Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:35:05 Player: JackZewap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (5337) 5337 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 10935 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 241 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 4/550 Energy 47/100 System Corruption 13% Temperature Cool (9) Movement Hovering (316) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Backup Propulsion VII Backup Propulsion VII > --- UTILITY (6) ------ Huge Storage Unit Matter Compressor Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Coolant Injector Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Backup Plating VII Hardlight Generator Improved Shield Generator Force Field Makeshift Hacking Suite System Restoration Module Improved System Restoration Module Recalibrator Phase Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Coolant Injector Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Hardened Heavy Armor Plating Hardlight Generator Improved Shield Generator Force Field Makeshift Hacking Suite System Restoration Module Improved System Restoration Module Recalibrator Phase Cannon Power Maul Katana [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Backup Propulsion VII Utility Layered Light Armor Plating Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . 2 Utility 4 | . . 2 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 196 | 6 13 40 19 44 1 10 . 25 38 Power 16 | 1 4 2 3 1 . . . 2 3 Engine 7 | 1 3 1 1 . . . . . 1 Core 9 | . 1 1 2 1 . . . 2 2 Reactor . | . . . . . . . . . . Propulsion 51 | 2 . 11 2 14 . 7 . 5 10 Treads 37 | . . 11 2 14 . 5 . 5 . Leg 10 | . . . . . . 2 . . 8 Wheel 2 | 2 . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 67 | 1 4 8 11 16 . 2 . 12 13 Device 28 | . 3 2 3 8 . . . 6 6 Storage 8 | 1 1 1 1 3 . . . . 1 Processor 8 | . . 2 . 1 . 1 . 1 3 Hackware . | . . . . . . . . . . Protection 23 | . . 3 7 4 . 1 . 5 3 Artifact . | . . . . . . . . . . Weapon 62 | 2 5 19 3 13 1 1 . 6 12 Energy Gun 22 | 2 2 16 1 1 . . . . . Energy Cannon 24 | . 2 3 2 5 1 1 . 5 5 Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon 10 | . . . . 6 . . . . 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . 2 Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 3 3 1 . . . 1 . Corrupted Parts 2 | . . 1 . . . . . . 1 System Corruption 10 | . . 4 . . . . . . 6 Parts Lost 53 | . . 5 . 10 1 2 . 12 23 Power 4 | . . . . . . . . 1 3 Propulsion 19 | . . 1 . 4 . 1 . 4 9 Utility 20 | . . 1 . 5 . . . 7 7 Weapon 10 | . . 3 . 1 1 1 . . 4 Highest Loss Streak 6 | . . 1 . 6 1 1 . 5 5 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 93 | . 97 98 99 99 100 99 84 83 64 Engine 1 | . 10 2 5 . . . . . . Core 6 | . 3 8 3 7 7 7 7 6 3 Treads 21 | . . 21 18 29 30 29 30 16 4 Leg 1 | . . . . . . . . . 9 Wheel 1 | . 28 . . . . . . . . Device 10 | . 11 10 9 11 7 7 7 17 6 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 10 | . . 14 17 8 7 7 7 6 16 Protection 12 | . . 6 17 15 23 22 23 11 3 Energy Gun 4 | . 13 15 1 3 . . . . . Energy Cannon 10 | . 13 5 16 9 15 15 . 14 6 Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 13 22 61 115 121 121 121 119 132 119 Greatest Support 96 | 20 20 40 42 96 96 96 91 83 80 Greatest Overweight (x) 29 | . 1 1 2 1 1 1 1 6 29 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 2 Largest Inventory Capacity 25 | 8 10 20 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 19 21 25 25 25 25 25 25 Most Carried 25 | . 10 20 25 25 25 25 25 25 25 Average Carried 21 | . 7 17 21 23 24 24 24 22 22 Final Capacity 25 | 8 10 20 25 25 25 25 25 25 25 Final Carried 25 | . 10 20 23 25 25 24 25 25 24 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3007 | 225 323 444 188 971 39 193 . 222 402 Remotely . | . . . . . . . . . . Salvage Created 6330 | . 419 1881 272 1570 251 171 . 639 1127 Parts 318 | . 27 121 15 66 16 8 . 18 47 Haulers Intercepted 12 | . 2 6 3 1 . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 63 | . . . . . 24 11 . 28 . Prevented 9 | . . . . . 9 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 115 | . 10 32 2 28 7 5 . 11 20 Melee 2 | . . . . 2 . . . . . Guns 30 | . 5 21 . 4 . . . . . Cannons 70 | . 4 7 2 20 7 4 . 10 16 AOE 5 | . . 4 . . . . . . 1 Classes Destroyed 15 | . 5 5 . 2 . . . 1 2 Worker 2 | . . 1 . 1 . . . . . Builder 6 | . . 3 . 2 . . . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 12 | . 2 6 3 1 . . . . . Recycler 8 | . . 1 . 5 . . . . 2 Operator 6 | . 2 2 1 . . . . . 1 Watcher 10 | . 3 5 . 1 . . . . 1 Swarmer 30 | . 6 10 . . 3 4 . 4 3 Grunt 42 | . 4 12 2 15 1 . . 3 5 Duelist 1 | . . . . . . . . 1 . Sentry 18 | . . 10 . 5 . 1 . 1 1 Specialist 3 | . . . . . . . . . 3 Hunter 8 | . . . . 1 2 . . 2 3 Programmer 12 | . . . . 7 1 . . . 4 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 4 7 2 7 3 3 . 3 3 Combat Bots Only 5 | . 3 5 2 4 3 3 . 3 3 Max Kills in Single Turn 3 | . 1 3 1 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . 1 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1121 | . 24 146 4 373 43 97 . 136 298 Missed 308 | . 6 39 . 119 15 35 . 25 69 Damage Taken 11710 | . 179 1578 66 3074 438 624 . 1795 3956 Core 1649 | . 48 197 17 191 48 69 . 225 854 Absorbed by Shields 304 | . . . . . . . . 184 120 Ignored by Resistances 16 | . . . . 16 . . . . . Regen/Repaired (Parts) 82 | . . 37 . 45 . . . . . Core Remaining (%) 69 | 100 80 50 96 . . . . 23 . Volleys Fired 368 | . 34 73 12 107 18 16 . 33 75 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 155 | . 120 136 136 137 130 130 . 155 155 Shots Fired 704 | . 68 145 24 201 35 33 1 63 134 Gun 189 | . 52 110 . 27 . . . . . Cannon 515 | . 16 35 24 174 35 33 1 63 134 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 152 | . 8 . . 89 . . . . 55 Thermal 465 | . 60 58 24 112 35 33 1 63 79 Explosive . | . . . . . . . . . . Electromagnetic 87 | . . 87 . . . . . . . Robot Hit Streak 34 | . 7 16 6 34 20 9 . 25 12 Robot Miss Streak 6 | . 4 3 3 4 6 2 . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 501 | . 43 110 12 142 24 19 . 52 99 Core Hits 226 | . 21 70 8 56 9 5 . 19 38 Critical Kills 2 | . 2 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 23 | . 4 3 . 11 . . . . 5 Burn 6 | . 2 3 . 1 . . . . . Meltdown 2 | . 2 . . . . . . . . Blast 13 | . . . . 10 . . . . 3 Smash 2 | . . . . . . . . . 2 Melee Attacks 20 | . . . . 1 . . . 3 16 Impact 16 | . . . . 1 . . . . 15 Slashing 4 | . . . . . . . . 3 1 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12959 | . 576 2608 267 3715 654 517 . 1490 3132 Guns 2294 | . 383 1508 . 403 . . . . . Cannons 9149 | . 193 452 264 3269 654 517 . 1330 2470 Explosions 765 | . . 648 . . . . . . 117 Melee 659 | . . . . . . . . 160 499 Ramming 92 | . . . 3 43 . . . . 46 Kinetic 2427 | . 34 . . 1549 . . . . 844 Thermal 8343 | . 542 1170 264 2123 654 517 . 1330 1743 Explosive 175 | . . 175 . . . . . . . Electromagnetic 1263 | . . 1263 . . . . . . . Impact 499 | . . . . . . . . . 499 Slashing 160 | . . . . . . . . 160 . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 5 4 . 4 2 2 2 2 13 Average Corruption 3 | . 1 4 . 1 1 2 2 1 8 Corruption Purged 6 | . . . . 4 . . . 2 . Corruption Blocked . | . . . . . . . . . . Effects 186 | . 4 36 . 36 18 29 3 7 53 Message Errors 38 | . 2 7 . 9 2 5 . 2 11 Matter Fused 49 | . 1 7 . 8 4 13 . 1 15 Heat Flow Errors 29 | . 1 7 . 5 3 2 1 4 6 Energy Discharges 20 | . . 5 . 4 2 1 . . 8 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 26 | . . 6 . 3 3 6 1 . 7 Data Loss (major) 3 | . . 1 . 2 . . . . . Misfires 10 | . . 1 . 2 1 2 1 . 3 Alerts 6 | . . 1 . 2 2 . . . 1 Weapon Failures 2 | . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 613 | . 8 109 . 82 7 2 . 73 332 Projectiles 214 | . 8 . . 82 7 2 . 73 42 Explosions 188 | . . 109 . . . . . . 79 Melee 211 | . . . . . . . . . 211 Knockbacks 40 | . . . . 23 . . . . 17 Impact 5 | . . . . . . . . . 5 Kinetic 30 | . . . . 19 . . . . 11 Secondary 5 | . . . . 4 . . . . 1 Self-Inflicted Damage 525 | . . 363 . . . . . . 162 Shots 12 | . . 10 . . . . . . 2 Rammed 6 | . . . 1 4 . . . . 1 Targets Rammed 14 | . . . 1 6 . . . . 7 Kicked 6 | . . . . . . . . . 6 Crushed 2 | . . . . 2 . . . . . Highest Temperature 464 | . 200 249 45 429 254 246 127 464 390 Average Temperature 81 | . 61 38 9 98 64 106 78 104 89 Received Heat Transfer 2576 | . 51 429 36 1116 . 120 . 302 522 Effects 3 | . . . . 1 . 1 . . 1 Energy Bleed 2 | . . . . . . 1 . . 1 Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 12 | . . 8 . . . . . . 4 Impact Corruptions 8 | . . . . . . . . . 8 Robots Melted 6 | . 2 . . 2 . 1 . 1 . Combat Hostiles 5 | . 1 . . 2 . 1 . 1 . Parts Melted 39 | . 5 6 . 15 4 2 . 5 2 Heat Transferred 12554 | . 1496 2165 481 3256 888 703 . 1776 1789 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . 9 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 589 | . 251 589 258 328 . . . . 260 Initial 243 | . . 42 243 . . . . . 2 Average 143 | . 142 233 65 119 . . . . 125 Maximum Alert Level 2 | . 1 2 1 1 . . . . 1 Low Security (%) 70 | 100 67 52 81 76 . . . . 79 Level 1 21 | . 32 19 18 23 . . . . 20 Level 2 7 | . . 28 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 2 2 3 15 . . . . 11 Investigation 8 | . . . 1 5 . . . . 2 Extermination 11 | . . . . 7 . . . . 4 Reinforcement 12 | . 2 2 1 2 . . . . 5 Assault . | . . . . . . . . . . Garrison 2 | . . . 1 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 3 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 19 43 3 35 8 6 . 15 31 Peak Tracking Total 6 | . 4 5 1 6 3 3 . 4 4 Tactical Retreats 16 | . 1 2 . 1 3 1 . 1 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 4 1 . 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . 3 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 13 | . . 5 . 1 . . . . 7 Max in Single Turn 6 | . . 1 . 1 . . . . 6 Garrison Access 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 41 | . 7 10 2 12 2 1 4 . 3 Terminals 23 | . 5 7 2 6 . . . . 3 Fabricators 1 | . . . . 1 . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Total Hacks 132 | . 21 31 7 29 7 1 30 . 6 Successful 85 | . 14 18 4 9 7 1 30 . 2 Failed 47 | . 7 13 3 20 . . . . 4 Catastrophic 5 | . 1 . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 47 | . 12 11 5 12 3 . . . 4 Terminals 68 | . 17 23 7 15 . . . . 6 Fabricators 2 | . . . . 2 . . . . . Repair Stations 4 | . . 2 . 2 . . . . . Recycling Units 8 | . 4 2 . 2 . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 8 | . . . . 8 . . . . . Terminal Hacks 54 | . 4 7 2 2 7 1 30 . 1 Record 17 | . . . . . 6 . 11 . . Part Schematic 11 | . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 4 | . . 1 . . . . 3 . . Open Door 2 | . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . 1 . 2 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 3 | . . 3 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 18 | . 7 5 2 3 . . . . 1 Terminals 15 | . 5 4 2 3 . . . . 1 Botnet 15 | . 5 4 2 3 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Reject 3 | . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 8 1 10 . . . . 2 Full Trace Events 10 | . 2 1 1 4 . . . . 2 Feedback Events 2 | . 1 . . 1 . . . . . Corruption 2 | . 1 . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . 11 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 54 | . . 38 . 16 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 13 | . . . . 12 . . . 1 . Largest Group 4 | . . . . 4 . . . 1 . Highest-Rated Group 96 | . . . . 90 . . . 96 . Highest-Rated Ally 96 | . . . . 31 . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 . Total Damage 845 | . . . . . . . . 845 . Kills 7 | . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 20984 | 47 1008 3800 2118 5135 1295 2121 235 2721 2504 Spaces Moved 7360 | 48 957 1293 431 1767 517 820 95 768 664 Core 16 | 1 . . . . . . . . 15 Treads 5884 | . . 1283 431 1767 517 820 95 768 203 Legs 400 | . . . . . . . . . 400 Wheels 1014 | 47 957 10 . . . . . . . Hover 46 | . . . . . . . . . 46 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 240 235 240 240 242 240 183 Average Speed 235 | 79 85 238 278 239 240 240 242 331 293 Slowest Speed 1500 | 80 95 240 320 240 240 242 242 640 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 4 93 93 42 44 62 92 74 83 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . . 1 1 . 1 1 . Scrap Searched 12 | . . . . . 3 4 . 5 . Spaces Dug 5 | . . . . 2 . . . . 3 Terrain Destroyed 184 | . . 98 . 14 3 5 . 4 60 Melee 2 | . . . . 1 . . . . 1 Projectile 49 | . . . . 13 3 5 . 4 24 AOE 133 | . . 98 . . . . . . 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 10299 | 53 1081 1871 1331 2472 537 941 103 877 1033 Wait 2097 | . 57 404 833 475 1 81 3 35 208 Move 7351 | 47 956 1292 430 1766 516 819 94 767 664 Hop . | . . . . . . . . . . Pick Up 109 | . 11 25 16 32 1 5 2 6 11 Fast Attach 77 | 6 7 15 6 13 . 2 . 10 18 Attach 53 | . . 7 3 14 1 4 . 12 12 Detach 33 | . 2 8 1 7 . 2 1 6 6 Swap 66 | . 6 18 10 17 . 4 . 3 8 Drop 111 | . 8 29 19 34 . 8 3 2 8 Fire 368 | . 34 73 12 107 18 16 . 33 75 Melee 20 | . . . . 1 . . . 3 16 Ram . | . . . . . . . . . . Kick 6 | . . . . . . . . . 6 Crush 8 | . . . 1 6 . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 12) 150 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 8) 774 | -10/Materials | Discovered new exit (range 7) 862 | -10/Materials | Discovered new exit (range 14) 1003 | -10/Materials | Identified exit to Mines 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Utility x2 2256 | -9/Materials | Build established: Scavenger-Mutant 2913 | -9/Materials | Discovered new exit (range 15) 3607 | -9/Materials | Discovered new exit (range 9) 3624 | -9/Materials | Identified exit to Materials 3909 | -9/Materials | Repaired Imp. Heat Sink 4456 | -9/Materials | Build established: Mutant 4470 | -9/Materials | Discovered new exit (range 10) 4734 | -9/Materials | Discovered exit to Materials (range 8) 4856 | -9/Materials | Entered another Materials area 4856 | -8/Materials | Evolved 2 slots: Utility x2 4888 | -8/Materials | Garrison activated, responded to threat 6154 | -8/Materials | Discovered new exit (range 13) 6358 | -8/Materials | Identified exit to Storage 6559 | -8/Materials | Discovered new exit (range 15) 6884 | -8/Materials | Met 7R-MNS 6971 | -8/Materials | Identified exit to Factory 6974 | -8/Materials | Entered Factory 6974 | -7/Factory | Evolved 2 slots: Propulsion x2 6975 | -7/Factory | Caught up to 7R-MNS 7437 | -7/Factory | Garrison activated, responded to threat 7561 | -7/Factory | Lost 6 parts (3n3u) 7809 | -7/Factory | Build established: Scavenger-Mutant 8548 | -7/Factory | Discovered new exit (range 14) 8887 | -7/Factory | Build established: Mutant 8956 | -7/Factory | Discovered new exit (range 5) 10683 | -7/Factory | Repaired Cooling System 11526 | -7/Factory | Discovered new exit (range 5) 12109 | -7/Factory | Entered Lower Caves 12308 | -7/Lower Caves | Ambushed by research squad 12490 | -7/Lower Caves | Learned Factory garrison access intel 12650 | -7/Lower Caves | Encountered a Warlord checkpoint 13003 | -7/Lower Caves | Discovered new exit (range 8) 13250 | -7/Lower Caves | Learned 8 Research zone layouts 13250 | -7/Lower Caves | Learned Research emergency access door positions 13250 | -7/Lower Caves | Learned Research stockpile data 13250 | -7/Lower Caves | Learned Armory security intel 13404 | -7/Lower Caves | Entered another Lower Caves area 13426 | -7/Lower Caves | Discovered new exit (range 10) 13560 | -7/Lower Caves | Learned location of Zion (-6) 15031 | -7/Lower Caves | Learned Factory stockpile data 15033 | -7/Lower Caves | Discovered new exit (range 8) 15069 | -7/Lower Caves | Identified exit to Data Miner 15222 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15525 | -7/Lower Caves | Entered Data Miner 15525 | -7/Data Miner | Discovered new exit (range 6) 15578 | -7/Data Miner | Met Data Miner 15672 | -7/Data Miner | Learned location of Section 7 (-2) 15672 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15692 | -7/Data Miner | Received God Mode back door access code from Data Miner 15760 | -7/Data Miner | Entered Proximity Caves 15776 | -6/Proximity Caves | Core integrity fell below 50% 16056 | -6/Proximity Caves | Build established: Scavenger-Mutant 16148 | -6/Proximity Caves | Lost 5 parts (1n4u) 16328 | -6/Proximity Caves | Learned Factory security intel 16444 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16465 | -6/Proximity Caves | Escorted by Enhanced Grunt 16498 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 16747 | -6/Proximity Caves | Build established: Mutant 16933 | -6/Proximity Caves | Learned Factory trap positions 17150 | -6/Proximity Caves | Spotted B-75 Beast 17353 | -6/Proximity Caves | Build established: Scavenger-Mutant 18454 | -6/Proximity Caves | Discovered new exit (range 10) 18481 | -6/Proximity Caves | Entered Factory 18481 | -6/Factory | Evolved 2 slots: Propulsion x2 18482 | -6/Factory | Loaded intel: 94 trap records 18485 | -6/Factory | Loaded intel: 4 garrison access locations 19389 | -6/Factory | Lost 5 parts (1p3u1w) 19516 | -6/Factory | Lost 3 parts (1n1u1w) 19584 | -6/Factory | Lost 3 parts (1n2w) 19785 | -6/Factory | Build established: Mutant 19791 | -6/Factory | System corruption reached 10% 20092 | -6/Factory | Build established: Scavenger-Mutant 20157 | -6/Factory | Core integrity fell below 50% 20464 | -6/Factory | Lost 3 parts (2n1u) 20513 | -6/Factory | Lost 3 parts (1p1n1u) 20521 | -6/Factory | Build established: Mutant 20590 | -6/Factory | Core integrity fell below 20% 20985 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20742_ System corrupted: Phase Cannon misfires. 20757_ System corrupted: Component data lost. 20762_ U-05 Engineer builds a Wall. 20782_ UKDKHP08 20828_ Acquired 9 matter. 20840_ Acquired Matter Compressor. 20844_ System corrupted: Matter fused (-5). 20845_ Acquired 18 matter. 20851_ Acquired 11 matter. 20862_ System corrupted: Heat flow error (+140). 20878_ OGU%Y2ISSOV,,W=CH% YP3 20896_ System corrupted: Matter fused (-3). 20903_ Acquired 4 matter. 20930_ System corrupted: Heat flow error (+241). 20938_ Acquired Imp. Deuterium Engine. 20949_ System corrupted: Energy discharge (-20). 20970_ Acquired Backup Plating VII. 20980_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??#########+############ "T #???????????????????? | | ??? ^^^ "" = ?????????????????? | | ???????# ^^/ ^^ ### #???????????????????? | | ???????# ^^ ^!! !!=#???????????????????????????? | | ???????# /!! !==#???????????????????????????? | | ?????###+## !! !==#???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# + ! / #???????????????????????????? | | ?????# # ######## #???????????????????????????? | | ?????#????# ##?????# #???????????????????????????? | | ?????? ???# T#?????# #???????????????????????????? | | ?????? ???# #?????# #???????????????????????????? | | ?????? ???# ##?????# #???????????????????????????? | | ?????? ???# #??????# #???????????????????????????? | | ?????? ???# ##????## #???????????????????????????? | | ??????+?### #?###### #???????????????????????????? | | ?????? ?### ### # #???????????????????????????? | | ?????# ## %# " "???????????????????????????? | | ?????# ## %#| # #???????????????????????????? | | ?????# % % =+% !# #???????????????????????????? | | ?????# ## !# # #???????????????????????????? | | ?????# ## # # #############???????????????? | | ?????# ####+######## + ????????????? | | ???### # #####+#####+#########?????????????? | | ###### # """"" # g b] # #?????????????? | | #%""""" # g g @ """"" !#?????????????? | | % #%""" # ""T"" # ""R"" #?????????????? | | % % # = # """"" # " ! #?????????????? | | ########"########## #?????????????? | | # """ #????# * * #?????????????? | | # "T" " " " #????# ** #?????????????? | | # " " " #????# ** #?????????????? | | # " " " #????###########?????????????? | | # " " " #??????????????#?????????????? | | + " " " #????????????????????????????? | | # " " " #????????????????????????????? | | + " " " #????????????????????????????? | | # " " " #????????????????????????????? | | # " " " #????????????????????????????? | | ^^^ ^^^# #????????????????????????????? | | # ! #????????????????????????????? | | ###+#################????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 402 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Hvy. EM Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. System Restoration Module | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicParticleAutobeam Manual? 0 Play Time 01:58:10 Cumulative 29.7 hours Start 2024.04.09 @ 13:03:11 End 2024.04.09 @ 15:35:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 30 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99e5cabd-8ea2-4dd0-b724-0c456d241ee2