Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 20:41:50 Player: Mozco Result: Destroyed by AG-94907 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (2933) 2933 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (1417) 1417 TOTAL SCORE: 9900 Bonus ------- Follower Combat Kills 417 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 125/125 System Corruption 0% Temperature Cool (18) Movement Walking (110) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Multi-Dark Reactor > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I Hovering Glidesys-Glidesys Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Spectral Analyzer Experimental Targeting Computer > --- WEAPON (4) ------- Longsword +1 > --- INVENTORY (5) ---- Zionite Biocell (600) Zionite Biocell (600) Datajack Power Maul Makeshift Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Arachnoskeleton Hovering Glidesys-Glidesys Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Advanced Beam Cannon Heavy Machine Gun Phasic Construct/G > --- INVENTORY -------- Advanced Target Analyzer Thermal Shield Power Maul Makeshift Axe Makeshift Spear Self-destruct Interrupter Self-destruct Interrupter [Rating: 103] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Targeting Computer Protection Makeshift Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Constructs Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Launcher Advanced EMP Blaster Slashing Weapon Ripper Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . . 4 . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 2 . . 3 . . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 94 | 6 4 19 16 15 5 3 . . 6 20 Power 15 | 1 . 3 1 4 2 2 . . . 2 Engine 10 | 1 . 2 1 4 1 1 . . . . Core 1 | . . 1 . . . . . . . . Reactor 4 | . . . . . 1 1 . . . 2 Propulsion 18 | 2 . 6 2 2 . . . . . 6 Treads 2 | . . . . . . . . . . 2 Leg 10 | 2 . 3 . 2 . . . . . 3 Wheel 5 | . . 3 2 . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 26 | 1 2 2 6 4 1 1 . . 5 4 Device 7 | . . . 3 2 1 1 . . . . Storage 7 | 1 1 . 2 1 . . . . . 2 Processor 5 | . . . . . . . . . 5 . Hackware . | . . . . . . . . . . . Protection 7 | . 1 2 1 1 . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 35 | 2 2 8 7 5 2 . . . 1 8 Energy Gun 12 | 1 . 1 4 2 1 . . . . 3 Energy Cannon 9 | . 2 4 1 2 . . . . . . Ballistic Gun 6 | 1 . 2 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 26 | . . . 1 5 3 1 . . 5 11 Corrupted Parts 5 | . . 2 . 2 1 . . . . . System Corruption 32 | . . 13 . 13 6 . . . . . Parts Lost 32 | . . 8 2 1 1 1 1 2 2 14 Power 4 | . . 1 . . 1 . . . . 2 Propulsion 5 | . . 2 1 . . . . . . 2 Utility 8 | . . . . 1 . 1 1 . 2 3 Weapon 15 | . . 5 1 . . . . 2 . 7 Highest Loss Streak 8 | . . 3 2 1 1 1 1 1 2 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 8 8 7 10 8 1 1 2 4 9 Power . | . 1 1 1 1 . . . . . . Propulsion 1 | 2 3 2 2 1 . . . . . . Utility 3 | . . 2 3 6 4 . 1 1 1 6 Weapon 1 | . 2 2 . 1 2 . . 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . 1 6 1 5 9 . . . . 8 Power 3 | . . 1 . 2 . . . . . . Propulsion 8 | . 1 5 . 1 1 . . . . . Utility 15 | . . . 1 1 6 . . . . 7 Weapon 4 | . . . . 1 2 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 93 99 91 80 67 54 57 50 58 75 Engine 7 | . 14 13 5 7 3 5 5 5 5 2 Treads 1 | . . . . . . . . . 3 5 Leg 14 | . 28 24 . 8 14 11 14 15 6 8 Wheel 3 | . . 3 22 9 . . . . . . Device 5 | . . . 15 8 7 7 9 5 5 5 Storage 9 | . 14 14 9 9 7 5 5 5 5 5 Processor 5 | . . . . . . . . . 15 22 Protection 7 | . 9 14 9 12 11 4 . . . . Energy Gun 4 | . 7 . 10 14 3 4 5 5 1 7 Energy Cannon 10 | . 13 22 5 . 8 10 11 7 5 . Ballistic Gun 3 | . 6 4 4 2 . . . . 6 2 Launcher 2 | . . . 5 5 8 5 5 3 . . Peak Build Rating 103 | 6 10 18 30 57 80 78 73 68 103 103 Average Rating 49 | 4 8 12 24 46 66 68 70 65 87 86 On Entrance 45 | . 6 10 18 29 54 78 69 68 62 103 Avg Prop Armor Cover (%) 6 | . . . 3 2 5 4 4 4 9 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 24 35 47 53 55 61 59 52 47 48 Greatest Support 84 | 20 20 30 50 65 65 65 67 84 84 76 Greatest Overweight (x) 14 | . 1 2 1 1 1 1 1 . . 14 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 11 15 15 15 15 15 15 14 Most Carried 15 | 6 10 10 15 15 15 15 2 2 8 15 Average Carried 9 | 4 8 9 10 14 14 1 1 2 6 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 1 2 2 8 5 Scrap Engine Consumption 67 | . . . . . 14 6 4 3 5 35 Constructs Created 8 | . . . . . . 3 1 . . 4 Constructs Modified 8 | . . . . . . 3 . 1 2 2 Class Distribution -------------------- 48% | Mutant 10% | Tank 10% | Scavenger-Tank 9% | Gunner 9% | Commander-Tank 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Scavenger-Tank | -8/Recycling Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Matter Collected 1779 | 192 108 413 346 199 99 40 85 . 79 218 Remotely . | . . . . . . . . . . . Salvage Created 3969 | . 175 896 837 416 345 202 765 122 . 211 Parts 205 | . 10 58 49 28 10 17 24 4 . 5 Haulers Intercepted 6 | . 1 . 2 3 . . . . . . Recyclers Shooed 4 | . . . 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . 23 . . . . 7 1 1 . Prevented 14 | . . 1 . . . . 12 1 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . 2 21 20 7 3 5 14 3 . 5 Guns 24 | . . 2 7 7 1 . 1 1 . 5 Cannons 22 | . 2 12 4 . 2 1 . 1 . . AOE 26 | . . 3 9 . . 4 10 . . . Classes Destroyed 17 | . 3 4 4 1 . 1 1 1 . 2 Worker 4 | . . . . 3 . 1 . . . . Builder 2 | . . . 1 . . 1 . . . . Tunneler 2 | . 1 . 1 . . . . . . . Hauler 6 | . 1 . 2 3 . . . . . . Recycler 3 | . . . 1 . 2 . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 27 | . . 5 8 4 . 4 4 2 . . Grunt 24 | . 2 2 9 1 1 . 9 . . . Brawler 1 | . . . . . . . 1 . . . Sentry 6 | . . 1 3 2 . . . . . . Programmer 1 | . . . . . . 1 . . . . Cobbler 1 | . . 1 . . . . . . . . Subdweller 16 | . . 13 . . 3 . . . . . Z-Light 3 | . . . . . . . . . . 3 Assembled 2 | . . . . . . . . . . 2 Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 3 6 6 4 2 6 4 2 . 2 Combat Bots Only 6 | . 2 6 5 4 1 4 4 2 . 2 Max Kills in Single Turn 4 | . 1 3 3 1 1 4 4 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 3 . . 2 4 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Hostile Shots Fired 483 | . 12 113 79 22 10 81 40 18 . 108 Missed 151 | . 6 41 25 4 2 26 16 5 . 26 Hits 332 | . 6 72 54 18 8 55 24 13 . 82 Projectile 332 | . 6 72 54 18 8 55 24 13 . 82 Critical Strikes 6 | . . 3 2 . . . 1 . . . Part Disruptions 2 | . . . . . 1 . . 1 . . Damage Taken 6794 | . 87 1198 630 284 341 641 365 163 . 3085 Core 1201 | . . 173 123 14 20 85 49 13 . 724 Absorbed by Shields 394 | . . . 158 23 . 69 144 . . . Redirected to Shielding 98 | . . . . 16 46 36 . . . . Regen/Repaired (Parts) 538 | . . . 33 . . 14 . . 163 328 Core Remaining (%) 67 | 100 . 30 . . 71 . . . . . Volleys Fired 226 | . 7 70 52 26 16 7 17 10 . 21 Largest 3 | . 2 2 3 3 2 2 2 2 . 3 Hottest 177 | . 112 160 160 135 136 126 120 126 . 177 Shots Fired 427 | . 14 133 104 56 30 11 22 16 . 41 Gun 230 | . . 42 78 56 6 4 2 7 . 35 Cannon 159 | . 14 85 17 . 22 4 4 7 . 6 Launcher 38 | . . 6 9 . 2 3 16 2 . . Special . | . . . . . . . . . . . Kinetic 72 | . . 37 22 4 . . . . . 9 Thermal 204 | . . 22 73 52 22 4 . 6 . 25 Explosive 15 | . . 6 9 . . . . . . . Electromagnetic 129 | . 14 68 . . 8 7 22 10 . . Phasic 7 | . . . . . . . . . . 7 Robot Hit Streak 24 | . 3 24 8 6 8 5 6 5 . 9 Robot Miss Streak 4 | . 1 3 4 4 2 4 2 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 238 | . 9 81 62 28 20 5 7 7 . 19 Core Hits 147 | . 5 29 46 15 8 10 23 3 . 8 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . 2 1 1 . . . . . 1 Burn 2 | . . . 1 1 . . . . . . Meltdown 1 | . . 1 . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . Intensify 1 | . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7508 | . 294 1744 1856 499 752 485 1175 277 . 426 Guns 2361 | . . 362 728 499 202 29 63 155 . 323 Cannons 2317 | . 233 1222 295 . 311 71 . 82 . 103 Explosions 2828 | . 61 158 833 . 239 385 1112 40 . . Melee . | . . . . . . . . . . . Ramming 2 | . . 2 . . . . . . . . Kinetic 646 | . . 293 183 39 . . . . . 131 Thermal 2761 | . 61 379 840 460 501 162 63 82 . 213 Explosive 991 | . . 158 833 . . . . . . . Electromagnetic 3026 | . 233 912 . . 251 323 1112 195 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 82 | . . . . . . . . . . 82 Highest Corruption 20 | . . 13 . 13 20 2 3 3 3 . Average Corruption 9 | . . 10 . 12 15 1 2 3 3 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 90 | . . 30 . 19 26 1 8 4 2 . Message Errors 19 | . . 5 . 5 5 . 2 2 . . Matter Fused 19 | . . 7 . 6 5 . . 1 . . Heat Flow Errors 8 | . . 4 . 3 . . 1 . . . Energy Discharges 13 | . . 6 . . 4 1 1 . 1 . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 9 | . . 2 . 1 4 . 2 . . . Data Loss (major) 5 | . . 1 . 2 1 . 1 . . . Misfires 10 | . . 3 . 1 4 . 1 1 . . Alerts 2 | . . . . 1 . . . . 1 . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 3 | . . 2 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . 18 . 5 17 1 16 . 1 Projectiles 34 | . . . 17 . . . . 16 . 1 Explosions 24 | . . . 1 . 5 17 1 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 221 | . . . 11 . 160 . 50 . . . Shots 8 | . . . 1 . 4 . 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 378 | . 231 219 166 149 345 117 140 118 . 378 Average Temperature 79 | . 101 58 59 33 107 50 39 60 . 113 Received Heat Transfer 1630 | . 45 315 271 48 . 175 125 40 . 611 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . 2 . . . . 3 1 . . Combat Hostiles 6 | . . 2 . . . . 3 1 . . Parts Fried 20 | . 2 10 . . 3 . 3 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 14 | . . 1 3 1 1 1 . . . 7 Heat Transferred 4682 | . 50 518 1665 1073 655 261 100 148 . 212 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . 3 1 2 . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 85 | 100 100 . 39 100 100 100 . . . . Level 1 14 | . . . 60 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 346 | . 45 . 346 153 36 105 . . . . Initial 52 | . . . 23 8 36 52 . . . . Average 79 | . 6 . 221 72 3 52 . . . . Influence Increases 2007 | . 62 200 604 433 79 218 320 91 . . Destroy 0b10 Robot/C 1200 | . 40 160 400 180 . 100 280 40 . . Destroy 0b10 Robot/NC 95 | . 10 . 35 30 10 10 . . . . Destroy Leader 234 | . 12 10 86 56 . 20 40 10 . . Allied During Kill 133 | . . . . 114 1 7 . 11 . . Successful Hack 90 | . . . . 37 37 16 . . . . Disable Machine 75 | . . . 30 15 15 15 . . . . Destroy Structure 70 | . . . 53 1 16 . . . . . Advance Influence 50 | . . . . . . 50 . . . . Lose Combat Pursuer 60 | . . 30 . . . . . 30 . . Influence Decreases 2007 | . 27 189 629 359 169 185 246 142 61 . Entered New Map 214 | . . 18 23 13 59 3 15 22 61 . Time Decay 1336 | . 27 171 286 283 86 152 221 110 . . Lost Part 60 | . . . 20 10 . 10 10 10 . . Lost Ally 84 | . . . . 40 24 20 . . . . Purge Threat 313 | . . . 300 13 . . . . . . Squads Dispatched 6 | . . . 3 1 . 2 . . . . Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . 2 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Distress Signals 6 | . 1 . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 2 25 27 21 9 10 13 5 . 16 Peak Tracking Total 7 | . 2 6 7 5 5 5 4 4 . 5 Tactical Retreats 6 | . . 4 . . 1 . . 1 . . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 4 | . . 2 . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 8 | . . 1 2 1 1 1 . 1 . 1 Max in Single Turn 1 | . . 1 1 1 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 25 | . 1 2 6 6 8 2 . . . . Terminals 18 | . 1 . 3 6 6 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 69 | . 1 5 18 11 29 5 . . . . Successful 45 | . . 5 10 8 21 1 . . . . Failed 24 | . 1 . 8 3 8 4 . . . . Catastrophic 6 | . 1 . 1 1 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 1 . 4 1 6 . . . 5 . Terminals 42 | . 1 . 9 11 16 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . . 5 5 8 20 1 . . . . Record 15 | . . 4 . . 11 . . . . . Part Schematic 2 | . . . . 1 1 . . . . . Robot Analysis 4 | . . . . 1 3 . . . . . Prototype ID Bank 3 | . . . 1 1 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . Unreport Threat 3 | . . . 2 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . 2 . 1 . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 . . . . . Terminals 2 | . . . 1 . 1 . . . . . Botnet 2 | . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 4 3 6 2 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . . . 14 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Total Allies 20 | . . . . 10 . . . 3 7 . Largest Group 10 | . . . . 10 5 1 . 3 10 10 Highest-Rated Group 414 | . . . . 173 80 13 . 90 414 414 Highest-Rated Ally 96 | . . . . 29 16 13 . 30 96 96 Total Orders 2 | . . . . 2 . . . . . . ROAM 1 | . . . . 1 . . . . . . FOLLOW 1 | . . . . 1 . . . . . . Ally Attacks 132 | . . . . 17 27 1 . . . 87 Total Damage 2534 | . . . . 141 379 14 . . . 2000 Kills 19 | . . . . 2 3 . . . . 14 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Active Infowar (turns) 2186 | . . . . . . . . . 672 1514 Optics 2186 | . . . . . . . . . 672 1514 Robot Analysis Total 4 | . . . . 1 3 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Turns Passed 8601 | 72 274 2596 632 728 637 343 501 232 1072 1514 Spaces Moved 5710 | 50 170 1341 431 497 538 277 380 166 1018 842 Core 53 | 3 . . . . . . . . . 50 Treads 174 | . . . . . . . . . . 174 Legs 4620 | 47 170 1081 . 326 538 277 380 166 1018 617 Wheels 862 | . . 260 431 171 . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 95 95 100 90 90 105 105 90 90 Average Speed 129 | 115 141 174 102 105 99 112 120 105 94 161 Slowest Speed 750 | 120 190 260 110 107 180 180 180 105 105 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 37 80 36 61 81 11 54 26 85 90 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 4 | . . . 1 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . 1 1 . . Scrap Searched 15 | . . 12 . . . . 1 1 1 . Spaces Dug 35 | . . 11 . . 11 . . . . 13 Terrain Destroyed 130 | . . 32 55 . 19 . 4 . . 20 Melee 4 | . . . . . . . . . . 4 Projectile 24 | . . 4 4 . . . . . . 16 AOE 102 | . . 28 51 . 19 . 4 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Total 6520 | 61 190 1475 526 654 620 298 404 208 1126 958 Wait 287 | . . 7 . 89 42 2 7 1 94 45 Move 5700 | 49 169 1340 430 496 537 276 379 165 1017 842 Hop . | . . . . . . . . . . . Pick Up 64 | 6 6 13 9 8 2 4 1 . 6 9 Fast Attach 63 | 6 3 6 11 9 4 2 . . 8 14 Attach 22 | . 1 8 4 1 1 1 . . . 6 Detach 5 | . . 1 . . . . . . . 4 Swap 23 | . . 10 6 5 . 1 . . . 1 Drop 90 | . 4 18 14 19 18 5 . . 1 11 Fire 226 | . 7 70 52 26 16 7 17 10 . 21 Melee 5 | . . . . . . . . . . 5 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 33 | . . . . 1 . . . 32 . . Trap 1 | . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 221 | -10/Materials | Discovered new exit (range 13) 285 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 10) 347 | -10/Materials | Entered Subcaves 348 | -10/Subcaves | Continued accompanying wandering Federalists (3) 398 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 530 | -10/Subcaves | Lost 4 allies 1472 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1909 | -10/Subcaves | Core integrity fell below 50% 1928 | -10/Subcaves | Lost 3 parts (1p1n1w) 2129 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2129 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2309 | -10/Subcaves | Visited 4L-MR0's lab 2333 | -10/Subcaves | Found Arachnoskeleton 2627 | -10/Subcaves | System corruption reached 10% 2801 | -10/Subcaves | Discovered new exit (range 8) 2802 | -10/Subcaves | Visited Clippyterm 2805 | -10/Subcaves | Learned 40 Factory zone layouts 2943 | -10/Subcaves | Entered Materials 2943 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2944 | -8/Materials | Identified exit to Storage 3102 | -8/Materials | Repaired Imp. Heat Sink? 3269 | -8/Materials | Build established: Scavenger-Tank 3427 | -8/Materials | Discovered new exit (range 16) 3545 | -8/Materials | Discovered exit to Storage (range 16) 3575 | -8/Materials | Entered Storage 3587 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3667 | -8/Storage | Met 01-MTF 3833 | -8/Storage | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3835 | -8/Storage | System corruption reached 10% 3893 | -8/Storage | Build established: Commander-Tank 3960 | -8/Storage | Identified exit to Recycling 4303 | -8/Storage | Entered Recycling 4303 | -8/Recycling | Accompanied by 6 allies (01-MTF) 4402 | -8/Recycling | Found Prototype Energy Gun 4402 | -8/Recycling | Identified 01-MTF's Shockpuncher 4440 | -8/Recycling | Lost 4 allies 4483 | -8/Recycling | Discovered new exit (range 15) 4714 | -8/Recycling | Found Prototype Device 4714 | -8/Recycling | Identified Scrap Engine 4774 | -8/Recycling | Found SUBCON Basin 4940 | -8/Recycling | Entered Factory 4940 | -6/Factory | Accompanied by 1 ally 4940 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4941 | -6/Factory | Identified exit to Factory 5164 | -6/Factory | Identified exit to Lower Caves 5233 | -6/Factory | Build established: Tank 5283 | -6/Factory | Entered Lower Caves 5308 | -6/Lower Caves | Encountered a Warlord checkpoint 5773 | -6/Lower Caves | Discovered new exit (range 11) 5784 | -6/Lower Caves | Entered another Lower Caves area 5890 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5916 | -6/Lower Caves | Build established: Gunner 6002 | -6/Lower Caves | Discovered new exit (range 6) 6016 | -6/Lower Caves | Entered Zion 6016 | -6/Zion | Accompanied by 3 allies 6076 | -6/Zion | System corruption cleaned by Quarantine Array 6159 | -6/Zion | Received a visual enhancement algorithm 6239 | -6/Zion | Build established: Mutant 6399 | -6/Zion | Found Prototype Processor 6399 | -6/Zion | Identified Exp. Terrain Scan Processor 6401 | -6/Zion | Found Prototype Processor 6401 | -6/Zion | Identified Spectral Analyzer 6403 | -6/Zion | Found Prototype Processor 6403 | -6/Zion | Identified Exp. Targeting Computer 6407 | -6/Zion | Found Prototype Processor 6407 | -6/Zion | Identified Exp. Signal Interpreter 6409 | -6/Zion | Found Prototype Processor 6409 | -6/Zion | Identified Exp. Core Analyzer 6416 | -6/Zion | Found Spectral Analyzer 6444 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6673 | -6/Zion | Gained Derelict followers 6735 | -6/Zion | Discovered new exit (range 23) 6757 | -6/Zion | Given A8's code to call for help 6958 | -6/Zion | Opened final containment barrier to the Deep Caves 6964 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6967 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6993 | -6/Zion | Discovered new exit (range 3) 6993 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6994 | -6/Zion | Build established: Gunner 7013 | -6/Zion | Identified exit to Deep Caves 7088 | -6/Zion | Entered Deep Caves 7088 | -6/Deep Caves | Accompanied by 10 allies 7090 | -6/Deep Caves | Met 5H-AD0 7170 | -6/Deep Caves | Z-Facility disabled 7199 | -6/Deep Caves | Attacked by Z-Imprinter 7254 | -6/Deep Caves | Lost 3 parts (1n2w) 7256 | -6/Deep Caves | Lost 3 allies 7306 | -6/Deep Caves | Found Prototype Protection 7460 | -6/Deep Caves | Identified Zio. Weapon Casing 7514 | -6/Deep Caves | Build established: Mutant 7594 | -6/Deep Caves | Thanked by 5H-AD0 7844 | -6/Deep Caves | Build established: Scavenger-Mutant 7860 | -6/Deep Caves | Lost 6 allies 8008 | -6/Deep Caves | Found Prototype Protection 8234 | -6/Deep Caves | Spotted AG-38006 8437 | -6/Deep Caves | Build established: Scavenger-Gunner 8508 | -6/Deep Caves | Spotted AG-94907 8512 | -6/Deep Caves | Core integrity fell below 50% 8537 | -6/Deep Caves | Found Prototype Slashing Weapon 8537 | -6/Deep Caves | Identified Longsword +1 8542 | -6/Deep Caves | Core integrity fell below 20% 8548 | -6/Deep Caves | Identified Zio. Heavy Carapace 8602 | -6/Deep Caves | Destroyed by AG-94907 with Assembled Focal Cannon Last Messages --------------- 08511_ Phasic Construct/G destroyed. 08511_ Arm. Scrap Engine damaged due to network destabilization (-10). 08511_ Hpw. Thermal Construct/G destroyed. 08511_ Arm. Scrap Engine damaged due to network destabilization (-9). 08532_ Zio. Light DM Reactor destroyed. 08533_ Arm. Scrap Engine constructs Dark-Angular Reactor. 08537_ Acquired Prototype Slashing Weapon. 08537_ Identified Longsword +1. 08547_ Discarded Exp. Core Analyzer. 08548_ Identified Zio. Heavy Carapace. 08548_ Enh. Flexi-carbon Leg destroyed. 08549_ Arm. Scrap Engine constructs Hovering Glidesys-Glidesys Exoskeleton. 08573_ Zio. Heavy Carapace destroyed. 08597_ Lrg. Storage Unit destroyed. 08597_ Extracted 6 energy. 08601_ Self-destruct Interrupter emitting active interruption sequence. 08602_ Scrap Engine modifies Dark-Angular Reactor: Supply +4, Max Integrity +24 Renamed Multi-Dark Reactor. Map ----- +----------------------------------------------------+ | ????????# = ###??# | | ????????# * #??# | | ????????# = ###??## | | ????????# * ##????## # | | ????????# #?????### | | ????????# * g #???????# | | ????????# = #???????# | | ????????# = = #???????# | | ????????"" = #??????## | | ?????????" #??????# | | ?????????" g #??????# | | ?????????" == G ##?????# # | | ????????"" = = #????## #" | | ????????# = #???## ## | | ????????" = #???# | | ????????" b* = ##### ## | | ????????" = ## | | ????????""" * % ## | | ????????" * | | ????????"" l ######## | | ????????" #??????### | | ????????"" "#????????# | | ????????" # # ##????????? | | ????????" ! ##"# ## ## ##?????????? | | ????????"""!&!;###;# ## ####??????????? | | ?????????"!!&&@ ;;#"" #?????????????? | | ?????????################?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 27 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 1200 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 57 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- Imp. Signal Interpreter | -8/Storage | Hacked Arm. Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 17% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- My Bad Not So Scrappy Scrappetite Sprinter Challenges ------------ None Game ------ Seed EncryptedLatentComputer Manual? 0 Play Time 01:12:35 Cumulative 195.9 hours Start 2025.11.02 @ 19:28:41 End 2025.11.02 @ 20:41:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 200 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77cfb43d-52b1-4e05-b1a3-0a9d85fcee2c