Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 18:31:51 Player: Humbble Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (81) 405 Value Destroyed (2930) 2930 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 10403 Bonus ------- Follower Combat Kills 328 Cogmind --------- Core Integrity 0/1450 Matter 291/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Experimental Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Improved Thunder Leg Centrium Wheel Layered Medium Armor Plating Heavy Laser Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Experimental Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Quantum Reactor Improved Thunder Leg Centrium Wheel Layered Medium Armor Plating Heavy Laser [Rating: 78] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 2 . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 1 . 1 . . . . 2 . . 1 Utility 9 | . . 1 1 2 1 . . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 134 | 6 7 10 11 28 10 1 7 10 22 5 2 5 10 Power 15 | 1 2 1 1 2 1 . 1 . 2 . . 1 3 Engine 10 | 1 2 1 1 1 . . . . 2 . . . 2 Core 4 | . . . . 1 1 . 1 . . . . 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 58 | 2 4 4 4 8 6 1 2 4 13 1 1 1 7 Treads 9 | . . 3 4 1 . . . 1 . . . . . Leg 33 | 2 4 1 . 7 6 1 2 3 7 . . . . Wheel 3 | . . . . . . . . . 3 . . . . Hover 2 | . . . . . . . . . 2 . . . . Flight 11 | . . . . . . . . . 1 1 1 1 7 Utility 36 | 2 . 3 4 13 2 . 3 2 3 4 . . . Device 11 | 1 . . . 6 1 . 1 . 1 1 . . . Storage 5 | 1 . 2 . 1 1 . . . . . . . . Processor 8 | . . 1 1 2 . . 2 . . 2 . . . Hackware 3 | . . . . . . . . 2 . 1 . . . Protection 9 | . . . 3 4 . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 25 | 1 1 2 2 5 1 . 1 4 4 . 1 3 . Energy Gun 4 | . . . . . . . 1 1 . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 2 2 2 1 . . 2 3 . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . . . . 1 . 4 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . System Corruption 9 | . . . . . . . . 9 . . . . . Parts Lost 70 | . . 1 2 7 . 5 1 10 23 2 . 6 13 Power 6 | . . . . . . . . 1 2 . . . 3 Propulsion 37 | . . 1 2 3 . 3 . 5 12 1 . 3 7 Utility 16 | . . . . 3 . 1 1 1 5 1 . 2 2 Weapon 11 | . . . . 1 . 1 . 3 4 . . 1 1 Highest Loss Streak 14 | . . 1 1 4 . 5 1 6 14 2 . 4 13 To Critical Strikes 2 | . . . . . . . . . 2 . . . . Average Backups 13 | 3 7 10 19 19 19 17 4 3 2 3 5 4 4 Power 1 | . 1 1 2 2 4 3 . . . . . . . Propulsion 6 | 1 3 4 9 9 6 6 . . . . 1 2 2 Utility 1 | . . 1 2 1 2 2 . . . 1 1 1 1 Weapon 4 | 1 2 1 4 6 5 5 3 3 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 36 | . 5 3 3 6 3 8 1 . . . 2 1 4 Power 10 | . 1 2 . 2 1 2 . . . . . 1 1 Propulsion 15 | . 2 . 2 3 . 5 . . . . 1 . 2 Utility 3 | . 1 . . . . . 1 . . . . . 1 Weapon 8 | . 1 1 1 1 2 1 . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 99 98 99 85 34 62 48 29 33 33 21 Engine 6 | . 14 11 9 7 3 . . . . . . . . Treads 10 | . . 12 35 13 . . . . 2 . . . . Leg 15 | . 28 20 . 16 33 27 1 24 8 . . . . Device 10 | . 14 11 9 12 19 17 12 3 1 2 . . . Storage 6 | . 14 11 9 7 6 4 . . . . . . . Processor 10 | . . 10 9 13 13 13 13 13 11 17 19 17 11 Hackware 1 | . . . . . . . . 8 8 2 4 3 . Protection 4 | . . . 9 10 6 4 . . . . . . . Ballistic Gun 11 | . 26 21 18 6 11 10 . . 5 . . . . Ballistic Cannon 2 | . . . . 7 . . . . . . . . . Peak Build Rating 78 | 6 10 15 22 42 55 55 33 49 38 40 42 64 78 Average Rating 26 | 4 9 12 19 32 51 46 20 39 27 27 34 41 34 On Entrance 21 | . 6 9 13 22 42 55 11 30 18 9 26 42 20 Avg Prop Armor Cover (%) 24 | . . 10 . . . . 16 33 26 9 . . 23 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 92 | 13 15 92 60 79 73 67 12 13 14 3 6 17 20 Greatest Support 93 | 20 26 60 80 83 93 93 41 91 77 11 12 19 42 Greatest Overweight (x) 2 | 1 . 2 . 2 . . . . 2 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 20 25 25 20 5 5 5 5 5 5 5 Average Capacity 14 | 7 8 15 20 20 20 17 5 5 5 5 5 5 5 Most Carried 20 | 5 8 15 20 20 20 20 5 5 4 5 5 5 5 Average Carried 13 | 3 7 10 19 19 19 17 4 3 2 4 4 4 4 Final Capacity 20 | 8 8 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 5 8 15 20 20 20 5 4 . 2 5 5 5 5 Class Distribution -------------------- 69% | Mutant 21% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Matter Collected 3294 | 255 306 383 263 1002 280 . 43 406 277 . 40 7 32 Remotely 432 | . . . . 432 . . . . . . . . . Salvage Created 3373 | 27 324 711 421 1228 295 . 43 69 255 . . . . Parts 145 | 3 23 35 29 33 10 . 3 2 7 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 9 | . . 2 1 2 3 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Combat Hostiles Destroyed 68 | . 10 14 9 25 3 . 2 1 4 . . . . Melee 2 | . . . . . . . . . 2 . . . . Guns 46 | . 10 14 9 6 2 . 2 1 2 . . . . Cannons 14 | . . . . 14 . . . . . . . . . AOE 6 | . . . . 5 1 . . . . . . . . Classes Destroyed 10 | 1 2 3 2 2 . . . . . . . . . Worker 2 | . . . 1 . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 8 | . . 1 . 5 1 . . . 1 . . . . Watcher 2 | . . . 1 . . . . . 1 . . . . Swarmer 12 | . 3 . 3 . . . 2 . 4 . . . . Grunt 40 | . 7 9 2 19 2 . . 1 . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . . Sentry 9 | . . 4 4 1 . . . . . . . . . Programmer 4 | . . . . 4 . . . . . . . . . Best Kill Streak 5 | 1 4 3 3 5 2 . 2 1 4 . . . . Combat Bots Only 4 | . 4 3 2 4 2 . 2 1 2 . . . . Max Kills in Single Turn 3 | 1 1 1 1 3 1 . 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 3 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Hostile Shots Fired 1061 | . 54 78 72 144 35 6 37 145 253 17 6 59 155 Missed 352 | . 15 27 18 33 11 1 17 45 79 13 6 24 63 Hits 709 | . 39 51 54 111 24 5 20 100 174 4 . 35 92 Melee 12 | . . 1 . . 3 5 . . . . . 3 . Projectile 697 | . 39 50 54 111 21 . 20 100 174 4 . 32 92 AOE 1 | . . . . . . . . . 1 . . . . Critical Strikes 18 | . . 2 1 2 . 2 . 4 5 . . . 2 Damage Taken 12379 | . 420 675 652 1661 572 219 238 1727 2873 101 . 1046 2195 Core 3775 | . 64 122 40 107 58 95 56 468 764 6 . 536 1459 Absorbed by Shields 12 | . . . . . . . . . . . . . 12 Regen/Repaired (Parts) 169 | . . 151 . . 18 . . . . . . . . Core Remaining (%) 68 | 100 74 69 92 84 . . . 20 23 99 . 58 . Volleys Fired 264 | 10 34 52 26 82 21 . 4 19 15 . . 1 . Largest 2 | 1 2 2 2 2 2 . 1 2 2 . . 1 . Hottest 88 | 20 40 43 51 80 56 . 75 83 56 . . 88 . Shots Fired 453 | 10 67 104 52 154 23 . 4 17 21 . . 1 . Gun 351 | 10 67 104 52 55 20 . 4 17 21 . . 1 . Cannon 96 | . . . . 96 . . . . . . . . . Launcher 6 | . . . . 3 3 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 437 | 10 67 104 52 151 20 . . 12 21 . . . . Thermal 6 | . . . . . . . 4 1 . . . 1 . Explosive 6 | . . . . 3 3 . . . . . . . . Electromagnetic 4 | . . . . . . . . 4 . . . . . Robot Hit Streak 14 | 3 10 14 11 12 11 . 8 9 11 . . . . Robot Miss Streak 6 | 3 3 3 2 4 2 . 1 2 6 . . . . Penetration Max 1 | . . . 1 1 1 . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 318 | 6 47 74 34 98 19 . 3 12 25 . . . . Core Hits 174 | 2 18 29 20 55 13 . 3 5 25 . . 2 2 Critical Kills 3 | . . . 1 . 1 . . . 1 . . . . Critical Parts Destroyed 4 | . 1 1 . . 1 . . . 1 . . . . Critical Strikes 18 | . 1 1 1 11 2 . . . 2 . . . . Destroy 5 | . 1 1 1 . 2 . . . . . . . . Blast 11 | . . . . 11 . . . . . . . . . Smash 2 | . . . . . . . . . 2 . . . . Melee Attacks 9 | . . . . . . . . 1 5 . . 3 . Impact 8 | . . . . . . . . . 5 . . 3 . Slashing 1 | . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6751 | 91 568 888 587 3008 618 . 79 253 583 . . 43 33 Guns 3911 | 91 568 874 569 767 343 . 65 253 355 . . 26 . Cannons 1581 | . . . . 1581 . . . . . . . . . Explosions 801 | . . . . 577 224 . . . . . . . . Melee 214 | . . . . . . . . . 214 . . . . Ramming 244 | . . 14 18 83 51 . 14 . 14 . . 17 33 Kinetic 5375 | 91 568 874 569 2348 343 . . 227 355 . . . . Thermal 91 | . . . . . . . 65 . . . . 26 . Explosive 553 | . . . . 329 224 . . . . . . . . Electromagnetic 274 | . . . . 248 . . . 26 . . . . . Impact 214 | . . . . . . . . . 214 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . 5 . 17 17 26 . . . 6 1 Average Corruption 8 | . . . . 3 . 9 17 25 . . . 4 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 65 | . . . . 27 . 5 9 23 . . . 1 . Message Errors 9 | . . . . 4 . . 2 3 . . . . . Matter Fused 15 | . . . . 6 . 2 1 6 . . . . . Heat Flow Errors 9 | . . . . 3 . 1 1 3 . . . 1 . Energy Discharges 4 | . . . . 2 . . 1 1 . . . . . Parts Rejected 4 | . . . . 1 . 1 . 2 . . . . . Data Loss (minor) 9 | . . . . 4 . 1 2 2 . . . . . Data Loss (major) 5 | . . . . 3 . . 1 1 . . . . . Misfires 3 | . . . . 2 . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . Weapon Failures 6 | . . . . 2 . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 163 | . . . . 102 11 . . . 50 . . . . Projectiles 89 | . . . . 89 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 74 | . . . . 13 11 . . . 50 . . . . Knockbacks 27 | . . . . 25 . . 1 . . . . . 1 Impact 2 | . . . . . . . 1 . . . . . 1 Kinetic 22 | . . . . 22 . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . Self-Inflicted Damage 156 | . . . . 70 53 . 6 . 5 . . 8 14 Shots 3 | . . . . 2 1 . . . . . . . . Rammed 25 | . . 3 4 1 . . 2 . 1 . . 7 7 Targets Rammed 36 | . . 6 5 6 1 . 2 . 2 . . 7 7 Kicked 9 | . . 3 . 4 1 . . . 1 . . . . Crushed 2 | . . . 1 1 . . . . . . . . . Highest Temperature 257 | . 5 9 22 202 14 136 248 257 . . . 189 . Average Temperature 44 | . 2 6 12 45 3 76 91 65 . . . 71 . Received Heat Transfer 2412 | . 183 306 162 708 189 . 6 519 210 21 . 9 99 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . 2 1 . . . 1 . . . . Impact Corruptions 4 | . . . . 1 1 . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . Heat Transferred 187 | . . . . . . . 150 . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 180 | 5 123 89 94 180 168 18 45 . 172 29 15 50 50 Initial 86 | . . 20 7 . 86 18 . . . 29 . 2 . Average 48 | . 37 29 24 66 102 3 9 . 83 13 1 11 8 Influence Increases 2726 | 5 251 402 287 815 166 . 55 20 569 . 15 66 75 Destroy 0b10 Robot/C 1520 | . 200 280 180 500 60 . 40 20 240 . . . . Destroy 0b10 Robot/NC 65 | 5 . 5 10 25 10 . . . 10 . . . . Destroy Leader 344 | . 40 80 52 120 10 . . . 42 . . . . Allied During Kill 22 | . . . . . . . . . 22 . . . . Successful Hack 37 | . 10 3 . . 24 . . . . . . . . Disable Machine 120 | . . . 15 105 . . . . . . . . . Destroy Structure 78 | . 1 4 . 50 17 . . . . . . 6 . Partial Spotted 30 | . . . . . . . . . 15 . 15 . . Lose Combat Pursuer 510 | . . 30 30 15 45 . 15 . 240 . . 60 75 Influence Decreases 2701 | 5 201 434 305 637 290 54 50 25 509 60 10 71 50 Entered New Map 206 | . . 30 11 . 92 36 . 3 . 31 . 3 . Time Decay 1953 | 5 201 394 274 444 198 18 40 12 262 29 10 46 20 Lost Part 399 | . . 10 20 70 . . 10 10 227 . . 22 30 Lost Ally 20 | . . . . . . . . . 20 . . . . Purge Threat 123 | . . . . 123 . . . . . . . . . Squads Dispatched 27 | . 1 3 . 11 1 . . . 5 2 . 2 2 Investigation 6 | . 1 1 . 2 1 . . . . . . . 1 Extermination 6 | . . . . 5 . . . . 1 . . . . Reinforcement 9 | . . 2 . 1 . . . . 1 2 . 2 1 Assault 2 | . . . . . . . . . 2 . . . . Garrison 4 | . . . . 3 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Distress Signals 8 | . 1 . 1 3 . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 195 | . 17 21 17 37 7 6 12 6 36 8 1 11 16 Peak Tracking Total 13 | . 4 5 5 6 5 6 4 4 9 7 1 5 13 Tactical Retreats 19 | . . 2 2 1 2 . 1 . 7 . . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Traps Triggered 11 | . 1 1 2 3 1 . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Machines Disabled 8 | . . . 1 7 . . . . . . . . . Max in Single Turn 3 | . . . 1 3 . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Machines Accessed 16 | . 3 2 . 4 2 . 3 1 . . . . 1 Terminals 7 | . 3 . . 2 . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . . . . Recycling Units 3 | . . 1 . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . . . . . . Total Hacks 35 | . 4 5 . 10 5 . 6 1 . . . . 4 Successful 14 | . 3 5 . 1 3 . 1 1 . . . . . Failed 21 | . 1 . . 9 2 . 5 . . . . . 4 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . Terminals 16 | . 4 . . 6 . . 2 . . . . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . 4 . . 3 . . . . . . . . Recycling Units 5 | . . 1 . . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . 4 2 . . . . . . . . Terminal Hacks 6 | . 3 . . 1 . . 1 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 4 . . 2 . . . . . . . . Scan Component 3 | . . 2 . . 1 . . . . . . . . Repair 3 | . . 2 . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 2 . 3 2 . 3 . . . . . 1 Full Trace Events 3 | . . . . 1 1 . . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . . . . . . Time 65 | . . 52 . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . Highest-Rated Group 127 | . . . . . . . . 127 127 . . . . Highest-Rated Ally 127 | . . . . . . . . 127 127 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 20 . . . . Total Damage 1921 | . . . . . . . . . 1921 . . . . Kills 8 | . . . . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Active Infowar (turns) 6711 | 14 838 1155 1043 2451 399 130 . . 227 54 117 135 148 Optics 454 | . . . . . . . . . . 54 117 135 148 Seismic 6257 | 14 838 1155 1043 2451 399 130 . . 227 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Turns Passed 8105 | 92 838 1155 1043 2632 412 149 205 384 679 81 117 162 156 Spaces Moved 5634 | 53 453 558 573 1196 250 140 353 285 741 199 273 311 249 Core 934 | 8 . . . . . 39 344 20 345 . . 40 138 Treads 1341 | . . 217 573 550 . . . 1 . . . . . Legs 2186 | 45 453 341 . 646 250 101 9 264 77 . . . . Wheels 270 | . . . . . . . . . 270 . . . . Hover 3 | . . . . . . . . . 3 . . . . Flight 900 | . . . . . . . . . 46 199 273 271 111 Fastest Speed 25 | 50 120 120 160 122 124 50 50 50 35 34 34 30 25 Average Speed 114 | 111 120 156 160 177 125 104 51 115 78 35 34 36 42 Slowest Speed 260 | 120 120 260 160 260 126 126 120 145 150 40 35 109 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . 1 1 5 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 65 45 39 26 6 94 13 41 22 6 10 55 12 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 7 | . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . 3 . Terrain Destroyed 63 | . . . . 45 15 . . . . . . 3 . Melee 3 | . . . . . . . . . . . . 3 . Projectile 23 | . . . . 23 . . . . . . . . . AOE 37 | . . . . 22 15 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Res Tes Res Total 6792 | 73 685 738 655 1550 328 141 369 316 796 205 294 350 292 Wait 533 | . 173 89 13 184 21 . . . 3 . 16 22 12 Move 5606 | 52 452 557 572 1195 250 139 352 284 740 196 270 300 247 Hop 8 | . . . . . . . . . . 1 1 5 1 Pick Up 82 | 5 8 13 15 20 6 . 1 1 6 3 3 . 1 Fast Attach 78 | 6 2 3 1 13 1 2 6 6 18 5 1 4 10 Attach 30 | . . 2 3 7 3 . 1 5 5 . 1 2 1 Detach 5 | . . . . 1 . . . . 1 . . 3 . Swap 54 | . 5 9 7 20 13 . . . . . . . . Drop 74 | . 11 7 13 22 12 . 3 . 1 . 2 3 . Fire 264 | 10 34 52 26 82 21 . 4 19 15 . . 1 . Melee 9 | . . . . . . . . 1 5 . . 3 . Ram 17 | . . . . . . . 2 . 1 . . 7 7 Kick 9 | . . 3 . 4 1 . . . 1 . . . . Crush 10 | . . 3 5 2 . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 9) 790 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -9/Materials | Repaired Assault Rifle 1053 | -9/Materials | Repaired Assault Rifle 1740 | -9/Materials | Discovered new exit (range 8) 1989 | -9/Materials | Build established: Scavenger-Mutant 1997 | -9/Materials | Discovered new exit (range 15) 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3069 | -8/Materials | Discovered new exit (range 15) 3129 | -8/Materials | Entered Factory 3129 | -7/Factory | Evolved 2 slots: Utility x2 3791 | -7/Factory | Build established: Mutant 4217 | -7/Factory | Garrison activated, responded to threat 5557 | -7/Factory | Lost 4 parts (1n2u1w) 5702 | -7/Factory | Discovered new exit (range 4) 5759 | -7/Factory | Identified exit to Factory 5761 | -7/Factory | Entered another Factory area 5761 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6164 | -6/Factory | Repaired Seismic Detector 6173 | -6/Factory | Sucked down chute 6173 | -6/Factory | Entered Waste 6188 | -6/Waste | EMP discharged 6199 | -6/Waste | Spotted C-40 Crusher 6213 | -6/Waste | Spotted C-40 Crusher 6257 | -6/Waste | Spotted C-40 Crusher 6284 | -6/Waste | Spotted C-40 Crusher 6288 | -6/Waste | EMP discharged 6288 | -6/Waste | System corruption reached 10% 6290 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6293 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6294 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6295 | -6/Waste | Spotted C-40 Crusher 6297 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6303 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6307 | -6/Waste | Spotted C-40 Crusher 6316 | -6/Waste | Discovered new exit (range 12) 6321 | -6/Waste | Identified exit to Factory 6322 | -6/Waste | Entered Factory 6334 | -6/Factory | Lost 5 parts (3n1u1w) 6512 | -6/Factory | Discovered new exit (range 12) 6525 | -6/Factory | Identified exit to Lower Caves 6527 | -6/Factory | Entered Lower Caves 6533 | -6/Lower Caves | Encountered a Warlord checkpoint 6727 | -6/Lower Caves | Spotted B-75 Beast 6790 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6872 | -6/Lower Caves | Core integrity fell below 50% 6907 | -6/Lower Caves | CL-ANK showed up to help 6909 | -6/Lower Caves | CL-ANK revealed a hidden path 6911 | -6/Lower Caves | Identified exit to Factory 6911 | -6/Lower Caves | Entered Factory 6911 | -5/Factory | Accompanied by 1 ally (CL-ANK) 6911 | -5/Factory | Evolved 2 slots: Utility x2 6928 | -5/Factory | Lost 6 parts (1p3n2w) 6983 | -5/Factory | Build established: Hacker-Mutant 7047 | -5/Factory | Spotted B-75 Beast 7328 | -5/Factory | Lost 4 parts (3n1w) 7454 | -5/Factory | Garrison activated, responded to threat 7556 | -5/Factory | Core integrity fell below 50% 7586 | -5/Factory | Discovered new exit (range 12) 7589 | -5/Factory | Identified exit to Factory 7590 | -5/Factory | Entered another Factory area 7590 | -4/Factory | Evolved 2 slots: Propulsion x2 7605 | -4/Factory | Lost 14 parts (2p7n3u2w) 7655 | -4/Factory | Spotted B-86 Titan 7669 | -4/Factory | Discovered new exit (range 5) 7670 | -4/Factory | Identified exit to Research 7671 | -4/Factory | Entered Research 7671 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7709 | -3/Research | Build established: Mutant 7768 | -3/Research | Discovered new exit (range 23) 7788 | -3/Research | Identified exit to Testing 7788 | -3/Research | Entered Testing 7858 | -3/Testing | Spotted Striker 7858 | -3/Testing | Spotted Striker 7876 | -3/Testing | Spotted Alpha 7 7905 | -3/Testing | Spotted PP-NUI4JAL6ON 7943 | -3/Testing | Discovered new exit (range 15) 7949 | -3/Testing | Identified exit to Research 7950 | -3/Testing | Entered Research 7950 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7960 | -2/Research | Lost 4 parts (1n2u1w) 8049 | -2/Research | Spotted B-90 Cyclops 8050 | -2/Research | Spotted B-90 Cyclops 8061 | -2/Research | Core integrity fell below 50% 8095 | -2/Research | Core integrity fell below 20% 8106 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08081_ Imp. Melee Analysis Suite destroyed. 08083_ Slammed into R-10 Processor. 08083_ R-10 Processor knocked back. 08085_ Slammed into R-10 Processor. 08085_ Destabilizing: System corrupted (+1). 08086_ Slammed into U-05 Engineer. 08087_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08088_ Slammed into U-05 Engineer. 08088_ Adv. Signal Interpreter destroyed. 08090_ Slammed into K-01 Serf. 08102_ Triggered Tiamat Bomb Trap. 08102_ An explosion rips through the floor. 08102_ T-07 Excavator destroyed. 08104_ The unstable cave ceiling collapses. 08104_ Acquired Lgt. Ion Engine. 08105_ Lgt. Ion Engine destroyed. 08105_ R-10 Processor collects Imp. Terrain Scanner. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????###+#### ????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ??????????????????? | | ????????????????????? 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""G"" #????????????? | | ???????????????????# g #????????????? | | ???????????????????# # #????????????? | | ???????????????????## ###+#######????????????? | | ????????????????????## #???#??????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????########?# #??????????????????????? | | ????????????# ?# #??????????????????????? | | ????????????# # s #??????????????????????? | | ????????????# """" # s #??????????????????????? | | ????????????# """" + #??????????????????????? | | ????????????# """" # #??????????????????????? | | ????????????# """" # s#??#######?????????????? | | ????????????# ?# s #? #?????????????? | | ????????????# ?# #? #?????????????? | | ????????????# ??# # #?????????????? | | ????#######+########## # #?????????????? | | ?? / #?????????????? | | ?? # #?????????????? | | ?? # ///#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 50 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 21% | -9/Materials Assault Rifle | 28% | -9/Materials Seismic Detector | 10% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Can't Catch Me Deductive Reasoning Dodgeball, But With Guns Ghost 'Em Heavy Suspicion Just Browsing Physics Hates This One Trick Spot Them First Throw Away The Key Universal Adapter Challenges ------------ None Game ------ Seed HeavyEnhancedExpander Manual? 0 Play Time 01:54:08 Cumulative 43.4 hours Start 2025.10.22 @ 21:25:52 End 2025.10.25 @ 18:31:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 34 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d35f26f-a0b1-4c82-89b1-0117e3efc20b