Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.30 @ 02:49:07

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2056)     2056
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 5913

 Bonus
-------
High Alert Combat Kills    37

 Cogmind 
---------
Core Integrity             747/850
Matter                     223/300
Energy                     101/310
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (126)
Location                   -6/Waste

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (4) ---
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved System Backup Module
>               --- WEAPON (2) -------
                Greatsword
>               --- INVENTORY (12) ---
                Flexi-carbon Leg
     Long-range Sensor Array
     Long-range Terrain Scanner
                Microactuators
   Experimental Utility Shielding
       Improved Medium Armor Plating
       Improved Shield Generator
                Force Field
                Rocket Array
                Powered Hammer
                Chainsword
                Chainsword

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
       Improved System Backup Module
>               --- WEAPON -----------
                Greatsword
>               --- INVENTORY --------
       Improved Titanium Leg
                Flexi-carbon Leg
     Long-range Sensor Array
     Long-range Terrain Scanner
     Long-range Terrain Scanner
                Microactuators
   Experimental Utility Shielding
       Improved Medium Armor Plating
       Improved Shield Generator
                Force Field
          Heavy Plasma Cannon
                Rocket Array
                Powered Hammer
                Chainsword
                Chainsword
[Rating: 61]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Medium Armor Plating
Weapon                     Autogun
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Proton Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  6    | .   .   1   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             123  | 6   13  8   16  45  30  5   
  Power                    14   | 1   1   2   3   4   3   .   
    Engine                 9    | 1   1   2   2   2   1   .   
    Core                   5    | .   .   .   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   2   4   6   5   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    24   | 2   .   2   4   6   5   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  35   | 1   8   4   4   7   11  .   
    Device                 15   | .   .   2   2   2   9   .   
    Storage                9    | 1   6   .   .   2   .   .   
    Processor              4    | .   .   .   2   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   2   2   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   .   5   28  11  .   
    Energy Gun             23   | 2   1   .   3   17  .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   
    Ballistic Gun          5    | .   3   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   6   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        12   | .   .   .   .   5   7   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   5   4   .   
Parts Lost                 17   | .   2   2   6   2   2   3   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               5    | .   .   .   3   1   .   1   
  Utility                  5    | .   .   2   1   .   .   2   
  Weapon                   5    | .   2   .   2   1   .   .   
  Highest Loss Streak      3    | .   1   2   3   1   1   3   
Average Slot Usage (%)     93   | .   92  98  87  98  91  91  
  Engine                   7    | .   14  11  8   6   4   .   
  Leg                      28   | .   28  33  29  29  26  25  
  Device                   13   | .   .   9   11  13  19  20  
  Storage                  13   | .   19  11  9   14  13  12  
  Processor                9    | .   .   .   9   15  13  13  
  Protection               4    | .   2   11  1   .   6   5   
  Energy Gun               5    | .   11  .   6   13  .   .   
  Ballistic Gun            6    | .   16  22  11  .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             80   | 12  28  35  35  67  80  76  
  Greatest Support         78   | 20  20  30  40  68  73  78  
  Greatest Overweight (x)  2    | .   1   1   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   12  10  10  18  18  18  
  Average Capacity         14   | 5   9   10  10  15  18  17  
  Most Carried             18   | 1   10  10  10  18  18  18  
  Average Carried          12   | .   6   9   9   12  17  14  
  Final Capacity           18   | 6   10  10  10  18  18  12  
  Final Carried            18   | 1   10  10  10  18  18  12  

 Class Distribution 
--------------------
 31% | Mutant
 26% | Scavenger-Skirmisher
 19% | Assassin
 17% | Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
            Gladiator | -6/Factory
             Assassin | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Matter Collected           2446 | 198  252  561  644  320  471  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3332 | .    289  1085 943  357  658  .    
  Parts                    190  | .    21   74   42   20   33   .    
Haulers Intercepted        8    | .    2    2    2    1    1    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  52   | .   9   15  15  7   6   .   
  Melee                    6    | .   .   .   .   .   6   .   
  Guns                     44   | .   9   15  15  5   .   .   
  AOE                      2    | .   .   .   .   2   .   .   
Classes Destroyed          13   | .   3   4   3   1   2   .   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   8    | .   2   2   2   1   1   .   
  Recycler                 8    | .   .   5   1   1   1   .   
  Watcher                  12   | .   2   4   2   2   2   .   
  Swarmer                  23   | .   9   7   3   4   .   .   
  Grunt                    12   | .   .   3   6   .   3   .   
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   8    | .   .   4   3   1   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   
  Programmer               4    | .   .   .   .   2   2   .   
Best Kill Streak           5    | .   4   5   5   4   2   .   
  Combat Bots Only         4    | .   4   3   3   4   2   .   
Max Kills in Single Turn   2    | .   2   2   1   2   1   .   
  Gunslinging              1    | .   1   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Damage Taken               2611 | .    393  472  746  289  560  151  
  Core                     376  | .    72   32   136  33   60   43   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  71   92   75   95   .    .    
Volleys Fired              203  | .    37   60   74   29   3    .    
  Largest                  2    | .    2    2    2    2    1    .    
  Hottest                  150  | .    90   46   88   150  90   .    
Shots Fired                396  | .    71   120  147  55   3    .    
  Gun                      391  | .    71   120  147  53   .    .    
  Cannon                   3    | .    .    .    .    .    3    .    
  Launcher                 2    | .    .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  280  | .    35   120  125  .    .    .    
  Thermal                  112  | .    34   .    22   53   3    .    
  Explosive                1    | .    .    .    .    1    .    .    
  Electromagnetic          3    | .    2    .    .    1    .    .    
  Robot Hit Streak         35   | .    8    35   21   27   .    .    
  Robot Miss Streak        5    | .    3    2    3    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    2    4    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    
Shots Hit Robots           335  | .    47   91   112  48   36   1    
  Core Hits                145  | .    17   34   43   39   12   .    
  Critical Hits            7    | .    2    1    3    .    1    .    
  Critical Kills           3    | .    .    .    2    .    1    .    
  Critical Parts Destroyed 4    | .    2    1    1    .    .    .    
Melee Attacks              68   | .    .    .    .    7    60   1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 68   | .    .    .    .    7    60   1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7152 | .    540  1374 1645 862  2704 27   
  Guns                     4288 | .    540  1374 1645 729  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               104  | .    .    .    .    104  .    .    
  Melee                    2760 | .    .    .    .    29   2704 27   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2975 | .    254  1374 1347 .    .    .    
  Thermal                  1301 | .    274  .    298  729  .    .    
  Explosive                30   | .    .    .    .    30   .    .    
  Electromagnetic          86   | .    12   .    .    74   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2760 | .    .    .    .    29   2704 27   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    3    3    11   
  Average Corruption       2    | .    .    .    .    1    2    5    
  Corruption Purged        1    | .    .    .    .    .    1    .    
  Effects                  31   | .    .    .    .    12   13   6    
    Message Errors         7    | .    .    .    .    4    3    .    
    Matter Fused           7    | .    .    .    .    .    4    3    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    
    Energy Discharges      4    | .    .    .    .    1    2    1    
    Data Loss (minor)      5    | .    .    .    .    2    2    1    
    Targeting Errors       4    | .    .    .    .    2    1    1    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            723  | .    .    .    .    5    718  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    5    .    .    
  Melee                    718  | .    .    .    .    .    718  .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    .    35   .    .    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        391  | .    233  44   90   227  391  .    
  Average Temperature      55   | .    99   8    28   62   124  .    
  Received Heat Transfer   624  | .    .    126  378  30   90   .    
  Effects                  2    | .    1    .    .    .    1    .    
    Interference           1    | .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    .    .    3    .    .    
  Heat Transferred         2621 | .    696  .    703  1222 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Peak Influence             495  | .   307 441 495 280 134 42  
  Initial                  158  | .   .   52  158 141 .   12  
  Average                  130  | .   159 260 345 95  34  21  
Maximum Alert Level        2    | .   1   2   2   1   .   .   
  Low Security (%)         73   | 100 72  20  6   93  100 100 
  Level 1                  21   | .   27  64  70  6   .   .   
  Level 2                  4    | .   .   15  22  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   3   6   4   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   3   2   .   
  Reinforcement            4    | .   .   1   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   3   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   1   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   15  25  22  13  17  5   
  Peak Tracking Total      6    | .   6   4   4   4   3   5   
  Tactical Retreats        7    | .   1   1   1   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Traps Triggered            5    | .   2   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Disabled          2    | .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Accessed          27   | .   6   6   1   6   8   .   
  Terminals                24   | .   6   5   1   6   6   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                70   | .   14  18  2   12  24  .   
  Successful               35   | .   7   7   .   7   14  .   
  Failed                   34   | .   6   11  2   5   10  .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   45   | .   11  15  2   5   12  .   
  Terminals                61   | .   14  16  2   12  17  .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   6   3   .   4   5   .   
  Part Schematic           3    | .   .   1   .   .   2   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Terminal Index           4    | .   1   1   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   2   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   2   .   3   2   .   
  Terminals                8    | .   1   2   .   3   2   .   
    Botnet                 6    | .   1   1   .   2   2   .   
    Operators              2    | .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   6   1   4   7   .   
  Full Trace Events        2    | .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Matter                 336  | .   .   .   .   .   336 .   
    Time                   168  | .   .   .   .   .   168 .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   
Parts Repaired             2    | .   .   .   .   .   2   .   
  Time                     141  | .   .   .   .   .   141 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               5673 | 47   679  759  643  1444 1980 121  
Spaces Moved               3449 | 34   399  449  316  985  1201 65   
  Core                     7    | 7    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3442 | 27   399  449  316  985  1201 65   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  125  126  
  Average Speed            129  | 105  133  129  129  123  134  127  
  Slowest Speed            180  | 120  150  150  180  153  155  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    71   45   25   31   25   59   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 30   | .    .    .    .    6    24   .    
Terrain Destroyed          37   | .    .    .    .    13   24   .    
  Melee                    27   | .    .    .    .    6    21   .    
  Projectile               3    | .    .    .    .    .    3    .    
  AOE                      7    | .    .    .    .    7    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Total                      4181 | 43   479  530  426  1144 1458 101  
  Wait                     171  | .    9    1    2    17   115  27   
  Move                     3444 | 33   398  448  315  984  1201 65   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  88   | 4    16   7    8    33   20   .    
  Fast Attach              28   | 3    2    3    11   4    4    1    
  Attach                   48   | 3    5    5    3    12   16   4    
  Detach                   7    | .    .    .    .    1    6    .    
  Swap                     48   | .    6    .    2    30   10   .    
  Drop                     71   | .    6    6    11   27   18   3    
  Fire                     203  | .    37   60   74   29   3    .    
  Melee                    68   | .    .    .    .    7    60   1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 14)
   48 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 15)
  324 | -10/Materials | Identified exit to Mines
  335 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 13)
  546 | -10/Materials | Discovered new exit (range 13)
  671 | -10/Materials | Central database locked down
  727 | -10/Materials | Entered another Materials area
  727 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1015 | -9/Materials  | Discovered new exit (range 9)
 1039 | -9/Materials  | Identified exit to Mines
 1432 | -9/Materials  | Discovered new exit (range 16)
 1486 | -9/Materials  | Entered another Materials area
 1486 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1580 | -8/Materials  | Garrison activated, responded to threat
 1629 | -8/Materials  | Lost 3 parts (2n1u)
 1945 | -8/Materials  | Discovered new exit (range 4)
 1948 | -8/Materials  | Identified exit to Factory
 2129 | -8/Materials  | Entered Factory
 2129 | -7/Factory    | Evolved 2 slots: Utility x2
 2150 | -7/Factory    | Build established: Scavenger-Skirmisher
 2299 | -7/Factory    | Discovered new exit (range 16)
 2402 | -7/Factory    | Identified exit to Lower Caves
 3255 | -7/Factory    | Identified exit to Factory
 3522 | -7/Factory    | Found Prototype Launcher
 3523 | -7/Factory    | Identified Rocket Array
 3526 | -7/Factory    | Found Rocket Array
 3532 | -7/Factory    | Found Rocket Array
 3573 | -7/Factory    | Entered another Factory area
 3573 | -6/Factory    | Evolved 2 slots: Utility x2
 3779 | -6/Factory    | Repaired Broken Microactuators
 4071 | -6/Factory    | Build established: Gladiator
 4110 | -6/Factory    | Garrison activated, responded to threat
 4246 | -6/Factory    | Repaired Exp. Utility Shielding
 4358 | -6/Factory    | Discovered new exit (range 13)
 4459 | -6/Factory    | Identified exit to Lower Caves
 4620 | -6/Factory    | Spotted B-75 Beast
 4820 | -6/Factory    | Build established: Assassin
 4913 | -6/Factory    | Fabricated Lrn. Sensor Array (x1)
 5004 | -6/Factory    | Fabricated Lrn. Sensor Array (x1)
 5553 | -6/Factory    | Sucked down chute
 5553 | -6/Factory    | Entered Waste
 5568 | -6/Waste      | EMP discharged
 5586 | -6/Waste      | Spotted C-40 Crusher
 5641 | -6/Waste      | Spotted C-40 Crusher
 5642 | -6/Waste      | Spotted C-40 Crusher
 5648 | -6/Waste      | Spotted C-40 Crusher
 5656 | -6/Waste      | Spotted C-40 Crusher
 5660 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5663 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 5666 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 5668 | -6/Waste      | EMP discharged
 5668 | -6/Waste      | System corruption reached 10%
 5671 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 5674 | -6/Waste      | Self-destructed

 Last Messages 
---------------
05568_ Broken Dispersion Rifle fried beyond repair.
05568_ System corrupted (+4).
05598_ System corrupted: Component data lost.
05617_ System corrupted: Matter fused (-10).
05640_ System corrupted: Matter fused (-7).
05658_ System corrupted: Energy discharge (-56).
05658_ ALERT: Foreign system detected. Charging EMP.
05660_ Imp. Titanium Leg crushed. <x2>
05660_ Imp. Medium Armor Plating crushed.
05661_ Acquired Imp. Titanium Leg.
05663_ Imp. Titanium Leg crushed.
05666_ Lrg. Storage Unit crushed.
05668_ Imp. Medium Armor Plating fried beyond repair.
05668_ Imp. Titanium Leg fried beyond repair.
05668_ Lrn. Terrain Scanner fried beyond repair.
05668_ System corrupted (+5).
05669_ Hvy. Plasma Cannon crushed.
05671_ System corrupted: Greatsword targeting data glitched.
05671_ Lrn. Sensor Array crushed.
05673_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
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|   #?######    ##?#####    ##??#?#?? ??##?# ??????? |
|   ########    ########    #?###??#?????#?# ??? ??? |
|                           ####?###?????   ?  ?? ?? |
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|               ####?###        ?? ? ???????#???#??? |
|               ########        ? ? ??? ??#?###????? |
|               ########       ? ??? ?????##????#??? |
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|   ########  ? #####??#   ??#???##?????#??????????? |
|   ##?#?### ?  #?#####?? ? ????#?#? ??????????????? |
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|     #?###?########?#?????????#???????????????????? |
|     ##?#??#?##?###?#?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          90
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
    Lrg. Storage Unit | -9/Materials | Scanalyzed
    Hcp. Storage Unit | -9/Materials | Hacked
    Lrn. Sensor Array | -6/Factory   | Hacked
 Lrn. Terrain Scanner | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Sensor Array | x1 | -6/Factory 
 Lrn. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteMolecularDoomcannon
  Manual?         0
Play Time         01:34:46
  Cumulative      73.3 hours
  Start           2021.07.29 @ 22:29:35
  End             2021.07.30 @ 02:49:07
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          23
  Rogue           4
  Adventurer      17
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55b9fb0f-d192-4fba-9d15-deef45cf285e