Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 23:51:17 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (189) 945 Value Destroyed (6351) 6351 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1444) 1444 TOTAL SCORE: 15920 Bonus ------- High Alert Combat Kills 195 Follower Combat Kills 733 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -384 Cogmind --------- Core Integrity 596/1000 Matter 123/300 Energy 170/170 System Corruption 2% Temperature Cool (9) Movement Hovering (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Combat Antigrav System > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Magnetic Acceleration Cannon Improved Datajack > --- INVENTORY (16) --- Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Armored Leg Microactuators Actuator Array Advanced Force Booster Hardened Heavy Armor Plating Improved Lightning Gun Improved Arc Projector Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Maneuvering Thrusters Improved Propulsion Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Magnetic Acceleration Cannon Bore Cannon Great Axe > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Armored Leg Combat Antigrav System Microactuators Actuator Array Advanced Force Booster Improved Lightning Gun Improved Arc Projector Improved Grenade Launcher Improved Datajack [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Utility 6 | . . . 1 . . . 1 . 2 . . . . . . . . . 2 . . Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Parts Attached 224 | 6 2 14 18 1 . . 6 32 28 20 8 . 6 26 10 2 3 20 7 . 15 Power 14 | 1 . 3 1 . . . . 2 1 2 . . . . . . . 1 2 . 1 Engine 6 | 1 . 2 1 . . . . . . 2 . . . . . . . . . . . Core 7 | . . 1 . . . . . 2 1 . . . . . . . . 1 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 35 | 2 . 4 5 . . . 1 8 1 3 . . 1 5 . . . 2 2 . 1 Treads 23 | . . 4 5 . . . 1 8 1 3 . . 1 . . . . . . . . Leg 3 | 2 . . . . . . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . 4 . . . 2 2 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 65 | 1 2 1 2 . . . 1 3 12 6 3 . . 15 . . 1 9 3 . 6 Device 33 | . . . . . . . . 1 7 3 3 . . 7 . . . 8 2 . 2 Storage 7 | 1 1 . 2 . . . . . . . . . . 3 . . . . . . . Processor 7 | . 1 1 . . . . . . . 1 . . . 2 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . . . 1 2 5 2 . . . 3 . . 1 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 . 6 10 1 . . 4 19 14 9 5 . 5 6 10 2 2 8 . . 7 Energy Gun 7 | 1 . 1 1 . . . 1 1 . . . . 1 . . . . . . . 1 Energy Cannon 32 | . . 2 5 . . . 2 10 7 3 1 . 2 . . . . . . . . Ballistic Gun 11 | 1 . 1 . 1 . . 1 1 3 . . . . 3 . . . . . . . Ballistic Cannon 27 | . . 1 1 . . . . 1 3 3 3 . 2 . 4 . . 4 . . 5 Launcher 9 | . . 1 1 . . . . . . 3 1 . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . 6 1 . . . . . . . . . . . . Slashing Weapon 15 | . . . 2 . . . . . . . . . . 3 5 1 1 3 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Unidentified Prototypes 7 | . . . 2 . . . 1 3 . . . . . . . . . . 1 . . Parts Lost 43 | . . 4 2 . . . 2 2 2 2 1 . 5 4 . . . 8 . . 11 Power 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . Propulsion 14 | . . 1 . . . . . 1 2 . . . 2 2 . . . 2 . . 4 Utility 10 | . . . . . . . . . . . 1 . . 1 . . . 3 . . 5 Weapon 17 | . . 2 2 . . . 2 1 . 1 . . 3 1 . . . 3 . . 2 Highest Loss Streak 10 | . . 3 1 . . . 1 1 1 2 1 . 4 2 . . . 4 . . 10 Average Slot Usage (%) 92 | . 100 99 99 100 100 100 99 99 99 99 99 100 98 76 80 80 80 81 74 76 78 Engine 4 | . 14 6 4 11 11 11 9 1 . 4 7 7 7 6 6 6 6 2 . . . Core 3 | . . 7 6 . . . . 7 7 2 . . . . . . . 3 5 5 5 Treads 16 | . . 22 33 33 33 33 27 26 22 22 23 23 21 2 . . . . . . . Hover 4 | . . . . . . . . . . . . . . 6 13 13 13 15 23 23 22 Device 7 | . . . . . . . . . 11 13 17 23 23 7 6 6 6 10 15 17 13 Storage 15 | . 14 14 22 22 22 22 18 18 15 15 15 15 15 13 13 13 13 13 11 11 11 Processor 10 | . 14 14 11 11 11 11 9 9 7 14 12 7 7 6 13 13 13 7 10 11 11 Protection 4 | . . . . . . . 9 8 10 1 . . . 5 6 6 6 5 . . 3 Energy Cannon 4 | . . 6 10 11 11 11 8 8 5 6 4 . 1 2 . . . . . . . Ballistic Gun 7 | . 14 7 . 3 11 11 18 18 15 12 7 7 5 7 . . . . . . . Ballistic Cannon 4 | . . 10 10 7 . . . . . 2 9 15 14 7 . . . . . . 1 Slashing Weapon 4 | . . . . . . . . . . . . . . 6 19 19 20 19 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 13 25 32 49 50 50 50 64 64 64 71 71 70 73 90 73 71 68 74 50 50 85 Greatest Support 70 | 20 20 40 63 63 63 63 63 63 60 70 70 70 70 56 56 56 56 56 56 56 58 Greatest Overweight (x) 29 | 2 1 1 . . . . 1 1 1 1 1 . 1 29 1 1 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . 2 1 1 1 1 . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 9 10 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 10 10 16 16 16 16 16 16 16 16 16 15 15 16 16 16 16 16 15 16 16 Average Carried 15 | 2 8 9 15 15 16 16 15 15 15 15 15 15 14 15 16 16 15 14 13 15 15 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 10 10 14 16 16 16 16 16 16 15 15 15 11 16 16 16 16 14 15 16 12 Class Distribution -------------------- 29% | Gunner 28% | Mutant 19% | Gladiator 8% | Skirmisher 8% | Commander-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Commander-Gunner | -8/Storage Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Matter Collected 5350 | 225 73 214 296 71 . . 193 878 831 467 278 . 362 673 283 43 . 277 108 . 78 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7685 | . 120 389 679 146 . . 589 1962 1076 378 225 . 576 842 37 47 . 450 108 . 61 Parts 406 | . 10 26 48 6 . . 31 107 52 19 16 . 15 32 5 4 . 28 2 . 5 Haulers Intercepted 8 | . . . 1 . . . 1 5 . . . . . . . . . . 1 . . Recyclers Shooed 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . 16 15 . 16 . 5 2 . 23 . . . Prevented 11 | . . . . . . . . . . . . . 3 . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 147 | . 2 9 19 3 . . 10 33 18 12 7 . 10 7 3 3 . 10 . . 1 Melee 11 | . . . . . . . . . . . . . . . 1 1 . 8 . . 1 Guns 43 | . 1 4 . 2 . . 6 17 7 2 . . 2 2 . . . . . . . Cannons 64 | . . 2 16 1 . . 3 14 11 2 3 . 7 5 . . . . . . . AOE 29 | . 1 3 3 . . . 1 2 . 8 4 . 1 . 2 2 . 2 . . . Classes Destroyed 15 | . 3 3 1 . . . 2 3 2 1 . . . . . . . . . . . Worker 9 | . 2 . 1 . . . . 2 2 . . . . 2 . . . . . . . Builder 4 | . . . . . . . . 3 . . . . . 1 . . . . . . . Tunneler 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . Hauler 8 | . . . 1 . . . 1 5 . . . . . . . . . . 1 . . Recycler 7 | . . 1 . . . . . 1 1 . . . . 4 . . . . . . . Operator 4 | . . . . . . . . 2 1 . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . Swarmer 43 | . . 3 9 . . . . 9 . 8 4 . 1 . 3 3 . 3 . . . Grunt 68 | . 2 4 5 3 . . 6 17 11 4 . . 6 5 . . . 4 . . 1 Brawler 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . Duelist 3 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . Sentry 19 | . . 2 5 . . . 2 7 1 . 1 . 1 . . . . . . . . Hunter 4 | . . . . . . . 1 . . . . . . . . . . 3 . . . Programmer 8 | . . . . . . . . . 4 . 2 . . 2 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . . . 2 1 . . . . . . . . . . Best Kill Streak 7 | . 5 3 3 3 . . 3 5 6 7 4 . 4 3 3 3 . 2 1 . 1 Combat Bots Only 7 | . 2 3 3 3 . . 3 5 3 7 4 . 4 2 3 3 . 2 . . 1 Max Kills in Single Turn 3 | . 3 1 2 2 . . 1 2 3 3 3 . 1 1 2 2 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 2 . . . 1 2 . 3 3 . 1 . 2 2 . 2 . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Damage Taken 9244 | . 165 562 331 110 . . 341 908 986 517 159 . 580 1135 83 110 . 1416 . . 1841 Core 1241 | . 26 56 26 . . . . 110 100 57 14 . 117 56 14 18 . 243 . . 404 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 67 . . . 93 . 80 . . . . 58 . . . . 61 . . . Volleys Fired 375 | . 6 21 33 7 . . 16 72 71 30 12 . 28 27 26 1 . 11 . . 14 Largest 4 | . 2 2 2 2 . . 3 3 3 3 3 . 3 4 1 1 . 1 . . 3 Hottest 185 | . 60 98 98 91 . . 119 119 125 141 120 . 157 185 53 36 . 57 . . 179 Shots Fired 833 | . 12 39 64 14 . . 48 211 154 43 26 . 60 99 26 1 . 11 . . 25 Gun 395 | . 12 32 . 7 . . 32 142 91 12 7 . 7 48 . . . . . . 5 Cannon 418 | . . 4 62 7 . . 16 69 63 24 17 . 53 51 25 . . 7 . . 20 Launcher 20 | . . 3 2 . . . . . . 7 2 . . . 1 1 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 598 | . 6 20 31 7 . . 32 142 125 24 21 . 44 94 25 . . 7 . . 20 Thermal 32 | . . 12 . . . . . . . . . . 10 5 . . . . . . 5 Explosive 20 | . . 3 2 . . . . . . 7 2 . . . 1 1 . 4 . . . Electromagnetic 183 | . 6 4 31 7 . . 16 69 29 12 3 . 6 . . . . . . . . Robot Hit Streak 35 | . 9 21 17 12 . . 26 26 35 12 11 . 23 12 . 2 . 1 . . 3 Robot Miss Streak 5 | . 1 1 1 1 . . 1 2 1 1 2 . 5 5 . . . 1 . . 5 Penetration Max 1 | . . . . 1 . . 1 1 1 . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 544 | . 9 32 40 12 . . 36 136 88 21 22 . 29 76 2 2 1 15 4 . 19 Core Hits 292 | . 7 19 24 4 . . 18 65 36 21 13 . 24 35 5 3 . 10 2 . 6 Critical Hits 14 | . . . . . . . . 2 4 . . . 2 . . 1 . 1 1 . 3 Critical Kills 4 | . . . . . . . . . . . . . 2 . . 1 . 1 . . . Critical Parts Destroyed 7 | . . . . . . . . . 3 . . . . . . . . . 1 . 3 Melee Attacks 104 | . . . 2 . . . . 16 3 . . . . 13 13 1 5 21 7 . 23 Impact 19 | . . . . . . . . 16 3 . . . . . . . . . . . . Slashing 83 | . . . 2 . . . . . . . . . . 13 13 1 4 21 7 . 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . 6 . . 1 . 2 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . 3 3 . . 3 . . . Damage Inflicted 17996 | . 578 624 1087 398 . . 1089 3539 2683 1189 753 . 1129 2441 173 239 . 954 359 . 761 Guns 5324 | . 139 379 . 237 . . 493 1729 1346 154 140 . 94 518 . . . . . . 95 Cannons 6491 | . . 70 942 161 . . 412 1609 926 355 371 . 676 873 . . . . . . 96 Explosions 3350 | . 439 175 145 . . . 184 201 411 680 242 . 359 . 81 185 . 248 . . . Melee 2826 | . . . . . . . . . . . . . . 1045 92 54 . 706 359 . 570 Ramming 5 | . . . . . . . . . . . . . . 5 . . . . . . . Kinetic 6987 | . 77 218 282 237 . . 493 1729 1453 154 422 . 461 1365 . . . . . . 96 Thermal 1333 | . 100 153 . . . . 184 201 . . . . 574 26 . . . . . . 95 Explosive 2506 | . 339 175 145 . . . . . 411 680 242 . . . 81 185 . 248 . . . Electromagnetic 4339 | . 62 78 660 161 . . 412 1609 819 355 89 . 94 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2826 | . . . . . . . . . . . . . . 1045 92 54 . 706 359 . 570 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 4 4 6 2 . 1 1 1 1 3 . . 2 Average Corruption 2 | . . . . . . . . . 2 4 4 1 . 1 1 1 1 3 . . 1 Corruption Purged 6 | . . . . . . . . . . . 4 2 . . . . . . . . . Effects 98 | . . . . . . . . . 21 34 22 1 . 1 3 4 . 12 . . . Message Errors 22 | . . . . . . . . . 2 5 7 1 . . 2 2 . 3 . . . Matter Fused 32 | . . . . . . . . . 7 11 10 . . . . . . 4 . . . Heat Flow Errors 10 | . . . . . . . . . 2 7 1 . . . . . . . . . . Energy Discharges 11 | . . . . . . . . . 2 4 1 . . 1 . . . 3 . . . Data Loss (minor) 16 | . . . . . . . . . 2 6 3 . . . 1 2 . 2 . . . Targeting Errors 5 | . . . . . . . . . 5 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 970 | . 111 . 13 27 . . . 84 141 57 38 . 11 408 . . . 9 . . 71 Projectiles 165 | . . . 13 27 . . . 25 7 41 13 . 11 28 . . . . . . . Explosions 354 | . 111 . . . . . . 59 134 16 25 . . . . . . 9 . . . Melee 451 | . . . . . . . . . . . . . . 380 . . . . . . 71 Knockbacks 25 | . . . 2 . . . . . 3 . 2 . 7 11 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . 2 . . . . . 3 . 2 . 7 11 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 342 | . . . . . . . 91 84 . 20 . . 90 2 . 43 . 12 . . . Shots 9 | . . . . . . . 2 2 . 1 . . 2 . . 1 . 1 . . . Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 607 | . 51 100 150 231 . . 274 376 240 246 109 . 30 430 108 2 . 107 . . 607 Average Temperature 89 | . 30 40 46 113 . . 103 102 48 90 46 . 15 158 43 1 . 53 . . 218 Received Heat Transfer 2358 | . 69 201 51 63 . . 72 351 333 171 18 . 156 468 . . . 78 . . 327 Effects 13 | . . . . . . . 1 . . . . . . 4 . . . . . . 8 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . 1 . 1 . . 1 9 . 3 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . Heat Transferred 1962 | . 150 444 . . . . 150 250 . . . . 746 37 . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . . . . . 2 3 . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Peak Influence 870 | . 95 106 320 103 . . 307 870 563 . . . . 108 . . . . 82 43 146 Initial 395 | . . 36 27 103 . . . 51 395 . . . . 94 . . . . 69 28 26 Average 203 | . 16 39 102 72 . . 175 462 308 . . . . 49 . . . . 75 33 55 Maximum Alert Level 3 | . . . 1 . . . 1 3 2 . . . . . . . . . . . . Low Security (%) 57 | 100 100 100 80 100 . 100 56 3 17 . . . . 100 . . . . 100 100 100 Level 1 27 | . . . 19 . . . 43 33 74 . . . . . . . . . . . . Level 2 13 | . . . . . . . . 54 8 . . . . . . . . . . . . Level 3 1 | . . . . . . . . 8 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 2 . . . . 12 4 . . . . 6 . . . . 1 . 4 Investigation 9 | . . 1 2 . . . . 3 . . . . . 1 . . . . . . 2 Extermination 8 | . . . . . . . . . 4 . . . . 3 . . . . . . 1 Reinforcement 7 | . . . . . . . . 3 . . . . . 2 . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . 6 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Distress Signals 6 | . . . 3 . . . . 2 . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 228 | . 5 11 35 3 . . 12 51 36 11 3 . 13 12 1 3 . 16 . 4 12 Peak Tracking Total 8 | . 4 3 5 3 . . 3 5 4 7 1 . 5 3 1 3 . 5 . 4 8 Tactical Retreats 22 | . 2 1 3 . . . . 4 7 . . . . 2 . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Traps Triggered 5 | . 1 . . . . . . 1 . . . . . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . 1 1 . . . . . 1 1 . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Disabled 25 | . 2 . . . . . 1 4 14 1 . . 1 1 . . . . . . 1 Max in Single Turn 7 | . 2 . . . . . 1 1 7 1 . . 1 1 . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Accessed 41 | . . 1 4 1 1 . . 13 8 1 1 4 . 3 1 . . . . . 3 Terminals 23 | . . . 3 . . . . 10 7 1 . . . 2 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 1 . . . . 1 . . . . . . 1 Total Hacks 115 | . . 1 8 1 1 . . 39 15 1 1 31 . 5 1 . . . . . 11 Successful 67 | . . 1 3 1 1 . . 19 4 . 1 31 . 2 1 . . . . . 3 Failed 48 | . . . 5 . . . . 20 11 1 . . . 3 . . . . . . 8 Catastrophic 9 | . . . 1 . . . . 3 1 . . . . 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . . . 5 . . . . 7 2 1 . . . . . . 5 . 3 . 2 Terminals 55 | . . . 7 . . . . 29 14 1 . . . 4 . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 4 Repair Stations 8 | . . . . . . . . 4 . . . . . . . . . . . . 4 Recycling Units 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 3 1 . . . . 1 . . . . . . 3 Terminal Hacks 55 | . . 1 . 1 1 . . 15 3 . 1 31 . 1 1 . . . . . . Record 11 | . . . . . 1 . . 1 . . . 9 . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . 13 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 1 . . . 3 . . . . . . . . . Open Door 6 | . . 1 . 1 . . . 2 . . 1 . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . 2 2 . . . . . . . . . . . . Locate Traps 4 | . . . . . . . . 4 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 Scan Component 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 Seal Access 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 Unauthorized Hacks 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . Terminals 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . Track 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . . . 3 . . . . 12 7 1 . . . 2 . . . . . . 3 Full Trace Events 5 | . . . 1 . . . . 3 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . 13 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total Allies 18 | . . . . . . . . 10 . . . . 2 . . . 4 . . 1 1 Largest Group 10 | . . . . . . . . 10 6 . . . 2 . . . 4 4 . 1 1 Highest-Rated Group 180 | . . . . . . . . 173 109 . . . 123 . . . 149 149 . 31 180 Highest-Rated Ally 180 | . . . . . . . . 29 29 . . . 94 . . . 38 38 . 31 180 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 151 | . . . . . . . . 84 7 . . . 18 . . . . 27 . 9 6 Total Damage 3143 | . . . . . . . . 1200 115 . . . 579 . . . . 482 . 149 618 Kills 22 | . . . . . . . . 15 . . . . 3 . . . . 1 . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . 2 . . . . 2 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Turns Passed 19578 | 70 225 918 1304 738 256 50 452 2394 2464 1582 990 119 1345 2087 1166 641 1316 796 148 87 430 Spaces Moved 11547 | 49 123 508 696 261 161 32 213 1155 1154 879 582 76 557 1009 922 595 1141 636 184 101 513 Core 13 | 9 . . . . . . . . . . . . . 4 . . . . . . . Treads 6376 | . . 409 696 261 161 32 213 1155 1154 879 582 76 557 201 . . . . . . . Legs 489 | 40 123 99 . . . . . . . . . . . 227 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 4669 | . . . . . . . . . . . . . . 577 922 595 1141 636 184 101 513 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 150 160 160 160 160 160 160 166 158 158 158 158 106 106 106 106 102 48 48 48 Average Speed 139 | 113 142 158 160 160 160 160 179 165 172 162 159 158 165 170 106 106 106 104 48 48 49 Slowest Speed 1500 | 150 150 160 160 160 160 160 180 180 186 185 178 158 185 1500 106 106 106 156 48 48 126 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 5 21 91 55 51 54 11 14 93 27 90 57 68 74 15 76 73 90 69 5 68 13 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 6 | . . 1 . . 1 . . . . . . 1 . . . . 2 1 . . . Known Exits Taken 8 | . . . . . . . 1 . 1 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 . . 1 1 1 . . . . . . . . Scrap Searched 19 | . . 1 . . . . . . . 4 2 . 1 . 5 2 2 2 . . . Spaces Dug 86 | . . . 2 . . . . 6 15 7 . . 8 . 23 . . 10 3 . 12 Terrain Destroyed 344 | . 17 19 14 . . . 13 29 104 36 4 . 17 4 32 7 . 27 3 . 18 Melee 31 | . . . 2 . . . . 6 3 . . . . . 5 . . 1 3 . 11 Projectile 93 | . . . . . . . 2 9 25 7 1 . 8 4 21 . . 9 . . 7 AOE 220 | . 17 19 12 . . . 11 14 76 29 3 . 9 . 6 7 . 17 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total 14138 | 60 162 587 824 569 160 31 246 1452 1500 990 619 75 934 1297 1063 601 1240 726 234 139 629 Wait 1710 | . 23 23 47 292 . . 7 150 232 55 12 . 343 185 99 3 83 38 31 36 51 Move 11526 | 48 122 507 695 260 160 31 212 1154 1153 878 581 75 556 1008 921 594 1140 634 184 100 513 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 89 | 6 6 10 12 5 . . 3 6 6 2 3 . . 19 . . 3 4 1 2 1 Fast Attach 47 | 6 1 3 4 1 . . . 7 . 3 . . . 9 . . 3 3 3 . 4 Attach 51 | . . 4 5 . . . 5 2 3 2 1 . 4 7 . . . 4 4 . 10 Detach 22 | . . . 4 . . . 1 3 . . . . . 2 . . . 1 4 . 7 Swap 130 | . 1 7 10 . . . 2 23 25 15 7 . 2 10 10 2 2 13 . . 1 Drop 95 | . 3 12 12 4 . . . 16 7 5 2 . . 22 . . 5 2 . 1 4 Fire 375 | . 6 21 33 7 . . 16 72 71 30 12 . 28 27 26 1 . 11 . . 14 Melee 85 | . . . 2 . . . . 16 3 . . . . 7 7 1 4 15 7 . 23 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . . Rewire 6 | . . . . . . . . 3 . . 1 . 1 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Entered Mines 307 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 333 | -10/Mines | Discovered new exit (range 11) 438 | -10/Mines | Discovered new exit (range 13) 509 | -10/Mines | Lost 3 parts (1p1n1w) 583 | -10/Mines | Learned location of Storage (-8) 725 | -10/Mines | Met a Derelict shopkeep closing up shop 840 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1130 | -10/Mines | Learned Materials stockpile data 1214 | -10/Mines | Entered Materials 1214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1278 | -9/Materials | Discovered new exit (range 5) 1592 | -9/Materials | Discovered new exit (range 4) 2366 | -9/Materials | Discovered new exit (range 15) 2518 | -9/Materials | Entered Mines 2597 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2653 | -9/Mines | Learned Materials trap positions 2706 | -9/Mines | Discovered new exit (range 5) 2720 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3250 | -9/Mines | Discovered new exit (range 5) 3256 | -9/Mines | Entered Exiles 3295 | -9/Exiles | Met 8R-AWN 3319 | -9/Exiles | Met EX-HEX 3399 | -9/Exiles | Met EX-DEC 3428 | -9/Exiles | Learned location of Zion (-6) 3493 | -9/Exiles | Discovered new exit (range 14) 3512 | -9/Exiles | Entered Mines 3557 | -8/Mines | Discovered new exit (range 4) 3562 | -8/Mines | Entered Materials 3562 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3563 | -8/Materials | Identified exit to Storage 3564 | -8/Materials | Loaded intel: 10 trap records 3850 | -8/Materials | Build established: Gunner 4014 | -8/Materials | Entered Storage 4060 | -8/Storage | Garrison activated, responded to threat 4746 | -8/Storage | Discovered new exit (range 15) 5227 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5778 | -8/Storage | Repaired Arm. Treads 5799 | -8/Storage | Identified exit to Recycling 5859 | -8/Storage | Build established: Commander-Gunner 6117 | -8/Storage | Garrison activated, responded to threat 6408 | -8/Storage | Entered Factory 6408 | -7/Factory | Accompanied by 6 allies 6408 | -7/Factory | Evolved 2 slots: Utility x2 7281 | -7/Factory | Build established: Gunner 7613 | -7/Factory | Identified exit to Lower Caves 8827 | -7/Factory | Build established: Tank 8833 | -7/Factory | Discovered new exit (range 16) 8872 | -7/Factory | Entered Lower Caves 9410 | -7/Lower Caves | Build established: Skirmisher 9741 | -7/Lower Caves | Learned Factory stockpile data 9912 | -7/Lower Caves | Learned location of 1 exit from Factory 9923 | -7/Lower Caves | Attracted the attention of an 0b10 base 9975 | -7/Lower Caves | Destroyed 7 combat bots 10312 | -7/Lower Caves | Discovered new exit (range 11) 10328 | -7/Lower Caves | Identified exit to Lower Caves 10454 | -7/Lower Caves | Entered another Lower Caves area 10455 | -7/Lower Caves | Encountered a Warlord checkpoint 11375 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11382 | -7/Lower Caves | Build established: Gunner 11399 | -7/Lower Caves | Discovered new exit (range 2) 11444 | -7/Lower Caves | Entered Data Miner 11444 | -7/Data Miner | Discovered new exit (range 6) 11475 | -7/Data Miner | Met Data Miner 11501 | -7/Data Miner | Learned location of Section 7 (-3) 11501 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11527 | -7/Data Miner | Received God Mode back door access code from Data Miner 11563 | -7/Data Miner | Entered Proximity Caves 11947 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12173 | -6/Proximity Caves | Escorted by Enhanced Grunt 12468 | -6/Proximity Caves | Spotted B-75 Beast 12534 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12669 | -6/Proximity Caves | Lost 4 parts (2n2w) 12841 | -6/Proximity Caves | Discovered new exit (range 6) 12908 | -6/Proximity Caves | Entered Factory 12908 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12909 | -6/Factory | Identified exit to Factory 13298 | -6/Factory | Incoming investigation squad redirected 13568 | -6/Factory | Discovered new exit (range 13) 14276 | -6/Factory | Discovered exit to Factory (range 16) 14309 | -6/Factory | Discovered exit to Factory (range 14) 14625 | -6/Factory | Build established: Gladiator 14884 | -6/Factory | Identified exit to Lower Caves 14995 | -6/Factory | Entered Lower Caves 15026 | -6/Lower Caves | Encountered a Warlord checkpoint 15375 | -6/Lower Caves | Identified exit to Lower Caves 15511 | -6/Lower Caves | Learned Factory terminal intel 15896 | -6/Lower Caves | Spotted B-75 Beast 16161 | -6/Lower Caves | Entered another Lower Caves area 16457 | -6/Lower Caves | Build established: Mutant 16514 | -6/Lower Caves | Encountered a Warlord checkpoint 16637 | -6/Lower Caves | Discovered new exit (range 16) 16669 | -6/Lower Caves | Identified exit to Zion 16706 | -6/Lower Caves | Learned location of 1 exit from Factory 16802 | -6/Lower Caves | Entered Zion 16823 | -6/Zion | Learned location of 1 exit from Factory 16927 | -6/Zion | System corruption cleaned by Quarantine Array 16947 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17009 | -6/Zion | Discovered new exit (range 7) 17017 | -6/Zion | Identified exit to Proximity Caves 17103 | -6/Zion | Build established: Gladiator 17118 | -6/Zion | Learned Factory repair station intel 17152 | -6/Zion | Learned 8 Factory zone layouts 17162 | -6/Zion | Learned location of Armory (-4) 17341 | -6/Zion | Given A8's code to call for help 17388 | -6/Zion | Opened final containment barrier to the Deep Caves 17405 | -6/Zion | Discovered new exit (range 3) 17405 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17408 | -6/Zion | Identified exit to Deep Caves 17554 | -6/Zion | Learned location of Warlord (-5) 17582 | -6/Zion | Found Relay Coupler [Programmer] 17585 | -6/Zion | Found Relay Coupler [Programmer] 17668 | -6/Zion | Received a hallucinogenic algorithm 17834 | -6/Zion | Imprinted 17836 | -6/Zion | Declared Zion's savior 18118 | -6/Zion | Entered Proximity Caves 18118 | -5/Proximity Caves | Accompanied by 4 allies 18320 | -5/Proximity Caves | Crushed by falling debris 18387 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18879 | -5/Proximity Caves | Discovered exit to Factory (range 14) 18914 | -5/Proximity Caves | Entered Factory 18914 | -5/Factory | Evolved 2 slots: Utility x2 18915 | -5/Factory | Identified exit to Factory 18917 | -5/Factory | Loaded intel: 22 terminal locations 18918 | -5/Factory | Loaded intel: 6 repair station locations 18945 | -5/Factory | Lost 4 parts (1n1u2w) 19062 | -5/Factory | Sucked down chute 19062 | -5/Factory | Entered Waste 19063 | -5/Waste | Met a frightened Derelict 19074 | -5/Waste | Spotted C-40 Crusher 19077 | -5/Waste | Found Broken Adv. Force Booster 19106 | -5/Waste | Spotted C-40 Crusher 19107 | -5/Waste | Spotted C-40 Crusher 19109 | -5/Waste | Spotted C-40 Crusher 19128 | -5/Waste | Spotted C-40 Crusher 19134 | -5/Waste | Discovered new exit (range 16) 19144 | -5/Waste | Identified exit to Factory 19149 | -5/Waste | Entered Factory 19196 | -5/Factory | Build established: Mutant 19425 | -5/Factory | Incoming investigation squad redirected 19538 | -5/Factory | Zion hero teleported in (7V-RTL) 19561 | -5/Factory | P-70 Sage assimilated allied 7V-RTL 19579 | -5/Factory | Self-destructed Last Messages --------------- 19568_ K-01 Serf collects debris. 19568_ 7V-RTL reactivates. 19568_ P-70 Sage resets R-10 Processor, system corruption cleaned. 19569_ Imp. Gravmag System destroyed. 19570_ U-05 Engineer lays Concrete. 19572_ R-10 Processor collects Flexi-carbon Leg. 19572_ U-05 Engineer lays Concrete. 19572_ K-01 Serf collects debris. 19573_ Lyr. Light Armor Plating destroyed. 19573_ Imp. Gravmag System destroyed. 19573_ U-05 Engineer builds a Wall. 19575_ K-01 Serf collects debris. 19576_ Penetrated by Slug. 19576_ Slug penetrates Wall. 19576_ Imp. Gravmag System destroyed. 19576_ Bore Cannon destroyed. 19576_ R-10 Processor collects Wheel. 19578_ Imp. Gravmag System destroyed. 19579_ Penetrated by Slug. 19579_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????+ ???????????? | | ????????????????????????????????# ??????????? | | ????????????????????????????????# ??????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# =% ???????????? | | ????????????????????????????# ? ???????????? | | ????????????????????????????# ?? ???????????? | | ????????????????????????????# ?? ????##?????? | | ????????????????????????????# ###"/######??????? | | ????????????????????????????# #??????? | | ????????????????????????????# ###+##?? | | ????????????????????????????# % +?? | | ?????????????????????????????###""" ## #?? | | ??????????????????????????????# " " #?? | | ?????????????????????? ??????## " " ### | | ???????????????????? ????# " % ; | | ???????????????????? ###""" ; | | ?????????????????????? %;sR R ;; ###! """ | | ??????????????????????####+###;*; Y ;; #?# "Y | | ??????????????????????# ; p ;# #?# """ | | ??????????????????????# @ ; p ;# #?# | | ????????????????? ; ;/ ; ;# #?# | | ???????????? ##### ; ""##+#?###+## | | ??????????? ?????????# ! # ""## !?? ## | | ??????????????????????# """ # ##! """ ?# | | ??????????????????????# """"" ######## """ ## | | ??????????????????????# """"" #??????# == """ # | | ??????????????????????###########??????# = ## | | ??????????????????????????????????????########### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????########### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ??????????????????????????????????+########## | | ?????????????????????????????????? ! | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactGammaExoskeleton Manual? 0 Play Time 02:37:35 Cumulative 72.1 hours Start 2020.10.04 @ 18:59:35 End 2020.10.06 @ 23:51:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8647efa8-5890-42bc-99dc-797664303406