Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 18:31:03 Player: Reflectatory Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (187) 935 Value Destroyed (6540) 6540 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 11391 Bonus ------- High Alert Combat Kills 296 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 750/750 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Compact Battery Compact Battery Compact Battery Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Medium Treads Wheel Makeshift Hover Unit Compact Battery (200) Compact Battery (200) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Beamcaster Improved Matter Neutralizer > --- INVENTORY -------- Angular Momentum Engine Armored Treads Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Energy Filter Weapon Cycler Hardened Medium Armor Plating Heavy Laser Improved Spread Laser [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved Matter Neutralizer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 146 | 6 1 25 29 26 51 8 Power 18 | 1 . 3 6 3 4 1 Engine 9 | 1 . 3 3 . 2 . Core 9 | . . . 3 3 2 1 Reactor . | . . . . . . . Propulsion 25 | 2 . 6 1 1 14 1 Treads 12 | . . 2 1 1 8 . Leg 11 | . . 4 . . 6 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 57 | 1 1 7 14 12 16 6 Device 28 | . 1 5 7 8 7 . Storage 12 | 1 . . 3 1 1 6 Processor 6 | . . 1 . 1 4 . Hackware . | . . . . . . . Protection 11 | . . 1 4 2 4 . Artifact . | . . . . . . . Weapon 46 | 2 . 9 8 10 17 . Energy Gun 44 | 2 . 9 8 10 15 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 3 4 . . Parts Lost 50 | . 1 4 7 2 34 2 Power 5 | . . . 1 1 3 . Propulsion 10 | . 1 1 1 . 7 . Utility 20 | . . 2 2 . 14 2 Weapon 15 | . . 1 3 1 10 . Highest Loss Streak 19 | . 1 2 3 1 19 2 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 5 7 9 9 9 2 Power 1 | . 1 1 1 . . . Propulsion 2 | . 2 1 2 2 3 1 Utility 3 | . . 1 3 3 3 . Weapon 2 | . 1 2 2 2 1 . Tool/Special . | . . . . . . . Unused Backups 23 | . 1 6 6 2 5 3 Power 2 | . . 1 1 . . . Propulsion 8 | . . 2 . . 3 3 Utility 7 | . . 1 3 1 2 . Weapon 6 | . 1 2 2 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 91 95 99 99 97 51 Engine 5 | . 14 10 7 3 1 . Core 2 | . . . 1 3 3 5 Treads 14 | . . 2 17 23 13 . Leg 3 | . . 11 . . 6 12 Device 17 | . 10 15 15 22 19 . Storage 8 | . 14 11 10 7 6 19 Processor 9 | . . 10 9 7 12 12 Protection 6 | . . 5 9 6 6 . Energy Gun 23 | . 28 22 27 23 23 . Peak Build Rating 67 | 6 7 19 34 45 67 34 Average Rating 37 | 4 6 11 29 42 55 26 On Entrance 16 | . 6 6 19 34 45 8 Avg Prop Armor Cover (%) 6 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 58 | 12 13 22 39 40 58 20 Greatest Support 74 | 26 26 40 40 60 74 36 Greatest Overweight (x) 8 | . . 1 . . 8 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 9 Most Carried 10 | 4 8 8 10 10 10 5 Average Carried 8 | 1 5 7 9 9 9 2 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 10 10 3 5 Class Distribution -------------------- 32% | Tank 20% | Scavenger-Gunner 19% | Scavenger-Tank 11% | Mutant 7% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2122 | 216 49 255 350 343 803 106 Remotely . | . . . . . . . Salvage Created 8173 | . 108 964 1951 2539 2611 . Parts 328 | . 5 65 92 93 73 . Haulers Intercepted 15 | . . 4 5 6 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 148 | . 2 20 43 38 45 . Melee 2 | . . . . . 2 . Guns 126 | . 2 19 39 37 29 . Cannons 6 | . . . . . 6 . AOE 2 | . . . 1 . 1 . Classes Destroyed 14 | . 1 7 2 1 3 . Worker 3 | . . 1 1 . 1 . Hauler 15 | . . 4 5 6 . . Recycler 11 | . . . 2 6 3 . Operator 2 | . . 1 1 . . . Watcher 8 | . . 2 3 3 . . Swarmer 34 | . . 8 18 3 5 . Grunt 72 | . 2 6 19 25 20 . Brawler 6 | . . 1 . 1 4 . Duelist 2 | . . . . . 2 . Sentry 15 | . . 5 4 3 3 . Hunter 8 | . . . 2 3 3 . Programmer 9 | . . . . 3 6 . Heavy 1 | . . . . . 1 . Behemoth 1 | . . . . . 1 . Best Kill Streak 6 | . 2 6 6 6 6 . Combat Bots Only 6 | . 2 6 6 5 5 . Max Kills in Single Turn 3 | . 1 2 2 2 3 . Gunslinging 1 | . . 1 1 1 1 . Exploded 1 | . . . 1 . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 853 | . 16 80 203 151 341 62 Missed 232 | . 1 21 49 45 87 29 Hits 621 | . 15 59 154 106 254 33 Melee 4 | . . 1 . . 3 . Projectile 617 | . 15 58 154 106 251 33 AOE 3 | . . . . 3 . . Critical Strikes 21 | . . 2 3 2 13 1 Damage Taken 9699 | . 192 645 1992 1437 4909 524 Core 1302 | . 72 65 215 92 672 186 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . . . . 52 . Regen/Repaired (Parts) 712 | . . 33 447 232 . . Core Remaining (%) 80 | 100 71 83 60 86 . . Volleys Fired 346 | . 8 60 96 92 90 . Largest 4 | . 2 2 3 3 4 . Hottest 358 | . 90 121 183 221 358 . Shots Fired 1045 | . 16 120 281 274 354 . Gun 1012 | . 16 120 281 274 321 . Cannon 33 | . . . . . 33 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 1010 | . 8 118 259 274 351 . Explosive . | . . . . . . . Electromagnetic 35 | . 8 2 22 . 3 . Robot Hit Streak 50 | . 5 16 13 50 45 . Robot Miss Streak 7 | . 1 5 6 5 7 . Penetration Max . | . . . . . . . Secondary Targets 22 | . . 3 9 1 9 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 746 | . 12 86 192 198 258 . Core Hits 432 | . 5 42 108 140 136 1 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 33 | . . 3 11 9 10 . Burn 31 | . . 3 11 9 8 . Meltdown 2 | . . . . . 2 . Melee Attacks 5 | . . . . . 5 . Impact . | . . . . . . . Slashing 5 | . . . . . 5 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15342 | . 172 1132 3250 4008 6765 15 Guns 13556 | . 172 1132 3155 4000 5097 . Cannons 927 | . . . . . 927 . Explosions 604 | . . . 78 . 526 . Melee 209 | . . . . . 209 . Ramming 46 | . . . 17 8 6 15 Kinetic . | . . . . . . . Thermal 14503 | . 75 1101 2829 4000 6498 . Explosive . | . . . . . . . Electromagnetic 584 | . 97 31 404 . 52 . Impact . | . . . . . . . Slashing 209 | . . . . . 209 . Piercing . | . . . . . . . Highest Corruption 5 | . 2 . . 5 4 4 Average Corruption 4 | . 2 . . 5 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . 6 7 7 Message Errors 4 | . . . . 1 1 2 Matter Fused 4 | . . . . 1 1 2 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 267 | . . . . . 267 . Projectiles 72 | . . . . . 72 . Explosions 195 | . . . . . 195 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 253 | . . . 41 . 212 . Shots 3 | . . . 1 . 2 . Rammed 5 | . . . 3 1 1 . Targets Rammed 17 | . . . 7 1 2 7 Kicked 7 | . . . . . . 7 Crushed 5 | . . . 4 . 1 . Highest Temperature 898 | . 333 81 589 308 898 242 Average Temperature 160 | . 177 28 140 112 226 121 Received Heat Transfer 3215 | . 108 216 702 447 1679 63 Effects 65 | . 3 . 10 1 51 . Shutdowns 11 | . . . 2 . 9 . Energy Bleed 8 | . . . 2 1 5 . Interference 21 | . 2 . 4 . 15 . Matter Decay 3 | . . . . . 3 . Short Circuit 3 | . . . . . 3 . Damage (minor) 3 | . 1 . . . 2 . Damage (major) 15 | . . . 2 . 13 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 13 | . . 1 3 2 7 . Combat Hostiles 12 | . . 1 3 1 7 . Parts Melted 109 | . 1 8 23 23 54 . Heat Transferred 31290 | . 222 3140 6713 9110 12105 . Parts Sabotaged 4 | . . . . . 4 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 2 | . . 1 1 2 2 . Low Security (%) 60 | 100 100 38 82 65 41 . Level 1 25 | . . 61 17 14 29 . Level 2 13 | . . . . 19 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 608 | . 50 312 286 523 608 . Initial 254 | . . 16 92 109 254 . Average 191 | . 12 180 133 214 248 . Influence Increases 4614 | . 50 646 1211 1209 1378 120 Destroy 0b10 Robot/C 3000 | . 40 400 860 800 900 . Destroy 0b10 Robot/NC 195 | . . 40 60 75 20 . Destroy Leader 746 | . 10 132 196 198 210 . Allied During Kill 19 | . . . . 19 . . Successful Hack 147 | . . 27 10 37 73 . Disable Machine 150 | . . . 60 . 90 . Destroy Structure 57 | . . 2 10 5 40 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 285 | . . 45 . 75 45 120 Influence Decreases 4395 | . 10 467 1190 928 1407 393 Entered New Map 732 | . . 24 127 131 267 183 Time Decay 2445 | . 10 413 658 618 556 190 Lost Part 478 | . . 30 68 20 340 20 Lost Ally 20 | . . . . 20 . . Purge Threat 720 | . . . 337 139 244 . Squads Dispatched 35 | . . 3 8 9 15 . Investigation 6 | . . . 2 3 1 . Extermination 10 | . . . . 4 6 . Reinforcement 11 | . . 3 3 1 4 . Assault 1 | . . . . . 1 . Garrison 7 | . . . 3 1 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 208 | . 4 36 56 45 55 12 Peak Tracking Total 7 | . 2 6 5 6 7 7 Tactical Retreats 10 | . . 2 . 4 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 6 | . 1 . 2 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 10 | . . . 4 . 6 . Max in Single Turn 3 | . . . 1 . 3 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 36 | . . 6 7 9 14 . Terminals 20 | . . 5 3 4 8 . Fabricators 5 | . . . . 2 3 . Repair Stations 5 | . . 1 2 1 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 3 | . . . . 1 2 . Total Hacks 108 | . . 16 31 25 36 . Successful 53 | . . 7 21 12 13 . Failed 55 | . . 9 10 13 23 . Catastrophic 10 | . . 1 2 2 5 . Database Lockouts . | . . . . . . . Manual 28 | . . 3 4 10 11 . Terminals 55 | . . 13 9 10 23 . Fabricators 10 | . . . . 3 7 . Repair Stations 27 | . . 3 14 7 3 . Recycling Units 3 | . . . 3 . . . Scanalyzers 8 | . . . 5 3 . . Garrison Access 5 | . . . . 2 3 . Terminal Hacks 22 | . . 5 4 6 7 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 6 | . . . 1 2 3 . Open DSF 1 | . . . . . 1 . Terminal Index 2 | . . . . 1 1 . Unreport Threat 7 | . . . 3 2 2 . Locate Traps 3 | . . 2 . 1 . . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 2 1 . Network Status 1 | . . . . 1 . . Build 2 | . . . . 1 1 . Repair Station Hacks 17 | . . 2 11 3 1 . Scan Component 10 | . . 1 6 2 1 . Repair 7 | . . 1 5 1 . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 6 | . . . 5 1 . . Retrieve Study 6 | . . . 5 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . . . . . 3 . Terminals 3 | . . . . . 3 . Track 1 | . . . . . 1 . Botnet 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 34 | . . 6 6 9 13 . Full Trace Events 4 | . . . . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . 3 . . Authchips . | . . . . . . . Time 134 | . . . . 134 . . Total Robot Build Rating 12 | . . . . 12 . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 102 | . . . . . 102 . Total Part Build Rating 8 | . . . . . 8 . Part Studies Acquired 6 | . . . 5 1 . . Parts Repaired 7 | . . 1 5 1 . . Time 242 | . . 26 178 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 60 | . . . . 60 . . Highest-Rated Ally 20 | . . . . 20 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 168 | . . . . 168 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 1060 | . 97 357 . 168 438 . Structural 454 | . 97 357 . . . . Machine Analysis 606 | . . . . 168 438 . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 9211 | 49 119 1155 2661 2229 2606 392 Spaces Moved 4348 | 42 95 623 1095 990 1291 212 Core 6 | 2 . . . . 4 . Treads 3016 | . . 80 1095 990 851 . Legs 986 | . . 338 . . 436 212 Wheels 340 | 40 95 205 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 170 170 120 120 Average Speed 156 | 87 92 128 170 170 161 120 Slowest Speed 450 | 90 100 250 170 170 450 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 33 54 73 33 29 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . . 4 . 36 . Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 32 | . . . 4 . 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 6043 | 51 110 871 1692 1366 1608 345 Wait 980 | . 1 126 419 220 102 112 Move 4342 | 41 94 622 1094 989 1290 212 Hop . | . . . . . . . Pick Up 70 | 4 5 14 18 8 18 3 Fast Attach 33 | 6 1 3 3 1 15 4 Attach 41 | . . 5 9 4 19 4 Detach 2 | . . . . . 1 1 Swap 113 | . . 19 25 30 37 2 Drop 94 | . 1 22 21 21 29 . Fire 346 | . 8 60 96 92 90 . Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick 7 | . . . . . . 7 Crush 10 | . . . 7 1 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 11) 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 397 | -9/Materials | Repaired Ion Engine 473 | -9/Materials | Discovered new exit (range 7) 680 | -9/Materials | Discovered new exit (range 10) 733 | -9/Materials | Identified exit to Mines 1011 | -9/Materials | Discovered new exit (range 15) 1029 | -9/Materials | Build established: Scavenger-Mutant 1070 | -9/Materials | Identified exit to Materials 1129 | -9/Materials | Discovered new exit (range 7) 1200 | -9/Materials | Identified exit to Storage 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1419 | -8/Materials | Garrison activated, responded to threat 1624 | -8/Materials | Build established: Scavenger-Tank 1745 | -8/Materials | Lost 3 parts (1p1u1w) 1794 | -8/Materials | Repaired Lgt. Armor Plating 2511 | -8/Materials | Discovered new exit (range 10) 2571 | -8/Materials | Identified exit to Factory 2585 | -8/Materials | Build established: Tank 3114 | -8/Materials | Discovered exit to Factory (range 16) 3451 | -8/Materials | Repaired Arm. Treads+ 3490 | -8/Materials | Repaired Imp. Heat Sink 3530 | -8/Materials | Repaired Hrd. Medium Armor Plating 3569 | -8/Materials | Repaired Imp. Heat Sink 3985 | -8/Materials | Entered Factory 3985 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4234 | -7/Factory | Repaired Hrd. Medium Armor Plating 4523 | -7/Factory | Fabricated B-48 Gladiator (x3) 5138 | -7/Factory | Lost 3 allies 5540 | -7/Factory | Garrison activated, responded to threat 5608 | -7/Factory | Build established: Scavenger-Tank 5781 | -7/Factory | Discovered new exit (range 6) 5790 | -7/Factory | Identified exit to Lower Caves 6123 | -7/Factory | Discovered new exit (range 15) 6214 | -7/Factory | Entered another Factory area 6214 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6503 | -6/Factory | Build established: Scavenger-Gunner 6687 | -6/Factory | Lost 3 parts (1n1u1w) 6965 | -6/Factory | Allied Derelicts emerged from ambush trap array 7072 | -6/Factory | Garrison activated, responded to threat 7418 | -6/Factory | Fabricated Imp. Matter Neutralizer? 7794 | -6/Factory | Build established: Gunner 7845 | -6/Factory | Spotted B-75 Beast 7864 | -6/Factory | Destroyed B-75 Beast 8166 | -6/Factory | Discovered new exit (range 7) 8183 | -6/Factory | Build established: Scavenger-Gunner 8314 | -6/Factory | First assault squad dispatched 8592 | -6/Factory | Lost 4 parts (2n2u) 8754 | -6/Factory | Garrison activated, responded to threat 8794 | -6/Factory | Core integrity fell below 50% 8818 | -6/Factory | Identified exit to Lower Caves 8820 | -6/Factory | Entered Lower Caves 8848 | -6/Lower Caves | Lost 19 parts (2p4n5u8w) 8878 | -6/Lower Caves | Encountered a Warlord checkpoint 8887 | -6/Lower Caves | Learned Factory stockpile data 9174 | -6/Lower Caves | Core integrity fell below 20% 9212 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Com. Battery. Acquired 36 matter. TMRWQJ#3CIO>DY/,J8W>X9X System corrupted: Heat flow error (+270). System corrupted: Matter fused (-6). TZXHVBG VV1I5MTLIVLK,C82=CA# Acquired Com. Battery. Acquired Med. Treads. Acquired 16 matter. Acquired 20 matter. System corrupted: Matter fused (-9). Imp. Signal Interpreter destroyed. Kicked S-27 Virus. Kicked S-27 Virus out of the way. S-27 Virus destroyed. Kicked S-27 Virus. Com. Battery destroyed. Kicked S-27 Virus. Critical hit (Burn: +37). VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# @ ##????????????????????? | | ??????????????????????#%ss #????????????????????? | | ??????????????????######%% ##????????????????????? | | ??????????????##### ##%[##??#####??????????????? | | ?????????????## ##??## ###??????###???? | | ?????????????# #???# ##???### ##??? | | ?????????????## ## g #???# #??## #### | | ?????????????????## gg##????# #### | | ??????????????????## g ##?????# % | | ???????????????????### ##?#### ####! | | ????????????????????## ### ### ###% | | ????????????????????# #### ### | | ????????????????????## ##?# ##?# | | ?????????????????????## #??# ##??# # | | ??????????????????????## #??#####???# # | | ???????????????????????# #?????????# # | | ????????????????????? !#????????? # | | ??????????????????? % ??????? | | ?????????????????? ! ????# # | | ?????????????????? ##### ???# # | | ????????????????? ###????## ??# ? | | ????????????????? #????????## ??# ## ? | | ????????????????? ??????????# ??# ?? ? | | ?????????????????????????????## ###?# ?? ? | | ??????????????????????????????## #???# ?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 18 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Imp. Matter Neutralizer | x1 | -6/Factory | Preloaded Repaired ---------- Ion Engine | 45% | -9/Materials Lgt. Armor Plating | 18% | -8/Materials Arm. Treads | 15% | -8/Materials Imp. Heat Sink | 45% | -8/Materials Hrd. Medium Armor Plating | 67% | -8/Materials Imp. Heat Sink | 47% | -8/Materials Hrd. Medium Armor Plating | 3% | -7/Factory Studied --------- Arm. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableResetNanovents Manual? 0 Play Time 01:30:40 Cumulative 62.2 hours Start 2026.02.19 @ 21:28:48 End 2026.04.19 @ 18:31:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03c28e05-04d6-4800-a9da-7dfef5455582