Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 11:17:19 Player: Nalzok Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1593) 1593 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3063 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 215/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- Heavy Assault Rifle Great Maul > --- INVENTORY (12) --- Ion Engine Improved Ion Engine Improved Heat Sink High-capacity Storage Unit Targeting Computer EM Shotgun Improved Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Targeting Computer > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer Improved Medium Laser Light Assault Rifle Heavy Flail Great Maul [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 64 | . 20 8 36 Power 10 | . 2 1 7 Engine 9 | . 2 . 7 Core 1 | . . 1 . Reactor . | . . . . Propulsion 20 | . 6 3 11 Treads . | . . . . Leg 20 | . 6 3 11 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 4 . 5 Device 5 | . 2 . 3 Storage 2 | . 1 . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 25 | . 8 4 13 Energy Gun 1 | . . . 1 Energy Cannon 2 | . 1 1 . Ballistic Gun 19 | . 7 2 10 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 15 | . 2 7 6 Power 3 | . 1 1 1 Propulsion 5 | . . 3 2 Utility . | . . . . Weapon 7 | . 1 3 3 Highest Loss Streak 4 | . 2 4 2 Average Slot Usage (%) 96 | . 96 97 97 Engine 10 | . 13 6 10 Core 1 | . . 7 . Leg 24 | . 27 27 21 Device 8 | . 2 . 14 Storage 12 | . 14 14 11 Processor 13 | . 8 14 17 Energy Gun 1 | . . . 2 Energy Cannon 2 | . 2 10 . Ballistic Gun 17 | . 25 4 16 Ballistic Cannon 1 | . . 10 . Naked Turns . | . . . . Heaviest Build 49 | 11 43 43 49 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 2 4 3 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 6 10 12 12 Most Carried 12 | 5 12 12 12 Average Carried 10 | 2 9 11 11 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 2 11 10 12 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1498 | 200 402 260 636 Remotely . | . . . . Salvage Created 2239 | . 669 434 1136 Parts 135 | . 30 13 92 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 56 | . 14 7 35 Guns 44 | . 10 1 33 Cannons 10 | . 4 6 . AOE 2 | . . . 2 Classes Destroyed 9 | . 4 2 3 Worker 2 | . 1 . 1 Builder 2 | . . 1 1 Hauler 1 | . . . 1 Recycler 4 | . 2 2 . Operator 1 | . . . 1 Swarmer 19 | . 3 . 16 Grunt 30 | . 11 6 13 Sentry 6 | . . . 6 Assembled 1 | . . 1 . Best Kill Streak 6 | . 5 6 5 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 3115 | . 873 449 1793 Core 590 | . 122 66 402 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 100 . 24 . Volleys Fired 234 | . 62 65 107 Largest 2 | . 2 2 2 Hottest 95 | . 80 95 79 Shots Fired 400 | . 117 79 204 Gun 317 | . 104 11 202 Cannon 81 | . 13 68 . Launcher 2 | . . . 2 Special . | . . . . Kinetic 342 | . 104 54 184 Thermal 56 | . 13 25 18 Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 22 | . 22 13 18 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 248 | . 78 34 136 Core Hits 106 | . 31 14 61 Critical Hits 6 | . 1 2 3 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed 3 | . . 1 2 Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3194 | . 872 602 1720 Guns 2448 | . 713 137 1598 Cannons 624 | . 159 465 . Explosions 122 | . . . 122 Melee . | . . . . Ramming . | . . . . Kinetic 2445 | . 713 337 1395 Thermal 627 | . 159 265 203 Explosive 122 | . . . 122 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 4 | . . 4 . Energy Discharges 3 | . . 3 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary 1 | . . 1 . Self-Inflicted Damage 15 | . . . 15 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 401 | . 15 401 108 Average Temperature 81 | . 6 123 26 Received Heat Transfer 957 | . 330 219 408 Effects 6 | . . 6 . Shutdowns 2 | . . 2 . Damage (major) 4 | . . 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1332 | . 333 555 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 365 | . 228 70 365 Average Influence 125 | . 90 29 170 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 79 | 100 86 100 70 Level 1 20 | . 13 . 29 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 4 . 6 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 8 | . 3 . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 2 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 32 7 54 Peak Tracking Total 6 | . 6 3 6 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 6 | . 5 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 9 | . 5 . 4 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 16 . 8 Successful 10 | . 8 . 2 Failed 14 | . 8 . 6 Catastrophic 4 | . 1 . 3 Database Lockouts . | . . . . Manual 22 | . 15 . 7 Terminals 23 | . 16 . 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Unreport Threat 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 7 | . 7 . . Track 1 | . 1 . . Botnet 4 | . 4 . . Detonate 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3452 | 5 1136 454 1857 Spaces Moved 1512 | 3 549 161 799 Core . | . . . . Treads . | . . . . Legs 1512 | 3 549 161 799 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 150 Average Speed 164 | 120 149 178 171 Slowest Speed 240 | 120 180 240 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 2 81 35 65 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 20 | . . . 20 Melee 1 | . . . 1 Projectile . | . . . . AOE 19 | . . . 19 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2130 | 6 760 248 1116 Wait 232 | . 106 11 115 Move 1509 | 2 548 160 799 Hop . | . . . . Pick Up 37 | . 11 4 22 Fast Attach 15 | . 7 1 7 Attach 13 | . 3 5 5 Detach 3 | . 2 . 1 Swap 36 | . 10 2 24 Drop 50 | 4 11 . 35 Fire 234 | . 62 65 107 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Build established: Mutant 822 | -10/Materials | Discovered new exit (range 9) 1093 | -10/Materials | Discovered new exit (range 16) 1142 | -10/Materials | Entered Mines 1190 | -10/Mines | Excavation squad dispatched 1190 | -10/Mines | A large section of the Mines collapsed 1262 | -10/Mines | Core integrity fell below 50% 1393 | -10/Mines | Lost 3 parts (1p2n) 1440 | -10/Mines | Excavation squad dispatched 1586 | -10/Mines | Discovered new exit (range 7) 1592 | -10/Mines | Lost 4 parts (1n3w) 1596 | -10/Mines | Entered Materials 1596 | -9/Materials | Evolved 2 slots: Utility x2 2051 | -9/Materials | Build established: Scavenger-Mutant 2262 | -9/Materials | Core integrity fell below 50% 2888 | -9/Materials | Build established: Mutant 3060 | -9/Materials | Core integrity fell below 20% 3291 | -9/Materials | Build established: Scavenger-Mutant 3336 | -9/Materials | Discovered new exit (range 18) 3453 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03151_ Material Compactor disabled. 03155_ Dropped Hvy. Assault Rifle. 03156_ The unstable cave ceiling collapses. 03160_ U-05 Engineer lays Concrete. 03164_ U-05 Engineer builds a Wall. 03166_ Acquired 49 matter. 03169_ Acquired Lgt. Assault Rifle. 03172_ U-05 Engineer lays Concrete. 03174_ Acquired 3 matter. 03176_ U-05 Engineer lays Concrete. 03178_ Acquired Lgt. Assault Rifle. 03183_ U-05 Engineer lays Concrete. 03186_ U-05 Engineer builds a Wall. 03194_ U-05 Engineer builds a Door. 03233_ U-05 Engineer lays Concrete. 03251_ Dropped Lgt. Assault Rifle. 03251_ Acquired Lgt. Assault Rifle. 03294_ Connecting with Repair Station... 03336_ EXIT=FOUND 03396_ W-16 Scout sends out distress signal. 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