Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 02:33:50 // Halloween2020/ForbiddenLore

Player: Salade

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (58)      290
Value Destroyed (2157)     2157
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6967

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     196/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Energy Well (406)
  Improved Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Antimatter Reactor
>               --- PROPULSION -------
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Field Recycling Unit
       Improved Integration Mediator
>               --- WEAPON -----------
   High-powered Shock Rifle
                Plasma Cannon
                Flak Gun
                Coil Gun
>               --- INVENTORY --------
                Thermal Generator
       Improved Heat Shielding
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
                Weight Redist. System
       Advanced Terrain Scan Processor
                Particle Charger
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shield Generator
                Shield Generator
                System Backup Module
                System Backup Module
                Integration Mediator
                Integration Mediator
                Gatling Laser
          Heavy Assault Rifle
                Gauss Rifle
           Mini Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   1   2   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             102  | 6   14  1   6   3   22  9   21  2   9   9   
  Power                    16   | 1   2   .   1   1   2   1   6   .   1   1   
    Engine                 9    | 1   .   .   1   1   .   1   3   .   1   1   
    Core                   6    | .   2   .   .   .   2   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               27   | 2   6   .   .   2   7   .   7   1   .   2   
    Treads                 3    | .   2   .   .   .   .   .   1   .   .   .   
    Leg                    22   | 2   4   .   .   2   7   .   6   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  27   | 1   4   .   .   .   4   7   3   .   5   3   
    Device                 16   | .   3   .   .   .   2   4   2   .   3   2   
    Storage                4    | 1   .   .   .   .   .   2   .   .   .   1   
    Processor              2    | .   1   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   2   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   1   5   .   9   1   5   1   3   3   
    Energy Gun             4    | .   .   .   .   .   3   .   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          22   | 2   2   1   5   .   4   .   4   1   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 43   | .   .   .   1   1   8   3   9   6   1   14  
  Power                    10   | .   .   .   1   1   2   .   3   1   .   2   
  Propulsion               10   | .   .   .   .   .   3   .   3   1   .   3   
  Utility                  10   | .   .   .   .   .   1   2   1   2   .   4   
  Weapon                   13   | .   .   .   .   .   2   1   2   2   1   5   
  Highest Loss Streak      14   | .   .   .   1   1   5   2   4   6   1   14  
Average Slot Usage (%)     87   | .   83  100 93  99  94  93  98  64  63  40  
  Engine                   5    | .   7   .   7   10  2   6   3   11  7   4   
  Core                     2    | .   7   14  .   .   3   .   4   .   .   .   
  Treads                   1    | .   3   .   .   .   .   .   1   6   6   2   
  Leg                      19   | .   19  28  22  22  25  23  24  12  .   .   
  Device                   13   | .   4   14  11  11  9   16  18  8   20  12  
  Storage                  8    | .   14  14  11  11  7   7   13  7   .   2   
  Protection               4    | .   .   .   .   .   9   10  .   2   6   1   
  Energy Gun               2    | .   .   .   .   .   7   1   4   3   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   1   6   2   .   .   
  Ballistic Gun            19   | .   26  28  40  44  19  15  12  6   5   .   
  Ballistic Cannon         2    | .   .   .   .   .   8   7   1   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   10  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  14  16  21  25  32  101 118 118 34  45  
  Greatest Support         64   | 20  40  20  20  20  37  44  64  45  20  20  
  Greatest Overweight (x)  14   | .   1   .   1   1   2   2   2   5   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   .   
Largest Inventory Capacity 20   | 6   6   6   6   6   6   20  20  20  4   4   
  Average Capacity         9    | 5   6   6   6   6   5   12  20  13  4   4   
  Most Carried             20   | 4   6   6   6   6   6   15  20  20  4   4   
  Average Carried          7    | 2   5   5   5   5   5   6   17  13  2   2   
  Final Capacity           20   | 6   6   6   6   6   4   20  20  4   4   4   
  Final Carried            20   | 4   5   6   6   6   4   15  20  4   4   2   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 29% | Mutant
 14% | Scavenger-Gunner
 11% | Skirmisher
  4% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
       Skirmisher | -9/Storage
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Matter Collected           2336 | 198 210 90  127 278 600 185 536 .   .   112 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2359 | .   210 90  164 278 703 130 672 .   .   112 
  Parts                    138  | .   16  4   10  16  46  8   29  .   .   9   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   .   .   2   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  46   | .   4   2   4   5   15  2   11  .   .   3   
  Guns                     33   | .   4   2   4   5   13  2   2   .   .   1   
  Cannons                  10   | .   .   .   .   .   1   .   7   .   .   2   
  AOE                      3    | .   .   .   .   .   1   .   2   .   .   .   
Classes Destroyed          12   | .   2   .   1   1   5   .   2   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Builder                  5    | .   .   .   .   .   4   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   3   .   .   .   .   2   
  Grunt                    27   | .   4   2   3   2   9   .   7   .   .   .   
  Sentry                   12   | .   .   .   1   3   3   2   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   4   1   3   1   4   1   5   .   .   2   
  Combat Bots Only         4    | .   4   1   3   1   3   1   3   .   .   2   
Max Kills in Single Turn   4    | .   1   1   1   1   2   1   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  
Damage Taken               5729 | .    148  192  82   334  1310 190  1229 165  16   2063 
  Core                     1521 | .    25   74   12   28   250  18   112  .    .    1002 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    60   .    90   54   97   .    .    86   .    
Volleys Fired              164  | .    18   9    7    18   54   3    29   .    7    19   
  Largest                  4    | .    2    2    4    4    4    4    4    .    1    1    
  Hottest                  198  | .    40   40   93   102  163  170  198  .    30   75   
Shots Fired                487  | .    36   18   28   72   189  11   107  .    7    19   
  Gun                      379  | .    36   18   28   72   135  7    73   .    .    10   
  Cannon                   96   | .    .    .    .    .    51   4    34   .    .    7    
  Launcher                 3    | .    .    .    .    .    3    .    .    .    .    .    
  Special                  9    | .    .    .    .    .    .    .    .    .    7    2    
  Kinetic                  403  | .    36   18   28   72   161  9    69   .    .    10   
  Thermal                  51   | .    .    .    .    .    25   2    24   .    .    .    
  Explosive                3    | .    .    .    .    .    3    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    .    .    .    .    14   .    .    7    
  Robot Hit Streak         16   | .    6    8    16   11   12   11   12   .    3    7    
  Robot Miss Streak        6    | .    1    2    1    6    5    .    3    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           305  | .    22   13   23   34   118  8    70   .    3    14   
  Core Hits                120  | .    11   6    6    11   38   5    37   .    .    6    
  Critical Hits            5    | .    .    .    1    .    3    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    .    2    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5842 | .    271  139  331  474  2256 156  1939 .    .    276  
  Guns                     3593 | .    271  138  331  474  1460 101  733  .    .    85   
  Cannons                  1378 | .    .    .    .    .    448  55   700  .    .    175  
  Explosions               801  | .    .    .    .    .    323  .    478  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70   | .    .    1    .    .    25   .    28   .    .    16   
  Kinetic                  3731 | .    271  138  331  474  1584 114  734  .    .    85   
  Thermal                  891  | .    .    .    .    .    324  42   525  .    .    .    
  Explosive                801  | .    .    .    .    .    323  .    478  .    .    .    
  Electromagnetic          349  | .    .    .    .    .    .    .    174  .    .    175  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    .    .    .    19   19   2    
  Average Corruption       14   | .    .    .    .    .    .    .    .    10   18   1    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    2    .    
  Effects                  20   | .    .    .    .    .    .    .    .    3    17   .    
    Message Errors         7    | .    .    .    .    .    .    .    .    2    5    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    3    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    4    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            145  | .    .    .    .    .    43   .    102  .    .    .    
  Projectiles              47   | .    .    .    .    .    28   .    19   .    .    .    
  Explosions               98   | .    .    .    .    .    15   .    83   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    7    .    5    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    6    .    3    .    .    .    
  Secondary                2    | .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      180  | .    .    .    .    .    20   .    152  .    .    8    
  Shots                    3    | .    .    .    .    .    1    .    2    .    .    .    
  Rammed                   6    | .    1    1    .    .    2    .    .    .    .    2    
Targets Rammed             16   | .    1    1    .    .    8    .    4    .    .    2    
  Kicked                   10   | .    .    .    .    .    6    .    4    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        569  | .    2    4    86   181  569  63   324  201  279  120  
  Average Temperature      103  | .    2    3    33   55   118  35   138  105  143  54   
  Received Heat Transfer   1242 | .    90   105  30   123  540  30   324  .    .    .    
  Effects                  10   | .    .    .    .    .    9    .    1    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    3    .    1    .    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         1790 | .    .    .    .    .    703  87   1000 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Peak Influence             390  | .   153 109 162 239 390 205 285 47  23  131 
  Initial                  177  | .   .   59  42  68  50  177 25  47  3   11  
  Average                  110  | .   85  96  94  124 209 135 99  24  5   61  
Maximum Alert Level        1    | .   .   .   .   1   1   1   1   .   .   .   
  Low Security (%)         80   | 100 100 100 100 86  41  68  85  100 100 100 
  Level 1                  19   | .   .   .   .   13  58  31  14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   1   1   .   3   .   .   1   
  Investigation            2    | .   .   .   1   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            4    | .   1   .   .   1   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Distress Signals           6    | .   1   .   .   1   .   .   .   .   .   4   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   13  .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   13  .   
Times Spotted              91   | .   9   2   4   8   20  2   16  6   2   22  
  Peak Tracking Total      12   | .   5   2   4   4   3   1   4   6   2   12  
  Tactical Retreats        9    | .   .   .   1   .   3   .   3   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Traps Triggered            7    | .   2   .   1   .   .   1   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Machines Disabled          6    | .   .   .   .   2   2   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   1   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Machines Accessed          12   | .   2   .   .   6   1   2   .   .   1   .   
  Terminals                10   | .   2   .   .   6   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   .   .   14  1   5   .   .   1   .   
  Successful               14   | .   2   .   .   6   1   4   .   .   1   .   
  Failed                   10   | .   1   .   .   8   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   3   .   .   14  1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   .   6   1   2   .   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   2   .   1   .   .   .   .   
  Zone Layout              4    | .   1   .   .   1   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   4   1   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   2   1   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   2   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   1   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------------              Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Turns Passed               3991 | 70  322 138 140 476 699 608 800 116 359 263 
Spaces Moved               2085 | 52  183 79  73  239 309 338 365 64  184 199 
  Core                     89   | 7   .   .   .   .   .   .   .   3   .   79  
  Treads                   226  | .   2   .   .   .   .   .   .   7   184 33  
  Legs                     1683 | 45  181 79  73  239 309 338 365 54  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    83   | .   .   .   .   .   .   .   .   .   .   83  
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   4   
  Fastest Speed            50   | 50  120 120 120 120 120 120 150 150 180 50  
  Average Speed            142  | 110 129 120 124 149 125 151 159 177 180 104 
  Slowest Speed            750  | 120 160 120 150 150 180 180 180 270 180 750 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   31  21  8   44  25  10  9   75  4   6   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          86   | .   .   .   1   3   37  .   45  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               21   | .   .   .   1   3   15  .   2   .   .   .   
  AOE                      65   | .   .   .   .   .   22  .   43  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac 
Total                      2742 | 61  228 104 105 314 490 424 505 67  208 236 
  Wait                     298  | .   6   11  11  51  85  61  70  .   .   3   
  Move                     2076 | 51  182 78  72  238 308 337 365 63  183 199 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | 4   .   2   4   1   1   12  6   .   6   .   
  Fast Attach              56   | 6   9   1   4   1   10  7   8   1   4   5   
  Attach                   27   | .   2   .   2   .   4   2   7   1   5   4   
  Detach                   14   | .   4   .   .   .   3   1   3   .   1   2   
  Swap                     19   | .   3   .   .   2   8   .   6   .   .   .   
  Drop                     31   | .   3   2   5   3   9   1   2   2   2   2   
  Fire                     164  | .   18  9   7   18  54  3   29  .   7   19  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   2   
  Kick                     13   | .   .   1   .   .   8   .   4   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   5   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 13)
  300 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 3)
  393 | -10/Materials | Entered Mines
  433 | -10/Mines     | Met a Derelict bent on vengeance
  464 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  515 | -10/Mines     | Discovered new exit (range 10)
  531 | -10/Mines     | Entered Materials
  531 | -9/Materials  | Evolved 2 slots: Weapon x2
  547 | -9/Materials  | Discovered new exit (range 14)
  671 | -9/Materials  | Entered Storage
  828 | -9/Storage    | Build established: Skirmisher
 1141 | -9/Storage    | Discovered new exit (range 5)
 1147 | -9/Storage    | Entered Materials
 1147 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1712 | -8/Materials  | Discovered new exit (range 9)
 1799 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1838 | -8/Materials  | Build established: Scavenger-Tank
 1846 | -8/Materials  | Entered Factory
 1846 | -7/Factory    | Evolved 2 slots: Utility x2
 2042 | -7/Factory    | Repaired Adv. Heat Sink
 2379 | -7/Factory    | Discovered new exit (range 9)
 2454 | -7/Factory    | Entered another Factory area
 2454 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2660 | -6/Factory    | Lost 4 parts (1p1n2w)
 2911 | -6/Factory    | Build established: Scavenger-Gunner
 3155 | -6/Factory    | Lost 3 parts (2p1u)
 3254 | -6/Factory    | Sucked down chute
 3254 | -6/Factory    | Entered Waste
 3269 | -6/Waste      | EMP discharged
 3269 | -6/Waste      | System corruption reached 10%
 3280 | -6/Waste      | Spotted C-40 Crusher
 3296 | -6/Waste      | Spotted C-40 Crusher
 3296 | -6/Waste      | Spotted C-40 Crusher
 3301 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3306 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3322 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3333 | -6/Waste      | Spotted C-40 Crusher
 3339 | -6/Waste      | Spotted C-40 Crusher
 3344 | -6/Waste      | Discovered new exit (range 15)
 3352 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3358 | -6/Waste      | Spotted C-40 Crusher
 3369 | -6/Waste      | EMP discharged
 3370 | -6/Waste      | Entered Factory
 3383 | -6/Factory    | Lost 6 parts (1p1n2u2w)
 3673 | -6/Factory    | Build established: Mutant
 3681 | -6/Factory    | Discovered new exit (range 10)
 3729 | -6/Factory    | Entered another Factory area
 3729 | -5/Factory    | Evolved 2 slots: Utility x2
 3935 | -5/Factory    | Core integrity fell below 50%
 3975 | -5/Factory    | Lost 14 parts (2p3n4u5w)
 3980 | -5/Factory    | Core integrity fell below 20%
 3992 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03918_ Acquired 30 matter.
03921_ K-01 Serf collects debris. <x3>
03928_ Autogun destroyed.
03929_ Acquired VTOL Module.
03931_ K-01 Serf collects debris.
03933_ Acquired Autogun.
03933_ R-10 Processor collects Targeting Computer.
03933_ W-25 Informer sends out distress signal.
03934_ K-01 Serf collects debris. <x2>
03937_ Phase Shifter destroyed.
03944_ Autogun destroyed.
03944_ VTOL Module destroyed.
03954_ Triggered Alarm Trap.
03954_ An alarm sounds.
03954_ ALERT: Alarm triggered, dispatching investigation squad.
03970_ K-01 Serf collects debris. <x5>
03977_ W-25 Informer sends out distress signal.
03989_ Slammed into S-27 Virus. <x2>
03991_ Destabilizing: System interference.
03991_ Adv. Terrain Scan Processor temporarily disabled.

 Map 
-----
+----------------------------------------------------+
| ! #?#     #            #?????????????????????????? |
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| #            #???# #?????????????????????????????? |
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| ????????????????#   # """"ss   """#??????????????? |
| ????????????????#   #p""""ss    R"#??????????????? |
| ????????????????#   # """"     """#??????????????? |
| ????????????????#   #             #??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          32
Energy Capacity            810
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       210
Jamming Range              8
Additional Mass Support    9
Heat Shielding             100
Armor Coverage             450
Phase Shifting             5
Evasion (%)                53
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              FlyingUltimateSink
  Manual?         0
Play Time         00:55:05
  Cumulative      18.6 hours
  Start           2020.11.13 @ 01:32:02
  End             2020.11.13 @ 02:33:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 404182cb-18cf-46d5-a459-0e9adf8fff9c