Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.30 @ 02:49:07 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2056) 2056 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5913 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 747/850 Matter 223/300 Energy 101/310 System Corruption 11% Temperature Cool (0) Movement Walking (126) Location -6/Waste Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved System Backup Module > --- WEAPON (2) ------- Greatsword > --- INVENTORY (12) --- Flexi-carbon Leg Long-range Sensor Array Long-range Terrain Scanner Microactuators Experimental Utility Shielding Improved Medium Armor Plating Improved Shield Generator Force Field Rocket Array Powered Hammer Chainsword Chainsword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Improved System Backup Module > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Titanium Leg Flexi-carbon Leg Long-range Sensor Array Long-range Terrain Scanner Long-range Terrain Scanner Microactuators Experimental Utility Shielding Improved Medium Armor Plating Improved Shield Generator Force Field Heavy Plasma Cannon Rocket Array Powered Hammer Chainsword Chainsword [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Autogun Energy Gun High-powered Electrolaser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 2 2 . Weapon . | . . . . . . . Parts Attached 123 | 6 13 8 16 45 30 5 Power 14 | 1 1 2 3 4 3 . Engine 9 | 1 1 2 2 2 1 . Core 5 | . . . 1 2 2 . Reactor . | . . . . . . . Propulsion 24 | 2 . 2 4 6 5 5 Treads . | . . . . . . . Leg 24 | 2 . 2 4 6 5 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 8 4 4 7 11 . Device 15 | . . 2 2 2 9 . Storage 9 | 1 6 . . 2 . . Processor 4 | . . . 2 2 . . Hackware . | . . . . . . . Protection 7 | . 2 2 . 1 2 . Artifact . | . . . . . . . Weapon 50 | 2 4 . 5 28 11 . Energy Gun 23 | 2 1 . 3 17 . . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 5 | . 3 . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 6 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 12 | . . . . 5 7 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 1 5 4 . Parts Lost 17 | . 2 2 6 2 2 3 Power 2 | . . . . . 2 . Propulsion 5 | . . . 3 1 . 1 Utility 5 | . . 2 1 . . 2 Weapon 5 | . 2 . 2 1 . . Highest Loss Streak 3 | . 1 2 3 1 1 3 Average Slot Usage (%) 93 | . 92 98 87 98 91 91 Engine 7 | . 14 11 8 6 4 . Leg 28 | . 28 33 29 29 26 25 Device 13 | . . 9 11 13 19 20 Storage 13 | . 19 11 9 14 13 12 Processor 9 | . . . 9 15 13 13 Protection 4 | . 2 11 1 . 6 5 Energy Gun 5 | . 11 . 6 13 . . Ballistic Gun 6 | . 16 22 11 . . . Slashing Weapon 2 | . . . . . 5 6 Naked Turns . | . . . . . . . Heaviest Build 80 | 12 28 35 35 67 80 76 Greatest Support 78 | 20 20 30 40 68 73 78 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 12 10 10 18 18 18 Average Capacity 14 | 5 9 10 10 15 18 17 Most Carried 18 | 1 10 10 10 18 18 18 Average Carried 12 | . 6 9 9 12 17 14 Final Capacity 18 | 6 10 10 10 18 18 12 Final Carried 18 | 1 10 10 10 18 18 12 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Skirmisher 19% | Assassin 17% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gladiator | -6/Factory Assassin | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2446 | 198 252 561 644 320 471 . Remotely . | . . . . . . . Salvage Created 3332 | . 289 1085 943 357 658 . Parts 190 | . 21 74 42 20 33 . Haulers Intercepted 8 | . 2 2 2 1 1 . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 52 | . 9 15 15 7 6 . Melee 6 | . . . . . 6 . Guns 44 | . 9 15 15 5 . . AOE 2 | . . . . 2 . . Classes Destroyed 13 | . 3 4 3 1 2 . Worker 1 | . . . . . 1 . Builder 2 | . . . 1 . 1 . Tunneler 1 | . . . . . 1 . Hauler 8 | . 2 2 2 1 1 . Recycler 8 | . . 5 1 1 1 . Watcher 12 | . 2 4 2 2 2 . Swarmer 23 | . 9 7 3 4 . . Grunt 12 | . . 3 6 . 3 . Brawler 2 | . . 1 1 . . . Duelist 1 | . . . 1 . . . Sentry 8 | . . 4 3 1 . . Hunter 2 | . . . 1 . 1 . Programmer 4 | . . . . 2 2 . Best Kill Streak 5 | . 4 5 5 4 2 . Combat Bots Only 4 | . 4 3 3 4 2 . Max Kills in Single Turn 2 | . 2 2 1 2 1 . Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2611 | . 393 472 746 289 560 151 Core 376 | . 72 32 136 33 60 43 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 71 92 75 95 . . Volleys Fired 203 | . 37 60 74 29 3 . Largest 2 | . 2 2 2 2 1 . Hottest 150 | . 90 46 88 150 90 . Shots Fired 396 | . 71 120 147 55 3 . Gun 391 | . 71 120 147 53 . . Cannon 3 | . . . . . 3 . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 280 | . 35 120 125 . . . Thermal 112 | . 34 . 22 53 3 . Explosive 1 | . . . . 1 . . Electromagnetic 3 | . 2 . . 1 . . Robot Hit Streak 35 | . 8 35 21 27 . . Robot Miss Streak 5 | . 3 2 3 5 . . Penetration Max . | . . . . . . . Secondary Targets 10 | . 2 4 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 335 | . 47 91 112 48 36 1 Core Hits 145 | . 17 34 43 39 12 . Critical Hits 7 | . 2 1 3 . 1 . Critical Kills 3 | . . . 2 . 1 . Critical Parts Destroyed 4 | . 2 1 1 . . . Melee Attacks 68 | . . . . 7 60 1 Impact . | . . . . . . . Slashing 68 | . . . . 7 60 1 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 7 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7152 | . 540 1374 1645 862 2704 27 Guns 4288 | . 540 1374 1645 729 . . Cannons . | . . . . . . . Explosions 104 | . . . . 104 . . Melee 2760 | . . . . 29 2704 27 Ramming . | . . . . . . . Kinetic 2975 | . 254 1374 1347 . . . Thermal 1301 | . 274 . 298 729 . . Explosive 30 | . . . . 30 . . Electromagnetic 86 | . 12 . . 74 . . Impact . | . . . . . . . Slashing 2760 | . . . . 29 2704 27 Piercing . | . . . . . . . Highest Corruption 11 | . . . . 3 3 11 Average Corruption 2 | . . . . 1 2 5 Corruption Purged 1 | . . . . . 1 . Effects 31 | . . . . 12 13 6 Message Errors 7 | . . . . 4 3 . Matter Fused 7 | . . . . . 4 3 Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 4 | . . . . 1 2 1 Data Loss (minor) 5 | . . . . 2 2 1 Targeting Errors 4 | . . . . 2 1 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 723 | . . . . 5 718 . Projectiles . | . . . . . . . Explosions 5 | . . . . 5 . . Melee 718 | . . . . . 718 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . . 35 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 391 | . 233 44 90 227 391 . Average Temperature 55 | . 99 8 28 62 124 . Received Heat Transfer 624 | . . 126 378 30 90 . Effects 2 | . 1 . . . 1 . Interference 1 | . 1 . . . . . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 2 . . 3 . . Heat Transferred 2621 | . 696 . 703 1222 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 495 | . 307 441 495 280 134 42 Initial 158 | . . 52 158 141 . 12 Average 130 | . 159 260 345 95 34 21 Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 73 | 100 72 20 6 93 100 100 Level 1 21 | . 27 64 70 6 . . Level 2 4 | . . 15 22 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 3 6 4 . Investigation 1 | . . . . 1 . . Extermination 5 | . . . . 3 2 . Reinforcement 4 | . . 1 . 2 1 . Assault . | . . . . . . . Garrison 4 | . . . 3 . 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 15 25 22 13 17 5 Peak Tracking Total 6 | . 6 4 4 4 3 5 Tactical Retreats 7 | . 1 1 1 . 4 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 5 | . 2 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 27 | . 6 6 1 6 8 . Terminals 24 | . 6 5 1 6 6 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 70 | . 14 18 2 12 24 . Successful 35 | . 7 7 . 7 14 . Failed 34 | . 6 11 2 5 10 . Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 45 | . 11 15 2 5 12 . Terminals 61 | . 14 16 2 12 17 . Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 6 3 . 4 5 . Part Schematic 3 | . . 1 . . 2 . Robot Analysis 2 | . 2 . . . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . Terminal Index 4 | . 1 1 . 1 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 1 2 . 3 2 . Terminals 8 | . 1 2 . 3 2 . Botnet 6 | . 1 1 . 2 2 . Operators 2 | . . 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 3 6 1 4 7 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 . . 2 . Parts Built 2 | . . . . . 2 . Matter 336 | . . . . . 336 . Time 168 | . . . . . 168 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 2 | . . . . . 2 . Time 141 | . . . . . 141 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 5673 | 47 679 759 643 1444 1980 121 Spaces Moved 3449 | 34 399 449 316 985 1201 65 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 3442 | 27 399 449 316 985 1201 65 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 126 Average Speed 129 | 105 133 129 129 123 134 127 Slowest Speed 180 | 120 150 150 180 153 155 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 71 45 25 31 25 59 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 30 | . . . . 6 24 . Terrain Destroyed 37 | . . . . 13 24 . Melee 27 | . . . . 6 21 . Projectile 3 | . . . . . 3 . AOE 7 | . . . . 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 4181 | 43 479 530 426 1144 1458 101 Wait 171 | . 9 1 2 17 115 27 Move 3444 | 33 398 448 315 984 1201 65 Hop . | . . . . . . . Pick Up 88 | 4 16 7 8 33 20 . Fast Attach 28 | 3 2 3 11 4 4 1 Attach 48 | 3 5 5 3 12 16 4 Detach 7 | . . . . 1 6 . Swap 48 | . 6 . 2 30 10 . Drop 71 | . 6 6 11 27 18 3 Fire 203 | . 37 60 74 29 3 . Melee 68 | . . . . 7 60 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Identified exit to Mines 335 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 13) 546 | -10/Materials | Discovered new exit (range 13) 671 | -10/Materials | Central database locked down 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1015 | -9/Materials | Discovered new exit (range 9) 1039 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Discovered new exit (range 16) 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -8/Materials | Garrison activated, responded to threat 1629 | -8/Materials | Lost 3 parts (2n1u) 1945 | -8/Materials | Discovered new exit (range 4) 1948 | -8/Materials | Identified exit to Factory 2129 | -8/Materials | Entered Factory 2129 | -7/Factory | Evolved 2 slots: Utility x2 2150 | -7/Factory | Build established: Scavenger-Skirmisher 2299 | -7/Factory | Discovered new exit (range 16) 2402 | -7/Factory | Identified exit to Lower Caves 3255 | -7/Factory | Identified exit to Factory 3522 | -7/Factory | Found Prototype Launcher 3523 | -7/Factory | Identified Rocket Array 3526 | -7/Factory | Found Rocket Array 3532 | -7/Factory | Found Rocket Array 3573 | -7/Factory | Entered another Factory area 3573 | -6/Factory | Evolved 2 slots: Utility x2 3779 | -6/Factory | Repaired Broken Microactuators 4071 | -6/Factory | Build established: Gladiator 4110 | -6/Factory | Garrison activated, responded to threat 4246 | -6/Factory | Repaired Exp. Utility Shielding 4358 | -6/Factory | Discovered new exit (range 13) 4459 | -6/Factory | Identified exit to Lower Caves 4620 | -6/Factory | Spotted B-75 Beast 4820 | -6/Factory | Build established: Assassin 4913 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 5004 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 5553 | -6/Factory | Sucked down chute 5553 | -6/Factory | Entered Waste 5568 | -6/Waste | EMP discharged 5586 | -6/Waste | Spotted C-40 Crusher 5641 | -6/Waste | Spotted C-40 Crusher 5642 | -6/Waste | Spotted C-40 Crusher 5648 | -6/Waste | Spotted C-40 Crusher 5656 | -6/Waste | Spotted C-40 Crusher 5660 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5663 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5666 | -6/Waste | Crushed by Compactor (1 part destroyed) 5668 | -6/Waste | EMP discharged 5668 | -6/Waste | System corruption reached 10% 5671 | -6/Waste | Crushed by Compactor (1 part destroyed) 5674 | -6/Waste | Self-destructed Last Messages --------------- 05568_ Broken Dispersion Rifle fried beyond repair. 05568_ System corrupted (+4). 05598_ System corrupted: Component data lost. 05617_ System corrupted: Matter fused (-10). 05640_ System corrupted: Matter fused (-7). 05658_ System corrupted: Energy discharge (-56). 05658_ ALERT: Foreign system detected. Charging EMP. 05660_ Imp. Titanium Leg crushed. 05660_ Imp. Medium Armor Plating crushed. 05661_ Acquired Imp. Titanium Leg. 05663_ Imp. Titanium Leg crushed. 05666_ Lrg. Storage Unit crushed. 05668_ Imp. Medium Armor Plating fried beyond repair. 05668_ Imp. Titanium Leg fried beyond repair. 05668_ Lrn. Terrain Scanner fried beyond repair. 05668_ System corrupted (+5). 05669_ Hvy. Plasma Cannon crushed. 05671_ System corrupted: Greatsword targeting data glitched. 05671_ Lrn. Sensor Array crushed. 05673_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ??????####??###?#???????????#????????????????????? | | ?#???####??????#?#???#???????????##??????????????? | | ###?#####?#?###?##?##??????###???????????????????? | | ###?#??#####?########?###???#???#????????????????? | | ?#?##?###????#######?????####?##??#??????????????? | | ?#####?######??##?#?#??###?####????##???#????????? | | ?#?################??######???#???#??#???????????? | | ###########?####= ##???????????????????? | | ?#######?###?###? #????##????###???????? | | ##########?##?## [#?#?###???????#??????? | | ?################ ##???#????######?????? | | ? ####?########### #???####????##???#???? | | #############?## #??##???##?###?##????? | | #####?######?### ???##???????????#?#??? | | ###########?#### ?#?##?#??#??#?#??#???? | | ######## ######?# #??##??#?? ?#?????#????? | | ######## ######## ####?#??? ?#???????#??? | | #?###### ######## ##?##??? ?#??#???????? | | #?###### ##?##### ##??#?#?? ??##?# ??????? | | ######## ######## #?###??#?????#?# ??? ??? | | ####?###????? ? ?? ?? | | CC CC #?##???#?? ??????? ????? | | CC CCCC########? ??? ?? ? ? ? | | CC######?? ??? ?????????? | | ######## ######## CC ####?##? ####???????? | | ###?#### #####?## CC@###?#??? ? ?##? ????? | | ######## ##?##### CC#??##??#?? ?????? ?????? | | ######## ##?##### CC###??##? ? ??#???##????? | | ######## ######?# ###?#??????????##??????? | | ####?### ?? ? ???????#???#??? | | ######## ? ? ??? ??#?###????? | | ######## ? ??? ?????##????#??? | | ######## ??? ??????#?#??#?? | | ######## ###???## ###?##???? ??#?????????? | | ######## ######## #?#####??????#??????#??? | | ##??#### ######## #?##?#?? ????###??????? | | ######## ######## ??####?? ? ###????????? | | ######## ##?##### !#####???? ? #???#??????? | | ###?#### ######## ! ?###?##? ? ? ?????????? | | ######## ######## #?##?#??? ????????????? | | ######## ######## #?#?#???? ?????????????? | | ######## #####?## ??????#?????? ?????????? | | ######## ####?###??? ??#????????????????????? | | ######## ######?# ?? ##????????? ???????????? | | ######## ? #####??# ??#???##?????#??????????? | | ##?#?### ? #?#####?? ? ????#?#? ??????????????? | | ######## ? #?#?#??# ?#?#??????? ????????????? | | #####??###?##???#??????#?????????????????????? | | #?###?########?#?????????#???????????????????? | | ##?#??#?##?###?#?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Lrn. Sensor Array | -6/Factory | Hacked Lrn. Terrain Scanner | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteMolecularDoomcannon Manual? 0 Play Time 01:34:46 Cumulative 73.3 hours Start 2021.07.29 @ 22:29:35 End 2021.07.30 @ 02:49:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 4 Adventurer 17 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55b9fb0f-d192-4fba-9d15-deef45cf285e