Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 15:53:30

Player: MarKhan

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1825)               1825
              TOTAL SCORE: 5425

 Bonus
-------
Pacifist                   1325
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     147/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (10) ------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   2   2   2   .   2   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   
Peak Build Rating          .    | .   .   .   .   .   .   .   .   .   
  Average Rating           .    | .   .   .   .   .   .   .   .   .   
  On Entrance              .    | .   .   .   .   .   .   .   .   .   
Naked Turns                529  | .   77  72  47  21  27  70  179 36  
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Matter Collected           36   | .   .   .   .   .   3   .   33  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Hostile Shots Fired        128  | .   29  6   .   .   5   .   79  9   
  Missed                   51   | .   10  3   .   .   1   .   33  4   
Damage Taken               1340 | .   244 25  .   .   208 .   785 78  
  Core                     1340 | .   244 25  .   .   208 .   785 78  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         73   | 100 2   93  100 .   70  .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           17   | .   .   .   .   .   .   .   17  .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  17   | .   .   .   .   .   .   .   17  .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   .   .   .   .   8   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   3    | .   .   .   .   .   .   .   3   .   
Targets Rammed             3    | .   .   .   .   .   .   .   3   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   267  | .   135 .   .   .   .   .   120 12  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Peak Influence             82   | .   20  82  49  21  14  7   .   .   
  Initial                  34   | .   .   8   34  21  14  7   .   .   
  Average                  23   | .   5   54  40  21  14  7   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   3   1   .   .   .   1   .   .   
  Investigation            3    | .   2   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Distress Signals           2    | .   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              30   | .   11  3   2   .   1   .   12  1   
  Peak Tracking Total      13   | .   13  8   2   .   1   .   6   1   
  Tactical Retreats        4    | .   .   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Traps Triggered            3    | .   1   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Machines Accessed          4    | .   2   1   .   1   .   .   .   .   
  Terminals                4    | .   2   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                11   | .   6   4   .   1   .   .   .   .   
  Successful               6    | .   2   3   .   1   .   .   .   .   
  Failed                   5    | .   4   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   3   .   .   .   .   .   .   
  Terminals                11   | .   6   4   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   
    Skim                   1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   1   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Turns Passed               538  | 9   77  72  47  21  27  70  179 36  
Spaces Moved               1067 | 18  154 144 93  41  54  140 351 72  
  Core                     1067 | 18  154 144 93  41  54  140 351 72  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   31  24  12  1   81  5   61  12  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low 
Total                      1063 | 17  153 143 92  41  53  139 353 72  
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     1060 | 17  153 143 92  41  53  139 350 72  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   3   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   10 | -11/Scrapyard  | Entered Materials
   68 | -10/Materials  | Core integrity fell below 50%
   80 | -10/Materials  | Discovered new exit (range 16)
   84 | -10/Materials  | Core integrity fell below 20%
   87 | -10/Materials  | Entered another Materials area
   87 | -9/Materials   | Evolved 2 slots: Weapon x2
  152 | -9/Materials   | Discovered new exit (range 15)
  159 | -9/Materials   | Entered another Materials area
  159 | -8/Materials   | Evolved 2 slots: Weapon x2
  202 | -8/Materials   | Discovered new exit (range 5)
  206 | -8/Materials   | Entered Factory
  206 | -7/Factory     | Evolved 2 slots: Weapon x2
  227 | -7/Factory     | Identified exit to DSF
  227 | -7/Factory     | Entered DSF
  244 | -7/DSF         | Additional patrols routed to DSF
  247 | -7/DSF         | Discovered new exit (range 15)
  254 | -7/DSF         | Entered Factory
  254 | -6/Factory     | Evolved 2 slots: Weapon x2
  305 | -6/Factory     | Build established: Mutant
  317 | -6/Factory     | Discovered new exit (range 14)
  324 | -6/Factory     | Entered Lower Caves
  326 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  386 | -6/Lower Caves | Core integrity fell below 50%
  402 | -6/Lower Caves | Learned Factory emergency access door positions
  469 | -6/Lower Caves | Core integrity fell below 20%
  501 | -6/Lower Caves | Discovered new exit (range 5)
  503 | -6/Lower Caves | Entered another Lower Caves area
  518 | -6/Lower Caves | Spotted B-75 Beast
  539 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
00382_ Penetrated by Slug. <x3>
00402_ Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
00427_ Slug penetrates L2-XWL(S).
00427_ L2-XWL(S) destroyed.
00432_ Penetrated by Slug.
00445_ Searching scrap...
00445_ Found Mak. Cloaking Device.
00445_ Found Imp. Datajack.
00445_ Found Thermal Shield.
00445_ Found 58 Matter.
00469_ Slammed into G-50 Soldier. <x2>
00476_ Searching scrap...
00476_ Found Fusion Compressor.
00476_ Found Energy Filter.
00476_ Found 33 Matter.
00477_ Acquired 33 matter.
00501_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????#####??????????? |
| ????????????????????????????????###   #??????####? |
| ????????????????????????????????#     #??????#  ## |
| ???????????????????????????????##    ##??????#   # |
| ?????????????????????????????### ##  #??????##     |
| ????????????????????????######   ##  #???####      |
| ????????????????????????#           ##??##         |
| ?????????????????????##?#  #       ######          |
| ?????????????????????# ##  #      ##?#             |
| ?????????????????????#     #####  #??#             |
| ?????????????????????#      ##?#  #??# ####        |
| ?????????????????#???###     #?#  #### #??##       |
| ?????????????????# ????###   #?#       #???##      |
| ???????????#######  ######   #?#########????#    # |
| ???????????             #    ##?????????????##   # |
| ????????????#                 ###   ##?###??""#    |
| ??????????????   " "                  ##      #    |
| ????????????????""""""   @             BB     "    |
| ?????????????????"""""            ##               |
| ????????????????             ##   #?## #           |
| ?????????????? " "       #####?#  #????#           |
| ???????????????"""      #???????  #????#           |
| ???????????????"""      ?????????  #???##          |
| ???????????????         ?????????   #??#         # |
| ???????????????         ??????????   ??#        ## |
| ?????????????        ##????????????   ?##   ##  ?? |
| ?????????????       #???????????????   ?####?#  ?? |
| ??????????????      ?????????????????????????   ?? |
| ??????????????     ?????????????????????????    ?? |
| ????????????????   ????????????????????????     ?? |
| ???????????????????????????????????????????  ? ??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              147
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CobblerSuperquantumStick
  Manual?         0
Play Time         00:06:57
  Cumulative      145.1 hours
  Start           2024.11.26 @ 15:46:59
  End             2024.11.26 @ 15:53:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          58
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 523cd6f7-9d5d-470f-b3b2-509604201d2f