Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.24 @ 15:58:33 Player: Dosh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (5892) 5892 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 11758 Bonus ------- High Alert Combat Kills 775 Aligned with FarCom 300 Friendly Fire -444 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (27) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Terrain Scan Processor Core Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Cloak of Protection Improved Weapon Shielding Improved Shield Generator System Shield Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Hacking Suite Drone Bay > --- WEAPON ----------- Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Treads Advanced Treads Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Cloak of Protection Improved Weapon Shielding Improved Light Armor Plating Improved Shield Generator System Shield Enhanced Autogun Gauss Rifle Proton Missile Launcher Power Maul [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 1 1 Utility 5 | . . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 154 | 6 9 3 38 2 . 4 45 39 8 Power 20 | 1 . 1 5 . . 1 6 5 1 Engine 11 | 1 . 1 5 . . 1 1 2 . Core 9 | . . . . . . . 5 3 1 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 1 13 1 . . 9 14 . Treads 37 | 2 1 . 13 1 . . 9 11 . Leg 3 | . . . . . . . . 3 . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 1 5 . 5 . . 1 15 15 2 Device 14 | . 1 . 2 . . . 6 4 1 Storage 5 | 1 2 . 1 . . . . 1 . Processor 11 | . 1 . 1 . . . 3 5 1 Hackware 1 | . . . . . . . . 1 . Protection 13 | . 1 . 1 . . 1 6 4 . Artifact . | . . . . . . . . . . Weapon 49 | 2 3 1 15 1 . 2 15 5 5 Energy Gun 1 | . . . . . . . 1 . . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 31 | 2 2 1 12 1 . 2 8 2 1 Ballistic Cannon 2 | . 1 . . . . . . 1 . Launcher 5 | . . . 3 . . . . 1 1 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon 5 | . . . . . . . 3 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Parts Lost 51 | . 4 3 5 . . . 12 15 12 Power 6 | . . 1 1 . . . 1 1 2 Propulsion 15 | . . 2 . . . . 2 8 3 Utility 14 | . 2 . . . . . 6 3 3 Weapon 16 | . 2 . 4 . . . 3 3 4 Highest Loss Streak 12 | . 2 3 2 . . . 5 4 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 97 83 94 100 88 99 96 96 75 Engine 5 | . 14 12 10 11 11 11 2 3 . Core 3 | . . . . . . . 6 3 5 Treads 19 | . 27 2 19 22 22 22 16 20 5 Device 11 | . 7 . 10 11 11 11 16 10 7 Storage 8 | . 13 14 11 11 11 11 9 7 6 Processor 16 | . . 14 20 11 11 11 16 19 24 Hackware 2 | . . . . . . . . 6 . Protection 6 | . 4 . . 11 11 11 9 5 . Ballistic Gun 12 | . 21 14 19 11 11 21 13 9 2 Ballistic Cannon 2 | . 5 14 . . . . . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 11 31 27 34 31 28 31 59 64 60 Greatest Support 64 | 40 40 40 46 43 43 43 43 64 20 Greatest Overweight (x) 18 | . 1 7 2 . . . 1 18 17 Average Overweight (x) . | . . 2 . . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 6 13 15 15 15 15 15 15 16 20 Most Carried 19 | 3 7 10 15 15 15 15 15 19 16 Average Carried 13 | 2 5 7 12 12 14 14 13 15 13 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 15 | 3 6 10 10 15 15 14 15 15 10 Class Distribution -------------------- 38% | Scavenger-Skirmisher 21% | Skirmisher 15% | Scavenger-Mutant 12% | Mutant 6% | Assassin 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 4592 | 232 388 162 579 198 . 93 1075 1779 86 Remotely . | . . . . . . . . . . Salvage Created 6591 | . 543 110 812 29 . 49 1874 2803 371 Parts 377 | . 35 7 75 10 . 4 111 124 11 Haulers Intercepted 8 | . . . 1 . . . 6 1 . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 148 | . 17 5 27 6 . 3 34 51 5 Melee 5 | . . . . . . . 4 1 . Guns 90 | . 12 4 21 . . 3 25 24 1 Cannons 17 | . 5 1 . . . . 3 8 . AOE 32 | . . . 6 6 . . 2 15 3 Classes Destroyed 18 | . 4 . 3 . . . 3 7 1 Worker 4 | . . . 1 . . . . 2 1 Builder 5 | . 1 . 1 . . . . 3 . Tunneler 3 | . . . . . . . . 3 . Hauler 8 | . . . 1 . . . 6 1 . Recycler 7 | . . . . . . . 1 6 . Mechanic 2 | . . . . . . . . 2 . Operator 1 | . . . . . . . 1 . . Drone 2 | . . . . . . . . 2 . Watcher 13 | . 3 . 2 . . . 5 3 . Swarmer 46 | . 5 3 16 6 . 3 10 3 . Grunt 63 | . 12 2 6 . . . 14 26 3 Brawler 2 | . . . . . . . . 2 . Duelist 2 | . . . . . . . . 1 1 Protector 1 | . . . . . . . . . 1 Sentry 20 | . . . 5 . . . 9 6 . Hunter 2 | . . . . . . . . 2 . Programmer 11 | . . . . . . . . 11 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 3 3 7 3 . 3 8 11 6 Combat Bots Only 8 | . 3 3 7 3 . 3 7 8 5 Max Kills in Single Turn 7 | . 1 1 6 3 . 1 1 7 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 4 3 . . 1 5 2 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 11317 | . 793 353 1116 97 . 38 3069 4129 1722 Core 2179 | . 90 87 126 4 . 9 447 557 859 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 288 | . . . . . . . 173 115 . Regen/Repaired (Parts) 704 | . 299 . 212 . . . 18 175 . Core Remaining (%) 46 | 100 . 29 . . . 65 18 20 . Volleys Fired 518 | . 65 19 66 5 . 7 170 181 5 Largest 2 | . 2 2 2 2 . 1 2 2 2 Hottest 123 | . 55 55 53 50 . 20 123 73 67 Shots Fired 914 | . 128 38 116 10 . 7 284 322 9 Gun 766 | . 104 19 114 5 . 7 252 260 5 Cannon 121 | . 24 19 . . . . 27 51 . Launcher 22 | . . . 2 5 . . . 11 4 Special 5 | . . . . . . . 5 . . Kinetic 823 | . 128 38 114 5 . 7 215 311 5 Thermal 69 | . . . . . . . 69 . . Explosive 7 | . . . 2 5 . . . . . Electromagnetic 15 | . . . . . . . . 11 4 Robot Hit Streak 23 | . 9 4 10 2 . 3 22 23 4 Robot Miss Streak 5 | . 5 4 3 4 . 2 4 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 4 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 633 | . 77 16 80 5 . 4 195 248 8 Core Hits 311 | . 35 9 41 7 . 4 83 113 19 Critical Kills 7 | . . . . . . . 1 6 . Critical Parts Destroyed 9 | . . . 2 . . . 1 6 . Critical Strikes 22 | . . . 2 . . . 4 16 . Burn 2 | . . . . . . . 2 . . Destroy 14 | . . . 2 . . . 2 10 . Blast 4 | . . . . . . . . 4 . Smash 2 | . . . . . . . . 2 . Melee Attacks 27 | . . . . . . . 9 15 3 Impact 16 | . . . . . . . . 15 1 Slashing 11 | . . . . . . . 9 . 2 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15034 | . 978 187 1368 302 . 31 3298 8210 660 Guns 7940 | . 644 101 1063 6 . 31 2461 3563 71 Cannons 1886 | . 308 86 . . . . 475 1017 . Explosions 4097 | . . . 301 293 . . . 2974 529 Melee 892 | . . . . . . . 237 597 58 Ramming 147 | . 26 . 4 3 . . 53 59 2 Kinetic 9014 | . 952 187 1063 6 . 31 2124 4580 71 Thermal 1811 | . . . . . . . 884 903 24 Explosive 2108 | . . . 301 293 . . . 1514 . Electromagnetic 1062 | . . . . . . . . 557 505 Impact 655 | . . . . . . . . 597 58 Slashing 237 | . . . . . . . 237 . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 1 1 4 4 4 4 1 11 2 Average Corruption 2 | . 1 1 3 4 4 4 1 3 1 Corruption Purged 3 | . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . Effects 180 | . 12 5 20 18 8 9 34 74 . Message Errors 39 | . 6 1 2 6 1 2 9 12 . Matter Fused 42 | . 2 2 4 6 2 2 5 19 . Heat Flow Errors 26 | . 1 2 3 2 1 2 4 11 . Energy Discharges 25 | . . . 3 1 2 2 4 13 . Parts Fused 3 | . . . 1 . . . . 2 . Data Loss (minor) 21 | . . . 4 1 . 1 6 9 . Data Loss (major) 9 | . . . 1 1 1 . 2 4 . Misfires 4 | . 1 . . 1 . . . 2 . Alerts 7 | . 1 . 2 . 1 . 3 . . Weapon Failures 4 | . 1 . . . . . 1 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 656 | . 6 . 17 . . . 88 517 28 Projectiles 45 | . 6 . . . . . . 39 . Explosions 161 | . . . 17 . . . . 141 3 Melee 450 | . . . . . . . 88 337 25 Knockbacks 29 | . 6 3 . . . . . 20 . Impact 5 | . . . . . . . . 5 . Kinetic 23 | . 6 2 . . . . . 15 . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 242 | . . . . 25 . . . 176 41 Shots 10 | . . . . 2 . . . 6 2 Rammed 43 | . 6 . 2 1 . . 16 17 1 Targets Rammed 47 | . 7 . 2 1 . . 17 19 1 Kicked . | . . . . . . . . . . Crushed 4 | . 1 . . . . . 1 2 . Highest Temperature 435 | . 217 129 205 215 274 222 435 264 6 Average Temperature 80 | . 21 30 56 69 141 92 121 58 6 Received Heat Transfer 3654 | . 315 75 351 . . . 1188 1167 558 Effects 3 | . . . . . . . 3 . . Shutdowns 2 | . . . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 17 | . . . . . . . . 7 10 Impact Corruptions 15 | . . . . . . . . 14 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 2 . Heat Transferred 2367 | . . . . . . . 1667 650 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 1456 | . 233 171 588 369 . 75 370 1456 711 Initial 711 | . . 51 66 185 . . 29 123 711 Average 274 | . 121 108 237 233 . 68 109 429 660 Maximum Alert Level 4 | . 1 . 2 1 . . 1 4 3 Low Security (%) 59 | 100 85 100 51 54 . 100 88 35 . Level 1 22 | . 14 . 30 45 . . 11 33 . Level 2 2 | . . . 17 . . . . . 28 Level 3 12 | . . . . . . . . 24 71 Level 4 2 | . . . . . . . . 5 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 43 | . 6 1 3 1 . . 5 24 3 Investigation 12 | . 3 1 . . . . 3 4 1 Extermination 12 | . . . . . . . . 11 1 Reinforcement 12 | . 3 . 3 1 . . 2 3 . Assault 4 | . . . . . . . . 3 1 Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 10 | . 2 . 3 . . . 5 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 197 | . 29 5 31 6 . 2 52 62 10 Peak Tracking Total 9 | . 4 3 5 3 . 2 7 9 5 Tactical Retreats 10 | . . . 2 . . . 3 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 13 | . 2 . 8 . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . 2 . . Triggered 2 | . . . . . . . 2 . . Most Traps Carried 2 | . . . . 2 2 2 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 33 | . 1 1 . 1 . . 2 26 2 Max in Single Turn 12 | . 1 1 . 1 . . 1 12 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 45 | . 7 1 5 1 1 1 12 16 1 Terminals 29 | . 5 1 2 1 . 1 9 10 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 5 | . 1 . 2 . . . 1 1 . Recycling Units 4 | . 1 . 1 . . . 1 1 . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . 3 . Total Hacks 124 | . 19 5 14 1 1 1 43 36 4 Successful 64 | . 10 . 11 1 1 1 23 15 2 Failed 60 | . 9 5 3 . . . 20 21 2 Catastrophic 8 | . . . . . . . 3 4 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 64 | . 10 5 2 1 . 1 26 19 . Fabricators 4 | . . . . . . . . . 4 Repair Stations 29 | . 8 . 10 . . . 6 5 . Recycling Units 9 | . 1 . 2 . . . 2 4 . Scanalyzers 12 | . . . . . . . 9 3 . Garrison Access 5 | . . . . . . . . 5 . Terminal Hacks 26 | . 3 . 2 1 1 1 10 8 . Open DSF 1 | . . . . . . . . 1 . Alert Level 3 | . . . . . . . 2 1 . Unreport Threat 2 | . . . . . . . 2 . . Locate Traps 6 | . 1 . . . . . 2 3 . Security Status 1 | . . . . . . . 1 . . Hauler Manifests 4 | . 1 . 1 . . . 2 . . Zone Layout 8 | . 1 . 1 1 . 1 1 3 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 22 | . 6 . 8 . . . 4 4 . Scan Component 12 | . 3 . 4 . . . 3 2 . Repair 10 | . 3 . 4 . . . 1 2 . Recycling Unit Hacks 5 | . 1 . 1 . . . 1 2 . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 4 | . 1 . 1 . . . 1 1 . Scanalyzer 9 | . . . . . . . 8 1 . Insert Component 5 | . . . . . . . 4 1 . Analyze 4 | . . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 5 1 1 . . 1 9 15 1 Full Trace Events 12 | . 3 1 . . . . 4 3 1 Feedback Events 2 | . 1 . . . . . 1 . . Corruption 2 | . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 36 | . . . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired 10 | . 3 . 4 . . . 1 2 . Time 350 | . 78 . 116 . . . 36 120 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 26 | . 3 . 10 . . . 10 3 . Parts Scanalyzed 5 | . . . . . . . 4 1 . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 4 | . . . . . . . . 4 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 15460 | 90 1329 281 1346 799 356 305 4387 6010 557 Spaces Moved 7087 | 51 625 192 580 481 222 174 1915 2727 120 Core 7 | 2 . 1 . . . . . 2 2 Treads 6637 | 49 625 2 545 481 222 174 1915 2623 1 Legs 219 | . . . . . . . . 102 117 Wheels 224 | . . 189 35 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 160 160 160 152 153 260 Average Speed 172 | 155 160 112 159 160 160 160 170 184 271 Slowest Speed 950 | 160 240 400 240 160 160 160 250 950 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 6 98 40 61 93 61 35 99 52 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 4 | . 1 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . . 1 1 1 . . 1 . Scrap Searched 4 | . . 3 . 1 . . . . . Spaces Dug 4 | . . . . . . . 4 . . Terrain Destroyed 160 | . . . 15 34 . . 10 98 3 Melee 3 | . . . . . . . 3 . . Projectile 18 | . . . . . . . 7 11 . AOE 139 | . . . 15 34 . . . 87 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total 9443 | 59 826 222 887 501 223 197 2753 3444 331 Wait 1454 | . 114 5 181 9 . 7 539 410 189 Move 7078 | 50 624 191 579 480 221 173 1914 2726 120 Hop . | . . . . . . . . . . Pick Up 69 | 3 7 4 11 3 1 . 16 24 . Fast Attach 45 | 6 4 1 7 . . 1 17 7 2 Attach 66 | . 4 1 21 . . 1 14 19 6 Detach 25 | . . . 5 . . 1 9 7 3 Swap 44 | . 1 1 10 2 . 2 15 13 . Drop 65 | . . . 5 1 1 3 31 22 2 Fire 518 | . 65 19 66 5 . 7 170 181 5 Melee 27 | . . . . . . . 9 15 3 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 46 | . 7 . 2 1 . . 17 19 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap 2 | . . . . . . . 2 . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 4) 508 | -10/Materials | Repaired Lrg. Storage Unit 536 | -10/Materials | Repaired Assault Rifle 563 | -10/Materials | Repaired Lgt. Treads 642 | -10/Materials | Discovered new exit (range 7) 810 | -10/Materials | Discovered new exit (range 14) 1072 | -10/Materials | Discovered new exit (range 11) 1344 | -10/Materials | Discovered new exit (range 6) 1360 | -10/Materials | Identified exit to Mines 1420 | -10/Materials | Entered Mines 1482 | -10/Mines | Lost 3 parts (1p2n) 1590 | -10/Mines | Discovered new exit (range 8) 1597 | -10/Mines | Identified exit to Materials 1609 | -10/Mines | Discovered exit to Materials (range 5) 1659 | -10/Mines | Core integrity fell below 50% 1701 | -10/Mines | Entered Materials 1701 | -9/Materials | Evolved 2 slots: Utility x2 2045 | -9/Materials | Build established: Scavenger-Mutant 2143 | -9/Materials | Repaired Terrain Scanner 2246 | -9/Materials | Discovered new exit (range 8) 2318 | -9/Materials | Repaired Hvy. Assault Rifle 2346 | -9/Materials | Repaired Lgt. Treads 2388 | -9/Materials | Identified exit to Materials 2525 | -9/Materials | Destroyed 7 combat bots 2549 | -9/Materials | Repaired Imp. Treads 2617 | -9/Materials | Discovered new exit (range 5) 2835 | -9/Materials | Discovered new exit (range 16) 3047 | -9/Materials | Entered Mines 3048 | -9/Mines | Assembled infested the area 3053 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3076 | -9/Mines | Learned 2 Materials zone layouts 3189 | -9/Mines | Discovered exit to Materials (range 8) 3478 | -9/Mines | Learned location of Zion (-6) 3571 | -9/Mines | Found a hidden stash of uninstalled traps 3679 | -9/Mines | Discovered exit to Materials (range 8) 3760 | -9/Mines | Learned location of Storage (-8) 3829 | -9/Mines | Discovered new exit (range 9) 3835 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3846 | -9/Mines | Entered Exiles 3887 | -9/Exiles | Met 8R-AWN 3919 | -9/Exiles | Met EX-HEX 3972 | -9/Exiles | Met EX-BIN 3993 | -9/Exiles | Aligned with FarCom system 3994 | -9/Exiles | Given EX-Vault access code 4033 | -9/Exiles | Opened EX-Vault 4045 | -9/Exiles | Found Cloak of Protection 4083 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4131 | -9/Exiles | Met EX-DEC 4186 | -9/Exiles | Discovered new exit (range 12) 4202 | -9/Exiles | Left Exiles lab with Cloak of Protection 4202 | -9/Exiles | Entered Mines 4483 | -8/Mines | Discovered exit to Materials (range 5) 4507 | -8/Mines | Entered Materials 4507 | -8/Materials | Evolved 2 slots: Utility x2 4529 | -8/Materials | Build established: Scavenger-Skirmisher 5451 | -8/Materials | Repaired Broken Terrain Scanner 5472 | -8/Materials | Discovered new exit (range 15) 6078 | -8/Materials | Discovered new exit (range 16) 6115 | -8/Materials | Build established: Skirmisher 6220 | -8/Materials | Identified exit to Factory 6562 | -8/Materials | Build established: Scavenger-Assassin 6933 | -8/Materials | Discovered new exit (range 15) 7205 | -8/Materials | Build established: Scavenger-Skirmisher 7749 | -8/Materials | Discovered exit to Factory (range 12) 7931 | -8/Materials | Identified exit to Storage 8084 | -8/Materials | Core integrity fell below 50% 8145 | -8/Materials | Lost 5 parts (1n3u1w) 8544 | -8/Materials | Destroyed 7 combat bots 8776 | -8/Materials | Core integrity fell below 20% 8894 | -8/Materials | Entered Factory 8894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9110 | -7/Factory | Discovered new exit (range 13) 10265 | -7/Factory | Identified exit to Lower Caves 11137 | -7/Factory | Garrison activated, responded to threat 11760 | -7/Factory | Build established: Skirmisher 12510 | -7/Factory | Repaired Enh. Autogun 12571 | -7/Factory | Repaired Enh. Autogun 13418 | -7/Factory | Discovered exit to Lower Caves (range 5) 13433 | -7/Factory | Discovered new exit (range 14) 13864 | -7/Factory | Lost 4 parts (3n1u) 14225 | -7/Factory | Core integrity fell below 50% 14293 | -7/Factory | System corruption reached 10% 14494 | -7/Factory | First assault squad dispatched 14509 | -7/Factory | Build established: Assassin 14610 | -7/Factory | Destroyed 8 combat bots 14904 | -7/Factory | Entered another Factory area 14904 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15169 | -6/Factory | Fabricated Adv. Treads? 15254 | -6/Factory | First assault squad dispatched 15440 | -6/Factory | Core integrity fell below 50% 15455 | -6/Factory | Core integrity fell below 20% 15461 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15423_ L-41 Fighter system corrupted by crushing effect. 15424_ L-41 Fighter system terminally corrupted. 15424_ Imp. Deuterium Engine fried. 15424_ Core Shielding fried. 15424_ Unknown Processor fried. 15424_ Carbon-fiber Leg fried. 15427_ Acquired 70 matter. 15440_ Power Maul destroyed. 15442_ Carbide Saw destroyed. 15444_ Armor Integrity Analyzer destroyed. 15444_ Critical hit (Burn: +37). 15445_ Slammed into G-50 Soldier. 15446_ Acquired 16 matter. 15447_ P-60 Hacker suffers critical hit (Burn). 15450_ G-50 Soldier destroyed. 15451_ Mic. Nuclear Core destroyed. 15455_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. 15460_ R-10 Processor collects Unknown Engine. 15461_ Critical hit (Burn: +37). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????#???????????????? | | ????????????????????????????????????????????? | | ???????????????????? ??###?#????????????????? | | ??????????????????????#?????????##?#????????? | | ????????????????? ? ?####?##????#?????????? | | ???????????????? ??? ?###?#######??????????? | | ???????????????? ? ? ?###??#######?#??#?????? | | ???????????????##?#??###############????????? | | ????????????????? #####?#######????? | | ??????????????? ? #########?###????? | | ??????????? ?? ?? """""" ##############?#?? | | ???????????? ? """""" ##############?#?? | | ??????????? # """""" ###############??? | | ?????????? ?# """""" ##############?#?? | | ?????????????#?############################?? | | ????????? ?##############################?? | | ?????????? ?? # * ###############? | | ?????????? #= ###############? | | ????????? # ################ | | ?????????? # "" g ###############? | | ???????? # " p% ################ | | ?????????#?# ; R % @R ######## # | | ?????????### # % g! ######## # | | ????????#?## # % % ######## # | | ??????????## # ; ####### / # # | | ??????? #### ##### # # | | ????????#### ##### ! # # | | ??????" + """ ##### = # # | | ??????"?##### "F" ##### # # | | ??????" #??## " #####! # # | | ??????? #?####### """ #######+##+# # | | ????? ? #? ? # """ + # | | ??????##?#?? ? # ###+##### | | ?????###?# ? # ### ##### | | ??????#?#? # ### ##### | | ??????#####??#+## #### ## ##### | | ??????? ? ???+ ######### ##### | | ????????? ?#+#######+#+######### ###?? | | ????????""""?? ?? ? ?? #### ###?# | | ?????????"?" ? #### ###?# | | ???????"??"? # ? #### #?### | | ???????????? #? ? ? #### ##### | | ??????? ?????? "?" ?"" """ """?#### ##### | | ???????? ?? # ?""" """ """ """ #### ##### | | ????????????## ?""" """?""" """ # ##### | | ?????????????? ? ? ?#^ ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 40 Target Analysis 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Target Analyzer | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab It Was An Accident, I Swear Just Browsing Quick And Dirty Challenges ------------ None Game ------ Seed AccelerationTitaniumKit Manual? 0 Play Time 01:23:12 Cumulative 21.6 hours Start 2023.11.24 @ 10:23:35 End 2023.11.24 @ 15:58:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8634408-b008-4239-9fdc-51edda07fe9c