Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 04:18:03 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-2882) -2882 TOTAL SCORE: 1118 Bonus ------- Devolution -15000 Fragile Parts 1000 No Salvage 1000 Pure Core 2000 Scavenger 4000 Simple Hacker 1649 Trapped 750 Pacifist 1419 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/800 Matter 294/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved -4 | . . -1 . . . -1 -1 . . -1 Power . | . . . . . . . . . . . Propulsion -2 | . . . . . . -1 -1 . . . Utility -1 | . . . . . . . . . . -1 Weapon -1 | . . -1 . . . . . . . . Parts Attached . | . . . . . . . . . . . Power . | . . . . . . . . . . . Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Device . | . . . . . . . . . . . Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . . . Naked Turns 947 | . 32 72 105 78 125 129 121 41 16 228 Heaviest Build . | . . . . . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . Most Carried . | . . . . . . . . . . . Average Carried . | . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . Final Carried . | . . . . . . . . . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 211 | . . 88 101 . 22 . . . . . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Damage Taken 1433 | 2 . 256 13 . 9 246 . 105 . 802 Core 1433 | 2 . 256 13 . 9 246 . 105 . 802 Absorbed by Shields 44 | . . . . . . . . . . 44 Core Remaining (%) 83 | 99 99 . . . 65 69 . . 86 . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 1 | . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 34 | 4 . 4 . . 18 8 . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 34 | 4 . 4 . . 18 8 . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . 4 4 4 4 . . . . 2 Average Corruption 3 | . . 3 4 4 4 . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . 1 3 2 3 . . . . 2 Message Errors 3 | . . 1 . 1 1 . . . . . Matter Fused 5 | . . . 1 1 2 . . . . 1 Heat Flow Errors 2 | . . . 1 . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 17 | 2 . 2 . . 9 4 . . . . Shots . | . . . . . . . . . . . Rammed 6 | 1 . 1 . . 1 2 . . . 1 Targets Rammed 6 | 1 . 1 . . 1 2 . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 277 | . . . 277 . . 7 . . . 202 Average Temperature 125 | . . . 167 . . 7 . . . 94 Received Heat Transfer 249 | . . 48 . . . 108 . . . 93 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 170 | . 15 170 102 . 45 167 75 41 38 152 Initial 75 | . . 5 72 . . 17 75 26 28 18 Average 52 | . 5 58 84 . 21 61 75 30 32 50 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 3 . . . 4 . . . 3 Investigation 8 | . . 2 . . . 3 . . . 3 Extermination . | . . . . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 67 | . 1 24 7 . 3 10 . 6 . 16 Peak Tracking Total 19 | . 1 19 8 . 3 10 . 6 . 9 Tactical Retreats 11 | . . 2 1 . 2 3 . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 28 | . . 9 . . . 4 5 . . 10 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 7 | . . 1 1 . . 1 . . 2 2 Terminals 6 | . . 1 . . . 1 . . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . . 2 1 . . 3 . . 2 8 Successful 7 | . . 1 1 . . 2 . . 2 1 Failed 9 | . . 1 . . . 1 . . . 7 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 15 | . . 2 . . . 3 . . 2 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . 1 1 . . 2 . . 2 1 Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . Zone Layout 4 | . . 1 . . . 1 . . 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . 2 Full Trace Events 2 | . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 957 | 10 32 72 105 78 125 129 121 41 16 228 Spaces Moved 1791 | 18 64 143 209 155 247 224 211 82 32 406 Core 1791 | 18 64 143 209 155 247 224 211 82 32 406 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 23 28 48 55 79 32 7 73 1 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Total 1842 | 18 63 143 208 154 247 240 226 81 31 431 Wait 17 | . . . . . . 15 . . . 2 Move 1783 | 17 63 143 208 154 246 223 211 81 31 406 Hop . | . . . . . . . . . . . Pick Up . | . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . Attach . | . . . . . . . . . . . Detach . | . . . . . . . . . . . Swap . | . . . . . . . . . . . Drop . | . . . . . . . . . . . Fire . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ram 5 | 1 . . . . 1 2 . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 37 | . . . . . . . 15 . . 22 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / DSF) -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 11 | -11/Junkyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 5) 43 | -10/Materials | Entered another Materials area 43 | -9/Materials | Devolved, losing 1 slot: Weapon x-1 105 | -9/Materials | Discovered new exit (range 14) 115 | -9/Materials | Entered Mines 123 | -9/Mines | Met a Derelict bent on vengeance 126 | -9/Mines | Assembled infested the area 131 | -9/Mines | Found the Drone Emporium 156 | -9/Mines | Learned 2 Materials zone layouts 176 | -9/Mines | Met 8R-AWN 218 | -9/Mines | Discovered new exit (range 5) 220 | -9/Mines | Entered Exiles 233 | -9/Exiles | Welcomed by 8R-AWN 242 | -9/Exiles | Met EX-HEX 255 | -9/Exiles | Met EX-BIN 262 | -9/Exiles | Aligned with FarCom system 262 | -9/Exiles | Given EX-Vault access code 276 | -9/Exiles | Met EX-DEC 293 | -9/Exiles | Discovered new exit (range 10) 298 | -9/Exiles | Entered Mines 305 | -8/Mines | Build established: Mutant 418 | -8/Mines | Discovered new exit (range 10) 423 | -8/Mines | Entered Materials 423 | -8/Materials | Devolved, losing 1 slot: Propulsion x-1 548 | -8/Materials | Discovered new exit (range 8) 552 | -8/Materials | Entered Factory 552 | -7/Factory | Devolved, losing 1 slot: Propulsion x-1 673 | -7/Factory | Sucked down chute 673 | -7/Factory | Entered Waste 677 | -7/Waste | Spotted C-40 Crusher 701 | -7/Waste | Spotted C-40 Crusher 701 | -7/Waste | Spotted C-40 Crusher 702 | -7/Waste | Spotted C-40 Crusher 702 | -7/Waste | Spotted C-40 Crusher 702 | -7/Waste | Spotted C-40 Crusher 707 | -7/Waste | Discovered new exit (range 15) 714 | -7/Waste | Entered Factory 722 | -7/Factory | Identified exit to DSF 724 | -7/Factory | Discovered new exit (range 15) 730 | -7/Factory | Entered another Factory area 730 | -6/Factory | Devolved, losing 1 slot: Utility x-1 908 | -6/Factory | Core integrity fell below 50% 950 | -6/Factory | Core integrity fell below 20% 958 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00917_ Field strength at 71. 00918_ Field strength at 65. 00919_ Field strength at 54. 00920_ Field strength at 48. 00921_ Field strength at 33. 00922_ Field strength at 27. 00923_ Field strength at 12. 00924_ Field strength at 6. 00925_ Stasis field depleted. 00925_ U-05 Engineer lays Concrete. 00950_ Triggered Alarm Trap. 00950_ An alarm sounds. 00950_ ALERT: Alarm triggered, dispatching investigation squad. 00952_ Triggered Tesla Bomb Trap. 00952_ A bubble of electromagnetic force engulfs the area. 00952_ Ambush Trap short circuited. 00952_ Door malfunctions. 00952_ G-50 Soldier emerges from a hatch in the floor. 00952_ S-27 Virus emerges from a hatch in the floor. 00952_ G-50 Soldier emerges from a hatch in the floor. 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"?????#????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 20 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Devolution Fragile Parts No Salvage Pure Core Scavenger Simple Hacker Trapped Game ------ Seed ParticleAlloyReactor Manual? 0 Play Time 00:12:02 Cumulative 280.7 hours Start 2023.03.26 @ 04:08:20 End 2023.03.26 @ 04:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 249 Adventurer 1 Explorer 16 Win Type - Total 16 Types 13/1/0/2/0/0/0/0/0 Lore% 74 Gallery% 80 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 248f87ac-50d1-4209-8b63-92f40b4511bb