Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.13 @ 22:57:27 Player: Analote Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3156) 3156 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7766 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Medium Armor Plating Drone Bay (0/2) Precision Assault Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Terrain Scanner Advanced Targeting Computer Improved Core Analyzer Improved Weapon Cycler Hardened Medium Armor Plating Advanced Reclamation Unit > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Medium Armor Plating Shield Generator Drone Bay EM Pulse Gun Heavy Ion Cannon Improved Light Cannon Proton Missile Launcher [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Precision Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion . | . . . . . . . . . Utility 7 | . . 2 1 2 1 1 . . Weapon 2 | . 1 . . . 1 . . . Parts Attached 70 | 8 3 8 11 13 14 5 3 5 Power 9 | 1 . 1 3 . 1 1 2 . Engine 6 | 1 . 1 2 . 1 1 . . Core 3 | . . . 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . . 3 2 . . 2 Treads 5 | 2 . . . 3 . . . . Leg 4 | . . . . . 2 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 3 . 4 5 8 2 4 1 . Device 12 | . . 3 2 3 1 3 . . Storage 2 | 1 . . 1 . . . . . Processor 6 | 1 . 1 2 . 1 1 . . Hackware 1 | . . . . 1 . . . . Protection 6 | 1 . . . 4 . . 1 . Artifact . | . . . . . . . . . Weapon 25 | 2 3 3 3 2 9 . . 3 Energy Gun 4 | 1 . 2 . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 12 | 1 2 . 3 1 5 . . . Ballistic Cannon 3 | . 1 1 . . . . . 1 Launcher 4 | . . . . . 4 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 15 | . . . . . 1 1 . 13 Power 4 | . . . . . . 1 . 3 Propulsion . | . . . . . . . . . Utility 6 | . . . . . 1 . . 5 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 12 | . . . . . 1 1 . 12 Average Slot Usage (%) 98 | . 96 98 100 99 97 98 99 95 Engine 10 | . 12 10 10 14 12 14 5 4 Core 3 | . . . 5 . . . 10 10 Treads 10 | . 25 20 16 13 7 . . . Leg 4 | . . . . . 4 11 11 10 Device 18 | . . 18 16 20 17 24 24 20 Storage 5 | . 12 1 8 7 6 5 5 4 Processor 13 | . . 8 13 14 17 16 16 15 Protection 5 | . 12 10 2 6 6 2 2 4 Energy Gun 3 | . 12 11 5 . . . . 1 Energy Cannon 1 | . . . . 5 1 . . . Ballistic Gun 14 | . 17 . 7 15 18 22 22 18 Ballistic Cannon 4 | . 3 17 11 . . . . . Naked Turns 22 | . . . . . . . . 22 Heaviest Build 62 | 15 19 22 41 48 61 62 58 58 Greatest Support 43 | 40 40 40 40 43 43 30 30 32 Greatest Overweight (x) 3 | . . . 1 2 3 2 1 1 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 4 8 8 8 8 8 7 Most Carried 8 | 3 3 4 8 8 8 7 7 8 Average Carried 5 | . 1 3 4 6 5 5 6 7 Final Capacity 8 | 8 8 4 8 8 8 8 8 4 Final Carried 7 | . 1 4 7 7 6 6 7 4 Class Distribution -------------------- 47% | Hacker-Tank 19% | Generator-Gunner 16% | Hacker-Skirmisher 8% | Hacker-Mutant 8% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Generator-Gunner | -5/Waste Generator-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2712 | 183 46 257 212 480 715 364 32 423 Remotely . | . . . . . . . . . Salvage Created 3504 | . 145 357 325 455 1125 518 . 579 Parts 207 | . 13 23 15 28 60 34 . 34 Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed 5 | . 1 . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 65 | . 2 9 9 10 18 8 . 9 Guns 44 | . 1 3 2 4 17 8 . 9 Cannons 18 | . . 4 7 6 1 . . . AOE 3 | . 1 2 . . . . . . Classes Destroyed 11 | . 3 2 2 1 1 2 . . Worker 2 | . . . 1 . 1 . . . Builder 2 | . . . . . . 2 . . Hauler 3 | . 1 2 . . . . . . Operator 1 | . . . . . . 1 . . Watcher 13 | . 1 1 1 2 3 2 . 3 Swarmer 22 | . . 5 3 6 3 3 . 2 Grunt 17 | . 2 3 2 . 9 1 . . Brawler 2 | . . 1 . . 1 . . . Sentry 13 | . . . 4 3 2 1 . 3 Hunter 5 | . . . . . 1 2 . 2 Programmer 6 | . . . . 1 2 1 . 2 Best Kill Streak 5 | . 3 5 4 3 5 3 . 4 Combat Bots Only 5 | . 2 5 4 3 4 3 . 2 Max Kills in Single Turn 3 | . 1 3 1 1 2 2 . 1 Gunslinging 1 | . . . . . 1 1 . . Exploded 1 | . 1 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 4274 | . 54 86 311 190 818 244 . 2571 Core 1115 | . 14 8 15 5 63 17 . 993 Absorbed by Shields 414 | . . 43 73 112 87 99 . . Core Remaining (%) 96 | 100 94 98 97 99 92 . . . Volleys Fired 178 | . 9 15 30 25 44 20 . 35 Largest 4 | . 3 3 3 3 4 4 . 4 Hottest 161 | . 80 119 119 121 156 114 . 161 Shots Fired 571 | . 24 37 79 73 150 80 . 128 Gun 464 | . 24 20 27 53 140 80 . 120 Cannon 100 | . . 17 52 20 4 . . 7 Launcher 6 | . . . . . 6 . . . Special 1 | . . . . . . . . 1 Kinetic 489 | . 15 19 64 53 140 80 . 118 Thermal 33 | . . . . 20 4 . . 9 Explosive . | . . . . . . . . . Electromagnetic 48 | . 9 18 15 . 6 . . . Robot Hit Streak 57 | . 18 14 14 18 35 33 . 57 Robot Miss Streak 2 | . 1 1 1 1 2 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 . . 1 4 2 . 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 . 1 Shots Hit Robots 434 | . 20 25 62 47 112 58 . 110 Core Hits 179 | . 7 13 20 18 49 26 . 46 Critical Hits 6 | . . 1 1 . 1 1 . 2 Critical Kills 3 | . . 1 1 . 1 . . . Critical Parts Destroyed 3 | . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7969 | . 236 442 955 943 2216 1151 . 2026 Guns 6249 | . 204 170 321 505 2008 1151 . 1890 Cannons 1377 | . . 137 627 438 81 . . 94 Explosions 299 | . 30 135 7 . 127 . . . Melee . | . . . . . . . . . Ramming 44 | . 2 . . . . . . 42 Kinetic 6443 | . 106 137 746 505 2008 1151 . 1790 Thermal 878 | . 30 135 . 438 81 . . 194 Explosive . | . . . . . . . . . Electromagnetic 604 | . 98 170 209 . 127 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 1 . . 1 1 1 1 18 Average Corruption 1 | . 1 . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 17 | . . . . . 3 2 1 11 Message Errors 2 | . . . . . 1 . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 6 | . . . . . . 2 1 3 Data Loss (minor) 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . 1 . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . 11 21 . . . . Projectiles 32 | . . . 11 21 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . 1 9 . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic 9 | . . 1 8 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 47 | . . . . . 30 . . 17 Shots 2 | . . . . . 2 . . . Rammed 14 | . 1 . . . . . . 13 Targets Rammed 14 | . 1 . . . . . . 13 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | . 82 196 447 150 30 58 . 467 Average Temperature 93 | . 31 70 114 32 8 16 . 167 Received Heat Transfer 1424 | . 48 20 201 24 291 12 . 828 Effects 15 | . . . 5 . . . . 10 Shutdowns 7 | . . . 2 . . . . 5 Energy Bleed 2 | . . . 1 . . . . 1 Interference 5 | . . . 2 . . . . 3 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 Heat Transferred 1303 | . 50 100 . 592 111 . . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 290 | . 84 275 160 138 290 219 10 247 Initial 42 | . . 25 . 14 42 16 10 5 Average 74 | . 52 112 53 57 127 72 10 67 Maximum Alert Level 1 | . . 1 . . 1 1 . 1 Low Security (%) 92 | 100 100 60 100 100 89 94 100 95 Level 1 7 | . . 39 . . 10 5 . 4 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . . 1 5 1 . 5 Investigation 1 | . . . . . . . . 1 Extermination 4 | . . . . 1 1 . . 2 Reinforcement 2 | . . . . . 1 . . 1 Assault . | . . . . . . . . . Garrison 5 | . . . . . 3 1 . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 4 10 12 14 27 11 . 22 Peak Tracking Total 6 | . 3 5 4 3 4 2 . 6 Tactical Retreats 5 | . . . . . 4 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 9 | . 1 . 1 2 . 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 8 | . . 1 2 1 2 1 . 1 Max in Single Turn 2 | . . 1 2 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 6 | . 1 2 . . . 1 . 2 Terminals 3 | . . . . . . 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 2 4 . . . 4 . 4 Successful 11 | . 2 4 . . . 3 . 2 Failed 3 | . . . . . . 1 . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . . . . 4 . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . . . . 3 . 2 Record 2 | . . . . . . 1 . 1 Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . . Maintenance Status 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . 4 1 . . Drone Recoveries 3 | . . . . . 3 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 5314 | 114 277 663 841 943 886 470 237 883 Spaces Moved 2766 | 80 151 357 427 487 400 251 154 459 Core 28 | 27 . . . . . . . 1 Treads 1676 | 53 151 357 427 487 201 . . . Legs 1062 | . . . . . 199 251 154 458 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 150 150 50 Average Speed 159 | 122 160 160 162 169 166 160 150 149 Slowest Speed 210 | 160 160 160 180 200 210 180 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 24 39 44 17 16 13 89 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 13 | . 1 9 1 1 1 . . . Melee . | . . . . . . . . . Projectile 3 | . . . 1 1 1 . . . AOE 10 | . 1 9 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 3293 | 96 168 420 508 545 515 279 160 602 Wait 172 | . . 29 29 7 40 . . 67 Move 2759 | 79 150 356 426 486 399 251 153 459 Hop . | . . . . . . . . . Pick Up 60 | 8 4 9 9 10 10 3 3 4 Fast Attach . | . . . . . . . . . Attach 27 | 8 2 3 2 5 3 2 1 1 Detach 1 | 1 . . . . . . . . Swap 43 | . 1 5 9 8 11 3 2 4 Drop 29 | . 1 3 3 4 8 . 1 9 Fire 178 | . 9 15 30 25 44 20 . 35 Melee . | . . . . . . . . . Ram 13 | . . . . . . . . 13 Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Weapon x1 363 | -10/Materials | Identified exit to Materials 363 | -10/Materials | Discovered exit to Materials (range 16) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x2 486 | -9/Materials | Build established: Hacker-Tank 524 | -9/Materials | Identified exit to Mines 524 | -9/Materials | Discovered exit to Mines (range 13) 868 | -9/Materials | Repaired Sensor Array 1042 | -9/Materials | Identified exit to Materials 1042 | -9/Materials | Discovered exit to Materials (range 9) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1595 | -8/Materials | Build established: Hacker-Skirmisher 1864 | -8/Materials | Identified exit to Factory 1864 | -8/Materials | Discovered exit to Factory (range 9) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Utility x2 2465 | -7/Factory | Build established: Hacker-Tank 2632 | -7/Factory | Identified exit to Lower Caves 2632 | -7/Factory | Discovered exit to Lower Caves (range 16) 2802 | -7/Factory | Identified exit to Factory 2802 | -7/Factory | Discovered exit to Factory (range 15) 2839 | -7/Factory | Entered another Factory area 2839 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3296 | -6/Factory | Garrison activated, responded to threat 3541 | -6/Factory | Build established: Hacker-Skirmisher 3694 | -6/Factory | Identified exit to Factory 3694 | -6/Factory | Discovered exit to Factory (range 22) 3725 | -6/Factory | Entered another Factory area 3725 | -5/Factory | Accompanied by 1 ally 3725 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4096 | -5/Factory | Garrison activated, responded to threat 4195 | -5/Factory | Sucked down chute 4195 | -5/Factory | Entered Waste 4195 | -5/Waste | The area was eerily silent 4401 | -5/Waste | Identified exit to Factory 4401 | -5/Waste | Discovered exit to Factory (range 21) 4432 | -5/Waste | Entered Factory 4502 | -5/Factory | Build established: Generator-Gunner 5177 | -5/Factory | Garrison activated, responded to threat 5291 | -5/Factory | System corruption reached 10% 5299 | -5/Factory | Core integrity fell below 50% 5309 | -5/Factory | Core integrity fell below 20% 5315 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05299_ U-05 Engineer lays Concrete. 05303_ Slammed into G-50 Soldier. 05304_ U-05 Engineer lays Concrete. 05304_ Slammed into G-50 Soldier. 05304_ G-50 Soldier knocked back. 05305_ Slammed into G-50 Soldier. 05308_ System corrupted: Matter fused (-7). 05308_ Acquired 2 matter. 05308_ Slammed into G-50 Soldier. 05310_ Door malfunctions. 05310_ Slammed into G-50 Soldier. 05311_ G-50 Soldier knocked back. 05312_ Slammed into G-50 Soldier. 05313_ G-50 Soldier misfires. 05313_ R-10 Processor collects Unknown Leg. 05313_ Slammed into G-50 Soldier. 05313_ Destabilizing: System corrupted (+2). 05314_ P-80 Master resets G-50 Soldier, system corruption cleaned. 05314_ Slammed into G-50 Soldier. 05315_ Destabilizing: Core damaged (-30). Map ----- +----------------------------------------------------+ | ?????????? ?????????* #? ????????????????????? | | ?????????????? ?? ??#!= #?????? 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Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed GaussIntegrityScanner Manual? 0 Play Time 00:43:30 Cumulative 39.5 hours Start 2021.12.13 @ 21:44:34 End 2021.12.13 @ 22:57:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 59 Rogue 0 Adventurer 0 Explorer 59 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c573c6be-6a36-4626-9d9b-5157d698153f