Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 13:57:56

Player: Aaron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (588)      588
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (154)                154
              TOTAL SCORE: 3447

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -146

 Cogmind 
---------
Core Integrity             380/550
Matter                     176/300
Energy                     52/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Flying Fortress v7
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Ion Engine
                Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
        Compact Matter Pod (0)
                Hacking Suite
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Targeting Computer
                Shield Generator
>               --- WEAPON -----------
                EM Pulse Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
        Compact Matter Pod
                Hacking Suite
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flying Fortress v7
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 7   .   .   1   10  8   
  Power                    4    | 1   .   .   .   2   1   
    Engine                 4    | 1   .   .   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   1   1   
    Treads                 1    | .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  6    | 2   .   .   1   .   3   
    Device                 3    | 1   .   .   .   .   2   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   .   7   3   
    Energy Gun             5    | 2   .   .   .   3   .   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   4   5   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   2   2   
  Highest Loss Streak      3    | .   .   .   .   3   3   
Average Slot Usage (%)     88   | .   100 100 100 90  68  
  Engine                   11   | .   14  14  14  12  8   
  Wheel                    17   | .   28  28  28  21  .   
  Flight                   2    | .   .   .   .   .   8   
  Device                   14   | .   14  14  14  14  17  
  Storage                  12   | .   14  14  14  14  9   
  Processor                2    | .   .   .   .   .   8   
  Energy Gun               17   | .   28  28  28  17  .   
  Energy Cannon            3    | .   .   .   .   .   11  
  Launcher                 1    | .   .   .   .   3   4   
  Slashing Weapon          1    | .   .   .   .   4   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 12  12  12  40  45  52  
  Greatest Support         72   | 32  32  32  32  32  72  
  Greatest Overweight (x)  14   | .   .   .   1   14  .   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 12   | 6   6   6   12  12  12  
  Average Capacity         10   | 5   6   6   9   12  12  
  Most Carried             11   | 2   3   3   10  11  11  
  Average Carried          7    | .   2   3   6   9   8   
  Final Capacity           12   | 6   6   6   12  12  12  
  Final Carried            11   | 1   3   3   10  11  9   

 Class Distribution 
--------------------
 52% | Mutant
 30% | Scout
  9% | Skirmisher
  4% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
      Scout | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           523  | 270 .   .   .   120 133 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            889  | 191 62  .   .   339 297 
  Parts                    54   | 17  6   .   .   11  20  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  15   | .   1   .   .   9   5   
  Melee                    4    | .   .   .   .   3   1   
  Guns                     2    | .   1   .   .   1   .   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      7    | .   .   .   .   5   2   
Classes Destroyed          11   | 2   2   .   .   3   4   
  Worker                   3    | .   .   .   .   1   2   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   
  Grunt                    5    | .   1   .   .   3   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                5    | .   .   .   .   5   .   
  Thug                     1    | .   .   .   .   1   .   
Best Kill Streak           4    | 4   1   .   .   3   4   
  Combat Bots Only         3    | .   1   .   .   3   1   
Max Kills in Single Turn   3    | 1   1   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1425 | .   .   .   .   590 835 
  Core                     370  | .   .   .   .   200 170 
  Absorbed by Shields      133  | .   .   .   .   .   133 
Core Remaining (%)         60   | 100 .   .   .   20  .   
Volleys Fired              64   | 12  4   7   3   20  18  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  138  | 80  80  80  80  80  138 
Shots Fired                110  | 24  8   14  6   31  27  
  Gun                      80   | 24  8   14  6   28  .   
  Cannon                   10   | .   .   .   .   .   10  
  Launcher                 20   | .   .   .   .   3   17  
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  4    | .   .   .   .   .   4   
  Explosive                20   | .   .   .   .   3   17  
  Electromagnetic          86   | 24  8   14  6   28  6   
  Robot Hit Streak         14   | 14  2   3   .   8   8   
  Robot Miss Streak        2    | 1   2   1   .   2   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           75   | 19  3   7   .   23  23  
  Core Hits                40   | 6   3   .   .   15  16  
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              22   | .   .   .   .   8   14  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 20   | .   .   .   .   6   14  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2050 | 262 40  32  .   810 906 
  Guns                     502  | 262 40  32  .   168 .   
  Cannons                  164  | .   .   .   .   .   164 
  Explosions               867  | .   .   .   .   442 425 
  Melee                    517  | .   .   .   .   200 317 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  423  | .   .   .   .   300 123 
  Explosive                494  | .   .   .   .   142 352 
  Electromagnetic          616  | 262 40  32  .   168 114 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 517  | .   .   .   .   200 317 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            57   | .   .   .   .   40  17  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               40   | .   .   .   .   40  .   
  Melee                    17   | .   .   .   .   .   17  
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      116  | .   .   .   .   61  55  
  Shots                    3    | .   .   .   .   2   1   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        168  | 90  36  108 36  87  168 
  Average Temperature      37   | 32  16  50  17  29  48  
  Received Heat Transfer   449  | .   .   .   .   353 96  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              5    | 3   .   .   .   2   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   .   
  Heat Transferred         424  | .   .   .   .   300 124 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | .   .   .   .   2   1   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             276  | 30  84  32  .   110 276 
  Average Influence        82   | 11  61  32  .   55  119 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 .   100 82  
  Level 1                  8    | .   .   .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   2   4   .   24  16  
  Peak Tracking Total      14   | .   .   3   .   14  5   
  Tactical Retreats        6    | .   .   1   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   .   1   1   2   
  Max in Single Turn       2    | .   1   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          11   | .   .   .   5   .   6   
  Terminals                6    | .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                70   | .   .   .   49  .   21  
  Successful               61   | .   .   .   49  .   12  
  Failed                   9    | .   .   .   .   .   9   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   
  Terminals                21   | .   .   .   .   .   21  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             61   | .   .   .   49  .   12  
  Record                   52   | .   .   .   48  .   4   
  Prototype ID Bank        3    | .   .   .   .   .   3   
  Scanalyzer Index         1    | .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   6   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   2   .   
  parse_system             1    | .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               2818 | 131  108  117  1110 502  850  
Spaces Moved               1850 | 85   58   66   1028 325  288  
  Core                     13   | 12   .    .    .    1    .    
  Treads                   32   | .    .    .    .    32   .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1517 | 73   58   66   1028 292  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   288  | .    .    .    .    .    288  
  Fastest Speed            50   | 50   100  100  100  110  50   
  Average Speed            99   | 92   100  100  106  122  50   
  Slowest Speed            750  | 100  100  100  110  750  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    16   17   93   60   19   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    13   .    
Terrain Destroyed          96   | .    .    .    .    45   51   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      95   | .    .    .    .    45   50   

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      2688 | 113  100  103  1039 387  946  
  Wait                     690  | .    37   31   3    12   607  
  Move                     1845 | 84   57   65   1027 324  288  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  31   | 9    2    .    4    9    7    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   18   | 7    .    .    .    5    6    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     8    | .    .    .    1    5    2    
  Drop                     10   | 1    .    .    1    4    4    
  Fire                     64   | 12   4    7    3    20   18   
  Melee                    22   | .    .    .    .    8    14   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  132 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 5)
  219 | -10/Materials | Met 8R-AWN
  240 | -10/Materials | Entered Mines
  241 | -10/Mines     | Followed 8R-AWN into the Mines
  265 | -10/Mines     | Discovered new exit (range 8)
  304 | -10/Mines     | Build established: Mutant
  341 | -10/Mines     | Discovered new exit (range 10)
  353 | -10/Mines     | Discovered new exit (range 5)
  357 | -10/Mines     | Entered Exiles
  414 | -10/Exiles    | Discovered new exit (range 14)
  439 | -10/Exiles    | Welcomed by 8R-AWN
  455 | -10/Exiles    | Met EX-HEX
  489 | -10/Exiles    | Learned about 8R-AWN's background
  541 | -10/Exiles    | Met EX-DEC
  565 | -10/Exiles    | Visited The Gauntlet
  690 | -10/Exiles    | Learned location of Zion (-7)
  719 | -10/Exiles    | Discovered new exit (range 14)
  842 | -10/Exiles    | Met EX-BIN
 1183 | -10/Exiles    | Aligned with FarCom system
 1184 | -10/Exiles    | Given EX-Vault access code
 1211 | -10/Exiles    | Opened EX-Vault
 1221 | -10/Exiles    | Found Flying Fortress v7
 1245 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1467 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1467 | -10/Exiles    | Entered Mines
 1549 | -9/Mines      | Met a Derelict bent on vengeance
 1551 | -9/Mines      | Discovered new exit (range 12)
 1715 | -9/Mines      | Found a hidden stash of uninstalled traps
 1773 | -9/Mines      | Assembled infested the area
 1778 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1834 | -9/Mines      | Core integrity fell below 50%
 1838 | -9/Mines      | Lost 3 parts (1n2w)
 1851 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1952 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1969 | -9/Mines      | Entered Materials
 1969 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2276 | -8/Materials  | Build established: Scout
 2819 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02762_ U-05 Engineer builds a Wall. <x2>
02767_ U-05 Engineer lays Concrete.
02768_ U-05 Engineer builds a Wall.
02773_ U-05 Engineer lays Concrete.
02774_ R-06 Scavenger collects Carbon-fiber Leg.
02786_ U-05 Engineer lays Concrete. <x3>
02788_ EM Pulse Cannon destroyed.
02789_ U-05 Engineer lays Concrete.
02790_ Lgt. Deuterium Engine destroyed.
02791_ U-05 Engineer lays Concrete. <x*>
02800_ U-05 Engineer builds a Wall.
02800_ U-05 Engineer lays Concrete. <x2>
02802_ U-05 Engineer builds a Wall. <x6>
02810_ U-05 Engineer lays Concrete. <x4>
02812_ U-05 Engineer builds a Wall. <x2>
02813_ U-05 Engineer lays Concrete.
02814_ Imp. Sensor Array destroyed.
02814_ U-05 Engineer builds a Wall. <x2>
02817_ U-05 Engineer lays Concrete.
02818_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                60
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I Survived The Infestation
Librarian
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HoverDimensionalAutocannon
  Manual?         0
Play Time         01:01:19
  Cumulative      3.8 hours
  Start           2019.11.17 @ 09:16:45
  End             2019.11.17 @ 13:57:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82dd0ea2-1783-47d5-88a6-a7145bb4100f