Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 19:25:41 Player: mephiles96 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1050) 1050 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3113 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Small Storage Unit Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Pulse Rifle Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Armored Treads Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Ion Cannon Heavy Rocket Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 40 | 6 2 17 2 13 Power 4 | 1 . 2 1 . Engine 2 | 1 . 1 . . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 12 | 2 . 8 . 2 Treads 5 | . . 3 . 2 Leg 3 | 2 . 1 . . Wheel 4 | . . 4 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 4 . 5 Device 2 | . . . . 2 Storage 2 | 1 . . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . 1 3 . 2 Artifact . | . . . . . Weapon 13 | 2 1 3 1 6 Energy Gun 3 | . . 2 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 5 | 2 1 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 20 | . . 9 . 11 Power 2 | . . 1 . 1 Propulsion 7 | . . 3 . 4 Utility 4 | . . 2 . 2 Weapon 7 | . . 3 . 4 Highest Loss Streak 6 | . . 6 . 5 To Critical Strikes 3 | . . . . 3 Average Backups 7 | 4 7 7 7 8 Power . | 1 1 1 . . Propulsion . | 1 . . 1 . Utility 3 | . 1 2 2 4 Weapon 2 | 1 3 2 2 3 Tool/Special . | . . . . . Unused Backups 21 | . 5 5 3 8 Power . | . . . . . Propulsion 5 | . 4 . 1 . Utility 8 | . . 2 2 4 Weapon 7 | . 1 2 . 4 Tool/Special 1 | . . 1 . . Average Slot Usage (%) 92 | . 97 90 99 87 Engine 3 | . 14 7 . . Core 5 | . . 2 10 5 Treads 21 | . . 3 33 32 Leg 3 | . 28 3 . . Wheel 5 | . . 20 . . Device 2 | . . . . 6 Storage 10 | . 14 11 11 9 Processor 4 | . . 5 11 2 Protection 10 | . 11 14 11 7 Energy Gun 8 | . . 4 21 5 Energy Cannon 7 | . . . . 18 Ballistic Gun 7 | . 28 16 . . Peak Build Rating 38 | 6 7 21 22 38 Average Rating 21 | 4 6 13 21 31 On Entrance 11 | . 6 7 21 22 Avg Prop Armor Cover (%) 9 | . . 7 . 11 Naked Turns . | . . . . . Heaviest Build 118 | 12 14 21 21 118 Greatest Support 83 | 20 20 60 60 83 Greatest Overweight (x) 4 | . . 4 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 11 | 6 8 8 8 16 Most Carried 9 | 6 8 8 8 9 Average Carried 7 | 4 7 7 7 8 Final Capacity 25 | 8 8 8 8 25 Final Carried 9 | 6 8 8 8 9 Class Distribution -------------------- 63% | Mutant 32% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1044 | 226 50 362 177 229 Remotely . | . . . . . Salvage Created 1208 | . 50 362 187 609 Parts 84 | . 7 23 14 40 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 37 | . 3 10 6 18 Melee 3 | . . . . 3 Guns 19 | . 3 10 1 5 Cannons 6 | . . . . 6 AOE 9 | . . . 5 4 Classes Destroyed 8 | . 1 2 1 4 Builder 1 | . . . . 1 Recycler 3 | . . . 2 1 Watcher 1 | . . . . 1 Swarmer 20 | . 3 3 6 8 Grunt 11 | . . 5 . 6 Brawler 1 | . . . . 1 Sentry 4 | . . 2 . 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 3 2 6 5 Combat Bots Only 4 | . 3 2 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 351 | . 12 110 25 204 Missed 81 | . 3 20 7 51 Hits 270 | . 9 90 18 153 Melee 1 | . . . . 1 Projectile 269 | . 9 90 18 152 AOE 1 | . . . . 1 Critical Strikes 17 | . . 3 . 14 Actively Blocked 1 | . . 1 . . Damage Taken 3841 | . 93 1181 182 2385 Core 790 | . 21 211 . 558 Absorbed by Shields . | . . . . . Redirected to Shielding 62 | . 6 56 . . Core Remaining (%) 79 | 100 91 . 47 . Volleys Fired 114 | . 6 64 11 33 Largest 3 | . 2 2 2 3 Hottest 195 | . 40 43 105 195 Shots Fired 226 | . 12 108 22 84 Gun 158 | . 12 108 17 21 Cannon 57 | . . . . 57 Launcher 11 | . . . 5 6 Special . | . . . . . Kinetic 120 | . 12 108 . . Thermal 87 | . . . 17 70 Explosive 11 | . . . 5 6 Electromagnetic 8 | . . . . 8 Robot Hit Streak 30 | . 3 30 7 12 Robot Miss Streak 5 | . 4 5 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 142 | . 5 80 12 45 Core Hits 73 | . 3 26 11 33 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2750 | . 54 851 346 1499 Guns 1255 | . 54 851 118 232 Cannons 836 | . . . . 836 Explosions 556 | . . . 228 328 Melee . | . . . . . Ramming 103 | . . . . 103 Kinetic 905 | . 54 851 . . Thermal 1192 | . . . 118 1074 Explosive 446 | . . . 228 218 Electromagnetic 104 | . . . . 104 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 93 | . . . . 93 Projectiles 15 | . . . . 15 Explosions 78 | . . . . 78 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 104 | . . . 39 65 Shots 3 | . . . 1 2 Rammed 38 | . . . . 38 Targets Rammed 42 | . . . . 42 Kicked . | . . . . . Crushed 4 | . . . . 4 Highest Temperature 378 | . . 31 225 378 Average Temperature 84 | . . 10 81 115 Received Heat Transfer 1347 | . . 507 . 840 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1756 | . . . 273 1483 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 76 | 100 100 100 100 42 Level 1 21 | . . . . 52 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 417 | . 65 171 188 417 Initial 19 | . . 18 19 . Average 122 | . 16 81 68 209 Influence Increases 1399 | . 85 386 218 710 Destroy 0b10 Robot/C 740 | . 60 200 120 360 Destroy 0b10 Robot/NC 25 | . . . 10 15 Destroy Leader 162 | . 10 50 20 82 Successful Hack 19 | . . 1 . 18 Disable Machine 75 | . . . 30 45 Destroy Structure 138 | . . . 38 100 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 225 | . 15 120 . 90 Influence Decreases 1207 | . 40 381 268 518 Entered New Map 58 | . . 27 31 . Time Decay 949 | . 40 264 237 408 Lost Part 200 | . . 90 . 110 Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 5 16 6 33 Peak Tracking Total 7 | . 3 5 3 7 Tactical Retreats 11 | . 1 6 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 3 | . . . . 3 Exploded 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . . 2 3 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 1 1 . 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 14 | . 3 6 . 5 Successful 10 | . 3 5 . 2 Failed 3 | . . . . 3 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . 1 . . Manual 5 | . . . . 5 Terminals 5 | . . . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals 2 | . . . . 2 Detonate 1 | . . . . 1 Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1224 | . . 369 597 258 Optics 1224 | . . 369 597 258 Sensors 1 | . . . . 1 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2835 | 83 279 725 597 1151 Spaces Moved 1349 | 60 197 414 318 360 Core 21 | 9 . 12 . . Treads 725 | . . 47 318 360 Legs 299 | 51 197 51 . . Wheels 304 | . . 304 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 170 167 Average Speed 152 | 109 120 109 170 210 Slowest Speed 490 | 120 120 250 170 490 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 26 16 62 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 166 | . . . 42 124 Melee . | . . . . . Projectile 23 | . . . . 23 AOE 143 | . . . 42 101 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1784 | 77 231 599 354 523 Wait 114 | . 12 55 5 42 Move 1345 | 59 196 413 317 360 Hop . | . . . . . Pick Up 73 | 12 9 27 7 18 Fast Attach . | . . . . . Attach 34 | 6 1 20 1 6 Detach . | . . . . . Swap 20 | . 1 4 6 9 Drop 42 | . 6 16 7 13 Fire 114 | . 6 64 11 33 Melee . | . . . . . Ram 8 | . . . . 8 Kick . | . . . . . Crush 34 | . . . . 34 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Discovered new exit (range 11) 702 | -9/Materials | Lost 3 parts (2u1w) 880 | -9/Materials | Core integrity fell below 50% 901 | -9/Materials | Lost 6 parts (1p3n2w) 981 | -9/Materials | Discovered new exit (range 7) 1042 | -9/Materials | Central database locked down 1088 | -9/Materials | Entered Mines 1135 | -9/Mines | Met a Derelict bent on vengeance 1232 | -9/Mines | Discovered new exit (range 11) 1279 | -9/Mines | Learned Materials trap positions 1281 | -9/Mines | Found DCF Scrap (11 items) 1579 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1582 | -9/Mines | Found Prototype Device 1610 | -9/Mines | Discovered new exit (range 5) 1685 | -9/Mines | Entered Materials 1685 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1686 | -8/Materials | Loaded intel: 22 trap records 1735 | -8/Materials | Identified Exp. Sensor Array 2213 | -8/Materials | Build established: Tank 2565 | -8/Materials | Discovered new exit (range 3) 2723 | -8/Materials | Lost 3 parts (1n1u1w) 2758 | -8/Materials | Core integrity fell below 50% 2772 | -8/Materials | Lost 5 parts (3n2w) 2803 | -8/Materials | Core integrity fell below 20% 2836 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02734_ Critical hit (Burn: +37). 02734_ Critical hit (Destroy). 02734_ Hvy. Ion Cannon destroyed. 02737_ Imp. Treads destroyed. 02741_ Hvy. Ion Cannon destroyed. 02743_ Slammed into Y-45 Defender. 02743_ Destabilizing: Core damaged (-11). 02757_ Slammed into Y-45 Defender. 02757_ Destabilizing: System corrupted (+1). 02771_ Slammed into Y-45 Defender. 02792_ Imp. Cooling System destroyed. 02799_ Slammed into Y-45 Defender. 02799_ Destabilizing: System corrupted (+1). 02801_ System corrupted: Component data lost. 02806_ Critical hit (Burn: +37). 02813_ Slammed into Y-45 Defender. 02816_ System corrupted: Matter fused (-9). 02816_ Acquired 8 matter. 02816_ Critical hit (Burn: +37). 02826_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????#" " [%! #??????????## ####?? | | ?????## ##########???????????# #????? | | ??????# #????????????????#####+###### | | ??????# #????????????????# # | | ??????# #????????????????# # | | ??????# #????????????????# # | | ??????# #????????????????# / # | | ??????#/#########????????# # # | | ??????# [ #????????# # # | | ??????# #????????######## # | | ??????# #???????????????# # | | ??????# #???????????????# # | | ??????# ! #???????????????# # | | ??????# #???????????????# # | | ??????# #???????????????# # | | ??????# #???????????????# # | | ??????#####+#############+??????# # | | ???????# ????? # | | ???????# < ????? # | | ???????# ????? # | | ???????####w###### ######??????##### | | ???????# #?? #???????????????? | | ???????#""" #???????????????????? | | ???????#""" #???????????????????? | | ???????#""" #???????????????????? | | ???????#"" %@ #???????????????????? | | ???????#"" %Y #???????????????????? | | ???????# %%% #???????????????????? | | ???????# % % #???????????????????? | | ???????# %%% #???????????????????? | | ???????####+#####???????????????????? | | ??????????#%#???????????????????????# | | ??????????#%#???????????????????????# | | ??????????#%#???????????????????????# | | ?????######%##### #?????????????## | | ????# % #?????????????# | | ????# #?????????????## | | ????# ########## #??????????????# | | ????# ??????????????##??????????????# | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force That Tickles Challenges ------------ None Game ------ Seed ServoMiniShotgun Manual? 0 Play Time 00:37:45 Cumulative 8.4 hours Start 2025.12.07 @ 18:50:12 End 2025.12.07 @ 19:25:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a6d97a7-a123-4218-bfde-b18848a85e9a