Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.26 @ 20:04:55 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (6676) 6676 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2753) 2753 TOTAL SCORE: 14704 Bonus ------- High Alert Combat Kills 626 Follower Combat Kills 325 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -998 Cogmind --------- Core Integrity 459/850 Matter 175/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Structural Scanner Enhanced Optical Array Relay Coupler [Sentry] (20) Relay Coupler [Hunter] (5) > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Fission Core Improved Maneuvering Thrusters Layered Light Armor Plating Relay Coupler [Swarmer] (41) Relay Coupler [Hunter] (15) Heavy Laser Heavy Machine Gun Datajack Remote Datajack Shock Maul Great Axe Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Enhanced Optical Array Layered Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Light Fission Core Improved Maneuvering Thrusters Layered Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Hunter] Heavy Laser Heavy Machine Gun Enhanced Gauss Cannon Heavy Missile Launcher Datajack Remote Datajack Shock Maul Great Axe [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . 2 . . . 2 . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . . 2 . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 227 | 7 2 12 18 25 26 . 20 14 39 9 18 37 Power 15 | 1 . 1 1 . 1 . 2 1 3 2 2 1 Engine 8 | 1 . 1 1 . 1 . 1 . 2 . 1 . Core 7 | . . . . . . . 1 1 1 2 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 58 | 2 . 5 5 4 5 . 3 2 13 4 7 8 Treads 4 | . . . . . . . . . 4 . . . Leg 50 | 2 . 5 5 4 5 . 3 2 9 . 7 8 Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . . Utility 67 | 1 2 2 7 8 6 . 4 7 11 2 4 13 Device 28 | . 1 1 7 3 1 . 2 3 4 1 . 5 Storage 4 | 1 1 . . 1 . . . . . . . 1 Processor 2 | . . . . . . . . 1 . . . 1 Hackware 15 | . . . . . 1 . . 3 5 1 2 3 Protection 18 | . . 1 . 4 4 . 2 . 2 . 2 3 Artifact . | . . . . . . . . . . . . . Weapon 87 | 3 . 4 5 13 14 . 11 4 12 1 5 15 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 23 | . . 2 2 5 8 . 6 . . . . . Ballistic Gun 14 | 2 . 2 2 5 . . 1 . . . 1 1 Ballistic Cannon 3 | . . . . . . . . . . . . 3 Launcher 10 | . . . . 2 5 . 2 . . . . 1 Special Weapon 9 | . . . . . . . . 1 2 1 1 4 Impact Weapon 4 | . . . 1 . 1 . 1 . . . . 1 Slashing Weapon 10 | . . . . . . . . 1 6 . 2 1 Piercing Weapon 4 | . . . . . . . . 1 . . . 3 Special Melee Weapon 9 | . . . . 1 . . 1 1 4 . 1 1 Unidentified Prototypes 3 | . . 1 1 . . . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 6 | . . . 6 . . . . . . . . . Parts Lost 47 | . . 1 1 5 6 . 3 3 16 1 . 11 Power 8 | . . . . . 1 . 2 1 1 1 . 2 Propulsion 22 | . . . . 2 2 . . 2 13 . . 3 Utility 10 | . . . . 2 2 . 1 . 2 . . 3 Weapon 7 | . . 1 1 1 1 . . . . . . 3 Highest Loss Streak 8 | . . 1 1 1 3 . 3 3 6 1 . 8 Average Slot Usage (%) 96 | . 88 98 100 99 95 100 95 99 90 99 98 97 Engine 6 | . 14 11 11 9 9 9 5 . 2 . 4 5 Core 1 | . . . . . . . 2 6 4 7 2 . Treads 2 | . . . . . . . . . 13 26 . . Leg 29 | . 28 42 44 35 35 36 36 29 11 . 23 24 Device 9 | . 2 6 11 8 16 9 9 13 5 4 . 10 Storage 8 | . 14 11 11 9 9 9 9 7 7 7 7 6 Processor 1 | . . . . . . . . 1 7 7 . 1 Hackware 11 | . . . . . 3 9 6 14 15 24 30 25 Protection 5 | . . 4 . 18 3 9 7 7 3 . 5 5 Energy Cannon 6 | . . 1 20 6 17 18 10 1 . . . . Ballistic Gun 3 | . 28 20 1 10 . . 4 . . . . . Special Weapon 1 | . . . . . . . . 1 . 6 6 4 Slashing Weapon 3 | . . . . . . . . 2 12 7 7 . Piercing Weapon 1 | . . . . . . . . 4 . . . 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 11 31 36 41 44 47 47 47 44 39 34 45 66 Greatest Support 80 | 20 20 40 40 46 48 48 48 48 80 80 50 66 Greatest Overweight (x) 21 | 3 1 . 1 1 1 . 1 1 12 2 1 21 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 8 13 14 14 14 15 14 14 14 14 14 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 15 | 4 11 14 15 15 15 15 15 15 15 15 15 13 Class Distribution -------------------- 49% | Bothacker-Mutant 34% | Scavenger-Mutant 10% | Botlord-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Botlord-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Matter Collected 3231 | 310 24 285 214 346 458 . 325 125 350 45 396 353 Remotely . | . . . . . . . . . . . . . Salvage Created 5964 | 88 81 471 1036 560 662 . 643 260 603 45 738 777 Parts 328 | 3 7 31 66 36 31 . 33 15 24 2 24 56 Haulers Intercepted 4 | . . 1 2 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 127 | . 2 11 20 17 22 . 18 2 12 1 10 12 Melee 32 | . . . . . . . 2 2 12 1 8 7 Guns 28 | . 2 11 1 7 . . 5 . . . 2 . Cannons 36 | . . . 18 4 6 . 7 . . . . 1 AOE 30 | . . . . 6 16 . 4 . . . . 4 Classes Destroyed 15 | 2 1 3 1 2 1 . 1 3 . . . 1 Worker 4 | 1 . . . . . . . . . . . 3 Builder 1 | . . . . 1 . . . . . . . . Hauler 4 | . . 1 2 1 . . . . . . . . Recycler 3 | 1 . . . . . . . 1 . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . 1 . . . . 1 Swarmer 29 | . . 3 2 8 13 . 3 . . . . . Grunt 59 | . 2 6 8 5 7 . 9 . 9 1 10 2 Brawler 5 | . . . 1 . . . 3 . . . 1 . Duelist 3 | . . . . . 1 . . . 1 . 1 . Sentry 24 | . . 2 9 3 1 . 3 1 1 . 1 3 Specialist 2 | . . . . . . . . . . . . 2 Hunter 4 | . . . . 1 . . . . 1 . . 2 Programmer 5 | . . . . . . . . 1 . . . 4 Best Kill Streak 13 | 1 2 3 6 4 13 . 7 2 4 1 5 9 Combat Bots Only 13 | . 2 3 6 4 13 . 6 1 4 1 5 5 Max Kills in Single Turn 5 | 1 1 1 2 3 3 . 2 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 3 3 . 2 . . . . 2 Melee 1 | . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Damage Taken 7829 | . 66 397 722 732 813 . 817 315 1816 140 183 1828 Core 1187 | . 12 95 127 69 68 . 39 42 324 6 14 391 Absorbed by Shields 231 | . . . . . 29 . 45 . 72 . 85 . Core Remaining (%) 70 | 100 95 . 44 . . . 68 . . . 44 . Volleys Fired 302 | 10 3 46 45 48 53 . 37 . 1 7 27 25 Largest 2 | 2 2 2 2 2 2 . 2 . 1 1 1 2 Hottest 136 | 40 40 40 136 136 130 . 130 . 30 30 30 110 Shots Fired 509 | 20 6 92 88 93 86 . 62 . 1 7 27 27 Gun 221 | 20 6 92 9 62 . . 22 . . . 9 1 Cannon 221 | . . . 79 28 75 . 36 . . . . 3 Launcher 21 | . . . . 3 11 . 4 . . . . 3 Special 46 | . . . . . . . . . 1 7 18 20 Kinetic 224 | 20 6 92 9 62 . . 22 . . . 9 4 Thermal 218 | . . . 79 28 75 . 36 . . . . . Explosive 21 | . . . . 3 11 . 4 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | 3 8 17 21 11 14 . 8 . 2 4 11 7 Robot Miss Streak 5 | 5 . 3 2 3 4 . 5 . . 1 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 442 | 8 5 66 57 62 52 . 40 15 53 6 40 38 Core Hits 241 | 3 4 25 22 31 39 . 40 6 18 1 16 36 Critical Kills 5 | . 1 1 1 1 . . 1 . . . . . Critical Parts Destroyed 3 | . . 2 1 . . . . . . . . . Critical Strikes 14 | . 1 3 2 1 . . 1 1 2 . . 3 Meltdown 1 | . . . 1 . . . . . . . . . Destroy 7 | . 1 3 1 1 . . 1 . . . . . Blast 1 | . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 . . . Puncture 3 | . . . . . . . . 1 . . . 2 Melee Attacks 170 | . . . 4 . 13 . 9 18 70 1 24 31 Impact 25 | . . . 4 . 13 . 4 . . . . 4 Slashing 91 | . . . . . . . . 1 65 1 23 1 Piercing 37 | . . . . . . . . 13 . . . 24 Sneak Attacks 37 | . . . . . . . 1 8 3 . 14 11 Combat Hostiles 20 | . . . . . . . 1 1 3 . 10 5 Follow-up Attacks 13 | . . . . . . . . . 13 . . . Damage Inflicted 15285 | 93 60 674 1208 1585 3427 . 1509 673 1799 42 1865 2350 Guns 2141 | 93 52 671 105 680 . . 324 . . . 216 . Cannons 3047 | . . . 1095 478 970 . 432 . . . . 72 Explosions 3752 | . . . . 423 1661 . 579 . . . . 1089 Melee 6286 | . . . . . 764 . 174 673 1799 42 1649 1185 Ramming 59 | . 8 3 8 4 32 . . . . . . 4 Kinetic 2213 | 93 52 671 105 680 . . 324 . . . 216 72 Thermal 2975 | . . . 1095 478 970 . 432 . . . . . Explosive 3752 | . . . . 423 1661 . 579 . . . . 1089 Electromagnetic . | . . . . . . . . . . . . . Impact 1003 | . . . . . 764 . 174 . . . . 65 Slashing 3490 | . . . . . . . . . 1799 42 1649 . Piercing 1793 | . . . . . . . . 673 . . . 1120 Highest Corruption 6 | . 2 . 6 . . . . . . . . 1 Average Corruption 4 | . 2 . 6 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 10 | . . . 10 . . . . . . . . . Message Errors 1 | . . . 1 . . . . . . . . . Matter Fused 1 | . . . 1 . . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . 3 . . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 919 | . . . 7 51 242 . 4 75 116 . 276 148 Projectiles 77 | . . . 7 18 52 . . . . . . . Explosions 145 | . . . . 33 108 . 4 . . . . . Melee 697 | . . . . . 82 . . 75 116 . 276 148 Knockbacks 5 | . . . . . 4 . 1 . . . . . Impact 4 | . . . . . 3 . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 225 | . . . . . 188 . 21 . . . . 16 Shots 7 | . . . . . 5 . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 14 | . 4 1 1 1 6 . . . . . . 1 Kicked 14 | . 4 1 1 1 6 . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 234 | . 6 7 234 94 131 . 120 . 12 15 30 38 Average Temperature 45 | . 6 3 76 26 59 . 35 . 7 6 9 10 Received Heat Transfer 2587 | . 36 177 198 306 222 . 448 72 740 45 73 270 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 8 | . . . 7 . 1 . . . . . . . Heat Transferred 4550 | . . . 1924 740 1332 . 554 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Peak Influence 1190 | 10 56 323 340 458 1190 579 953 574 750 430 714 392 Initial 579 | . 6 23 59 76 287 579 376 499 261 393 301 374 Average 444 | 2 17 172 158 331 847 579 763 515 487 404 545 268 Maximum Alert Level 4 | . . 1 1 2 4 2 3 2 3 2 3 1 Low Security (%) 18 | 100 100 63 68 8 . . . . . . . 15 Level 1 32 | . . 36 31 57 9 . 5 10 24 35 11 84 Level 2 30 | . . . . 33 16 100 19 89 68 64 83 . Level 3 16 | . . . . . 57 . 75 . 6 . 5 . Level 4 2 | . . . . . 17 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 1 . . . 2 . 2 . 6 Investigation 2 | . . . 1 1 . . . . . . . . Extermination 3 | . . . . . . . . 1 . . . 2 Reinforcement 8 | . 1 . 1 . . . . 1 . 2 . 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Alert ID Control Effect 5 | . . . . . . . . . . 1 3 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Distress Signals 3 | . . 1 . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 239 | . 3 16 25 28 36 . 27 6 32 6 25 35 Peak Tracking Total 10 | . 2 4 5 6 7 . 8 1 8 2 5 10 Tactical Retreats 39 | . . . 1 4 12 . 5 . 9 . 6 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Traps Triggered 15 | . 1 . 4 1 2 . 3 . . . 2 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . 7 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Disabled 19 | . . . 2 1 8 . 4 . 2 . 2 . Max in Single Turn 1 | . . . 1 1 1 . 1 . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 Garrison Relay 8 | . . . . . 3 . 1 . 2 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Accessed 28 | . 1 2 9 5 . 2 . 2 . 1 . 6 Terminals 15 | . 1 2 8 2 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 1 2 . . . . . . . 3 Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 5 | . . . . 1 . 1 . 1 . 1 . 1 Total Hacks 69 | . 3 6 26 12 . 5 . 2 . 1 . 14 Successful 33 | . . 1 11 5 . 5 . 1 . 1 . 9 Failed 36 | . 3 5 15 7 . . . 1 . . . 5 Catastrophic 6 | . . . 3 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 3 4 13 6 . . . 1 . . . 2 Terminals 42 | . 3 6 23 6 . . . 1 . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 14 | . . . 3 4 . . . . . . . 7 Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . . . 4 . . . . . . Garrison Access 7 | . . . . 2 . 1 . 1 . 1 . 2 Terminal Hacks 9 | . . 1 7 . . . . . . . . 1 Robot Analysis 2 | . . 1 . . . . . . . . . 1 Open Door 3 | . . . 3 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 1 3 . . . . . . . 4 Scan Component 6 | . . . 1 2 . . . . . . . 3 Repair 2 | . . . . 1 . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . . 4 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 2 | . . . . . . 2 . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . 1 . 2 Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . 3 1 . . . . . . . . Terminals 4 | . . . 3 1 . . . . . . . . Botnet 4 | . . . 3 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 2 6 4 . 1 . 1 . . . 4 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . 1 Time 70 | . . . . 26 . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . . 1 . 1 . 1 . 1 . Command Fork 1 | . . . . . . . . . . . 1 . Alert ID Control 1 | . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . 1 . . . . . Robots Hacked 37 | . . . . . . . 3 2 6 3 9 14 Non-combat 10 | . . . . . . . . 1 . 1 1 7 Combat 27 | . . . . . . . 3 1 6 2 8 7 Robot Hacks Applied 44 | . . . . . . . 4 3 6 4 12 15 map_walls 2 | . . . . . . . . . . . . 2 drop_inventory 3 | . . . . . . . . . . 1 . 2 ignore_parts 1 | . . . . . . . . . . . . 1 locate_traps 1 | . . . . . . . . 1 . . . . reprogram_traps 1 | . . . . . . . . 1 . . . . map_route 1 | . . . . . . . . . . . . 1 mark_security 1 | . . . . . . . . . . . 1 . find_garrison 1 | . . . . . . . . . . 1 . . spike_heat 1 | . . . . . . . 1 . . . . . overload_power 1 | . . . . . . . . . . 1 . . amplify_resonance 3 | . . . . . . . 2 . . . . 1 wipe_record 11 | . . . . . . . . . 1 . 5 5 reboot_system 3 | . . . . . . . 1 1 1 . . . overwrite_iff 9 | . . . . . . . . . 1 . 5 3 streamctrl_high 3 | . . . . . . . . . 2 . 1 . formatsys_high 2 | . . . . . . . . . 1 1 . . Relay Couplers Released 30 | . . . . . 12 . 3 . 7 . 6 2 Machine Destruction 30 | . . . . . 12 . 3 . 7 . 6 2 Attached 14 | . . . . . 1 . . 2 5 1 2 3 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Total Allies 17 | . . . . . . . . . 4 1 7 5 Largest Group 3 | . . . . . . . . . 1 1 2 3 Highest-Rated Group 87 | . . . . . . . . . 32 32 48 87 Highest-Rated Ally 41 | . . . . . . . . . 32 32 32 41 Total Orders 2 | . . . 2 . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . Ally Attacks 52 | . . . . . . . . . 15 4 20 13 Total Damage 1298 | . . . . . . . . . 554 96 466 182 Kills 9 | . . . . . . . . . 4 1 3 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total 2 | . . 1 . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Turns Passed 9024 | 115 244 554 942 715 1060 93 1042 445 1340 243 706 1525 Spaces Moved 5198 | 60 110 286 525 348 671 77 685 253 657 131 460 935 Core 20 | 11 . . . . . . . . 8 . . 1 Treads 482 | . . . . . . . . . 369 113 . . Legs 4586 | 49 110 286 525 348 671 77 685 253 280 . 368 934 Wheels . | . . . . . . . . . . . . . Hover 110 | . . . . . . . . . . 18 92 . Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 120 120 120 120 120 38 38 120 Average Speed 126 | 121 192 120 121 120 120 120 124 120 152 145 105 123 Slowest Speed 1100 | 200 200 120 200 200 200 120 200 200 650 166 205 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 17 22 68 38 67 10 65 6 58 5 56 31 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 49 | . . . 3 8 22 . . . . . 1 15 Terrain Destroyed 146 | . . . 3 29 56 . 31 . . . 1 26 Melee 9 | . . . 3 . . . . . . . 1 5 Projectile 9 | . . . . 4 3 . 1 . . . . 1 AOE 128 | . . . . 25 53 . 30 . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Total 6935 | 80 133 417 746 554 801 77 804 368 921 176 631 1227 Wait 742 | . 8 49 110 94 12 . 17 69 143 18 53 169 Move 5186 | 59 109 285 524 348 669 77 683 253 655 131 458 935 Hop . | . . . . . . . . . . . . . Pick Up 120 | 4 6 11 15 16 10 . 9 9 14 2 9 15 Fast Attach 54 | 6 2 2 2 3 2 . 2 3 16 6 2 8 Attach 43 | . . 2 3 7 6 . 2 5 6 . 3 9 Detach 7 | . 1 1 1 . . . . . 2 . 1 1 Swap 131 | 1 . 8 13 15 18 . 16 6 17 4 13 20 Drop 128 | . . 12 23 15 8 . 16 6 13 7 15 13 Fire 302 | 10 3 46 45 48 53 . 37 . 1 7 27 25 Melee 153 | . . . 4 . 13 . 9 17 54 1 24 31 Ram . | . . . . . . . . . . . . . Kick 14 | . 4 1 1 1 6 . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 48 | . . . 5 . 4 . 13 . . . 26 . Rewire . | . . . . . . . . . . . . . Trap 7 | . . . . 7 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x2 363 | -9/Materials | Discovered new exit (range 14) 651 | -9/Materials | Discovered new exit (range 9) 804 | -9/Materials | Build established: Scavenger-Mutant 914 | -9/Materials | Entered Storage 1500 | -9/Storage | Discovered new exit (range 16) 1710 | -9/Storage | Core integrity fell below 50% 1856 | -9/Storage | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Utility x2 2228 | -8/Materials | Repaired Aluminum Leg 2248 | -8/Materials | Discovered new exit (range 11) 2571 | -8/Materials | Identified exit to Garrison 2571 | -8/Materials | Entered Garrison 2580 | -8/Garrison | Triggered checkpoint 2653 | -8/Garrison | Triggered checkpoint 2670 | -8/Garrison | Triggered checkpoint 2722 | -8/Garrison | Destroyed 13 combat bots 2769 | -8/Garrison | Discovered new exit (range 14) 2828 | -8/Garrison | Triggered checkpoint 2874 | -8/Garrison | Lost 3 parts (1n1u1w) 2921 | -8/Garrison | Discovered new exit (range 15) 2946 | -8/Garrison | Installed Relay Interface Framework 2974 | -8/Garrison | Triggered checkpoint 3019 | -8/Garrison | Garrison Relay disabled 3204 | -8/Garrison | Triggered checkpoint 3247 | -8/Garrison | Garrison Relay disabled 3407 | -8/Garrison | Triggered checkpoint 3449 | -8/Garrison | Garrison Relay disabled 3541 | -8/Garrison | Build established: Bothacker-Mutant 3631 | -8/Garrison | Entered Materials 3724 | -8/Materials | Identified exit to Garrison 3724 | -8/Materials | Entered Garrison 3832 | -8/Garrison | Triggered checkpoint 3926 | -8/Garrison | Discovered new exit (range 9) 3983 | -8/Garrison | Triggered checkpoint 4087 | -8/Garrison | Discovered new exit (range 14) 4160 | -8/Garrison | Triggered checkpoint 4309 | -8/Garrison | Discovered new exit (range 11) 4329 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4368 | -8/Garrison | Triggered checkpoint 4427 | -8/Garrison | Lost 3 parts (2p1u) 4688 | -8/Garrison | Garrison Relay disabled 4766 | -8/Garrison | Entered Factory 4766 | -7/Factory | Evolved 2 slots: Utility x2 4907 | -7/Factory | Lost 3 parts (1p2n) 5211 | -7/Factory | Identified exit to Garrison 5211 | -7/Factory | Entered Garrison 5256 | -7/Garrison | Triggered checkpoint 5340 | -7/Garrison | Garrison Relay disabled 5550 | -7/Garrison | Lost 6 parts (5n1u) 5627 | -7/Garrison | Lost 5 parts (1p4n) 5726 | -7/Garrison | Triggered checkpoint 5729 | -7/Garrison | Triggered checkpoint 5733 | -7/Garrison | Triggered checkpoint 5733 | -7/Garrison | Triggered checkpoint 5790 | -7/Garrison | Core integrity fell below 50% 5821 | -7/Garrison | Lost 4 parts (4n) 6017 | -7/Garrison | Discovered new exit (range 12) 6230 | -7/Garrison | Discovered new exit (range 15) 6315 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 6392 | -7/Garrison | Triggered checkpoint 6461 | -7/Garrison | Garrison Relay disabled 6551 | -7/Garrison | Entered Factory 6794 | -7/Factory | Identified exit to Garrison 6794 | -7/Factory | Entered Garrison 6794 | -7/Garrison | Accompanied by 1 ally 6797 | -7/Garrison | Expanded RIF knowledge: Command Fork 6942 | -7/Garrison | Triggered checkpoint 7000 | -7/Garrison | Garrison Relay disabled 7270 | -7/Garrison | Discovered new exit (range 14) 7350 | -7/Garrison | Triggered checkpoint 7392 | -7/Garrison | Garrison Relay disabled 7438 | -7/Garrison | Triggered checkpoint 7500 | -7/Garrison | Entered Factory 7500 | -6/Factory | Evolved 2 slots: Utility x2 7678 | -6/Factory | Build established: Botlord-Mutant 8061 | -6/Factory | Spotted B-75 Beast 8161 | -6/Factory | Repaired Remote Datajack 8239 | -6/Factory | Discovered new exit (range 79) 8675 | -6/Factory | Build established: Bothacker-Mutant 9005 | -6/Factory | Garrison activated, responded to threat 9025 | -6/Factory | Self-destructed Last Messages --------------- 09015_ Penetrated by Slug. 09015_ U-05 Engineer lays Concrete. 09016_ Penetrated by Slug. 09016_ Enh. Gauss Cannon destroyed. 09017_ U-05 Engineer lays Concrete. 09018_ The unstable cave ceiling collapses. 09018_ Pulse Rifle crushed. 09018_ U-05 Engineer lays Concrete. 09018_ Penetrated by Slug. 09018_ Lgt. Fission Core destroyed. 09019_ U-05 Engineer lays Concrete. 09020_ Penetrated by Slug. 09020_ Magnetic Acceleration Cannon destroyed. 09021_ U-05 Engineer lays Concrete. 09021_ Slug penetrates X-62 Marksman. 09021_ Penetrated by Slug. 09022_ U-05 Engineer lays Concrete. 09024_ Slug penetrates Wall. 09024_ Penetrated by Slug. 09025_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????####???????????????????????????????? | | ????## ??????? #???????????????????????????????? | | ????## ???"" ?"" ##??????????????????????????????? | | ###### """ """ ##??????????????????????????????? | | ###### """ """ ##????####################??????? | | ## ##???? ###################??????? | | ## """ """ ##????## # ##??????? | | ## """ """ ##????##!! ##??????? | | ## """ """ ##????##@=% ##??????? | | ## ########![= ##??????? | | ## """ """ ########%* xh # ##??????? | | ## """ """ + +==/x i ??? | | ## """ """ ######### = |!i ###########??? | | ## ########### h%!= ##########??? | | +##############+## ###### !* u ##?????????? | | ! #### %= ####?????????? | | = # ?????????? | | ### ?????????? | | +#########+#######[ ### ??? # """ ???????? | | ## #####+####?????? + "?" ???????? | | "" ## # ###?????? # ?""?????????? | | "" ## " " " # ??????????????## # ?? ?????????? | | "" ## " " " # ??????????????## ##????????????? | | ## " " " # ????????????????? ##????????????? | | "" ## " " " # ????????????????? ????????????? | | "" ## " " " # ?????????????????? ????????????? | | "" ## " " " ##??????????????????? ????????????? | | ## " " " ##????????????????????????????????? | | ####### " " " ##????????????????????????????????? | | ####### " " " ##????????????????????????????????? | | ?????## + ????????????????????????????????? | | ?????## ##????????????????????????????????? | | ?????## * ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 60 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 75 Relay Coupler Value 4 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed HypercooledBeamSpear Manual? 0 Play Time 02:35:27 Cumulative 233.5 hours Start 2021.05.24 @ 18:07:36 End 2021.05.26 @ 20:04:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaac50ca-200b-4532-a48a-550283afb79c