Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 15:59:58 Player: Grey_Frog Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (672) 672 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2677 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 13/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Improved Melee Analysis Suite Utility Shielding System Shield System Shield > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (4) ---- Small Battery (100) Improved Sensor Array Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Battery Improved Sensor Array Improved Terrain Scan Processor System Shield System Shield > --- WEAPON ----------- Autogun Heavy Flail > --- INVENTORY -------- Improved Melee Analysis Suite Improved Melee Analysis Suite Utility Shielding Hardened Light Armor Plating [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Matter Pod Device Improved Terrain Scanner Storage Small Matter Pod Processor Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 65 | 10 10 9 16 20 Power 7 | 1 1 3 1 1 Engine 6 | 1 1 3 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 2 3 4 5 Treads . | . . . . . Leg 9 | 2 2 2 1 2 Wheel 5 | . . . 2 3 Hover . | . . . . . Flight 2 | . . 1 1 . Utility 18 | 3 1 . 5 9 Device 5 | 1 . . 2 2 Storage 4 | 2 1 . . 1 Processor 3 | . . . . 3 Hackware 2 | . . . 2 . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 24 | 4 6 3 6 5 Energy Gun 3 | 1 . . 1 1 Energy Cannon 3 | . . . 3 . Ballistic Gun 11 | 3 3 3 1 1 Ballistic Cannon 2 | . . . . 2 Launcher 2 | . 2 . . . Special Weapon 2 | . 1 . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 3 6 12 7 Power 5 | . 1 1 2 1 Propulsion 8 | . . 2 4 2 Utility 4 | . . . 2 2 Weapon 11 | . 2 3 4 2 Highest Loss Streak 9 | . 2 4 9 5 Average Slot Usage (%) 79 | . 100 80 73 63 Engine 8 | . 14 10 8 . Leg 17 | . 28 19 16 3 Wheel 2 | . . . . 7 Device 3 | . . . 8 5 Storage 18 | . 28 28 18 3 Hackware 4 | . . . . 18 Protection 1 | . . . . 5 Energy Gun 3 | . . . 7 4 Ballistic Gun 14 | . 24 21 9 4 Special Weapon 1 | . 1 . 1 . Impact Weapon 1 | . . . . 5 Naked Turns 16 | . . . 16 . Heaviest Build 26 | 11 25 23 26 15 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 5 | . 1 5 5 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 4 Average Capacity 7 | 5 7 10 9 4 Most Carried 10 | 6 7 9 10 4 Average Carried 6 | 3 6 6 8 3 Final Capacity 10 | 6 10 10 4 4 Final Carried 7 | 5 5 7 4 3 Class Distribution -------------------- 44% | Mutant 32% | Scavenger-Mutant 22% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 801 | 308 25 151 132 185 Remotely . | . . . . . Salvage Created 1034 | 153 311 151 246 173 Parts 82 | 14 26 16 17 9 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 11 8 4 2 Melee 1 | . . 1 . . Guns 18 | . 7 5 4 2 AOE 6 | . 4 2 . . Classes Destroyed 10 | 3 3 . 2 2 Worker 6 | 2 2 . 1 1 Builder 2 | . . . 2 . Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Recycler 3 | 1 . . 1 1 Operator 1 | . 1 . . . Swarmer 14 | . 6 6 2 . Grunt 9 | . 5 2 2 . Sentry 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | 3 8 3 4 2 Combat Bots Only 6 | . 6 3 2 1 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3325 | . 529 488 1021 1287 Core 1104 | . 54 97 386 567 Absorbed by Shields . | . . . . . Core Remaining (%) 47 | 100 . 39 3 . Volleys Fired 138 | 12 38 38 26 24 Largest 2 | 2 2 2 2 2 Hottest 100 | 60 100 40 100 73 Shots Fired 227 | 24 66 65 40 32 Gun 206 | 24 53 64 37 28 Cannon 4 | . . . . 4 Launcher 4 | . 3 1 . . Special 13 | . 10 . 3 . Kinetic 178 | 20 53 64 23 18 Thermal 45 | 4 10 . 17 14 Explosive 4 | . 3 1 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 5 4 6 5 9 Robot Miss Streak 7 | 3 4 7 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 134 | 14 28 38 25 29 Core Hits 76 | 7 19 20 22 8 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 8 | . . . . 8 Impact 8 | . . . . 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2098 | 163 564 336 558 477 Guns 1287 | 163 307 292 274 251 Cannons 27 | . . . . 27 Explosions 564 | . 257 26 281 . Melee 196 | . . . . 196 Ramming 24 | . . 18 3 3 Kinetic 963 | 118 307 292 92 154 Thermal 351 | 45 . . 182 124 Explosive 564 | . 257 26 281 . Electromagnetic . | . . . . . Impact 196 | . . . . 196 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 103 | . . . 103 . Projectiles . | . . . . . Explosions 103 | . . . 103 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 147 | . . 3 143 1 Shots 2 | . . . 2 . Rammed 7 | . . 5 1 1 Targets Rammed 11 | . . 9 1 1 Kicked 4 | . . 4 . . Crushed . | . . . . . Highest Temperature 80 | . 50 21 80 20 Average Temperature 20 | . 18 9 28 10 Received Heat Transfer 996 | . 201 93 204 498 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 690 | 100 . . 220 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 244 | 30 244 176 152 135 Average Influence 88 | 11 105 135 77 83 Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 95 100 100 100 Level 1 1 | . 4 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 5 . 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 5 | . 4 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 18 9 22 8 Peak Tracking Total 11 | . 5 3 11 5 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . 3 1 Max in Single Turn 3 | . . . 3 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . 1 . 2 1 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 2 . 6 14 Successful 7 | . . . 2 5 Failed 15 | . 2 . 4 9 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 10 | . 1 . 3 6 Terminals 22 | . 2 . 6 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . . 2 5 Level Access Points 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Recall Assault 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1904 | 167 469 278 579 411 Spaces Moved 1180 | 97 256 101 398 328 Core 203 | 6 . 7 61 129 Treads . | . . . . . Legs 743 | 91 256 94 253 49 Wheels 169 | . . . 19 150 Hover . | . . . . . Flight 65 | . . . 65 . Fastest Speed 40 | 50 120 120 40 50 Average Speed 117 | 115 127 160 120 91 Slowest Speed 360 | 120 150 300 360 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 59 15 27 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . 10 . 3 . Terrain Destroyed 55 | . 32 5 16 2 Melee . | . . . . . Projectile 15 | . 10 . 3 2 AOE 40 | . 22 5 13 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1441 | 125 315 161 451 389 Wait . | . . . . . Move 1176 | 96 255 100 397 328 Hop . | . . . . . Pick Up 22 | 6 5 3 5 3 Fast Attach 31 | 6 . 4 9 12 Attach 15 | 1 2 3 5 4 Detach 3 | . . 1 2 . Swap 19 | 3 8 2 2 4 Drop 18 | 1 7 1 4 5 Fire 138 | 12 38 38 26 24 Melee 8 | . . . . 8 Ram 1 | . . . . 1 Kick 10 | . . 9 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 7) 575 | -10/Materials | Discovered new exit (range 12) 579 | -10/Materials | Discovered new exit (range 13) 637 | -10/Materials | Entered Mines 714 | -10/Mines | Discovered new exit (range 14) 835 | -10/Mines | Core integrity fell below 50% 873 | -10/Mines | Lost 4 parts (1p1n2w) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -9/Materials | Build established: Scavenger-Mutant 1404 | -9/Materials | Lost 9 parts (1p3n2u3w) 1424 | -9/Materials | Core integrity fell below 50% 1450 | -9/Materials | Core integrity fell below 20% 1483 | -9/Materials | Lost 3 parts (1p1n1w) 1490 | -9/Materials | Discovered new exit (range 4) 1494 | -9/Materials | Entered another Materials area 1494 | -8/Materials | Evolved 2 slots: Utility x2 1768 | -8/Materials | Identified exit to Factory 1785 | -8/Materials | Build established: Hacker-Mutant 1896 | -8/Materials | Core integrity fell below 50% 1900 | -8/Materials | Core integrity fell below 20% 1905 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (12,92) Map updated. 01773_ Terminal disabled. 01781_ Slug penetrates Wall. 01791_ Penetrated by Slug. 01794_ Med. Laser destroyed. 01797_ Penetrated by Slug. 01798_ H-55 Commando destroyed. 01802_ Acquired 40 matter. 01805_ Dropped Wheel. 01805_ Dropped Com. Wheel. 01807_ Acquired Carbon-fiber Leg. 01815_ Acquired Lgt. Nuclear Core. 01818_ R-06 Scavenger collects Assault Rifle. 01865_ Discarded Terrain Scan Processor. 01872_ Hrd. Light Armor Plating destroyed. 01882_ Lgt. Nuclear Core destroyed. 01890_ Autogun destroyed. 01895_ Carbon-fiber Leg destroyed. 01899_ Fusion Modulator explodes. 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