Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 20:56:05 Player: BadFPS Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (3915) 3915 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 7564 Bonus ------- High Alert Combat Kills 264 Cogmind --------- Core Integrity 0/700 Matter 112/300 Energy 15/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cooled Airjet Recalibrator Power Maul Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Shield Generator Hacking Suite System Restoration Module System Restoration Module > --- WEAPON ----------- Scythe Axe Spear > --- INVENTORY -------- Improved Cooling System Weight Redist. System Improved Sensor Array Energy Filter Reaction Control System Hardened Medium Armor Plating Advanced Beam Rifle Cooled Pulse Rifle Cooled Pulse Rifle Remote Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 . 2 Weapon 1 | . . . . 1 . Parts Attached 161 | 7 7 1 25 60 61 Power 17 | 1 1 . 4 6 5 Engine 6 | 1 1 . 3 . 1 Core 11 | . . . 1 6 4 Reactor . | . . . . . . Propulsion 45 | 2 2 1 6 21 13 Treads 1 | . . . . . 1 Leg 21 | 2 2 1 6 5 5 Wheel . | . . . . . . Hover 12 | . . . . 9 3 Flight 11 | . . . . 7 4 Utility 57 | 2 2 . 9 18 26 Device 30 | 1 1 . 6 6 16 Storage 8 | 1 1 . . 2 4 Processor 6 | . . . 2 4 . Hackware 1 | . . . . 1 . Protection 12 | . . . 1 5 6 Artifact . | . . . . . . Weapon 42 | 2 2 . 6 15 17 Energy Gun 16 | . 2 . 3 6 5 Energy Cannon 7 | . . . 3 1 3 Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon 2 | . . . . . 2 Impact Weapon 2 | . . . . . 2 Slashing Weapon 8 | . . . . 6 2 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . . 3 5 2 Parts Lost 40 | . . 1 5 8 26 Power 6 | . . . 2 1 3 Propulsion 12 | . . 1 1 3 7 Utility 14 | . . . 2 1 11 Weapon 8 | . . . . 3 5 Highest Loss Streak 12 | . . 1 1 3 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 99 95 95 88 Engine 3 | . 14 14 5 . 1 Core 5 | . . . 5 8 5 Leg 13 | . 28 27 21 6 7 Hover 6 | . . . . 9 10 Flight 3 | . . . . 9 3 Device 12 | . 14 14 13 10 13 Storage 8 | . 13 14 11 4 8 Processor 10 | . . . 13 17 9 Hackware 1 | . . . . 1 4 Protection 2 | . . . 2 2 2 Energy Gun 9 | . 27 28 7 4 4 Energy Cannon 4 | . . . 13 4 3 Slashing Weapon 7 | . . . . 16 7 Peak Build Rating 48 | 6 14 14 24 38 48 Average Rating 28 | 5 12 13 17 31 40 On Entrance 15 | . 6 14 14 24 37 Naked Turns . | . . . . . . Heaviest Build 47 | 10 22 22 25 27 47 Greatest Support 48 | 20 26 26 23 30 48 Greatest Overweight (x) 5 | 2 4 1 2 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 7 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 3 8 10 9 6 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 5 Class Distribution -------------------- 47% | Mutant 23% | Gladiator 8% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Gladiator 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1725 | 256 98 10 218 650 493 Remotely . | . . . . . . Salvage Created 5528 | 18 299 241 953 2480 1537 Parts 292 | 5 12 4 64 149 58 Haulers Intercepted 5 | . . . . 5 . Recyclers Shooed 8 | . . . . 2 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 87 | . 6 5 21 34 21 Melee 33 | . . . . 30 3 Guns 28 | . 6 3 8 . 11 Cannons 18 | . . . 13 3 2 AOE 3 | . . . . 1 2 Classes Destroyed 15 | 1 3 . 5 3 3 Worker 4 | . . . 4 . . Builder 3 | . . . 2 1 . Tunneler 1 | 1 . . . . . Hauler 5 | . . . . 5 . Recycler 17 | . 2 . . 7 8 Mechanic 1 | . . . . 1 . Operator 4 | . . . 1 3 . Watcher 7 | . . . 3 4 . Swarmer 13 | . 2 . 5 5 1 Grunt 53 | . 4 5 12 20 12 Brawler 1 | . . . . 1 . Sentry 15 | . . . 4 8 3 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | 1 6 3 8 7 3 Combat Bots Only 5 | . 4 3 5 5 3 Max Kills in Single Turn 4 | 1 1 1 4 1 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . 1 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 690 | . 24 14 126 153 373 Missed 229 | . 9 3 36 49 132 Damage Taken 6305 | . 334 175 1038 1379 3379 Core 1598 | . 128 46 290 432 702 Absorbed by Shields 93 | . . . . . 93 Redirected to Shielding 102 | . . . 2 . 100 Regen/Repaired (Parts) 87 | . . . 87 . . Core Remaining (%) 44 | 100 . 30 27 21 . Volleys Fired 226 | 14 17 22 59 24 90 Largest 3 | 1 2 2 2 3 3 Hottest 186 | 20 112 112 136 186 168 Shots Fired 440 | 14 34 44 117 46 185 Gun 288 | 14 34 44 52 11 133 Cannon 145 | . . . 65 31 49 Launcher 4 | . . . . 4 . Special 3 | . . . . . 3 Kinetic 29 | 14 . . . . 15 Thermal 378 | . 34 44 117 31 152 Explosive 4 | . . . . 4 . Electromagnetic 26 | . . . . 11 15 Robot Hit Streak 16 | 5 6 16 10 6 14 Robot Miss Streak 4 | 1 4 2 3 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 370 | 9 17 35 70 115 124 Core Hits 153 | 2 12 10 34 54 41 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 24 | . 1 5 4 9 5 Burn 12 | . 1 5 4 . 2 Corrupt 1 | . . . . . 1 Smash 2 | . . . . . 2 Sever 9 | . . . . 9 . Melee Attacks 146 | . . . . 127 19 Impact 8 | . . . . . 8 Slashing 136 | . . . . 127 9 Piercing 2 | . . . . . 2 Sneak Attacks 24 | . . . . 22 2 Combat Hostiles 7 | . . . . 6 1 Follow-up Attacks 16 | . . . . 15 1 Damage Inflicted 10217 | 68 263 479 1560 4763 3084 Guns 3129 | 68 263 479 475 50 1794 Cannons 1747 | . . . 884 304 559 Explosions 860 | . . . 201 420 239 Melee 4481 | . . . . 3989 492 Ramming . | . . . . . . Kinetic 202 | 68 . . . . 134 Thermal 4689 | . 263 479 1560 304 2083 Explosive 621 | . . . . 420 201 Electromagnetic 224 | . . . . 50 174 Impact 355 | . . . . . 355 Slashing 4126 | . . . . 3989 137 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged 7 | . . . . . 7 Corruption Blocked . | . . . . . . Effects 52 | . . . . . 52 Message Errors 11 | . . . . . 11 Matter Fused 13 | . . . . . 13 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 8 | . . . . . 8 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 7 | . . . . . 7 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 572 | . . . 39 358 175 Projectiles 2 | . . . 2 . . Explosions 39 | . . . 37 2 . Melee 531 | . . . . 356 175 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . . . 125 . 43 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 453 | . 306 186 288 408 453 Average Temperature 121 | . 135 65 85 162 145 Received Heat Transfer 2342 | . 132 114 297 711 1088 Effects 8 | . 1 . 3 2 2 Energy Bleed 4 | . 1 . 1 . 2 Interference 2 | . . . 2 . . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 3 | . . . . . 3 Impact Corruptions 6 | . . . . . 6 Robots Melted 3 | . . 2 . . 1 Combat Hostiles 3 | . . 2 . . 1 Parts Melted 20 | . 1 4 6 . 9 Heat Transferred 10250 | . 740 1591 3160 555 4204 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 659 | 5 162 103 505 659 614 Initial 275 | . 3 63 27 139 275 Average 261 | 2 38 69 270 378 289 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 45 | 100 100 100 27 23 39 Level 1 28 | . . . 63 25 27 Level 2 26 | . . . 8 51 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 2 . 4 7 13 Investigation 10 | . 1 . 3 2 4 Extermination 4 | . . . . . 4 Reinforcement 8 | . 1 . 1 4 2 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 10 | . 1 . 1 3 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 161 | . 12 5 32 53 59 Peak Tracking Total 7 | . 7 3 6 5 6 Tactical Retreats 16 | . . . 1 7 8 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . . . 2 2 6 Max in Single Turn 2 | . . . 2 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 26 | . 1 1 6 10 8 Terminals 18 | . . 1 4 7 6 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 1 . . 2 2 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 74 | . 1 1 20 33 19 Successful 53 | . . 1 15 24 13 Failed 21 | . 1 . 5 9 6 Catastrophic 4 | . . . 1 . 3 Database Lockouts . | . . . . . . Manual 9 | . . 2 1 5 1 Terminals 56 | . . 1 12 27 16 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 9 | . 1 . . 5 3 Scanalyzers 5 | . . . 5 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 38 | . . 1 8 18 11 Record 15 | . . . 3 8 4 Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . . . . 1 1 Terminal Index 1 | . . . . 1 . Alert Level 4 | . . 1 . 1 2 Unreport Threat 2 | . . . . 2 . Locate Traps 3 | . . . . 2 1 Maintenance Status 1 | . . . . 1 . Security Status 1 | . . . . 1 . Transport Status 1 | . . . 1 . . Investigation Status 1 | . . . . . 1 Registered Components 1 | . . . . 1 . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 7 | . . . . 5 2 Process 1 | . . . . 1 . Report Inventory 4 | . . . . 2 2 Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 5 | . . . 5 . . Insert Component 3 | . . . 3 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . . . 5 6 6 Full Trace Events 11 | . . . 5 2 4 Feedback Events 2 | . . . . . 2 Corruption 2 | . . . . . 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled . | . . . . . . Recycled Matter 195 | . . . . 195 . Retrieved Matter 244 | . . . . 244 . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7555 | 165 662 649 1413 1899 2767 Spaces Moved 5859 | 96 369 414 645 2100 2235 Core 67 | 49 1 . . . 17 Treads 38 | . . . . . 38 Legs 2296 | 47 368 414 645 237 585 Wheels . | . . . . . . Hover 1836 | . . . . 717 1119 Flight 1622 | . . . . 1146 476 Fastest Speed 30 | 50 120 120 120 30 34 Average Speed 84 | 131 120 120 153 48 83 Slowest Speed 300 | 150 250 190 260 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 1 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 7 43 97 50 83 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . . . 12 16 20 Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . . . 12 16 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 7897 | 121 555 519 957 2784 2961 Wait 1285 | . 140 81 187 413 464 Move 5850 | 95 368 413 644 2097 2233 Hop 2 | . . . . 1 1 Pick Up 82 | 4 11 1 14 33 19 Fast Attach 87 | 7 7 1 14 30 28 Attach 51 | . . . 11 15 25 Detach 30 | 1 3 . 8 5 13 Swap 23 | . . . . 15 8 Drop 121 | . 9 1 20 53 38 Fire 226 | 14 17 22 59 24 90 Melee 114 | . . . . 98 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . . 26 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / Low x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 648 | -10/Materials | Core integrity fell below 50% 822 | -10/Materials | Discovered new exit (range 6) 828 | -10/Materials | Entered Mines 975 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 979 | -10/Mines | Found Prototype Device 1025 | -10/Mines | Discovered new exit (range 9) 1263 | -10/Mines | Learned location of Recycling (-9) 1452 | -10/Mines | Discovered new exit (range 10) 1477 | -10/Mines | Entered Materials 1477 | -9/Materials | Evolved 2 slots: Utility x2 1744 | -9/Materials | Identified exit to Materials 1997 | -9/Materials | Repaired Imp. Medium Laser 2140 | -9/Materials | Core integrity fell below 50% 2466 | -9/Materials | Build established: Scavenger-Mutant 2525 | -9/Materials | Identified Exp. Sensor Array 2812 | -9/Materials | Build established: Mutant 2890 | -9/Materials | Entered another Materials area 2890 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3208 | -8/Materials | Build established: Scavenger-Skirmisher 3316 | -8/Materials | Lost 3 parts (1p2w) 3593 | -8/Materials | Build established: Gladiator 3599 | -8/Materials | Garrison activated, responded to threat 3663 | -8/Materials | Lost 3 parts (1n1u1w) 3894 | -8/Materials | Discovered new exit (range 5) 3967 | -8/Materials | Identified exit to Factory 4043 | -8/Materials | Core integrity fell below 50% 4763 | -8/Materials | Discovered exit to Factory (range 13) 4789 | -8/Materials | Entered Factory 4789 | -7/Factory | Evolved 2 slots: Utility x2 4824 | -7/Factory | Found Prototype Launcher 4825 | -7/Factory | Identified Rocket Array 5407 | -7/Factory | Identified exit to Lower Caves 6176 | -7/Factory | Build established: Mutant 6234 | -7/Factory | Discovered new exit (range 14) 6449 | -7/Factory | Lost 5 parts (1p3n1u) 6573 | -7/Factory | Lost 5 parts (1p3u1w) 6593 | -7/Factory | Garrison activated, responded to threat 7441 | -7/Factory | Build established: Tank 7485 | -7/Factory | Discovered new exit (range 15) 7495 | -7/Factory | Core integrity fell below 50% 7550 | -7/Factory | Core integrity fell below 20% 7556 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07538_ Knocked back. 07538_ U-05 Engineer builds a Wall. 07539_ ALERT: Rogue bot located, Programmers report to Factory Zone 2E. 07539_ Imp. Carbon-fiber Leg destroyed. 07541_ Minigun destroyed. 07544_ U-05 Engineer builds a Wall. 07546_ Slug penetrates Wall. 07547_ Plasma Cannon destroyed. 07547_ Critical hit (Burn: +37). 07547_ Dropped Carbon-fiber Leg. 07548_ U-05 Engineer builds a Wall. 07548_ Dropped Adv. ECM Suite. 07549_ Dropped Med. Storage Unit. 07550_ Acquired 8 matter. 07551_ Knocked back. 07554_ Acquired 34 matter. 07555_ R-06 Scavenger collects Reaction Control System. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# #" | | ??###+##+#### """ #? | | ??# #?# """ ###? | | ??# """ [#?#T """ #??? | | ??# """ #?## % ^ #??? | | ??# """ #??# """ #??? | | ??# #??# """ #### | | ??# #??# """ | | ??########??# | | ????????????# | | ????????????# | | ????????##### | | ????????# # # ####### | | ???############ ######+########?? | | ???## %= = # # #?? | | ????# !%!!r # # """ """ """ #?? | | ????# % % + + """ """ """ #?? | | ????# / # # """ """ """ #?? | | ????#! ! # # ### | | ????# # # + | | ????# [g[ # ############### | | ????# %H * # ############### | | ????######g=;## | | ?????????#!% | | ?????????#%! | | ?????????# @ | | ?????????### | | ???????????# ##########+####### ##### | | ???????????# #????????????#####+##### | | ??????????? ????????????# | | ??????????? ????????????# | | ??????????? < ???????????# """ "" | | ??????????? ???????????# """ "" | | ??????????? ???????????# """ "" | | ???????????#+###??????????# | | ??????????????????????????# """ "" | | ??????????????????????????# """ "" | | ??????????????????????????# """ "" | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????#######+### | | ??????????????????????????????# | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????+ # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ????????????##############????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Weapon Shielding 66 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Scythe | -9/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Deadly Force Everything Is Under Control Hey, That's Mine! I Spy It's Just You Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Troublemaker Challenges ------------ None Game ------ Seed TargetFrostTrident Manual? 0 Play Time 02:55:19 Cumulative 4.0 hours Start 2024.08.28 @ 17:43:54 End 2024.08.28 @ 20:56:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ab91ebf-fb12-45f7-a284-86202e13b253