Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 18:21:36

Player: acra

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (814)      814
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2599

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             390/550
Matter                     290/300
Energy                     47/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (6) ------
           Heat Sink
    Medium Storage Unit
           Visual Processing Unit
  Improved Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Aluminum Leg
   Compact Wheel
  Improved Medium Laser
  Improved Medium Laser
     Heavy Assault Rifle
           EMP Blaster
           Datajack
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Visual Processing Unit
  Improved Targeting Computer
           ECM Suite
           ECM Suite
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
   Compact Wheel
  Improved Medium Laser
  Improved Medium Laser
  Advanced Beam Cannon
     Heavy Assault Rifle
           EMP Blaster
           Datajack
           Mining Claw
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 7   2   18  5   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   2   5   3   
    Device                 7    | .   1   4   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 3   .   10  1   
    Energy Gun             8    | 3   .   5   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 6    | .   .   .   6   
  Power                    2    | .   .   .   2   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   95  92  97  
  Engine                   10   | .   14  11  8   
  Leg                      21   | .   28  22  17  
  Device                   23   | .   10  25  26  
  Storage                  10   | .   14  11  9   
  Processor                6    | .   .   1   17  
  Energy Gun               10   | .   28  7   7   
  Ballistic Gun            6    | .   .   6   9   
  Ballistic Cannon         2    | .   .   4   .   
  Launcher                 1    | .   .   2   .   
Peak Build Rating          17   | 6   7   14  17  
  Average Rating           11   | 4   6   10  15  
  On Entrance              6    | .   6   7   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 14  20  26  26  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  7    | 2   .   7   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 3   9   10  10  
  Average Carried          8    | 1   5   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 3   9   10  9   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           621  | 252 44  182 143 
  Remotely                 .    | .   .   .   .   
Salvage Created            1100 | 91  70  512 427 
  Parts                    66   | .   4   30  32  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   1   9   13  
  Guns                     12   | .   1   4   7   
  Cannons                  10   | .   .   4   6   
  AOE                      1    | .   .   1   .   
Classes Destroyed          8    | 1   2   3   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  7    | .   .   .   7   
  Grunt                    12   | .   1   7   4   
  Sentry                   4    | .   .   2   2   
Best Kill Streak           13   | 1   1   3   13  
  Combat Bots Only         12   | .   1   3   12  
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        143  | .   3   40  100 
  Missed                   37   | .   .   11  26  
Damage Taken               1151 | .   33  375 743 
  Core                     260  | .   .   100 160 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 100 100 75  .   
Volleys Fired              56   | 1   7   21  27  
  Largest                  2    | 2   2   2   2   
  Hottest                  124  | 80  80  124 91  
Shots Fired                111  | 2   14  42  53  
  Gun                      79   | 2   14  26  37  
  Cannon                   26   | .   .   10  16  
  Launcher                 6    | .   .   6   .   
  Special                  .    | .   .   .   .   
  Kinetic                  34   | .   .   7   27  
  Thermal                  39   | .   .   13  26  
  Explosive                .    | .   .   .   .   
  Electromagnetic          38   | 2   14  22  .   
  Robot Hit Streak         16   | 2   3   16  8   
  Robot Miss Streak        2    | .   2   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   .   1   2   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           74   | 2   7   29  36  
  Core Hits                39   | 1   2   16  20  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         3    | .   .   .   3   
    Burn                   2    | .   .   .   2   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1340 | 28  112 542 658 
  Guns                     792  | 28  112 282 370 
  Cannons                  405  | .   .   117 288 
  Explosions               143  | .   .   143 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  303  | .   .   65  238 
  Thermal                  586  | .   .   166 420 
  Explosive                .    | .   .   .   .   
  Electromagnetic          451  | 28  112 311 .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   .   .   
  Average Corruption       1    | .   1   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   2   .   .   
    Message Errors         1    | .   1   .   .   
    Matter Fused           1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      3    | .   .   3   .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        292  | 18  48  292 7   
  Average Temperature      75   | 12  20  122 3   
  Received Heat Transfer   333  | .   18  162 153 
  Effects                  1    | .   .   1   .   
    Energy Bleed           1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              3    | .   2   1   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             4    | .   .   2   2   
  Heat Transferred         1332 | .   .   333 999 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             298  | 5   98  268 298 
  Initial                  52   | .   3   40  52  
  Average                  108  | 1   66  134 98  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 71  94  
  Level 1                  16   | .   .   28  5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   4   13  22  
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   1   4   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   1   9   .   
  Successful               3    | .   .   3   .   
  Failed                   7    | .   1   6   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   1   7   .   
  Terminals                8    | .   1   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   2   .   
  Terminal Index           1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1433 | 58  205 748 422 
Spaces Moved               602  | 35  133 321 113 
  Core                     9    | 7   .   2   .   
  Treads                   .    | .   .   .   .   
  Legs                     593  | 28  133 319 113 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 
  Average Speed            171  | 121 120 191 190 
  Slowest Speed            400  | 150 120 400 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 3   24  24  7   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   .   3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      892  | 45  164 416 267 
  Wait                     172  | .   16  37  119 
  Move                     599  | 34  132 320 113 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 3   6   6   2   
  Fast Attach              14   | 6   1   6   1   
  Attach                   8    | .   .   4   4   
  Detach                   4    | .   .   3   1   
  Swap                     10   | 1   1   8   .   
  Drop                     12   | .   1   11  .   
  Fire                     56   | 1   7   21  27  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 14)
  264 | -10/Materials | Entered another Materials area
  264 | -9/Materials  | Evolved 2 slots: Utility x2
  339 | -9/Materials  | Build established: Mutant
  996 | -9/Materials  | Discovered new exit (range 9)
 1012 | -9/Materials  | Entered another Materials area
 1012 | -8/Materials  | Evolved 2 slots: Utility x2
 1206 | -8/Materials  | Build established: Scavenger-Mutant
 1404 | -8/Materials  | Garrison activated, responded to threat
 1434 | -8/Materials  | Self-destructed

 Last Messages 
---------------
S-10 Pest destroyed.
W-25 Informer sends out distress signal.
S-10 Pest destroyed. <x2>
Aluminum Leg destroyed.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Destroyed Flight Unit.
S-10 Pest calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
ECM Suite destroyed.
Lgt. Ion Engine melted.
S-10 Pest destroyed.
Ion Engine destroyed.
Material Processor disabled.
Y-45 Defender destroyed.
G-47 Trooper destroyed.
U-05 Engineer destroyed.
Acquired 28 matter.
S-10 Pest destroyed.
Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|     ??????????????????????????????????????????#    |
|     ?????????????????????######################### |
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|     ????????????????????????[*#?????????#??####    |
|     ???????????????????????? [#????????????#       |
|     ????????????????????????  #????????????#!!//!! |
|     ????????????????????????  #????????????#!!//!! |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainPersonalWartreads
  Manual?         0
Play Time         00:17:02
  Cumulative      28.5 hours
  Start           2025.01.08 @ 18:06:00
  End             2025.01.08 @ 18:21:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           24
  Adventurer      17
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          33
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65a1c1f6-bc18-4ef9-b295-c61f5dc8dfbd