Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 14:13:45 Player: N00Bk1llr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4819) 4819 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1835) 1835 TOTAL SCORE: 10094 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 67 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 55/550 Matter 170/300 Energy 265/265 System Corruption 1% Temperature Cool (43) Movement Treading (400) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Nuclear Core Compact Wheel Improved Heat Sink High-capacity Battery (250) High-capacity Matter Pod (47) System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (17) Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Treads Light Treads Coolant Injector Coolant Injector High-capacity Battery Medium Matter Pod Seismic Detector Light Armor Plating Medium Armor Plating Improved Light Armor Plating Improved EM Shotgun EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Mini Assault Cannon Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 88 | 3 3 4 32 2 16 16 10 2 Power 7 | . 1 . 4 . . 2 . . Engine 5 | . . . 3 . . 2 . . Core 2 | . 1 . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 . 1 9 2 3 5 4 1 Treads 25 | 2 . . 9 2 3 5 3 1 Leg 1 | . . 1 . . . . . . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 1 7 . 8 4 3 1 Device 11 | 1 . . 1 . 4 2 2 1 Storage 2 | . 1 . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 12 | . . 1 4 . 4 2 1 . Artifact . | . . . . . . . . . Weapon 28 | . 1 2 12 . 5 5 3 . Energy Gun 11 | . 1 1 5 . 1 2 1 . Energy Cannon 2 | . . . 1 . 1 . . . Ballistic Gun 6 | . . 1 4 . 1 . . . Ballistic Cannon 5 | . . . . . 2 1 2 . Launcher 4 | . . . 2 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . Corrupted Parts 2 | . . . 1 1 . . . . System Corruption 4 | . . . 1 3 . . . . Parts Lost 29 | . . 3 7 . 1 8 8 2 Power 3 | . . . 1 . . 2 . . Propulsion 12 | . . 1 1 . 1 3 4 2 Utility 5 | . . . 2 . . 2 1 . Weapon 9 | . . 2 3 . . 1 3 . Highest Loss Streak 4 | . . 2 2 . 1 4 4 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 98 98 100 99 99 87 87 Engine 7 | . 10 . 7 11 9 8 9 9 Core 3 | . 3 14 3 . . . . . Treads 24 | . 28 26 21 22 27 26 22 16 Device 5 | . 14 12 . . 4 8 8 8 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 7 | . . . 10 11 9 9 9 9 Protection 8 | . . 1 10 11 13 9 9 9 Energy Gun 16 | . 14 13 25 22 7 8 5 9 Ballistic Gun 7 | . 14 14 5 . 4 9 1 . Ballistic Cannon 4 | . . . . . 13 9 13 18 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 14 31 33 65 65 70 68 71 71 Greatest Support 60 | 40 40 40 40 40 60 60 60 40 Greatest Overweight (x) 4 | . . 1 3 1 1 1 4 3 Average Overweight (x) . | . . . . 1 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 16 | 8 8 15 15 20 20 20 20 20 Most Carried 20 | 6 8 12 15 13 20 20 20 18 Average Carried 14 | 2 6 8 14 13 17 19 17 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 2 8 12 13 13 20 20 18 16 Class Distribution -------------------- 40% | Gunner 25% | Scavenger-Gunner 22% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Matter Collected 2978 | 245 204 97 638 . 404 676 714 . Remotely . | . . . . . . . . . Salvage Created 5224 | 70 430 136 2265 . 782 758 708 75 Parts 284 | 5 28 12 135 . 29 45 28 2 Haulers Intercepted 9 | . . . 6 . 2 . 1 . Recyclers Shooed 8 | 1 4 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Combat Hostiles Destroyed 99 | . 10 4 36 . 14 21 12 2 Guns 48 | . 8 4 23 . 1 10 1 1 Cannons 34 | . . . . . 13 9 11 1 AOE 17 | . 2 . 13 . . 2 . . Classes Destroyed 15 | 2 3 1 4 . 3 1 1 . Worker 6 | . . 1 4 . . . 1 . Builder 2 | . . . . . 1 . 1 . Tunneler 5 | 1 . . 4 . . . . . Hauler 9 | . . . 6 . 2 . 1 . Recycler 12 | 1 1 . 4 . 1 . 5 . Operator 1 | . . . 1 . . . . . Watcher 6 | . 1 . 5 . . . . . Swarmer 19 | . 2 2 11 . . 4 . . Grunt 49 | . 8 2 13 . 10 8 7 1 Brawler 4 | . . . . . 1 1 1 1 Duelist 2 | . . . 2 . . . . . Protector 1 | . . . . . . . 1 . Sentry 17 | . . . 10 . 2 5 . . Hunter 4 | . . . . . 1 . 3 . Programmer 3 | . . . . . . 3 . . Best Kill Streak 8 | 2 3 3 8 . 8 5 6 1 Combat Bots Only 7 | . 2 2 7 . 6 5 5 1 Max Kills in Single Turn 4 | 1 2 1 4 . 2 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 . 3 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Hostile Shots Fired 442 | . 39 32 126 . 41 95 83 26 Missed 114 | . 16 9 41 . 6 25 12 5 Damage Taken 5026 | . 282 298 1272 . 563 1072 1259 280 Core 662 | . 20 56 91 . 32 130 320 13 Absorbed by Shields 41 | . . . . . . 41 . . Regen/Repaired (Parts) 59 | . . . 59 . . . . . Core Remaining (%) 82 | 100 . 69 . 77 . . . . Volleys Fired 286 | 5 32 19 92 . 29 50 49 10 Largest 3 | 2 2 2 3 . 3 3 3 3 Hottest 165 | 60 60 85 135 . 153 145 165 165 Shots Fired 689 | 10 61 33 244 . 81 134 96 30 Gun 502 | 10 61 33 242 . 30 77 39 10 Cannon 178 | . . . . . 51 50 57 20 Launcher 9 | . . . 2 . . 7 . . Special . | . . . . . . . . . Kinetic 392 | 5 32 19 90 . 63 98 65 20 Thermal 121 | 5 29 14 18 . . 14 31 10 Explosive 9 | . . . 2 . . 7 . . Electromagnetic 167 | . . . 134 . 18 15 . . Robot Hit Streak 22 | 3 12 5 21 . 22 10 11 6 Robot Miss Streak 6 | 5 4 4 4 . 5 3 3 6 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 7 | . 2 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 430 | 3 37 18 176 . 57 59 66 14 Core Hits 233 | 3 21 9 101 . 32 33 30 4 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . 1 . 2 4 3 . Burn 1 | . . . 1 . . . . . Destroy 1 | . . . . . . 1 . . Blast 8 | . . . . . 2 3 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9608 | 34 610 261 3831 . 1516 1452 1564 340 Guns 5328 | 34 424 249 2739 . 499 685 548 150 Cannons 2729 | . . . . . 966 562 1011 190 Explosions 1505 | . 181 . 1083 . 36 205 . . Melee . | . . . . . . . . . Ramming 46 | . 5 12 9 . 15 . 5 . Kinetic 4653 | 11 206 130 728 . 1226 1064 1098 190 Thermal 1754 | 23 218 119 652 . 36 95 461 150 Explosive 1040 | . 181 . 654 . . 205 . . Electromagnetic 2115 | . . . 1788 . 239 88 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 5 . 1 1 1 Average Corruption 1 | . . . 1 2 . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 21 1 . 10 5 . Message Errors 12 | . . . 6 . . 2 4 . Matter Fused 7 | . . . 6 . . . 1 . Heat Flow Errors 3 | . . . 2 . . 1 . . Energy Discharges 8 | . . . 5 . . 3 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . 1 1 . 3 . . Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . . 63 . 14 22 16 2 Projectiles 54 | . . . . . 14 22 16 2 Explosions 63 | . . . 63 . . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . . . . 8 1 14 3 Impact . | . . . . . . . . . Kinetic 21 | . . . . . 6 1 11 3 Secondary 5 | . . . . . 2 . 3 . Self-Inflicted Damage 454 | . 33 . 287 . . 134 . . Shots 12 | . 1 . 7 . . 4 . . Rammed 13 | . 2 4 2 . 3 . 2 . Targets Rammed 15 | . 2 4 3 . 3 . 3 . Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . Highest Temperature 590 | 20 54 268 360 . 284 197 590 339 Average Temperature 114 | 20 23 109 118 . 120 67 172 164 Received Heat Transfer 1569 | . 111 156 255 . 279 264 342 162 Effects 21 | . . . 4 . . . 17 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 4 | . . . 2 . . . 2 . Interference 7 | . . . 2 . . . 5 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 2 | . . . . . . . 2 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 11 | . . . 11 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 . Heat Transferred 3345 | 50 475 296 1155 . . 185 888 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . 11 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Peak Influence 1151 | 10 319 219 702 259 346 1151 743 311 Initial 560 | . 6 70 20 259 100 222 560 270 Average 413 | 6 153 106 376 259 221 723 659 285 Maximum Alert Level 4 | . 1 1 3 1 1 4 3 1 Low Security (%) 29 | 100 75 91 24 . 47 . . . Level 1 22 | . 24 8 21 100 52 15 . 100 Level 2 32 | . . . 52 . . 29 65 . Level 3 13 | . . . 2 . . 43 34 . Level 4 2 | . . . . . . 11 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 3 . 2 . 2 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . 2 . 1 . 1 1 Assault 2 | . . . 1 . . . 1 . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Distress Signals 13 | . 1 1 6 . 4 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 18 7 53 . 23 22 17 7 Peak Tracking Total 8 | . 5 3 6 . 8 5 5 4 Tactical Retreats 3 | . . 1 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Traps Triggered 5 | . . . 1 . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Machines Disabled 13 | . 3 1 4 . . 5 . . Max in Single Turn 2 | . 2 1 2 . . 2 . . Garrison Relay 3 | . . . . . . 3 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Machines Accessed 24 | . 6 1 10 . 4 3 . . Terminals 21 | . 6 1 9 . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 59 | . 17 2 26 . 9 5 . . Successful 31 | . 7 2 13 . 7 2 . . Failed 28 | . 10 . 13 . 2 3 . . Catastrophic 4 | . . . 2 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 23 | . 6 . 14 . 2 1 . . Terminals 52 | . 17 2 23 . 5 5 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 20 | . 6 2 8 . 2 2 . . Record 2 | . . 1 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Locate Traps 4 | . 3 . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 2 | . 1 . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 2 | . . . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . . . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 1 . 3 . 2 . . . Terminals 6 | . 1 . 3 . 2 . . . Botnet 4 | . 1 . 2 . 1 . . . Operators 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 . 10 . 3 3 . . Full Trace Events 2 | . . . 2 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Used RIF Installer 2 | . . . . . . 2 . . Zone Cloak 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . . Machine Destruction 9 | . . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . Total Damage 103 | . . 103 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Turns Passed 7012 | 47 689 567 2824 95 590 1557 547 96 Spaces Moved 2744 | 17 360 269 1075 39 186 627 147 24 Core . | . . . . . . . . . Treads 2729 | 17 360 269 1075 39 186 627 132 24 Legs . | . . . . . . . . . Wheels 15 | . . . . . . . 15 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 160 | 160 160 160 160 240 240 160 160 240 Average Speed 209 | 160 160 167 223 240 240 214 242 253 Slowest Speed 400 | 160 160 240 400 240 240 240 400 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 77 57 87 15 19 87 14 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 15 | . . . . . . 15 . . Terrain Destroyed 256 | . 12 . 87 . 15 120 12 10 Melee . | . . . . . . . . . Projectile 39 | . . . . . 12 5 12 10 AOE 217 | . 12 . 87 . 3 115 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Total 3420 | 28 414 349 1308 40 265 737 243 36 Wait 156 | . 5 47 56 . 6 14 28 . Move 2737 | 16 359 268 1074 38 186 626 146 24 Hop . | . . . . . . . . . Pick Up 66 | . 8 6 19 . 14 15 4 . Fast Attach 23 | 1 . 2 12 . 3 1 4 . Attach 31 | 2 . 1 8 . 5 8 5 2 Detach 6 | . . . 3 . 3 . . . Swap 35 | . 3 1 13 2 8 7 1 . Drop 59 | 4 5 1 28 . 8 10 3 . Fire 286 | 5 32 19 92 . 29 50 49 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 15 | . 2 4 3 . 3 . 3 . Escape Stasis 6 | . . . . . . 6 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 48 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 8) 635 | -10/Materials | Discovered new exit (range 11) 737 | -10/Materials | Entered Mines 885 | -10/Mines | Learned location of Storage (-8) 888 | -10/Mines | Assembled infested the area 984 | -10/Mines | Received a Mining Laser from a helpful Derelict 1224 | -10/Mines | Discovered new exit (range 14) 1304 | -10/Mines | Entered Materials 1304 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1522 | -9/Materials | Discovered new exit (range 12) 1832 | -9/Materials | Build established: Gunner 2035 | -9/Materials | Destroyed 7 combat bots 2231 | -9/Materials | Discovered new exit (range 16) 2441 | -9/Materials | Discovered new exit (range 17) 2680 | -9/Materials | Repaired Med. Armor Plating 2994 | -9/Materials | Discovered new exit (range 4) 3510 | -9/Materials | Discovered new exit (range 8) 3704 | -9/Materials | First assault squad dispatched 4128 | -9/Materials | Entered Mines 4212 | -9/Mines | Discovered new exit (range 3) 4223 | -9/Mines | Entered Materials 4223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4675 | -8/Materials | Garrison activated, responded to threat 4812 | -8/Materials | Identified exit to Garrison 4813 | -8/Materials | Entered Garrison 4870 | -8/Garrison | Triggered checkpoint 4926 | -8/Garrison | Lost 4 parts (1p2n1u) 4950 | -8/Garrison | Build established: Scavenger-Gunner 5206 | -8/Garrison | Triggered checkpoint 5207 | -8/Garrison | Triggered checkpoint 5281 | -8/Garrison | Discovered new exit (range 61) 5281 | -8/Garrison | Discovered new exit (range 66) 5281 | -8/Garrison | Discovered new exit (range 26) 5361 | -8/Garrison | Installed Relay Interface Framework 5470 | -8/Garrison | Garrison Relay disabled 5829 | -8/Garrison | Garrison Relay disabled 5848 | -8/Garrison | Triggered checkpoint 5925 | -8/Garrison | Phase Generator disabled 6046 | -8/Garrison | Triggered checkpoint 6315 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 6370 | -8/Garrison | Entered Materials 6438 | -8/Materials | Core integrity fell below 50% 6563 | -8/Materials | Lost 4 parts (2n1u1w) 6709 | -8/Materials | Discovered new exit (range 5) 6770 | -8/Materials | First assault squad dispatched 6791 | -8/Materials | Core integrity fell below 20% 6917 | -8/Materials | Entered Storage 7013 | -8/Storage | Self-destructed Last Messages --------------- 06983_ U-05 Engineer builds a Wall. 06984_ K-01 Serf collects debris. 06988_ U-05 Engineer builds a Wall. 06990_ K-01 Serf collects debris. 06991_ G-47 Trooper knocked back. 06991_ K-01 Serf collects debris. 06992_ U-05 Engineer builds a Wall. 06993_ Lgt. Treads destroyed. 06993_ K-01 Serf collects debris. 06994_ G-47 Trooper destroyed. 06994_ K-01 Serf collects debris. 06994_ K-01 Serf destroyed. 06996_ Coolant Injector melts away. 06997_ K-01 Serf collects debris. 06997_ G-47 Trooper knocked back. 06998_ U-05 Engineer builds a Door. 07002_ G-47 Trooper destroyed. 07002_ K-01 Serf collects debris. 07004_ U-05 Engineer builds a Wall. 07005_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????#????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????????????#"###???????????? | | ????????????????????????????? ????????????? | | ??????????????????########?? #?????????????? | | ??????????????????# #?# #?????????????? | | ??#####???????????# k + +?????????????? | | ??# #???????????# # #?????????????? | | ??# #???????????# ! #= #?????????????? | | ??# #???????????# % %*=/% ?????????????????? | | ??# #???????????# %%! #????????????????????? | | ??# ################/### #????????????????? | | ??# %@ #????????????????? | | ??# ##############;# ##### #????????????????? | | ??# #????????????### #??????????????????????? | | ??# #??????????????#a#??????????????????????? | | ??# #??????????????# #??????????????????????? | | ??# #??????????????# #??????????????????????? | | ??# #??????????????#g#??????????????????????? | | ??# #??????????????# #??????????????????????? | | ??# #??????????????#g#??????????????????????? | | ??# #???????????????g???????????????????????? | | ??# ???????????????? ???????????????????????? | | ??# ???????????????? ???????????????????????? | | ??T ???????????????? ???????????????????????? | | ??# ???????????????? ???????????????????????? | | ??? ???????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingFieldBox Manual? 0 Play Time 00:43:37 Cumulative 69.8 hours Start 2024.06.27 @ 07:12:40 End 2024.06.27 @ 14:13:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 98 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feb297eb-03a8-445b-879d-71205c39256e