Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.31 @ 01:09:56 Player: KN-OKO Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (220) 1100 Value Destroyed (8555) 8555 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 18610 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 188 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 127/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Light Regenerative Plating Phasing AFG Rocket Array Rocket Array Ripper Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Thermic Laser Thermic Laser Wave Gun Variable Charge Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Hardened Heavy Armor Plating Layered Heavy Armor Plating Light Regenerative Plating EM Shield Phasing AFG Rocket Array Rocket Array Ripper [Rating: 112] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . 2 Utility 6 | . . . . . . . . . 2 . . . . 2 . . . . 2 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . Parts Attached 130 | 7 8 . 17 1 2 . 6 11 19 4 7 . 5 8 . 1 . 2 13 19 Power 12 | 1 1 . 3 . . . 1 1 1 . 1 . . 1 . . . . . 2 Engine 11 | 1 1 . 3 . . . 1 1 1 . 1 . . 1 . . . . . 1 Core 1 | . . . . . . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 34 | 2 2 . 10 . . . 2 4 3 1 1 . . . . 1 . . . 8 Treads 32 | . 2 . 10 . . . 2 4 3 1 1 . . . . 1 . . . 8 Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 39 | 2 2 . 1 . . . 1 2 9 . 1 . 3 4 . . . 1 10 3 Device 22 | 1 1 . . . . . . 1 5 . . . 3 3 . . . 1 7 . Storage 4 | 1 1 . 1 . . . . . 1 . . . . . . . . . . . Processor 6 | . . . . . . . . . 3 . . . . . . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . . 1 1 . . 1 . . 1 . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 3 . 3 1 2 . 2 4 6 3 4 . 2 3 . . . 1 3 6 Energy Gun 26 | . 3 . 2 1 1 . 2 3 4 2 1 . . 1 . . . . 2 4 Energy Cannon 4 | . . . . . 1 . . . . . . . . 2 . . . 1 . . Ballistic Gun 5 | 2 . . . . . . . . . . 1 . 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . . . 2 1 . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 1 . 1 . . . 2 . . . 1 . . Parts Lost 47 | . . . 2 . . . 2 5 4 4 3 . 1 1 1 . . . 3 21 Power 2 | . . . . . . . . . . . . . . . . . . . . 2 Propulsion 15 | . . . 1 . . . 2 3 2 1 1 . . . . . . . 1 4 Utility 12 | . . . . . . . . . . . 1 . . 1 1 . . . 2 7 Weapon 18 | . . . 1 . . . . 2 2 3 1 . 1 . . . . . . 8 Highest Loss Streak 11 | . . . 2 . . . 2 2 2 3 2 . 1 1 1 . . . 1 11 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Average Backups 15 | 5 11 13 14 18 19 20 19 19 18 15 15 17 16 11 13 13 13 15 17 12 Power 1 | . 1 1 . . 2 3 3 3 3 3 3 4 4 1 1 1 1 1 1 . Propulsion 3 | 3 5 6 4 5 4 4 3 4 4 1 . 1 1 1 2 2 3 3 3 2 Utility 4 | . . 1 4 7 7 7 7 7 6 6 6 7 7 3 3 3 2 3 4 4 Weapon 5 | . 4 5 5 6 6 6 4 4 4 4 3 4 4 4 6 6 7 8 8 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 4 . 3 . . . . 2 3 . 1 . 2 4 . . . 1 . 2 Power 4 | . . . . . . . . 1 . . . . . 3 . . . . . . Propulsion 8 | . 3 . . . . . . 1 1 . 1 . 1 . . . . . . 1 Utility 6 | . . . 2 . . . . . 1 . . . 1 1 . . . . . 1 Weapon 4 | . 1 . 1 . . . . . 1 . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 100 100 100 98 99 99 93 93 73 98 99 100 98 100 100 98 73 Engine 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 3 Treads 29 | . 25 28 43 44 44 44 34 35 29 30 30 30 30 26 26 26 26 26 22 15 Device 16 | . 14 14 11 11 11 11 8 8 15 15 12 15 15 24 20 18 20 20 25 13 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 4 Processor 4 | . . . . . . . . . 6 7 7 7 7 6 6 6 6 6 6 11 Protection 2 | . . . . . . . . . . . 2 . . 1 6 6 6 6 5 4 Energy Gun 19 | . 23 28 21 22 20 22 35 35 29 24 21 3 17 13 13 13 13 13 11 15 Energy Cannon 4 | . . . . . 1 . . . . . . . . 8 12 12 13 13 10 . Peak Build Rating 112 | 7 13 13 17 18 27 20 33 31 45 45 54 48 58 64 65 66 64 73 79 112 Average Rating 47 | 5 10 13 15 17 20 20 25 28 38 40 44 35 52 59 64 64 63 64 76 91 On Entrance 38 | . 7 13 13 16 18 27 20 27 31 45 42 48 48 54 64 65 62 64 67 78 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . Naked Turns 20 | . . . . . . . . . . . . . . . . . . . . 20 Heaviest Build 116 | 12 32 32 52 53 60 53 69 62 71 70 78 68 73 87 84 83 83 85 93 116 Greatest Support 225 | 20 40 40 83 80 80 80 83 89 89 83 82 82 82 82 82 82 82 82 82 225 Greatest Overweight (x) 1 | . 1 . . . . . 1 . . . 1 . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 15 13 20 19 20 20 20 20 20 19 20 20 20 20 16 16 16 19 20 20 Average Carried 16 | 5 11 13 14 18 19 20 19 19 19 17 18 20 19 13 15 15 14 16 18 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 13 13 18 18 20 20 20 20 18 16 20 20 20 15 15 13 16 17 20 5 Class Distribution -------------------- 29% | Gunner 28% | Skirmisher 20% | Scavenger-Gunner 12% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 3502 | 312 158 . 249 71 . . 203 382 432 293 137 . 328 111 124 62 170 30 252 188 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8494 | 190 465 36 729 . . . 426 960 1363 279 220 . 696 636 172 95 . 94 987 1146 Parts 337 | 15 23 6 39 . . . 25 61 54 5 10 . 8 16 7 9 . 3 35 21 Haulers Intercepted 8 | . 2 . 2 . . . 1 3 . . . . . . . . . . . . Recyclers Shooed 4 | . . . 3 . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . 5 4 . . . 5 7 5 9 . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 175 | . 9 3 16 . . . 9 23 29 7 10 . 4 13 5 6 . 3 20 18 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 Guns 91 | . 9 3 15 . . . 5 16 16 4 2 . 1 4 1 . . 3 4 8 Cannons 12 | . . . . . . . . . . . . . . 3 1 . . . 8 . AOE 57 | . . . 1 . . . 4 7 11 3 8 . 3 2 3 5 . . 7 3 Classes Destroyed 17 | 2 4 . 1 . . . 1 1 5 1 1 . . . . . . . 1 . Worker 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . Builder 2 | . . . . . . . . . . . . . . . . . . . 1 1 Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 2 . . . 1 3 . . . . . . . . . . . . Recycler 11 | 1 1 . 2 . . . . 1 4 . . . . . . . . . 1 1 Mechanic 2 | . . . . . . . . . 2 . . . . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . . . Watcher 8 | . 1 . 1 . . . 1 1 2 . . . . . . . . . 2 . Swarmer 38 | . 3 3 4 . . . . 4 9 . 1 . . 2 . 4 . 2 4 2 Grunt 73 | . 6 . 4 . . . 5 10 5 4 5 . 4 9 4 . . 1 7 9 Brawler 5 | . . . . . . . . . . 2 . . . 1 . . . . . 2 Duelist 4 | . . . . . . . . . 1 . 2 . 1 . . . . . . . Sentry 30 | . . . 8 . . . 3 8 5 1 1 . . . . . . . 2 2 Specialist 1 | . . . . . . . . . 1 . . . . . . . . . . . Hunter 7 | . . . . . . . 1 1 2 . . . . . . 1 . . 1 1 Programmer 16 | . . . . . . . . . 6 . . . . 1 1 . . . 6 2 Master Thief 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Best Kill Streak 9 | 5 4 3 5 . . . 6 6 9 3 8 . 3 4 4 4 . 2 5 5 Combat Bots Only 8 | . 4 3 4 . . . 6 6 7 3 8 . 3 4 4 4 . 2 4 5 Max Kills in Single Turn 6 | 1 1 1 1 . . . 2 3 3 2 6 . 2 2 2 2 . 1 4 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploded 6 | . . . 1 . . . 1 2 3 2 6 . 2 2 2 2 . . 4 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1109 | . 37 7 82 . 3 . 59 81 182 45 21 . 14 34 18 10 . 11 77 428 Missed 359 | . 11 3 18 . 1 . 18 26 78 12 8 . 4 8 6 1 . 5 36 124 Hits 750 | . 26 4 64 . 2 . 41 55 104 33 13 . 10 26 12 9 . 6 41 304 Melee 20 | . . . . . . . . . 2 . 2 . . . . 8 . . . 8 Projectile 730 | . 26 4 64 . 2 . 41 55 102 33 11 . 10 26 12 1 . 6 41 296 Critical Strikes 43 | . . . 1 . . . 6 1 3 3 2 . 2 . . . . . 3 22 Part Disruptions 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Damage Taken 13899 | . 296 29 881 . 37 . 749 842 1516 290 332 . 276 539 222 294 . 90 1200 6306 Core 2146 | . 98 6 176 . . . 116 85 144 35 . . 36 94 51 44 . . 100 1161 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 129 | . . . . . . . . . . . . . . . . . . . . 129 Ignored by Resistances 39 | . . . . . . . . . . . . . . . . . . . 21 18 Regen/Repaired (Parts) 1604 | . . . . . . . . 125 186 . . . . 15 5 38 1061 13 32 129 Core Remaining (%) 73 | 100 . 58 . . . 56 . 63 . . . . 69 . . . . 77 90 . Volleys Fired 340 | 13 40 3 63 . 2 . 12 39 43 11 7 . 7 17 6 9 1 4 26 37 Largest 4 | 2 2 2 2 . 2 . 4 4 4 4 3 . 3 4 4 4 1 4 4 4 Hottest 348 | 40 130 130 130 . 134 . 264 264 294 280 200 . 193 330 330 330 90 330 348 326 Shots Fired 909 | 26 80 6 122 . 3 . 33 142 146 28 13 . 15 54 12 15 1 15 93 105 Gun 777 | 26 80 6 119 . 2 . 28 138 138 25 11 . 12 30 4 4 . 8 44 102 Cannon 87 | . . . . . 1 . 1 . . . . . . 23 4 4 1 7 46 . Launcher 45 | . . . 3 . . . 4 4 8 3 2 . 3 1 4 7 . . 3 3 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 66 | 26 24 . . . . . . . . . . . 4 . . . . . . 12 Thermal 786 | . 56 6 119 . 2 . 28 138 138 17 9 . 8 53 8 8 1 15 90 90 Explosive 45 | . . . 3 . . . 4 4 8 3 2 . 3 1 4 7 . . 3 3 Electromagnetic 12 | . . . . . 1 . 1 . . 8 2 . . . . . . . . . Robot Hit Streak 32 | 6 10 4 17 . . . 10 27 21 23 7 . 14 25 12 10 . 5 22 32 Robot Miss Streak 7 | 1 4 1 7 . . . 3 5 4 3 3 . 3 3 1 3 . 2 7 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 3 2 . . . . 2 1 2 . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 700 | 16 47 5 90 . . . 23 97 107 23 23 . 31 40 7 10 . 9 70 102 Core Hits 679 | 11 25 3 67 . . . 40 125 122 26 35 . 34 32 9 15 . 7 61 67 Critical Kills 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . 1 . 3 . . . . 1 4 . . . . 2 . 1 . . 1 10 Burn 15 | . 1 . 3 . . . . 1 4 . . . . . . . . . . 6 Meltdown 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 . Sever 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 53 | . . . . . . . . 2 1 . 11 . 17 . . . . . . 22 Impact 5 | . . . . . . . . 2 1 . 2 . . . . . . . . . Slashing 43 | . . . . . . . . . . . 9 . 17 . . . . . . 17 Piercing 5 | . . . . . . . . . . . . . . . . . . . . 5 Sneak Attacks 10 | . . . . . . . . . . . 9 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22574 | 188 613 76 1588 13 . . 755 2082 3947 800 1216 . 1663 1293 685 1105 . 199 3359 2992 Guns 11085 | 188 611 76 1328 . . . 338 1613 1879 440 167 . 263 673 104 75 . 141 1281 1908 Cannons 1680 | . . . . . . . . . . . . . . 441 38 89 . 58 1054 . Explosions 8461 | . . . 260 . . . 417 469 2061 360 988 . 576 179 543 941 . . 1010 657 Melee 1292 | . . . . . . . . . . . 61 . 824 . . . . . . 407 Ramming 56 | . 2 . . 13 . . . . 7 . . . . . . . . . 14 20 Kinetic 478 | 188 120 . . . . . . . . . . . 60 . . . . . . 110 Thermal 12629 | . 491 76 1328 . . . 338 1613 1920 325 187 . 203 1114 142 164 . 199 2731 1798 Explosive 7852 | . . . 260 . . . 299 469 2020 360 934 . 576 179 543 941 . . 614 657 Electromagnetic 267 | . . . . . . . 118 . . 115 34 . . . . . . . . . Impact 46 | . . . . . . . . . . . 46 . . . . . . . . . Slashing 1246 | . . . . . . . . . . . 15 . 824 . . . . . . 407 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . 3 3 3 3 5 5 5 5 5 . . . . . 5 35 Average Corruption 4 | . . . . . 3 3 3 3 3 5 5 5 1 . . . . . 2 15 Corruption Purged 4 | . . . . . . . . . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 135 | . . . . . 1 1 6 26 13 22 16 3 16 . . . . . 16 15 Message Errors 27 | . . . . . . . . 6 . 7 4 1 4 . . . . . 4 1 Matter Fused 29 | . . . . . . . 2 5 3 7 6 . 2 . . . . . 3 1 Heat Flow Errors 18 | . . . . . . . 2 2 1 4 1 1 3 . . . . . 1 3 Energy Discharges 22 | . . . . . . . 2 3 5 . 3 1 4 . . . . . 3 1 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 18 | . . . . . 1 1 . 4 1 4 . . 3 . . . . . 2 2 Data Loss (major) 6 | . . . . . . . . 1 1 . 1 . . . . . . . 2 1 Misfires 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . 2 1 . 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 536 | . . . 13 . . . . . 51 . . . 324 . . 30 . . 110 8 Projectiles 49 | . . . . . . . . . . . . . . . . 6 . . 43 . Explosions 163 | . . . 13 . . . . . 51 . . . . . . 24 . . 67 8 Melee 324 | . . . . . . . . . . . . . 324 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1567 | . . . . . . . 138 23 210 . 69 . 90 . 8 257 . . 419 353 Shots 45 | . . . . . . . 2 1 5 . 2 . 3 . 1 9 . . 8 14 Rammed 10 | . 2 . . 1 . . . . 1 . . . . . . . . . 3 3 Targets Rammed 11 | . 2 . . 1 . . . . 1 . . . . . . . . . 4 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 495 | . 135 81 300 . 21 . 495 441 286 226 204 186 226 411 198 198 2 262 191 218 Average Temperature 101 | . 36 42 69 . 14 . 190 146 83 93 63 108 69 119 94 93 1 114 99 105 Received Heat Transfer 3027 | . 135 . 294 . . . 405 288 165 165 36 . 136 153 57 . . 9 156 1028 Effects 10 | . . . . . . . 3 3 2 . . . . 2 . . . . . . Shutdowns 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . Energy Bleed 5 | . . . . . . . 1 2 1 . . . . 1 . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 43 | . . . . . . . . . . . . . . . . . . . . 43 Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . 43 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . 2 . . . . 4 . 1 . . 1 5 Combat Hostiles 13 | . . . . . . . . . 2 . . . . 4 . 1 . . 1 5 Parts Melted 59 | . 1 1 3 . . . . 2 15 1 1 . . 5 1 1 . 1 10 17 Heat Transferred 24153 | . 1214 185 2698 . . . 471 2571 3932 560 295 . 475 2275 250 325 . 425 4225 4252 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . 1 . . . . 4 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . Latent Energy Used 400 | . . . . . 200 . 200 . . . . . . . . . . . . . LE Corruption 6 | . . . . . 3 . 3 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . 1 1 2 . . . . . . . . . 2 1 Low Security (%) 80 | 100 100 100 100 100 . 100 70 44 88 . . . . 100 . . . . 53 95 Level 1 18 | . . . . . . . 29 55 7 . . . . . . . . . 44 4 Level 2 . | . . . . . . . . . 3 . . . . . . . . . 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 433 | 15 115 70 176 63 . . 247 363 433 . . . . 183 . . . . 406 268 Initial 134 | . 3 3 23 63 . . . 84 134 . . . . . . . . . . 115 Average 107 | 2 27 8 67 25 . . 93 209 117 . . . . 52 . . . . 186 81 Influence Increases 5768 | 40 270 78 507 . . 5 385 760 889 160 180 . 106 469 120 120 . 150 851 678 Destroy 0b10 Robot/C 3580 | . 180 60 320 . . . 180 460 580 140 180 . 80 320 100 100 . 120 400 360 Destroy 0b10 Robot/NC 220 | 40 20 . 25 . . . 10 35 50 . . . . 5 . . . . 25 10 Destroy Leader 792 | . 46 10 116 . . . 54 138 124 20 . . 10 60 20 20 . 10 94 70 Allied During Kill 46 | . . . . . . . . . . . . . 1 24 . . . 20 1 . Successful Hack 92 | . 9 8 2 . . 5 . 16 24 . . . . 7 . . . . 11 10 Disable Machine 285 | . . . . . . . 60 45 30 . . . . . . . . . 150 . Destroy Structure 348 | . . . 14 . . . 81 36 66 . . . . 23 . . . . 110 18 Lose Combat Pursuer 405 | . 15 . 30 . . . . 30 15 . . . 15 30 . . . . 60 210 Influence Decreases 5500 | 35 267 26 403 164 . 5 185 664 761 584 106 74 106 298 285 126 . 150 615 646 Entered New Map 842 | . 2 5 37 101 . . . 116 162 158 . 74 . . 64 2 . . . 121 Time Decay 4009 | 35 265 21 366 63 . . 165 498 559 386 96 . 96 238 211 124 . 150 421 315 Lost Part 420 | . . . . . . . 20 50 40 40 10 . 10 . 10 . . . 30 210 Lost Ally 74 | . . . . . . . . . . . . . . 60 . . . . 14 . Purge Threat 155 | . . . . . . 5 . . . . . . . . . . . . 150 . Squads Dispatched 29 | . 1 . 1 1 . . . 2 5 . 1 . . 5 . . . . 7 6 Investigation 6 | . . . . 1 . . . . . . . . . 3 . . . . 1 1 Extermination 9 | . . . . . . . . . 2 . . . . 2 . . . . 4 1 Reinforcement 6 | . 1 . 1 . . . . 2 . . . . . . . . . . 1 1 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison 7 | . . . . . . . . . 3 . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 2 . . . . 1 . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 15 | . 2 . 4 . . . . 1 1 . 1 . . 1 . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 268 | . 19 3 31 . 3 . 14 30 40 6 11 . 5 20 5 6 1 5 27 42 Peak Tracking Total 10 | . 5 3 5 . 9 . 7 6 10 3 9 . 4 4 4 4 1 3 5 9 Tactical Retreats 19 | . 1 . 2 . . . . 2 1 . . . 1 2 . . . . 2 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . . . 3 . . . . 1 2 . . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 20 | . . . . . 1 . 4 3 2 . . . . . . . . . 10 . Max in Single Turn 5 | . . . . . 1 . 1 1 1 . . . . . . . . . 5 . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 47 | . 1 1 2 1 2 1 2 5 10 . . 4 . 4 . . . . 10 4 Terminals 21 | . 1 1 1 . . 1 . 3 5 . . . . 1 . . . . 6 2 Fabricators 4 | . . . . . . . . . 1 . . . . 2 . . . . 1 . Repair Stations 5 | . . . . . . . . 1 3 . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . . . . . . 1 . . . . 2 . Scanalyzers 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 Total Hacks 116 | . 3 5 6 1 2 3 3 7 18 . . 27 . 7 . . . . 25 9 Successful 74 | . 3 1 3 1 2 2 2 6 9 . . 27 . 4 . . . . 10 4 Failed 41 | . . 4 2 . . 1 1 1 9 . . . . 3 . . . . 15 5 Catastrophic 12 | . . 1 . . . . . . 5 . . . . 2 . . . . 3 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 30 | . 2 . 2 . 1 3 . . 6 . . . . . . . . . 12 4 Terminals 50 | . 3 5 2 . . 3 . 4 10 . . . . 1 . . . . 17 5 Fabricators 9 | . . . . . . . . . 2 . . . . 5 . . . . 2 . Repair Stations 9 | . . . . . . . . 2 5 . . . . . . . . . . 2 Recycling Units 5 | . . . . . . . . . . . . . . 1 . . . . 4 . Scanalyzers 8 | . . . 4 . . . 3 . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . 2 2 Terminal Hacks 41 | . 1 1 . 1 2 1 . 3 1 . . 27 . . . . . . 3 1 Record 12 | . . . . . 1 . . . . . . 11 . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . Open Door 4 | . . . . 1 . . . 3 . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . 3 . . . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Build 3 | . . . . . . . . . . . . . . 2 . . . . 1 . Repair Station Hacks 7 | . . . . . . . . 2 4 . . . . . . . . . . 1 Scan Component 4 | . . . . . . . . 1 2 . . . . . . . . . . 1 Repair 3 | . . . . . . . . 1 2 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . 1 . . . . 3 . Report Inventory 3 | . . . . . . . . . . . . . . 1 . . . . 2 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . 3 . . . 2 . 1 . . . . . . . . . . . Insert Component 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Retrieve Study 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Unauthorized Hacks 9 | . 2 . . . . 1 . . 3 . . . . . . . . . 2 1 Terminals 9 | . 2 . . . . 1 . . 3 . . . . . . . . . 2 1 Botnet 8 | . 1 . . . . 1 . . 3 . . . . . . . . . 2 1 Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . 1 1 . . . . 4 9 . . . . 3 . . . . 9 4 Full Trace Events 4 | . . . . . . . . . . . . . . 2 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 4 . . . . 3 . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . 15 . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . . 9 . . . . 14 . . . Parts Built 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . . 152 . . . . 152 . Total Part Build Rating 10 | . . . . . . . . . . . . . . 5 . . . . 5 . Part Studies Acquired 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 2 . . . . . . . . . . . Time 72 | . . . . . . . . 26 46 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 6 | . . . . . . . . . . . 1 . . 3 . . 2 . . . Largest Group 3 | . . . . . . . . . . . 1 1 1 3 . . 2 2 2 . Highest-Rated Group 87 | . . . . . . . . . . . 23 23 23 87 . . 56 56 56 . Highest-Rated Ally 31 | . . . . . . . . . . . 23 23 23 29 . . 31 31 31 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . . . . . 26 . . 4 5 10 . Total Damage 743 | . . . . . . . . . . . . . . 355 . . 102 109 177 . Kills 6 | . . . . . . . . . . . . . . 3 . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 12200 | 6 728 . 528 . . . 100 365 1129 537 189 160 1008 842 722 722 2113 994 1463 594 Optics 839 | . . . . . . . . . . . . . . . . . . . 245 594 IFF 7330 | . . . . . . . . . . . . . 900 842 722 722 2113 994 1037 . Terrain 5572 | . . . . . . . . . . . . . . 620 . 6 2113 993 1463 377 Seismic 3850 | 6 728 . 528 . . . 100 365 1129 537 189 160 108 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 17177 | 248 1076 166 1112 178 351 71 501 1329 1654 907 642 160 1129 842 722 722 2113 994 1463 797 Spaces Moved 7911 | 69 549 98 494 110 211 44 263 592 835 513 313 94 558 403 289 301 868 399 522 386 Core 109 | 8 . . . . . . . . . . . . . . . . . . . 101 Treads 7696 | . 504 98 494 110 211 44 263 592 835 513 313 94 558 403 289 301 868 399 522 285 Legs 106 | 61 45 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 160 161 161 163 163 163 243 163 243 243 163 50 Average Speed 183 | 111 161 160 160 160 160 160 160 160 160 164 161 163 163 176 243 228 243 243 238 131 Slowest Speed 250 | 120 190 160 160 160 160 160 200 160 165 165 241 163 163 243 243 243 243 243 250 238 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 96 27 47 20 60 14 41 61 25 65 54 70 64 12 53 53 86 58 16 10 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 4 | . . 1 . . 1 . . . . . . 1 . . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . . . . . . . Unknown Exits Taken 19 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 18 | . . . . 1 . . . . . 1 3 . 3 . 3 2 2 3 . . Spaces Dug 46 | . . . . . . . 5 2 1 . . . . 1 . 15 . . 17 5 Terrain Destroyed 609 | . . . 12 . 2 . 90 34 89 52 35 . 66 20 23 114 . 2 55 15 Melee 8 | . . . . . . . . 2 1 . . . . . . . . . . 5 Projectile 20 | . . . . . . . . . . . . . 1 6 . . . 2 11 . AOE 581 | . . . 12 . 2 . 90 32 88 52 35 . 65 14 23 114 . . 44 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 9692 | 213 658 101 694 112 222 44 316 874 1044 553 412 101 731 493 298 317 872 413 663 561 Wait 937 | 119 31 1 76 . . . 24 201 98 16 48 . 133 41 . 1 1 3 74 70 Move 7891 | 68 548 97 493 109 210 43 262 591 834 512 312 93 557 402 288 300 867 398 521 386 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 83 | 6 16 . 15 . 4 . 3 6 9 2 3 . . 3 1 . 3 2 5 5 Fast Attach 59 | 7 . . 3 . . . 2 5 4 . 1 4 6 6 . 1 . 1 10 9 Attach 57 | . . . 4 . 1 . 3 5 6 5 8 . 1 4 1 1 . . 4 14 Detach 22 | . . . . . . . 1 . 1 2 4 . 1 7 . . . 1 3 2 Swap 125 | . 10 . 22 1 2 1 8 18 29 4 4 . 3 3 2 5 . 2 9 2 Drop 103 | . 11 . 18 1 3 . 1 7 18 1 3 4 6 10 . . . 2 7 11 Fire 340 | 13 40 3 63 . 2 . 12 39 43 11 7 . 7 17 6 9 1 4 26 37 Melee 53 | . . . . . . . . 2 1 . 11 . 17 . . . . . . 22 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 2 . . 1 . . . . 1 . . . . . . . . . 4 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . 11 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 249 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 15) 830 | -10/Materials | Discovered new exit (range 16) 1209 | -10/Materials | Discovered new exit (range 10) 1293 | -10/Materials | Discovered new exit (range 16) 1312 | -10/Materials | Discovered new exit (range 11) 1325 | -10/Materials | Entered Mines 1369 | -10/Mines | Learned location of Zion (-6) 1383 | -10/Mines | Identified exit to Materials 1384 | -10/Mines | Build established: Scavenger-Mutant 1421 | -10/Mines | Discovered new exit (range 9) 1491 | -10/Mines | Entered Materials 1491 | -9/Materials | Evolved 2 slots: Propulsion x2 1768 | -9/Materials | Discovered new exit (range 14) 2108 | -9/Materials | Central database locked down 2167 | -9/Materials | Discovered new exit (range 16) 2422 | -9/Materials | Discovered new exit (range 11) 2603 | -9/Materials | Entered Mines 2606 | -9/Mines | Met a Derelict shopkeep closing up shop 2652 | -9/Mines | Discovered new exit (range 4) 2653 | -9/Mines | Met a Derelict bent on vengeance 2733 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2773 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2775 | -9/Mines | Discovered new exit (range 5) 2781 | -9/Mines | Entered Exiles 2827 | -9/Exiles | Met 8R-AWN 2854 | -9/Exiles | Met EX-HEX 2901 | -9/Exiles | Met EX-BIN 2920 | -9/Exiles | Aligned with FarCom system 2921 | -9/Exiles | Given EX-Vault access code 2963 | -9/Exiles | Opened EX-Vault 2977 | -9/Exiles | Found Latent Energy Streamer 3008 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3055 | -9/Exiles | Met EX-DEC 3088 | -9/Exiles | Attacked by the Exiles 3113 | -9/Exiles | Discovered new exit (range 14) 3132 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3132 | -9/Exiles | Entered Mines 3195 | -8/Mines | Discovered new exit (range 7) 3203 | -8/Mines | Entered Materials 3203 | -8/Materials | Evolved 2 slots: Weapon x2 3505 | -8/Materials | Build established: Scavenger-Gunner 3630 | -8/Materials | Discovered new exit (range 3) 3641 | -8/Materials | Discovered new exit (range 14) 3704 | -8/Materials | Entered Storage 3826 | -8/Storage | Build established: Gunner 4849 | -8/Storage | Repaired Lgt. Treads+ 5015 | -8/Storage | Discovered new exit (range 12) 5033 | -8/Storage | Entered Factory 5033 | -7/Factory | Evolved 2 slots: Utility x2 5151 | -7/Factory | Build established: Scavenger-Gunner 5222 | -7/Factory | Repaired Prc. Beam Rifle 5714 | -7/Factory | Discovered new exit (range 15) 5719 | -7/Factory | Found Prototype Launcher 5743 | -7/Factory | Identified Rocket Array 6188 | -7/Factory | Discovered new exit (range 7) 6194 | -7/Factory | Discovered new exit (range 11) 6403 | -7/Factory | Repaired Imp. Treads+ 6503 | -7/Factory | Garrison activated, responded to threat 6603 | -7/Factory | Cargo convoy interrupted 6607 | -7/Factory | Garrison activated, responded to threat 6649 | -7/Factory | Destroyed 7 combat bots 6687 | -7/Factory | Entered Lower Caves 6765 | -7/Lower Caves | Found DRS Beacon 6861 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6898 | -7/Lower Caves | Lost 3 parts (3w) 7492 | -7/Lower Caves | Discovered new exit (range 15) 7498 | -7/Lower Caves | Encountered a Warlord checkpoint 7594 | -7/Lower Caves | Entered another Lower Caves area 7594 | -7/Lower Caves | Spotted QU-93Y(f) 7596 | -7/Lower Caves | Encountered a Master Thief 7597 | -7/Lower Caves | Latent Energy Streamer stolen by Master Thief 7598 | -7/Lower Caves | Destroyed QU-93Y(f) 7677 | -7/Lower Caves | Encountered a Warlord checkpoint 7980 | -7/Lower Caves | Discovered new exit (range 16) 8009 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8047 | -7/Lower Caves | Destroyed 8 combat bots 8236 | -7/Lower Caves | Entered Data Miner 8236 | -7/Data Miner | Accompanied by 1 ally 8236 | -7/Data Miner | Discovered new exit (range 6) 8269 | -7/Data Miner | Met Data Miner 8300 | -7/Data Miner | Learned location of Section 7 (-2) 8300 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8323 | -7/Data Miner | Received God Mode back door access code from Data Miner 8396 | -7/Data Miner | Entered Proximity Caves 8396 | -6/Proximity Caves | Accompanied by 1 ally 8535 | -6/Proximity Caves | Learned Factory terminal intel 8562 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8685 | -6/Proximity Caves | Build established: Gunner 9277 | -6/Proximity Caves | Spotted B-75 Beast 9505 | -6/Proximity Caves | Discovered new exit (range 11) 9525 | -6/Proximity Caves | Entered Factory 9525 | -6/Factory | Evolved 2 slots: Utility x2 9526 | -6/Factory | Loaded intel: 26 terminal locations 9756 | -6/Factory | Incoming investigation squad redirected 9838 | -6/Factory | Build established: Skirmisher 9885 | -6/Factory | Fabricated G-50 Soldier? 9905 | -6/Factory | Incoming investigation squad redirected 10200 | -6/Factory | Lost 3 allies 10245 | -6/Factory | Fabricated Lgt. Regenerative Plating? 10301 | -6/Factory | Discovered new exit (range 5) 10367 | -6/Factory | Entered Lower Caves 10445 | -6/Lower Caves | Build established: Gunner 11050 | -6/Lower Caves | Discovered new exit (range 11) 11089 | -6/Lower Caves | Entered another Lower Caves area 11692 | -6/Lower Caves | Spotted NW-PNH(f) 11694 | -6/Lower Caves | Encountered a Master Thief 11694 | -6/Lower Caves | Spotted IF-X1N(f) 11694 | -6/Lower Caves | Spotted FC-9L0(f) 11694 | -6/Lower Caves | Latent Energy Streamer stolen by Master Thief 11695 | -6/Lower Caves | Encountered a Master Thief 11695 | -6/Lower Caves | Encountered a Master Thief 11695 | -6/Lower Caves | Spotted NC-CRG(f) 11696 | -6/Lower Caves | Encountered a Master Thief 11698 | -6/Lower Caves | DRS Beacon stolen by Master Thief 11700 | -6/Lower Caves | Power Amplifier stolen by Master Thief 11702 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 11705 | -6/Lower Caves | Destroyed FC-9L0(f) 11766 | -6/Lower Caves | Discovered new exit (range 7) 11811 | -6/Lower Caves | Entered Zion 11906 | -6/Zion | Visited the Megawrench Repair Shop 11911 | -6/Zion | Megawrench repaired 12 parts 12042 | -6/Zion | Discovered new exit (range 14) 12111 | -6/Zion | Build established: Skirmisher 12283 | -6/Zion | Found Rocket Array 12393 | -6/Zion | Gained Derelict followers 12469 | -6/Zion | Learned location of Quarantine (-2) 12595 | -6/Zion | Found Prototype Device 13459 | -6/Zion | Met Imprinter 13924 | -6/Zion | Entered Proximity Caves 13924 | -5/Proximity Caves | Accompanied by 2 allies 14311 | -5/Proximity Caves | Identified Phasing AFG 14835 | -5/Proximity Caves | Discovered new exit (range 6) 14918 | -5/Proximity Caves | Entered Factory 14918 | -5/Factory | Accompanied by 2 allies 14918 | -5/Factory | Evolved 2 slots: Utility x2 15069 | -5/Factory | Garrison activated, responded to threat 15106 | -5/Factory | Identified exit to Upper Caves 15106 | -5/Factory | Identified exit to Extension 15957 | -5/Factory | Incoming investigation squad redirected 16088 | -5/Factory | Fabricated Exp. Targeting Computer? 16269 | -5/Factory | Discovered new exit (range 9) 16381 | -5/Factory | Entered another Factory area 16381 | -4/Factory | Evolved 2 slots: Propulsion x2 16479 | -4/Factory | Build established: Gunner 16776 | -4/Factory | Garrison activated, responded to threat 16837 | -4/Factory | Lost 5 parts (1p4w) 16938 | -4/Factory | System corruption reached 10% 17049 | -4/Factory | Lost 11 parts (1p2n6u2w) 17101 | -4/Factory | System corruption reached 30% 17110 | -4/Factory | Released all parts (8) 17117 | -4/Factory | Core integrity fell below 50% 17138 | -4/Factory | Lost 5 parts (2n1u2w) 17153 | -4/Factory | Core integrity fell below 20% 17178 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17103_ Penetrated by Slug. 17104_ System corrupted: Field Laser rejected. 17104_ Acquired Field Laser. 17107_ Penetrated by Slug. 17107_ Imp. Heavy Treads destroyed. 17107_ Penetrated by Slug. 17107_ Slammed into G-67 Veteran. 17110_ Released Imp. Heavy Treads. 17110_ Released Imp. Coolant Injector. 17110_ Released Hcp. Storage Unit. 17110_ Released Rnf. Fission Core. 17110_ Released Lyr. Heavy Armor Plating. 17110_ Released EM Shield. 17110_ Released Field Laser. [Achievement: Live, Flee, And Rebuild] 17111_ Slug penetrates Wall. 17122_ /97RURVHLO=AQ4SBEA<8>PQI|CDY 17130_ Acquired Hvy. Pick. 17132_ Acquired Enh. Optical Array. 17139_ System corrupted: Energy discharge (-25). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????####+######### | | ????????????????????????????????????# | | ?????????????????????????############ | | ?????????????????????????# ! # | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# """"" # | | ?????????????????????????# """"" # | | ?????????????????????????# """ # | | ?????????????????????????# # | | ?????????????????????????# """"" + | | ?????????????????????????# """"" # | | ?????????????????????????# """ / | | ?????????????????????????#! ############## | | ?????????????????????????# #????????????? | | ?????????????????????????# ! #????????????? | | ?????????????????????????#s ! #????????????? | | ????????????????????????##p ! #????????????? | | ????????????????????????#s###########????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 80 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 1200 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free System Guard | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Drone Bay | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Exp. Targeting Computer | x1 | -5/Factory Repaired ---------- Lgt. Treads | 10% | -8/Storage Prc. Beam Rifle | 57% | -7/Factory Imp. Treads | 10% | -7/Factory Studied --------- Imp. Treads | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Consequences DATA ERROR: Steam Global Achievement% DIY Cooler Deductive Reasoning Fancy Inventory For Emergencies Only Hydra Immobile And Lovin' It Item+ Jackpot Live, Flee, And Rebuild Organ Harvest Overwhelming Resistances Are Futile Sixth Sense Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed TripodTeleporterSuit Manual? 0 Play Time 01:26:23 Cumulative 531.0 hours Start 2025.08.30 @ 20:46:49 End 2025.08.31 @ 01:09:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 50 Types 43/0/5/2/0/0/0/0/0/0 Lore% 84 Gallery% 81 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9374ead7-f830-45fb-b074-727510b6bece