Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.22 @ 22:56:18 Player: Needle Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1218) 1218 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3858 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 278/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (28) --- Deuterium Engine Nuclear Core Light Treads Light Treads Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Cooling System Medium Storage Unit High-capacity Storage Unit Advanced Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Particle Gun Spread Laser Particle Cannon Faulty Advanced Beam Cannon Minigun Minigun Flak Cannon Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Deuterium Engine Nuclear Core Light Treads Light Treads Light Treads Advanced Treads Heat Sink Cooling System Advanced Sensor Array Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Spread Laser Particle Cannon Minigun Minigun Flak Cannon [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Spread Laser Ballistic Gun Minigun Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 42 | 6 9 6 19 2 . Power 6 | 1 . 1 4 . . Engine 6 | 1 . 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 2 . Treads 4 | . . 2 1 1 . Leg 1 | . . . . 1 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 5 3 10 . . Device 7 | . 3 1 3 . . Storage 7 | 1 . 1 5 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . 1 1 2 . . Artifact . | . . . . . . Weapon 10 | 2 4 . 4 . . Energy Gun 4 | 1 2 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 . 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . . 3 2 . . Power . | . . . . . . Propulsion 3 | . . 2 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . 3 1 . . Average Slot Usage (%) 99 | . 97 99 99 100 100 Engine 12 | . 14 14 11 11 11 Treads 20 | . . 24 21 22 22 Wheel 4 | . 28 3 . . . Device 12 | . 11 13 11 11 11 Storage 20 | . 14 14 25 33 33 Protection 3 | . . . 7 . . Energy Gun 8 | . 17 14 4 . . Ballistic Gun 16 | . 11 14 17 22 22 Naked Turns . | . . . . . . Heaviest Build 111 | 13 16 50 111 111 111 Greatest Support 40 | 32 32 40 40 40 40 Greatest Overweight (x) 5 | 2 . 1 5 5 2 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 28 | 6 6 12 28 28 28 Average Capacity 15 | 5 6 11 19 28 28 Most Carried 28 | 6 6 12 28 28 28 Average Carried 14 | 2 5 11 16 27 28 Final Capacity 28 | 6 6 12 28 28 28 Final Carried 28 | 6 6 12 27 28 28 Class Distribution -------------------- 74% | Mutant 25% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1290 | 234 130 226 526 174 . Remotely . | . . . . . . Salvage Created 1992 | 113 310 278 967 324 . Parts 121 | 5 18 24 61 13 . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 6 | 1 1 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 32 | . 7 7 13 5 . Guns 31 | . 6 7 13 5 . AOE 1 | . 1 . . . . Classes Destroyed 11 | 2 5 2 2 . . Worker 7 | . 1 1 5 . . Builder 3 | . . 1 2 . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 . 2 . . Recycler 6 | 1 . 1 3 1 . Operator 2 | . . . 2 . . Watcher 5 | . 2 . 3 . . Swarmer 8 | . 3 3 2 . . Grunt 19 | . 4 2 8 5 . Duelist 1 | . . . 1 . . Sentry 4 | . . 2 2 . . Best Kill Streak 4 | 3 4 3 3 4 . Combat Bots Only 3 | . 3 3 3 3 . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1266 | . 222 299 620 125 . Core 224 | . 62 40 122 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 59 . . . Volleys Fired 146 | 4 31 30 69 12 . Largest 2 | 2 2 2 2 2 . Hottest 130 | 60 130 88 88 50 . Shots Fired 288 | 8 62 57 137 24 . Gun 288 | 8 62 57 137 24 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 182 | 4 26 27 101 24 . Thermal 90 | . 24 30 36 . . Explosive . | . . . . . . Electromagnetic 16 | 4 12 . . . . Robot Hit Streak 12 | 3 5 12 11 10 . Robot Miss Streak 8 | 2 8 6 5 5 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 220 | 5 48 48 101 18 . Core Hits 144 | 4 26 42 64 8 . Critical Hits 2 | . . 1 1 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2919 | 86 509 521 1490 313 . Guns 2738 | 86 400 462 1477 313 . Cannons . | . . . . . . Explosions 109 | . 109 . . . . Melee . | . . . . . . Ramming 72 | . . 59 13 . . Kinetic 1658 | 34 135 138 1038 313 . Thermal 1032 | . 269 324 439 . . Explosive . | . . . . . . Electromagnetic 157 | 52 105 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . 18 . . . . Shots 1 | . 1 . . . . Rammed 6 | . . 5 1 . . Targets Rammed 6 | . . 5 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | 20 147 216 90 . . Average Temperature 43 | 20 49 72 25 . . Received Heat Transfer 414 | . 57 84 204 69 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1367 | . 305 405 657 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 273 | 15 273 158 228 190 . Initial 50 | . 9 28 . 50 . Average 81 | 3 150 48 87 139 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 95 | 100 71 100 97 100 . Level 1 4 | . 28 . 2 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 2 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 14 9 28 5 . Peak Tracking Total 5 | . 4 3 5 3 . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 9 | . 2 1 5 . 1 Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 1 12 . 1 Successful 11 | . 1 1 8 . 1 Failed 6 | . 2 . 4 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 6 | . 2 . 3 . 1 Terminals 10 | . 3 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 3 . 1 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 5 | . 2 . 3 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 3797 | 89 422 1352 1481 203 250 Spaces Moved 1833 | 62 283 660 622 81 125 Core 9 | 9 . . . . . Treads 1356 | . . 528 622 81 125 Legs . | . . . . . . Wheels 468 | 53 283 132 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 180 200 200 Average Speed 164 | 100 100 165 186 209 200 Slowest Speed 260 | 150 100 180 260 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 55 98 50 23 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2343 | 77 362 860 824 95 125 Wait 220 | . 24 139 57 . . Move 1828 | 61 282 659 621 80 125 Hop . | . . . . . . Pick Up 59 | 6 4 14 34 1 . Fast Attach 20 | 6 7 . 7 . . Attach 9 | . . 3 6 . . Detach 6 | . 2 . 4 . . Swap 13 | . 2 3 6 2 . Drop 36 | . 10 7 19 . . Fire 146 | 4 31 30 69 12 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 5 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Identified exit to Materials 336 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 11) 512 | -10/Materials | Entered Mines 729 | -10/Mines | Lost 3 parts (2n1u) 1045 | -10/Mines | Met a Derelict shopkeep closing up shop 1119 | -10/Mines | Discovered exit to Materials (range 13) 1286 | -10/Mines | Learned location of Recycling (-8) 1340 | -10/Mines | Discovered exit to Materials (range 9) 1864 | -10/Mines | Entered Materials 1864 | -9/Materials | Evolved 2 slots: Utility x2 2702 | -9/Materials | Discovered new exit (range 13) 2740 | -9/Materials | Identified exit to Mines 3146 | -9/Materials | Build established: Hauler-Mutant 3345 | -9/Materials | Entered Mines 3538 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3540 | -9/Mines | Discovered new exit (range 5) 3548 | -9/Mines | Entered Exiles 3578 | -9/Exiles | Discovered new exit (range 15) 3614 | -9/Exiles | Met 8R-AWN 3642 | -9/Exiles | Met EX-HEX 3706 | -9/Exiles | Met EX-BIN 3730 | -9/Exiles | Aligned with FarCom system 3732 | -9/Exiles | Given EX-Vault access code 3778 | -9/Exiles | Opened EX-Vault 3798 | -9/Exiles | Self-destructed Last Messages --------------- 0b10 Alert Chip Cloak of Protection Skeleton Box Trap Reconfigurator Supersonic Drone Bay Army-in-a-Box PSU Rigger Chronowheel AWS/Thermal Latent Energy Streamer Gui. Plasma Cannon Firepult YOLO Cannon AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#########??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#[ = #??????????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????# X#??????????????????? | | ??????????????????????## ##??????????????????? | | ??????????????????????#X #???????????????????? | | ??????????????????????## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???###?????????????? | | ???????????????????????# #??"""""????????????? | | ???????????????????????# ## """????????????? | | ???????????????????????# X""????????????? | | ???????????????????????# ## """????????????? | | ?????????????????####??# #??"""""????????????? | | ????????????????""""""?# #???###?????????????? | | ????????????????"""" ## #???????????????????? | | ???????????????#""X" #???????????????????? | | ???????????????#" #???????????????????? | | ???????????????#" ## #???????????????????? | | ???????????????#""""""?# #?#########?????????? | | ???????????????##"###??# #?#"""""""#?????????? | | ???????????????????????# #?#"""""""#?????????? | | ???????????????????????# #?#"""""""#?????????? | | ??????????????????????## ###"" """"#?????????? | | ??????????????????????#" """"#?????????? | | ??????????????????????#" """#?????????? | | ??????????????????????#" """#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticCoolingMapper Manual? 0 Play Time 00:38:34 Cumulative 59.3 hours Start 2021.02.06 @ 12:09:25 End 2021.04.22 @ 22:56:18 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(130) Steam 0 RUN: 01aa5071-5854-40a9-835f-b34f24c97f19