Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 11:57:08 Player: Mogwok Wargfriend Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (4312) 4312 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8057 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 490/490 System Corruption 6% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Compact Battery Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- Heavy Flail Heavy Flail > --- INVENTORY (5) ---- Heart of Steel Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Layered Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Flail Scythe > --- INVENTORY -------- Light Deuterium Engine Wheel Improved Heat Sink Target Analyzer Pulse Rifle Improved Assault Rifle Heavy Flail Heavy Flail Greatsword [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Melee Analysis Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Heavy Flail Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 2 1 . . Weapon . | . . . . . . . Parts Attached 125 | 6 11 35 23 32 7 11 Power 16 | 1 1 4 3 3 1 3 Engine 11 | 1 . 3 3 1 1 2 Core 5 | . 1 1 . 2 . 1 Reactor . | . . . . . . . Propulsion 47 | 2 3 12 9 15 2 4 Treads 5 | . . . . 1 1 3 Leg 29 | 2 3 11 9 4 . . Wheel 7 | . . . . 6 1 . Hover 1 | . . . . 1 . . Flight 5 | . . 1 . 3 . 1 Utility 35 | 1 5 8 6 10 3 2 Device 12 | . 4 6 1 . 1 . Storage 3 | 1 1 . . . . 1 Processor 6 | . . 2 2 2 . . Hackware . | . . . . . . . Protection 14 | . . . 3 8 2 1 Artifact . | . . . . . . . Weapon 27 | 2 2 11 5 4 1 2 Energy Gun 5 | . . 4 1 . . . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 8 | 2 1 5 . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 8 | . . . 3 3 . 2 Slashing Weapon 3 | . . . 1 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . Corrupted Parts 3 | . . . 3 . . . System Corruption 29 | . . . 29 . . . Parts Lost 47 | . . 9 10 15 2 11 Power 5 | . . 2 1 1 . 1 Propulsion 22 | . . 2 5 9 1 5 Utility 14 | . . 2 3 4 1 4 Weapon 6 | . . 3 1 1 . 1 Highest Loss Streak 8 | . . 4 8 6 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 97 97 89 83 77 Engine 5 | . 3 7 8 2 7 6 Core 3 | . 10 3 . 4 . . Treads 1 | . . . . . . 10 Leg 19 | . 28 32 26 9 . . Wheel 3 | . . . . 8 14 9 Device 6 | . 10 9 9 . 6 6 Storage 8 | . 14 11 9 7 . . Processor 16 | . . 10 18 22 23 23 Protection 6 | . . . 7 13 15 9 Energy Gun 1 | . . 4 . . . . Energy Cannon 1 | . . 4 1 . . . Ballistic Gun 5 | . 21 9 1 . . . Ballistic Cannon 1 | . 6 3 . . . . Impact Weapon 5 | . . . 10 10 14 . Slashing Weapon 2 | . . . 3 4 . 6 Naked Turns . | . . . . . . . Heaviest Build 50 | 13 20 25 33 50 50 24 Greatest Support 48 | 20 20 33 47 48 38 38 Greatest Overweight (x) 8 | 1 . 1 5 8 1 7 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 8 | 6 8 10 10 10 5 5 Most Carried 10 | 6 10 10 10 10 10 5 Average Carried 8 | 3 8 9 9 9 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 6 10 10 10 10 5 4 Class Distribution -------------------- 33% | Scavenger-Mutant 31% | Scavenger-Gladiator 25% | Gladiator 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2634 | 251 623 812 458 293 92 105 Remotely 265 | . 205 60 . . . . Salvage Created 6035 | . 731 1830 1223 1655 180 416 Parts 265 | . 40 109 28 67 5 16 Haulers Intercepted 7 | . . 4 1 2 . . Recyclers Shooed 7 | . 3 2 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 2 14 Prevented 4 | . . . . . 3 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 102 | . 15 33 16 23 6 9 Melee 39 | . . . 8 19 3 9 Guns 26 | . 8 18 . . . . Cannons 23 | . 7 15 1 . . . AOE 1 | . . . . 1 . . Classes Destroyed 16 | . 4 6 2 3 . 1 Worker 16 | . . 8 4 4 . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Hauler 7 | . . 4 1 2 . . Recycler 14 | . 4 2 4 4 . . Minesweeper 1 | . . . . . . 1 Mechanic 3 | . . 1 . 2 . . Operator 2 | . . . . 2 . . Watcher 10 | . 1 4 3 2 . . Swarmer 26 | . 3 7 3 5 4 4 Grunt 48 | . 12 15 9 9 . 3 Brawler 3 | . . 1 . . . 2 Duelist 2 | . . 1 . 1 . . Sentry 15 | . . 9 3 3 . . Hunter 4 | . . . 1 2 1 . Programmer 4 | . . . . 3 1 . Best Kill Streak 11 | . 5 7 11 7 5 3 Combat Bots Only 6 | . 3 4 6 3 5 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 873 | . 78 142 188 306 62 97 Missed 233 | . 28 35 44 88 15 23 Damage Taken 8709 | . 537 1381 2190 2588 515 1498 Core 1363 | . 113 198 338 290 109 315 Absorbed by Shields . | . . . . . . . Redirected to Shielding 49 | . . . . 49 . . Ignored by Resistances 247 | . . . . 28 219 . Regen/Repaired (Parts) 180 | . . 72 . 108 . . Core Remaining (%) 60 | 100 54 50 38 . . . Volleys Fired 194 | . 60 119 15 . . . Largest 2 | . 2 2 2 . . . Hottest 91 | . 55 91 91 . . . Shots Fired 387 | . 119 238 30 . . . Gun 275 | . 94 163 18 . . . Cannon 112 | . 25 75 12 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 275 | . 119 141 15 . . . Thermal 112 | . . 97 15 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 15 14 4 . . . Robot Miss Streak 6 | . 6 3 5 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 439 | . 75 156 75 99 14 20 Core Hits 155 | . 36 68 13 29 . 9 Critical Kills 8 | . . . 4 3 . 1 Critical Parts Destroyed 21 | . . . 8 10 2 1 Critical Strikes 52 | . 2 10 14 17 2 7 Burn 9 | . . 9 . . . . Blast 3 | . 2 1 . . . . Smash 30 | . . . 13 13 2 2 Sever 10 | . . . 1 4 . 5 Melee Attacks 277 | . . . 87 134 20 36 Impact 179 | . . . 77 74 20 8 Slashing 98 | . . . 10 60 . 28 Piercing . | . . . . . . . Sneak Attacks 30 | . . . 11 18 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 22 | . . . 9 11 2 . Damage Inflicted 12985 | . 888 2680 3429 4214 715 1059 Guns 2198 | . 505 1593 100 . . . Cannons 1550 | . 377 1087 86 . . . Explosions 110 | . . . . 110 . . Melee 9121 | . . . 3243 4104 715 1059 Ramming 6 | . 6 . . . . . Kinetic 2204 | . 882 1222 100 . . . Thermal 1654 | . . 1458 86 110 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 6367 | . . . 3081 2366 715 205 Slashing 2754 | . . . 162 1738 . 854 Piercing . | . . . . . . . Highest Corruption 29 | . . 5 29 1 2 6 Average Corruption 8 | . . 5 28 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 87 | . . 38 32 . 7 10 Message Errors 21 | . . 10 7 . 1 3 Matter Fused 21 | . . 10 5 . 3 3 Heat Flow Errors 15 | . . 5 8 . 1 1 Energy Discharges 12 | . . 4 6 . . 2 Parts Rejected 1 | . . 1 . . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 8 | . . 3 3 . 1 1 Data Loss (major) 4 | . . 2 1 . 1 . Misfires 1 | . . 1 . . . . Alerts 2 | . . 2 . . . . Misdirections 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 2567 | . . . 1208 935 303 121 Projectiles . | . . . . . . . Explosions 84 | . . . . 84 . . Melee 2483 | . . . 1208 851 303 121 Knockbacks 31 | . 9 1 13 5 1 2 Impact 20 | . . . 12 5 1 2 Kinetic 10 | . 9 1 . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 95 | . . . . 95 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 4 | . 4 . . . . . Kicked 4 | . 4 . . . . . Crushed . | . . . . . . . Highest Temperature 282 | . 80 282 245 5 159 248 Average Temperature 55 | . 28 54 87 3 95 122 Received Heat Transfer 2688 | . 213 534 1215 492 . 234 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 25 | . . . 14 10 1 . Impact Corruptions 71 | . . . 34 25 10 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 3 2 1 . . Heat Transferred 3898 | . . 3700 148 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 601 | . 288 601 503 498 . . Initial 253 | . . 85 253 140 . . Average 256 | . 131 304 326 214 . . Maximum Alert Level 2 | . 1 2 2 2 . . Low Security (%) 39 | 100 77 40 4 46 . . Level 1 41 | . 22 22 86 34 . . Level 2 19 | . . 36 8 18 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 5 3 2 7 . 1 Investigation 9 | . 4 3 . 2 . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . 1 . 1 2 . . Assault 1 | . . . . . . 1 Garrison 2 | . . . 1 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 8 | . . 2 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 24 46 42 33 9 18 Peak Tracking Total 9 | . 4 6 9 4 5 8 Tactical Retreats 20 | . 1 2 6 6 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 7 | . 3 2 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 4 | . . 1 1 2 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 34 | . 6 12 8 7 1 . Terminals 24 | . 6 10 5 3 . . Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . 3 . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 90 | . 18 34 24 13 1 . Successful 44 | . 9 14 14 6 1 . Failed 46 | . 9 20 10 7 . . Catastrophic 5 | . 1 . 1 3 . . Database Lockouts . | . . . . . . . Manual 68 | . 17 28 18 5 . . Terminals 64 | . 18 27 14 5 . . Fabricators . | . . . . . . . Repair Stations 14 | . . 7 . 7 . . Recycling Units 8 | . . . 8 . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 8 | . 2 2 3 . 1 . Robot Analysis 5 | . 2 1 2 . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . 5 . 4 . . Scan Component 5 | . . 3 . 2 . . Repair 4 | . . 2 . 2 . . Recycling Unit Hacks 3 | . . . 3 . . . Report Inventory 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 22 | . 7 7 7 1 . . Terminals 19 | . 7 7 4 1 . . Botnet 16 | . 6 6 3 1 . . Operators 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Reject 2 | . . . 2 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 6 12 7 6 . . Full Trace Events 4 | . 2 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 2 . 2 . . Time 134 | . . 64 . 70 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . 8 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total 5 | . 2 1 2 . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 8353 | 78 950 2171 1734 2111 518 791 Spaces Moved 5368 | 54 597 1237 1029 1313 480 658 Core 26 | 13 . . 1 5 . 7 Treads 1 | . . . . . . 1 Legs 2997 | 41 597 1237 1028 94 . . Wheels 2241 | . . . . 1111 480 650 Hover . | . . . . . . . Flight 103 | . . . . 103 . . Fastest Speed 50 | 50 120 120 120 80 90 90 Average Speed 121 | 118 120 131 136 125 91 98 Slowest Speed 450 | 190 120 190 300 450 115 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 72 88 52 28 60 69 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug 20 | . . . 7 5 . 8 Terrain Destroyed 60 | . . . 7 45 . 8 Melee 20 | . . . 7 5 . 8 Projectile . | . . . . . . . AOE 40 | . . . . 40 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 6418 | 65 731 1560 1208 1590 532 732 Wait 336 | . 31 119 33 110 18 25 Move 5363 | 53 597 1236 1028 1312 479 658 Hop . | . . . . . . . Pick Up 65 | 6 11 20 16 8 3 1 Fast Attach 70 | 6 5 15 10 22 4 8 Attach 34 | . . 10 9 10 3 2 Detach 13 | . 1 3 3 5 1 . Swap 21 | . 6 10 4 . . 1 Drop 82 | . 17 28 17 11 6 3 Fire 194 | . 60 119 15 . . . Melee 237 | . . . 73 112 18 34 Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 11) 774 | -10/Materials | Discovered new exit (range 9) 1017 | -10/Materials | Build established: Scavenger-Mutant 1018 | -10/Materials | Discovered new exit (range 4) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Repaired Lgt. Nuclear Core 1243 | -9/Materials | Repaired Tractor Beam 1774 | -9/Materials | Lost 4 parts (1p1n1u1w) 2041 | -9/Materials | Discovered new exit (range 8) 2453 | -9/Materials | Discovered new exit (range 15) 2776 | -9/Materials | Identified exit to Mines 3120 | -9/Materials | Discovered new exit (range 16) 3200 | -9/Materials | Entered another Materials area 3200 | -8/Materials | Evolved 2 slots: Utility x2 3224 | -8/Materials | Garrison activated, responded to threat 3867 | -8/Materials | Build established: Scavenger-Gladiator 4109 | -8/Materials | Discovered new exit (range 16) 4230 | -8/Materials | Core integrity fell below 50% 4240 | -8/Materials | System corruption reached 10% 4253 | -8/Materials | Lost 8 parts (1p4n2u1w) 4280 | -8/Materials | Discovered new exit (range 16) 4934 | -8/Materials | Entered Factory 4934 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5126 | -7/Factory | Lost 6 parts (1p3n2u) 5386 | -7/Factory | Repaired Mic. Nuclear Core 5414 | -7/Factory | Repaired Aluminum Leg 5838 | -7/Factory | Garrison activated, responded to threat 6075 | -7/Factory | Lost 4 parts (4n) 6682 | -7/Factory | Build established: Gladiator 6994 | -7/Factory | Discovered new exit (range 6) 7045 | -7/Factory | Entered Lower Caves 7066 | -7/Lower Caves | Core integrity fell below 50% 7301 | -7/Lower Caves | Learned location of Zion (-7) 7349 | -7/Lower Caves | Learned Factory emergency access door positions 7438 | -7/Lower Caves | Spotted B-75 Beast 7539 | -7/Lower Caves | Found Prototype Device 7557 | -7/Lower Caves | Discovered new exit (range 8) 7563 | -7/Lower Caves | Entered another Lower Caves area 7668 | -7/Lower Caves | Discovered new exit (range 10) 7974 | -7/Lower Caves | Lost 3 parts (1p1n1u) 8289 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8323 | -7/Lower Caves | Core integrity fell below 20% 8354 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08319_ Slug penetrates Wall. 08320_ Destroyed Microactuators. 08320_ L-41 Fighter system corrupted by crushing effect. 08322_ Slug penetrates L-41 Fighter. 08322_ L-41 Fighter destroyed. 08323_ Lgt. Treads fries itself beyond repair. 08325_ Penetrated by Slug. 08325_ Lgt. Treads destroyed. 08328_ Critical hit (Burn: +37). 08328_ Penetrated by Slug. 08329_ Acquired Med. Treads. 08330_ Penetrated by Slug. 08330_ Med. Treads destroyed. 08333_ Corrupted Axe self-destruct mechanism malfunctions. 08333_ Penetrated by Slug. 08339_ Acquired Corrupted Axe. 08342_ Slug penetrates Wall. 08344_ Acquired 15 matter. Map ----- +----------------------------------------------------+ | ??????????????????????# ##???# #???#### | | ??????????????????????# ##????## #?????# | | ??????????????????????###### ##?????# #????## | | ???????????????????????????# ##????###????# | | ??????????????????????????## ##??????????# | | ???????????????????????#### ##????????## | | ???????????????????????# ###??????# # | | ???????????????????????## ####???## ##### | | ?????#######?????####???## ##??# ##?#?# | | ????## ## ##???## ##??## #??# ## ### | | ???## #???# #### ## ##?## ## | | ???# #??## ## ###?## #? | | ???## #?## ## ###### ## | | ????## #### #### ## ### # | | ?????# ### ##??# ### ## # | | ?????# ## #??# ### ## | | ?????## ####?## #?## ## ##? | | ??????## ##???## #??## ##?####?? | | ???????## #### #???### ###???????? | | ????????## ##?????## ##?????????? | | ????????##### ######## #???????## ##??????????? | | ???????## #?# #" ?# # ##?????## ##??????????? | | ??????## ## #" # #?????# ####???????? | | ??##### # #" + Y###??# ????? | | ?## #" + ;#### ? | | ?# #???# @;;# ## #######?? | | ?## #???#bY# !%*g ### #???????? | | ??# # ###/#### ###b #?## #???????? | | ?# ##### #### ##???# ??????? | | ?????## #### #????? ?????? | | ??????# !% #?# #????? #????? | | ??????# ####?## ##?????? #???? | | ? ???# ##?????###???????? ????? | | ?? ????### #?????????????????? ????? | | ?????????### # ##??????????????????? ??????? | | ???????????######## #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ## ??????????????????????????? | | ?????????????????#??###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed HugeTransmissionProjector Manual? 0 Play Time 00:55:09 Cumulative 152.8 hours Start 2024.04.07 @ 23:18:21 End 2024.04.08 @ 11:57:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfc42f59-5b9d-4243-8439-9de6816e2021