Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 12:35:39 Player: Gabe+Kate4EVR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3491) 3491 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 6601 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/700 Matter 279/450 Energy 100/100 System Corruption 3% Temperature Cool (27) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Large Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Weapon Shielding Layered Light Armor Plating Precision Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Large Matter Pod Layered Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg VSS Leg Aerolev Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Battery Arc Projector Particle Gun Spread Laser Heavy Laser Heavy Laser Assault Rifle Precision Assault Rifle Precision Assault Rifle Gauss Cannon Gauss Cannon Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg VSS Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 162 | 6 7 28 61 60 Power 17 | 1 2 3 8 3 Engine 9 | 1 2 3 2 1 Core 8 | . . . 6 2 Reactor . | . . . . . Propulsion 76 | 2 . 20 27 27 Treads 28 | . . 10 14 4 Leg 16 | 2 . . . 14 Wheel 26 | . . 8 12 6 Hover 1 | . . . 1 . Flight 5 | . . 2 . 3 Utility 33 | 1 4 1 15 12 Device 17 | . 3 . 8 6 Storage 4 | 1 . 1 . 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 11 | . 1 . 7 3 Artifact . | . . . . . Weapon 36 | 2 1 4 11 18 Energy Gun 11 | 1 . 2 3 5 Energy Cannon 2 | . . 1 1 . Ballistic Gun 9 | 1 1 1 5 1 Ballistic Cannon 9 | . . . 1 8 Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Corrupted Parts 1 | . . . 1 . System Corruption 9 | . . . 9 . Parts Lost 33 | . . . 12 21 Power 5 | . . . 2 3 Propulsion 13 | . . . 5 8 Utility 9 | . . . 3 6 Weapon 6 | . . . 2 4 Highest Loss Streak 11 | . . . 3 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 92 99 95 90 Engine 4 | . 14 10 2 2 Core 4 | . . . 5 4 Treads 13 | . . 21 17 10 Leg 6 | . 28 . . 12 Wheel 14 | . . 21 17 12 Device 10 | . 4 . 12 11 Storage 10 | . 14 11 9 11 Protection 9 | . 2 11 12 7 Energy Gun 4 | . 14 11 2 3 Energy Cannon 1 | . . . 2 . Ballistic Gun 7 | . 14 11 11 . Ballistic Cannon 4 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 108 | 13 14 55 75 108 Greatest Support 92 | 20 20 30 92 75 Greatest Overweight (x) 17 | . . 17 6 8 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 25 | 8 8 20 20 25 Average Capacity 19 | 7 8 14 20 21 Most Carried 25 | 6 8 20 20 25 Average Carried 18 | 2 7 11 19 21 Final Capacity 20 | 8 8 20 20 5 Final Carried 20 | 6 8 19 20 4 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3355 | 213 166 492 1156 1328 Remotely 120 | . 44 . . 76 Salvage Created 4106 | . 166 547 1747 1646 Parts 247 | . 6 44 102 95 Haulers Intercepted 6 | . . 2 2 2 Recyclers Shooed 6 | . 1 . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | . 2 10 29 28 Guns 33 | . 2 10 18 3 Cannons 22 | . . . 7 15 AOE 14 | . . . 4 10 Classes Destroyed 15 | . 2 6 3 4 Worker 15 | . . 2 6 7 Builder 11 | . . 1 1 9 Tunneler 4 | . . . 2 2 Hauler 6 | . . 2 2 2 Recycler 9 | . 1 . 3 5 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 5 | . . 2 1 2 Swarmer 6 | . . 3 3 . Grunt 47 | . 2 5 19 21 Duelist 2 | . . . 1 1 Sentry 9 | . . 2 5 2 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 2 3 6 8 Combat Bots Only 5 | . 1 3 3 5 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 660 | . 40 47 188 385 Missed 222 | . 16 15 61 130 Damage Taken 6967 | . 286 402 2244 4035 Core 942 | . 66 27 138 711 Absorbed by Shields . | . . . . . Redirected to Shielding 69 | . . 5 12 52 Regen/Repaired (Parts) 230 | . . . 199 31 Core Remaining (%) 85 | 100 73 93 74 . Volleys Fired 301 | . 18 39 106 138 Largest 2 | . 2 2 2 2 Hottest 137 | . 60 88 137 134 Shots Fired 548 | . 34 77 198 239 Gun 353 | . 34 77 154 88 Cannon 170 | . . . 34 136 Launcher 25 | . . . 10 15 Special . | . . . . . Kinetic 319 | . 18 39 128 134 Thermal 175 | . 16 38 60 61 Explosive 25 | . . . 10 15 Electromagnetic 29 | . . . . 29 Robot Hit Streak 16 | . 5 16 15 15 Robot Miss Streak 6 | . 3 2 5 6 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 361 | . 23 56 128 154 Core Hits 221 | . 8 23 85 105 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 18 | . . . 3 15 Burn 5 | . . . 2 3 Meltdown 1 | . . . 1 . Blast 12 | . . . . 12 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9021 | . 273 868 3012 4868 Guns 3593 | . 273 868 1605 847 Cannons 2678 | . . . 440 2238 Explosions 2716 | . . . 958 1758 Melee . | . . . . . Ramming 34 | . . . 9 25 Kinetic 4017 | . 165 440 1215 2197 Thermal 2100 | . 108 428 830 734 Explosive 2556 | . . . 802 1754 Electromagnetic 314 | . . . 156 158 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 9 3 Average Corruption 4 | . . . 9 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . . 30 19 Message Errors 9 | . . . 6 3 Matter Fused 14 | . . . 11 3 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 5 | . . . 2 3 Parts Fused 1 | . . . 1 . Data Loss (minor) 8 | . . . 5 3 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . 1 . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 106 | . . . 24 82 Projectiles 67 | . . . . 67 Explosions 39 | . . . 24 15 Melee . | . . . . . Knockbacks 24 | . . . 1 23 Impact . | . . . . . Kinetic 23 | . . . 1 22 Secondary 1 | . . . . 1 Self-Inflicted Damage 360 | . . . 49 311 Shots 10 | . . . 1 9 Rammed 6 | . . . 2 4 Targets Rammed 6 | . . . 2 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 426 | . 54 426 375 274 Average Temperature 70 | . 24 82 71 71 Received Heat Transfer 3147 | . 153 162 837 1995 Effects 9 | . . . 8 1 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . 2 1 Interference 3 | . . . 3 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 3 4 Heat Transferred 4766 | . 250 1037 1666 1813 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 546 | . 55 229 365 546 Initial 137 | . . 22 48 137 Average 214 | . 40 116 153 321 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 44 | 100 100 80 62 11 Level 1 47 | . . 19 37 70 Level 2 7 | . . . . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 26 | . . 1 6 19 Investigation 7 | . . . . 7 Extermination 3 | . . . . 3 Reinforcement 13 | . . 1 6 6 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . . 2 5 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 126 | . 2 18 42 64 Peak Tracking Total 11 | . 2 5 6 11 Tactical Retreats 7 | . . 1 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . . 4 11 Max in Single Turn 2 | . . . 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 1 1 3 9 Terminals 9 | . 1 1 2 5 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 1 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 1 4 4 25 Successful 13 | . . 1 4 8 Failed 21 | . 1 3 . 17 Catastrophic 7 | . . 1 . 6 Database Lockouts . | . . . . . Manual 17 | . 1 4 2 10 Terminals 19 | . 1 4 2 12 Fabricators 1 | . . . . 1 Repair Stations 14 | . . . 2 12 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 2 2 Open DSF 1 | . . . . 1 Unreport Threat 4 | . . 1 2 1 Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . . . 2 5 Scan Component 5 | . . . 1 4 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 9 | . 1 . . 8 Full Trace Events 5 | . . . . 5 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Parts Repaired 2 | . . . 1 1 Time 64 | . . . 38 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5039 | 68 245 503 2053 2170 Spaces Moved 2883 | 46 131 309 1159 1238 Core 3 | 2 . 1 . . Treads 52 | . . 2 33 17 Legs 466 | 44 131 . . 291 Wheels 2187 | . . 306 1126 755 Hover . | . . . . . Flight 175 | . . . . 175 Fastest Speed 37 | 50 120 80 110 37 Average Speed 121 | 116 120 97 125 125 Slowest Speed 900 | 120 120 900 410 810 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . . . 5 Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 17 31 62 42 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 184 | . . . 71 113 Melee . | . . . . . Projectile 16 | . . . . 16 AOE 168 | . . . 71 97 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3886 | 57 185 435 1583 1626 Wait 360 | . 23 32 183 122 Move 2871 | 45 130 308 1158 1230 Hop 3 | . . . . 3 Pick Up 66 | 6 2 9 24 25 Fast Attach 56 | 6 4 5 21 20 Attach 33 | . . 8 12 13 Detach 13 | . . 9 3 1 Swap 73 | . 3 15 28 27 Drop 104 | . 5 10 46 43 Fire 301 | . 18 39 106 138 Melee . | . . . . . Ram 5 | . . . 1 4 Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x2 788 | -9/Materials | Discovered new exit (range 16) 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Utility x2 831 | -8/Materials | Build established: Scavenger-Mutant 954 | -8/Materials | Lost 3 parts (2n1u) 2092 | -8/Materials | Lost 3 parts (1p1n1u) 2332 | -8/Materials | Lost 3 parts (1p1n1u) 2694 | -8/Materials | Repaired Arm. Treads 2854 | -8/Materials | Discovered new exit (range 15) 2870 | -8/Materials | Entered Factory 2870 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3209 | -7/Factory | Repaired Broken Imp. Grenade Launcher 3451 | -7/Factory | Fabricated Gauss Cannon (x2) 3706 | -7/Factory | Lost 3 parts (1p1n1u) 4530 | -7/Factory | Build established: Mutant 4870 | -7/Factory | First assault squad dispatched 4930 | -7/Factory | Core integrity fell below 50% 4931 | -7/Factory | Garrison activated, responded to threat 4988 | -7/Factory | Lost 11 parts (1p5n1u4w) 5009 | -7/Factory | Core integrity fell below 20% 5040 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04964_ U-05 Engineer lays Concrete. 04964_ Extracted 38 energy. 04965_ U-05 Engineer lays Concrete. 04966_ Dropped VSS Leg. 04967_ U-05 Engineer lays Concrete. 04967_ Dropped VSS Leg. 04968_ Matter Pump disabled. 04988_ Connecting with Terminal... 04988_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 05000_ Connecting with DSF Access... 05008_ Core Shielding destroyed. 05011_ Acquired 191 matter. 05023_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05038_ C-30 ARC bursts open, deploying its payload. 05038_ G-50 Soldier unfolds itself. 05038_ G-47 Trooper unfolds itself. 05038_ M-28 Smith unfolds itself. 05039_ Acquired 85 matter. Map ----- +----------------------------------------------------+ | #????????????????# #??????????? | | #????????????????# #??????????? | | #????????????????# #??????????? | | #????????????????# #??????????? | | #????????????????# #??????????? | | #????????????????# ############ | | #????????????????# #] # | | #????????????????# # # | | ?????????????????# # # | | ??????????##########+#+##### # | | ??????? # # | | ???????? # # | | ???????? # # | | ????????? + # | | ????????? # # | | ?????????? # # | | ?????????? # # | | ??????????####/######### # # | | ???????????? ?????????# # # | | ???????????""??????????# + # | | ???????????????????????# #### # | | ???????????????????????# #??############ | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ##########????? | | ???????????????????????# @g +????? | | ???????????????????????# g ##??????? | | ???????????????????????# gg #???????? | | ???????????????????????# g g #???????? | | ???????????????????????#######g#??###### | | ?????????????????????????????# #??# # | | ?????????????????????????????# #??# "" # | | ?????????????????????????????# #??# "" # | | ?????????????????????????????# #### "" # | | ?????????????????????????????# + S # | | ?????????????????????????????# # "" # | | ??????????????????????????H??# # "" # | | ?????????????????????????????# + "" # | | ?????????????????????????????# # # | | ?????????????????????????????# ###### | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????######????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 440 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Evasion (%) 62 Target Analysis 5 Recoil Reduction 8 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalCouplerRay Manual? 0 Play Time 00:41:26 Cumulative 142.4 hours Start 2024.04.30 @ 09:11:54 End 2024.04.30 @ 12:35:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 284 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 548e5010-6e7a-4f3a-99dc-3adcc53ad0d4