Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 21:13:37 Player: Memoir Result: Destroyed by as-30115 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (614) 614 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1874 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 100/100 System Corruption 14% Temperature Cool (20) Movement Core (100) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Structural Scanner Experimental Sensor Array Field Recycling Unit (0) Light Assault Rifle Improved Light Cannon Enhanced Flamer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- EM Pulse Gun [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Signal Interpreter Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 28 | 6 9 6 7 Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 7 | 1 4 2 . Device 1 | . 1 . . Storage 3 | 1 1 1 . Processor 2 | . 1 1 . Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 1 6 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 4 | . 2 1 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . 2 . . System Corruption 3 | . 3 . . Parts Lost 13 | . 2 2 9 Power 2 | . 1 . 1 Propulsion 4 | . . 1 3 Utility 1 | . . . 1 Weapon 6 | . 1 1 4 Highest Loss Streak 9 | . 2 1 9 To Critical Strikes 2 | . . . 2 Average Slot Usage (%) 76 | . 82 82 69 Engine 7 | . 12 11 3 Treads 12 | . 17 16 7 Hover 2 | . 2 5 . Storage 7 | . 5 5 11 Processor 18 | . 13 16 22 Hackware 6 | . 2 11 4 Energy Gun 1 | . 6 . . Energy Cannon 1 | . . . 3 Ballistic Gun 2 | . 3 . 3 Ballistic Cannon 10 | . 14 17 4 Launcher 4 | . . . 9 Peak Build Rating 15 | 6 13 15 15 Average Rating 10 | 4 7 12 10 On Entrance 8 | . 6 13 15 Naked Turns . | . . . . Heaviest Build 20 | 12 16 20 20 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 6 6 8 Most Carried 6 | 5 3 4 6 Average Carried 2 | 1 1 2 3 Final Capacity 8 | 8 5 8 8 Final Carried 6 | . 3 1 6 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 806 | 244 125 256 181 Remotely . | . . . . Salvage Created 463 | . 136 216 111 Parts 47 | . 11 13 23 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 21 | . 5 6 10 Guns 2 | . 2 . . Cannons 14 | . 3 6 5 AOE 5 | . . . 5 Classes Destroyed 5 | . 4 1 . Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 10 | . 3 . 7 Grunt 8 | . 2 3 3 Sentry 3 | . . 3 . Best Kill Streak 4 | . 3 3 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 228 | . 91 35 102 Missed 64 | . 26 7 31 Damage Taken 1878 | . 577 401 900 Core 574 | . 162 95 317 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 100 35 . . Volleys Fired 91 | . 29 28 34 Largest 2 | . 2 2 2 Hottest 107 | . 78 78 107 Shots Fired 143 | . 49 36 58 Gun 29 | . 24 . 5 Cannon 111 | . 25 36 50 Launcher 3 | . . . 3 Special . | . . . . Kinetic 100 | . 33 36 31 Thermal 29 | . 8 . 21 Explosive 3 | . . . 3 Electromagnetic 11 | . 8 . 3 Robot Hit Streak 6 | . 4 6 4 Robot Miss Streak 5 | . 5 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 75 | . 24 22 29 Core Hits 32 | . 10 8 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 2 . 3 Blast 5 | . 2 . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1707 | . 455 439 813 Guns 202 | . 166 . 36 Cannons 1239 | . 287 439 513 Explosions 248 | . . . 248 Melee . | . . . . Ramming 18 | . 2 . 16 Kinetic 1061 | . 320 439 302 Thermal 258 | . 33 . 225 Explosive 248 | . . . 248 Electromagnetic 122 | . 100 . 22 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . 3 . 14 Average Corruption 9 | . 2 . 13 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . 6 . 20 Message Errors 11 | . 2 . 9 Matter Fused 1 | . . . 1 Heat Flow Errors 3 | . . . 3 Energy Discharges 2 | . . . 2 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . 1 . 2 Misfires 3 | . 3 . . Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 9 | . 8 . 1 Projectiles 9 | . 8 . 1 Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . 2 5 4 Impact . | . . . . Kinetic 11 | . 2 5 4 Secondary . | . . . . Self-Inflicted Damage 2 | . 1 . 1 Shots . | . . . . Rammed 4 | . 1 . 3 Targets Rammed 4 | . 1 . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 380 | . 99 168 380 Average Temperature 107 | . 40 65 160 Received Heat Transfer 615 | . 99 168 348 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 481 | . 74 . 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 250 | . 162 250 166 Initial 68 | . . 68 31 Average 83 | . 89 121 61 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 89 100 Level 1 2 | . . 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 8 8 21 Peak Tracking Total 20 | . 5 3 20 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 7 | . 3 4 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 20 | . 6 14 . Successful 17 | . 4 13 . Failed 3 | . 2 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 3 10 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 10 | . 1 9 . Record 3 | . 1 2 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 3 | . . 3 . Alert Level 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 12 | . 12 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1610 | 56 352 474 728 Spaces Moved 809 | 41 148 230 390 Core 296 | 18 . . 278 Treads 368 | 23 109 124 112 Legs . | . . . . Wheels . | . . . . Hover 145 | . 39 106 . Flight . | . . . . Fastest Speed 50 | 50 160 160 100 Average Speed 159 | 111 165 168 156 Slowest Speed 200 | 160 180 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 34 27 81 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 3 | . . . 3 Spaces Dug . | . . . . Terrain Destroyed 33 | . 3 1 29 Melee . | . . . . Projectile 4 | . 3 1 . AOE 29 | . . . 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 982 | 51 207 280 444 Wait 20 | . 11 9 . Move 806 | 40 147 229 390 Hop . | . . . . Pick Up 29 | 5 9 5 10 Fast Attach 1 | 1 . . . Attach 19 | 5 5 4 5 Detach . | . . . . Swap 8 | . 4 2 2 Drop 4 | . 1 3 . Fire 91 | . 29 28 34 Melee . | . . . . Ram 2 | . 1 . 1 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 407 | -10/Materials | Identified exit to Materials 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 16) 881 | -9/Materials | Identified exit to Mines 883 | -9/Materials | Entered Mines 966 | -9/Mines | Discovered new exit (range 8) 978 | -9/Mines | Identified exit to Materials 995 | -9/Mines | Build established: Scavenger-Mutant 1152 | -9/Mines | Core integrity fell below 50% 1172 | -9/Mines | System corruption reached 10% 1202 | -9/Mines | Lost 9 parts (1p3n1u4w) 1351 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1410 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1441 | -9/Mines | Build established: Mutant 1580 | -9/Mines | Assembled infested the area 1591 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1595 | -9/Mines | Found Prototype Device 1604 | -9/Mines | Core integrity fell below 20% 1611 | -9/Mines | Destroyed by as-30115 with Assembled Blade Last Messages --------------- dispatching Demolisher response squad. 01584_ System corrupted: IFF burst signal emitted. 01591_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01595_ Acquired Prototype Device. 01599_ System corrupted: Rocket Launcher rejected. 01601_ S-10 Pest destroyed. 01601_ Laser Drill disabled. 01603_ S-10 Pest destroyed. [Achievement: Hunted] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????####????????? ????????????????????? | | ?????## #???????? ????????????????????? | | ?????# #??????? ????????????????????? | | ?????? #??????? ????????????????????? | | #?????# #??????# #?????#######???????? | | ##???## #??????# #????? #???????? | | ##?## ##?????# #????? #???????? | | ### ##????# #??### #???????? | | ###??# #??# [ #???????? | | ## ##?# #??# = #???????? | | ???# ###a#### * = #???????? | | ????# a [% =* #???????? | | ?????# ] a@* T#???????? | | ?????# #####$ ###???????? | | ?????# #???# #### #????????? | | ????## #???# ##?????????????? | | ????# ##???# #??????????????? | | ????# ##???? ??????????????? | | ????## ## #????? ?????????????? | | ?????## #### ##????## ?????????????? | | ??????# ###??####??????##### ????????????? | | ??????# #???????????????????# ???????????? | | ??????# #????????????????????#???????????? | | ####### #????????????????????????????????? | | % #???????????????##???????????????? | | #######???????????????# ##?????????????? | | #?????????????????????# ##????????????? | | #?????????????????????# ##???????????? | | #?????????????????????# ##??????????? | | #????????????????????## ##?????????? | | #??????????????????## #?????????? | | ##??????????????????# #?????????? | | ##???????????????????# ##?????????? | | #????????????????????## #??????????? | | #########????????????## #??????????? | | #???????????## ##?########?? | | ####### #???????????# ##?# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed RocketProcessingCanceller Manual? 0 Play Time 00:13:48 Cumulative 3.0 hours Start 2025.01.30 @ 21:00:48 End 2025.01.30 @ 21:13:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ef26012-6f80-4c1d-b624-d51e3b4ea22a