Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 13:27:10

Player: DURANDAL

Result: Destroyed by SL-FSR(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (400)      400
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-3)                 -3
              TOTAL SCORE: 1122

 Bonus
-------
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/250
Matter                     289/300
Energy                     200/200
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (110)
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
    Subdweller Power Source
>              --- PROPULSION (2) ---
    Subdweller Monowheel
    Subdweller Monowheel
>              --- UTILITY (2) ------
         Large Storage Unit
               Core Shielding
>              --- WEAPON (2) -------
               Assault Rifle
               Assault Rifle
>              --- INVENTORY (15) ---
    Subdweller Power Source
         Light Angular Momentum Engine
               Myomer Leg
    Subdweller Monowheel
         Large Storage Unit
         Large Matter Pod (150)
       Compact Matter Pod (150)
  Experimental Sensor Array
      Improved Propulsion Shielding
         Light Armor Plating
               Scrap Shield
         Light Assault Rifle
         Light Assault Rifle
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
    Subdweller Power Source
>              --- PROPULSION -------
    Subdweller Monowheel
    Subdweller Monowheel
>              --- UTILITY ----------
         Large Storage Unit
               Core Shielding
>              --- WEAPON -----------
               Assault Rifle
               Assault Rifle
>              --- INVENTORY --------
    Subdweller Power Source
         Light Angular Momentum Engine
               Myomer Leg
    Subdweller Monowheel
         Large Storage Unit
         Large Matter Pod
       Compact Matter Pod
  Experimental Sensor Array
      Improved Propulsion Shielding
         Light Armor Plating
               Scrap Shield
         Light Assault Rifle
         Light Assault Rifle
               Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   3   2   11  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   .   3   
    Treads                 4    | 2   1   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   .   3   
    Device                 1    | .   1   .   .   
    Storage                4    | 1   1   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   1   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   97  99  90  
  Engine                   13   | .   14  13  13  
  Treads                   22   | .   28  28  12  
  Wheel                    2    | .   .   .   6   
  Device                   10   | .   11  14  5   
  Storage                  14   | .   14  14  14  
  Protection               3    | .   .   .   8   
  Energy Gun               5    | .   14  4   .   
  Ballistic Gun            22   | .   14  23  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 11  27  27  30  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   9   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   12  15  15  
  Most Carried             15   | 4   14  15  15  
  Average Carried          12   | 1   8   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 1   14  14  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           950  | 236 86  255 373 
  Remotely                 .    | .   .   .   .   
Salvage Created            634  | .   324 88  222 
  Parts                    39   | .   19  5   15  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  21   | .   8   6   7   
  Guns                     16   | .   8   4   4   
  AOE                      5    | .   .   2   3   
Classes Destroyed          5    | .   4   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  16   | .   8   6   2   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           7    | .   7   3   3   
  Combat Bots Only         6    | .   6   3   3   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        216  | .   48  33  135 
  Missed                   79   | .   15  7   57  
Damage Taken               1358 | .   257 228 873 
  Core                     252  | .   39  30  183 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  13   | .   .   .   13  
  Regen/Repaired (Parts)   81   | .   81  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              55   | .   20  14  21  
  Largest                  2    | .   2   2   2   
  Hottest                  60   | .   60  60  50  
Shots Fired                108  | .   40  29  39  
  Gun                      106  | .   40  29  37  
  Cannon                   .    | .   .   .   .   
  Launcher                 2    | .   .   .   2   
  Special                  .    | .   .   .   .   
  Kinetic                  79   | .   20  22  37  
  Thermal                  .    | .   .   .   .   
  Explosive                2    | .   .   .   2   
  Electromagnetic          27   | .   20  7   .   
  Robot Hit Streak         9    | .   9   3   8   
  Robot Miss Streak        5    | .   5   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        6    | .   5   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           66   | .   25  12  29  
  Core Hits                38   | .   16  10  12  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1228 | .   279 196 753 
  Guns                     666  | .   276 128 262 
  Cannons                  .    | .   .   .   .   
  Explosions               545  | .   .   54  491 
  Melee                    .    | .   .   .   .   
  Ramming                  17   | .   3   14  .   
  Kinetic                  468  | .   111 95  262 
  Thermal                  54   | .   .   54  .   
  Explosive                491  | .   .   .   491 
  Electromagnetic          198  | .   165 33  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   2   
  Average Corruption       2    | .   2   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  42   | .   7   16  19  
    Message Errors         8    | .   2   2   4   
    Matter Fused           13   | .   1   6   6   
    Heat Flow Errors       7    | .   2   1   4   
    Energy Discharges      4    | .   2   1   1   
    Parts Fused            1    | .   .   1   .   
    Data Loss (minor)      8    | .   .   4   4   
    Misfires               1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      20   | .   .   .   20  
  Shots                    2    | .   .   .   2   
  Rammed                   2    | .   1   1   .   
Targets Rammed             2    | .   1   1   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        236  | .   212 196 236 
  Average Temperature      56   | .   44  52  105 
  Received Heat Transfer   324  | .   .   .   324 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   .   50  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             199  | .   199 76  .   
  Initial                  4    | .   .   4   .   
  Average                  26   | .   58  9   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   11  6   58  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   5   1   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   13  1   4   
  Successful               10   | .   5   1   4   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   5   .   5   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   2   1   4   
  Record                   5    | .   1   .   4   
  Open Door                1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3069 | 55   736  1208 1070 
Spaces Moved               1702 | 30   387  719  566  
  Core                     52   | 5    .    .    47   
  Treads                   1375 | 25   387  719  244  
  Legs                     .    | .    .    .    .    
  Wheels                   275  | .    .    .    275  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  
  Average Speed            162  | 141  160  160  167  
  Slowest Speed            500  | 160  160  160  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 4    67   99   29   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    1    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          14   | .    .    2    12   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      14   | .    .    2    12   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1915 | 43  467 753 652 
  Wait                     83   | 1   40  7   35  
  Move                     1699 | 29  386 718 566 
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 7   16  6   12  
  Fast Attach              .    | .   .   .   .   
  Attach                   14   | 6   2   1   5   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   1   1   6   
  Drop                     13   | .   1   5   7   
  Fire                     55   | .   20  14  21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 14)
  524 | -10/Materials | Discovered new exit (range 13)
  566 | -10/Materials | Repaired Lgt. Treads
  628 | -10/Materials | Discovered new exit (range 12)
  726 | -10/Materials | Discovered new exit (range 16)
  792 | -10/Materials | Entered Mines
  853 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  856 | -10/Mines     | Found Prototype Device
  915 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  958 | -10/Mines     | Learned location of Zion (-7)
 1161 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1329 | -10/Mines     | Found a hidden stash of uninstalled traps
 1338 | -10/Mines     | Discovered new exit (range 10)
 1370 | -10/Mines     | Learned location of Storage (-8)
 1524 | -10/Mines     | Discovered new exit (range 8)
 1657 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1657 | -10/Mines     | Discovered new exit (range 5)
 1946 | -10/Mines     | Discovered new exit (range 7)
 2000 | -10/Mines     | Entered Subcaves
 2079 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2098 | -10/Subcaves  | Core integrity fell below 50%
 2192 | -10/Subcaves  | Visited Clippyterm
 2197 | -10/Subcaves  | Learned Factory stockpile data
 2197 | -10/Subcaves  | Learned Factory garrison access intel
 2265 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2381 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2445 | -10/Subcaves  | Discovered new exit (range 15)
 2452 | -10/Subcaves  | Core integrity fell below 20%
 3070 | -10/Subcaves  | Destroyed by SL-FSR(R) with Subdweller Machine Gun

 Last Messages 
---------------
  Sink.
02767_ System corrupted: Component data lost.
02773_ Acquired 13 matter.
02803_ System corrupted: Heat flow error (+281).
02860_ X 69837MG1HPOW0YHK BTUB
02895_ Subatomizers dissect the Sub. Beam
  Cannon.
02896_ Dropped Lgt. Assault Rifle.
02897_ Acquired Myomer Leg.
02898_ Dropped Sensor Array.
02902_ Acquired Sub. Monowheel. <x2>
02920_ V3TQ78FVNH9NNEJGM= RUW
02922_ Subatomizers dissect the Sub. Beam
  Cannon.
02934_ Acquired 24 matter.
02937_ Acquired 10 matter.
02937_ Dropped Broken Sub. Power Source.
02939_ Acquired Sub. Power Source.
02946_ System corrupted: Component data lost.
02974_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              ImpulseHardlightProtection
  Manual?         0
Play Time         00:36:53
  Cumulative      3.8 hours
  Start           2024.04.05 @ 11:04:48
  End             2024.04.05 @ 13:27:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e1706cc-8490-4c94-b906-ba5b44dbc233