining (%)         100  | 100 100 .   100 .   .   
Volleys Fired              1    | .   1   .   .   .   .   
  Largest                  1    | .   1   .   .   .   .   
  Hottest                  100  | .   100 .   .   .   .   
Shots Fired                1    | .   1   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  1    | .   1   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  1    | .   1   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        88   | .   80  .   .   .   88  
  Average Temperature      34   | .   42  .   .   .   32  
  Received Heat Transfer   270  | .   .   .   .   .   270 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             123  | .   60  18  4   15  123 
  Initial                  18   | .   .   18  4   1   4   
  Average                  14   | .   3   18  4   .   29  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              8    | .   .   .   .   .   8   
  Peak Tracking Total      7    | .   .   .   .   .   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   2   1   
  Non-combat               3    | .   .   .   .   2   1   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   3   1   
  locate_stockpiles        2    | .   .   .   .   1   1   
  map_route                1    | .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       4    | 1   .   .   .   2   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               734  | 14  88  150 55  179 248 
Spaces Moved               777  | 21  105 112 69  179 291 
  Core                     13   | 13  .   .   .   .   .   
  Treads                   100  | .   .   .   .   63  37  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   515  | 8   105 112 69  45  176 
  Hover                    149  | .   .   .   .   71  78  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  56  56  
  Average Speed            85   | 61  80  80  80  98  83  
  Slowest Speed            160  | 80  80  80  80  160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   27  13  25  17  51  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        5    | 1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      841  | 21  105 172 68  180 295 
  Wait                     12   | .   .   9   .   2   1   
  Move                     772  | 20  104 111 68  178 291 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            53   | 1   .   52  .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 12)
   15 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Identified exit to Materials
   92 | -10/Materials | Discovered exit to Materials (range 13)
  103 | -10/Materials | Entered another Materials area
  247 | -9/Materials  | Identified exit to Mines
  247 | -9/Materials  | Discovered exit to Mines (range 8)
  253 | -9/Materials  | Entered Mines
  303 | -9/Mines      | Identified exit to Materials
  303 | -9/Mines      | Discovered exit to Materials (range 7)
  308 | -9/Mines      | Entered Materials
  479 | -8/Materials  | Identified exit to Storage
  479 | -8/Materials  | Discovered exit to Storage (range 15)
  487 | -8/Materials  | Entered Storage
  735 | -8/Storage    | Self-destructed

 Last Messages 
---------------
00534_ Collected debris. <x*>
00566_ Cleaned Component Storage.
00570_ Collected debris.
00581_ Cleaned Terminal.
00583_ Collected debris. <x*>
00624_ K-01 Serf collects debris. <x2>
00634_ Cleaned Storage Shell. <x2>
00673_ Released control of K-01 Serf.
00673_ Attempting to rewire K-01 Serf.
00673_ K-01 Serf is rebooting, system inaccessible.
00674_ Attempting to rewire K-01 Serf.
00674_ K-01 Serf is rebooting, system inaccessible.
00675_ Attempting to rewire K-01 Serf.
00675_ K-01 Serf is rebooting, system inaccessible.
00675_ K-01 Serf reactivates.
00676_ Took control of A-02 Transporter.
00701_ K-01 Serf cleans the Compression Vault. <x3>
00722_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00730_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S004.

 Map 
-----
+----------------------------------------------------+
| ???????????????# #   #??# #  """"   #????????????? |
| ???????#########+#   #??# +         #????????????? |
| ???????#   ??    #   #??# #######+###????????????? |
| ???????#   ???   #   #??# #?????# #??????????????? |
| ???????#  "????" #   #??# #?????# #??????????????? |
| ???????#  "????" +   #??# #???### ###????????????? |
| #####??#  "????" #   #### #####     #????????????? |
|     #??#  """""" #                  #????????????? |
|     ####         #                  +????????????? |
|   !    /         #                  #????????????? |
|     ###########################     #????????????? |
|     #?????????????????????????#######????????????? |
|    ##?######?????????????????????????????????????? |
|    #?       ?????????????????????????????????????? |
|    #       ? #???????????????????????????????????? |
|    # """ "?? #???###?????????????????????????????? |
|    + """ """ ""??  ??????????????????????????????? |
|    # """ """ T"??  ??????????????????????????????? |
|    #         "??? a??????????????????????????????? |
|    #?        #??# #?????  ???????????????????????? |
|    #??       ???# #????  ????????????????????????? |
|    ########/##### #####+####?????????????????????? |
|                   u        +?????????????????????? |
|    #####                   #?????????????????????? |
|    #???#    """  """       #?????????????????????? |
| #+##???#    """  """     a%#?????????????????????? |
|   ?????#    """  """     !!#?????????????????????? |
|   ?????#       g g         #?????????????????????? |
|       /       Yg                  ???????????????? |
|       #        ###########a######????????????????? |
|      ?#        #??????????  ?????????????????????? |
|  ? !??+        #?????????? !?????????????????????? |
| ?  ???#####+##+#?????????? !!????????????????????? |
|   ???????????????????????? !!????????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????##Y???????????????????? |
| ?????????????????????????????#???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           16
Energy Generation          19
Energy Capacity            175
Matter Stores              25
Matter Capacity            125
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             10
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                53
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Hosts                      5    | 1   .   .   .   2   2   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Allies                   .    | .   .   .   .   .   .   
Unique Host Classes        4    | 1   .   .   .   2   1   
Average Host Suspicion     29   | .   32  14  13  25  44  
  Unsuspicious Activity    474  | 7   .   260 .   13  194 
  Returns to Shadow        .    | .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   
Protomatter Created        .    | .   .   .   .   .   .   
  Used                     43   | 5   .   .   .   28  10  
  Decayed                  .    | .   .   .   .   .   .   
  Highest Spend            23   | 5   .   .   .   23  5   

 Game 
------
Seed              SwarmFortressBoregun
  Manual?         0
Play Time         00:11:33
  Cumulative      24.3 hours
  Start           2025.02.04 @ 14:23:18
  End             2025.02.04 @ 14:31:50
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2022/Polymind
Game No.          21
  Rogue           0
  Adventurer      18
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3909b24-6fb8-4d48-9f93-98705643e1f0