Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 12:44:41 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (95) 475 Value Destroyed (2562) 2562 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 4895 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 94/550 Matter 105/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Flak Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Light Ion Engine Light Nuclear Core Light Nuclear Core High-capacity Battery (400) Missile Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Airjet > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Improved EM Shotgun Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink High-capacity Battery Improved Sensor Array Heavy EM Pulse Gun Advanced Beam Rifle Advanced Assault Cannon Missile Launcher Datajack Katana [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 64 | 7 5 18 34 Power 9 | 1 1 3 4 Engine 7 | 1 1 3 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 21 | 2 1 5 13 Treads 19 | 2 1 5 11 Leg . | . . . . Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 15 | 2 1 4 8 Device 5 | 1 . . 4 Storage 3 | 1 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 19 | 2 2 6 9 Energy Gun 10 | 2 . 3 5 Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon 7 | . 2 1 4 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 26 | . . 10 16 Power 4 | . . 2 2 Propulsion 10 | . . 3 7 Utility 4 | . . 1 3 Weapon 8 | . . 4 4 Highest Loss Streak 11 | . . 4 11 Average Slot Usage (%) 90 | . 100 85 87 Engine 9 | . 14 11 3 Core 1 | . . . 5 Treads 25 | . 28 21 27 Device 8 | . 14 2 8 Storage 13 | . 14 16 9 Processor 3 | . . 2 9 Protection 5 | . . 10 6 Energy Gun 8 | . 16 4 7 Ballistic Gun 3 | . . 7 1 Ballistic Cannon 9 | . 11 7 8 Naked Turns . | . . . . Heaviest Build 63 | 12 41 56 63 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 17 | . 1 2 17 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 7 12 12 Most Carried 12 | 3 7 12 12 Average Carried 7 | 1 5 7 10 Final Capacity 12 | 6 12 12 12 Final Carried 11 | 2 7 11 7 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1932 | 260 184 757 731 Remotely . | . . . . Salvage Created 3145 | 209 401 1215 1320 Parts 202 | 17 20 76 89 Haulers Intercepted 5 | . 2 1 2 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 66 | . 8 29 29 Guns 27 | . 4 15 8 Cannons 35 | . 4 14 17 AOE 3 | . . . 3 Classes Destroyed 13 | 3 4 4 2 Worker 2 | 2 . . . Builder 4 | . . . 4 Tunneler 4 | 4 . . . Hauler 5 | . 2 1 2 Recycler 5 | 1 1 1 2 Operator 1 | . . 1 . Watcher 8 | . 1 4 3 Swarmer 17 | . 3 4 10 Grunt 34 | . 5 16 13 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 12 | . . 7 5 Hunter 1 | . . . 1 Best Kill Streak 7 | 5 3 7 7 Combat Bots Only 7 | . 3 7 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5242 | . 282 1885 3075 Core 839 | . 62 321 456 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 75 19 . Volleys Fired 288 | 18 32 121 117 Largest 2 | 2 2 2 2 Hottest 109 | 90 90 89 109 Shots Fired 487 | 31 64 198 194 Gun 284 | 31 33 128 92 Cannon 203 | . 31 70 102 Launcher . | . . . . Special . | . . . . Kinetic 314 | . 31 163 120 Thermal 64 | 13 1 29 21 Explosive . | . . . . Electromagnetic 109 | 18 32 6 53 Robot Hit Streak 23 | 6 9 23 21 Robot Miss Streak 9 | 3 3 3 9 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 344 | 17 40 144 143 Core Hits 139 | 8 17 49 65 Critical Hits 8 | . 1 5 2 Critical Kills 4 | . 1 2 1 Critical Parts Destroyed 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6314 | 244 627 2326 3117 Guns 3040 | 205 343 1325 1167 Cannons 2917 | . 284 1001 1632 Explosions 357 | 39 . . 318 Melee . | . . . . Ramming . | . . . . Kinetic 4065 | . 284 1961 1820 Thermal 991 | 101 . 292 598 Explosive . | . . . . Electromagnetic 1258 | 143 343 73 699 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 9 | . . 9 . Message Errors 4 | . . 4 . Energy Discharges 1 | . . 1 . Targeting Errors 3 | . . 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 75 | . . 16 59 Projectiles 47 | . . 16 31 Explosions 28 | . . . 28 Melee . | . . . . Knockbacks 34 | . 5 8 21 Impact . | . . . . Kinetic 29 | . 4 7 18 Secondary 5 | . 1 1 3 Self-Inflicted Damage 143 | . . . 143 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 532 | 112 126 402 532 Average Temperature 99 | 47 42 76 152 Received Heat Transfer 1602 | . 78 633 891 Effects 24 | . . 2 22 Shutdowns 6 | . . 1 5 Energy Bleed 4 | . . . 4 Interference 7 | . . 1 6 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 1867 | 235 . 814 818 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 1 . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 528 | 35 172 472 528 Average Influence 232 | 18 71 251 392 Maximum Alert Level 2 | . . 2 2 Low Security (%) 50 | 100 100 40 7 Level 1 23 | . . 37 34 Level 2 26 | . . 22 57 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 107 | . 14 43 50 Peak Tracking Total 9 | . 3 9 7 Tactical Retreats 13 | . 4 3 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 2 2 3 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 6 4 3 Terminals 13 | . 6 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 18 9 9 Successful 19 | . 9 7 3 Failed 17 | . 9 2 6 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 26 | . 15 6 5 Terminals 36 | . 18 9 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 3 1 Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 29 | . 14 9 6 Terminals 11 | . 5 4 2 Botnet 11 | . 5 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 3 3 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4014 | 212 1158 1346 1298 Spaces Moved 1632 | 95 581 508 448 Core 13 | 10 . . 3 Treads 1619 | 85 581 508 445 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 171 | 148 164 177 178 Slowest Speed 900 | 160 180 200 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 90 50 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 34 | . . 1 33 Melee . | . . . . Projectile 25 | . . 1 24 AOE 9 | . . . 9 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2376 | 135 722 765 754 Wait 300 | 7 90 91 112 Move 1629 | 94 580 507 448 Hop . | . . . . Pick Up 62 | 9 9 22 22 Fast Attach 4 | . . . 4 Attach 33 | 7 . 12 14 Detach . | . . . . Swap 27 | . 5 6 16 Drop 33 | . 6 6 21 Fire 288 | 18 32 121 117 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 213 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 14) 1323 | -10/Materials | Discovered new exit (range 9) 1371 | -10/Materials | Entered another Materials area 1371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1436 | -9/Materials | Discovered new exit (range 8) 1817 | -9/Materials | Build established: Scavenger-Mutant 1865 | -9/Materials | Lost 4 parts (1p2n1w) 1882 | -9/Materials | Destroyed 7 combat bots 2053 | -9/Materials | Core integrity fell below 50% 2121 | -9/Materials | Build established: Mutant 2443 | -9/Materials | Identified exit to Mines 2466 | -9/Materials | Discovered new exit (range 9) 2649 | -9/Materials | Core integrity fell below 20% 2716 | -9/Materials | Identified exit to Materials 2717 | -9/Materials | Entered another Materials area 2717 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2902 | -8/Materials | Build established: Scavenger-Mutant 2948 | -8/Materials | Discovered new exit (range 16) 3510 | -8/Materials | Discovered new exit (range 9) 3546 | -8/Materials | Identified exit to Factory 3721 | -8/Materials | Core integrity fell below 50% 3783 | -8/Materials | Lost 11 parts (2p5n1u3w) 3999 | -8/Materials | Core integrity fell below 20% 4015 | -8/Materials | Self-destructed Last Messages --------------- 03923_ U-05 Engineer builds a Wall. 03923_ K-01 Serf collects debris. 03928_ U-05 Engineer builds a Wall. 03958_ Acquired 68 matter. 03962_ Acquired Lgt. Nuclear Core. 03973_ Adv. Assault Cannon destroyed. 03977_ Y-45 Defender destroyed. 03978_ Nuclear Reactor explodes. 03982_ U-05 Engineer builds a Wall. 03988_ U-05 Engineer lays Concrete. 03989_ U-05 Engineer builds a Wall. 03992_ C-30 ARC bursts open, deploying its payload. 03992_ S-10 Pest unfolds itself. 04001_ S-10 Pest destroyed. 04009_ U-05 Engineer builds a Wall. 04009_ S-10 Pest destroyed. 04009_ Electrolysis Chamber disabled. 04012_ U-05 Engineer lays Concrete. 04014_ Lgt. Treads destroyed. 04015_ U-05 Engineer lays Concrete. 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