Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.24 @ 17:35:44 Player: erkyp3rky Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (263) 1315 Value Destroyed (10354) 10354 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1607) 1607 TOTAL SCORE: 18556 Bonus ------- High Alert Combat Kills 1137 Entered DSFs 500 Friendly Fire -30 Cogmind --------- Core Integrity 571/1150 Matter 280/300 Energy 167/170 System Corruption 12% Temperature Cool (0) Movement Walking (114) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Advanced VSS Leg Advanced Myomer Leg > --- UTILITY (8) ------ Experimental Cooling System High-capacity Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Improved Medium Armor Plating Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON (4) ------- Coil Gun KE Penetrator Tiamat Missile Launcher Force Lance > --- INVENTORY (20) --- Antimatter Reactor Centrium Wheel Advanced Heat Sink Advanced Signal Interpreter Weapon Cycler Hacking Suite Stealth Drone Bay (2/2) Heavy Shock Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Weapon Cycler Centrium Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Plasma Sword > --- INVENTORY -------- Antimatter Reactor Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Long-range Tractor Beam Stealth Drone Bay KE Penetrator Heavy Shock Bomb Launcher Tiamat Missile Launcher Improved Plasma Cutter [Rating: 125] Favorites ----------- Power Cold Fusion Reactor Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Plasma Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . 1 1 . Utility 6 | . . 2 . 2 . . . . 1 1 Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 159 | 7 2 20 14 17 2 . 6 16 30 45 Power 14 | 1 . 2 2 1 . . . 2 . 6 Engine 8 | 1 . 2 2 1 . . . 1 . 1 Core 1 | . . . . . . . . . . 1 Reactor 5 | . . . . . . . . 1 . 4 Propulsion 32 | 2 . 3 4 5 . . . 6 3 9 Treads 9 | 2 . 3 4 . . . . . . . Leg 21 | . . . . 4 . . . 5 3 9 Wheel 2 | . . . . 1 . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 63 | 2 . 6 4 6 1 . 1 4 17 22 Device 35 | 1 . 2 2 3 1 . 1 3 11 11 Storage 5 | 1 . 2 1 . . . . . . 1 Processor 7 | . . 1 1 1 . . . 1 1 2 Hackware 5 | . . . . . . . . . . 5 Protection 11 | . . 1 . 2 . . . . 5 3 Artifact . | . . . . . . . . . . . Weapon 50 | 2 2 9 4 5 1 . 5 4 10 8 Energy Gun 13 | 2 . 5 . . . . . . 3 3 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 18 | . . 2 3 2 1 . 4 1 3 2 Ballistic Cannon 6 | . . . . 3 . . . 1 1 1 Launcher 7 | . 2 . . . . . 1 2 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 1 . . 1 2 4 4 Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 10 | . . . . . . . . . . 10 Parts Lost 28 | . . 1 1 2 3 . 1 3 2 15 Power 3 | . . . . . 1 . 1 . . 1 Propulsion 3 | . . . . . . . . 1 . 2 Utility 12 | . . 1 1 2 . . . 1 2 5 Weapon 10 | . . . . . 2 . . 1 . 7 Highest Loss Streak 4 | . . 1 1 1 2 . 1 2 1 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | . 2 4 6 11 11 10 11 13 16 14 Power . | . . . . 1 . . . . 1 . Propulsion 1 | . . . . 2 4 4 4 3 . . Utility 5 | . . . 1 2 4 4 4 5 10 9 Weapon 3 | . 2 3 4 5 2 2 2 3 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 2 . . 2 . . . 1 4 11 Power 2 | . . . . . . . . 1 . 1 Propulsion 2 | . . . . 1 . . . . . 1 Utility 12 | . . . . . . . . . 4 8 Weapon 3 | . 2 . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 91 95 92 80 76 79 82 99 97 Engine 5 | . 14 11 8 7 6 7 4 . . 3 Reactor 2 | . . . . . . . . 4 5 4 Treads 7 | . 28 22 24 13 . . . . . . Leg 12 | . . . . 4 . . . 1 29 25 Wheel 1 | . . . . 1 7 7 7 8 . . Device 16 | . 14 15 11 10 20 23 24 21 20 17 Storage 7 | . 14 11 9 7 7 7 7 6 5 5 Processor 10 | . . 4 13 15 15 15 9 11 6 11 Protection 3 | . . 4 1 7 1 . 3 . 5 4 Energy Gun 4 | . 27 15 1 . . . . . . 5 Ballistic Gun 12 | . . 5 19 12 10 15 19 18 15 10 Ballistic Cannon 1 | . . . . 6 6 . . . 2 . Launcher 1 | . . . 4 . 2 . 1 3 1 . Slashing Weapon 1 | . . . . . . . . . 2 2 Peak Build Rating 125 | 7 8 17 30 52 47 38 55 73 97 125 Average Rating 64 | 5 7 11 23 41 41 38 48 67 91 111 On Entrance 36 | . 7 7 17 30 47 38 38 50 73 97 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 11 11 27 61 72 70 57 67 81 90 111 Greatest Support 125 | 40 40 43 72 60 28 28 28 76 96 125 Greatest Overweight (x) 23 | . . . 1 23 2 2 2 2 1 1 Average Overweight (x) . | . . . . 1 1 2 2 1 . . Largest Inventory Capacity 25 | 8 8 25 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 18 20 20 20 20 20 20 20 Most Carried 20 | 1 3 8 8 17 16 11 16 16 20 20 Average Carried 11 | . 2 4 6 11 12 11 12 13 16 15 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 20 20 Final Carried 20 | 1 3 7 8 16 11 11 16 11 20 10 Class Distribution -------------------- 27% | Scavenger-Skirmisher 23% | Skirmisher 20% | Mutant 9% | Assassin 8% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Tank | -7/DSF Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Matter Collected 8049 | 269 87 659 625 657 1020 . 268 496 1508 2460 Remotely 3321 | . . . . . 758 . 268 96 979 1220 Salvage Created 11075 | 40 200 1423 1023 869 880 . 291 1290 1374 3685 Parts 530 | 6 17 85 58 48 . . 12 72 91 141 Haulers Intercepted 8 | . 1 2 2 1 . . . . 2 . Recyclers Shooed 4 | . . 1 . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Combat Hostiles Destroyed 176 | . 8 23 26 15 6 . 7 21 14 56 Melee 9 | . . . 1 . . . . . 6 2 Guns 76 | . 3 15 11 5 3 . 4 6 7 22 Cannons 6 | . . 1 . 3 1 . . . 1 . AOE 70 | . 5 6 14 1 1 . 3 15 . 25 Classes Destroyed 20 | 1 5 4 1 3 1 . 1 2 . 2 Worker 11 | . . . . 4 . . . 5 1 1 Builder 29 | . 1 5 1 5 . . . 1 7 9 Tunneler 6 | 2 . . . . . . . 2 . 2 Hauler 8 | . 1 2 2 1 . . . . 2 . Recycler 15 | . . 4 1 1 . . . 3 1 5 Mechanic 3 | . . . 1 . . . . . . 2 Operator 5 | . . 1 1 . . . . 1 2 . Watcher 10 | . 1 1 3 1 . . . 3 . 1 Swarmer 32 | . 6 4 3 3 . . 3 8 . 5 Grunt 72 | . 2 11 21 6 . . . 5 4 23 Brawler 3 | . . 2 . . . . . . . 1 Duelist 2 | . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . 1 Sentry 17 | . . 6 2 1 . . . 2 2 4 Specialist 6 | . . . . . . . 4 2 . . Hunter 15 | . . . . 2 . . . . 3 10 Programmer 20 | . . . . 3 . . . 2 5 10 Heavy 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . . Compactor 6 | . . . . . 6 . . . . . Best Kill Streak 19 | 2 7 7 12 5 1 . 3 19 6 13 Combat Bots Only 9 | . 5 4 9 3 1 . 3 9 4 7 Max Kills in Single Turn 8 | 1 4 3 4 1 1 . 2 8 2 4 Gunslinging 1 | . 1 1 . . . . . . . . Exploded 5 | . 3 3 3 1 1 . 2 5 . 3 Melee 1 | . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Hostile Shots Fired 914 | . 12 75 75 68 4 . 40 83 117 440 Missed 301 | . 2 32 16 21 . . 14 33 22 161 Hits 613 | . 10 43 59 47 4 . 26 50 95 279 Melee 10 | . . 4 . . 4 . . . . 2 Projectile 603 | . 10 39 59 47 . . 26 50 95 277 AOE 2 | . . . . . . . . . . 2 Critical Strikes 38 | . . 5 4 1 2 . . 1 4 21 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 9971 | . 69 596 729 530 161 . 478 876 1509 5023 Core 1116 | . 8 77 48 58 84 . 62 72 128 579 Absorbed by Shields 3 | . . . . . . . 3 . . . Ignored by Resistances 2747 | . 21 165 209 155 42 . 137 243 419 1356 Regen/Repaired (Parts) 130 | . . . 130 . . . . . . . Core Remaining (%) 87 | 100 96 80 91 . . . 70 91 87 . Volleys Fired 471 | 7 10 74 47 30 73 . 15 33 38 144 Largest 4 | 2 2 2 3 3 3 . 3 4 4 4 Hottest 243 | 80 80 110 102 120 120 . 90 134 131 243 Shots Fired 1064 | 14 17 140 93 78 144 . 32 88 111 347 Gun 866 | 14 14 134 74 41 85 . 30 77 98 299 Cannon 107 | . . 3 . 34 45 . . 4 13 8 Launcher 91 | . 3 3 19 3 14 . 2 7 . 40 Special . | . . . . . . . . . . . Kinetic 722 | . . 60 60 75 130 . 30 81 111 175 Thermal 201 | 14 14 27 14 . . . . . . 132 Explosive 78 | . 3 3 19 3 14 . 2 7 . 27 Electromagnetic 63 | . . 50 . . . . . . . 13 Robot Hit Streak 73 | 6 9 73 31 13 23 . 15 20 14 21 Robot Miss Streak 7 | 2 2 7 1 6 3 . 2 2 2 3 Penetration Max 2 | . . . 1 1 . . 1 1 2 1 Secondary Targets 12 | . 1 3 3 . . . 2 . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 1 Shots Hit Robots 824 | 9 12 129 75 61 114 . 26 58 99 241 Core Hits 487 | 3 11 71 74 32 19 . 10 52 45 170 Critical Kills 12 | . . . . . . . . 4 4 4 Critical Parts Destroyed 24 | . . 1 . 6 . . 2 2 3 10 Critical Strikes 52 | . . 1 1 7 2 . 2 6 15 18 Burn 4 | . . . 1 . . . . . . 3 Destroy 32 | . . 1 . 1 1 . 2 6 7 14 Blast 2 | . . . . 1 1 . . . . . Smash 5 | . . . . 5 . . . . . . Sever 8 | . . . . . . . . . 8 . Impale 1 | . . . . . . . . . . 1 Melee Attacks 102 | . . 1 4 21 . . . 8 35 33 Impact 34 | . . 1 4 21 . . . 8 . . Slashing 58 | . . . . . . . . . 35 23 Piercing 10 | . . . . . . . . . . 10 Sneak Attacks 12 | . . . . 5 . . . . 3 4 Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 6 | . . . . . . . . . 6 . Damage Inflicted 35176 | 104 543 2470 3156 2243 5151 . 1002 4218 3252 13037 Guns 13857 | 104 101 1929 1000 624 1367 . 708 1804 1732 4488 Cannons 1921 | . . 59 . 425 932 . . 58 233 214 Explosions 16486 | . 442 482 2155 256 2852 . 294 2356 . 7649 Melee 2890 | . . . . 938 . . . . 1287 665 Ramming 22 | . . . 1 . . . . . . 21 Kinetic 11733 | . . 894 821 1049 2299 . 708 1862 1965 2135 Thermal 4968 | 104 163 318 179 . . . . 1026 . 3178 Explosive 13532 | . 380 462 2155 256 2852 . 294 1330 . 5803 Electromagnetic 2031 | . . 796 . . . . . . . 1235 Impact 938 | . . . . 938 . . . . . . Slashing 1768 | . . . . . . . . . 1287 481 Piercing 184 | . . . . . . . . . . 184 Highest Corruption 36 | . . 1 . 1 36 36 36 . 3 12 Average Corruption 5 | . . 1 . 1 16 36 36 . 2 4 Corruption Purged 8 | . . . . . . . . . 3 5 Corruption Blocked . | . . . . . . . . . . . Effects 97 | . . 1 . 5 20 . 10 . 21 40 Message Errors 19 | . . . . 1 2 . 3 . 6 7 Matter Fused 19 | . . 1 . . 3 . 1 . 4 10 Heat Flow Errors 11 | . . . . 1 3 . 2 . 3 2 Energy Discharges 10 | . . . . . 2 . . . 1 7 Parts Rejected 3 | . . . . . 1 . . . . 2 Data Loss (minor) 8 | . . . . . 3 . 1 . 1 3 Data Loss (major) 8 | . . . . . 3 . . . 3 2 Misfires 6 | . . . . 2 1 . . . 2 1 Alerts 3 | . . . . 1 . . . . . 2 Weapon Failures 10 | . . . . . 2 . 3 . 1 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 1702 | . 48 18 1 493 39 . . 343 133 627 Projectiles 19 | . . . . 9 . . . . 10 . Explosions 981 | . 48 18 1 23 39 . . 343 . 509 Melee 702 | . . . . 461 . . . . 123 118 Knockbacks 24 | . . . . 8 . . . . 4 12 Impact 5 | . . . . 5 . . . . . . Kinetic 19 | . . . . 3 . . . . 4 12 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 341 | . . 7 20 . . . . 212 . 102 Shots 15 | . . 1 2 . . . . 4 . 8 Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . 1 . . . . . . 3 Kicked 3 | . . . . . . . . . . 3 Crushed 1 | . . . 1 . . . . . . . Highest Temperature 423 | 108 72 208 164 246 166 . 201 15 264 423 Average Temperature 79 | 50 30 43 42 124 71 . 105 6 49 111 Received Heat Transfer 2166 | . 12 255 549 171 . . . 123 162 894 Effects 3 | . . . . . . . . . 1 2 Energy Bleed 2 | . . . . . . . . . 1 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 13 | . . 1 . 8 . . . . . 4 Combat Hostiles 11 | . . 1 . 6 . . . . . 4 Parts Fried 14 | . . 5 . 9 . . . . . . Impact Corruptions 19 | . . . . 19 . . . . . . Robots Melted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Melted 24 | . . . . . . . . 1 . 23 Heat Transferred 6563 | 225 275 475 518 . . . . 650 . 4420 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Maximum Alert Level 3 | . 1 1 2 . . . . 3 2 3 Low Security (%) 56 | 100 88 93 10 100 100 100 100 42 21 42 Level 1 22 | . 11 6 31 . . . . 42 75 4 Level 2 15 | . . . 58 . . . . . 2 39 Level 3 5 | . . . . . . . . 15 . 12 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1054 | 10 231 287 460 157 16 . 192 1054 419 1022 Initial 419 | . . 44 . 157 8 . . 87 419 85 Average 219 | 1 92 81 360 62 1 . 72 289 259 347 Influence Increases 7069 | 10 282 830 806 544 42 . 202 1444 634 2275 Destroy 0b10 Robot/C 3380 | . 160 460 520 300 . . 140 420 280 1100 Destroy 0b10 Robot/NC 440 | 10 15 65 45 60 . . . 75 65 105 Destroy Leader 794 | . 34 146 110 94 . . 20 116 72 202 Successful Hack 216 | . 14 40 27 47 . . . 18 53 17 Disable Machine 504 | . 27 . 36 . . . 9 306 18 108 Anti-Garrison Action 300 | . . . . . . . . 300 . . Destroy Structure 1135 | . 32 29 68 13 42 . 18 209 116 608 Lose Combat Pursuer 300 | . . 90 . 30 . . 15 . 30 135 Influence Decreases 6057 | 10 158 954 400 922 70 . 10 642 1425 1466 Entered New Map 1147 | . . 80 . 249 20 . . 105 575 118 Time Decay 4289 | 10 158 496 390 653 47 . . 507 830 1198 Lost Part 250 | . . 10 10 20 . . 10 30 20 150 Lost Ally 3 | . . . . . 3 . . . . . Purge Threat 368 | . . 368 . . . . . . . . Squads Dispatched 63 | . . 5 5 6 . . 1 10 13 23 Investigation 19 | . . 3 2 1 . . . 2 6 5 Extermination 14 | . . . . 3 . . . 2 3 6 Reinforcement 20 | . . 2 3 2 . . 1 2 3 7 Assault 5 | . . . . . . . . 3 . 2 Garrison 5 | . . . . . . . . 1 1 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 9 | . . 1 1 1 . . . . 1 5 Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Distress Signals 14 | . 2 3 3 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 239 | . 6 34 37 17 6 . 7 28 22 82 Peak Tracking Total 9 | . 5 8 5 3 6 . 4 8 4 9 Tactical Retreats 17 | . . 5 . 2 . . 1 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Traps Triggered 16 | . 1 . 1 1 . . 2 1 6 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Machines Disabled 58 | . 3 . 4 . . . 1 36 2 12 Max in Single Turn 22 | . 2 . 1 . . . 1 22 1 3 Garrison Access 4 | . . . . . . . . 2 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Machines Accessed 47 | . 2 9 4 6 . 1 . 5 12 8 Terminals 25 | . 2 6 2 3 . 1 . 4 5 2 Fabricators 6 | . . . . 1 . . . 1 3 1 Repair Stations 4 | . . . 2 . . . . . . 2 Recycling Units 5 | . . 2 . 1 . . . . 2 . Scanalyzers 4 | . . 1 . 1 . . . . 1 1 Garrison Access 3 | . . . . . . . . . 1 2 Total Hacks 137 | . 13 30 10 24 . 1 . 12 27 20 Successful 70 | . 11 19 7 15 . 1 . 2 11 4 Failed 67 | . 2 11 3 9 . . . 10 16 16 Catastrophic 12 | . . . . 1 . . . 3 3 5 Database Lockouts . | . . . . . . . . . . . Manual 68 | . 6 18 6 8 . . . 9 12 9 Terminals 82 | . 13 23 6 10 . 1 . 10 12 7 Fabricators 15 | . . . . 3 . . . 2 8 2 Repair Stations 8 | . . . 4 . . . . . . 4 Recycling Units 10 | . . 5 . 2 . . . . 3 . Scanalyzers 17 | . . 2 . 9 . . . . 3 3 Garrison Access 5 | . . . . . . . . . 1 4 Terminal Hacks 24 | . 9 10 1 2 . 1 . . . 1 Record 6 | . 5 1 . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 6 | . 3 2 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 3 | . . 3 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . 2 . Load Schematic 2 | . . . . 1 . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 5 | . . . 4 . . . . . . 1 Scan Component 3 | . . . 2 . . . . . . 1 Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 6 | . . 3 . . . . . . 3 . Report Inventory 4 | . . 2 . . . . . . 2 . Retrieve Components 2 | . . 1 . . . . . . 1 . Scanalyzer 13 | . . 1 . 9 . . . . 2 1 Insert Component 7 | . . 1 . 4 . . . . 1 1 Analyze 6 | . . . . 5 . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . 1 1 Unauthorized Hacks 17 | . 2 5 2 3 . . . 2 3 . Terminals 15 | . 2 5 2 2 . . . 1 3 . Botnet 15 | . 2 5 2 2 . . . 1 3 . Fabricators 2 | . . . . 1 . . . 1 . . Fabnet 2 | . . . . 1 . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . 1 1 . Used 1 | . . . . . . . . 1 . . Hacking Detections 42 | . 2 9 3 6 . . . 4 11 7 Full Trace Events 18 | . . 4 1 1 . . . 2 5 5 Feedback Events 2 | . . 1 . . . . . . 1 . Corruption 2 | . . 1 . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 25 | . . . . . . . . . 25 . Total Part Build Rating 2 | . . . . . . . . . 2 . Parts Repaired 2 | . . . 2 . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . 10 . . . . . . 2 . Parts Scanalyzed 6 | . . . . 4 . . . . 1 1 Part Schematics Acquired 4 | . . . . 4 . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Fabnet Peak Effective % 4 | . . . . . . . . 3 4 1 Autooverrided 1 | . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Total Allies 2 | . . . . . 1 . . . . 1 Largest Group 1 | . . . . . 1 . . . . 1 Highest-Rated Group 49 | . . . . . 31 . . . . 49 Highest-Rated Ally 49 | . . . . . 31 . . . . 49 Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 15 | . . . . . 15 . . . . . Total Damage 227 | . . . . . 227 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Active Infowar (turns) 9496 | 17 517 1131 808 1355 516 3 149 1105 1654 2241 Optics 964 | . . . . . . . . . 236 728 Sensors 4865 | . . . . . . . . 971 1654 2240 Terrain 2463 | . . 781 807 629 . . . . 19 227 Structural 1789 | . . . . 212 516 3 60 . 180 818 Seismic 975 | 17 517 441 . . . . . . . . Machine Analysis 3817 | . . . 388 1355 516 3 149 1105 301 . Robot Analysis Total 6 | . 3 2 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Turns Passed 9937 | 95 517 1131 808 1355 516 3 149 1105 1672 2586 Spaces Moved 5287 | 41 297 511 298 608 223 3 56 725 1113 1412 Core 3 | 2 . . . 1 . . . . . . Treads 1453 | 39 297 511 298 308 . . . . . . Legs 2654 | . . . . 96 . . . 33 1113 1412 Wheels 1177 | . . . . 203 223 3 56 692 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 130 115 130 130 115 120 114 Average Speed 140 | 154 160 160 167 185 129 130 130 127 120 127 Slowest Speed 1200 | 160 160 160 240 1200 130 130 130 190 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 54 51 32 20 89 . 45 27 29 41 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 55 | . . 1 4 4 3 . . 8 7 28 Terrain Destroyed 905 | . 32 35 74 13 74 . 20 235 72 350 Melee 41 | . . 1 4 4 . . . 8 5 19 Projectile 171 | . . . . 7 14 . 2 34 67 47 AOE 691 | . 32 34 70 2 59 . 18 193 . 283 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Fac Total 6815 | 55 320 679 517 739 315 2 105 837 1332 1914 Wait 442 | . 2 46 121 30 11 . 1 14 50 167 Move 5278 | 40 296 510 297 608 222 2 55 724 1112 1412 Hop . | . . . . . . . . . . . Pick Up 76 | 1 4 5 5 9 1 . 6 9 24 12 Fast Attach 141 | 7 2 15 14 15 2 . 5 10 24 47 Attach 40 | . . 1 1 2 5 . . 7 4 20 Detach 24 | . . 2 2 5 . . . 1 5 9 Swap 76 | . 4 10 11 4 . . 2 9 14 22 Drop 144 | . 2 15 14 15 1 . 5 14 33 45 Fire 471 | 7 10 74 47 30 73 . 15 33 38 144 Melee 95 | . . 1 4 21 . . . 8 28 33 Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 Crush 1 | . . . 1 . . . . . . . Escape Stasis 24 | . . . . . . . 16 8 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 7) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 818 | -9/Materials | Identified exit to Materials 1397 | -9/Materials | Discovered new exit (range 9) 1398 | -9/Materials | Discovered new exit (range 15) 1744 | -9/Materials | Entered another Materials area 1744 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1801 | -8/Materials | Repaired Lgt. Armor Plating 1920 | -8/Materials | Destroyed 9 combat bots 2199 | -8/Materials | Repaired Imp. Assault Rifle 2340 | -8/Materials | Discovered new exit (range 3) 2552 | -8/Materials | Entered Factory 2552 | -7/Factory | Evolved 2 slots: Utility x2 2623 | -7/Factory | Identified exit to Lower Caves 2634 | -7/Factory | Build established: Skirmisher 2970 | -7/Factory | Build established: Assassin 3608 | -7/Factory | Build established: Tank 3907 | -7/Factory | Sucked down chute 3907 | -7/Factory | Entered Waste 3908 | -7/Waste | Met a frightened Derelict 3917 | -7/Waste | Spotted C-40 Crusher 3917 | -7/Waste | Spotted C-40 Crusher 3918 | -7/Waste | Spotted C-40 Crusher 3922 | -7/Waste | EMP discharged 3923 | -7/Waste | Spotted C-40 Crusher 3974 | -7/Waste | Spotted C-40 Crusher 4022 | -7/Waste | EMP discharged 4022 | -7/Waste | System corruption reached 10% 4031 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4036 | -7/Waste | Destroyed C-40 Crusher 4046 | -7/Waste | Spotted C-40 Crusher 4046 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4075 | -7/Waste | Destroyed C-40 Crusher 4122 | -7/Waste | EMP discharged 4127 | -7/Waste | Destroyed C-40 Crusher 4161 | -7/Waste | Destroyed C-40 Crusher 4219 | -7/Waste | Destroyed C-40 Crusher 4222 | -7/Waste | EMP discharged 4263 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4311 | -7/Waste | Destroyed C-40 Crusher 4322 | -7/Waste | EMP discharged 4402 | -7/Waste | Discovered new exit (range 13) 4422 | -7/Waste | EMP discharged 4422 | -7/Waste | System corruption reached 30% 4423 | -7/Waste | Entered Factory 4426 | -7/Factory | Identified exit to DSF 4426 | -7/Factory | Entered DSF 4471 | -7/DSF | Additional patrols routed to DSF 4536 | -7/DSF | Discovered new exit (range 11) 4575 | -7/DSF | Entered Factory 4575 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4830 | -6/Factory | Discovered new exit (range 12) 4896 | -6/Factory | Identified exit to Lower Caves 4915 | -6/Factory | Build established: Skirmisher 5032 | -6/Factory | Garrison activated, responded to threat 5241 | -6/Factory | Spotted B-75 Beast 5283 | -6/Factory | Destroyed B-75 Beast 5406 | -6/Factory | Build established: Assassin 5510 | -6/Factory | Garrison activated, responded to threat 5544 | -6/Factory | Destroyed 9 combat bots 5592 | -6/Factory | Discovered new exit (range 14) 5625 | -6/Factory | First assault squad dispatched 5630 | -6/Factory | Identified exit to Factory 5680 | -6/Factory | Entered another Factory area 5680 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6066 | -5/Factory | Build established: Skirmisher 6289 | -5/Factory | Allied Derelicts emerged from ambush trap array 6710 | -5/Factory | Fabricated Hcp. Matter Pod (x2) 6923 | -5/Factory | Discovered new exit (range 5) 6928 | -5/Factory | Identified exit to Factory 7098 | -5/Factory | Garrison activated, responded to threat 7137 | -5/Factory | Build established: Scavenger-Skirmisher 7352 | -5/Factory | Entered another Factory area 7352 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7514 | -4/Factory | Spotted B-86 Titan 8487 | -4/Factory | Destroyed 7 combat bots 8602 | -4/Factory | First assault squad dispatched 9157 | -4/Factory | Garrison activated, responded to threat 9427 | -4/Factory | Discovered new exit (range 16) 9444 | -4/Factory | Identified exit to Research 9555 | -4/Factory | Identified exit to Upper Caves 9555 | -4/Factory | Identified exit to Extension 9646 | -4/Factory | Lost 4 parts (1n2u1w) 9930 | -4/Factory | Crushed by falling debris 9930 | -4/Factory | Core integrity fell below 50% 9930 | -4/Factory | System corruption reached 10% 9938 | -4/Factory | Self-destructed Last Messages --------------- 09924_ Slug penetrates Reinforced Barrier. 09925_ G-67 Veteran suffers critical hit (Impale). 09925_ G-67 Veteran destroyed. 09926_ Acquired 72 matter. 09928_ U-05 Engineer lays Concrete. 09929_ K-01 Serf collects debris. 09930_ The unstable cave ceiling collapses. 09930_ Crushed by falling debris. 09930_ Antimatter Reactor destroyed. 09930_ System corrupted by crushing effect (+4). 09930_ Flexi-carbon Leg crushed. 09933_ P-70 Sage destroyed. 09934_ Acquired 57 matter. 09934_ System corrupted: Matter fused (-8). 09934_ Slug penetrates Wall. 09934_ Penetrated by Slug. 09936_ K-01 Serf collects debris. 09936_ U-05 Engineer lays Concrete. 09937_ Adv. Heat Sink destroyed. 09937_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?????????????????# ?# #??# # " | | " """ #?????????????????#########?# #??#% # " | | " """ #??????????????????????????? #??# # " | | " """ #??????????????????????????? ???# + | | #???????????????????????????? ???# # " | | " """ #??????????????????????????????????# #! " | | " """ #??????????????????????????????????# # | | " """ #????? ???????????????????????# # | | #????# "?????????????????????## #### | | " """ #????# "??? ?????????######### #??? | | " """ #????# """" # ????# # #??? | | " """ #????#! * """" # ????# ! """" # #??? | | #????# # ##### """" # #??? | | " """ #????? # + """" # #??? | | " """ ####### % #?# ##### """" # #??? | | " """ # ! ### #???# """" # #?? | | # ## #???# """" # #? | | " """ # #### ????# """" # # ? | | " """ # % + ????# # + ?? | | " """ # ! ####? ????#####+#### #??? | | / u # ####+######## ## #??? | | # k # h g ! !## #??? | | # """ g ## #??? | | # ""T"" """g " " ## #??? | | # """"" # """*! "T" ## ######??? | | # ################ p@ [= """ #### ###???????? | | # ???????????????###### #######??# #?????????? | | # ????????????????????###??????### ###???????? | | # ?????>???????????????????????# #???????? | | # ?????????????????????????????# ##??????? | | # ?????????????????????????????# " ##?????? | | # ???????????????????>?????????# # ####### | | #####+?????????????????????????????# # | | ???????????????????????????????????### ### | | ?????????????????????????????????????# #?# = | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# ?# """ " | | ?????????????????????????????????????# ?# """ " | | ?????????????????????????????????????# ?# """ " | | ?????????????????????????????????????# ?# | | ?????????????????????????????????????# ?# """ " | | ?????????????????????????????????????# ?# """ " | | ?????????????????????????????????????? ?# """ " | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????#####?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 44 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ Hcp. Matter Pod | x2 | -5/Factory Repaired ---------- Lgt. Armor Plating | 28% | -8/Materials Imp. Assault Rifle | 52% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionDroneWartreads Manual? 0 Play Time 02:02:55 Cumulative 78.8 hours Start 2025.08.24 @ 15:17:53 End 2025.08.24 @ 17:35:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 20 Adventurer 44 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 38x25 Zoom Use 71% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 434bc425-7a6f-4e33-bccb-3f76213ffb4b