Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 01:52:50 Player: Sunvar Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (93) 465 Value Destroyed (2183) 2183 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6948) 6948 TOTAL SCORE: 10836 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 122 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1650 Cogmind --------- Core Integrity 0/250 Matter 302/700 Energy 1080/1080 System Corruption 1% Temperature Cool (-655) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads (fused) Light Treads > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector (fused) X0-1V1's Piety Tracker > --- WEAPON (2) ------- Improved Light Cannon (fused) Rocket Launcher > --- INVENTORY (25) --- Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Experimental Sensor Array Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Seismic Detector X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Mini Grenade Launcher Scythe [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 64 | 2 20 40 2 Power 7 | . 3 4 . Engine 7 | . 3 4 . Core . | . . . . Reactor . | . . . . Propulsion 21 | . 6 15 . Treads 17 | . 4 13 . Leg 2 | . 2 . . Wheel . | . . . . Hover 1 | . . 1 . Flight 1 | . . 1 . Utility 14 | 1 6 7 . Device 10 | 1 4 5 . Storage 3 | . 2 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 22 | 1 5 14 2 Energy Gun 6 | . 1 5 . Energy Cannon 3 | . 2 1 . Ballistic Gun 6 | 1 1 4 . Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon 2 | . . 1 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 7 | . 1 6 . Parts Lost 13 | . 6 6 1 Power 2 | . 1 1 . Propulsion 4 | . 2 1 1 Utility 3 | . 1 2 . Weapon 4 | . 2 2 . Highest Loss Streak 2 | . 2 2 1 To Critical Strikes . | . . . . Average Backups 18 | 6 13 20 25 Power 2 | 1 2 2 2 Propulsion 4 | 4 4 4 8 Utility 6 | . 3 8 7 Weapon 4 | 1 2 5 7 Tool/Special . | . . . . Unused Backups 39 | 5 6 11 17 Power 10 | 1 1 6 2 Propulsion 11 | 2 4 . 5 Utility 11 | 1 . 3 7 Weapon 6 | 1 1 1 3 Tool/Special 1 | . . 1 . Average Slot Usage (%) 98 | . 98 98 99 Engine 11 | . 12 10 11 Treads 27 | . 16 32 32 Leg 3 | . 10 . . Device 18 | . 13 21 22 Storage 12 | . 14 11 11 Energy Gun 5 | . 3 7 . Energy Cannon 5 | . 10 1 7 Ballistic Gun 12 | . 13 11 10 Peak Build Rating 34 | 7 21 34 34 Average Rating 21 | 6 8 29 31 On Entrance 16 | 6 7 21 31 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 97 | 14 50 97 97 Greatest Support 60 | 20 40 60 60 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 20 25 25 Average Capacity 19 | 8 15 21 25 Most Carried 25 | 7 20 25 25 Average Carried 18 | 6 13 20 24 Final Capacity 25 | 8 20 25 25 Final Carried 25 | 7 20 25 25 Class Distribution -------------------- 84% | Mutant 11% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1944 | 239 366 1226 113 Remotely . | . . . . Salvage Created 3279 | 133 823 2240 83 Parts 210 | 10 55 141 4 Haulers Intercepted 8 | . 2 6 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 59 | . 18 35 6 Melee 3 | . . 1 2 Guns 33 | . 9 24 . Cannons 10 | . 9 1 . AOE 13 | . . 9 4 Classes Destroyed 13 | 2 6 3 2 Worker 3 | . 1 2 . Builder 2 | . . 2 . Tunneler 5 | 4 . 1 . Hauler 8 | . 2 6 . Recycler 6 | 1 1 3 1 Mechanic 1 | . . 1 . Operator 7 | . 2 5 . Watcher 6 | . 2 4 . Swarmer 11 | . 6 5 . Grunt 32 | . 12 20 . Sentry 10 | . . 10 . Demolisher 2 | . . . 2 Assembled 4 | . . . 4 Best Kill Streak 8 | 4 4 8 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 5 | 1 1 5 2 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 320 | . 137 161 22 Missed 77 | . 33 42 2 Hits 243 | . 104 119 20 Melee 7 | . . . 7 Projectile 236 | . 104 119 13 AOE 9 | . . . 9 Critical Strikes 5 | . . 5 . Damage Taken 3420 | . 1101 1658 661 Core 636 | . 224 245 167 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 92 | . . 92 . Core Remaining (%) 55 | 100 10 . . Volleys Fired 247 | 20 99 124 4 Largest 2 | 2 2 2 2 Hottest 91 | 90 80 91 66 Shots Fired 489 | 40 198 244 7 Gun 396 | 40 130 224 2 Cannon 86 | . 68 15 3 Launcher 7 | . . 5 2 Special . | . . . . Kinetic 244 | 19 99 121 5 Thermal 151 | 20 99 32 . Explosive 7 | . . 5 2 Electromagnetic 87 | 1 . 86 . Robot Hit Streak 13 | 6 10 13 8 Robot Miss Streak 7 | 5 6 7 3 Penetration Max . | . . . . Secondary Targets 6 | . 1 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 325 | 22 119 179 5 Core Hits 158 | 7 44 97 10 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 5 | . 5 . . Burn 3 | . 3 . . Destroy 2 | . 2 . . Melee Attacks 15 | . 6 6 3 Impact 7 | . 6 1 . Slashing 8 | . . 5 3 Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6237 | 220 1577 3957 483 Guns 3551 | 220 743 2570 18 Cannons 1048 | . 805 187 56 Explosions 1241 | . . 918 323 Melee 323 | . . 250 73 Ramming 74 | . 29 32 13 Kinetic 1737 | 84 452 1127 74 Thermal 1819 | 136 1096 587 . Explosive 960 | . . 637 323 Electromagnetic 1324 | . . 1324 . Impact . | . . . . Slashing 323 | . . 250 73 Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . 12 3 Message Errors 4 | . . 3 1 Matter Fused 5 | . . 4 1 Heat Flow Errors 2 | . . 1 1 Energy Discharges 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 128 | . 7 110 11 Projectiles 7 | . 7 . . Explosions 49 | . . 38 11 Melee 72 | . . 72 . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 3 | . . . 3 Secondary 1 | . . . 1 Self-Inflicted Damage 218 | . . 173 45 Shots 5 | . . 3 2 Rammed 10 | . 4 4 2 Targets Rammed 11 | . 4 4 3 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 370 | 160 370 274 286 Average Temperature 73 | 61 73 74 203 Received Heat Transfer 1295 | . 483 732 80 Effects 5 | . 3 2 . Shutdowns 1 | . 1 . . Energy Bleed 2 | . 1 1 . Interference 1 | . . 1 . Matter Decay 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . 5 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 4 2 . Heat Transferred 4088 | 407 2775 906 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 6 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 3 | . . 3 1 Low Security (%) 47 | 100 100 18 19 Level 1 14 | . . 11 80 Level 2 12 | . . 23 . Level 3 25 | . . 47 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 1020 | 20 71 1020 361 Initial 361 | . 6 7 361 Average 351 | 3 27 592 249 Influence Increases 2308 | 25 513 1698 72 Destroy 0b10 Robot/C 1220 | . 360 820 40 Destroy 0b10 Robot/NC 190 | 25 40 120 5 Destroy Leader 308 | . 78 220 10 Allied During Kill 82 | . . 82 . Successful Hack 2 | . . 2 . Disable Machine 45 | . . 45 . Destroy Structure 72 | . 5 50 17 Lose Combat Pursuer 135 | . 30 105 . Miscellaneous 254 | . . 254 . Influence Decreases 2139 | 15 506 786 832 Entered New Map 582 | . 4 10 568 Time Decay 1357 | 15 452 636 254 Lost Part 120 | . 50 60 10 Lost Ally 80 | . . 80 . Squads Dispatched 8 | . 3 5 . Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . 3 4 . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 7 | . 2 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 107 | . 34 64 9 Peak Tracking Total 7 | . 5 7 7 Tactical Retreats 7 | . 2 5 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . . 4 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 8 | . . 8 . Successful 4 | . . 4 . Failed 3 | . . 3 . Catastrophic 2 | . . 2 . Database Lockouts 1 | . . 1 . Manual 3 | . 1 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 4 | . . 4 . Largest Group 4 | . . 4 . Highest-Rated Group 72 | . . 72 . Highest-Rated Ally 18 | . . 18 . Total Orders . | . . . . Ally Attacks 21 | . . 21 . Total Damage 593 | . . 593 . Kills 6 | . . 6 . Allies Corrupted . | . . . . Allies Melted . | . . . . X0-1V1 Amusement Gains 125 | . 11 20 94 Average Entertainment 19 | . 11 20 16 Good Acts 10 | . . 6 4 Bad Acts 11 | . . 10 1 Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 4170 | 12 1250 2352 556 Seismic 4170 | 12 1250 2352 556 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 5132 | 93 1756 2727 556 Spaces Moved 2157 | 28 718 1199 212 Core . | . . . . Treads 1759 | . 348 1199 212 Legs 398 | 28 370 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 240 Average Speed 182 | 120 178 176 240 Slowest Speed 240 | 120 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 4 92 93 49 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug 7 | . 5 2 . Terrain Destroyed 71 | . 5 48 18 Melee 7 | . 5 2 . Projectile . | . . . . AOE 64 | . . 46 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2879 | 50 998 1585 246 Wait 228 | . 109 105 14 Move 2154 | 27 717 1198 212 Hop . | . . . . Pick Up 66 | 1 23 39 3 Fast Attach 16 | 1 3 12 . Attach 15 | . 7 8 . Detach 6 | . 2 4 . Swap 57 | 1 16 36 4 Drop 64 | . 12 49 3 Fire 247 | 20 99 124 4 Melee 15 | . 6 6 3 Ram . | . . . . Kick . | . . . . Crush 11 | . 4 4 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 3) 94 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 11) 692 | -10/Materials | Discovered new exit (range 9) 852 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Core integrity fell below 50% 900 | -10/Materials | Build established: Scavenger-Mutant 1466 | -10/Materials | Build established: Mutant 1534 | -10/Materials | Core integrity fell below 20% 1562 | -10/Materials | Discovered new exit (range 16) 1783 | -10/Materials | Discovered new exit (range 7) 1798 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1850 | -10/Materials | Entered another Materials area 1850 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1964 | -9/Materials | X0-1V1 sent you into danger 2059 | -9/Materials | Discovered new exit (range 15) 2177 | -9/Materials | Repaired Lgt. Treads? 2248 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 2612 | -9/Materials | X0-1V1 whisked you away to safety 2697 | -9/Materials | Core integrity fell below 50% 3050 | -9/Materials | First assault squad dispatched 3124 | -9/Materials | X0-1V1 sent you to a vault 3152 | -9/Materials | Discovered new exit (range 9) 3470 | -9/Materials | Discovered new exit (range 8) 3510 | -9/Materials | X0-1V1 activates XOMVISION 3518 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 17) 3595 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 3714 | -9/Materials | Central database locked down 3983 | -9/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 4090 | -9/Materials | Discovered new exit (range 16) 4313 | -9/Materials | Lost 3 allies 4577 | -9/Materials | Entered Mines 4678 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4681 | -9/Mines | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 4689 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4867 | -9/Mines | Assembled infested the area 4872 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4883 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4888 | -9/Mines | Found Prototype Device 5001 | -9/Mines | Learned Materials emergency access door positions 5118 | -9/Mines | Core integrity fell below 20% 5133 | -9/Mines | Destroyed self with Rocket Launcher Last Messages --------------- 04975_ U-05 Engineer builds a Wall. 05001_ Acquired derelict log, extracted data. Data stored: Materials emergency access points. 05078_ T-07 Excavator destroyed. 05099_ X0-1V1: "Use it or lose it, I always say." 05099_ Lgt. Treads fused. 05099_ Imp. Light Cannon fused. 05123_ Lgt. Treads destroyed. 05123_ as-18932 knocked back. 05124_ System corrupted: Heat flow error (+260). 05126_ as-87827 knocked back. 05127_ X0-1V1 reimagines you as a refrigerator in hell. 05130_ as-31214 destroyed. 05130_ as-18932 destroyed. 05130_ as-10084 knocked back. 05133_ Destroyed Asb. Hover Unit. 05133_ as-10084 destroyed. 05133_ as-82259 destroyed. 05133_ Destroyed Asb. Hover Unit. 05133_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ??????????????????????###??????????????? | | ????????????????????## ##?????????????? | | ????????????????????# ##????????????? | | ???????????????????## #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# ??????????????? | | ??????????????????## #???????????????? | | ?????????????????## #???????#####????? | | ????????????????## ##??##### ##???? | | ????????????##### #### ##??? | | ????????????# ## ##?? | | ??#?????????# ### ### | | ?? ?????????# #?## | | ?# ?????????# #??### ## | | ?#!?????????# #????# ## #### | | ?#%=????????# #????# ## ####??# """ | | ?#* ??????### #????# ## #?????## """ | | ?# ??????# #????# ## #??????## """ | | ?# ??????# ###???? #???????# # | | ?# ??????# #?????? #???????# ## | | ?# ??????# #??????$#####??????## ##? | | ?# ??????# #?????? ????########[ #?# | | ?# !##???# ###### ## [ [ ### | | ?# / ##### a@ #???######## | | ?# !%= ###??????????# # | | ?# * % ??????????????# | | ?# # ! #??????????????# ] | | ?#! ######% #??????????????# # ### | | ?## ##????%==#??????????????# ## | | ??######?????!= %??????????????# # # | | ????????????! ; #?????????????# # | | ????????????% ;#%#????????????# ## ## | | ???????????? ## #????????????#### | | ??????????? ?? ?????????????# # # | | ??????????? ?? ?????????????# ######## | | ???????????# ?? ?????????????# #??????? | | ???????????# ?? ?????????????# #??????? | | ???????????#!a?? ?????????????# #??????? | | ???????????#%=?? ????????????## ##?##### | | ???????????#= ?? ????????????# #?# | | ???????????? ??????????????## ### ### | | ???????????? ????????????#### ## #?? | | ?????????????????????????# ## #?? | | ?????????????????????????# ### #?? | | ?????????????????????????# %#### ### | | ?????????????????????????# | | ?????????????????????????## | | ??????????????????????????############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 24 Energy Capacity 1080 Matter Stores 700 Matter Capacity 700 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 34% | -9/Materials Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed BorgProjectileFalx Manual? 0 Play Time 00:38:40 Cumulative 259.2 hours Start 2026.09.12 @ 00:53:22 End 2026.09.12 @ 01:52:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 24 Types 11/0/4/9/0/0/0/0/0/0 Lore% 72 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e991c301-3c4c-4ce0-82a5-9d24a126035c