Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 00:33:38 Player: Cmdr.Laserstrahl Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (207) 1035 Value Destroyed (5471) 5471 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 11144 Bonus ------- High Alert Combat Kills 538 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 159/160 System Corruption 0% Temperature Cool (2) Movement Hovering (65) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Compact Wheel Antigrav System > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Target Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Enhanced Nuclear Core Cooled Particle Cannon Gauss Rifle Gauss Rifle Mini Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Melee Analysis Suite Makeshift Light Armor Plating Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Scythe Chainsword > --- INVENTORY -------- Cooled Ion Engine Thermal Generator Improved Heat Sink Advanced Heat Sink Coolant Injector Improved Terrain Scanner Advanced Targeting Computer Advanced Melee Analysis Suite Target Analyzer Improved Hardlight Generator Improved EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Heavy Machine Gun Mini Assault Cannon Rocket Launcher Rocket Launcher Missile Launcher Plasma Flamer [Rating: 53] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . 1 Utility 5 | . . . 2 1 . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 212 | 7 4 5 51 35 15 40 4 8 43 Power 21 | 1 . 1 5 3 3 1 . . 7 Engine 17 | 1 . 1 5 3 3 . . . 4 Core 4 | . . . . . . 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 55 | 2 3 2 13 9 4 11 . 2 9 Treads 1 | . . . . . . 1 . . . Leg 2 | . . . . 1 . 1 . . . Wheel 48 | 2 1 2 13 8 4 9 . 2 7 Hover 4 | . 2 . . . . . . . 2 Flight . | . . . . . . . . . . Utility 61 | 2 . . 15 11 5 14 2 3 9 Device 33 | 1 . . 6 8 2 9 1 2 4 Storage 4 | 1 . . 3 . . . . . . Processor 8 | . . . 2 1 . 2 . 1 2 Hackware . | . . . . . . . . . . Protection 16 | . . . 4 2 3 3 1 . 3 Artifact . | . . . . . . . . . . Weapon 75 | 2 1 2 18 12 3 14 2 3 18 Energy Gun 10 | . . 1 4 3 . 1 . . 1 Energy Cannon 11 | . . . 2 1 . 3 1 1 3 Ballistic Gun 25 | 2 . 1 9 1 2 6 . . 4 Ballistic Cannon 7 | . . . . 3 . 2 . . 2 Launcher 11 | . . . 2 3 . 1 1 . 4 Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 8 | . . . 1 1 . 1 . 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . . 3 . . . Parts Lost 66 | . . 2 10 13 3 9 2 3 24 Power 10 | . . 1 2 . 1 . . . 6 Propulsion 27 | . . 1 4 8 1 4 2 1 6 Utility 19 | . . . 4 4 1 4 . 1 5 Weapon 10 | . . . . 1 . 1 . 1 7 Highest Loss Streak 8 | . . 1 4 7 1 3 1 2 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 98 97 84 99 97 99 86 64 Engine 6 | . 14 13 10 9 9 3 . . 2 Core 2 | . . . . . . 3 7 7 5 Wheel 19 | . 24 19 21 15 26 20 22 10 8 Device 13 | . 14 14 16 12 6 18 15 14 4 Storage 8 | . 14 14 11 9 9 7 7 7 4 Processor 16 | . . . 7 14 18 22 23 23 20 Protection 6 | . . . 8 4 10 3 7 7 6 Energy Gun 2 | . . 7 3 5 . 2 . . . Energy Cannon 3 | . . . 1 2 9 4 6 1 . Ballistic Gun 6 | . 15 17 15 2 5 5 . . 1 Ballistic Cannon 2 | . . . . 5 2 1 7 1 . Slashing Weapon 1 | . . . . 1 . . . 12 6 Peak Build Rating 53 | 7 8 8 23 32 30 45 46 46 53 Average Rating 30 | 4 7 7 17 26 27 39 44 43 38 On Entrance 22 | . 7 8 8 21 27 27 44 41 45 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 11 11 11 63 65 62 67 67 67 79 Greatest Support 64 | 20 20 26 32 48 42 42 42 26 64 Greatest Overweight (x) 19 | . 1 1 5 19 2 3 6 6 7 Average Overweight (x) 1 | . . . 1 2 1 1 1 3 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 13 20 20 20 20 20 15 Most Carried 20 | 7 8 8 20 20 20 20 20 20 20 Average Carried 16 | 4 7 7 12 19 19 19 19 19 14 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 5 Final Carried 20 | 7 8 8 20 20 20 20 20 20 5 Class Distribution -------------------- 34% | Scavenger-Skirmisher 32% | Scavenger-Mutant 25% | Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Matter Collected 4628 | 302 13 98 1311 657 382 904 113 234 614 Remotely . | . . . . . . . . . . Salvage Created 8237 | 171 13 219 2229 1205 1567 1574 170 218 871 Parts 406 | 17 4 7 124 65 65 67 10 8 39 Haulers Intercepted 14 | . . . 6 2 4 2 . . . Recyclers Shooed 18 | . . . 9 . 3 3 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 15 5 . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 105 | . . 3 28 23 12 21 5 4 9 Melee 9 | . . . . 4 . . . 3 2 Guns 45 | . . 3 21 5 3 10 . . 3 Cannons 28 | . . . 1 6 8 5 5 1 2 AOE 21 | . . . 6 8 . 5 . . 2 Classes Destroyed 18 | 3 1 1 6 2 . 1 1 . 3 Worker 27 | 1 . . 10 11 . 3 . . 2 Builder 2 | . . . . 1 . 1 . . . Tunneler 7 | 4 . . 1 1 . . . . 1 Hauler 14 | . . . 6 2 4 2 . . . Recycler 33 | 1 . 1 10 1 10 7 . . 3 Minesweeper 1 | . . . . . . . 1 . . Mechanic 2 | . . . 1 . 1 . . . . Operator 5 | . 1 . 2 1 1 . . . . Watcher 11 | . . . 4 1 1 4 . . 1 Swarmer 18 | . . . 8 4 2 . 4 . . Grunt 45 | . . 3 12 10 4 11 . 2 3 Brawler 1 | . . . . . . . . . 1 Duelist 5 | . . . 1 2 . . . 1 1 Protector 1 | . . . . . . . . . 1 Sentry 22 | . . . 7 4 5 5 . . 1 Hunter 5 | . . . . 3 1 1 . . . Programmer 7 | . . . . . . 4 1 1 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 11 | 3 1 2 9 11 8 7 4 2 4 Combat Bots Only 7 | . . 1 7 5 5 6 4 2 2 Max Kills in Single Turn 4 | 1 1 1 3 4 1 3 1 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . . 3 4 . 3 . . 1 Melee 1 | . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 941 | . 3 20 174 135 51 249 57 17 235 Missed 318 | . 2 3 61 50 12 108 26 3 53 Damage Taken 8997 | . 14 240 1511 1490 545 1511 575 276 2835 Core 2202 | . 14 62 321 375 72 259 168 71 860 Absorbed by Shields 468 | . . . 66 36 . 8 . . 358 Redirected to Shielding 39 | . . . . . 31 8 . . . Core Remaining (%) 46 | 100 . 69 19 . 18 . . 28 . Volleys Fired 559 | 16 8 24 184 76 63 119 18 2 49 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 138 | 40 120 120 93 112 112 118 138 138 138 Shots Fired 1008 | 32 10 47 357 138 118 212 31 3 60 Gun 680 | 32 7 45 319 83 33 129 . . 32 Cannon 286 | . . . 33 45 85 79 26 3 15 Launcher 36 | . . . 5 10 . 4 5 . 12 Special 6 | . 3 2 . . . . . . 1 Kinetic 582 | 32 7 24 260 58 55 98 12 1 35 Thermal 373 | . 3 23 92 67 63 101 9 2 13 Explosive 36 | . . . 5 10 . 4 5 . 12 Electromagnetic 17 | . . . . 3 . 9 5 . . Robot Hit Streak 21 | 10 2 14 21 15 14 17 8 2 8 Robot Miss Streak 8 | 2 2 4 4 6 2 8 1 1 4 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . . . 7 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 714 | 24 4 29 241 108 87 144 14 10 53 Core Hits 368 | 12 2 13 95 65 33 87 8 5 48 Critical Kills 3 | . . . 1 . 1 1 . . . Critical Parts Destroyed 4 | . . . 1 . 1 2 . . . Critical Strikes 17 | . . . 3 2 3 4 . 2 3 Burn 2 | . . . . 1 . . . . 1 Meltdown 1 | . . . . . . 1 . . . Destroy 5 | . . . 2 . 1 2 . . . Blast 4 | . . . . 1 1 1 . 1 . Smash 1 | . . . . . 1 . . . . Sever 4 | . . . 1 . . . . 1 2 Melee Attacks 65 | . . . 4 17 7 . . 12 25 Impact 7 | . . . . . 7 . . . . Slashing 58 | . . . 4 17 . . . 12 25 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . 1 2 . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 2 2 Damage Inflicted 17385 | 199 49 290 4194 3426 1883 3571 531 352 2890 Guns 7316 | 199 25 266 2865 1091 527 1880 . . 463 Cannons 4335 | . . . 434 698 1208 1255 391 80 269 Explosions 3794 | . . . 727 1141 . 436 140 . 1350 Melee 1879 | . . . 168 496 148 . . 272 795 Ramming . | . . . . . . . . . . Kinetic 6409 | 199 25 122 2232 784 856 1484 167 28 512 Thermal 5106 | . 24 168 1067 985 879 1572 126 52 233 Explosive 3573 | . . . 727 1141 . 436 140 . 1129 Electromagnetic 418 | . . . . 20 . 79 98 . 221 Impact 148 | . . . . . 148 . . . . Slashing 1731 | . . . 168 496 . . . 272 795 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 6 7 7 . Average Corruption 5 | . . . . . . 4 6 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . . . 38 34 11 . Message Errors 20 | . . . . . . 7 10 3 . Matter Fused 23 | . . . . . . 10 9 4 . Heat Flow Errors 9 | . . . . . . 4 3 2 . Energy Discharges 9 | . . . . . . 4 4 1 . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . 10 4 1 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . 1 2 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots 29 | . . . . . . 12 8 2 7 Effects 2 | . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . Overflow Damage 315 | . . . . 91 60 30 51 . 83 Projectiles 100 | . . . . 8 11 30 51 . . Explosions 40 | . . . . 31 . . . . 9 Melee 175 | . . . . 52 49 . . . 74 Knockbacks 14 | . . . . 6 3 4 1 . . Impact 1 | . . . . . 1 . . . . Kinetic 13 | . . . . 6 2 4 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 56 | . . . . 56 . . . . . Shots 2 | . . . . 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 321 | . 40 135 267 45 210 214 221 169 321 Average Temperature 43 | . 20 40 26 15 67 39 72 74 62 Received Heat Transfer 2472 | . 9 132 465 592 162 432 48 36 596 Effects 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 4 | . . . . . 2 . 1 . 1 Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 13 | . . . 2 2 1 6 1 . 1 Heat Transferred 9465 | . 50 375 2405 1961 1591 2555 100 50 378 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Peak Influence 774 | 30 25 95 508 774 678 576 . . 615 Initial 262 | . 19 9 37 187 214 262 . . 79 Average 358 | 13 21 49 272 542 488 447 . . 280 Maximum Alert Level 3 | . . . 2 3 2 2 . . 2 Low Security (%) 19 | 100 100 100 20 6 . . . . 39 Level 1 32 | . . . 62 8 20 23 . . 30 Level 2 46 | . . . 16 71 79 76 . . 30 Level 3 1 | . . . . 13 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 1 . 3 4 3 9 . . 3 Investigation 4 | . . . 2 1 . 1 . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 6 | . 1 . 1 1 . 2 . . 1 Assault 5 | . . . . 2 . 1 . . 2 Garrison 4 | . . . . . 3 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Distress Signals 10 | . . . 2 3 1 3 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 5 5 47 45 16 31 5 4 22 Peak Tracking Total 8 | . 4 2 7 5 4 8 3 3 8 Tactical Retreats 13 | . . 2 2 2 1 . . . 6 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Traps Triggered 3 | . . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed 9 | . . . . . . . 9 . . Triggered 1 | . . . . . . . 1 . . Most Traps Carried 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Machines Disabled 34 | . . . 4 3 4 3 . . 20 Max in Single Turn 4 | . . . 3 2 1 1 . . 4 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Machines Accessed 36 | . . . 14 4 8 6 1 1 2 Terminals 27 | . . . 11 3 7 4 . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 97 | . . . 42 16 19 15 1 1 3 Successful 59 | . . . 26 14 9 7 1 1 1 Failed 38 | . . . 16 2 10 8 . . 2 Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 57 | . . . 31 8 10 6 . . 2 Terminals 74 | . . . 36 11 16 8 . . 3 Fabricators 3 | . . . . . . 3 . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers 8 | . . . 3 5 . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 24 | . . . 12 6 3 1 1 1 . Part Schematic 2 | . . . 1 1 . . . . . Prototype ID Bank 5 | . . . 2 1 2 . . . . Open Door 2 | . . . . . . . 1 1 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . Locate Traps 4 | . . . 3 . . 1 . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . Zone Layout 3 | . . . 1 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . Report Inventory 2 | . . . 2 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 6 | . . . 2 4 . . . . . Insert Component 3 | . . . 1 2 . . . . . Analyze 3 | . . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 24 | . . . 9 4 6 4 . . 1 Terminals 23 | . . . 9 3 6 4 . . 1 Botnet 23 | . . . 9 3 6 4 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 32 | . . . 12 4 8 6 . . 2 Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 5 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Turns Passed 7847 | 116 109 233 2031 886 554 1724 1094 244 856 Spaces Moved 4909 | 74 97 160 1228 404 278 1048 908 131 581 Core 273 | 35 . . . 4 . . . . 234 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 4504 | 39 76 109 1228 400 278 1048 908 131 287 Hover 132 | . 21 51 . . . . . . 60 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 56 80 101 101 101 108 120 50 Average Speed 108 | 65 75 79 105 131 103 111 109 142 103 Slowest Speed 1000 | 80 95 120 155 1000 120 145 170 170 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 34 36 74 39 49 27 88 18 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 46 | . 1 1 . 9 3 7 18 . 7 Terrain Destroyed 295 | . 1 1 42 88 5 27 56 1 74 Melee 9 | . . . . . 3 . . . 6 Projectile 33 | . 1 1 . 7 2 11 8 1 2 AOE 253 | . . . 42 81 . 16 48 . 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Total 6401 | 114 119 217 1652 596 418 1395 987 172 731 Wait 369 | 6 1 25 98 33 32 134 15 9 16 Move 4900 | 73 96 159 1227 403 277 1047 907 130 581 Hop . | . . . . . . . . . . Pick Up 137 | 12 4 3 44 15 10 19 17 7 6 Fast Attach 77 | 2 3 . 13 16 4 21 . 1 17 Attach 57 | 5 . 2 11 7 2 8 1 5 16 Detach 12 | . . . . 1 . 3 . 1 7 Swap 79 | . 1 3 28 12 9 11 3 2 10 Drop 141 | . 6 1 43 16 14 33 17 5 6 Fire 559 | 16 8 24 184 76 63 119 18 2 49 Melee 61 | . . . 4 17 7 . . 10 23 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 9 | . . . . . . . 9 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 7) 226 | -10/Materials | Entered Mines 425 | -10/Mines | Discovered new exit (range 11) 459 | -10/Mines | Entered Materials 459 | -9/Materials | Evolved 2 slots: Utility x2 477 | -9/Materials | Discovered new exit (range 15) 589 | -9/Materials | Build established: Mutant 605 | -9/Materials | Lost 4 parts (1p2n1u) 941 | -9/Materials | Build established: Scavenger-Mutant 1365 | -9/Materials | Discovered new exit (range 6) 1818 | -9/Materials | Discovered new exit (range 16) 1888 | -9/Materials | Build established: Mutant 1960 | -9/Materials | Core integrity fell below 50% 2017 | -9/Materials | Lost 3 parts (1n2u) 2043 | -9/Materials | Discovered new exit (range 8) 2394 | -9/Materials | Core integrity fell below 20% 2419 | -9/Materials | Destroyed 7 combat bots 2490 | -9/Materials | Entered another Materials area 2490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2622 | -8/Materials | Lost 3 parts (2n1u) 2890 | -8/Materials | First assault squad dispatched 2982 | -8/Materials | Lost 3 parts (2n1u) 2998 | -8/Materials | Discovered new exit (range 13) 3150 | -8/Materials | Core integrity fell below 50% 3184 | -8/Materials | Lost 7 parts (4n2u1w) 3374 | -8/Materials | Discovered new exit (range 15) 3376 | -8/Materials | Entered Storage 3462 | -8/Storage | Garrison activated, responded to threat 3558 | -8/Storage | Build established: Scavenger-Mutant 3731 | -8/Storage | Core integrity fell below 20% 3924 | -8/Storage | Discovered new exit (range 7) 3930 | -8/Storage | Entered Factory 3930 | -7/Factory | Evolved 2 slots: Utility x2 4126 | -7/Factory | Lost 3 parts (2n1u) 4231 | -7/Factory | Build established: Scavenger-Skirmisher 5231 | -7/Factory | Discovered new exit (range 16) 5252 | -7/Factory | Identified exit to Lower Caves 5327 | -7/Factory | Garrison activated, responded to threat 5407 | -7/Factory | Discovered exit to Lower Caves (range 15) 5530 | -7/Factory | First assault squad dispatched 5654 | -7/Factory | Entered Lower Caves 5687 | -7/Lower Caves | Encountered a Warlord checkpoint 5809 | -7/Lower Caves | Learned Factory trap positions 6442 | -7/Lower Caves | Discovered new exit (range 8) 6593 | -7/Lower Caves | Identified exit to Lower Caves 6660 | -7/Lower Caves | Spotted B-75 Beast 6707 | -7/Lower Caves | Core integrity fell below 50% 6748 | -7/Lower Caves | Entered another Lower Caves area 6764 | -7/Lower Caves | Discovered new exit (range 9) 6855 | -7/Lower Caves | Identified exit to Factory 6992 | -7/Lower Caves | Entered Factory 6992 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6993 | -6/Factory | Loaded intel: 73 trap records 7298 | -6/Factory | Spotted B-75 Beast 7303 | -6/Factory | Build established: Scavenger-Gladiator 7410 | -6/Factory | Lost 3 parts (1p2n) 7461 | -6/Factory | Destroyed B-75 Beast 7473 | -6/Factory | Lost 8 parts (1p1n3u3w) 7574 | -6/Factory | Lost 3 parts (2p1n) 7596 | -6/Factory | Core integrity fell below 50% 7609 | -6/Factory | Core integrity fell below 20% 7637 | -6/Factory | Lost 8 parts (1p1n2u4w) 7692 | -6/Factory | First assault squad dispatched 7848 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07795_ Drone sends a signal. 07798_ Acquired 5 matter. 07799_ U-05 Engineer lays Concrete. 07807_ Slug penetrates R-10 Processor. 07815_ Slug penetrates Wall. 07820_ Acquired 20 matter. 07828_ Com. Wheel fried. 07828_ I-36 Angel destroyed. 07833_ Acquired Com. Wheel. 07834_ Acquired 50 matter. 07838_ K-01 Serf collects debris. 07838_ Acquired 77 matter. 07839_ Acquired Hover Unit. 07842_ Slug penetrates Wall. 07843_ K-01 Serf collects debris. 07844_ Slug penetrates Wall. 07846_ Penetrated by Slug. 07846_ Hover Unit destroyed. 07847_ K-01 Serf collects debris. 07848_ Penetrated by Slug. 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""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 65 Energy Generation 31 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Hacked Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Extracted Aluminum Leg | -8/Materials | Extracted Arm. Wheel | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAntimatterGravjet Manual? 0 Play Time 04:24:22 Cumulative 285.0 hours Start 2024.10.06 @ 16:12:54 End 2024.10.07 @ 00:33:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 121 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2357449-d600-4ae3-b3a4-b6f35e54ad90