Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 15:16:40 Player: Love Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (188) 940 Value Destroyed (5294) 5294 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1009) 1009 TOTAL SCORE: 11183 Bonus ------- High Alert Combat Kills 509 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Sensor Array Encrypted Comm Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Autogun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Arc Thrower Autogun Improved Light Cannon Improved Datajack Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Fire Trap [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Magnetic Acceleration Cannon Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Slots Evolved 8 | . . . 2 2 2 . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . 1 1 . 2 . . Weapon 3 | . . . 2 1 . . . . . Parts Attached 142 | 13 27 7 15 24 5 14 18 16 3 Power 13 | 1 2 1 1 4 . . 1 2 1 Engine 12 | 1 1 1 1 4 . . 1 2 1 Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 4 6 2 2 5 2 . 6 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 28 | 4 6 2 2 5 2 . 6 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 3 2 3 4 3 . 5 3 . Device 16 | 1 . 2 3 2 2 . 4 2 . Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . 2 1 . . . . Hackware 1 | . 1 . . . . . . . . Protection 3 | . 1 . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 76 | 6 16 2 9 11 . 14 6 10 2 Energy Gun 13 | 2 1 . 1 1 . 1 1 5 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 33 | 2 7 1 5 7 . 6 3 2 . Ballistic Cannon 8 | . . . 1 2 . . 2 3 . Launcher 15 | . 6 1 1 . . 7 . . . Special Weapon 2 | 2 . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 2 . . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 64 | . 2 . 9 11 . . 15 13 14 Power 9 | . 2 . 1 1 . . 1 2 2 Propulsion 15 | . . . 2 4 . . 6 2 1 Utility 13 | . . . 2 2 . . 3 2 4 Weapon 27 | . . . 4 4 . . 5 7 7 Highest Loss Streak 10 | . 1 . 8 5 . . 8 5 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 93 87 94 96 94 99 91 64 54 Engine 6 | . 10 14 10 8 7 7 6 2 3 Wheel 12 | . 27 22 20 17 17 23 14 . 3 Device 10 | . 1 7 8 6 12 15 18 13 15 Storage 8 | . 14 14 11 9 7 7 6 6 6 Processor 5 | . . . . 10 9 7 6 6 6 Protection 1 | . 7 . . . . . 4 . 3 Energy Gun 5 | . 4 9 3 2 7 7 1 6 9 Ballistic Gun 14 | . 9 7 29 22 23 28 29 6 . Ballistic Cannon 10 | . . . . 12 7 . 1 19 3 Launcher 2 | . 9 11 1 . . . . . . Impact Weapon 1 | . . . 7 5 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 15 32 30 40 49 49 52 57 61 52 Greatest Support 36 | 32 20 20 20 22 32 32 36 10 10 Greatest Overweight (x) 19 | 4 2 2 3 4 2 1 2 19 8 Average Overweight (x) 3 | . . 1 1 1 1 1 1 12 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 12 14 15 15 15 14 15 8 Average Carried 10 | 6 7 9 10 12 11 10 10 10 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 14 | 7 9 10 13 12 14 12 7 8 2 Class Distribution -------------------- 60% | Gunner 21% | Mutant 11% | Tank 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Matter Collected 6144 | 344 616 327 982 1605 . 456 1076 669 69 Remotely 1032 | . . . . . . . 1032 . . Salvage Created 6385 | 167 598 241 1248 1687 . 571 996 824 53 Parts 393 | 13 61 26 80 96 . 29 43 41 4 Haulers Intercepted 8 | . 1 . 3 2 . . 2 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 40 3 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 115 | . 12 5 24 26 . 10 15 21 2 Guns 77 | . . 2 21 19 . 7 15 11 2 Cannons 18 | . . . . 7 . 1 . 10 . AOE 20 | . 12 3 3 . . 2 . . . Classes Destroyed 18 | 3 6 . 2 4 . 1 1 1 . Worker 21 | 1 7 5 1 5 . . 2 . . Builder 10 | . 4 1 2 2 . . 1 . . Tunneler 10 | 4 2 3 . 1 . . . . . Hauler 8 | . 1 . 3 2 . . 2 . . Recycler 10 | 1 3 . 3 3 . . . . . Minesweeper 1 | . . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . Operator 3 | . 1 . 1 1 . . . . . Watcher 9 | . 3 . 1 5 . . . . . Swarmer 29 | . 3 3 9 . . . 3 9 2 Grunt 56 | . 9 2 7 15 . 5 9 9 . Brawler 1 | . . . . 1 . . . . . Duelist 5 | . . . . 3 . 1 . 1 . Sentry 16 | . . . 8 5 . . 1 2 . Specialist 2 | . . . . . . 2 . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 2 | . . . . . . . 2 . . Heavy 2 | . . . . 1 . 1 . . . Best Kill Streak 10 | 3 9 3 10 7 . 5 6 7 2 Combat Bots Only 7 | . 5 3 6 6 . 5 6 7 2 Max Kills in Single Turn 3 | 1 3 1 3 2 . 1 2 2 1 Gunslinging 1 | . . . . 1 . . 1 . . Exploded 2 | . 2 1 1 . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Damage Taken 7148 | . 301 69 843 1631 . 271 1403 1372 1258 Core 1582 | . 100 10 121 442 . 48 150 216 495 Absorbed by Shields 694 | . . . 83 362 . 100 149 . . Redirected to Shielding 33 | . . . . . . . . 3 30 Core Remaining (%) 67 | 100 . 56 69 19 . 93 . . . Volleys Fired 444 | 16 100 42 84 89 . 18 52 35 8 Largest 5 | 2 2 2 4 5 . 5 5 5 5 Hottest 279 | 200 80 80 120 177 . 179 202 251 279 Shots Fired 1241 | 32 120 42 227 348 . 84 227 138 23 Gun 965 | 26 74 37 215 229 . 75 220 71 18 Cannon 204 | . . . 5 119 . 1 7 67 5 Launcher 66 | . 46 5 7 . . 8 . . . Special 6 | 6 . . . . . . . . . Kinetic 985 | 13 32 6 208 337 . 60 208 116 5 Thermal 168 | 19 42 31 12 11 . 16 19 18 . Explosive 66 | . 46 5 7 . . 8 . . . Electromagnetic 22 | . . . . . . . . 4 18 Robot Hit Streak 15 | 6 6 10 12 10 . 10 13 15 12 Robot Miss Streak 7 | 3 2 2 5 5 . 7 5 6 3 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 12 | . . . 3 3 . 2 4 . . Max Gunslinging Chain 2 | . . . 1 2 . 1 1 . . Shots Hit Robots 663 | 21 56 22 114 183 . 41 138 80 8 Core Hits 331 | 7 49 18 51 77 . 31 56 39 3 Critical Kills 4 | . 1 . 1 1 . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 17 | 1 2 3 2 2 . . 1 5 1 Burn 7 | 1 1 3 . 1 . . . 1 . Destroy 5 | . 1 . 2 1 . . 1 . . Blast 4 | . . . . . . . . 4 . Corrupt 1 | . . . . . . . . . 1 Melee Attacks 9 | . 7 . 1 . . . . . 1 Impact 1 | . . . 1 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . 6 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14116 | 294 1996 537 2289 3326 . 1263 2535 1745 131 Guns 9203 | 222 555 286 1925 2098 . 766 2456 790 105 Cannons 2319 | . . . . 1228 . 35 79 955 22 Explosions 2476 | . 1429 251 334 . . 462 . . . Melee 30 | . . . 30 . . . . . . Ramming 16 | . 12 . . . . . . . 4 Kinetic 9877 | 136 279 51 1862 3206 . 655 2226 1440 22 Thermal 1586 | 158 321 235 63 120 . 134 309 246 . Explosive 2395 | . 1384 251 298 . . 462 . . . Electromagnetic 200 | . . . 36 . . . . 59 105 Impact 42 | . . . 30 . . 12 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 3 3 . . . . 1 1 4 Average Corruption 1 | . 1 3 . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . 8 10 . . . . 4 31 4 Message Errors 19 | . 1 3 . . . . 2 11 2 Matter Fused 10 | . 1 3 . . . . . 5 1 Heat Flow Errors 7 | . 2 1 . . . . . 3 1 Energy Discharges 5 | . 1 . . . . . . 4 . Parts Rejected 3 | . 1 1 . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 2 2 . Data Loss (major) 3 | . . 1 . . . . . 2 . Misfires 4 | . 2 . . . . . . 2 . Weapon Failures 2 | . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 111 | . 63 1 7 . . . . 40 . Projectiles 40 | . . . . . . . . 40 . Explosions 71 | . 63 1 7 . . . . . . Melee . | . . . . . . . . . . Knockbacks 19 | . . . . 7 . . 1 9 2 Impact 1 | . . . . . . . . . 1 Kinetic 18 | . . . . 7 . . 1 9 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 185 | . 82 . 102 . . . . . 1 Shots 9 | . 4 . 5 . . . . . . Rammed 3 | . 1 . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 758 | 72 315 170 249 615 . 758 455 382 167 Average Temperature 109 | 25 72 69 46 146 . 171 142 111 74 Received Heat Transfer 1832 | . 90 9 143 417 . 68 547 252 306 Effects 37 | . 1 . . 21 . 10 5 . . Shutdowns 7 | . . . . 5 . 2 . . . Energy Bleed 5 | . 1 . . 2 . 1 1 . . Interference 5 | . . . . 3 . 1 1 . . Matter Decay 4 | . . . . 1 . 1 2 . . Short Circuit 4 | . . . . 2 . 1 1 . . Damage (minor) 3 | . . . . 2 . 1 . . . Damage (major) 6 | . . . . 3 . 3 . . . Damage (core) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 1 Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 3 1 . . . 3 . . Heat Transferred 4463 | 483 938 925 185 333 . 333 711 555 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Peak Influence 810 | 30 499 372 562 810 368 530 447 . . Initial 368 | . 19 181 72 237 368 257 277 . . Average 369 | 15 316 268 369 538 368 426 372 . . Maximum Alert Level 3 | . 2 1 2 3 1 2 2 . . Low Security (%) 13 | 100 20 14 14 . . . . . . Level 1 40 | . 43 85 29 20 100 31 50 . . Level 2 42 | . 35 . 56 62 . 68 49 . . Level 3 3 | . . . . 16 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 18 | . 2 . 3 4 1 2 6 . . Investigation 9 | . 1 . 3 2 . . 3 . . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 7 | . 1 . . 2 . 2 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Distress Signals 7 | . 2 . 2 1 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 14 4 32 36 . 8 21 21 8 Peak Tracking Total 7 | . 5 2 6 6 1 3 5 7 7 Tactical Retreats 9 | . . . 1 4 . . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Traps Triggered 13 | . 6 . 1 . . 2 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . . 1 3 Triggered 2 | . . . . . . . . . 2 Most Traps Carried 6 | . . . . . . . . 6 5 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Machines Disabled 29 | . 14 . 7 4 . 1 1 2 . Max in Single Turn 4 | . 4 . 2 1 . 1 1 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Machines Accessed 25 | . 8 . 5 7 1 . 3 1 . Terminals 20 | . 6 . 5 5 1 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 21 . 21 21 1 . 7 3 . Successful 51 | . 13 . 14 16 1 . 4 3 . Failed 23 | . 8 . 7 5 . . 3 . . Catastrophic 6 | . 1 . 2 1 . . 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 64 | . 19 . 21 16 1 . 4 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 . . 3 . . 3 . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 43 | . 12 . 14 11 1 . 2 3 . Record 30 | . 10 . 12 4 . . 1 3 . Prototype ID Bank 4 | . 2 . . 2 . . . . . Open DSF 2 | . . . . . 1 . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . 3 . . 2 . . Process 1 | . . . . 1 . . . . . Report Inventory 3 | . 1 . . 1 . . 1 . . Retrieve Components 2 | . . . . 1 . . 1 . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 20 | . 7 . 4 6 1 . 2 . . Full Trace Events 7 | . . . 3 3 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 5 | . . . . 5 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . Non-combat 2 | . 2 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . . . parse_system 1 | . 1 . . . . . . . . no_distress 1 | . 1 . . . . . . . . find_recycling 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Turns Passed 9804 | 302 1304 470 916 1190 268 396 665 4089 204 Spaces Moved 4108 | 188 934 331 474 621 208 232 391 642 87 Core 415 | 24 . . . . . . . 374 17 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3693 | 164 934 331 474 621 208 232 391 268 70 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 100 98 98 95 125 110 Average Speed 180 | 90 92 101 96 107 107 98 106 606 186 Slowest Speed 1000 | 250 110 110 125 140 115 98 115 1000 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 10 96 55 52 48 5 95 14 71 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . . 2 1 Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . 3 . Spaces Dug 47 | . 47 . . . . . . . . Terrain Destroyed 382 | 2 247 49 37 10 . 8 4 25 . Melee . | . . . . . . . . . . Projectile 41 | 2 . . . 10 . . 4 25 . AOE 341 | . 247 49 37 . . 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Total 5802 | 278 1245 423 830 989 252 370 543 762 110 Wait 877 | 26 156 33 235 214 28 68 68 46 3 Move 4098 | 187 932 330 473 620 207 231 390 641 87 Hop . | . . . . . . . . . . Pick Up 143 | 25 14 7 18 27 9 11 12 20 . Fast Attach . | . . . . . . . . . . Attach 89 | 7 6 2 11 16 4 8 16 16 3 Detach 1 | . . . . . 1 . . . . Swap 53 | 6 21 5 4 8 1 6 2 . . Drop 59 | 11 8 4 4 15 2 6 3 3 3 Fire 444 | 16 100 42 84 89 . 18 52 35 8 Melee 9 | . 7 . 1 . . . . . 1 Ram 3 | . 1 . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . Rewire 6 | . . . . . . 6 . . . Trap 4 | . . . . . . . . 1 3 Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 303 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 8) 805 | -10/Materials | Discovered new exit (range 15) 983 | -10/Materials | Discovered new exit (range 6) 1607 | -10/Materials | Entered Mines 1669 | -10/Mines | Met a Derelict bent on vengeance 2012 | -10/Mines | Learned location of 1 exit from Materials 2023 | -10/Mines | Discovered new exit (range 15) 2077 | -10/Mines | Entered Materials 2077 | -9/Materials | Evolved 2 slots: Weapon x2 2078 | -9/Materials | Identified exit to Materials 2238 | -9/Materials | Lost 8 parts (1p2n1u4w) 2310 | -9/Materials | Discovered new exit (range 7) 2527 | -9/Materials | Build established: Tank 2532 | -9/Materials | Discovered new exit (range 8) 2807 | -9/Materials | Discovered exit to Materials (range 16) 2901 | -9/Materials | Discovered new exit (range 15) 2993 | -9/Materials | Entered another Materials area 2993 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3371 | -8/Materials | Build established: Gunner 3512 | -8/Materials | Discovered new exit (range 11) 3839 | -8/Materials | Core integrity fell below 50% 3893 | -8/Materials | Lost 5 parts (1p1u3w) 4156 | -8/Materials | Core integrity fell below 20% 4183 | -8/Materials | Entered Factory 4183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4322 | -7/Factory | Identified exit to DSF 4451 | -7/Factory | Entered DSF 4495 | -7/DSF | Additional patrols routed to DSF 4689 | -7/DSF | Discovered new exit (range 16) 4731 | -7/DSF | Sterilization system engaged 4751 | -7/DSF | Ambient heat levels rising (+10) 4766 | -7/DSF | Ambient heat levels rising (+10) 4781 | -7/DSF | Ambient heat levels rising (+10) 4796 | -7/DSF | Ambient heat levels rising (+10) 4811 | -7/DSF | Ambient heat levels rising (+10) 4826 | -7/DSF | Ambient heat levels rising (+10) 4841 | -7/DSF | Ambient heat levels rising (+10) 4847 | -7/DSF | Entered Factory 4847 | -6/Factory | Evolved 2 slots: Utility x2 5179 | -6/Factory | Build established: Tank 5251 | -6/Factory | Discovered new exit (range 12) 5478 | -6/Factory | Lost 8 parts (1p3n1u3w) 5512 | -6/Factory | Entered Lower Caves 5552 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5559 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5649 | -6/Lower Caves | Attracted the attention of an 0b10 base 5703 | -6/Lower Caves | Met a Warlord Commander 5704 | -6/Lower Caves | Learned location of Warlord (-5) 5717 | -6/Lower Caves | Destroyed 7 combat bots 5719 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 5738 | -6/Lower Caves | Found Encrypted Comm Array 5826 | -6/Lower Caves | Build established: Gunner 6564 | -6/Lower Caves | Encountered a Warlord checkpoint 9350 | -6/Lower Caves | Learned location of Extension (-5) 9483 | -6/Lower Caves | Lost 5 parts (1p1u3w) 9584 | -6/Lower Caves | Discovered new exit (range 12) 9601 | -6/Lower Caves | Entered another Lower Caves area 9650 | -6/Lower Caves | Attracted the attention of an 0b10 base 9667 | -6/Lower Caves | Core integrity fell below 50% 9696 | -6/Lower Caves | Lost 4 parts (1p3w) 9773 | -6/Lower Caves | Core integrity fell below 20% 9805 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Dropped Fire Trap. Installed Fire Trap. Dropped Fire Trap. Installed Fire Trap. Adv. Heat Sink destroyed. G-50 Soldier triggered Fire Trap. Burning plasma bursts from the floor. G-50 Soldier triggered Fire Trap. Burning plasma bursts from the floor. G-50 Soldier destroyed. Hvy. Laser fries itself beyond repair. Arc Thrower destroyed. Encrypted Comm Array destroyed. System corrupted: Matter fused (-8). Imp. Datajack destroyed. Slammed into P-60 Hacker. P-60 Hacker knocked back. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????# #???????????# #" *% */ | | ?????????????????# ####??????### #" %=% # | | ?????????????????# ##?????# + # | | ????????????????## ##????# # # | | ??????????### ### #??### #""T" + | | ??????????# #?## #"""" "" # | | ??????????## ### ########### | | ???????????#### #### ?? | | ??????????# #??# | | ??????????# # #??# ###### | | ??????????# #### ## #??## #?????? | | ??????????# ????###?# #???# ##??????? | | ??????????????????### #???# ## #?????????? ## | | ??????????????????#^ ##??#### #??????????? #? | | ?????????????????## ####??# #?????????????? | | ?????????????????#% ##?# #?????????????? | | ????????????????## #### #?????????????? | | ???????????????## #?# #?????????????? | | ???????????????# ### #?????????????? | | ??????????????## ## #?????????????? | | ??????????????# # #?????????????? | | ??????????????### ### ?????????????? | | ????????????????# #?? ??????????????? | | ????????????????# ### ##???????????? | | ????????????????# ## #???????????? | | ????????????????# ## @ #??????????? | | ????????????????## ## ## p ##### #???????????? | | ?????????????????########### #?????????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????? ?????????????? | | ??????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Use The Force Challenges ------------ None Game ------ Seed SiegeAerolevTendrils Manual? 0 Play Time 02:02:56 Cumulative 14.3 hours Start 2023.11.16 @ 12:18:25 End 2023.11.18 @ 15:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5039a288-7445-498c-831d-181998f03662