Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 00:29:59 Player: Jiyva Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (238) 1190 Value Destroyed (11818) 11818 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 21992 Bonus ------- High Alert Combat Kills 757 Follower Combat Kills 46 Entered Garrisons 200 Friendly Fire -239 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- 0b10 Decoder Chip [Skirmisher] > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Heavy Armored Exoskeleton Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Improved Trap Scanner 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Kinecellerator Improved Transmission Jammer Improved Corruption Screen Improved Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Plasma Rifle Heavy Machine Gun Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Huge Storage Unit Small Matter Pod Advanced Target Analyzer EM Disruption Field Advanced Recalibrator Gamma Rifle Field Laser Nova Cannon [Rating: 136] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Slots Evolved 18 | . . 2 . 2 2 . . 2 2 . . 2 . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . . . 1 . . . . . . Utility 11 | . . 1 . . 1 . . 1 1 . . 1 . . 2 2 2 . Weapon 4 | . . 1 . 1 1 . . . 1 . . . . . . . . . Parts Attached 355 | 6 6 40 1 22 21 7 . 43 30 27 3 39 17 4 74 9 6 . Power 30 | 1 . 7 . 2 3 . . 4 . 3 1 1 1 . 5 1 1 . Engine 15 | 1 . 7 . 2 1 . . 2 . 1 1 . . . . . . . Core 7 | . . . . . 2 . . 2 . 2 . 1 . . . . . . Reactor 8 | . . . . . . . . . . . . . 1 . 5 1 1 . Propulsion 73 | 2 2 11 1 7 4 2 . 11 4 5 . 3 3 2 13 . 3 . Treads 48 | . 2 11 1 7 4 2 . 11 4 . . 2 2 . 1 . 1 . Leg 24 | 2 . . . . . . . . . 5 . 1 1 2 12 . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . Utility 147 | 1 3 5 . 5 7 4 . 16 20 7 2 24 9 2 37 5 . . Device 112 | . . 3 . 5 3 3 . 9 16 4 2 23 7 2 31 4 . . Storage 11 | 1 3 2 . . . . . 1 . . . . 2 . 2 . . . Processor 6 | . . . . . 1 . . . 1 . . . . . 3 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . 3 1 . 6 3 3 . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 1 17 . 8 7 1 . 12 6 12 . 11 4 . 19 3 2 . Energy Gun 20 | 2 . 7 . . . . . 4 . . . 1 . . 3 1 2 . Energy Cannon 10 | . . . . . . . . 2 1 1 . 4 . . 1 1 . . Ballistic Gun 46 | . . 8 . 3 5 . . 5 4 4 . 5 1 . 10 1 . . Ballistic Cannon 25 | . 1 2 . 2 2 1 . 1 1 6 . 1 3 . 5 . . . Launcher 3 | . . . . 3 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 2 . 1 . . . . . . . . Parts Lost 66 | . . 7 . 1 6 . . 3 3 5 . 1 2 . 24 11 1 2 Power 7 | . . . . 1 1 . . . . . . . . . 3 2 . . Propulsion 9 | . . 1 . . . . . 1 3 2 . . . . 2 . . . Utility 21 | . . . . . 2 . . 2 . 3 . . 1 . 7 3 1 2 Weapon 29 | . . 6 . . 3 . . . . . . 1 1 . 12 6 . . Highest Loss Streak 10 | . . 3 . 1 5 . . 1 2 2 . 1 2 . 6 10 1 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 92 | . 86 96 100 100 97 100 100 99 98 80 88 92 89 94 92 70 23 8 Engine 2 | . 14 10 11 9 . . . 3 . . 5 . . . . . . . Core 2 | . . . . . 6 7 7 2 5 4 . 4 4 . . . . . Treads 14 | . 2 21 22 27 23 23 23 25 22 13 . 3 12 12 4 . 1 . Leg 7 | . 25 . . . . . . . . 8 23 20 7 7 12 6 1 . Device 13 | . . 11 11 13 13 7 7 15 16 16 11 14 15 21 18 19 . . Storage 8 | . 15 22 22 13 7 7 7 6 5 5 5 5 5 10 9 6 . . Processor 5 | . . . . . 1 7 7 . 4 5 5 5 5 5 11 15 14 8 Protection 3 | . . . . . 6 6 7 9 6 1 5 4 4 . . . . . Energy Gun 3 | . 16 10 11 . . . . 7 2 . . . . . 2 6 3 . Energy Cannon 1 | . . . . . . . . 2 7 4 . 5 . . 1 . . . Ballistic Gun 16 | . . 15 11 17 27 17 15 16 16 14 23 23 22 15 16 3 . . Ballistic Cannon 7 | . 11 4 11 17 7 20 23 6 5 1 5 1 8 15 6 6 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 12 30 40 40 56 57 57 57 68 70 76 78 90 94 85 99 100 27 . Greatest Support 158 | 20 40 40 40 60 60 68 60 88 88 87 78 100 158 158 123 115 90 3 Greatest Overweight (x) 1 | . . 1 . . . . . 1 . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | 1 7 15 15 15 15 14 14 15 15 15 14 15 15 12 15 15 5 5 Average Carried 13 | . 3 9 14 14 13 11 14 14 14 13 13 14 14 12 13 11 2 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 1 6 14 15 15 11 14 14 15 15 13 14 13 12 12 15 5 5 5 Class Distribution -------------------- 39% | Scavenger-Executioner 26% | Scavenger-Gunner 14% | Scavenger-Tank 5% | Mutant 4% | Executioner 4% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Gunner | -5/Upper Caves Executioner | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Matter Collected 11275 | 204 112 784 127 370 232 783 20 1146 805 666 142 965 1287 247 3172 158 . 55 Remotely 3536 | . . . . . 88 762 20 461 302 . 32 649 834 224 164 . . . Salvage Created 10269 | . 178 929 106 477 232 428 . 1029 590 521 62 951 1340 196 2927 303 . . Parts 512 | . 16 63 10 33 12 13 . 39 34 33 2 49 44 10 139 15 . . Haulers Intercepted 5 | . 2 2 . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . . . . . 1 1 . . Parts Field Recycled 53 | . . . . 31 18 . . . . . . . . . 1 3 . . Retrieved Matter 440 | . . . . 266 91 . . . . . . . . . 55 28 . . Parts Self-Destructed 100 | . . . . . . 16 4 . . 31 1 . 38 10 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Combat Hostiles Destroyed 198 | . 5 18 6 11 6 10 . 22 12 13 1 17 23 4 46 4 . . Guns 128 | . 2 17 2 2 6 3 . 19 7 4 . 9 16 2 38 1 . . Cannons 62 | . 3 1 4 4 . 7 . 1 5 9 1 7 7 2 8 3 . . AOE 6 | . . . . 5 . . . 1 . . . . . . . . . . Classes Destroyed 17 | . 4 6 . 2 . 1 . 1 1 1 . . . . 1 . . . Worker 7 | . . 1 . . . . . 1 2 . . . . . 3 . . . Builder 11 | . 1 . . . . . . 1 . . . . . . 7 2 . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . Hauler 5 | . 2 2 . 1 . . . . . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . 1 . . . 1 . . . 1 . . . . . . Watcher 11 | . 1 2 . 1 . . . 1 1 . . 1 . . 2 2 . . Swarmer 24 | . 5 3 3 . 1 . . . . 4 . . 4 . 4 . . . Grunt 77 | . . 10 2 6 1 4 . 14 2 . . 5 14 4 15 . . . Brawler 8 | . . 1 . . 1 3 . 1 . . . . . . 2 . . . Duelist 9 | . . 1 1 . 1 1 . 2 . . . . . . 3 . . . Protector 2 | . . . . . . . . . . . . . . . 2 . . . Sentry 17 | . . 3 . 3 2 1 . 2 2 1 1 . 1 . 1 . . . Specialist 3 | . . . . . . . . . . 3 . . . . . . . . Hunter 18 | . . . . 2 . . . 1 2 4 . . . . 6 3 . . Programmer 35 | . . . . . . . . 2 6 1 . 12 . . 13 1 . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . 3 . . . . . Thug 2 | . . . . 1 . . . . . . . . 1 . . . . . Best Kill Streak 13 | . 3 9 3 4 2 5 . 5 3 5 1 6 4 4 13 4 . . Combat Bots Only 9 | . 2 9 3 4 2 5 . 5 2 5 1 6 4 4 8 2 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . 2 2 2 1 1 2 1 2 2 . . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Hostile Shots Fired 1508 | . 27 108 23 41 100 16 . 136 70 86 . 63 116 32 308 208 83 91 Missed 471 | . 5 20 7 13 28 6 . 52 14 22 . 17 19 9 95 84 36 44 Damage Taken 19395 | . 182 1282 205 711 1025 215 . 1751 967 937 . 753 1939 467 4271 2810 861 1019 Core 3782 | . 35 229 32 134 117 23 . 133 15 75 . . 70 . 382 928 644 965 Absorbed by Shields 37 | . . . . . . . . . . . . . . . . . . 37 Reduced by Siege Mode 306 | . . . . . . . . . . . . 16 173 52 65 . . . Ignored by Resistances 529 | . . . . . . . . . 145 . . 181 . . 203 . . . Regen/Repaired (Parts) 490 | . . . . 384 . . . 106 . . . . . . . . . . Core Remaining (%) 74 | 100 86 . 34 75 . . 80 84 . . 91 . . 93 70 36 . . Volleys Fired 543 | . 22 50 13 29 16 17 . 68 29 20 1 47 31 6 179 15 . . Largest 6 | . 2 3 3 4 5 5 . 5 6 6 5 6 6 6 6 6 . . Hottest 378 | . 90 119 119 131 138 178 . 300 348 240 167 314 255 268 318 378 . . Shots Fired 2075 | . 41 129 40 87 73 85 2 244 131 95 6 192 174 36 663 77 . . Gun 1468 | . 29 116 26 42 56 45 1 213 76 56 5 129 133 18 473 50 . . Cannon 594 | . 12 13 14 32 17 40 1 31 55 39 1 63 41 18 190 27 . . Launcher 13 | . . . . 13 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1561 | . 12 83 26 74 73 85 2 122 88 74 6 144 174 36 522 40 . . Thermal 480 | . 19 35 14 . . . . 122 43 21 . 48 . . 141 37 . . Explosive 13 | . . . . 13 . . . . . . . . . . . . . . Electromagnetic 21 | . 10 11 . . . . . . . . . . . . . . . . Robot Hit Streak 55 | . 4 30 9 5 7 4 1 19 24 26 5 13 55 19 24 8 . . Robot Miss Streak 16 | . 9 3 6 16 7 11 5 9 7 8 1 4 2 1 7 3 . . Penetration Max 1 | . . . . . . . . . 1 . . 1 1 1 1 . . . Secondary Targets 15 | . . 5 . . . . . 4 . . . . 1 . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . . . 1 . 1 . . . Shots Hit Robots 1279 | . 17 91 28 50 46 52 1 174 92 59 5 104 118 23 374 45 . . Core Hits 771 | . 10 41 16 49 33 38 . 149 61 61 6 55 67 10 157 18 . . Critical Kills 12 | . . . . . . 1 . . . . . 2 . . 9 . . . Critical Parts Destroyed 23 | . . . . . . 1 . . . . . 2 3 1 16 . . . Critical Strikes 62 | . 2 1 . . . 2 . 4 1 1 . 4 4 3 38 2 . . Burn 14 | . 2 1 . . . . . 4 1 . . . . . 6 . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . Destroy 34 | . . . . . . 2 . . . . . 3 3 1 25 . . . Blast 13 | . . . . . . . . . . 1 . . 1 2 7 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 31515 | . 271 1234 428 1434 827 902 . 3636 2359 1189 127 3518 3230 831 10261 1268 . . Guns 21705 | . 107 1056 205 302 569 453 . 3222 1250 620 97 2235 2710 386 7768 725 . . Cannons 8588 | . 164 153 223 288 258 449 . 278 1109 569 30 1069 520 445 2493 540 . . Explosions 1219 | . . 25 . 844 . . . 136 . . . 214 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . . . . 3 . . Kinetic 23471 | . 164 779 304 590 827 902 . 1881 1441 825 127 2447 3230 831 8411 712 . . Thermal 7210 | . 73 353 124 149 . . . 1755 918 364 . 1071 . . 1850 553 . . Explosive 695 | . . . . 695 . . . . . . . . . . . . . . Electromagnetic 136 | . 34 102 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . 10 10 . 6 6 6 4 6 7 7 2 . . 4 . . . Average Corruption 4 | . . 9 10 . 5 6 6 1 3 5 7 1 . . 2 . . . Corruption Purged 13 | . . . . . . . . 4 3 . . 2 . . 4 . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . 5 . 1 . Effects 219 | . . 27 17 . 3 46 15 12 9 47 6 8 . . 29 . . . Message Errors 47 | . . 4 3 . . 12 5 1 4 8 2 2 . . 6 . . . Matter Fused 52 | . . 5 1 . . 12 1 6 2 18 . 1 . . 6 . . . Heat Flow Errors 32 | . . 2 4 . . 6 2 4 . 6 2 2 . . 4 . . . Energy Discharges 27 | . . 5 2 . 1 7 2 . . 3 1 2 . . 4 . . . Parts Rejected 2 | . . . . . 1 . . . 1 . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 24 | . . 4 2 . . 3 3 1 1 4 . 1 . . 5 . . . Data Loss (major) 4 | . . 2 1 . . . . . . 1 . . . . . . . . Misfires 17 | . . 2 4 . 1 3 2 . 1 3 1 . . . . . . . Alerts 5 | . . . . . . 2 . . . 3 . . . . . . . . Misdirections 1 | . . 1 . . . . . . . . . . . . . . . . Weapon Failures 7 | . . 1 . . . 1 . . . 1 . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 394 | . 14 . . 10 . . . 96 48 . . 36 . . 190 . . . Projectiles 254 | . 14 . . . . . . . 48 . . 2 . . 190 . . . Explosions 140 | . . . . 10 . . . 96 . . . 34 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 100 | . 3 . 10 6 3 6 . 5 4 12 . 9 15 4 19 4 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 89 | . 2 . 9 6 3 5 . 5 3 11 . 8 14 3 17 3 . . Secondary 11 | . 1 . 1 . . 1 . . 1 1 . 1 1 1 2 1 . . Self-Inflicted Damage 288 | . . . . 199 . . . 88 . . . . . . . 1 . . Shots 6 | . . . . 5 . . . 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . 302 233 243 245 191 496 228 344 355 376 243 185 291 6 353 156 . . Average Temperature 97 | . 129 77 102 70 78 158 101 121 137 113 94 47 83 5 72 33 . . Received Heat Transfer 2620 | . . 390 54 144 147 57 . 534 75 27 . 69 369 120 571 27 . 36 Effects 15 | . 1 . 2 . . 6 . . 5 . . . . . 1 . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . Interference 11 | . 1 . 2 . . 3 . . 5 . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . 4 6 1 3 . . . Total Turns 503 | . . . . . . . . . . . . 121 291 21 70 . . . Longest Duration 172 | . . . . . . . . . . . . 55 172 21 47 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . 4 . . . Robots Melted 2 | . . . . . . . . 1 . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . . . . . Parts Melted 22 | . 1 2 1 . . . . 4 . 1 . 3 . . 9 1 . . Heat Transferred 12320 | . 370 928 259 100 . . . 3121 1184 444 . 1038 . . 3717 1159 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Peak Influence 968 | . 125 383 249 480 200 . . 414 350 . . 242 . . 968 818 540 451 Initial 533 | . . 28 109 18 82 . . . 159 . . 12 . . 150 533 490 451 Average 218 | . 71 206 151 253 93 . . 176 235 . . 55 . . 377 628 513 442 Maximum Alert Level 3 | . . 1 1 2 1 . . 2 1 . . 1 . . 3 3 2 2 Low Security (%) 55 | 100 100 44 68 20 93 . . 52 26 . . 99 . . 32 . . . Level 1 29 | . . 55 31 66 6 . . 41 73 . . . . . 29 . . . Level 2 11 | . . . . 12 . . . 6 . . . . . . 21 88 100 100 Level 3 4 | . . . . . . . . . . . . . . . 16 11 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 1 1 2 1 . . 4 6 . . 7 . . 10 3 1 . Investigation 4 | . . 1 1 . . . . . . . . . . . 1 1 . . Extermination 18 | . . . . . 1 . . 3 3 . . 5 . . 5 1 . . Reinforcement 7 | . . . . 2 . . . 1 . . . 1 . . 1 1 1 . Assault 3 | . . . . . . . . . . . . . . . 3 . . . Garrison 4 | . . . . . . . . . 3 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Distress Signals 13 | . 3 1 . . . . . 1 . . . 2 . . 2 3 1 . Communications Jammed 47 | . . . . 14 1 . . . . . . . . . 26 6 . . Distress Signals 46 | . . . . 14 . . . . . . . . . . 26 6 . . Times Spotted 312 | . 11 27 7 24 6 11 . 29 13 13 1 24 23 4 77 24 11 7 Peak Tracking Total 15 | . 5 9 3 6 3 4 . 5 2 4 1 9 4 4 8 15 9 8 Tactical Retreats 21 | . 2 3 . 1 . . . 1 . . . . 1 . 10 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Traps Triggered 11 | . . 5 . . 2 . . 1 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . 6 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Machines Disabled 23 | . . 1 . 5 . . . 3 2 2 . 9 . . 1 . . . Max in Single Turn 5 | . . 1 . 3 . . . 3 1 1 . 5 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Machines Accessed 45 | . 5 4 2 6 2 . . 5 4 2 . 8 1 . 5 . 1 . Terminals 29 | . 4 4 1 4 1 . . 3 2 . . 6 . . 4 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . 1 1 . . 1 . . . 2 . . . . . . Recycling Units 6 | . 1 . . 1 . . . 1 2 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 107 | . 12 14 3 21 4 . . 14 6 2 . 21 1 . 8 . 1 . Successful 55 | . 7 8 1 16 1 . . 7 2 2 . 7 1 . 2 . 1 . Failed 52 | . 5 6 2 5 3 . . 7 4 . . 14 . . 6 . . . Catastrophic 13 | . 1 1 . 2 1 . . 1 1 . . 3 . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 47 | . 7 3 2 5 1 . . 5 3 2 . 13 . . 6 . . . Terminals 71 | . 10 14 2 11 1 . . 7 2 . . 17 . . 7 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 21 | . . . . 8 3 . . 6 . . . 4 . . . . . . Recycling Units 10 | . 2 . . 2 . . . 1 4 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 23 | . 2 6 1 4 . . . 2 . 2 . 4 1 . 1 . . . Record 3 | . . . . . . . . . . 1 . 2 . . . . . . Robot Analysis 2 | . . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . 1 . . 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Alert Level 5 | . . 1 . 1 . . . 1 . . . 1 . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 2 . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . 8 1 . . 2 . . . 1 . . . . . . Scan Component 7 | . . . . 4 1 . . 1 . . . 1 . . . . . . Repair 5 | . . . . 4 . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 1 . . . . 2 . . . . . . . . . Report Inventory 4 | . 1 . . 1 . . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 4 2 . 3 . . . 3 . . . 2 . . 1 . . . Terminals 14 | . 4 2 . 3 . . . 2 . . . 2 . . 1 . . . Track 9 | . 2 2 . 2 . . . 1 . . . 1 . . 1 . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . Operators 3 | . 1 . . . . . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 4 1 5 2 . . 5 4 . . 8 . . 5 . 1 . Full Trace Events 2 | . . 1 . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 4 . . . 1 . . . . . . . . . . Time 117 | . . . . 104 . . . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Total Allies 1 | . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 32 | . . . . . . 32 . . . . . . . . . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . . . . . . . . . . . Total Damage 333 | . . . . . . 333 . . . . . . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Robot Analysis Total 2 | . . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 2 . . . 2 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 77 | . . . . . . . . . . . . . . . 66 5 2 4 Garrisons 2 | . . . . . . . . . . . . . . . 1 1 . . Patrols 25 | . . . . . . . . . . . . . . . 17 3 2 3 Investigations 2 | . . . . . . . . . . . . . . . 1 1 . . Guards 48 | . . . . . . . . . . . . . . . 47 . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Turns Passed 18987 | 65 671 976 495 831 576 1518 545 2515 764 1636 166 2425 1677 392 3182 253 173 127 Spaces Moved 9437 | 57 448 435 280 344 277 863 339 952 314 904 103 1118 791 211 1366 172 251 212 Core 441 | 18 . . . . . . . . . . . . . . . 78 133 212 Treads 6545 | . 36 435 280 344 277 863 339 952 314 887 . 323 791 211 493 . . . Legs 2380 | 39 412 . . . . . . . . 17 103 795 . . 873 94 47 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 71 | . . . . . . . . . . . . . . . . . 71 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 160 160 160 160 160 160 160 126 135 136 161 161 116 50 40 50 Average Speed 147 | 97 123 160 160 162 162 160 160 160 160 164 135 143 161 168 138 93 64 50 Slowest Speed 245 | 120 160 240 160 163 163 160 160 240 162 245 135 162 162 170 170 130 140 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 69 33 73 36 5 96 27 14 9 87 13 23 91 33 26 6 8 27 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 . . . 1 . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 10 | . . . . . . 3 1 . . 2 . . 4 . . . . . Spaces Dug 52 | . . . . 17 . . . 5 . . . 9 1 . 20 . . . Terrain Destroyed 535 | . . 4 . 196 . . . 34 12 11 . 98 67 11 90 12 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 243 | . . . . . . . . 14 12 11 . 26 67 11 90 12 . . AOE 292 | . . 4 . 196 . . . 20 . . . 72 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Gar Total 13296 | 63 527 611 302 560 356 955 342 1790 495 1013 126 1827 1101 227 2276 228 264 233 Wait 2590 | . 38 46 2 145 36 24 4 668 110 31 19 591 244 7 597 15 1 12 Move 9420 | 56 447 434 279 343 276 862 338 951 313 903 102 1117 790 210 1365 171 251 212 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 154 | 1 8 23 4 10 3 4 . 27 8 6 1 15 9 . 32 3 . . Fast Attach 75 | 6 3 18 . 1 5 . . 6 3 5 . 4 2 . 17 1 4 . Attach 92 | . 2 11 . 4 7 . . 7 5 14 . 9 4 . 21 6 2 . Detach 24 | . . 2 . . . . . . . 10 . 2 1 . 5 2 2 . Swap 188 | . 1 11 1 17 9 7 . 30 22 8 3 26 11 4 36 2 . . Drop 155 | . 6 16 3 11 4 2 . 33 5 10 . 16 9 . 24 12 4 . Fire 543 | . 22 50 13 29 16 17 . 68 29 20 1 47 31 6 179 15 . . Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . . 9 Rewire 39 | . . . . . . 39 . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: [*Res] / [*Arm] / [*Qua]) -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 6) 589 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 965 | -9/Materials | System corruption reached 10% 1016 | -9/Materials | Lost 3 parts (1n2w) 1332 | -9/Materials | Core integrity fell below 50% 1369 | -9/Materials | Discovered new exit (range 14) 1387 | -9/Materials | Destroyed 9 combat bots 1388 | -9/Materials | Lost 3 parts (3w) 1692 | -9/Materials | Build established: Scavenger-Gunner 1713 | -9/Materials | Entered Mines 1774 | -9/Mines | Learned 8 Materials zone layouts 1829 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2169 | -9/Mines | Discovered new exit (range 10) 2185 | -9/Mines | Met a Derelict shopkeep closing up shop 2208 | -9/Mines | Entered Materials 2208 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2209 | -8/Materials | Identified exit to Factory 2383 | -8/Materials | Repaired Lgt. Treads 2410 | -8/Materials | Repaired Lgt. Treads 2438 | -8/Materials | Repaired Lgt. Treads 2465 | -8/Materials | Repaired Lgt. Treads 2831 | -8/Materials | Build established: Gunner 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3270 | -7/Factory | Discovered new exit (range 14) 3346 | -7/Factory | Build established: Scavenger-Tank 3549 | -7/Factory | Lost 5 parts (1p2u2w) 3615 | -7/Factory | Entered Lower Caves 3679 | -7/Lower Caves | Learned Factory stockpile data 3801 | -7/Lower Caves | Build established: Scavenger-Gunner 4218 | -7/Lower Caves | Learned Factory stockpile data 4829 | -7/Lower Caves | Discovered new exit (range 6) 5133 | -7/Lower Caves | Entered another Lower Caves area 5244 | -7/Lower Caves | Discovered new exit (range 10) 5486 | -7/Lower Caves | Encountered a Warlord checkpoint 5678 | -7/Lower Caves | Entered Factory 5678 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5899 | -6/Factory | Identified exit to Factory 6299 | -6/Factory | Build established: Scavenger-Tank 7257 | -6/Factory | Repaired Lgt. Treads 7307 | -6/Factory | Noticed a derelict Sapper rigging charges 8193 | -6/Factory | Entered another Factory area 8193 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8499 | -5/Factory | Build established: Scavenger-Executioner 8629 | -5/Factory | Garrison activated, responded to threat 8787 | -5/Factory | Discovered new exit (range 3) 8957 | -5/Factory | Entered Upper Caves 9268 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9279 | -5/Upper Caves | Found Prototype Special Weapon 9326 | -5/Upper Caves | Identified Molecular Deconstructor 9494 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9603 | -5/Upper Caves | Build established: Scavenger-Gunner 9729 | -5/Upper Caves | Learned 8 Factory zone layouts 9926 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10441 | -5/Upper Caves | P-70 Sage assimilated allied JR-Z3D(S) 10455 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10504 | -5/Upper Caves | Learned location of Armory (-3) 10515 | -5/Upper Caves | Discovered new exit (range 10) 10593 | -5/Upper Caves | Entered another Upper Caves area 10630 | -5/Upper Caves | Discovered new exit (range 16) 10642 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10676 | -5/Upper Caves | Learned Factory security intel 10759 | -5/Upper Caves | Entered Factory 10759 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10760 | -4/Factory | Identified exit to Upper Caves 11163 | -4/Factory | Build established: Scavenger-Executioner 13089 | -4/Factory | Discovered exit to Upper Caves (range 7) 13166 | -4/Factory | Garrison activated, responded to threat 13184 | -4/Factory | Entered Upper Caves 13391 | -4/Upper Caves | Ambushed by wild Derelicts 14153 | -4/Upper Caves | Build established: Executioner 14372 | -4/Upper Caves | Learned Research non-interactive machine intel 14528 | -4/Upper Caves | Learned Research terminal intel 14751 | -4/Upper Caves | Discovered new exit (range 15) 14758 | -4/Upper Caves | Build established: Scavenger-Executioner 14792 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14861 | -4/Upper Caves | Entered another Upper Caves area 15234 | -4/Upper Caves | Discovered new exit (range 10) 15253 | -4/Upper Caves | Entered Research 15253 | -3/Research | Evolved 2 slots: Utility x2 15254 | -3/Research | Loaded intel: 71 non-interactive machine locations 15255 | -3/Research | Loaded intel: 23 terminal locations 16278 | -3/Research | Lost 4 parts (3u1w) 16662 | -3/Research | Discovered new exit (range 13) 16662 | -3/Research | Spotted B-90 Cyclops 16923 | -3/Research | Spotted B-86 Titan 17165 | -3/Research | Lost 4 parts (1n1u2w) 17253 | -3/Research | First assault squad dispatched 17292 | -3/Research | Lost 6 parts (2p1u3w) 17299 | -3/Research | Destroyed 8 combat bots 18366 | -3/Research | Discovered new exit (range 16) 18421 | -3/Research | Discovered new exit (range 10) 18435 | -3/Research | Entered another Research area 18435 | -2/Research | Evolved 2 slots: Utility x2 18664 | -2/Research | Core integrity fell below 50% 18672 | -2/Research | Lost 10 parts (1p3u6w) 18679 | -2/Research | Discovered new exit (range 10) 18688 | -2/Research | Entered Access 18688 | -1/Access | Evolved 2 slots: Utility x2 18861 | -1/Access | Identified exit to Garrison 18861 | -1/Access | Entered Garrison 18902 | -1/Garrison | Triggered checkpoint 18911 | -1/Garrison | Core integrity fell below 50% 18931 | -1/Garrison | Build established: Mutant 18962 | -1/Garrison | Core integrity fell below 20% 18984 | -1/Garrison | Spotted B-99 Colossus 18987 | -1/Garrison | Triggered checkpoint 18988 | -1/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 18951_ Slug penetrates Wall. 18951_ Adv. Visual Processing Unit destroyed. 18951_ Slug penetrates Wall. 18957_ Penetrated by Slug. 18957_ Slug penetrates Wall. 18958_ Penetrated by Slug. 18960_ >> DECODED: Patrol location. 18960_ Penetrated by Slug. 18960_ Slug penetrates Wall. 18961_ Penetrated by Slug. 18984_ Slug penetrates Wall. 18984_ Penetrated by Slug. 18984_ Slug penetrates Wall. 18984_ Penetrated by Slug. 18987_ Slug penetrates Garrison Door. 18987_ Beams of light sweep through the air. An alarm sounds. 18987_ Penetrated by Slug. 18987_ Slug penetrates G-73 Enforcer. 18987_ Slug penetrates Reinforced Barrier. 18988_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# h ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????? ##""""## #??????????????????????? | | ???????????? #??????????????????????? | | ????????????? #??????????????????????? | | ??????????????? ? #??????????????????????? | | ???????????? ???# ?# #??????????????????????? | | ???????????# ## ## @###????????????????????? | | ???????????" #????????????????????? | | ???????????" BB g#????????????????????? | | ???????????" BB g#????????????????????? | | ???????????" g#????????????????????? | | ???????????# ## ;; ###????????????????????? | | ???????????? ???# ## ######################## | | ??????????? # | | ??????????? # | | ???????????# ######## ############## | | ???????????## ##""""######??????# #????????????? | | ????????????? ???????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 25 Energy Capacity 325 Matter Stores 600 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Corruption Block 15 Armor Coverage 1200 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketWaveBoregun Manual? 0 Play Time 08:42:43 Cumulative 234.8 hours Start 2024.03.15 @ 21:51:47 End 2024.03.20 @ 00:29:59 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16898d3f-773d-4e41-8bf1-a7b7e9e1099d