Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.19 @ 00:58:10 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2286) 2286 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1257) 1257 TOTAL SCORE: 7293 Bonus ------- High Alert Combat Kills 157 Entered Garrisons 600 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 100/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite Relay Coupler [NC] (27) Relay Coupler [NC] (28) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Terrain Scanner Improved Medium Armor Plating Authchip [R/Combat] Matter Neutralizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Medium Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [NC] > --- WEAPON ----------- Matter Neutralizer Great Maul Great Maul > --- INVENTORY -------- Light Nuclear Core Improved Terrain Scanner Improved Light Armor Plating Authchip [R/Combat] Matter Neutralizer [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . . . 1 . . . 2 . Weapon 1 | . . 1 . . . . . . . Parts Attached 62 | 7 . 4 . 6 15 2 12 16 . Power 9 | 1 . 1 . 1 2 1 1 2 . Engine 5 | 1 . 1 . 1 . 1 . 1 . Core 4 | . . . . . 2 . 1 1 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 . 1 7 . 4 4 . Treads 4 | . . . . 1 . . 3 . . Leg 14 | 2 . 1 . . 7 . . 4 . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 . . . 3 2 1 4 4 . Device 5 | 1 . . . 1 . 1 2 . . Storage 2 | 1 . . . 1 . . . . . Processor . | . . . . . . . . . . Hackware 3 | . . . . . . . . 3 . Protection 6 | . . . . 1 2 . 2 1 . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 2 . 1 4 . 3 6 . Energy Gun 3 | 2 . 1 . . . . . . . Energy Cannon 6 | . . . . 1 2 . 1 2 . Ballistic Gun 1 | . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 6 | . . . . . 1 . 1 4 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 7 | . . . . . . . . 7 . Parts Lost 28 | . . 1 . 1 4 . 12 3 7 Power 3 | . . 1 . . . . 1 . 1 Propulsion 14 | . . . . . 2 . 7 1 4 Utility 4 | . . . . . . . 2 1 1 Weapon 7 | . . . . 1 2 . 2 1 1 Highest Loss Streak 8 | . . 1 . 1 2 . 8 3 7 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 7 | 4 7 7 8 7 9 10 9 6 5 Power . | . 1 . . . . 1 . 1 1 Propulsion . | 1 2 1 1 1 1 1 . . . Utility 5 | . 1 4 5 4 7 7 7 5 3 Weapon 1 | 1 2 1 2 2 1 1 . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 12 | 1 1 . . 2 2 . . 2 4 Power . | . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . Utility 8 | . . . . 2 1 . . 2 3 Weapon 3 | 1 . . . . 1 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 100 99 100 96 93 90 74 65 47 Engine 6 | . 14 11 11 9 8 2 2 2 2 Core 2 | . . . . . . 7 5 4 . Treads 3 | . . . . 6 . . 9 2 . Leg 24 | . 28 33 33 27 33 36 8 17 7 Device 7 | . 14 11 11 9 9 9 7 2 . Storage 7 | . 14 11 11 9 9 9 9 2 . Hackware 3 | . . . . . . . . 11 23 Protection 6 | . . . . 8 9 9 8 5 1 Energy Gun 4 | . 28 22 22 17 . . . . . Energy Cannon 9 | . . . . . 15 18 16 3 2 Ballistic Gun 2 | . . 10 11 9 . . . . . Launcher 1 | . . . . . 2 . . . . Special Weapon 1 | . . . . . . . 4 2 . Impact Weapon 2 | . . . . . 2 . 1 8 9 Peak Build Rating 41 | 7 8 11 11 23 26 25 29 41 41 Average Rating 18 | 6 7 10 11 18 21 23 23 26 17 On Entrance 17 | . 7 8 11 11 23 23 25 27 41 Avg Prop Armor Cover (%) 9 | . . . . 9 8 . 15 . . Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 12 12 15 15 32 42 38 40 38 35 Greatest Support 60 | 20 20 30 30 30 40 40 60 56 56 Greatest Overweight (x) 7 | . . . . 1 1 . 7 5 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 10 10 10 6 5 Most Carried 10 | 6 8 8 8 9 10 10 10 9 5 Average Carried 7 | 4 7 7 8 7 9 10 8 6 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 Final Carried 10 | 6 8 8 8 9 10 10 9 5 5 Class Distribution -------------------- 39% | Scavenger-Mutant 29% | Mutant 16% | Scavenger-Tank 8% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Matter Collected 1087 | 270 . 63 . . 360 59 179 137 19 Remotely . | . . . . . . . . . . Salvage Created 2287 | 258 74 252 . 155 765 . 521 179 83 Parts 139 | 31 3 15 . 6 49 . 21 11 3 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 61 | . 2 7 . 2 27 . 15 4 4 Melee 7 | . . . . . 1 . 2 1 3 Guns 11 | . 2 6 . 2 1 . . . . Cannons 24 | . . . . . 12 . 12 . . AOE 12 | . . . . . 12 . . . . Classes Destroyed 12 | 3 1 3 . . 1 . 4 . . Worker 1 | 1 . . . . . . . . . Tunneler 9 | 9 . . . . . . . . . Hauler 2 | . . 1 . 1 . . . . . Recycler 1 | 1 . . . . . . . . . Swarmer 23 | . . 4 . . 12 . 4 . 3 Cutter 2 | . . . . . . . 2 . . Grunt 15 | . 2 1 . . 10 . 2 . . Brawler 5 | . . . . . 2 . 2 1 . Duelist 2 | . . . . . . . 1 1 . Sentry 9 | . . 2 . 2 3 . 1 1 . Hunter 3 | . . . . . . . 1 1 1 Programmer 2 | . . . . . . . 2 . . Best Kill Streak 6 | 3 2 4 . 1 6 . 6 2 3 Combat Bots Only 6 | . 2 4 . 1 6 . 6 2 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . Melee 1 | . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Hostile Shots Fired 577 | . 11 32 . 16 113 . 170 116 119 Missed 168 | . 3 7 . 2 36 . 44 42 34 Hits 409 | . 8 25 . 14 77 . 126 74 85 Melee 26 | . . . . . . . 18 8 . Projectile 383 | . 8 25 . 14 77 . 108 66 85 AOE 2 | . . . . . . . 2 . . Critical Strikes 11 | . . 1 . . 3 . 6 . 1 Damage Taken 5702 | . 104 285 . 202 1028 . 1729 1113 1241 Core 1225 | . 41 48 . 13 93 . 330 238 462 Absorbed by Shields 25 | . . . . . . . . . 25 Core Remaining (%) 72 | 100 83 . 88 . . . 20 . . Volleys Fired 185 | 29 8 17 . 13 61 . 52 2 3 Largest 3 | 2 2 3 . 3 3 . 2 1 1 Hottest 228 | 90 90 126 . 126 228 . 160 69 105 Shots Fired 321 | 58 16 51 . 39 78 . 74 2 3 Gun 170 | 58 16 51 . 39 6 . . . . Cannon 140 | . . . . . 61 . 74 2 3 Launcher 11 | . . . . . 11 . . . . Special . | . . . . . . . . . . Kinetic 32 | . . 17 . 13 2 . . . . Thermal 276 | 58 16 34 . 26 65 . 74 . 3 Explosive 11 | . . . . . 11 . . . . Electromagnetic 2 | . . . . . . . . 2 . Robot Hit Streak 16 | 7 13 10 . 11 16 . 7 2 1 Robot Miss Streak 4 | 4 1 2 . 2 2 . 4 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 218 | 34 14 32 . 25 44 . 47 10 12 Core Hits 96 | 12 5 12 . 8 35 . 18 5 1 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . 1 1 4 Critical Strikes 12 | 2 1 . . 2 . . 1 2 4 Burn 5 | 2 1 . . 2 . . . . . Smash 7 | . . . . . . . 1 2 4 Melee Attacks 47 | . . . . . 1 . 12 13 21 Impact 47 | . . . . . 1 . 12 13 21 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 1 4 Damage Inflicted 5141 | 409 164 333 . 301 1789 . 1249 447 449 Guns 1257 | 409 164 333 . 299 52 . . . . Cannons 1984 | . . . . . 850 . 1051 47 36 Explosions 855 | . . . . . 855 . . . . Melee 999 | . . . . . 32 . 181 373 413 Ramming 46 | . . . . 2 . . 17 27 . Kinetic 151 | . . 87 . 57 7 . . . . Thermal 3043 | 409 164 246 . 242 895 . 1051 . 36 Explosive 855 | . . . . . 855 . . . . Electromagnetic 47 | . . . . . . . . 47 . Impact 999 | . . . . . 32 . 181 373 413 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 2 . . 1 1 1 10 7 7 Average Corruption 3 | . 2 . . 1 1 1 7 7 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . 1 . . . 5 1 18 3 7 Message Errors 6 | . . . . . 2 1 3 . . Matter Fused 10 | . . . . . 1 . 4 . 5 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 5 | . . . . . 1 . 2 . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . 3 3 . Data Loss (major) 1 | . 1 . . . . . . . . Misfires 4 | . . . . . . . 4 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 354 | . . . . . 46 . 57 65 186 Projectiles 81 | . . . . . 42 . 28 . 11 Explosions 4 | . . . . . 4 . . . . Melee 269 | . . . . . . . 29 65 175 Knockbacks 6 | . . . . . . . 2 2 2 Impact 6 | . . . . . . . 2 2 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . 109 . . 2 . Shots 3 | . . . . . 3 . . . . Rammed 25 | . . . . 1 . . 6 18 . Targets Rammed 25 | . . . . 1 . . 6 18 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 354 | 120 225 255 . 354 293 . 348 18 54 Average Temperature 99 | 39 95 99 . 148 82 . 138 13 32 Received Heat Transfer 906 | . 57 102 . 72 351 . 234 60 30 Effects 8 | . 2 . . 3 . . 3 . . Shutdowns 2 | . . . . 1 . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 4 | . 2 . . 2 . . . . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 3 1 Combat Hostiles 5 | . . . . . . . 1 3 1 Parts Fried 6 | . . . . . . . 4 . 2 Impact Corruptions 12 | . . . . . . . 2 3 7 Robots Melted 2 | . . 1 . . 1 . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . Parts Melted 12 | . 1 . . 3 4 . 4 . . Heat Transferred 6667 | 1239 496 656 . 814 1729 . 1696 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Maximum Alert Level 3 | . . . . . 3 1 2 1 . Low Security (%) 48 | 100 100 100 100 100 15 . . 54 100 Level 1 17 | . . . . . 2 100 56 45 . Level 2 26 | . . . . . 56 . 43 . . Level 3 8 | . . . . . 24 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 748 | 10 40 97 33 50 748 364 487 255 172 Initial 364 | . . . 33 4 2 364 217 255 116 Average 283 | . 14 57 27 10 535 350 390 195 144 Influence Increases 1787 | 55 50 177 . 81 786 . 390 122 126 Destroy 0b10 Robot/C 1220 | . 40 140 . 40 540 . 300 80 80 Destroy 0b10 Robot/NC 65 | 55 . 5 . 5 . . . . . Destroy Leader 174 | . 10 32 . 22 30 . 40 30 10 Successful Hack 54 | . . . . 14 14 . . 12 14 Disable Machine 45 | . . . . . 15 . 30 . . Anti-Garrison Action 50 | . . . . . 50 . . . . Destroy Structure 119 | . . . . . 107 . 5 . 7 Lose Combat Pursuer 60 | . . . . . 30 . 15 . 15 Influence Decreases 1615 | 55 50 90 74 90 42 414 237 442 121 Entered New Map 849 | . . . 54 9 2 384 117 232 51 Time Decay 496 | 55 50 80 20 81 . 30 . 180 . Lost Part 270 | . . 10 . . 40 . 120 30 70 Squads Dispatched 6 | . 1 . . 3 . . . 2 . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 1 . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 4 11 . 3 29 . 16 4 16 Peak Tracking Total 11 | . 2 4 . 2 7 . 5 3 11 Tactical Retreats 4 | . . . . . 2 . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Traps Triggered 8 | . 1 . . . 3 . 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Machines Disabled 4 | . . . . . 2 . 2 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Machines Accessed 10 | . . . . 3 3 1 . 2 1 Terminals 6 | . . . . 2 3 . . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 18 | . . . . 6 6 1 . 3 2 Successful 9 | . . . . 3 2 1 . 2 1 Failed 9 | . . . . 3 4 . . 1 1 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 11 | . . . . 3 6 . . . 2 Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 3 . 1 . 1 . Terminal Hacks 4 | . . . . 2 2 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals 1 | . . . . . . . . . 1 Disrupt 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . 2 3 . . 2 1 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 58 | . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . 14 . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Attached 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Active Infowar (turns) 752 | 187 121 212 40 192 . . . . . Seismic 752 | 187 121 212 40 192 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Turns Passed 3566 | 431 121 212 40 319 1153 73 630 367 220 Spaces Moved 2025 | 276 73 116 34 204 711 59 239 159 154 Core 160 | 7 . . . . . . 4 19 130 Treads 179 | . . . . 4 . . 144 31 . Legs 1653 | 269 73 116 34 200 711 59 58 109 24 Wheels 33 | . . . . . . . 33 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 129 | 118 120 120 120 123 133 120 178 125 78 Slowest Speed 400 | 120 120 120 120 190 190 120 400 300 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 10 27 18 15 19 74 8 33 3 20 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 74 | . . . . . 72 . . . 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 72 | . . . . . 72 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Total 2579 | 319 91 153 33 244 839 62 345 277 216 Wait 129 | . 7 14 . 9 15 . 17 59 8 Move 2014 | 275 72 115 33 203 709 58 237 158 154 Hop . | . . . . . . . . . . Pick Up 26 | 7 3 2 . 5 5 . 1 3 . Fast Attach 32 | 7 . . . 3 5 . 8 9 . Attach 12 | . . 3 . . . . 6 3 . Detach 2 | . . . . . . . 2 . . Swap 28 | . . 2 . 5 13 2 2 4 . Drop 36 | 1 1 . . 5 15 2 . 10 2 Fire 185 | 29 8 17 . 13 61 . 52 2 3 Melee 41 | . . . . . 1 . 12 11 17 Ram 3 | . . . . . . . . 3 . Kick . | . . . . . . . . . . Crush 22 | . . . . 1 . . 6 15 . Escape Stasis 49 | . . . . . 15 . 2 . 32 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 432 | -11/Scrapyard | Entered Materials 433 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 14) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 745 | -9/Materials | Discovered new exit (range 14) 765 | -9/Materials | Entered Mines 794 | -9/Mines | Discovered new exit (range 10) 805 | -9/Mines | Entered Materials 805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -8/Materials | Garrison activated, responded to threat 1122 | -8/Materials | Identified exit to Garrison 1124 | -8/Materials | Entered Garrison 1182 | -8/Garrison | Triggered checkpoint 1294 | -8/Garrison | Triggered checkpoint 1303 | -8/Garrison | Triggered checkpoint 1435 | -8/Garrison | Discovered new exit (range 12) 1470 | -8/Garrison | Triggered checkpoint 1504 | -8/Garrison | Build established: Scavenger-Mutant 1542 | -8/Garrison | Triggered checkpoint 1676 | -8/Garrison | Triggered checkpoint 1770 | -8/Garrison | Discovered new exit (range 14) 1891 | -8/Garrison | Triggered checkpoint 2015 | -8/Garrison | Installed Relay Interface Framework 2034 | -8/Garrison | Triggered checkpoint 2277 | -8/Garrison | Entered Materials 2348 | -8/Materials | Identified exit to Garrison 2350 | -8/Materials | Entered Garrison 2413 | -8/Garrison | Triggered checkpoint 2544 | -8/Garrison | System corruption reached 10% 2553 | -8/Garrison | Core integrity fell below 50% 2602 | -8/Garrison | Lost 8 parts (1p4n2u1w) 2711 | -8/Garrison | Triggered checkpoint 2796 | -8/Garrison | Lost 3 parts (2n1w) 2942 | -8/Garrison | Discovered new exit (range 13) 2980 | -8/Garrison | Entered Factory 2980 | -7/Factory | Evolved 2 slots: Utility x2 3130 | -7/Factory | Lost 3 parts (1n1u1w) 3156 | -7/Factory | Garrison activated, responded to threat 3301 | -7/Factory | Fabricated Matter Neutralizer (x2) 3345 | -7/Factory | Identified exit to Garrison 3347 | -7/Factory | Entered Garrison 3388 | -7/Garrison | Core integrity fell below 50% 3405 | -7/Garrison | Build established: Mutant 3423 | -7/Garrison | Core integrity fell below 20% 3463 | -7/Garrison | Lost 7 parts (1p4n1u1w) 3565 | -7/Garrison | Triggered checkpoint 3567 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03503_ Field strength at 22. 03504_ Field strength at 16. 03505_ Field strength at 10. 03506_ Field strength at 4. 03507_ Stasis field depleted. 03509_ System corrupted: Matter fused (-7). 03524_ Dropped Great Maul. 03529_ Connecting with Garrison Terminal... >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 03547_ Acquired 7 matter. 03554_ System corrupted: Matter fused (-8). 03565_ Beams of light sweep through the air. An alarm sounds. 03566_ Triggered Stasis Trap. 03566_ A bubble of rippling energy engulfs the area. 03566_ Field strength at 94. 03566_ Field strength at 80. 03567_ Field strength at 70. Map ----- +----------------------------------------------------+ | ?????????????????????????????????##=/ #??????????? | | ?????????????????????????????????#" #??????????? | | ?????????????????????????????????## #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #######????? | | ????????????????????????????####### #????? | | ????????????????????????????# " #????? | | ????????????????????????????# ##### #### #????? | | ????????????????????????????# #???# #??# #????? | | ????????????????????????????# #???# #??# "????? | | ????????????????????????????# #???# #??# "????? | | ????????????????????????????# #???# #??# "????? | | ????????????????????????????# #???# #??# #????? | | ????????????????????????????# #???# #??# #????? | | ????????????????????????????# #???# #??# #????? | | ????????????????????????????? ????# /#??? #????? | | ????????????????????????????? ????# #??? #????? | | ????????????????????????????? ????# #??? ????? | | ????????????????????????????? ????# #??? ????? | | ????????????????????????????? ????# #??? ????? | | ????????????????????????????? ????# #??? #????? | | ?????????????????????????????#????# #???##?????? | | ??????????????????????????????????# #??????????? | | ?????????????## ##""""############ ##?????????? | | ?????????????# T#?????????? | | ?????????? ^@ ##?????????? | | ?????????? ^ #??????????? | | ?????????????# ## ## ###########??????????? | | ??????????????????# ??# g#????????????????????? | | ????????????????? ?? ????????????????????? | | ??????????????? ?? ???????????????????? | | ?????????????" ? g#??????????????????? | | ?????????????" ? s #??????????????????? | | ?????????????# ??## ## s###??????????????????? | | ?????????????#????# ?#g s#????????????????????? | | ????????????????? ?? ????????????????????? | | ????????????????? ?? ggs ????????????????????? | | ???????????????? ??? #????????????????????? | | ?????????????????##""??######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridMassTearclaws Manual? 0 Play Time 00:22:42 Cumulative 218.3 hours Start 2025.10.19 @ 00:37:27 End 2025.10.19 @ 00:58:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 517 Rogue 517 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 67 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 8379bf45-ab00-4c95-bdce-5064eefdc6c9