Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 20:56:05

Player: BadFPS

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (129)     645
Value Destroyed (3915)     3915
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (264)                264
              TOTAL SCORE: 7564

 Bonus
-------
High Alert Combat Kills    264

 Cogmind 
---------
Core Integrity             0/700
Matter                     112/300
Energy                     15/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
    Cooled Airjet
           Recalibrator
           Power Maul
           Spear

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Shield Generator
           Hacking Suite
           System Restoration Module
           System Restoration Module
>          --- WEAPON -----------
           Scythe
           Axe
           Spear
>          --- INVENTORY --------
  Improved Cooling System
           Weight Redist. System
  Improved Sensor Array
           Energy Filter
           Reaction Control System
  Hardened Medium Armor Plating
  Advanced Beam Rifle
    Cooled Pulse Rifle
    Cooled Pulse Rifle
           Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             161  | 7   7   1   25  60  61  
  Power                    17   | 1   1   .   4   6   5   
    Engine                 6    | 1   1   .   3   .   1   
    Core                   11   | .   .   .   1   6   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               45   | 2   2   1   6   21  13  
    Treads                 1    | .   .   .   .   .   1   
    Leg                    21   | 2   2   1   6   5   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   9   3   
    Flight                 11   | .   .   .   .   7   4   
  Utility                  57   | 2   2   .   9   18  26  
    Device                 30   | 1   1   .   6   6   16  
    Storage                8    | 1   1   .   .   2   4   
    Processor              6    | .   .   .   2   4   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             12   | .   .   .   1   5   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   42   | 2   2   .   6   15  17  
    Energy Gun             16   | .   2   .   3   6   5   
    Energy Cannon          7    | .   .   .   3   1   3   
    Ballistic Gun          4    | 2   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        8    | .   .   .   .   6   2   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   3   5   2   
Parts Lost                 40   | .   .   1   5   8   26  
  Power                    6    | .   .   .   2   1   3   
  Propulsion               12   | .   .   1   1   3   7   
  Utility                  14   | .   .   .   2   1   11  
  Weapon                   8    | .   .   .   .   3   5   
  Highest Loss Streak      12   | .   .   1   1   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  95  95  88  
  Engine                   3    | .   14  14  5   .   1   
  Core                     5    | .   .   .   5   8   5   
  Leg                      13   | .   28  27  21  6   7   
  Hover                    6    | .   .   .   .   9   10  
  Flight                   3    | .   .   .   .   9   3   
  Device                   12   | .   14  14  13  10  13  
  Storage                  8    | .   13  14  11  4   8   
  Processor                10   | .   .   .   13  17  9   
  Hackware                 1    | .   .   .   .   1   4   
  Protection               2    | .   .   .   2   2   2   
  Energy Gun               9    | .   27  28  7   4   4   
  Energy Cannon            4    | .   .   .   13  4   3   
  Slashing Weapon          7    | .   .   .   .   16  7   
Peak Build Rating          48   | 6   14  14  24  38  48  
  Average Rating           28   | 5   12  13  17  31  40  
  On Entrance              15   | .   6   14  14  24  37  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 10  22  22  25  27  47  
  Greatest Support         48   | 20  26  26  23  30  48  
  Greatest Overweight (x)  5    | 2   4   1   2   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  7   9   
  Most Carried             10   | 5   10  10  10  10  10  
  Average Carried          8    | 3   8   10  9   6   8   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  10  5   

 Class Distribution 
--------------------
 47% | Mutant
 23% | Gladiator
  8% | Tank
  5% | Scavenger-Mutant
  4% | Scavenger-Skirmisher
  4% | Scavenger-Gladiator
  3% | Sprinter

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
 Gladiator | -8/Materials
    Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           1725 | 256  98   10   218  650  493  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5528 | 18   299  241  953  2480 1537 
  Parts                    292  | 5    12   4    64   149  58   
Haulers Intercepted        5    | .    .    .    .    5    .    
Recyclers Shooed           8    | .    .    .    .    2    6    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  87   | .   6   5   21  34  21  
  Melee                    33   | .   .   .   .   30  3   
  Guns                     28   | .   6   3   8   .   11  
  Cannons                  18   | .   .   .   13  3   2   
  AOE                      3    | .   .   .   .   1   2   
Classes Destroyed          15   | 1   3   .   5   3   3   
  Worker                   4    | .   .   .   4   .   .   
  Builder                  3    | .   .   .   2   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   5   .   
  Recycler                 17   | .   2   .   .   7   8   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 4    | .   .   .   1   3   .   
  Watcher                  7    | .   .   .   3   4   .   
  Swarmer                  13   | .   2   .   5   5   1   
  Grunt                    53   | .   4   5   12  20  12  
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   15   | .   .   .   4   8   3   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           8    | 1   6   3   8   7   3   
  Combat Bots Only         5    | .   4   3   5   5   3   
Max Kills in Single Turn   4    | 1   1   1   4   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        690   | .    24   14   126  153  373  
  Missed                   229   | .    9    3    36   49   132  
Damage Taken               6305  | .    334  175  1038 1379 3379 
  Core                     1598  | .    128  46   290  432  702  
  Absorbed by Shields      93    | .    .    .    .    .    93   
  Redirected to Shielding  102   | .    .    .    2    .    100  
  Regen/Repaired (Parts)   87    | .    .    .    87   .    .    
Core Remaining (%)         44    | 100  .    30   27   21   .    
Volleys Fired              226   | 14   17   22   59   24   90   
  Largest                  3     | 1    2    2    2    3    3    
  Hottest                  186   | 20   112  112  136  186  168  
Shots Fired                440   | 14   34   44   117  46   185  
  Gun                      288   | 14   34   44   52   11   133  
  Cannon                   145   | .    .    .    65   31   49   
  Launcher                 4     | .    .    .    .    4    .    
  Special                  3     | .    .    .    .    .    3    
  Kinetic                  29    | 14   .    .    .    .    15   
  Thermal                  378   | .    34   44   117  31   152  
  Explosive                4     | .    .    .    .    4    .    
  Electromagnetic          26    | .    .    .    .    11   15   
  Robot Hit Streak         16    | 5    6    16   10   6    14   
  Robot Miss Streak        4     | 1    4    2    3    4    4    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    
Shots Hit Robots           370   | 9    17   35   70   115  124  
  Core Hits                153   | 2    12   10   34   54   41   
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    
  Critical Strikes         24    | .    1    5    4    9    5    
    Burn                   12    | .    1    5    4    .    2    
    Corrupt                1     | .    .    .    .    .    1    
    Smash                  2     | .    .    .    .    .    2    
    Sever                  9     | .    .    .    .    9    .    
Melee Attacks              146   | .    .    .    .    127  19   
  Impact                   8     | .    .    .    .    .    8    
  Slashing                 136   | .    .    .    .    127  9    
  Piercing                 2     | .    .    .    .    .    2    
  Sneak Attacks            24    | .    .    .    .    22   2    
    Combat Hostiles        7     | .    .    .    .    6    1    
  Follow-up Attacks        16    | .    .    .    .    15   1    
Damage Inflicted           10217 | 68   263  479  1560 4763 3084 
  Guns                     3129  | 68   263  479  475  50   1794 
  Cannons                  1747  | .    .    .    884  304  559  
  Explosions               860   | .    .    .    201  420  239  
  Melee                    4481  | .    .    .    .    3989 492  
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  202   | 68   .    .    .    .    134  
  Thermal                  4689  | .    263  479  1560 304  2083 
  Explosive                621   | .    .    .    .    420  201  
  Electromagnetic          224   | .    .    .    .    50   174  
  Impact                   355   | .    .    .    .    .    355  
  Slashing                 4126  | .    .    .    .    3989 137  
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    6    
  Average Corruption       3     | .    .    .    .    .    3    
  Corruption Purged        7     | .    .    .    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    52   
    Message Errors         11    | .    .    .    .    .    11   
    Matter Fused           13    | .    .    .    .    .    13   
    Heat Flow Errors       5     | .    .    .    .    .    5    
    Energy Discharges      8     | .    .    .    .    .    8    
    Parts Fused            1     | .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    4    
    Data Loss (major)      7     | .    .    .    .    .    7    
    Misfires               1     | .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            572   | .    .    .    39   358  175  
  Projectiles              2     | .    .    .    2    .    .    
  Explosions               39    | .    .    .    37   2    .    
  Melee                    531   | .    .    .    .    356  175  
Knockbacks                 3     | .    .    .    .    .    3    
  Impact                   3     | .    .    .    .    .    3    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      168   | .    .    .    125  .    43   
  Shots                    3     | .    .    .    2    .    1    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        453   | .    306  186  288  408  453  
  Average Temperature      121   | .    135  65   85   162  145  
  Received Heat Transfer   2342  | .    132  114  297  711  1088 
  Effects                  8     | .    1    .    3    2    2    
    Energy Bleed           4     | .    1    .    1    .    2    
    Interference           2     | .    .    .    2    .    .    
    Matter Decay           1     | .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    2    
  Parts Fried              3     | .    .    .    .    .    3    
  Impact Corruptions       6     | .    .    .    .    .    6    
Robots Melted              3     | .    .    2    .    .    1    
  Combat Hostiles          3     | .    .    2    .    .    1    
  Parts Melted             20    | .    1    4    6    .    9    
  Heat Transferred         10250 | .    740  1591 3160 555  4204 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             659  | 5   162 103 505 659 614 
  Initial                  275  | .   3   63  27  139 275 
  Average                  261  | 2   38  69  270 378 289 
Maximum Alert Level        2    | .   .   .   2   2   2   
  Low Security (%)         45   | 100 100 100 27  23  39  
  Level 1                  28   | .   .   .   63  25  27  
  Level 2                  26   | .   .   .   8   51  32  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          26   | .   2   .   4   7   13  
  Investigation            10   | .   1   .   3   2   4   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            8    | .   1   .   1   4   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           10   | .   1   .   1   3   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              161  | .   12  5   32  53  59  
  Peak Tracking Total      7    | .   7   3   6   5   6   
  Tactical Retreats        16   | .   .   .   1   7   8   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            5    | .   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          10   | .   .   .   2   2   6   
  Max in Single Turn       2    | .   .   .   2   1   2   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          26   | .   1   1   6   10  8   
  Terminals                18   | .   .   1   4   7   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   .   2   2   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                74   | .   1   1   20  33  19  
  Successful               53   | .   .   1   15  24  13  
  Failed                   21   | .   1   .   5   9   6   
    Catastrophic           4    | .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   .   2   1   5   1   
  Terminals                56   | .   .   1   12  27  16  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          9    | .   1   .   .   5   3   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             38   | .   .   1   8   18  11  
  Record                   15   | .   .   .   3   8   4   
  Part Schematic           1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              4    | .   .   1   .   1   2   
  Unreport Threat          2    | .   .   .   .   2   .   
  Locate Traps             3    | .   .   .   .   2   1   
  Maintenance Status       1    | .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   .   .   .   5   2   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         4    | .   .   .   .   2   2   
  Retrieve Matter          1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 5    | .   .   .   5   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   5   6   6   
  Full Trace Events        11   | .   .   .   5   2   4   
  Feedback Events          2    | .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     51   | .   .   .   51  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          195  | .   .   .   .   195 .   
  Retrieved Matter         244  | .   .   .   .   244 .   
  Retrieved Components     2    | .   .   .   .   2   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               7555 | 165  662  649  1413 1899 2767 
Spaces Moved               5859 | 96   369  414  645  2100 2235 
  Core                     67   | 49   1    .    .    .    17   
  Treads                   38   | .    .    .    .    .    38   
  Legs                     2296 | 47   368  414  645  237  585  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1836 | .    .    .    .    717  1119 
  Flight                   1622 | .    .    .    .    1146 476  
  Fastest Speed            30   | 50   120  120  120  30   34   
  Average Speed            84   | 131  120  120  153  48   83   
  Slowest Speed            300  | 150  250  190  260  190  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    1    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 7    43   97   50   83   29   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    .    12   16   20   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      48   | .    .    .    12   16   20   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      7897 | 121  555  519  957  2784 2961 
  Wait                     1285 | .    140  81   187  413  464  
  Move                     5850 | 95   368  413  644  2097 2233 
  Hop                      2    | .    .    .    .    1    1    
  Pick Up                  82   | 4    11   1    14   33   19   
  Fast Attach              87   | 7    7    1    14   30   28   
  Attach                   51   | .    .    .    11   15   25   
  Detach                   30   | 1    3    .    8    5    13   
  Swap                     23   | .    .    .    .    15   8    
  Drop                     121  | .    9    1    20   53   38   
  Fire                     226  | 14   17   22   59   24   90   
  Melee                    114  | .    .    .    .    98   16   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    26   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: [*Fac x2] / Low x2)

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  166 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  648 | -10/Materials | Core integrity fell below 50%
  822 | -10/Materials | Discovered new exit (range 6)
  828 | -10/Materials | Entered Mines
  975 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  979 | -10/Mines     | Found Prototype Device
 1025 | -10/Mines     | Discovered new exit (range 9)
 1263 | -10/Mines     | Learned location of Recycling (-9)
 1452 | -10/Mines     | Discovered new exit (range 10)
 1477 | -10/Mines     | Entered Materials
 1477 | -9/Materials  | Evolved 2 slots: Utility x2
 1744 | -9/Materials  | Identified exit to Materials
 1997 | -9/Materials  | Repaired Imp. Medium Laser
 2140 | -9/Materials  | Core integrity fell below 50%
 2466 | -9/Materials  | Build established: Scavenger-Mutant
 2525 | -9/Materials  | Identified Exp. Sensor Array
 2812 | -9/Materials  | Build established: Mutant
 2890 | -9/Materials  | Entered another Materials area
 2890 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3208 | -8/Materials  | Build established: Scavenger-Skirmisher
 3316 | -8/Materials  | Lost 3 parts (1p2w)
 3593 | -8/Materials  | Build established: Gladiator
 3599 | -8/Materials  | Garrison activated, responded to threat
 3663 | -8/Materials  | Lost 3 parts (1n1u1w)
 3894 | -8/Materials  | Discovered new exit (range 5)
 3967 | -8/Materials  | Identified exit to Factory
 4043 | -8/Materials  | Core integrity fell below 50%
 4763 | -8/Materials  | Discovered exit to Factory (range 13)
 4789 | -8/Materials  | Entered Factory
 4789 | -7/Factory    | Evolved 2 slots: Utility x2
 4824 | -7/Factory    | Found Prototype Launcher
 4825 | -7/Factory    | Identified Rocket Array
 5407 | -7/Factory    | Identified exit to Lower Caves
 6176 | -7/Factory    | Build established: Mutant
 6234 | -7/Factory    | Discovered new exit (range 14)
 6449 | -7/Factory    | Lost 5 parts (1p3n1u)
 6573 | -7/Factory    | Lost 5 parts (1p3u1w)
 6593 | -7/Factory    | Garrison activated, responded to threat
 7441 | -7/Factory    | Build established: Tank
 7485 | -7/Factory    | Discovered new exit (range 15)
 7495 | -7/Factory    | Core integrity fell below 50%
 7550 | -7/Factory    | Core integrity fell below 20%
 7556 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07538_ Knocked back.
07538_ U-05 Engineer builds a Wall.
07539_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 2E.
07539_ Imp. Carbon-fiber Leg destroyed.
07541_ Minigun destroyed.
07544_ U-05 Engineer builds a Wall.
07546_ Slug penetrates Wall.
07547_ Plasma Cannon destroyed.
07547_ Critical hit (Burn: +37).
07547_ Dropped Carbon-fiber Leg.
07548_ U-05 Engineer builds a Wall.
07548_ Dropped Adv. ECM Suite.
07549_ Dropped Med. Storage Unit.
07550_ Acquired 8 matter.
07551_ Knocked back.
07554_ Acquired 34 matter.
07555_ R-06 Scavenger collects Reaction Control
  System.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|              ???#                               #" |
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|              ??#      #??#               """  #### |
|              ??#      #??#               """       |
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|              ?????????#!%                          |
|              ?????????#%!                          |
|              ?????????#  @                         |
|              ?????????###                          |
|              ???????????# ##########+####### ##### |
|              ???????????# #????????????#####+##### |
|              ???????????   ????????????#           |
|              ???????????   ????????????#           |
|              ??????????? <  ???????????#    """ "" |
|              ???????????    ???????????#    """ "" |
|              ???????????    ???????????#    """ "" |
|              ???????????#+###??????????#           |
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|              ????????????##############????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          16
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Weapon Shielding           66
Evasion (%)                72
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           1
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
            Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
                       Scythe | -9/Materials | Scanalyzed
 Magnetic Acceleration Cannon | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Deadly Force
Everything Is Under Control
Hey, That's Mine!
I Spy
It's Just You
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Power Corrupts
Risk Taker
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              TargetFrostTrident
  Manual?         0
Play Time         02:55:19
  Cumulative      4.0 hours
  Start           2024.08.28 @ 17:43:54
  End             2024.08.28 @ 20:56:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ab91ebf-fb12-45f7-a284-86202e13b253