Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 21:34:25 Player: Red_Zig Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (2495) 2495 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 7674 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 119 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 85/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Seismic Detector Heavy Missile Launcher Makeshift Sword Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Deuterium Engine High-capacity Storage Unit Large Battery Large Matter Pod Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Weapon Shielding Hardened Medium Armor Plating High-powered Shotgun AWS/Gauss Shock Bomb Launcher Heavy Missile Launcher Great Axe [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Insulated Plating Weapon Light Cannon Energy Gun Makeshift Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 82 | 8 8 3 2 4 23 9 1 16 7 1 Power 7 | 1 1 . . . 2 . . 2 . 1 Engine 5 | 1 1 . . . 1 . . 2 . . Core 2 | . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 2 2 . 4 10 4 . 5 2 . Treads 8 | . . 2 . . 3 2 . 1 . . Leg 22 | 2 2 . . 4 7 2 . 3 2 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 23 | 3 3 1 1 . 7 1 1 3 3 . Device 8 | 3 . . . . 2 . 1 1 1 . Storage 5 | . 2 1 1 . . . . 1 . . Processor 6 | . 1 . . . 3 . . . 2 . Hackware 1 | . . . . . . . . 1 . . Protection 3 | . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 . 1 . 4 4 . 6 2 . Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 . . 1 . 2 3 . 2 1 . Ballistic Cannon 3 | . 2 . . . . . . 1 . . Launcher 3 | . . . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . 1 . Parts Lost 37 | . 3 . . 1 9 1 . 14 2 7 Power 5 | . 1 . . . . . . 2 1 1 Propulsion 17 | . 1 . . 1 5 1 . 7 . 2 Utility 8 | . 1 . . . 2 . . 1 . 4 Weapon 7 | . . . . . 2 . . 4 1 . Highest Loss Streak 9 | . 3 . . 1 4 1 . 9 2 6 To Critical Strikes 1 | . 1 . . . . . . . . . Average Slot Usage (%) 78 | . 91 100 99 84 72 82 92 62 66 73 Engine 5 | . 9 14 14 14 5 . . 1 . . Core 1 | . . . . . 3 7 7 1 . 1 Treads 6 | . . 20 28 . 5 14 15 3 . . Leg 15 | . 27 7 . 27 22 12 15 5 16 21 Device 2 | . 11 . . . 2 . 6 5 . . Storage 9 | . 11 14 14 14 9 7 7 5 7 6 Processor 16 | . 1 14 14 14 10 23 23 23 22 21 Hackware 1 | . . . . . . . . 2 7 6 Energy Gun 1 | . . . . . . . . . 4 6 Ballistic Gun 7 | . 13 . . 14 9 11 15 5 4 6 Ballistic Cannon 5 | . 14 28 27 . . . . 2 . . Peak Build Rating 46 | 9 7 8 22 23 38 36 40 46 44 45 Average Rating 25 | 5 6 7 8 22 26 31 39 30 36 40 On Entrance 21 | . 7 7 8 22 23 21 35 40 30 42 Naked Turns 16 | . . . . . . . . . . 16 Heaviest Build 58 | 10 31 49 49 33 41 42 41 58 58 49 Greatest Support 60 | 20 20 40 40 40 60 42 42 58 57 57 Greatest Overweight (x) 10 | . 1 1 1 3 3 2 . 10 3 . Average Overweight (x) . | . . . . 1 . . . 1 . . Largest Inventory Capacity 20 | 5 15 20 20 15 15 15 15 20 20 20 Average Capacity 15 | 5 10 16 19 15 15 15 15 13 20 19 Most Carried 20 | 1 7 10 14 15 15 15 15 15 20 18 Average Carried 13 | . 5 9 11 13 14 14 15 10 17 17 Final Capacity 20 | 5 10 20 15 15 15 15 15 20 20 5 Final Carried 18 | 1 7 10 12 15 15 15 15 15 18 5 Class Distribution -------------------- 72% | Mutant 17% | Derelict-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2532 | 305 329 351 68 59 490 336 74 343 97 80 Remotely 504 | 272 232 . . . . . . . . . Salvage Created 2916 | 95 306 194 . 304 714 828 . 284 . 191 Parts 161 | 8 27 4 . 18 40 43 . 16 . 5 Haulers Intercepted 4 | . 1 . . . 1 2 . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 20 4 8 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 67 | . 9 6 . 9 19 10 . 10 . 4 Melee 3 | . . . . . . 2 . 1 . . Guns 37 | . . . . 9 14 8 . 2 . 4 Cannons 21 | . 9 6 . . . . . 6 . . AOE 6 | . . . . . 5 . . 1 . . Classes Destroyed 13 | 2 4 . . 1 3 3 . . . . Worker 1 | . . . . . . 1 . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 4 | 2 . . . . 1 1 . . . . Hauler 4 | . 1 . . . 1 2 . . . . Recycler 5 | 1 2 . . . . 2 . . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 23 | . 6 3 . 3 6 . . 5 . . Grunt 30 | . 3 3 . 5 8 6 . 3 . 2 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . 1 . . . 1 . 1 Sentry 8 | . . . . . 4 2 . 1 . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 6 | 2 4 2 . 3 6 5 . 5 . 2 Combat Bots Only 5 | . 4 2 . 3 5 3 . 5 . 2 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 . . Melee 1 | . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 526 | . 68 21 . 15 117 96 . 157 8 44 Missed 165 | . 9 9 . 4 35 26 . 64 2 16 Damage Taken 5277 | . 569 155 . 112 1584 832 . 1226 111 688 Core 1098 | . 120 26 . 19 226 69 . 342 31 265 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 75 | . . . . . . . . . 75 . Core Remaining (%) 64 | 100 . . . 34 58 . . . . . Volleys Fired 214 | 8 41 26 . . 48 36 . 34 . 21 Largest 2 | 2 2 2 . . 2 2 . 2 . 2 Hottest 74 | 40 70 70 . . 48 50 . 53 . 74 Shots Fired 447 | 16 82 52 . 27 113 72 . 44 . 41 Gun 292 | 16 15 . . 27 100 72 . 21 . 41 Cannon 135 | . 67 52 . . . . . 16 . . Launcher 20 | . . . . . 13 . . 7 . . Special . | . . . . . . . . . . . Kinetic 407 | 16 82 52 . 27 100 72 . 37 . 21 Thermal 20 | . . . . . . . . . . 20 Explosive 15 | . . . . . 13 . . 2 . . Electromagnetic 5 | . . . . . . . . 5 . . Robot Hit Streak 11 | 3 5 10 . 10 11 11 . 7 . 7 Robot Miss Streak 8 | 2 5 4 . 3 8 1 . 8 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 Autonomous 67 | . . . . 27 40 . . . . . Shots Hit Robots 299 | 9 39 25 . 19 68 74 . 36 . 29 Core Hits 164 | 4 15 10 . 9 52 28 . 27 . 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 1 . 2 . . Critical Strikes 5 | . . . . . 1 2 . 2 . . Destroy 4 | . . . . . 1 1 . 2 . . Sever 1 | . . . . . . 1 . . . . Melee Attacks 28 | . . . . . 1 23 . 4 . . Impact 1 | . . . . . 1 . . . . . Slashing 27 | . . . . . . 23 . 4 . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7485 | 108 682 445 . 582 2403 1825 . 929 . 511 Guns 4395 | 108 90 . . 582 1822 971 . 311 . 511 Cannons 1377 | . 591 445 . . . . . 341 . . Explosions 703 | . . . . . 520 . . 183 . . Melee 978 | . . . . . 30 854 . 94 . . Ramming 32 | . 1 . . . 31 . . . . . Kinetic 5599 | 108 681 445 . 582 1822 971 . 652 . 338 Thermal 173 | . . . . . . . . . . 173 Explosive 648 | . . . . . 520 . . 128 . . Electromagnetic 55 | . . . . . . . . 55 . . Impact 30 | . . . . . 30 . . . . . Slashing 948 | . . . . . . 854 . 94 . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . 14 Average Corruption 11 | . . . . . . . . . . 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . . . . 5 112 . . . . Projectiles . | . . . . . . . . . . . Explosions 5 | . . . . . 5 . . . . . Melee 112 | . . . . . . 112 . . . . Knockbacks 24 | . 12 8 . . . . . 4 . . Impact . | . . . . . . . . . . . Kinetic 22 | . 11 8 . . . . . 3 . . Secondary 2 | . 1 . . . . . . 1 . . Self-Inflicted Damage 16 | . . . . . 8 . . 8 . . Shots 2 | . . . . . 1 . . 1 . . Rammed 6 | . . . . . 6 . . . . . Targets Rammed 8 | . 1 . . . 7 . . . . . Kicked 2 | . 1 . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 361 | . 307 63 . . 13 32 . 361 . . Average Temperature 68 | . 144 24 . . 6 11 . 91 . . Received Heat Transfer 1473 | . 177 75 . 39 342 309 . 405 . 126 Effects 2 | . 1 . . . . . . 1 . . Energy Bleed 2 | . 1 . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 370 | . . . . . . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 495 | 15 205 267 . 137 495 269 . . . . Initial 91 | . 9 79 . . 33 91 . . . . Average 126 | 6 85 106 . 49 198 147 . . . . Maximum Alert Level 2 | . 1 1 . . 2 1 . . . . Low Security (%) 73 | 100 72 73 . 100 51 80 . . . . Level 1 24 | . 27 26 . . 40 19 . . . . Level 2 2 | . . . . . 7 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . . . 2 5 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . . . . . 2 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 16 9 . 8 30 16 . 19 1 22 Peak Tracking Total 13 | . 6 3 . 3 5 4 . 7 1 13 Tactical Retreats 10 | . 1 . . . 1 2 . 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . Most Traps Carried 1 | . . . . . . . . 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 2 . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 22 | . 6 . 2 1 9 2 . 1 1 . Terminals 12 | . 4 . . 1 6 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 65 | . 13 . 24 1 18 4 . 1 4 . Successful 46 | . 6 . 24 . 10 1 . 1 4 . Failed 19 | . 7 . . 1 8 3 . . . . Catastrophic 5 | . 1 . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 12 . 1 . 12 4 . . . . Terminals 24 | . 7 . . 1 14 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 7 | . 6 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . Terminal Hacks 32 | . . . 24 . 3 . . 1 4 . Record 23 | . . . 23 . . . . . . . Part Schematic 4 | . . . . . . . . . 4 . Open Door 1 | . . . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 11 | . 5 . . . 5 1 . . . . Terminals 7 | . 2 . . . 4 1 . . . . Botnet 6 | . 2 . . . 3 1 . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 3 . . . 1 . . . . . Reject 3 | . 2 . . . 1 . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 5 . . 1 6 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 4 | . . 1 . . . . . . 3 . Largest Group 3 | . . 1 . . . . . . 3 3 Highest-Rated Group 67 | . . 31 . . . . . . 67 67 Highest-Rated Ally 39 | . . 31 . . . . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . 16 . . . . . . . 32 Total Damage 413 | . . 164 . . . . . . . 249 Kills 6 | . . 4 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 10105 | 93 792 987 578 1071 1743 909 347 1415 1809 361 Spaces Moved 4943 | 53 423 445 249 458 791 371 227 656 1047 223 Core 273 | 7 . . . . . . . 233 . 33 Treads 1543 | . . 287 249 11 243 330 227 196 . . Legs 3089 | 46 423 158 . 447 548 41 . 189 1047 190 Wheels . | . . . . . . . . . . . Hover 38 | . . . . . . . . 38 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 120 152 152 50 136 50 Average Speed 171 | 110 142 194 227 191 157 160 152 187 171 123 Slowest Speed 550 | 120 190 240 240 330 330 260 152 550 340 136 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 4 64 95 60 81 56 20 46 74 86 38 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . 2 8 2 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 134 | . . . . 12 86 . . 36 . . Melee . | . . . . . . . . . . . Projectile 44 | . . . . 12 32 . . . . . AOE 90 | . . . . . 54 . . 36 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6165 | 69 528 514 263 651 1202 582 229 794 1064 269 Wait 810 | . 46 37 . 186 316 140 . 65 . 20 Move 4933 | 52 422 444 248 457 790 370 226 655 1046 223 Hop . | . . . . . . . . . . . Pick Up 46 | . 6 2 10 2 4 2 1 13 6 . Fast Attach 59 | 8 7 2 1 2 14 6 . 11 7 1 Attach 10 | . . . 1 . 4 1 . 4 . . Detach 5 | 1 . . . . 2 . . 2 . . Swap 13 | . 1 1 . 2 5 2 1 1 . . Drop 39 | . 4 2 3 2 11 2 1 5 5 4 Fire 214 | 8 41 26 . . 48 36 . 34 . 21 Melee 28 | . . . . . 1 23 . 4 . . Ram . | . . . . . . . . . . . Kick 2 | . 1 . . . 1 . . . . . Crush 6 | . . . . . 6 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 295 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 663 | -10/Materials | Lost 3 parts (1p1n1u) 844 | -10/Materials | Identified exit to Mines 886 | -10/Materials | Entered Mines 946 | -10/Mines | Received a Mining Laser from a helpful Derelict 1168 | -10/Mines | Core integrity fell below 50% 1385 | -10/Mines | Discovered new exit (range 9) 1724 | -10/Mines | Learned location of Zion (-7) 1863 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1863 | -10/Mines | Discovered new exit (range 5) 1871 | -10/Mines | Identified exit to Exiles 1873 | -10/Mines | Entered Exiles 1931 | -10/Exiles | Met 8R-AWN 1977 | -10/Exiles | Met EX-HEX 2039 | -10/Exiles | Met EX-BIN 2070 | -10/Exiles | Aligned with FarCom system 2073 | -10/Exiles | Given EX-Vault access code 2128 | -10/Exiles | Opened EX-Vault 2142 | -10/Exiles | Found AWS/Gauss 2189 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2258 | -10/Exiles | Met EX-DEC 2429 | -10/Exiles | Discovered new exit (range 15) 2450 | -10/Exiles | Identified exit to Mines 2451 | -10/Exiles | Left Exiles lab with AWS/Gauss 2451 | -10/Exiles | Entered Mines 2691 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2695 | -9/Mines | Found Prototype Device 3425 | -9/Mines | Learned Materials non-interactive machine intel 3473 | -9/Mines | Discovered new exit (range 3) 3494 | -9/Mines | Identified exit to Materials 3522 | -9/Mines | Entered Materials 3522 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3523 | -8/Materials | Loaded intel: 44 non-interactive machine locations 3524 | -8/Materials | Identified Exp. Sensor Array 3835 | -8/Materials | Build established: Scavenger-Mutant 3890 | -8/Materials | Discovered new exit (range 13) 4129 | -8/Materials | AWS/Gauss suddenly broke down 4308 | -8/Materials | Lost 3 parts (2n1w) 4550 | -8/Materials | Build established: Mutant 5170 | -8/Materials | Discovered new exit (range 5) 5248 | -8/Materials | Lost 4 parts (2n1u1w) 5263 | -8/Materials | Identified exit to Factory 5265 | -8/Materials | Entered Factory 5265 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5549 | -7/Factory | Garrison activated, responded to threat 6114 | -7/Factory | Discovered new exit (range 16) 6172 | -7/Factory | Identified exit to Lower Caves 6174 | -7/Factory | Entered Lower Caves 6507 | -7/Lower Caves | Discovered new exit (range 11) 6519 | -7/Lower Caves | Identified exit to Lower Caves 6521 | -7/Lower Caves | Entered another Lower Caves area 6826 | -7/Lower Caves | Lost 9 parts (2p5n2w) 7353 | -7/Lower Caves | Spotted B-75 Beast 7377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7415 | -7/Lower Caves | Lost 4 parts (1n1u2w) 7576 | -7/Lower Caves | Core integrity fell below 50% 7652 | -7/Lower Caves | Discovered new exit (range 5) 7660 | -7/Lower Caves | Identified exit to Zion 7936 | -7/Lower Caves | Entered Zion 8294 | -7/Zion | Learned 4 Factory zone layouts 8369 | -7/Zion | Given the Hacking Drone Bay 8397 | -7/Zion | Found Prototype Device 8397 | -7/Zion | Identified Hacking Drone Bay 8809 | -7/Zion | Build established: Derelict-Mutant 8825 | -7/Zion | Rebuked by Imprinter 8876 | -7/Zion | Gained Derelict followers 8993 | -7/Zion | Given A8's code to call for help 9186 | -7/Zion | Learned location of 1 exit from Factory 9202 | -7/Zion | Visited the Megawrench Repair Shop 9514 | -7/Zion | Received a hallucinogenic algorithm 9558 | -7/Zion | Discovered new exit (range 15) 9737 | -7/Zion | Identified exit to Proximity Caves 9745 | -7/Zion | Entered Proximity Caves 9745 | -6/Proximity Caves | Accompanied by 3 allies 9922 | -6/Proximity Caves | Spotter reported a threat 9978 | -6/Proximity Caves | Spotter reported a threat 10027 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10031 | -6/Proximity Caves | Spotter reported a threat 10083 | -6/Proximity Caves | System corruption reached 10% 10088 | -6/Proximity Caves | Core integrity fell below 20% 10106 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10073_ System corrupted by crushing effect (+4). 10073_ System corrupted by crushing effect (+1). 10075_ 5/Z4YFZAVPQA>MFDA7,JQX 10085_ System corrupted: Mak. Laser failed to cycle. 10088_ Mak. Leg destroyed. 10088_ System corrupted by crushing effect (+3). 10088_ Dropped Hcp. Storage Unit. 10089_ Dropped Mak. Laser. 10089_ Dropped Mak. Shrapnel Gun. 10090_ Dropped Titanium Leg. 10090_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??####???????????????????????????????????????????? | | ?## ######??????????????????????????????????????? | | ## ## ??????????????????????????????????????? | | # # ??????????????????????????????????????? | | #??# #??????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | # #?# #?????????????? ???????????????????????? | | ##! #?# #?????????????? ???????????????????????? | | ?#!!##?# #?????????????? #??????????????????????? | | ##!!####[ #???????? ????? #?????????????????????? | | %!!!!%%/[ #???????? ##??? ?????????????????????? | | #######![ ####????? ??? #?????????????????????? | | #""??# = ##??#? ??? #?????????????????????? | | #" # #? #?# #?# #?????????????????????? | | # # #?# #?# #?????????????????????? | | # # #?# #?# #?????????????????????? | | #" # #?# #?# #?????????????????????? | | #""""# # ####?# #?# #?????????????????????? | | ####### ### ##???# #?# #?????????????????????? | | #?## ##??# #?# #?????????????????????? | | ###?######??# ##?# ### #?????????????????????? | | #????????## #?# g @ #?????????????????????? | | #????# ####g #?????????????????????? | | ??? #???### #?# gg ##?????????????????????? | | ???????????# #?# #??????????????????????? | | ?????????????# #?## # #??????????????????????? | | ?????????????# #??# ## ##??????????????????????? | | ?????????????# #### ####???????????????????????? | | ?????????????# ## ##????????????????????????? | | ?????????????# #????????????????????????? | | ?????????????##### #??????????????????????? | | ?????????????????## #?????????????????????? | | ??????????????????##### ###?????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronBiomechanicalSheargun Manual? 0 Play Time 00:54:21 Cumulative 158.8 hours Start 2025.02.27 @ 20:42:13 End 2025.02.27 @ 21:34:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 117 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ea064e-d50f-43f8-825a-078a6cae9df4