Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 21:35:29

Player: J1ang-5h1

Result: Destroyed by CH-3M8(z) with Makeshift Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (91)      455
Value Destroyed (2008)     2008
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (980)                980
              TOTAL SCORE: 7203

 Bonus
-------
Follower Combat Kills      463
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -83

 Cogmind 
---------
Core Integrity             0/850
Matter                     144/300
Energy                     36/170
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (210) Ox1
Location                   -6/Zion

 Parts 
-------
>              --- POWER (2) --------
     Makeshift Power Source
>              --- PROPULSION (4) ---
     Makeshift Leg
     Makeshift Leg
     Makeshift Leg
     Makeshift Leg
>              --- UTILITY (6) ------
               Scrap Suit
     Makeshift Microdissipator Network
               Huge Storage Unit
      Improved Signal Interpreter
     Makeshift Light Armor Plating
>              --- WEAPON (3) -------
               Molecular Deconstructor
     Makeshift Axe
>              --- INVENTORY (25) ---
     Makeshift Power Source
      Improved Sensor Array
      Advanced Terrain Scanner
               Launcher Guidance Computer
      Improved Particle Charger
               Weapon Cycler
      Enhanced Scrap Shield
               Shock Absorption System
  High-powered Tractor Beam
      Improved Trap Extractor (0/6)
               Hacking Drone Bay (1/1)
               Bomb Factory No. 2
     Overtuned Coil Gun
          Mini Grenade Launcher
               Junk Cannon (0)
               Companion Sword

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Huge Wheel
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
               Huge Storage Unit
      Improved Signal Interpreter
     Makeshift Hacking Suite
               Hacking Drone Bay
>              --- WEAPON -----------
     Overtuned Beamcaster
     Overtuned Coil Gun
         Heavy Flak Cannon
>              --- INVENTORY --------
               Scrap Suit
     Makeshift Microdissipator Network
      Improved Sensor Array
      Advanced Terrain Scanner
     Makeshift Salvage Targeting Computer
               Launcher Guidance Computer
      Improved Particle Charger
               Phase Shifter
       Layered Medium Armor Plating
               Insulated Plating
      Enhanced Scrap Shield
               Shock Absorption System
  High-powered Tractor Beam
      Improved Trap Extractor
               Bomb Factory No. 2
          Mini Grenade Launcher
               Junk Cannon
               Molecular Deconstructor
               Companion Sword
[Rating: 83]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Makeshift Kinetic Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Slots Evolved              8    | .   .   .   .   .   8   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             139  | 2   29  14  .   8   16  21  15  34  
  Power                    10   | .   2   .   .   3   2   .   1   2   
    Engine                 8    | .   2   .   .   2   1   .   1   2   
    Core                   2    | .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   10  1   .   .   4   2   2   4   
    Treads                 5    | .   2   .   .   .   1   2   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   4   
    Wheel                  14   | .   8   1   .   .   3   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   6   6   .   1   6   11  2   12  
    Device                 18   | 1   2   3   .   .   2   5   1   4   
    Storage                2    | .   2   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             23   | .   2   3   .   1   2   6   1   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 1   11  7   .   4   4   8   10  16  
    Energy Gun             9    | .   2   .   .   .   .   2   2   3   
    Energy Cannon          4    | .   .   .   .   2   2   .   .   .   
    Ballistic Gun          20   | 1   8   3   .   1   2   .   3   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   3   2   2   
    Launcher               4    | .   .   1   .   .   .   1   1   1   
    Special Weapon         7    | .   1   .   .   .   .   2   1   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   3   .   1   .   .   1   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   1   .   3   .   2   
Parts Lost                 21   | .   5   1   .   .   .   1   .   14  
  Power                    4    | .   1   .   .   .   .   .   .   3   
  Propulsion               4    | .   1   1   .   .   .   .   .   2   
  Utility                  7    | .   1   .   .   .   .   .   .   6   
  Weapon                   6    | .   2   .   .   .   .   1   .   3   
  Highest Loss Streak      8    | .   3   1   .   .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  97  100 99  94  95  91  77  
  Engine                   13   | .   14  14  14  14  10  13  13  11  
  Treads                   5    | .   15  .   .   .   .   7   8   .   
  Wheel                    18   | .   11  25  28  28  24  18  12  11  
  Device                   7    | .   7   6   .   .   13  12  12  7   
  Storage                  9    | .   14  14  14  14  6   6   6   6   
  Processor                3    | .   .   .   .   .   6   6   6   6   
  Hackware                 3    | .   .   .   .   .   4   6   6   5   
  Protection               7    | .   6   7   14  14  6   4   4   7   
  Energy Gun               2    | .   1   .   .   .   .   4   5   2   
  Energy Cannon            4    | .   .   .   .   7   11  7   3   .   
  Ballistic Gun            9    | .   26  20  14  12  6   .   2   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   4   5   4   
  Slashing Weapon          2    | .   .   6   14  7   .   .   .   2   
Peak Build Rating          83   | 8   15  18  18  28  54  72  78  83  
  Average Rating           42   | 6   10  16  18  22  49  62  70  72  
  On Entrance              32   | 6   8   15  18  18  28  54  66  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 14  94  94  94  120 139 144 138 132 
  Greatest Support         80   | 20  40  26  26  26  52  52  48  80  
  Greatest Overweight (x)  36   | .   5   9   3   4   4   4   6   36  
  Average Overweight (x)   2    | .   2   3   3   3   2   3   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   20  25  25  25  25  25  25  25  
  Most Carried             25   | 8   22  25  25  25  25  25  25  25  
  Average Carried          22   | 6   16  24  24  23  24  23  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   21  25  25  25  25  25  25  19  

 Class Distribution 
--------------------
 47% | Mutant
 16% | Scavenger-Skirmisher
  8% | Derelict-Skirmisher
  7% | Scavenger-Scrapper
  6% | Scavenger-Mutant
  5% | Skirmisher
  3% | Derelict-Scrapper
  3% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -8/Recycling
               Mutant | -8/Scraptown
  Derelict-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
   Scavenger-Scrapper | -6/Zion

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  
Matter Collected           3496 | 272  777  88   110  70   245  1101 237  596  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3316 | 157  1205 104  .    .    544  598  143  565  
  Parts                    182  | 12   64   13   .    .    20   19   13   41   
Haulers Intercepted        3    | .    2    .    .    .    1    .    .    .    
Recyclers Shooed           8    | .    1    .    .    .    7    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      73   | .    .    5    .    .    .    42   26   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Combat Hostiles Destroyed  44   | .   18  6   .   .   3   6   7   4   
  Melee                    2    | .   .   1   .   .   .   .   .   1   
  Guns                     23   | .   18  1   .   .   .   3   1   .   
  Cannons                  9    | .   .   .   .   .   2   3   2   2   
  AOE                      8    | .   .   4   .   .   .   .   4   .   
Classes Destroyed          16   | 2   6   1   .   .   2   2   1   2   
  Worker                   5    | .   4   .   .   .   1   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   
  Recycler                 8    | 1   5   .   .   .   2   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   .   .   .   
  Swarmer                  17   | .   6   4   .   .   .   1   6   .   
  Grunt                    13   | .   12  .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   
  Zionite                  22   | .   .   .   .   .   .   .   .   22  
  Packrat                  3    | .   .   .   .   .   .   3   .   .   
  Tinkerer                 4    | .   .   .   .   .   .   .   1   3   
  Mutant                   4    | .   .   .   .   .   .   .   .   4   
Best Kill Streak           8    | 4   8   4   .   .   2   2   4   6   
  Combat Bots Only         5    | .   5   4   .   .   1   2   4   1   
Max Kills in Single Turn   3    | 1   2   3   .   .   1   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   2   .   
  Melee                    1    | .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  
Hostile Shots Fired        545  | .    112  24   .    .    40   42   25   302  
  Missed                   162  | .    21   7    .    .    15   14   10   95   
Damage Taken               5473 | .    1039 277  .    .    223  409  223  3302 
  Core                     1018 | .    78   60   .    .    59   26   .    795  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   263  | .    .    .    .    .    29   45   18   171  
  Regen/Repaired (Parts)   346  | .    .    .    .    294  .    .    4    48   
Core Remaining (%)         72   | 100  .    .    .    44   .    .    .    .    
Volleys Fired              309  | 13   85   7    .    .    83   38   11   72   
  Largest                  3    | 2    2    2    .    .    1    1    3    3    
  Hottest                  185  | 40   100  46   .    .    90   90   185  185  
Shots Fired                456  | 26   164  10   .    .    83   38   23   112  
  Gun                      299  | 26   162  6    .    .    25   10   9    61   
  Cannon                   119  | .    .    .    .    .    58   25   11   25   
  Launcher                 10   | .    .    4    .    .    .    3    3    .    
  Special                  28   | .    2    .    .    .    .    .    .    26   
  Kinetic                  263  | 26   139  6    .    .    25   9    15   43   
  Thermal                  130  | .    2    .    .    .    54   26   5    43   
  Explosive                10   | .    .    4    .    .    .    3    3    .    
  Electromagnetic          27   | .    23   .    .    .    4    .    .    .    
  Impact                   10   | .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         12   | 12   11   6    .    .    11   10   3    9    
  Robot Miss Streak        9    | 1    5    1    .    .    5    4    9    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    6    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
Shots Hit Robots           316  | 19   104  12   .    .    39   28   13   101  
  Core Hits                166  | 10   43   7    .    .    20   23   18   45   
  Critical Kills           3    | .    2    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    1    
  Critical Strikes         10   | .    2    .    .    .    .    .    1    7    
    Burn                   2    | .    .    .    .    .    .    .    .    2    
    Destroy                4    | .    2    .    .    .    .    .    1    1    
    Smash                  1    | .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              51   | .    .    14   .    .    .    .    2    35   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    14   .    .    .    .    2    35   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    2    
Damage Inflicted           7781 | 199  1532 482  .    .    1121 802  581  3064 
  Guns                     3206 | 199  1532 73   .    .    334  174  137  757  
  Cannons                  1856 | .    .    .    .    .    647  553  116  540  
  Explosions               575  | .    .    197  .    .    140  75   163  .    
  Melee                    1469 | .    .    212  .    .    .    .    165  1092 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3186 | 199  1329 73   .    .    334  230  228  793  
  Thermal                  1575 | .    .    .    .    .    549  497  25   504  
  Explosive                575  | .    .    197  .    .    140  75   163  .    
  Electromagnetic          301  | .    203  .    .    .    98   .    .    .    
  Impact                   675  | .    .    .    .    .    .    .    .    675  
  Slashing                 1469 | .    .    212  .    .    .    .    165  1092 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    1    1    9    
  Average Corruption       1    | .    .    .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    .    10   13   12   
    Message Errors         8    | .    .    .    .    .    .    3    2    3    
    Matter Fused           6    | .    .    .    .    .    .    .    3    3    
    Heat Flow Errors       5    | .    .    .    .    .    .    2    1    2    
    Energy Discharges      8    | .    .    .    .    .    .    2    4    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    2    .    1    
    Misfires               3    | .    .    .    .    .    .    .    3    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            327  | .    .    .    .    .    1    35   48   243  
  Projectiles              254  | .    .    .    .    .    1    35   .    218  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    73   | .    .    .    .    .    .    .    48   25   
Knockbacks                 27   | .    .    .    .    .    .    6    6    15   
  Impact                   5    | .    .    .    .    .    .    .    .    5    
  Kinetic                  21   | .    .    .    .    .    .    6    6    9    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      46   | .    .    .    .    .    40   6    .    .    
  Shots                    2    | .    .    .    .    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        617  | .    240  .    .    .    404  296  385  617  
  Average Temperature      122  | .    68   .    .    .    109  106  154  168  
  Received Heat Transfer   643  | .    390  18   .    .    54   18   27   136  
  Effects                  25   | .    .    .    .    .    3    2    1    19   
    Shutdowns              8    | .    .    .    .    .    2    .    .    6    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    
    Interference           4    | .    .    .    .    .    .    1    1    2    
    Matter Decay           3    | .    .    .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    1    .    .    1    
  Parts Fried              3    | .    1    .    .    .    1    .    .    1    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    1    .    .    .    1    1    .    7    
  Heat Transferred         2775 | .    .    .    .    .    787  759  50   1179 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Peak Influence             311  | 30  311 .   30  .   159 .   .   .   
  Initial                  19   | .   19  .   .   .   .   .   .   .   
  Average                  82   | 12  112 .   15  .   53  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   
  Low Security (%)         86   | 100 75  .   100 .   100 .   .   .   
  Level 1                  13   | .   24  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   .   4   .   .   .   
  Investigation            4    | .   3   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Distress Signals           2    | .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   27  6   .   .   4   9   9   36  
  Peak Tracking Total      8    | .   7   6   .   .   1   4   4   8   
  Tactical Retreats        3    | .   .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Machines Disabled          3    | .   .   .   .   .   2   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Machines Accessed          25   | .   9   1   3   7   5   .   .   .   
  Terminals                11   | .   7   .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          4    | .   2   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                77   | .   17  4   6   39  11  .   .   .   
  Successful               60   | .   10  4   2   39  5   .   .   .   
  Failed                   17   | .   7   .   4   .   6   .   .   .   
    Catastrophic           5    | .   2   .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   14  .   4   .   5   1   .   .   
  Terminals                21   | .   12  .   4   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   
  Recycling Units          10   | .   5   .   2   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   1   4   .   39  1   .   .   .   
  Record                   42   | .   .   4   .   38  .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   7   .   1   .   3   .   .   .   
  Terminals                7    | .   5   .   .   .   2   .   .   .   
    Botnet                 4    | .   2   .   .   .   2   .   .   .   
    Skim                   3    | .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   7   .   2   .   5   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   14  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Total Allies               10   | .   .   .   .   .   5   5   .   .   
  Largest Group            5    | .   .   .   .   .   5   5   4   .   
  Highest-Rated Group      238  | .   .   .   .   .   140 238 184 .   
  Highest-Rated Ally       50   | .   .   .   .   .   28  50  47  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               104  | .   .   .   .   .   30  43  31  .   
  Total Damage             1684 | .   .   .   .   .   504 783 397 .   
  Kills                    17   | .   .   .   .   .   7   5   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   5   .   3   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  
Turns Passed               13022 | 74   2059 892  325  2591 1229 2521 1679 1652 
Spaces Moved               7452  | 24   970  554  240  1774 696  1409 756  1029 
  Core                     1     | .    .    .    .    .    .    .    .    1    
  Treads                   705   | .    370  .    .    .    2    124  209  .    
  Legs                     94    | 24   29   .    .    .    .    .    .    41   
  Wheels                   6652  | .    571  554  240  1774 694  1285 547  987  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            109   | 120  110  135  135  135  120  120  109  109  
  Average Speed            153   | 120  172  145  135  144  124  161  213  126  
  Slowest Speed            1850  | 120  240  215  135  150  480  480  480  1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 3    96   32   45   92   16   98   88   89   
  Regions Visited          8
    Branch Regions         6
  Pre-discovered Areas     5     | .    2    1    1    .    .    .    1    .    
  Known Exits Taken        4     | .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    .    
Scrap Searched             28    | .    .    8    .    11   .    3    3    3    
Spaces Dug                 54    | .    2    17   .    .    31   4    .    .    
Terrain Destroyed          118   | .    2    23   .    .    62   19   12   .    
  Melee                    2     | .    .    2    .    .    .    .    .    .    
  Projectile               52    | .    2    .    .    .    37   6    7    .    
  AOE                      64    | .    .    21   .    .    25   13   5    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  
Total                      8540 | 45   1193 618  241  1817 974  1618 812  1222 
  Wait                     364  | 4    56   .    .    .    155  128  3    18   
  Move                     7444 | 23   969  553  239  1773 695  1408 755  1029 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  123  | 3    32   17   1    17   16   10   7    20   
  Fast Attach              10   | .    1    .    .    2    .    .    5    2    
  Attach                   57   | 1    7    1    .    1    9    9    4    25   
  Detach                   9    | .    .    .    .    .    .    3    2    4    
  Swap                     72   | 1    21   13   .    5    7    12   6    7    
  Drop                     102  | .    22   13   1    19   9    10   16   12   
  Fire                     309  | 13   85   7    .    .    83   38   11   72   
  Melee                    49   | .    .    14   .    .    .    .    2    33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    20 | -11/Scrapyard  | Discovered new exit (range 1)
    75 | -11/Scrapyard  | Entered Materials
   226 | -10/Materials  | Discovered new exit (range 13)
   317 | -10/Materials  | Build established: Mutant
   833 | -10/Materials  | Discovered new exit (range 5)
  1263 | -10/Materials  | Discovered new exit (range 16)
  1486 | -10/Materials  | Discovered new exit (range 10)
  1656 | -10/Materials  | Lost 3 parts (1p1u1w)
  2122 | -10/Materials  | Discovered new exit (range 8)
  2134 | -10/Materials  | Entered Subcaves
  2155 | -10/Subcaves   | Identified exit to Recycling
  2406 | -10/Subcaves   | Discovered new exit (range 6)
  2445 | -10/Subcaves   | Disturbed a concealed Subdweller
  2456 | -10/Subcaves   | Core integrity fell below 50%
  2569 | -10/Subcaves   | Shifting Twisted Machinery released Mak. System Shield
  2571 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Kinetic Plating
  2691 | -10/Subcaves   | Visited Clippyterm
  2695 | -10/Subcaves   | Learned location of Extension (-4)
  2877 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  2885 | -10/Subcaves   | Shifting Twisted Machinery released Scrap Shield
  3026 | -10/Subcaves   | Entered Recycling
  3314 | -8/Recycling   | Scanned before Scraplab entrance
  3334 | -8/Recycling   | Entered Scraplab
  3347 | -8/Recycling   | Discovered new exit (range 3)
  3351 | -8/Recycling   | Entered Scraptown
  3403 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  3407 | -8/Scraptown   | Visited Comm Corps
  3416 | -8/Scraptown   | Visited Cyclists
  3472 | -8/Scraptown   | Visited UFD Registry
  3472 | -8/Scraptown   | Registered with UFD as "Flashslicer"
  3495 | -8/Scraptown   | Visited Fellowship of the Rings
  3601 | -8/Scraptown   | Entered Cyclist Reading Room
  3646 | -8/Scraptown   | Visited CR-KLE's Repair Center
  3689 | -8/Scraptown   | Scanned Subdweller tech in exchange for log data
  3692 | -8/Scraptown   | Learned Factory trap positions
  3693 | -8/Scraptown   | Learned Research garrison access intel
  3696 | -8/Scraptown   | Learned Factory stockpile data
  3697 | -8/Scraptown   | Learned 8 Factory zone layouts
  3698 | -8/Scraptown   | Learned Research terminal intel
  3850 | -8/Scraptown   | Discovered new exit (range 3)
  4470 | -8/Scraptown   | Visited Shadow of the Wyrm
  4496 | -8/Scraptown   | Visited Bundlers
  4624 | -8/Scraptown   | Visited Symbiants
  4706 | -8/Scraptown   | Visited Science Guys
  4777 | -8/Scraptown   | Visited Sword Containment
  4839 | -8/Scraptown   | Visited Abandonware Association
  4875 | -8/Scraptown   | Learned abandonware demo "MELTYB.EXE"
  4932 | -8/Scraptown   | Delivered Scrap Shield to a Scientist
  5102 | -8/Scraptown   | Visited A0-MCA Data Center
  5125 | -8/Scraptown   | Visited Research Penetration Think Tank
  5203 | -8/Scraptown   | Visited Scrapoid Pod Storage
  5212 | -8/Scraptown   | Found Scrapoid Pod
  5240 | -8/Scraptown   | Visited Curators Association
  5300 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
  5311 | -8/Scraptown   | Found DCF Scrap (30 items)
  5383 | -8/Scraptown   | Visited Scrap Suit Storage
  5434 | -8/Scraptown   | Visited Junk Cannon Lab
  5456 | -8/Scraptown   | Found Prototype Special Weapon
  5707 | -8/Scraptown   | CR-KLE repaired 6 parts
  5932 | -8/Scraptown   | Discovered new exit (range 5)
  5942 | -8/Scraptown   | Entered Factory
  5942 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  5944 | -6/Factory     | Loaded intel: 116 trap records
  6405 | -6/Factory     | Scrapoids reinforcements arrived?
  6452 | -6/Factory     | Lost 3 allies
  6549 | -6/Factory     | Identified exit to Lower Caves
  6715 | -6/Factory     | Build established: Derelict-Skirmisher
  6957 | -6/Factory     | Cargo convoy interrupted
  7171 | -6/Factory     | Entered Lower Caves
  7173 | -6/Lower Caves | UFD Scientist delivered a prototype
  7183 | -6/Lower Caves | Found Prototype Protection
  7200 | -6/Lower Caves | Identified exit to Lower Caves
  7592 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
  7602 | -6/Lower Caves | Found Prototype Special Weapon
  7618 | -6/Lower Caves | Identified Molecular Deconstructor
  7622 | -6/Lower Caves | Identified Junk Cannon
  7650 | -6/Lower Caves | Build established: Skirmisher
  7862 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes
  7894 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes
  8118 | -6/Lower Caves | Scrapoid Pod released 06L10-D (x5)
  8372 | -6/Lower Caves | Found Scrap Suit
  8412 | -6/Lower Caves | Build established: Scavenger-Mutant
  8776 | -6/Lower Caves | Learned Factory garrison access intel
  8835 | -6/Lower Caves | Build established: Scavenger-Skirmisher
  9692 | -6/Lower Caves | Entered another Lower Caves area
  9692 | -6/Lower Caves | Accompanied by 4 allies
  9827 | -6/Lower Caves | Discovered new exit (range 15)
  9918 | -6/Lower Caves | Learned location of Zion (-6)
 10528 | -6/Lower Caves | Learned Factory non-interactive machine intel
 10705 | -6/Lower Caves | Lost 4 allies
 10753 | -6/Lower Caves | Found Scrap Suit
 11202 | -6/Lower Caves | Build established: Scavenger-Scrapper
 11285 | -6/Lower Caves | Discovered new exit (range 10)
 11367 | -6/Lower Caves | Identified exit to Zion
 11371 | -6/Lower Caves | Entered Zion
 11411 | -6/Zion        | System corruption cleaned by Quarantine Array
 11554 | -6/Zion        | Build established: Derelict-Scrapper
 11563 | -6/Zion        | Discovered new exit (range 15)
 11571 | -6/Zion        | Learned location of 1 exit from Factory
 11885 | -6/Zion        | Given the Hacking Drone Bay
 11885 | -6/Zion        | Found Prototype Device
 12027 | -6/Zion        | Given A8's code to call for help
 12152 | -6/Zion        | Found Prototype Device
 12161 | -6/Zion        | Identified Hacking Drone Bay
 12190 | -6/Zion        | Build established: Scavenger-Scrapper
 12254 | -6/Zion        | Turned away by Imprinter
 12273 | -6/Zion        | Attempted to imprint without authorization
 12273 | -6/Zion        | Attacked by Zionites
 12354 | -6/Zion        | Core integrity fell below 50%
 12779 | -6/Zion        | Identified Enh. Scrap Shield
 12803 | -6/Zion        | Core integrity fell below 20%
 12833 | -6/Zion        | Lost 8 parts (1p2n2u3w)
 12939 | -6/Zion        | Lost 3 parts (1p2u)
 13023 | -6/Zion        | Destroyed by CH-3M8(z) with Makeshift Axe

 Last Messages 
---------------
12997_ Entropy package works its way towards
  9L-TYI(z) core.
12997_ Knocked back.
12999_ 9L-TYI(z) core destabilizing.
12999_ 9L-TYI(z) destroyed.
13000_ Entropy package melds with Twisted
  Machinery.
13007_ Concrete disintegrates.
13007_ Entropy package melds with Twisted
  Machinery.
13008_ Concrete disintegrates.
13008_ Twisted Machinery disintegrates.
13009_ Concrete disintegrates.
13009_ Concrete destabilizing.
13009_ Twisted Machinery disintegrates.
13010_ Concrete disintegrates. <x2>
13013_ MK-OLN(z) pulls a Mak. Spear out of the
  Twisted Machinery.
13014_ Entropy package melds with Twisted
  Machinery. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Resistance: EM             15
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          11

 Item Schematics 
-----------------
    Adv. Melee Analysis Suite | -6/Zion | Archive
       Field Propulsion Drive | -6/Zion | Archive
           Imp. Cryofiber Web | -6/Zion | Archive
          Imp. Kinecellerator | -6/Zion | Archive
            Lgt. Fission Core | -6/Zion | Archive
                        Lance | -6/Zion | Archive
             Flexi-carbon Leg | -6/Zion | Archive
     Adv. Transmission Jammer | -6/Zion | Archive
 Adv. Reaction Control System | -6/Zion | Archive
             Hvy. Machine Gun | -6/Zion | Archive
                Hyp. Coil Gun | -6/Zion | Archive
                  Tesla Rifle | -6/Zion | Archive
                 Focal Shield | -6/Zion | Archive
        Adv. Shield Generator | -6/Zion | Archive

 Robot Schematics 
------------------
   G-50 Soldier | -6/Zion | Archive
 C-57 Dissector | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
 R-10 Processor | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              ChargeLobotomyStatue
  Manual?         0
Play Time         01:59:00
  Cumulative      277.2 hours
  Start           2024.09.12 @ 19:19:21
  End             2024.09.12 @ 21:35:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           196
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          71
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f295136-8e1d-45cc-afed-5aef0e66a26a